Minefantasy2 is a mod that predates Vintage Story that does not have a pixel-nudging mechanic that this mod shares, but worth a look for a similar forge-master experience. c: Vintage Story is a fun game, breedin' the sheep sure is a pain.
Yea, i wonder why both this mod and vintage story won't do like create does with its extending hand thing, and just render the thing you hold in the tongs. Seems not that hard.
@@noelka8134iirc the need to hold them in your left hand is a somewhat recent update, maybe its just not a priority to do it rn and they just made the left hand thing as a placeholder
cant beat vintage story smithing! although it is nice to see other games (or at least modders) play around with this smithing mechanic. vintage story definitely wins tho. play vintage story. now.
@@pickledeggs5278 if anything this would be cubeworld smithing lmao. and even then, this type and style of system is way too simple to be named after a specific game. would be like calling call of duty a doom clone cause its in first person and you shoot guns
@@helloiamatree3091whilst cubeworld did come first, as far as im aware this is not similar to cubeworld smithing. Also, this style of smithing isnt as common as you suggested. Yes, there are obviously going to be games that have some sort of smithing mechanic in them, but this datapack is clearly based off vintage story.
as a bladesmith, i think this datapack is pretty cool. For more realism/challenge, here's what you can try to add : 1) moving the steel too thin/too cold will break it. So detaching parts from the main body would destroy them. 2) instead of moving a single voxel during the click, try to make it like the steel spreads around in a kind of circle, getting both thinner and wider. However, sometimes you indeed need to move the steel in a single direction. Flipping the ingot on the side to push the material in 2 axis would be too difficult (but thats how we forge, flipping the billet to correct deformations). Instead, you can create a second hammer, a cross peen hammer, that can squish the steel, but push it in the direction you want (basically imagine this hammer turn a cube into a flat rectangle strip, in the direction you chose). 3) you can get the steel to gradually cool down, maybe with the cubes being yellow, then orange, then red, and the risks of breaking the steel with heavy stretching increases the more the steel cools down. Below red hot, you should grab your ingot, and throw it in the fire again. 4) Make it so we have to monitor the steel heating up. Basically it goes from normal, red, orange, yellow, white. However, white heat is good for welding/adding material, but any hotter and the steel will be destroyed. Maybe you can make it so at a white heat, you can add a patch of thicker steel on the anvil, that can be then stretched out to fill the blueprint (if you broke off pieces during cold work, or if you cut out pieces with a chisel so it fits the blueprint more). It would be cool if the ingot, while in the fire, begins a kind of timer when it reaches white : after a few seconds, spark particles start shooting out, and the longer you wait during the sparking, the more steel you lose on your ingot. Maybe you can make a welding mechanic too. Basically, here's how we weld the old way : Bring the steel to white hot, throw some sand on the steel (maybe you can throw a block of white sand, i dont think red sand would work). Then, wait for the steel to start sparking, but dont let it spark too much. Basically you can make it so there's a kind of timer. For exemple 5 seconds of sparking where the weld is ready, but beyond 5 seconds, your ingot starts losing pieces of steel on the anvil. So you have to monitor your steel closely, and wait for the very first sparks without letting the steel burn any longer. Once your steel throws sparks, you put it on the anvil, and when you smash it with the hammer, different pieces of steel will weld together (with a lot of sparks). That would be fairly complicated to implement i think, but let's imagine a realistic minecraft forging session : 1) chose a blueprint and get the picture on the anvil. 2) take the ingot, put it in the fire. 3) look at the color slowly increase (it's tricky to see because the ingot is in the flames, but if you watch closely, you can see the colors change). 4) it goes from normal to red, orange, yellow, white. Let's say for heavy forging, you want a white color, without reaching sparks. So as soon as the steel is white, you pull it out, knowing the sparks will appear very soon. 5) You place the hot steel in the anvil as quick as possible, knowing the whole block will slowly cool down, acting like a timer. 6) The ingot is in the middle of the shape you want to make, and every time you click with the flat hammer, the ingot gets thinner where you strike, spreading the material in a small circle. You use this mechanic to your advantage to smush your ingot into a crude shovel shape for exemple. In a few spots, you didn't do a good job and the steel is spread out too wide. 7) You take a chisel, and you cut off the steel that's spread too far. However in some places you need more material. You start a welding procedure (let's say it's an option) : you place a new layer of steel on the area you want. However you can't forge your steel until it's all welded into a solid block. 8) you place your assembly in the fire, and you wait for white, you throw sand in the fire. Then, a few seconds later as expected, the sparks appear. You try to be quick because a few more seconds and the steel is lost. 9) You place quickly the sparking steel on the anvil, and a few clicks of the flat hammer will consolidate all the new added cubes. because you've added sand, the weld is successful. You can now revert to normal forging, while the steel is still hot. 10) you take your cross peen hammer, wich gives you the option to direct precisely the steel, and you move the new added blocks to the right position. With the chisel again, you cut off the excess. 11) Let's say you want a bonus in durability for your item, you need to heat treat it. Wait for the steel to cool down. Throw it in the fire, wait for it to be red hot, no less, no more. Then you pick it up, and throw it in a cauldron of water. Your item is hardened, and will last much longer. The tempering/heat treating part would be a bit tricky to achieve, but if you want extra difficulty, you can add it. Let's imagine a bar, just like the horse jump bar. Let's say you stand near the fire, and you crouch to activate the bar : it's as if you were holding the steel above the flames, waiting for it to heat up slowly. Basically here's how it goes : At the beginning, nothing happens, but then suddenly, tempering colors appear. Each color corresponds to a degree of hardness. Too little and your steel is still brittle, too much and it's too soft, and needs to be re-quenched again. The goal of the tempering would be to react at the right time for best tempering. You would need to stop crouching at the right moment, and then throw the steel in the fire for locking the hardness. So here's how it would work : As you crouch, the bar first barely moves, but then accelerates very quickly, filling up the bar quite fast. Your goal is to release crouch as soon as the bar reached middle point. Too much and the steel needs to be re-hardened. Too little, and you need to start crouching again, and wait for the heat to accumulate again. Quenching in water is a fairly short process also, it only makes steam for like 3 seconds. I think it would be more dramatic, instead of waiting in a steam bath for like 20 seconds. So yeah, this datapack looks very impressive already, and i know being a blacksmith myself i'd find it funny to go play minecraft and forge some more after work. That might not be easy to implement, but at least you got a few ideas !
@@Synthis_Bioji no it's like when you try blacksmithing irl. In the beginning you can't do shit, you don't even know how to hold a hammer or use a fire. You take lots of time for doing anything. However a few years later, it only takes you a few strikes. Learning and progressing makes it feel satisfying
Just gonna say that a lot of what you described occurs within the Vintage Story smithing system. You have access to a heavy hammer blow thag makes smithing plates of metal and shovels and things easier, the metal glows in accordance to its temperature, you can't just disconnect voxels from the main working body and reattach them, if you screw up or are working on a project that requires more metal you have to heat an ingot of the same metal to temperature as well as keep your work item hot so you can weld them, etc. It's not perfect, such as not having the "stress" or "brittleness" that can happen with irl smithithing, but it's pretty dang impressive and fun. Go check out Vintage Story, it's great!
@@trashjash i just checked it out, it looks nice! But moving single voxels looks too different from irl blacksmithing. You shouldn't be able to use anything than squishes to get your shape. Also the welding is too easy in vintage story, it should require more precision
In Vintage Story, I served as the blacksmith on the team. I don't want to spend another 2 days sitting in the forge doing the same thing, crafting 4 sets of armor and swords. Making chain mail is a special pleasure. It feels like you're already serving time in hell for your sins, as the heat from the hot links in your pockets reaches a scorching 1000 degrees.
I'll be honest. It's sick af, I have to say that at least for me, if that was all I had to do to get a sword/tool. I'd definitely like them to be reworked in terms of durability/use. But don't let that discourage you! Keep it up
you should play vintage story. its has an in depth, yet not overly complicated tool smithing system that allows you to create moulds for important tools to speed up the process whilst requiring you to still manually smith more intricate shapes.
yeah same im happy to see that other games might play around with this kind of smithing mechanic. more people need to play vintage story. rn. go play vintage story.
@@pickledeggs5278 People should just play Vintage Story for a fun, immersive, well crafted gameplay experience that's cohesive and in-depth, supported by a team of developers that have true passion for thier game. It's a night and day difference compared to modern Mojang's treatment of Minecraft, who simply throw random nonsensical "features" in that have no bearing or impact on gameplay, or completely ruin prior gameplay systems, and also cut promised features or ignore said features for years. I get that Mojang's internal company ecosystem is bogged down by their fear of "breaking" the lightning-in-a-bottle that Minecraft was, but they've effectively diminished that spark contained within by not feeding it properly. Vintage Story recaptures that spark, even down to its own unique, yet familiar soundtrack.
@@pickledeggs5278stop cocksucking vintage history holy shit, I get bro u love it so much but holy shit calm down, it even ain't that good, prolly would enjoy more gtnh over that
Jokes aside, this is great but the position that you need to be in to smith is really unconfortable if you have to do this multiple times, a static top down view would be better Also there should be fail conditions, the way you tore out the bits of the bar itself should be one of them and to fix it you should have to reheat the bar so the metal fuses again Talking about heat, the bar looks cold as all hell, no shot anyone is doing a shovel like that, if we goin for pure immersion you should get some color in there
It looks very cool in concept. But I am not sure if moving each little pixel to a weapon/tool head would be so fun in gameplay? If we could control the amount of pixel we move, like blacksmith hitting metal with a hammer, that would be sweet. That and not having bits detaching or else they are lost. I would also say a heat visual cue and a nicer sound cooling cue would be nice, but by now I noticed you did it all into a datapack, which is VERY impressive. So take what you want from this rant, and keep up the good work. :)
yeah tbh thats the only flaw i can find with vintage story smithing. i think at some point they will update it so that the voxels dont just pop into place and you can see them move
Would be cool if the smithing itself with the voxels was more intuitive, either way, a neat idea would be having the models create a custom shovel head based on the voxels and make a new texture for it. Very cool idea though!
@@pickledeggs5278 Of course it doesnt beat a game with this built in. But its still cool to see and probbably the best smithing mod (I dont count Tinkers construct)
yeah we dont need it in mc when we have it much better in vintage story. You should play vintage story. You would enjoy vintage story. Play vintage story
it would be cool if there was a chance for the item to come out cracked after quenching making it have less durability or just straight up unusable, the counter measure against this would be using oil instead of water, which could be made with wheat seeds or something among these lines. even though its not realistic, i would make the new oil liquid crafted with beetroot seeds as currently they don't serve any purpose in the game
At this point, why not have parametric tools and weapons? Where the durability, damage, mining speed, reach, and swing speed of the tool are determined dynamically as functions of the shape and material of the tool head (and the length of its handle). Don’t forget a dynamic temperature system like TFC’s, but with hardness and heat-treatment built in. While we’re there, a proper overhauling of the iron smelting and alloy system would be good.
Like maybe stuff from the European medieval times? Like maces, greatswords, longswords, longbows, short bows, halberds, warhammers, and don't forget spears. Maybe even some new materials? Like copper, bronze, silver, tin, lead, and steel. And maybe like another upgrade from diamond that competes with netherite as a second branch. Maybe something from the End, maybe Mythril? Maybe a new way to make armor?
@@hexuar_ Please make it better than the Datapack, Combat Additions, and also inspired by Combat Additions, and add more than Combat Additions too, and make it vanilla friendly. But make sure to take your time, and don't rush it. I don't care if I have to wait a year, this datapack has a lot of potential to being the best medieval armor, weaponry and tools datapack. Oh also, can add you horse carriages with slots to put players in, and storage? And can you make stuff like cannons, and catapults, but with some customization so it can explode on impact or not. Also add it so 2 players can ride on a horse, so it adds realism, and add a type of carriage to put with cows so it can help for farming crops, like maybe attach a few hoes, and a storage container so it can automatically collect crops for you in massive crop fields. You could make a whole new custom medieval experience with these datapacks.
It's incredibly cool to implement something like that, but, man, was the vintage story smithing a bad idea originally. You can even see part of the "huh" design with the rotation of modes being so bad it's better to just place the anvil in the center of the room.
Did.... did you seriously comment to play vintage story on every other comment? I'll do you one better! Play the thing which came before vintage story! TERRAFIRMACRAFT! It's a total conversion mod for minecraft, Available for alot of versions =)
@TeutonicViking i have played terrafirmacraft, thought it was great, but prefer vintage story. Vintage story is actually made by the creators of terrafirmacraft, who were unhappy with the limitations of minecraft modding, so decided to expand and make an entire game with all the features and content they could never add to terrafirma. *correction: vintage story was made by the devs of vintagecraft, not terrafirmacraft. Both are great mods
@@pickledeggs5278 common misconception but no, it's not made by the creators of terrafirmacraft, it's made by the creators of vintagecraft, 2 different mods
@Hexuar Great job with Voxelsmith this is a mechanic I was looking for for a long time. Quick question is there a way to make this crafting mechanic compatible with other mods that manipulate metals say like Mythic Metals I would be interested in knowing if there is a way to integrate modded items into this system.
I've made a guide on how to make your own recipes on the wiki part of the github. Custom metals are possible, but they are not dynamic, like the recipes. Once I've updated to 1.20.5 I'll do that.
first you gotta download vintage story and then sculpt an anvil mould and pour some molten copper, bronze, or other metal into it. download vintage story.
@@pickledeggs5278 dude you dont need to reply to literally every comment telling them to play vintage story calm down, people read other comments y'know, so they will already see you recommending it and it really just gets a little annoying when you keep saying it over and over.
@@fullmedicalert I agree that this guy might be a bit overzealous, but I also agree that Vintage Story is worth a try. If you want that magic that early Minecraft had, that cohesive gameplay with depth and interconnectivity to each system and the freedom to play in your own way in a survival oriented, fun sandbox setting, Vintage Story really is worth your time. Plus it's got amazingly broad and deep world generation settings to customize your experience, and if that isn't enough, it's so easy to mod the game that if you can add a resource pack to Minecraft you can install mods for Vintage Story.
@@trashjashI guess that old minecraft feeling is more about finding new things about the game, just like every other no-hand holding game, it really gets boring when you play it and realize everything seems like a copycat from a lot of modded minecraft ideas, for the usual vanilla, vanilla+ player i get the hype, but for me i really don't find anything exciting about it.
finally somebody did vintage story's blacksmithing in minecraft, thanks for that
i agree, definitely gonna stick to vintage story for now tho. if anyone else is reading this you should play vintage story
Minefantasy2 is a mod that predates Vintage Story that does not have a pixel-nudging mechanic that this mod shares, but worth a look for a similar forge-master experience. c:
Vintage Story is a fun game, breedin' the sheep sure is a pain.
never heard of but seems cool@@Madalovin
@@coldy8500 Ye! The community discord with the Developer of the mod is very nice, its still bein' worked on.
i mean. vintage story is basically terrafirmacraft the standalone game. like. terrafirmacraft very much exists.
As we all know, holding tongs in the left hand makes you immune to heat
you should try vintage story
Yea, i wonder why both this mod and vintage story won't do like create does with its extending hand thing, and just render the thing you hold in the tongs. Seems not that hard.
@@noelka8134iirc the need to hold them in your left hand is a somewhat recent update, maybe its just not a priority to do it rn and they just made the left hand thing as a placeholder
@@noelka8134it’s too much effort
@@ragdude7323
1. Offset the held item further from the hand
2. Render the tongs as if they're in main hand
It's literally that simple
Vintage Story's smithing is awesome, I like that smb added it in Minecraft
yeah its nice to see this smithing mechanic in other games. if ppl are interested tho they should definitely play vintage story
a simple and elegant way to add vintage story like smithing, i like it.
cant beat vintage story smithing! although it is nice to see other games (or at least modders) play around with this smithing mechanic. vintage story definitely wins tho. play vintage story. now.
@@pickledeggs5278 dude calm down lol
@@noelka8134 vintage story
@@pickledeggs5278 if anything this would be cubeworld smithing lmao. and even then, this type and style of system is way too simple to be named after a specific game. would be like calling call of duty a doom clone cause its in first person and you shoot guns
@@helloiamatree3091whilst cubeworld did come first, as far as im aware this is not similar to cubeworld smithing. Also, this style of smithing isnt as common as you suggested. Yes, there are obviously going to be games that have some sort of smithing mechanic in them, but this datapack is clearly based off vintage story.
as a bladesmith, i think this datapack is pretty cool. For more realism/challenge, here's what you can try to add :
1) moving the steel too thin/too cold will break it. So detaching parts from the main body would destroy them.
2) instead of moving a single voxel during the click, try to make it like the steel spreads around in a kind of circle, getting both thinner and wider. However, sometimes you indeed need to move the steel in a single direction. Flipping the ingot on the side to push the material in 2 axis would be too difficult (but thats how we forge, flipping the billet to correct deformations). Instead, you can create a second hammer, a cross peen hammer, that can squish the steel, but push it in the direction you want (basically imagine this hammer turn a cube into a flat rectangle strip, in the direction you chose).
3) you can get the steel to gradually cool down, maybe with the cubes being yellow, then orange, then red, and the risks of breaking the steel with heavy stretching increases the more the steel cools down. Below red hot, you should grab your ingot, and throw it in the fire again.
4) Make it so we have to monitor the steel heating up. Basically it goes from normal, red, orange, yellow, white. However, white heat is good for welding/adding material, but any hotter and the steel will be destroyed.
Maybe you can make it so at a white heat, you can add a patch of thicker steel on the anvil, that can be then stretched out to fill the blueprint (if you broke off pieces during cold work, or if you cut out pieces with a chisel so it fits the blueprint more). It would be cool if the ingot, while in the fire, begins a kind of timer when it reaches white : after a few seconds, spark particles start shooting out, and the longer you wait during the sparking, the more steel you lose on your ingot.
Maybe you can make a welding mechanic too. Basically, here's how we weld the old way :
Bring the steel to white hot, throw some sand on the steel (maybe you can throw a block of white sand, i dont think red sand would work). Then, wait for the steel to start sparking, but dont let it spark too much. Basically you can make it so there's a kind of timer. For exemple 5 seconds of sparking where the weld is ready, but beyond 5 seconds, your ingot starts losing pieces of steel on the anvil. So you have to monitor your steel closely, and wait for the very first sparks without letting the steel burn any longer.
Once your steel throws sparks, you put it on the anvil, and when you smash it with the hammer, different pieces of steel will weld together (with a lot of sparks).
That would be fairly complicated to implement i think, but let's imagine a realistic minecraft forging session :
1) chose a blueprint and get the picture on the anvil.
2) take the ingot, put it in the fire.
3) look at the color slowly increase (it's tricky to see because the ingot is in the flames, but if you watch closely, you can see the colors change).
4) it goes from normal to red, orange, yellow, white. Let's say for heavy forging, you want a white color, without reaching sparks. So as soon as the steel is white, you pull it out, knowing the sparks will appear very soon.
5) You place the hot steel in the anvil as quick as possible, knowing the whole block will slowly cool down, acting like a timer.
6) The ingot is in the middle of the shape you want to make, and every time you click with the flat hammer, the ingot gets thinner where you strike, spreading the material in a small circle. You use this mechanic to your advantage to smush your ingot into a crude shovel shape for exemple. In a few spots, you didn't do a good job and the steel is spread out too wide.
7) You take a chisel, and you cut off the steel that's spread too far. However in some places you need more material. You start a welding procedure (let's say it's an option) : you place a new layer of steel on the area you want. However you can't forge your steel until it's all welded into a solid block.
8) you place your assembly in the fire, and you wait for white, you throw sand in the fire. Then, a few seconds later as expected, the sparks appear. You try to be quick because a few more seconds and the steel is lost.
9) You place quickly the sparking steel on the anvil, and a few clicks of the flat hammer will consolidate all the new added cubes. because you've added sand, the weld is successful. You can now revert to normal forging, while the steel is still hot.
10) you take your cross peen hammer, wich gives you the option to direct precisely the steel, and you move the new added blocks to the right position. With the chisel again, you cut off the excess.
11) Let's say you want a bonus in durability for your item, you need to heat treat it. Wait for the steel to cool down. Throw it in the fire, wait for it to be red hot, no less, no more. Then you pick it up, and throw it in a cauldron of water. Your item is hardened, and will last much longer.
The tempering/heat treating part would be a bit tricky to achieve, but if you want extra difficulty, you can add it. Let's imagine a bar, just like the horse jump bar. Let's say you stand near the fire, and you crouch to activate the bar : it's as if you were holding the steel above the flames, waiting for it to heat up slowly. Basically here's how it goes : At the beginning, nothing happens, but then suddenly, tempering colors appear. Each color corresponds to a degree of hardness. Too little and your steel is still brittle, too much and it's too soft, and needs to be re-quenched again. The goal of the tempering would be to react at the right time for best tempering. You would need to stop crouching at the right moment, and then throw the steel in the fire for locking the hardness.
So here's how it would work : As you crouch, the bar first barely moves, but then accelerates very quickly, filling up the bar quite fast. Your goal is to release crouch as soon as the bar reached middle point. Too much and the steel needs to be re-hardened. Too little, and you need to start crouching again, and wait for the heat to accumulate again.
Quenching in water is a fairly short process also, it only makes steam for like 3 seconds. I think it would be more dramatic, instead of waiting in a steam bath for like 20 seconds.
So yeah, this datapack looks very impressive already, and i know being a blacksmith myself i'd find it funny to go play minecraft and forge some more after work. That might not be easy to implement, but at least you got a few ideas !
Making a shovel is now realistically going to take 5 days but irl yaaaay!
@@Synthis_Bioji no it's like when you try blacksmithing irl. In the beginning you can't do shit, you don't even know how to hold a hammer or use a fire. You take lots of time for doing anything. However a few years later, it only takes you a few strikes. Learning and progressing makes it feel satisfying
Just gonna say that a lot of what you described occurs within the Vintage Story smithing system. You have access to a heavy hammer blow thag makes smithing plates of metal and shovels and things easier, the metal glows in accordance to its temperature, you can't just disconnect voxels from the main working body and reattach them, if you screw up or are working on a project that requires more metal you have to heat an ingot of the same metal to temperature as well as keep your work item hot so you can weld them, etc. It's not perfect, such as not having the "stress" or "brittleness" that can happen with irl smithithing, but it's pretty dang impressive and fun. Go check out Vintage Story, it's great!
@@trashjash i just checked it out, it looks nice! But moving single voxels looks too different from irl blacksmithing. You shouldn't be able to use anything than squishes to get your shape. Also the welding is too easy in vintage story, it should require more precision
In Vintage Story, I served as the blacksmith on the team.
I don't want to spend another 2 days sitting in the forge doing the same thing, crafting 4 sets of armor and swords.
Making chain mail is a special pleasure.
It feels like you're already serving time in hell for your sins, as the heat from the hot links in your pockets reaches a scorching 1000 degrees.
whoa what a cool vintage story mod! this is incredible!
Wow they made terrafirmacraft 3D a datapack, this is incredible!
I'll be honest. It's sick af, I have to say that at least for me, if that was all I had to do to get a sword/tool. I'd definitely like them to be reworked in terms of durability/use. But don't let that discourage you! Keep it up
you should play vintage story. its has an in depth, yet not overly complicated tool smithing system that allows you to create moulds for important tools to speed up the process whilst requiring you to still manually smith more intricate shapes.
@@pickledeggs5278u work for vintage story or something? Ur under like every comment lol
literally vintage story
gotta love vintage story
Nice, weird that it took so long for someone to finally add vintage story smithing to Minecraft through a mod but im glad its here
yeah same im happy to see that other games might play around with this kind of smithing mechanic. more people need to play vintage story. rn. go play vintage story.
Кузнечное дело есть в модификации terrafirmacraft
@@naswaer там другая механика.
the fact that it's not even a mod but a datapack is mind-boggling to me
@@naswaerfinally, someone else who understands
sounds like vintage story with extra steps lmao
fr people should just play vintage story if they want this experience
@@pickledeggs5278 People should just play Vintage Story for a fun, immersive, well crafted gameplay experience that's cohesive and in-depth, supported by a team of developers that have true passion for thier game. It's a night and day difference compared to modern Mojang's treatment of Minecraft, who simply throw random nonsensical "features" in that have no bearing or impact on gameplay, or completely ruin prior gameplay systems, and also cut promised features or ignore said features for years. I get that Mojang's internal company ecosystem is bogged down by their fear of "breaking" the lightning-in-a-bottle that Minecraft was, but they've effectively diminished that spark contained within by not feeding it properly. Vintage Story recaptures that spark, even down to its own unique, yet familiar soundtrack.
@@pickledeggs5278 some people over the world just cant afford stuff in dollar currency even if you guys see it cheap
You said it's a datapack ?? It's awesome if it is. I think this is one of the most advanced datapack i've ever seen congratulations !!
you should definitely play vintage story.
@@pickledeggs5278stop cocksucking vintage history holy shit, I get bro u love it so much but holy shit calm down, it even ain't that good, prolly would enjoy more gtnh over that
this is exactly like vintage story smithing cool
finally, vintage story 2
Just made me want to play Vintage Story
guys i think pickledeggs5278 likes vintage story and wants you to play it
i like vintage story and want you to play it. Immediately.
Exactly like vintage story
basically Vintage Story MC edition
cant beat vintage story!
Fantastic datapack! I can only imagine what sorts of custom tools might be possible in a fully-fledged mod.
There may be something in the works here as well...
People discovering Vintage Story lol
People discovering terrafirmacraft lol
God for the longest time I've been hoping someone would make a blacksmithing mod like this.
You added realistic smithing but... that shovel would shatter into a million pieces
vintage story
vintage story
Very nice,well done! 👍
you should play vintage story
@@pickledeggs5278you should try stop spamming
@@pickledeggs5278I'm reading through these replies and I'm starting to think you like Vintage Story.
Somebody should make a server where you choose a certain class and depending on what class you choose your able to do different jobs like this.
Винтажный майнкрафт, красота
half a hammers durability for a single shovel head bruj
hammers in vintage story last much longer
Title: “Smithing in vanilla Minecraft!”
Smithing table: “Am I a joke to you?”
😂
Can someone tell this guy the definition of 'Vanilla Minecraft' ?
Jokes aside, this is great but the position that you need to be in to smith is really unconfortable if you have to do this multiple times, a static top down view would be better
Also there should be fail conditions, the way you tore out the bits of the bar itself should be one of them and to fix it you should have to reheat the bar so the metal fuses again
Talking about heat, the bar looks cold as all hell, no shot anyone is doing a shovel like that, if we goin for pure immersion you should get some color in there
Can’t wait for the shovel to break after like 2 minutes of mining dirt.
you should play vintage story
i love vintage story but i hate so bad that its even close to minecraft all my friends hate the game cause its a "rip off"@@pickledeggs5278
It looks very cool in concept.
But I am not sure if moving each little pixel to a weapon/tool head would be so fun in gameplay?
If we could control the amount of pixel we move, like blacksmith hitting metal with a hammer, that would be sweet. That and not having bits detaching or else they are lost.
I would also say a heat visual cue and a nicer sound cooling cue would be nice, but by now I noticed you did it all into a datapack, which is VERY impressive. So take what you want from this rant, and keep up the good work. :)
i was smiling till i realized it's just a 1.20 datapack.
You'd be smiling so much if you played vintage story. Play vintage story.
Bro please make this video more popular, cause always the best projects are the least known ones because they are hard to find
This thing held this much heat for more than a minute💀
I think it's very funny to go through that whole process to make the shovel head and then build the shovel by literally throwing the parts at a wall
its not instant like vintage story which is cool
yeah tbh thats the only flaw i can find with vintage story smithing. i think at some point they will update it so that the voxels dont just pop into place and you can see them move
Oh wow, I always wanted crafting tools to take a thousand years!
You should make this apply to ingots too, instead of a perfectly rectangle iron ingot being plopped out of a furnace.
Dude soooo cool this mod is a divine art
Would be cool if the smithing itself with the voxels was more intuitive, either way, a neat idea would be having the models create a custom shovel head based on the voxels and make a new texture for it.
Very cool idea though!
FINALLY A PROPER SMITHING MOD
doesnt beat vanilla vintage story, which you should play
@@pickledeggs5278 Of course it doesnt beat a game with this built in. But its still cool to see and probbably the best smithing mod (I dont count Tinkers construct)
bro just replies to every comment saying they should play vintage story @@pickledeggs5278
But what if you just play Vintage Story?
Wow this game is just a vintage story clone now…
Incredible, Absolutely Phenomenal
holy cow that's so cool
you should try vintage story if you think this is cool
My brother is an actual blacksmith and all i can think about is all the ways he'd say this datapack gets smithing wrong lol.
It looks cool though!
Is this Vintage Story?
With voxels it feels more like a 3d printer
Some shizos:
OMG we NEED this in the basegame!
EVERYONE wants this Mojang plz!
yeah we dont need it in mc when we have it much better in vintage story. You should play vintage story. You would enjoy vintage story. Play vintage story
The schizo in this reply section:
OMG WHAT NO FUCK MINECERAFT GO PLAY VINTAGE HISTORY NOW!!!!!!
it would be cool if there was a chance for the item to come out cracked after quenching making it have less durability or just straight up unusable, the counter measure against this would be using oil instead of water, which could be made with wheat seeds or something among these lines.
even though its not realistic, i would make the new oil liquid crafted with beetroot seeds as currently they don't serve any purpose in the game
dope
you know what else is dope? vintage story.
At this point, why not have parametric tools and weapons? Where the durability, damage, mining speed, reach, and swing speed of the tool are determined dynamically as functions of the shape and material of the tool head (and the length of its handle). Don’t forget a dynamic temperature system like TFC’s, but with hardness and heat-treatment built in. While we’re there, a proper overhauling of the iron smelting and alloy system would be good.
Incredible work! Though I’d say the water cooling process takes way too long, in irl it’s like 5 seconds or so.
Other than that, bravo
minecraft try to be Vintage story
Look what they need to mimic a fraction of VS smithing's power
vintage story forever
all of that in one heat? zamn steve got an autohammer for arms moving that much metal
is there like a time limit for how long you should forge an item, before the ingot cools down? or can you take your time when forging it?
You can take your time. Currently at least.
very impressive stuff!!
play vintage story
awesome
you know what else is awesome? vintage story
@@pickledeggs5278 agreed
these kids are so smart with mcreator lately
wow vintage story doesn't look that good on lower settings... i kid i kid. its cool to see this come to minecraft as a mod
rl craft bouta be a whole lot harder now
Ah yes, finally gotta invest my exp into blacksmithing skill, srsly i hate that mod in rlcraft, that's the only thing keeping it hard
very nice but the voxels shouldnt be capable of separeting from the main piece
wait, is it a datapack? really?
you did a great job bro, i appreciate it.
OMG THATS WHAT I NEEDED!
Finally! I found this!
Now, how do you get the anvil in the first place?
THATS A DATAPACK?!?!?
impressive system!
if you like this you should play vintage story
wonderful
i need this in vanilla Minecraft;-;
Aged modpack has a very similar crafting mechanic
Clearly it isn't a lovecraft based one? Or is it better than wolves?
Cool mod
you would enjoy vintage story you should give it a try
I will@@pickledeggs5278
You should add more armor and more weapons and tools to this datapack.
Like maybe stuff from the European medieval times? Like maces, greatswords, longswords, longbows, short bows, halberds, warhammers, and don't forget spears. Maybe even some new materials? Like copper, bronze, silver, tin, lead, and steel. And maybe like another upgrade from diamond that competes with netherite as a second branch. Maybe something from the End, maybe Mythril? Maybe a new way to make armor?
I've got another datapack in the works for exactly this. Have had to wait for 1.20.5 to release though.
@@hexuar_ Please make it better than the Datapack, Combat Additions, and also inspired by Combat Additions, and add more than Combat Additions too, and make it vanilla friendly. But make sure to take your time, and don't rush it. I don't care if I have to wait a year, this datapack has a lot of potential to being the best medieval armor, weaponry and tools datapack. Oh also, can add you horse carriages with slots to put players in, and storage? And can you make stuff like cannons, and catapults, but with some customization so it can explode on impact or not. Also add it so 2 players can ride on a horse, so it adds realism, and add a type of carriage to put with cows so it can help for farming crops, like maybe attach a few hoes, and a storage container so it can automatically collect crops for you in massive crop fields.
You could make a whole new custom medieval experience with these datapacks.
This is awesome
Tools made with this should come with some kind of benefit, maybe increased durability?
Just play Vintage Story tbh
exactly, play vintage story
It's incredibly cool to implement something like that, but, man, was the vintage story smithing a bad idea originally. You can even see part of the "huh" design with the rotation of modes being so bad it's better to just place the anvil in the center of the room.
i just realised this is a DATAPACK
play vintage story
Did.... did you seriously comment to play vintage story on every other comment? I'll do you one better! Play the thing which came before vintage story! TERRAFIRMACRAFT!
It's a total conversion mod for minecraft, Available for alot of versions =)
@TeutonicViking i have played terrafirmacraft, thought it was great, but prefer vintage story. Vintage story is actually made by the creators of terrafirmacraft, who were unhappy with the limitations of minecraft modding, so decided to expand and make an entire game with all the features and content they could never add to terrafirma.
*correction: vintage story was made by the devs of vintagecraft, not terrafirmacraft. Both are great mods
i think he wants us to play vintage story
@@pickledeggs5278 common misconception but no, it's not made by the creators of terrafirmacraft, it's made by the creators of vintagecraft, 2 different mods
@@SwitchyWitch_considering ive played vintagecraft as well im surprised i didnt make that connection. Thanks for the info
@Hexuar Great job with Voxelsmith this is a mechanic I was looking for for a long time. Quick question is there a way to make this crafting mechanic compatible with other mods that manipulate metals say like Mythic Metals I would be interested in knowing if there is a way to integrate modded items into this system.
I've made a guide on how to make your own recipes on the wiki part of the github. Custom metals are possible, but they are not dynamic, like the recipes. Once I've updated to 1.20.5 I'll do that.
So cool.
custom recipes are available?
Hey how do you make the iron tongs/ hammer?
Wait, how do I get the resource pack? I can't find it.
really cool that vintage story mechanics is now in Minecraft, i hated that game because it's just too much work
Wait how do you get the anvil?
first you gotta download vintage story and then sculpt an anvil mould and pour some molten copper, bronze, or other metal into it. download vintage story.
What's the resource pack? It isn't working for servers
ITS SO COOL OMG ???
i wonder if this works with terrafirmacraft
PLEASE make it for 1.20.1 pretty please i really want to add this to my modpack but its not the same version.
how do you have the patience to make a datapack with all that
please tell me molds exist
they do in vintage story. you should play vintage story.
This seems super tedious for no reason. What, I make this and it breaks after
add more velocity and pitch randomizations of the sound before i go insane
The smithing in vintage story has nailed sound design and is very satisfying to do. You should play vintage story.
@@pickledeggs5278 dude you dont need to reply to literally every comment telling them to play vintage story calm down, people read other comments y'know, so they will already see you recommending it and it really just gets a little annoying when you keep saying it over and over.
@@fullmedicalert I agree that this guy might be a bit overzealous, but I also agree that Vintage Story is worth a try. If you want that magic that early Minecraft had, that cohesive gameplay with depth and interconnectivity to each system and the freedom to play in your own way in a survival oriented, fun sandbox setting, Vintage Story really is worth your time. Plus it's got amazingly broad and deep world generation settings to customize your experience, and if that isn't enough, it's so easy to mod the game that if you can add a resource pack to Minecraft you can install mods for Vintage Story.
@@trashjashI guess that old minecraft feeling is more about finding new things about the game, just like every other no-hand holding game, it really gets boring when you play it and realize everything seems like a copycat from a lot of modded minecraft ideas, for the usual vanilla, vanilla+ player i get the hype, but for me i really don't find anything exciting about it.
Kinda not a fan of Minecraft mods making Minecraft into what Vintage Story already is. Just go play Vintage Story at this point.
yes, this right here ppl. you heard the guy, go play vintage story.
Just go play gravitas² for the love of god
Hi, I know you won't see this, but can you export it to an older update?
Me when i have 30 hot iron ingots in my inventory 💀
can you please tell me what shader did you using?
I think it’s bsl shaders
theyre called vintage story you should try them
@pickledeggs5278 tf are u talking abt