Thanks so much for this. Maybe I haven't been looking hard enough for one, but it doesn't matter now... because you've given me the exact tutorial I need to learn this. Much appreciated.
Great dialogsystem but only for empty dialog if you want something to happen like a shop ui spawn a vehicle or activate a quest you cant add functions to the modulescript
I have a couple of tips for growing your youtube channel! 1. Put a little bit of music in the background on your intro 2. Increase your mic volume. If you're on OBS, you can use the slider at the bottom to change the volume and do some tests to see what's right This will help your tutorials fell a little more alive and might attract more recurring viewers
Awesome tutorial! Would recommend to increase your mic volume as I can only hear little to nothing of your explanations and It causes me a hard time following to your tutorial. Nonetheless, it is a great tutorial.
Hey I was wondering, is there any way I could add sound effects or an animation when you reach a certain dialog option? Like if you get choice 3 then he does a laughing emote or smth. I’ve been playing aorund it with but nothings working just right
@@mufi8767 how do you make it when u press e and interact there will be a dialogue that comes up and its not an npc, like you are describing it, for example you press e on a painting and the dialogue says "it is an exquisite painting"
Thanks for making this I really needed this! I'm trying to make my game and this is really useful thank you so much Your so talented and btw im not a bot!
hi, good tutorial, however my proximity prompt wont show up, the error states that Info is not a valid member of Model"Workspace.NPCs.Rig", could you please help me?
Could you maybe help me with mine? I followed along with the videos without using the model and mine doesnt work. And I cant just delete everything since this is for my game could you help?
how could i make it so if I say go to a dummy and say "I have a gun" the script searches to see if you are holding a gun and if you arent the dummy says "you don't have a gun" but if you do it activates an event
Fire a `RemoteFunction` and listen to it on the server, once fired do: `if player.Backpack:FindFirstChild(“NameOfWeapon”) then -- Player has a weapon false else return false end`
Great tutorial :D Btw man can you make a tutorial on how to put your idle/run/walk animation into players? I have did run animation but i dont know how to export it into players when they join the game. Also I'm using this tutorial for my zombie game "Infection Legality" :)
If its a r6 game then what you wanna do is Step 1: Load up studio + Press play Step 2: Locate yourself aka your username under the workspace. Step 3: find the local script named "Animate" Step 4: Copy it And stop testing the game Step 5: Paste it under "StarterPlayer" and then put it in one of the folders in there. Step 6: Replace The animation ids with yours Step 7: Watch a youtube tutorial if stuck
Thanks so much for this. Maybe I haven't been looking hard enough for one, but it doesn't matter now... because you've given me the exact tutorial I need to learn this. Much appreciated.
Could you help me?
@@Kigaraa what's your problem
Great dialogsystem but only for empty dialog if you want something to happen like a shop ui spawn a vehicle or activate a quest you cant add functions to the modulescript
u can enable another script by this dialog
I have a couple of tips for growing your youtube channel!
1. Put a little bit of music in the background on your intro
2. Increase your mic volume. If you're on OBS, you can use the slider at the bottom to change the volume and do some tests to see what's right
This will help your tutorials fell a little more alive and might attract more recurring viewers
he does have music in his videos.
@@megostarst5500 he said the intro, not the videos
@@Sky_Blue_Crewoh alr
Theres no "press E to talk" button for me on the dummy, i used the roblox model in the description btw
me too
THANKS for this tutorial, realy worked on my game
Awesome tutorial! Would recommend to increase your mic volume as I can only hear little to nothing of your explanations and It causes me a hard time following to your tutorial. Nonetheless, it is a great tutorial.
Hey I was wondering, is there any way I could add sound effects or an animation when you reach a certain dialog option? Like if you get choice 3 then he does a laughing emote or smth. I’ve been playing aorund it with but nothings working just right
while *true* do
print("Teletacos Roblox Tutorials")
task.wait(1)
end
corrected script so it does not lag your computer lol ^
maybe make it so the players cant move if speaking to him or if they go away it get removed
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
@@mufi8767 tysm u should make ur own tut
plz
@@mufi8767 gg
@@mufi8767 how do you make it when u press e and interact there will be a dialogue that comes up and its not an npc, like you are describing it, for example you press e on a painting and the dialogue says "it is an exquisite painting"
@@marcelyn69420ou could make an npc, and turn it invisible perhaps? Like an improvisation type stuff.
Also make sure to disable it's collisions.
Dude this is amazing I'm sure I'll use it in my game and I'll try for credits
Could u help me to get this to work?
I still don't know how the interaction button pops out of nowhere in this video, I didn't get the E interaction button, :(
Thanks you so much!! i was looking for a tutorial like this for years omg
Bro, My cat was sitting on my shoulder and she just jumped as soon as she saw your terrifying Roblox avatar..
unique content keep it up!
wtf is liam doing here
@@Frosteye-u2s can't I watch other RUclips videos 😮💨?
@@Liam223 you can but its crazy someone like you is here im shocked i mean like its cool bro your one of my fav youtuber
Thanks for making this I really needed this! I'm trying to make my game and this is really useful thank you so much Your so talented and btw im not a bot!
could you show how to do the same thing except instead of a proximity prompt the dialogue starts when you touch a part
is there a way to add code to certain dialogues so that you could maybe make a shop out of it.
14:59 saving my time
So I didn't get what you mean with the Follow variable? Could you try to explain it any further?
How would I add a short looping sound that mimics the speaking of the text label upon its appearance, like in RPG Makers?
can i modify this so that the dialogue happens when the game starts? and if i can, how do i do it? (great vid btw!!)
I dont really get the Follow variable? can you maybe explain?
Thank you!
hi, good tutorial, however my proximity prompt wont show up, the error states that Info is not a valid member of Model"Workspace.NPCs.Rig", could you please help me?
Very cool
i loev u
You didn't show us how to make the frames and stuff
Could you maybe help me with mine? I followed along with the videos without using the model and mine doesnt work. And I cant just delete everything since this is for my game could you help?
does it need the "NPCs" Folder if the NPC can pull up a next GUI that as Teams on them?
I dont see the E option when i did it
Please speak loudly
how could i make it so if I say go to a dummy and say "I have a gun" the script searches to see if you are holding a gun and if you arent the dummy says "you don't have a gun" but if you do it activates an event
Check their backpack, this can be done on the client or server, I suggest the server if you’re gonna have an event
Fire a `RemoteFunction` and listen to it on the server, once fired do:
`if player.Backpack:FindFirstChild(“NameOfWeapon”) then
-- Player has a weapon
false
else
return false
end`
@@Blue_5678 thank you so much!
Great tutorial :D
Btw man can you make a tutorial on how to put your idle/run/walk animation into players?
I have did run animation but i dont know how to export it into players when they join the game.
Also I'm using this tutorial for my zombie game "Infection Legality" :)
If its a r6 game then what you wanna do is
Step 1: Load up studio + Press play
Step 2: Locate yourself aka your username under the workspace.
Step 3: find the local script named "Animate"
Step 4: Copy it And stop testing the game
Step 5: Paste it under "StarterPlayer" and then put it in one of the folders in there.
Step 6: Replace The animation ids with yours
Step 7: Watch a youtube tutorial if stuck
wait how do i make it so when the npc speaks they have a talking sound effect
I did everything but when I got in the game it didnt show a prompt
This can be because the prompts line of sight is blocked, an easy fix to this is to disable "Requires line of sight" in the prompts properties
@@TeletacosRobloxTutorials Thank you!
Give instructions on where to put all the scripts on your roblox model
Is there a way to make this a click detector and not a proximity prompt?
I think u have to edit it a bit and add MouseButton1Click
The talk Button doesn’t work and I used a imported avatar bc your one doesn’t even work to appear in the inventory
The script names have to be the ones he has
what if u want to make more of the npcs with different dialoges how to do it?
what i did is put 2 npcs in each folder instead of putting them all in one because that just doesn't work
it not work :(
What does Follow do?
nvm, it makes it so the choice stays on every other question after it until you pick it
Where is the TalkUI?
I use a a load character plugin by AlreadyPro to load my characters and I saw there was no module script. What do I do?
You simply add a new module script in the character and follow the instructions on the video.
@@TeletacosRobloxTutorials Okay thanks!
what music u use in this vid???
doesnt work
Hi! Does this thing works with an imported avatar ?❤❤
If the character works as a Normal one yes, ProximityPrompts are activated from your humanoid I believe
what the hell is that follow stuff
why is bro so quiet lol
my bad bro
How do I use this for multiple NPCs?
Probably duplicate and edit it if you want
Where is "TalkUI"?
the TalkUI is actually screen GUI just renamed
Horrible, i didnt understand anything.