Cinema 4D Ready for Particles? 600000 Matrix Simulation

Поделиться
HTML-код
  • Опубликовано: 21 сен 2024
  • In this tutorial we explore cinema 4D's new cloth dynamics with mograph matrix to simulate a shoe disintegrating into particles.

Комментарии • 31

  • @philiprafferty849
    @philiprafferty849 4 месяца назад

    Great. Love the 2nd Matrix solution

  • @bharat5194
    @bharat5194 9 месяцев назад +1

    Good to see you back!

  • @spoonci_nata
    @spoonci_nata 6 месяцев назад

    Fantastic tutorial!! Wow!!! Could you make a tut about how to create this one whole material for the shoe please?

  • @lucmansion5633
    @lucmansion5633 9 месяцев назад +1

    Nice ! We need more tuts like this one :)

  • @phil3dMotion
    @phil3dMotion 9 месяцев назад

    You always explain things so well

  • @JohnMuazu
    @JohnMuazu 8 месяцев назад

    thanks for these tutorials man. really helpful. can you do one on Redshift skin materials

  • @e11world
    @e11world 9 месяцев назад +1

    This is such an amazing tutorial man. Loved it. One thing I'm wondering if I want to use Arnold or Standard renderer, how can I get this to show?

  • @yairshalit6047
    @yairshalit6047 9 месяцев назад +1

    VERY GOOD! but i wounder about one thing maybe u will have an idea how to solve it...if i want the objec to start as its natural from with out any particals on it just the way it is and then when i move the liner field its start the all particals system and slowly grwoing on the shoe?

  • @soltzcrea834
    @soltzcrea834 9 месяцев назад

    welcome backk!!!!

  • @oliverhecke1983
    @oliverhecke1983 9 месяцев назад

    Nice! I like your tutorials,but it would be arpreciated if they were more general. What I mean is, that I need redshift for this. Please show your cool stuff done with on board techiques.

  • @МиколаТовкмак
    @МиколаТовкмак 9 месяцев назад

    🎉very cool!Thanks!

  • @adewusiabraham5905
    @adewusiabraham5905 9 месяцев назад

    This is amazing work!

  • @vladan.Poison
    @vladan.Poison 9 месяцев назад

    Missed u man.. 😊. this works in octane too !!

    • @dinoivasic
      @dinoivasic 8 месяцев назад

      How did you get this to work with octane? I'm trying to do it with a cloner since you cant render a Matrix but octaine does not render the different colors. It works in the viewport with C4D base material but Octaine doesn't color the clones. And does not work at all with Octane materials.

    • @vladan.Poison
      @vladan.Poison 8 месяцев назад

      Hi@@dinoivasic have not tried it , makes sense with render instances and clones instead of matrices , but the key thing is to get the vertex colors in octane and that is very simple.
      1, make any octate mat
      2. open node editor
      3. let's say you want the diffuse (abledo) receive vertex colors
      4. chhose vertex map from the subnodes on the left or press shift+c and then type vertex and double click on vertex map
      5. connect vertex map out to diffuse
      6. select vertex map node the shader properties at the right will appear.
      7. drag the vertex map that you've crated according to the tutotial.
      8. render and adjust the clone size to taste.
      i hope this solves the issue.

    • @dinoivasic
      @dinoivasic 7 месяцев назад +1

      Hey@@vladan.Poison thanks for replying. The vertex map node didn't work for me, made it work though with the "Mg color shader".

  • @MRasey22
    @MRasey22 9 месяцев назад

    Amazing

  • @Pkulinsky
    @Pkulinsky 9 месяцев назад

    super! very smart

  • @traegami
    @traegami 9 месяцев назад

    this is fab, but cant render in arnold, or physical any ideas

  • @shifterman3002
    @shifterman3002 9 месяцев назад

    It bomb!

  • @hihihing7302
    @hihihing7302 9 месяцев назад

    noice!!

  • @maximstarovoyt205
    @maximstarovoyt205 9 месяцев назад

    I do it in Cinema 2024.0.2, I carefully repeated everything after you. I observe a bug: at the same time I see the immovable particles of an object - the matrix and the movable particles of the same object - the matrix. it feels like the matrix generates itself simultaneously in two ways

    • @vladan.Poison
      @vladan.Poison 9 месяцев назад +1

      i had issues with 0.2 until update to 1.0.. try updating c4d

    • @maximstarovoyt205
      @maximstarovoyt205 9 месяцев назад

      I upgrade to last version of cinema 4d and redshift
      1. problem with doubling matrix particles in viewport is solved
      2. but simulation is not rendering by redshift final render. so i see simulation in viewport, but on rendr i see static contour in every frame@@vladan.Poison

    • @maximstarovoyt205
      @maximstarovoyt205 9 месяцев назад

      ok.finaly I solve my problem with adding another matrix object refered to first one/ Thanks a lot, Vladan!@@vladan.Poison

  • @mehmetgeren
    @mehmetgeren 5 месяцев назад

    For some reason the matrix cloth tag is not interacting with my objects. I've did gravity and other things. When I simulate the scene, matrix can't move or falling with gravity. Just stay as original in the scene. Any idea why? I'm using the latest C4D released version. Thanks!!!

    • @GozGoz14
      @GozGoz14 2 месяца назад

      Hello I have the same problem! Did you found a solution?

    • @chsom.
      @chsom. 2 месяца назад

      @@GozGoz14 Increase your Turbulence from 2000 upwards, your Scale from 20 upwards and Frequency can be any value

    • @chsom.
      @chsom. 2 месяца назад

      @@GozGoz14 For Gravity set it at 10000 upwards. I used 40000

  • @BertuVlogs
    @BertuVlogs 9 месяцев назад

    whattttt a tutorial, fire, u have discord?

  • @kwabsega1
    @kwabsega1 9 месяцев назад

    How do I contact you, I got work for you