youdud44 Because mario kart 64 is a 64 bit game so for this reason there is 64 written on the train while in this mode there is 16 written on the train because super mario kart (mario kart for SNES) is a 16 bit game😁
This reminds me of Mirage Saloon Zone from Sonic Mania. It was also a desert complete with a train that Eggman drove. It even had a nice sunset in one of the acts.
huoh, great! but... am I the only one who felt it was very slow? I know it is to adjust to mk64's speed but.... it still feels strange. And by the way... I think that there were 2 trains, not only one.
Yeah, it was painfully slow, and the handling seemed off. If not for that it'd be totally convincing, though I do wonder if that train could really be pulled off on a SNES.
Rena Kunisaki maybe if it was only one big sprite.... It could function the same way as with pipes, thwomps, cheep cheeps.... But I don't think this could work, since the game can only render 4 of these small sprites at time
I've remembered playing Mario Kart 64 online on my PC before once and Also so far I've been playing Super Mario Kart on my Switch and the track in this style looks awesome. 🚂
Hat-Loving Gamer please don't tell anyone but I still like the 90's stuff. It was a good air and I watched it ever since I was 1. Also good track design! I swear you could make your own Mario Kart fangame!
Something like this would be impossible in the SNES due of hardware limitations. Imagine that only supports 128 objects aka sprites at the same time in OAM. The train itself would use almost all the object slots!
Aw, I was hoping you would drive in the tunnel XD It's really cool how you made this. The feather would've been really useful on the real Kalimari Desert lol
I though the train would flatten whomever it hits, like when being run over after a mushroom shrinks you, I didn't think it would make them spin out, but it's still funny :)
+Team TinyTurtle Haha that would be pretty cool! I just copied what it does in MK64 where it throws them 😄 but flattening would make more sense in both cases!
This animation is great. Kinda makes me wish we had something like the feather in future mario kart games to avoid certain hazards as big as the train in KD, or to be able to recover from a fall.
@Hat-loving Gamer: in the N64 version I always found that mind blowing on how they program the cpu to stop for the train, I thing they are able to see the traffic light signal, because they slow down in that vue even if they did not slow down they would have made it pass the train before the train pass they will ignore this if they have a ghost or starman power-up. Also if they are off screen, they will used the mushroom boost in- between 2 train kart, they have fast recovering off screen after they crash, however if they are on screen they do not used fast recovery. In kalimari desert their is the cpu slow down glitch, because if the cpu are crashing at the train, and player move away while they are still on the train track, even thought the cpu will continued driving on the road, they will permanently drive as if they are always off road, until the player camera see them again. A player can do fast recovery anytime in mario kart 64.
Hat-Loving Gamer dude, you are amazing. You still check on individual comments and reply and heart them on old videos. You are an amazing content creator and also great with the community. Keep it man!
Hat-Loving Gamer It's impressive how accurate to the original game the animation feels. If an animation could fool the eye and look, feel, and seem to play just like it's base material, you know you're good!
I think it's amazing that he even paid attention to Mario's rival order. Such a nice detail.
Haha thank you 😊
Are they driving so oddly to mimic Mario Kart 64's physics?
607 likely because it was animated
Yes
mario kart 64 very big
My theory is just that if it is an actual game, the frame rate goes down significantly when there's additional vehicles on screen
I love how the train has a pseudo-3D effect. Very interesting.
Is it still mode 7 rather than true 3D?
I love how the train has Thomas' whistle from his SNES game.
I'm surprised somebody recognised that sound so quickly! Haha well played 😄
It was one of the games I had growing up, so I recognized it right away. XD
Nice job on this, by the way!
Haha thank you 😊
HOLD UP THOMAS HAD AN SNES GAME?! HOW DID I NOT KNOW ABT THIS
@@rudyflores5540
Yes indeed.
I actually recommend searching up the soundtrack/OST for it; it’s the closest we have to the music of the actual show.
This was a very accurate representation of how driving in Super Mario Kart and MK64 works.
I feel like this is 10 cc :\
Random Guy Na its -9001 cc
Dani Paunov I think it's 64 mode.
Yeah
Dani Paunov what 50cc feels like after playing 200cc
Dani Paunov well it's an animation
Well, it seems Mario & co got a little bit of sand in their gears! :P
That REALLY grinds my gears!
There playing in 30cc
Wouldn't the train have a 16 on it instead of a 64? lol
Haha I did actually think about that 😄 didn't think many people would get it!
youdud44 Because mario kart 64 is a 64 bit game so for this reason there is 64 written on the train while in this mode there is 16 written on the train because super mario kart (mario kart for SNES) is a 16 bit game😁
youdud44 sorry for my bad english
The 16 Means 16-Bit.
The SNES Graphics Are 16-bit So It Makes Sense For The 16 To Exist
First of all, the train has a 64 label. Second, it’s not MARIO kart 16, it’s super Mario kart 64
This reminds me of Mirage Saloon Zone from Sonic Mania. It was also a desert complete with a train that Eggman drove. It even had a nice sunset in one of the acts.
this is so well done I can hardly tell it's an animation!
+Isaiah Douglas Awesome thank you 😊
Those train whistles were the perfect, nostalgic touch!
Haha thank you 😊 classic SNES Thomas
I love how Lakitu had a railroad crossing sign when the train was coming by
Thank you 🤣
Hat-Loving Gamer You’re welcome bro!
huoh, great! but... am I the only one who felt it was very slow? I know it is to adjust to mk64's speed but.... it still feels strange. And by the way... I think that there were 2 trains, not only one.
+tetenric Oh yeah. SMK never seemed that slow. But they did great with making it look authentic.
Yeah, it was painfully slow, and the handling seemed off. If not for that it'd be totally convincing, though I do wonder if that train could really be pulled off on a SNES.
+Rena Kunisaki It looked like it was made of sprites and not an actual 3D model, so maybe.
RassilonTDavros yeah, but it would take a LOT of different sprites, all moving around, on top of the game that's already running.
Rena Kunisaki maybe if it was only one big sprite.... It could function the same way as with pipes, thwomps, cheep cheeps.... But I don't think this could work, since the game can only render 4 of these small sprites at time
0:25 Omg Thats Thomas The tank engine Wisle From the snes game
+Mario El Numero 1 7w7 Yes it is 😂
Lol
Mario El Numero 1 7w7 thank god i relate with someone.
Me too I noticed that right away
0:23
Lakitu: Hey, HEY HEY! HALT! There's a train comming.
Mario: Ok, ok!
Peach: Hm, nice design.
Toad: Hey, Lakitu. How's the weather up there?
Lakitu: Shush.
Toad: Hmph...
Luigi: It does look pretty cool.
Good job! I like how Lakitu is hold the crossing lights!
I also like how the train looks (like it's 3D!)
+MrBnsftrain Thank you 😄 I'm glad you enjoyed it!
MrBnsftrain holding not hold.
I've remembered playing Mario Kart 64 online on my PC before once and Also so far I've been playing Super Mario Kart on my Switch and the track in this style looks awesome. 🚂
Wait, nostalgic content from Thomas the tank engine and friends for the SNES? Didn't even know that existed... Huh.
Those train sounds were from the SNES Thomas the Tank Engine game.
Haha you know it! 😉
Was The Trains Whistle Thomas' Whistle From The TTTE Prototype On The NES?!
The train was coming super fast on lap 3 compared to the other two laps, I knew it was a rigged game xD
I love whenever they get hit, their heads just flail like a bobble head, and that weird sound effect plays.
Bruh what's the speed limit over there 10 cc
Amazing work! Keep doing what you do, still my favorite gaming channel!
Haha thank you 😄 means a lot!
The trains whistle is from the Thomas the tank engine SNES game
I like how they just patiently wait for the train to pass unlike in mario kart 8 deluxe lol
I knew that whistle sounded familar...
Gotta love TTTE 😂
it would be so painful if lackitu would force you to wait for the train to pass
nice work hat! I'd never thought a Thomas game music que would be used for Mario kart
+Chris “Pit \ Young Link” Corman Thank you 😄 and glad you enjoyed the Thomas reference!
Hat-Loving Gamer please don't tell anyone but I still like the 90's stuff. It was a good air and I watched it ever since I was 1. Also good track design! I swear you could make your own Mario Kart fangame!
Something like this would be impossible in the SNES due of hardware limitations. Imagine that only supports 128 objects aka sprites at the same time in OAM. The train itself would use almost all the object slots!
How about without the train?
Nailed it, even used SNES-Thomas sounds for the whistle.
My goodness the train design
Edit: Its so good
For some reason, Lakitu holding the railroad crossing signal feels so charming.
I love how the train visibly tanks the framerate
I like that the trains whistle is the same whistle sound clip from the "Thomas the Tank Engine" SNES game.
Haha it is 😂
You ever play that game, or ever watch "Thomas The Tank Engine" as a kid or read the original "Railway Series" books it was based on? :)
i hope thats a DLC for Super Mario Kart
VillagerKart no fucking shit it was a JOKE
I wish this was actually unused track footage.
Aw, I was hoping you would drive in the tunnel XD
It's really cool how you made this. The feather would've been really useful on the real Kalimari Desert lol
+j-dawg Haha thank you, glad you enjoyed it! I'd love if they kept the feather in MK64 but it was so useless 😂
You simulated slowdown....... very accurate to how the SNES would handle it.
0:25 Thomas Whistle SNES
That's Thomas's SNES whistle.
+Mind Channel It is 😂
Mario tried bit too hard to get past the train on Lap 3 ;) But seriously, amazing job!
Haha thanks 😄
+Hat-Loving Gamer seriously did you past above the train like in the cars movie
Wow, I actually like this. :) Also, Kalimari Desert is my favourite Mario Kart 64 course.
+Natalie Holmes Thank you 😊 its my favourite too! 😉
Love your work man I hope it becomes a full mod one day. 👍❤️😁
Wow thank you! 😊 I’m actually trying to get some done as a Rom if some kind
@@HatLovingGamer can u make a mario kart maker please and let us choose between which styles Mario Kart 8 Mario kart wii snes mario karrt etc????
bro
I though the train would flatten whomever it hits, like when being run over after a mushroom shrinks you, I didn't think it would make them spin out, but it's still funny :)
+Team TinyTurtle Haha that would be pretty cool! I just copied what it does in MK64 where it throws them 😄 but flattening would make more sense in both cases!
+Hat-Loving Gamer The randomness of it all is still funny! I also like how you make use of the spade-panel theme from Super Mario Bros. 3
Team TinyTurtle van hjhvds fb vtefvbvu fiv
Mushrooms don't shrink you! Lightning bolts do!
+NormalNormie the blue one does, peach have the one that shrinks
1:16 how does Mario move faster in the dirt? Look on the map
This animation is so good that it looks like something that could have actually been in super Mario kart for the snes
Wow thank you 😄 glad you liked it!
Wait it's an animation??
Thank you. Kalimari Desert is my favorite track and I love the 16 bit remake.
+Hyrule Legend Thank you 😊 I'm glad you liked it! Yeah Kalimari Desert is one of my favourites too!
I thought I heard those train sounds from somewhere, lol, nice job ^^
Haha thank you 😊
I can't stop thinking about spaltoon now I heard the name of this course.
This animation is great. Kinda makes me wish we had something like the feather in future mario kart games to avoid certain hazards as big as the train in KD, or to be able to recover from a fall.
Why isnt this channel at 1 mil subs yet!
Thank you 😊
+Hat-Loving Gamer that didn't answer the question
+Jonathan Withers I'm sure that was a rhetorical question.
That_ KidShady 2 years later and he has 161,140! D:
It’s coming to 8 Deluxe soon!
man epic congratulations
Haha thank you 😄
The train has the snes Thomas whistle
I like how in the original Kalimari Desert the CPUs would stop on a dime.
That train went in circle for 22 years without delivering its goods...
I could listen to that background music all day.
Those are sounds from that Thomas the Tank Engine SNES game XD
THIS IS SO COOL!!
i actually got a lil hype when he jumped over the train.
+BizerkPixel Haha awesome!
+Hat-Loving Gamer can I show you or tell you my Mario kart please
Awesome work!
+thomasmenz Thank you 😊
@Hat-loving Gamer: in the N64 version I always found that mind blowing on how they program the cpu to stop for the train, I thing they are able to see the traffic light signal, because they slow down in that vue even if they did not slow down they would have made it pass the train before the train pass they will ignore this if they have a ghost or starman power-up. Also if they are off screen, they will used the mushroom boost in- between 2 train kart, they have fast recovering off screen after they crash, however if they are on screen they do not used fast recovery. In kalimari desert their is the cpu slow down glitch, because if the cpu are crashing at the train, and player move away while they are still on the train track, even thought the cpu will continued driving on the road, they will permanently drive as if they are always off road, until the player camera see them again. A player can do fast recovery anytime in mario kart 64.
Kinda a bit slow but not bad.
+Adam and Friends Haha thank you, I slowed them down because the original course takes a lot longer to get around 😂
@@HatLovingGamer you could have just kept 5 laps and have a faster train :P
love it ♥
+Jìngzi chen Thank you 😊
not bad you make my favorite map!!!
1:32 LOOK OUT
Looks so real nice job. 👍
Thank you 😄
Thank you 😊
I wonder how dificult it was for Hat-Loving to make the "Mode 7" effect in this animation
Cool
Super Mario Kart in 60 FPS... Awesome!
so awesome!
Thank you 😄 glad you enjoyed it!
Never thought Super Mario Kart would be a smooth 60FPS
really creative!
Thanks 😄
This would've been awesome if it was on The SNES Super Mario Kart.
I only have 1 question......HOW DO YOU MAKE THIS?
Haha thanks 😄 it's all animated, although Mario's animation is taken straight from the original game 😉
+Hat-Loving Gamer but how man? What do you use? Where can I get it?
It was mainly edited in AfterFX, but the course movement was simple 3D animation on a program called Maya
+Hat-Loving Gamer whoa....I have a lot to learn if I wanna do this in the future!
Just practice, a lot is self-taught 😉
good job, man
Thanks 😄
Hat-Loving Gamer ;)
I love this remix of the original N64 theme!
Thank you 😊 glad you liked it!
Hat-Loving Gamer dude, you are amazing. You still check on individual comments and reply and heart them on old videos. You are an amazing content creator and also great with the community. Keep it man!
Lol it is faster to just go through the train than wait.
Still amazing nonetheless!!
It's hard to tell if this was an actual mod or if it was just fabricated. Either way, that's one hell of a job you did there!
Haha thank you! Its an animation 😄
Hat-Loving Gamer It's impressive how accurate to the original game the animation feels. If an animation could fool the eye and look, feel, and seem to play just like it's base material, you know you're good!
Haha wow thank you 😊
You get a like for sampling the spade bonus music.
+GearGolemTMF Haha thank you 😊
Lakitu: Stop It's A Train!
Now that I think about it, why didn't we get a desert track in SMK?
puddle Super Circuit had 2 desert tracks. And that game was a direct upgrade from Super Mario Kart.
Great Going
You can try reimagining Willow Creek from The Sims 4 as a Mario Kart 64 course!
I love the remix for the background music.
Cool
+EiscremeDavid Mobile Thank you 😊
Hat-Loving Gamer i can't download the Music how can i do this?
Still cool tbh
even though the karts move really slow I like it good job
Haha thanks 😄
This looked so good i thought it was real
Thank you 😁
These carts look like they are driving with molasses in the gas tank.
this is good..... only one issue. the CPUs didn't drive into the train.
Someone should get those train sprites, King Asylus needs them for Heroes of the Stars!
1:57
2:18
Is that from Thomas the Tank Engine and Friends?
+Luca Pikachu Yes it is 😂
That looks like nintendo make it! Very clean
No freakin Way
Adam Rodgers No freaking way what?
Awesome Video 👍
Good Job !
Thanks 😄
Is that whistle from that Thomas game on the SNES!?
It is! Well spotted 🤣
I wonder if someone really made the CPUs react to stopping in a kalimari desert mod
Why did you give credit to a SNES Thomas & Friends game?
+CatBoy & BoneBoy's Official Channel! Because the train whistle sound was from that game 😄
Oh! Okay!
CatBoy & BoneBoy's Official Channel!
Clark Wiz Yeeessss?
Ryu Hacco! stop traffic stop 🚦🚦🚉
2:18 He be like, Oh Hello There!