Gem Hunter Match Trailer - URP 2D sample | Unity

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  • Опубликовано: 28 апр 2024
  • Gem Hunter Match, a puzzle match 3 sample game, is now available on the Unity Asset Store.
    The sample shows artists and developers how to harness the latest capabilities for 2D lighting in the Universal Render Pipeline (URP) in Unity 2022 LTS. See Custom Sprite Lit shaders, fixed camera elements, and other visual effects in action.
    Download the demo from the Unity Asset Store 🔗 : u3d.as/3fnH
    See these instructional articles to learn about many of the techniques used in Gem Hunter Match and our other 2D URP sample, Happy Harvest:
    ⭐ 2D light and shadow techniques in URP: on.unity.com/3DcLGx2
    ⭐ How to create art and gameplay with 2D tilemaps: on.unity.com/44kpnRX
    ⭐ How to animate 2D characters in Unity 2022 LTS: on.unity.com/3pJuP1M
    If you haven't yet, make sure to check out our comprehensive e-book for 2D game art, animation, and lighting: unity.com/resources/2d-game-a...
    #unity #URP #gamedev
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Комментарии • 33

  • @iHeartGameDev
    @iHeartGameDev Месяц назад +22

    Love the little demos showcasing what can be made with the engine! Thanks team!

  • @Atenvardo
    @Atenvardo Месяц назад +8

    I love the improved, high-quality demos coming out alongside quicker RUclips additions! Awesome work.

  • @ChristinaCreatesGames
    @ChristinaCreatesGames Месяц назад +8

    I was sceptical at first but you put a lot into this! This is a cool example project to learn from.

  • @ragerungames
    @ragerungames Месяц назад +8

    wow awesome demo!!! Very glad to see Unity showcasing their tools capability by these sample projects.. Thanks Unity!!!!

  • @jacobs.7925
    @jacobs.7925 Месяц назад +8

    Wow, thanks for these! It's unbelievable that you guys can deliver demos in this quality for free.

  • @jumprabbit8946
    @jumprabbit8946 Месяц назад +3

    YOU ARE BEST!!!!!!!!!!!!!

  • @inunekonanita
    @inunekonanita Месяц назад +2

    Thank you once again!

  • @y01cu_yt
    @y01cu_yt Месяц назад +2

    Oh yes, let's go!

  • @darckangel2728
    @darckangel2728 Месяц назад +2

    ♥ lovely

  • @mertcilgasit
    @mertcilgasit Месяц назад +1

    Can you add the demos unity hub ?

  • @kalonwalt4894
    @kalonwalt4894 Месяц назад +1

    Just a reminder some devs spent hundreds of dollars for a match 3 asset. And unity is like, here's everything you need to make this 💀

    • @litjellyfish
      @litjellyfish 4 дня назад

      So.. what do you mean? This is good right that Unity provides this?

  • @umapessoa6051
    @umapessoa6051 Месяц назад +2

    Unity is about to ruin $400 game templates sellings 😂
    Thanks for these ❤

    • @bonzero
      @bonzero Месяц назад +1

      I don’t think the idea is not to offer just a another template but instead a bunch of learning materials. In this case Sprite Custom Lit shader nodes as an alternative to Sprite Lit

    • @umapessoa6051
      @umapessoa6051 Месяц назад

      @@bonzero i know, but why would anyone buy one of those $400 templates ever again when Unity is already doing a probably better job and for free?

    • @bonzero
      @bonzero Месяц назад

      @@umapessoa6051 I think some of those on the Asset Store are made with customization in mind, so maybe they are more prepared for it but sure, if Unity ones work for somebody needs, yes why not

  • @tokyojp1
    @tokyojp1 Месяц назад

    when will you make a unity version for developers working with android?

  • @rathodketan5551
    @rathodketan5551 Месяц назад +7

    😂 If unity will provide all of the game demo then which game will developer develop

    • @MarkusAkaMasse
      @MarkusAkaMasse Месяц назад

      Maybe the more creative ones… or the ones with exceptional gamedesign .. or those with great e-Sports oriented mechanics and depth of gameplay.. or…

    • @ragerungames
      @ragerungames Месяц назад +3

      Hahahaha this is why unity is the best engine. For sure more stuff cooking behind the scenes

  • @eduardooriz2715
    @eduardooriz2715 Месяц назад +4

    First :)

  •  Месяц назад

    Is unity seriously doing a "how to make a cheap cashgrab game for mobile" tutorial :ss ???

    • @Sim2322
      @Sim2322 Месяц назад

      I've seen the Boat Attack demo exported as-is as a paid game, this is nothing really nee, honestly. I think most people can see through it, tho.

  • @lavaslice
    @lavaslice Месяц назад +1

    URP is not suitable for mobile.

    • @bonzero
      @bonzero Месяц назад +5

      why not? there's tons of big mobile games made with URP. URP has come a long way since it was first announced..

    • @lavaslice
      @lavaslice Месяц назад +1

      @@bonzero just by enabling urp you get a huge performance hit compared to simple mobile shares. Yes, there are games using it but only if you want to support high and mid end devices, which is not an option if you want to get a high revenue game. I work on a top grossing android game, by enabling urp we would lose 20% of our users which are a significant source of revenue

    • @bonzero
      @bonzero Месяц назад +2

      @@lavaslice I don't know under a very strict performance budget or what features are in use, but generally I'm pretty sure it is the preferred option for mobile.. the statement: URP is not suitable for mobile sounds a bit extreme. that's why

    • @lavaslice
      @lavaslice Месяц назад +1

      @@bonzero yes may be a bit extreme, but my issue mainly with unity on these past years is that mobile developers targeting low end mobile devices are totally negleted, where their bigger customers are, every new feature added by unity since 5.6 has decreased performance with exception of ECS and the latest ANR mitigations they did for the application pause timeout. Meanwhile the average device performance on android keeps dropping due to developing countries buying tons of low end devices.

    • @dreamcatforgotten8435
      @dreamcatforgotten8435 Месяц назад

      @@lavaslice If that is the case, I guess Custom SRP is the only way to satisfy everyone, or just stick to Built In.
      I think I would consider using Custom SRP, but that is just me.