Still my favorite at explaining ONI builds and concepts, and will likely stay that way. Even with things I already understand, I still love watching your explanations of them. You, in fact, are the bee's knees 🐝
I cant start to explain how much this video has helped me tame my first Volcano. It's a Aluminium Volcano. 20 cycles untill it starts. I'm so exited. :D
Thank you for your videos. I have 1000 hours into the game, have tried to watch hundreds of tutorials, but never had the patience. After watching few of your videos I'm finally progressing in the game, where before I always got stuck in the late game either because of lack of food, oxygen, power or water.
5:40 The slight catch with this design that I've found, is that if micrograms of metal get onto the rail, they never get off it again. You need some sort of failsafe system to get those tiny tidbits of metal off so they don't eventually clog the whole system up.
An easy fix though is you can just set the conveyer temp sensor to "above" the desired temp. I've tried avoiding getting only micrograms of metal by putting in a timer sensor and connecting it to the conveyer loader to try to make sure its full of metal before I start sending it and its worked so far but there's probably a better way.
If I remember correctly, 2Legitcity has a good solution for that: using a buffer gate and a filter gate allows the system to purge the micro packages. Although, the rail system is a bit different than the one presented in this video
A simpler way of doing the maths without a calculator on the first example - the steam area is a rectangular area 3 tiles high, so if you want 50kg of pressure you just multiply 50 by 3, which gets to the same answer you go to :)
Fantastic video, even though i may have laughed a little at the incapacitated. This is very clear and easy to follow. You make excellent tutorials! I also really appreciate how the tutorial fits into the series you're currently playing. Taking an episode to fully focus in on one subject with editing is a great idea.
So I used this video to tame my first volcano. It is a Cobalt volcano and I used the longer method with 2 steam turbines and I have to say it is working great and I have learned quite a bit from it and it wasn't until after I made it and used it for a while did I truly understand why the timer is so important and leaving it in the steam room as long as possible is so good for the power. Anyway thanks again tutorial was amazing and I love how you present things in the video.
Just a small tweak on the second one, you could save a lot of metal ore by instead of snaking the path to the sensor, just having the return go through the metal tiles instead of going through the insulated tiles
I do something similar to your thermo rail sensor design at 12:15 except I add an overflow to the rail bridge so if it cant go into the chiller box it travels along the insulated bricks and either drops off the rails under where you have the conveyor loader which avoids those weird times when you get micro grams that wont change temp but it also helps keep the steam rooms temp more constant by rotating the metal through the steam room even if the metal is rotating through the chiller. I usually add a rail thermo sensor to the steam room as well to make sure the metal stays in there until it hits < 130 as well with the metal failing that also being dropped back into the steam chamber
Thank you Echo you always have such an easy way to explain stuff, I have 2 gold volcanos, 1 iron , 1 cobalt and 1 sulfur volcano and I'm gonna tame them all with these designs!
....DONT U EVEN DARE!!THESE DESINGS ARE TERRIBLE! ...FIRST OF ALL, STEAM TURBINE TO BE ALSO IN INSULATED ROOM!......SECOND OF ALL, THERE MUST VE BEEN A VACUUM SEALED INTERMEDIATE WITH LIQUID LOCKS INBETWEEN!.....WITH ACCESS BY ATMO SUITS, THO .......ALSO!...SPILL ENOUGH WATER ON STEAM TURBINES!...IT'LL SERVE AS MEDIUM TO TRANSFER HEAT......I'VE STOPPED ON 100Kg PER TILE.........AND RADIANT LIQUID PIPE THRU ALL THE WATER AND ROW OF INSULATED TILES BETWEEN !!.....BC INSULATED TILES *WILL* GET HOT EVENTUALLY AND COOK TURBINES .....YUP,IT'S SELF COOLING SETUP .......ALSO ABOUT CONVEYOR SYSTEM....THERE'S ALSO ANOTHER WAY.....ABOUT U'RE MAKING RAIL THERMO SENSOR SET TO BELOW 125⁰C...AND AT VERY BACK OF RAIL S NEAR LOADER....RAIL ELEMENT SENSOR+FILTER +BUFFER GATES.........SO WHEN I'LL GET CLOGGED, ALL THAT CLOGGING WILL STRETCH TO THE PLACE SOOO IT'LL FORCE ALL THIS TO GO FURTHER, RIGHT?? ....ALSO ABOUT WHY NOT USE TANK WITH LIQUID AS COOLING MEDIUM, THO........SO ANOTHER SHUTOFF AND ANTI CLOGGING SETUP ............. .....AND YEAH, SCREW THOSE......ALL .......LIKE IF U'RE HAVING PLACE THEN PUT ROOM WORTH OF 5 TURBINES......THAT'LL MAKE ALSO KIND OF SMALL INDUSTRIAL SAUNA FOR YOUR STUFF.......... ...........ACTUALLY I'M SURPRISED THAT DUDE MADE SO WRONG LIKE EVERYTHING.....
Think it is older than TonyAdvanced, but you can put it on the main grid just need to change it a bit. You also have to change it a bit for a couple volcanos, thinking Niobium. Could always do the FJ pitcher pump > auto sweper > bottle emptier > two mesh tile surrounded also for a Niobium.
I'm very happy to have followed up and tamed my first metal volcano. It was cobalt and did I cause chaos by untaming it before I was ready with equipment! Dupes were using flaming hot cobalt in the base, I almost gave up. I used aluminum tiles and cobalt pipes for the bottom section and to my amazement the cobalt got chilled from 130C to 9C upon reaching the first aluminum tile! I also added tempshift plates, not sure if that changed a lot but anyway, cobalt at 5C works like a charm.
Echo great video as always, I only started playing ONI 3 weeks ago but I am already in the mid game and it is all thanks to you're informative videos. Can very honestly say I would be sooooo lost in the game if I hadn't found you're channel.
1:25 - First time I hear about the leftmost turbine overheating. Do you mean that the steam near the volcano will get significantly above 200° and thus the turbine will start producing more waste heat? If so, that is only a matter of enough steam mass in the room + tempshift plates to spread it across. Then again, whatever the reason, it's on you for making the room only 3 tile high and not putting the turbine output vent exactly above the volcano
Great video with a lot of good and useful information with real examples of how to go about building one (the last one is something I feel isn't done often enough). The only thing I can think of that might have been "missing" is those times where you have multiple volcanos/geysers really close to each other. It isn't common to have a tight cluster of volcanos/geysers but it does happen even if you don't have a modifier that makes it more likely. Even if the concept of taming is the same, the challenges in taming multiple volcanos/geysers is different. So a follow up to show the problems/solutions when you have multiple in one taming area or you're forced to make the taming area a weird shape because two volcanos/geysers is too close to each other. That could be an interesting and more advanced topic on taming volcanos/geysers. Your guides/tutorials have helped me quite a bit getting my head around some systems mostly due to you showing how to apply it in practice and what you need to think of in a normal playthrough. Thank you & keep up the good work!
8:10 - Or three: 1. Add a second AT in series. 2. Add a layer of petroleum on the bottom of the steam room + on the floor over the steam turbines 3. Increase steam pressure in the room to something like 200 kg per tile. 4. Ignore the debris chiller and send the rails through the steam room and then directly through the liquid under the turbines. 5. Realize it doesn't work with niobium volcanoes, but do it anyway. 😉
20:11 - I followed this math and ended up with solid blocks of aluminum I had to mine out. You need to do the math considering the kg/s output, not just the average output that includes dormancy, because you will have too much left on the floor waiting to be gathered, and every eruption just liquifies it all, and when it solidifies again, if there is too much of it left that hasn't been gathered yet, it will solidify into a tile. Other than that, I also needed to add an OR gate between the temp sensor and the battery because things started melting down when the two signals competed on the single wire and red won out when the signal should have been green. All in all, your hybridization attempt of two designs doesn't work to keep it self-powering, to utilize the heat energy long enough to bridge the dormancy period, and I only needed 61 cycles to run your design to find these shortcomings. Trying to add a robo-miner now... Don't get me wrong, I appreciate the help, I just dislike when people talk with absolute confidence about things that in fact aren't as certain as they present them. It's important to ensure your designs are thoroughly tested before presenting them as solutions.
Tamed my first volcano today, took me a while to figure it out. Good timing for someone who knows what they are doing to explain it to me =) Thanks echo
You can also do a thermo rail sensor in the steam room to not let packets out to the chiller until they are lower in temp. You basically do the same rail setup the chiller had keep them circulating on the rails in the steam room. Puts very little stress on your aquatuner and maxes the steam production.
You can have the best of both worlds with a tamer being both self-powered and also providing powering the colony while still having temp control material release. Power shutoffs. I have my steam turbine tied to my tamer grid through a shutoff, and then also another T from there through a shutoff to the colony grid. The smart battery controls the two shutoffs. When the battery is 100% full, it stops power to the tamer and sends it to the colony. When the battery drops to 90% is stops power to the colony and sends it to the tamer to charge the battery (which it does super fast when the aquatuner isn't running). With this setup there is always at least 90% power available to the tamer, which is more than enough to run the aquatuner in the short bursts needed, and all excess power is sent to the colony rather than going nowhere. I've been running this setup on several iron volcanos for nearly a thousand cycles with zero issues on a single turbine (a similar design to the "default" metal tamer.
This looks awesome... but I'm definitely gonna have to watch this video SEVERAL more times. Thanks Echo! Fifth watch through now. Probably will be back!
This was a great video! I feel like I have a firm grasp of the midgame but taming metal volcanoes is something I still struggle with. I really liked the use of the timer to make it more efficient and even the possiblity of it being self-sustaining! I think it might be the piece I was missing to make a system to my liking
I built the TonyAdvancedTony version and saw the energy waste you were talking about, but some logic and wires hooked up to a transformer can let you export energy without burning your wires when excess is being generated. For it to work does require the rare use of the OR gate, which was a first for me.
Rather than have metal stick around in the steam chamber to extract more heat from it, you can break it up into smaller packets in order to speed up the heat transfer. This can be done with a Conveyor Meter set to an integer multiple of the per-second output of the volcano and using a timer sensor to trigger it, or you can self-trigger it if the multiplier is 1.
So my way is to use the temp sensor before the chiller and don't let anything above 130 even out of the steam room, just loop it back in like you were but drop it back into the steam room in range of the auto sweeper to grab again. Then I'll leave my chiller box a bit open to see how long it needs to be to drop down to the right amount, or if space confined, I'll loop it back thru like you did.
While the 'definitive' version is efficient, it's not the most efficient that there is. The loop in the volcano room should have a rail temp sensor preventing anything from leaving the room before it gets below 130°. That way the metal will continue to affect the steam before heading off to be forcefully chilled to manageable temperatures. Also, no timer is needed for this setup. It runs when it needs to run.
wouldn't you want the metal to come out of the steam chamber at 200? My first instinct is that it if you're trying to maintain optimal temps, it would be drawing heat out of the steam under 200 and stealing it from the turbines. The question then is you're using an AT, so what is the balance? Is it 130, is that the tested temp?
@@brianriley5108 That makes sense, I keep thinking of it in terms of power. IF you weren't worried about the temp of the metal and were just using it for power than pulling it out to keep temp would make sense, but if you're cooling the metal it's just about getting that temp down.
Great video! I have not tamed a metal volcano yet (first playthrough at cycle 200 atm) but I hope to soon! Quick question: In order to extract the most heat out of the copper, could you also add a temperature sensor on the conveyor rail inside of the steam room to only let copper pass into the cooling loop once the copper is below 200 degrees for example? Instead of using a fixed timer? Are there any downsides to this?
Yes. So, just like they do a loop for the chiller, I also build a similar loop inside the hot chamber, only letting anything ~130° into the next loop and backing up the conveyor loader. Although any extra automation inside is going to need steel, the conveyor shutoff is 200kg and a sensor 25kg. And yes, all of this is going to consume power instead of producing more, but I myself need the metal waaay more and as soon as possible than saving power.
Its worth pointing out (after me finding this out the hard way and melting my steam turbine) you need an atmosphere of some sort in the room with the steam turbine, it cant be vacuumed out like the volcano chamber. I thought the liquid cooling loop would be enough to cool it, i was sorely mistaken 😢
24:05 i have only one question. Conveyor rail must be made of steel? Or better: every CR must be? Well i have some but not that much. So i was thinking about building only those near liquid metal spawn with steel (the rest can be anything). Is this okey? Or heat will destroy everything
I like to make 2 loops, 1 in the chamber and 1 below it, most power efficient since loops require no power and a sensor for temperature decides when the metal can leave the chamber.
I personally prefer to have my metals loop around the steam room, dump as much power onto my grid as possible to save on resources from other consumers, and then have it cycle through a fairly large debtis chiller, i have a 4x8 debris chiller my gold goes through, its from 2 volcanos and i just made below them into my industrial sauna Tldr for my system and how it functions, the system used to loop the debris through the debris chiller, i apply that system to the inside of the steam chamber set at below 250-200, i cant remember my exact numbers
Good morning Echo! Interesting and informative deep dive on the metal volcanoes. I like the idea of the hybridized design that puts power back on the grid vs self powered. Would love to see nore videos with compact, easy, and efficient builds for various systems. Keep up the great work! P.S. You finally slipped up and added my twitch sub to the list
Thanks for this guide! I just tried it on a Tungsten volcano. Thermal capacity of the output is so low, aquatuner runs maybe 10-25% of the time and temps are still dropping. I was trying to figure out a way to build up heat and maintain it. Maybe shorten the tunnel length? I'm using the setup @ 0:21.
Was able to fix it by using your recommendation of a temperature sensor, delaying the steam turbine from turning on and ultimately pulling out heat too early. This way I'm also able to use the steam chamber to create isoresin!
The power optimization is really interesting! I'm struggling with power in my colony at the moment because I don't have enough hydrogen or natgas and haven't gotten to petroleum yet. I'm using the V3 tamer setup from BierTier (the german engineer) which is really cool. I think I'll add the power logic!
Pulling power off the heat from volcanoes is key until you can tap into geothermal. I assume that since you don't have petroleum yet you aren't deep enough down to setup a geothermal either.
@@ZachariahWiedeman Oh I've explored the entire planetoid, there's just so many things I haven't gotten round to trying yet. This play through was the first time I got to steel haha
@@C3PVO Ah, steel... haha, yeah, I heard that's useful. 😉 Speaking of steel, while you're refining that steel you can actually create a little power using the heat generated from your metal refinery - and steel refining generates a LOT of heat. If I recall correctly, you just use crude oil as your coolant and then loop the coolant output back into the refinery with a pipe sensor and shutoff so that it keeps heating up until it is hot enough to heat up a steam room with a turbine. After it cools off in the steam room (again, another pipe sensor and shutoff does the trick here), you can send it back into your original loop that feeds the metal refinery. You'll probably want a liquid reservoir between those loops so that you always have plenty of backup coolant on hand. There ya go: No wasted heat, free power, and an infinite source of coolant for your refinery. Easy peasy pie. 😉 P.S. When refining steel, this can generate more power than the refinery used. But other metals that don't generate as much heat, such as gold, copper, and tungsten, won't generate enough heat to replace your refinery's power draw, but they can still reduce the impact of it. But steel generates a LOT of heat, so, yeah, you can actually *generate* electricity by refining steel. Who knew??
Whenever i need to run pipes, conveyors, or the like by a metal volcano, i bridge over the area where the liquid appears. Bridges don't appear to exchange great the same way as normal pipes/conveyors.
Only thing I'd add is a note to be very careful about where you put your bridges. Can't count the number of times I've accidently bridged from the steam room into an actively cooled area only to be baffled why there was a heat leak in my insulated tiles.
I think the first improvment i am going to implament is the use of power transformer instead of trying to get the main power line into the steam room without bleeding heat. So much simpler
The way i always see is instead of cycling the metal in the cooling metal block, it gets looped thrpugh the steam room until its cooled to about 200C, where then it can be passed through about 3 metal cooling tiles to vring it down to about 15C. How does this compare to the existing strategy? For one, i never have it having a large backlog of metal while allowing more efficiency through the heat left it the metal like the timer system does. Though even the timer system keeps metal queued inside the metal tiles. I just see that as a bit inefficient so im wondering why you havent shown this method? Im probably wrong about something, so any explanation would be nice, thank you. I suppose i can see that the timer is calibrated to the average output of the volcano but i think this method is at least more intuitive than the earlier methods.
Doesn't an aluminum volcano produce more heat than an iron volcano because of the really high specific heat? I think I calculated it out as needing 4 steam turbines, but not sure if I messed something up.
I like this design. I usually circle the hot metal inside the steam room until it has dropped below 200C, then run it trogh the cooling block. The timer sensor would make it a lot more efficient indeed. May I guggest to pt the battery inside the steam room? It puts of heat too.
Are you secretly reading my mind? I was just wishing last week that this video existed. Guess its time to redo my gold volcano! Seriously though, your tutorials are so amazing. Is there a handy resource for all the math? I'd love to be able to reference your amazing calculations without having to try and remember which video they were in.
I'm suprised you don't have a loop inside the steam room and a second at the chiller. That way you can draw all the heat out from it more efficiently and it spreads the heat out.
You could also hook the volcanos up to more batteries. Picked up the tip from another player to use a battery stack on top of a rocket platform. I think I've seen you use batteries like that before, but not for awhile. I recently had a failed metal volcano tamer, because I got greedy/creative and tried to tame an iron volcano and a steam vent in the same box. My method for removing excess steam was in the wrong spot and the pressure got too low and pipes were cracking. Bad. But dang, was I getting a good bit of power before it cracked.
I was watching this video the other day and it was great because I was looking into doing exactly this as I'd picked ONI back up. RUclips decided to just say fuckit and not record this in my watch history. Just wanted to vent about that.
Is it okay to use aluminum metal tiles instead of cobalt? I'll start my first copper tamer and i don't want to mess it up, I used Steel, Gold, Gold Amalgam in this build, but waiting on the Aluminum vs cobalt metal tiles. Thanks for the great tutorial too .
The closed circuit for cooling the metal plates and the steam generator... How do you get it to flow? I just built a copy of this and managed to fill the pipe with fluid, but it is not flowing, it's just static.
12:38 !!! This system is good, but has one extremely serious drawback: after a few hundred cycles steam slowly but disappears (this may be due to a 1000-g/s-valve-exploit).
Are you sure about that? The steam deletion bug was a thing back in the day, if the turbine output vent were to be placed on the bottom of the steam chamber. But it has been patched for a couple of years by now, so...
Best Taming Video ever!!! Thank you very much!!! I bet with that much skill you could even make a Video for taming my wife too 🤔 looking forward to it🤭🤫
My version is similar but much smaller, as long as you have the steam pressure you can put everything next to the volcano and it won't overheat and the metal tiles are unnecessary, you can cool the metal to 25° in the same space where your turbines are, just put 200kg of some liquid on top of the turbines and run the metal through along that liquid until is 25°, I tried linking an image of it but my comment got deleted, if anyone wants an actual explanation let me know.
You moved your autosweeper two spaces instead of just one, so it's range is actually spilling over the edge of the structure. I'd scoot it and the loader over one and put the temp sensor where it was, over the neutronium. My first instinct was to create a double loop system, so the debris would leave the steam chamber at 200 and then leave the debris chiller at temp, but then you explained the logic behind the cycle timer and consistent output. That leaves me with one question, do you end up with any debris in the steam room that is drawing temp out of the chamber? If yes, does that reduce the steam turbines effectiveness? I think the best system would use the temp sensor and loop in both the steam room and chiller to direct debris. This would minimize any wasted heat and potentially increase the efficiency even more. I'll have to test it, but I think that's the setup I'll use. These are great tutorials, thank you.
The only way you'd get debris taking heat out of the steam chamber is if you introduced colder debris from a source other than a volcano. The metal is always much hotter than the steam when it comes out, and it can only cool down to the same temperature as the steam. If left in the chamber long enough without the introduction of more heat, the steam turbine will eventually cool both the steam and the metal to below it's activation temperature of 125°C, and it will stay there until something adds heat again (you'd have to plug the volcano with a coal tempshift plate for this to ever happen, realistically).
Just one question, on the “default” volcano tamer (the self Powered), is there a Temp shiftplate behind the volcano or Just on the surrounding of the volcano?
im actually super excited to see a tutorial for the volcanoes in oni, always something i wasnt really sure to tackle
Still my favorite at explaining ONI builds and concepts, and will likely stay that way. Even with things I already understand, I still love watching your explanations of them. You, in fact, are the bee's knees 🐝
I cant start to explain how much this video has helped me tame my first Volcano. It's a Aluminium Volcano. 20 cycles untill it starts. I'm so exited. :D
Thank you for your videos. I have 1000 hours into the game, have tried to watch hundreds of tutorials, but never had the patience. After watching few of your videos I'm finally progressing in the game, where before I always got stuck in the late game either because of lack of food, oxygen, power or water.
5:40 The slight catch with this design that I've found, is that if micrograms of metal get onto the rail, they never get off it again. You need some sort of failsafe system to get those tiny tidbits of metal off so they don't eventually clog the whole system up.
An easy fix though is you can just set the conveyer temp sensor to "above" the desired temp. I've tried avoiding getting only micrograms of metal by putting in a timer sensor and connecting it to the conveyer loader to try to make sure its full of metal before I start sending it and its worked so far but there's probably a better way.
If I remember correctly, 2Legitcity has a good solution for that: using a buffer gate and a filter gate allows the system to purge the micro packages. Although, the rail system is a bit different than the one presented in this video
Thanks for awesome tutorials. Appreciate it ❤️
Thank you much for the Super Thanks. Very happy you enjoyed the tutorial!
A simpler way of doing the maths without a calculator on the first example - the steam area is a rectangular area 3 tiles high, so if you want 50kg of pressure you just multiply 50 by 3, which gets to the same answer you go to :)
Fantastic video, even though i may have laughed a little at the incapacitated.
This is very clear and easy to follow. You make excellent tutorials! I also really appreciate how the tutorial fits into the series you're currently playing. Taking an episode to fully focus in on one subject with editing is a great idea.
I can only agree 100% with this comment. Excellent work Echo.
So I used this video to tame my first volcano. It is a Cobalt volcano and I used the longer method with 2 steam turbines and I have to say it is working great and I have learned quite a bit from it and it wasn't until after I made it and used it for a while did I truly understand why the timer is so important and leaving it in the steam room as long as possible is so good for the power. Anyway thanks again tutorial was amazing and I love how you present things in the video.
Just a small tweak on the second one, you could save a lot of metal ore by instead of snaking the path to the sensor, just having the return go through the metal tiles instead of going through the insulated tiles
I do something similar to your thermo rail sensor design at 12:15 except I add an overflow to the rail bridge so if it cant go into the chiller box it travels along the insulated bricks and either drops off the rails under where you have the conveyor loader which avoids those weird times when you get micro grams that wont change temp but it also helps keep the steam rooms temp more constant by rotating the metal through the steam room even if the metal is rotating through the chiller. I usually add a rail thermo sensor to the steam room as well to make sure the metal stays in there until it hits < 130 as well with the metal failing that also being dropped back into the steam chamber
12:00 Easy solution. Loop the metal around the steam room as you did in the debris chiller.
That would be my preferred solution.
but that would mean that some of the cooling happens in the cooling loop, which is wasting energy (you are consuming energy instead of extracting it)
thank you! im always love to see your video
Thank you Echo you always have such an easy way to explain stuff, I have 2 gold volcanos, 1 iron , 1 cobalt and 1 sulfur volcano and I'm gonna tame them all with these designs!
....DONT U EVEN DARE!!THESE DESINGS ARE TERRIBLE!
...FIRST OF ALL, STEAM TURBINE TO BE ALSO IN INSULATED ROOM!......SECOND OF ALL, THERE MUST VE BEEN A VACUUM SEALED INTERMEDIATE WITH LIQUID LOCKS INBETWEEN!.....WITH ACCESS BY ATMO SUITS, THO
.......ALSO!...SPILL ENOUGH WATER ON STEAM TURBINES!...IT'LL SERVE AS MEDIUM TO TRANSFER HEAT......I'VE STOPPED ON 100Kg PER TILE.........AND RADIANT LIQUID PIPE THRU ALL THE WATER AND ROW OF INSULATED TILES BETWEEN !!.....BC INSULATED TILES *WILL* GET HOT EVENTUALLY AND COOK TURBINES
.....YUP,IT'S SELF COOLING SETUP
.......ALSO ABOUT CONVEYOR SYSTEM....THERE'S ALSO ANOTHER WAY.....ABOUT U'RE MAKING RAIL THERMO SENSOR SET TO BELOW 125⁰C...AND AT VERY BACK OF RAIL S NEAR LOADER....RAIL ELEMENT SENSOR+FILTER +BUFFER GATES.........SO WHEN I'LL GET CLOGGED, ALL THAT CLOGGING WILL STRETCH TO THE PLACE SOOO IT'LL FORCE ALL THIS TO GO FURTHER, RIGHT??
....ALSO ABOUT WHY NOT USE TANK WITH LIQUID AS COOLING MEDIUM, THO........SO ANOTHER SHUTOFF AND ANTI CLOGGING SETUP .............
.....AND YEAH, SCREW THOSE......ALL .......LIKE IF U'RE HAVING PLACE THEN PUT ROOM WORTH OF 5 TURBINES......THAT'LL MAKE ALSO KIND OF SMALL INDUSTRIAL SAUNA FOR YOUR STUFF..........
...........ACTUALLY I'M SURPRISED THAT DUDE MADE SO WRONG LIKE EVERYTHING.....
Thanks so much Echo for another awesome video!
I always have a hard time with volcanos so this is amazing. Thank you 💕
Think it is older than TonyAdvanced, but you can put it on the main grid just need to change it a bit. You also have to change it a bit for a couple volcanos, thinking Niobium.
Could always do the FJ pitcher pump > auto sweper > bottle emptier > two mesh tile surrounded also for a Niobium.
These videos are pure dopamine. ❤
I'm very happy to have followed up and tamed my first metal volcano. It was cobalt and did I cause chaos by untaming it before I was ready with equipment! Dupes were using flaming hot cobalt in the base, I almost gave up. I used aluminum tiles and cobalt pipes for the bottom section and to my amazement the cobalt got chilled from 130C to 9C upon reaching the first aluminum tile! I also added tempshift plates, not sure if that changed a lot but anyway, cobalt at 5C works like a charm.
This has been incredibly helpful, setting up my very first metal volcano and its a Cobalt one. Thank you so much!
Damn great video, I was just trying to figure out how I was gonna tame my aluminum volcano! Maybe soon you'll have a tutorial on Volcano power setups.
7:00 These working conditions are unacceptable, even with good health care!
A DWU representative will be with you shortly to have a "chat"
I wish our DWU reps would do something...
0:27 - Echo, Why is Gaveup injured? Did you send him into the crab enclosure without due protection?
Echo great video as always, I only started playing ONI 3 weeks ago but I am already in the mid game and it is all thanks to you're informative videos. Can very honestly say I would be sooooo lost in the game if I hadn't found you're channel.
Really enjoyed this tutorial, really well executed
1:25 - First time I hear about the leftmost turbine overheating. Do you mean that the steam near the volcano will get significantly above 200° and thus the turbine will start producing more waste heat? If so, that is only a matter of enough steam mass in the room + tempshift plates to spread it across.
Then again, whatever the reason, it's on you for making the room only 3 tile high and not putting the turbine output vent exactly above the volcano
Great video with a lot of good and useful information with real examples of how to go about building one (the last one is something I feel isn't done often enough).
The only thing I can think of that might have been "missing" is those times where you have multiple volcanos/geysers really close to each other.
It isn't common to have a tight cluster of volcanos/geysers but it does happen even if you don't have a modifier that makes it more likely.
Even if the concept of taming is the same, the challenges in taming multiple volcanos/geysers is different. So a follow up to show the problems/solutions when you have multiple in one taming area or you're forced to make the taming area a weird shape because two volcanos/geysers is too close to each other. That could be an interesting and more advanced topic on taming volcanos/geysers.
Your guides/tutorials have helped me quite a bit getting my head around some systems mostly due to you showing how to
apply it in practice and what you need to think of in a normal playthrough. Thank you & keep up the good work!
So little wallpaper in these designs... smh
I ate the wallpaper
No fair, I wanted some
wallpaper is after my time
At first I was sad there was no final written message, but the picture made me chortle. Thanks for snother great tutorial Echo.
this is great. Thanks!
8:10 - Or three:
1. Add a second AT in series.
2. Add a layer of petroleum on the bottom of the steam room + on the floor over the steam turbines
3. Increase steam pressure in the room to something like 200 kg per tile.
4. Ignore the debris chiller and send the rails through the steam room and then directly through the liquid under the turbines.
5. Realize it doesn't work with niobium volcanoes, but do it anyway.
😉
20:11 - I followed this math and ended up with solid blocks of aluminum I had to mine out. You need to do the math considering the kg/s output, not just the average output that includes dormancy, because you will have too much left on the floor waiting to be gathered, and every eruption just liquifies it all, and when it solidifies again, if there is too much of it left that hasn't been gathered yet, it will solidify into a tile.
Other than that, I also needed to add an OR gate between the temp sensor and the battery because things started melting down when the two signals competed on the single wire and red won out when the signal should have been green.
All in all, your hybridization attempt of two designs doesn't work to keep it self-powering, to utilize the heat energy long enough to bridge the dormancy period, and I only needed 61 cycles to run your design to find these shortcomings. Trying to add a robo-miner now...
Don't get me wrong, I appreciate the help, I just dislike when people talk with absolute confidence about things that in fact aren't as certain as they present them. It's important to ensure your designs are thoroughly tested before presenting them as solutions.
Tamed my first volcano today, took me a while to figure it out. Good timing for someone who knows what they are doing to explain it to me =)
Thanks echo
You can also do a thermo rail sensor in the steam room to not let packets out to the chiller until they are lower in temp. You basically do the same rail setup the chiller had keep them circulating on the rails in the steam room. Puts very little stress on your aquatuner and maxes the steam production.
You can have the best of both worlds with a tamer being both self-powered and also providing powering the colony while still having temp control material release. Power shutoffs. I have my steam turbine tied to my tamer grid through a shutoff, and then also another T from there through a shutoff to the colony grid. The smart battery controls the two shutoffs. When the battery is 100% full, it stops power to the tamer and sends it to the colony. When the battery drops to 90% is stops power to the colony and sends it to the tamer to charge the battery (which it does super fast when the aquatuner isn't running). With this setup there is always at least 90% power available to the tamer, which is more than enough to run the aquatuner in the short bursts needed, and all excess power is sent to the colony rather than going nowhere. I've been running this setup on several iron volcanos for nearly a thousand cycles with zero issues on a single turbine (a similar design to the "default" metal tamer.
This looks awesome... but I'm definitely gonna have to watch this video SEVERAL more times. Thanks Echo!
Fifth watch through now. Probably will be back!
1:50 You can make the calculation so much easier. The room is 3 tiles high. You want 50kg of steam pressure. That is 150kg per tile.
This video in a nut shell:
Echo: MORE EFFICIENT
Great, episode. Thanks!
Love your vids, every step very nicely explained for new players like myself!
Great explaining. Thank you!
This was a great video! I feel like I have a firm grasp of the midgame but taming metal volcanoes is something I still struggle with. I really liked the use of the timer to make it more efficient and even the possiblity of it being self-sustaining! I think it might be the piece I was missing to make a system to my liking
I built the TonyAdvancedTony version and saw the energy waste you were talking about, but some logic and wires hooked up to a transformer can let you export energy without burning your wires when excess is being generated. For it to work does require the rare use of the OR gate, which was a first for me.
Rather than have metal stick around in the steam chamber to extract more heat from it, you can break it up into smaller packets in order to speed up the heat transfer. This can be done with a Conveyor Meter set to an integer multiple of the per-second output of the volcano and using a timer sensor to trigger it, or you can self-trigger it if the multiplier is 1.
Now we just need to learn how to tame a Niobium Volcano.
Because... just. Niobium.
So my way is to use the temp sensor before the chiller and don't let anything above 130 even out of the steam room, just loop it back in like you were but drop it back into the steam room in range of the auto sweeper to grab again. Then I'll leave my chiller box a bit open to see how long it needs to be to drop down to the right amount, or if space confined, I'll loop it back thru like you did.
While the 'definitive' version is efficient, it's not the most efficient that there is.
The loop in the volcano room should have a rail temp sensor preventing anything from leaving the room before it gets below 130°. That way the metal will continue to affect the steam before heading off to be forcefully chilled to manageable temperatures.
Also, no timer is needed for this setup. It runs when it needs to run.
wouldn't you want the metal to come out of the steam chamber at 200? My first instinct is that it if you're trying to maintain optimal temps, it would be drawing heat out of the steam under 200 and stealing it from the turbines. The question then is you're using an AT, so what is the balance? Is it 130, is that the tested temp?
@@BouncingTribbles (
@@brianriley5108 That makes sense, I keep thinking of it in terms of power. IF you weren't worried about the temp of the metal and were just using it for power than pulling it out to keep temp would make sense, but if you're cooling the metal it's just about getting that temp down.
Waiting to see whats planned for that 4x vocano power/igneous rock maker on the 3rd asteroid
7:00 - Wiazarr, Echo is at it again! Seriously, where are all our DWU fees going to?
I used to create two conveyor loop. One inside and one outside. The inside loop will let out the metal if it's under say 150 and the outside under 30.
Great video! I have not tamed a metal volcano yet (first playthrough at cycle 200 atm) but I hope to soon! Quick question: In order to extract the most heat out of the copper, could you also add a temperature sensor on the conveyor rail inside of the steam room to only let copper pass into the cooling loop once the copper is below 200 degrees for example? Instead of using a fixed timer? Are there any downsides to this?
Yes.
So, just like they do a loop for the chiller, I also build a similar loop inside the hot chamber, only letting anything ~130° into the next loop and backing up the conveyor loader.
Although any extra automation inside is going to need steel, the conveyor shutoff is 200kg and a sensor 25kg.
And yes, all of this is going to consume power instead of producing more, but I myself need the metal waaay more and as soon as possible than saving power.
Its worth pointing out (after me finding this out the hard way and melting my steam turbine) you need an atmosphere of some sort in the room with the steam turbine, it cant be vacuumed out like the volcano chamber. I thought the liquid cooling loop would be enough to cool it, i was sorely mistaken 😢
So epic. Thank you
This is actually going to help modify the Francis John designs I use
Amazing video, thank you
All of your designs are inefientient
24:05 i have only one question. Conveyor rail must be made of steel? Or better: every CR must be?
Well i have some but not that much. So i was thinking about building only those near liquid metal spawn with steel (the rest can be anything).
Is this okey? Or heat will destroy everything
I like to make 2 loops, 1 in the chamber and 1 below it, most power efficient since loops require no power and a sensor for temperature decides when the metal can leave the chamber.
I personally prefer to have my metals loop around the steam room, dump as much power onto my grid as possible to save on resources from other consumers, and then have it cycle through a fairly large debtis chiller, i have a 4x8 debris chiller my gold goes through, its from 2 volcanos and i just made below them into my industrial sauna
Tldr for my system and how it functions, the system used to loop the debris through the debris chiller, i apply that system to the inside of the steam chamber set at below 250-200, i cant remember my exact numbers
Good morning Echo! Interesting and informative deep dive on the metal volcanoes. I like the idea of the hybridized design that puts power back on the grid vs self powered. Would love to see nore videos with compact, easy, and efficient builds for various systems. Keep up the great work!
P.S. You finally slipped up and added my twitch sub to the list
I usually use the first design, add a layer of oil on the bottom, add some tempshift plates and put an aqautuner in to cool the turbines (and more).
Thanks for this guide! I just tried it on a Tungsten volcano. Thermal capacity of the output is so low, aquatuner runs maybe 10-25% of the time and temps are still dropping. I was trying to figure out a way to build up heat and maintain it. Maybe shorten the tunnel length? I'm using the setup @ 0:21.
Was able to fix it by using your recommendation of a temperature sensor, delaying the steam turbine from turning on and ultimately pulling out heat too early. This way I'm also able to use the steam chamber to create isoresin!
The power optimization is really interesting! I'm struggling with power in my colony at the moment because I don't have enough hydrogen or natgas and haven't gotten to petroleum yet.
I'm using the V3 tamer setup from BierTier (the german engineer) which is really cool. I think I'll add the power logic!
Pulling power off the heat from volcanoes is key until you can tap into geothermal. I assume that since you don't have petroleum yet you aren't deep enough down to setup a geothermal either.
@@ZachariahWiedeman Oh I've explored the entire planetoid, there's just so many things I haven't gotten round to trying yet. This play through was the first time I got to steel haha
@@C3PVO Ah, steel... haha, yeah, I heard that's useful. 😉
Speaking of steel, while you're refining that steel you can actually create a little power using the heat generated from your metal refinery - and steel refining generates a LOT of heat.
If I recall correctly, you just use crude oil as your coolant and then loop the coolant output back into the refinery with a pipe sensor and shutoff so that it keeps heating up until it is hot enough to heat up a steam room with a turbine. After it cools off in the steam room (again, another pipe sensor and shutoff does the trick here), you can send it back into your original loop that feeds the metal refinery. You'll probably want a liquid reservoir between those loops so that you always have plenty of backup coolant on hand. There ya go: No wasted heat, free power, and an infinite source of coolant for your refinery. Easy peasy pie. 😉
P.S. When refining steel, this can generate more power than the refinery used. But other metals that don't generate as much heat, such as gold, copper, and tungsten, won't generate enough heat to replace your refinery's power draw, but they can still reduce the impact of it. But steel generates a LOT of heat, so, yeah, you can actually *generate* electricity by refining steel. Who knew??
Whenever i need to run pipes, conveyors, or the like by a metal volcano, i bridge over the area where the liquid appears. Bridges don't appear to exchange great the same way as normal pipes/conveyors.
Debris transfer heat a lot faster on rails in solid tiles, passing them through metal tiles inside the steam room transfers a ton of heat!
I was struggling with a copper volcano this morning, boy was I doing it all wrong
Made a glass melter with a copper volcano but cooling down the glass is a hassle
Why not just plug it into the cooper cooling loop?
Glass melter? As in, melt the sand into glass with a copper volcano?
You can add more turbines to Tony's design, you'll just need to add a valve to the output of each one.
4:00
is there a reason you dont put the water back into the chamber on the left so that it drops onto the hot metal?
I haven't made one yet but i look forward to it
Only thing I'd add is a note to be very careful about where you put your bridges. Can't count the number of times I've accidently bridged from the steam room into an actively cooled area only to be baffled why there was a heat leak in my insulated tiles.
And that holds true for all bridge types, not just conveyer rails.
I think the first improvment i am going to implament is the use of power transformer instead of trying to get the main power line into the steam room without bleeding heat. So much simpler
The way i always see is instead of cycling the metal in the cooling metal block, it gets looped thrpugh the steam room until its cooled to about 200C, where then it can be passed through about 3 metal cooling tiles to vring it down to about 15C.
How does this compare to the existing strategy? For one, i never have it having a large backlog of metal while allowing more efficiency through the heat left it the metal like the timer system does. Though even the timer system keeps metal queued inside the metal tiles.
I just see that as a bit inefficient so im wondering why you havent shown this method? Im probably wrong about something, so any explanation would be nice, thank you.
I suppose i can see that the timer is calibrated to the average output of the volcano but i think this method is at least more intuitive than the earlier methods.
23:35 - Unless the rails are made out of steel, that is.
Doesn't an aluminum volcano produce more heat than an iron volcano because of the really high specific heat? I think I calculated it out as needing 4 steam turbines, but not sure if I messed something up.
Any chance I could convince you to give schematics for the one on the cobalt volcano? I like the compact look of it more than the copper volcano.
Whats a good way to cool a base or volcano before steel? Ive tried weezwarts and a thermo regulator, but i get a thermal runaway
Luma Plays has a God tier Design
21:15 You missed the wallpaper on the steam chamber!
I like this design. I usually circle the hot metal inside the steam room until it has dropped below 200C, then run it trogh the cooling block. The timer sensor would make it a lot more efficient indeed.
May I guggest to pt the battery inside the steam room? It puts of heat too.
Are you secretly reading my mind? I was just wishing last week that this video existed. Guess its time to redo my gold volcano! Seriously though, your tutorials are so amazing. Is there a handy resource for all the math? I'd love to be able to reference your amazing calculations without having to try and remember which video they were in.
I'm suprised you don't have a loop inside the steam room and a second at the chiller. That way you can draw all the heat out from it more efficiently and it spreads the heat out.
just what i needed to day :D
You could also hook the volcanos up to more batteries. Picked up the tip from another player to use a battery stack on top of a rocket platform. I think I've seen you use batteries like that before, but not for awhile. I recently had a failed metal volcano tamer, because I got greedy/creative and tried to tame an iron volcano and a steam vent in the same box. My method for removing excess steam was in the wrong spot and the pressure got too low and pipes were cracking. Bad. But dang, was I getting a good bit of power before it cracked.
I was watching this video the other day and it was great because I was looking into doing exactly this as I'd picked ONI back up. RUclips decided to just say fuckit and not record this in my watch history. Just wanted to vent about that.
Is there a way to tame volcano w/o steam turbine? i landed on a planet without the material to build steam turbine.
Is it okay to use aluminum metal tiles instead of cobalt? I'll start my first copper tamer and i don't want to mess it up, I used Steel, Gold, Gold Amalgam in this build, but waiting on the Aluminum vs cobalt metal tiles.
Thanks for the great tutorial too
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The closed circuit for cooling the metal plates and the steam generator... How do you get it to flow? I just built a copy of this and managed to fill the pipe with fluid, but it is not flowing, it's just static.
12:38 !!!
This system is good, but has one extremely serious drawback: after a few hundred cycles steam slowly but disappears (this may be due to a 1000-g/s-valve-exploit).
Are you sure about that? The steam deletion bug was a thing back in the day, if the turbine output vent were to be placed on the bottom of the steam chamber. But it has been patched for a couple of years by now, so...
@@nazgu1 Honestly not sure, because it happened almost year ago. I haven't used this tamer since.
Is it not possible to tame metal volcanoes with just steam turbines and water without aqua tuners like in Francis John's tutorial?
Can't the shut-off timer just be on the conveyor chute ? Seems more simple and does the same thing, it holds the warm metal inside "X" seconds 🤔
very informative
Best Taming Video ever!!! Thank you very much!!!
I bet with that much skill you could even make a Video for taming my wife too 🤔 looking forward to it🤭🤫
Some things aren't meant to be tamed. ;)
My version is similar but much smaller, as long as you have the steam pressure you can put everything next to the volcano and it won't overheat and the metal tiles are unnecessary, you can cool the metal to 25° in the same space where your turbines are, just put 200kg of some liquid on top of the turbines and run the metal through along that liquid until is 25°, I tried linking an image of it but my comment got deleted, if anyone wants an actual explanation let me know.
Have you one model that uses a Saltwater Geysir?
Nice Video. Can you make a build with a volcano used as Patrol Boiler, Energie Sourcecode and Rock generator in once?
You moved your autosweeper two spaces instead of just one, so it's range is actually spilling over the edge of the structure. I'd scoot it and the loader over one and put the temp sensor where it was, over the neutronium.
My first instinct was to create a double loop system, so the debris would leave the steam chamber at 200 and then leave the debris chiller at temp, but then you explained the logic behind the cycle timer and consistent output. That leaves me with one question, do you end up with any debris in the steam room that is drawing temp out of the chamber? If yes, does that reduce the steam turbines effectiveness?
I think the best system would use the temp sensor and loop in both the steam room and chiller to direct debris. This would minimize any wasted heat and potentially increase the efficiency even more. I'll have to test it, but I think that's the setup I'll use.
These are great tutorials, thank you.
The only way you'd get debris taking heat out of the steam chamber is if you introduced colder debris from a source other than a volcano. The metal is always much hotter than the steam when it comes out, and it can only cool down to the same temperature as the steam. If left in the chamber long enough without the introduction of more heat, the steam turbine will eventually cool both the steam and the metal to below it's activation temperature of 125°C, and it will stay there until something adds heat again (you'd have to plug the volcano with a coal tempshift plate for this to ever happen, realistically).
Been using your modified for both Cobalt and aluminum in my seed for two days thank you.
Q. Does it work for magma volcano?
8:10 anyone else notice the pip chilling in the cooler?
Just one question, on the “default” volcano tamer (the self Powered), is there a Temp shiftplate behind the volcano or Just on the surrounding of the volcano?