@@ellamayothethird9061 mana put 4 bodies on the board seems really good in this deck so you can spend more mana killing the opponent, the only downside is you have to draw it early, otherwise you are holding a lot of cards in your hand that summon minions
There are so many different build of this deck, it's hard to tell which is the best, or if there is a best. With or without inzah, with or without thorim. for board building i have seen people play feral spirit, totemic evidence, champion of storms, even thing from below. Start of a new expansion is best time of the expansion ^^
In my experience, Inzah is bait and Champion of Storms is too slow. The most consistent way to ensure the combo imo is Totemic Evidence, only problem is you pretty much have to hard mulligan for it every game.
I play this deck since start. I tweeked with it and my current list has 73% win rate with over 50 games. Soon to hit legend with it. I really like the different ways you can achieve the combo tho. It IS hard but I really love it. 2 Ferals + bio + 4 dmg spells? a totem, a minion + 2 bios + 3 dmg spells? A lot of combo options
Mech rogue could have gotten 2 nerfs and alibi should be 4 mana and maybe a small nerf to shaman to predict the meta, if feels like they didnt put any effort into it but the meta is fine still anyway it has been worse many times before
@@hausu3163rogue doesn't need nerf honestly, we see them less than before, that's not that strong compared to other top decks Alibi need more nerf I agree
I’d recommend running totemic evidence, it works great to summon 4 bodies for 1 mana. Feral Spirit works pretty well too but is only really useful when you have 2 flashes of lightning up.
Hardest but better when every control priest coming dirty rat vs my Sif mage :D I wanna learn this deck :D yes its hard U are very Good Chump!!! 👏👏👏 What are the mulligans????
I'm gonna call it extremely bad luck, but i've gone 0-10 with this deck. Champion of storms is so good, here's my 60% winrate deck i hit legend with over 90 games (no star bonus pls no bully me qq) ### Nature Shaman 2 # Class: Shaman # Format: Standard # Year of the Wolf # # 2x (0) Zap! # 2x (1) Flowrider # 2x (1) Lightning Bolt # 2x (1) Lightning Reflexes # 1x (1) Overdraft # 2x (2) Ancestral Knowledge # 2x (2) Flash of Lightning # 2x (3) Bioluminescence # 2x (3) Feral Spirit # 2x (3) Lightning Storm # 1x (3) Primordial Wave # 1x (3) Radiance of Azshara # 1x (3) Thorim, Stormlord # 1x (3) Turn the Tides # 1x (4) Champion of Storms # 2x (4) School Teacher # 1x (5) Altered Chord # 2x (5) Crash of Thunder # 1x (6) Golganneth, the Thunderer # AAECAZnDAwjntQS22QS+0AWN9QWl9QXC+QWH+wW/ngYL+Z8E+p8E/Z8E/LQElrcExNAFze4FyvgFy/gFwJ4G5p4GAAA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
And don't hate on the school teachers, they're pretty clutch. I know champion of storms is considered suboptimal now but it's just so good with the amount of free cards you get from flash of lightning. I did hit legend early in the xpac so maybe the meta is different
shaman nature and that sif mage are basicaly the same they do nothing the entire game than kill you with 30 damage in one go you need so much IQ to win with thoses decks as that you do nothing so smart huh and there are some peopel actualy calling it fun
I understand that Chump is a good player but damn, how can you call this deck hard? Completely braindead PVE deck where you dont give a crap about your opponent but cards you discover and draw. The win con is just to play flash of lightning and get lethal on turn 4/5/6, and that's where skill plays its part. If you are lucky and skilled you can end game on turn 4, if not, on turn 6
Exactly. Deck isn't hard, it's just a little mental math. The "difficulty" of the deck is making the right choices in terms of discovery options, but let's be honest, there's like a 90% chance there's one obvious choice every time. Make the right choices and the game turns into solitaire.
Hardest is in capital letters, i'm 99% sure he is meaning it in a sarcastic manner/clickbait type of way. This is a insane deck that can otk way too early, i played Odyn warrior against this deck and had 45 health on turn 6 with various armor gain cards and it still OTKed me with 49 damage.
No no, he seems dead serious because he cannot count the damage and decide what cards to play, but you shouldn't think playing this deck, just play and get used to it and it will play itself
@@pkinggd imo the actual hardest part of the deck is keeping track of Crash of Thunder's cost. That's fucked up my combo turn a couple of times, but then you get used to it and then that just becomes another thing you account for. The deck is really fun to play because your mind has to juggle a few numbers, but otherwise it plays itself.
Hard but not harder than me when watching Chump!
ok xd
C'mon man.... Lol
I guess it’s still a compliment 😂
@@Slikk1980 the greatest compliment I can give
beat me to it
So far this has been my favorite deck from this expansion. I really suck with it, but man it's fun.
i can relate
it's really satisfying when you make the combo work.
Well with my internet connection being down every 5 minutes, this deck will not be playable at all. This combo is really satisfying to look at though.
Guess you guys used to be big fans of pirate warrior as wekk
The 1 mana summon 4 totem card might also be a good choice to make a lot bodies since you are playing the totem weapon and hero powering
Vicious syndicate recommended this in their recent podcast. Seems like a good idea.
totemic evidence is bait you literally do not need it lmao
Maybe if it was a nature spell but you are rarely going to be infusing it
@@ellamayothethird9061 mana put 4 bodies on the board seems really good in this deck so you can spend more mana killing the opponent, the only downside is you have to draw it early, otherwise you are holding a lot of cards in your hand that summon minions
@@hermiona1147 i never have an issue filling my board lol, schooling and feral spirits is more than enough, plus discovers from reflexes
Decks like these are why I'm a spectator now lol
Thanks for the content
There are so many different build of this deck, it's hard to tell which is the best, or if there is a best. With or without inzah, with or without thorim. for board building i have seen people play feral spirit, totemic evidence, champion of storms, even thing from below.
Start of a new expansion is best time of the expansion ^^
In my experience, Inzah is bait and Champion of Storms is too slow. The most consistent way to ensure the combo imo is Totemic Evidence, only problem is you pretty much have to hard mulligan for it every game.
21:40 Big whoops on that math (and a missed lethal): Weapon (1) + Geyser (9, Bio+Zapper+Radiance) + Bolt (8) = 18
Sounds like you whoopsed yourself trying to play Bio, Zapper, Radiance, and Geyser on 7 mana.
@@kouriiRadiance reduces the cost of Bio, it’s 3 (rad) + 2 (bio) + 2x1 (zapper and geyser) + 0 (bolt)
Another fun and interactive deck. I love it.
I play this deck since start. I tweeked with it and my current list has 73% win rate with over 50 games. Soon to hit legend with it.
I really like the different ways you can achieve the combo tho. It IS hard but I really love it.
2 Ferals + bio + 4 dmg spells?
a totem, a minion + 2 bios + 3 dmg spells?
A lot of combo options
Chump, remember when you tried that otk quest shaman before rotation? How things change 😅
Love hearing the thought processes through these turns. Would like to see Chump pilot Corbett's Wild version too!
Im astonished it didn't get the nerf hammer with alibi and the mech fella.
Mech rogue could have gotten 2 nerfs and alibi should be 4 mana and maybe a small nerf to shaman to predict the meta, if feels like they didnt put any effort into it but the meta is fine still anyway it has been worse many times before
@@hausu3163rogue doesn't need nerf honestly, we see them less than before, that's not that strong compared to other top decks
Alibi need more nerf I agree
Probably because it's easier to see coming and harder to play
@@Satherian maybe, like mage sif
Cuz shaman is barely played.
I’d recommend running totemic evidence, it works great to summon 4 bodies for 1 mana. Feral Spirit works pretty well too but is only really useful when you have 2 flashes of lightning up.
Infusing it is too difficult, it takes 3-4 turns without carving chisel
Yeah, that's what I'm thinking. I don't always draw into Flash of Lightning, so using the Feral Spirit build can often feel pretty bad.
That last game 😂😂😂
I hit legend for the first time using mech rogue and learned alot from you chump thanks for making great content
how on earth did you get through the priests and hunters in diamond? i have like a 15% winrate there
@@rollo8459 I mean I won against most hunters but lost my mind against priest all I did was keep pushing
@@rollo8459 using hero power against hunter was something I found often useful against all those 1/4 and I eventually got Sparkbots to lifesteal
me when there's a fly in my room: 18:03
"My opponent is at 17 hp, that's so low"
Boi has hearthstone come a long way
Is sif mage a good deck? I got a signature sif card from a gold bought pack last night.
Wielders of this deck as knows as Mathemancers.
Chump doing math in his head is my new ASMR
My fav decknis very similar to this. But my version of bioluminescence shaman is a multicaster shaman. Really fun deck
but how can we fit one amalgam band into this deck?
Game 3 was definetly lightningbolt from Schoolteacher. like 120% sure. He was dead turn 7 with it
4:02 Chump goes into big brain mode
Edit: I'm surprised more people don't play Theotar, whatwith all the OTKs
Heart attack playing this deck
definetly include totemic evidence !! You are so good at this game I love watching your thought process
Taking a minute to decide to coin hero power or not 😂
Imagine if lightning bloom was still in rotation
Too op with thorim
Another OTK deck to add to the endless Wild list. Not that it didn't exist before but now it's way better
I can confirm ele sham is the nuts. I went 23-3 with it to legend
Grats - That's an insane WR! Would you mind sharing the deck code :)
Hi, also interested by the deck code please :)
What's hard about this deck is me watching Chump play it.
I liked it when the hardest to play decks actually had some proper counterplay lol.
Combo decks that combo so quickly they are basically aggro decks.
Chump the champ
Not a good time to be a control fan, Lorthemar Hunter and Relic DH is bad enough without the otks
Incredibly hard deck 😮
Hate when the deck code isn’t a link 🤬
HELLO DADDY CHUMP
ah nice spell dh wasnt too annoying
lets otk them at turn 6 with hand only
I belive Dane had played it in Theorycrafting crazy powerful deck
Tewer guide
Dane strikes again!
Hardest but better when every control priest coming dirty rat vs my Sif mage :D I wanna learn this deck :D yes its hard
U are very Good Chump!!! 👏👏👏
What are the mulligans????
Comment for the algo 😎
Just do it
I'm gonna call it extremely bad luck, but i've gone 0-10 with this deck. Champion of storms is so good, here's my 60% winrate deck i hit legend with over 90 games (no star bonus pls no bully me qq) ### Nature Shaman 2
# Class: Shaman
# Format: Standard
# Year of the Wolf
#
# 2x (0) Zap!
# 2x (1) Flowrider
# 2x (1) Lightning Bolt
# 2x (1) Lightning Reflexes
# 1x (1) Overdraft
# 2x (2) Ancestral Knowledge
# 2x (2) Flash of Lightning
# 2x (3) Bioluminescence
# 2x (3) Feral Spirit
# 2x (3) Lightning Storm
# 1x (3) Primordial Wave
# 1x (3) Radiance of Azshara
# 1x (3) Thorim, Stormlord
# 1x (3) Turn the Tides
# 1x (4) Champion of Storms
# 2x (4) School Teacher
# 1x (5) Altered Chord
# 2x (5) Crash of Thunder
# 1x (6) Golganneth, the Thunderer
#
AAECAZnDAwjntQS22QS+0AWN9QWl9QXC+QWH+wW/ngYL+Z8E+p8E/Z8E/LQElrcExNAFze4FyvgFy/gFwJ4G5p4GAAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
And don't hate on the school teachers, they're pretty clutch. I know champion of storms is considered suboptimal now but it's just so good with the amount of free cards you get from flash of lightning. I did hit legend early in the xpac so maybe the meta is different
I'm using a different version on Legend i have 86-70% winrate now hound hunter is braindead noob deck this is hard to learn and play 😅
Calling "Flash of Lightning" a "Flesh of Light" really is a freudian slip
Is it really necessary to rope every turn? Lmfao holy bud
IKR, like how long can it take to make a move, geez
Zero percent chance you don't run schooling
You know there's a game called solitaire...
That's APM priest, had to dislike
shaman nature and that sif mage are basicaly the same they do nothing the entire game than kill you with 30 damage in one go you need so much IQ to win with thoses decks as that you do nothing so smart huh and there are some peopel actualy calling it fun
lame otk deck.
I understand that Chump is a good player but damn, how can you call this deck hard?
Completely braindead PVE deck where you dont give a crap about your opponent but cards you discover and draw.
The win con is just to play flash of lightning and get lethal on turn 4/5/6, and that's where skill plays its part. If you are lucky and skilled you can end game on turn 4, if not, on turn 6
Exactly. Deck isn't hard, it's just a little mental math. The "difficulty" of the deck is making the right choices in terms of discovery options, but let's be honest, there's like a 90% chance there's one obvious choice every time. Make the right choices and the game turns into solitaire.
@@bullinater7686 hundred percent agree, like what would you choose except 0 mana lightning or 0 mana AOE lightning
Hardest is in capital letters, i'm 99% sure he is meaning it in a sarcastic manner/clickbait type of way. This is a insane deck that can otk way too early, i played Odyn warrior against this deck and had 45 health on turn 6 with various armor gain cards and it still OTKed me with 49 damage.
No no, he seems dead serious because he cannot count the damage and decide what cards to play, but you shouldn't think playing this deck, just play and get used to it and it will play itself
@@pkinggd imo the actual hardest part of the deck is keeping track of Crash of Thunder's cost. That's fucked up my combo turn a couple of times, but then you get used to it and then that just becomes another thing you account for. The deck is really fun to play because your mind has to juggle a few numbers, but otherwise it plays itself.
I have 75% wr with the wild version out of 150 games I've had