VERY GOOD! but i wounder about one thing maybe u will have an idea how to solve it...if i want the objec to start as its natural from with out any particals on it just the way it is and then when i move the liner field its start the all particals system and slowly grwoing on the shoe?
Nice! I like your tutorials,but it would be arpreciated if they were more general. What I mean is, that I need redshift for this. Please show your cool stuff done with on board techiques.
How did you get this to work with octane? I'm trying to do it with a cloner since you cant render a Matrix but octaine does not render the different colors. It works in the viewport with C4D base material but Octaine doesn't color the clones. And does not work at all with Octane materials.
Hi@@dinoivasic have not tried it , makes sense with render instances and clones instead of matrices , but the key thing is to get the vertex colors in octane and that is very simple. 1, make any octate mat 2. open node editor 3. let's say you want the diffuse (abledo) receive vertex colors 4. chhose vertex map from the subnodes on the left or press shift+c and then type vertex and double click on vertex map 5. connect vertex map out to diffuse 6. select vertex map node the shader properties at the right will appear. 7. drag the vertex map that you've crated according to the tutotial. 8. render and adjust the clone size to taste. i hope this solves the issue.
I do it in Cinema 2024.0.2, I carefully repeated everything after you. I observe a bug: at the same time I see the immovable particles of an object - the matrix and the movable particles of the same object - the matrix. it feels like the matrix generates itself simultaneously in two ways
I upgrade to last version of cinema 4d and redshift 1. problem with doubling matrix particles in viewport is solved 2. but simulation is not rendering by redshift final render. so i see simulation in viewport, but on rendr i see static contour in every frame@@vladan.Poison
For some reason the matrix cloth tag is not interacting with my objects. I've did gravity and other things. When I simulate the scene, matrix can't move or falling with gravity. Just stay as original in the scene. Any idea why? I'm using the latest C4D released version. Thanks!!!
Great. Love the 2nd Matrix solution
Good to see you back!
Fantastic tutorial!! Wow!!! Could you make a tut about how to create this one whole material for the shoe please?
Nice ! We need more tuts like this one :)
You always explain things so well
thanks for these tutorials man. really helpful. can you do one on Redshift skin materials
This is such an amazing tutorial man. Loved it. One thing I'm wondering if I want to use Arnold or Standard renderer, how can I get this to show?
VERY GOOD! but i wounder about one thing maybe u will have an idea how to solve it...if i want the objec to start as its natural from with out any particals on it just the way it is and then when i move the liner field its start the all particals system and slowly grwoing on the shoe?
welcome backk!!!!
Nice! I like your tutorials,but it would be arpreciated if they were more general. What I mean is, that I need redshift for this. Please show your cool stuff done with on board techiques.
🎉very cool!Thanks!
This is amazing work!
Missed u man.. 😊. this works in octane too !!
How did you get this to work with octane? I'm trying to do it with a cloner since you cant render a Matrix but octaine does not render the different colors. It works in the viewport with C4D base material but Octaine doesn't color the clones. And does not work at all with Octane materials.
Hi@@dinoivasic have not tried it , makes sense with render instances and clones instead of matrices , but the key thing is to get the vertex colors in octane and that is very simple.
1, make any octate mat
2. open node editor
3. let's say you want the diffuse (abledo) receive vertex colors
4. chhose vertex map from the subnodes on the left or press shift+c and then type vertex and double click on vertex map
5. connect vertex map out to diffuse
6. select vertex map node the shader properties at the right will appear.
7. drag the vertex map that you've crated according to the tutotial.
8. render and adjust the clone size to taste.
i hope this solves the issue.
Hey@@vladan.Poison thanks for replying. The vertex map node didn't work for me, made it work though with the "Mg color shader".
Amazing
super! very smart
this is fab, but cant render in arnold, or physical any ideas
It bomb!
noice!!
I do it in Cinema 2024.0.2, I carefully repeated everything after you. I observe a bug: at the same time I see the immovable particles of an object - the matrix and the movable particles of the same object - the matrix. it feels like the matrix generates itself simultaneously in two ways
i had issues with 0.2 until update to 1.0.. try updating c4d
I upgrade to last version of cinema 4d and redshift
1. problem with doubling matrix particles in viewport is solved
2. but simulation is not rendering by redshift final render. so i see simulation in viewport, but on rendr i see static contour in every frame@@vladan.Poison
ok.finaly I solve my problem with adding another matrix object refered to first one/ Thanks a lot, Vladan!@@vladan.Poison
For some reason the matrix cloth tag is not interacting with my objects. I've did gravity and other things. When I simulate the scene, matrix can't move or falling with gravity. Just stay as original in the scene. Any idea why? I'm using the latest C4D released version. Thanks!!!
Hello I have the same problem! Did you found a solution?
@@GozGoz14 Increase your Turbulence from 2000 upwards, your Scale from 20 upwards and Frequency can be any value
@@GozGoz14 For Gravity set it at 10000 upwards. I used 40000
whattttt a tutorial, fire, u have discord?
How do I contact you, I got work for you