Unity 3D Tutorial Resident Evil Status and Health Bar System
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- Опубликовано: 17 янв 2022
- Leave a comment If you have any questions,or ideas.. Also, leave a like if you enjoyed in the video.. And of course, subscribe if you want more time lapse videos!
A tutorial to help build a very simple Resident Evil Health bar. I've never made a video like this so it may not be the best. I'm also far from a great coder/programmer so this can probably be done in a much cleaner fashion.
Hopefully this will at least some people trying to create that Resident Evil feel in their games.
:Image Files:
drive.google.com/file/d/1s0Mv...
:Audio:
• Video
Playstation 2 System Menu Ambience + Silent Hill 2 Ambience
:Twitch:
/ mph64
This is my first voiced video / tutorial. Hopefully this will at least some people trying to create that Resident Evil feel in their games.
Yo thank you very much for the tutorial and the pngs! Nice video my brotha
omg thank you so much, needed this for my game and works perfectly <3 I tried following another guide but i was missing files due to it being a continuation of the series. But yours does it perfectly, thank you very much for this.
Exactly what i was looking for
thank you really, this helped me a lot
Nice!!! Are you doing a RE:Survivor PC Remake?
This was extremely helpful for me! Can I ask you something? I have all 4 images attached to a empty gameobject, which is attached to my menu object. Whenever i enable and disable it, the texture scrolling simply stops. I tried debugging and it seems like Time.deltaTime is set to 0 whenever i disable or enable the parent gameobject, but even removing the Time.deltaTime from the equation does not solve the issue. Do you know what might be causing this problem?
Have you tried making a Silent Hill one status screen?
3:35
damn bro, here in Brazil it's exactly 4 am, what time is it there??