UNITY 6 v6000.0.0f1 - Occlusion Culling vs GPU Resident Drawer - DX12

Поделиться
HTML-код
  • Опубликовано: 6 окт 2024
  • Unity 6 Preview is now available
    We’re thrilled to announce the release of Unity 6 Preview, ready for you to download today.
    Get faster rendering, optimized lighting, easier multiplayer creation, new mobile-browser support, and much more. Explore now : blog.unity.com...

Комментарии • 11

  • @NorthstriderGaming
    @NorthstriderGaming 5 месяцев назад +19

    Yeah, the resident drawer and the occlusion culling are very powerful tools. Now they just gotta catch up on auto-LOD and they are back in the game

    • @redragon1229
      @redragon1229 5 месяцев назад

      Unity has had ALOD (and even HLOD) for a long time, check their git page

  • @forasago
    @forasago 23 дня назад +5

    The "small mesh screen percentage" is chosen too aggressively. Boxes in the corners of the screen are failing to draw. There is no point in measuring the performance of a visually broken setup.

  • @bestzorro
    @bestzorro 5 месяцев назад +6

    Doesn’t look like you get that much occlusion on this scene. Frustum culling already takes care of items outside the camera. Instancing is the big win here, not occlusion. I would try a scene with lot’s of different objects that can properly occlude each other

    • @dallinvader2382
      @dallinvader2382 5 месяцев назад +2

      That would be a better test with a bigger enviornment but this is still really cool experiment.

  • @developerdiary5893
    @developerdiary5893 5 месяцев назад +1

    Similar thing is available from four years, check "Unity-GPU-Based-Occlusion-Culling"

    • @redragon1229
      @redragon1229 5 месяцев назад +5

      Prototype vs officially supported ready solution, bruh

  • @irtezamasud1079
    @irtezamasud1079 5 месяцев назад

    Nice testing

  • @batnikelam-mavzer443
    @batnikelam-mavzer443 4 месяца назад

    GJ

  • @ragerungames
    @ragerungames 4 месяца назад

    cool

  • @musabkara1684
    @musabkara1684 3 месяца назад

    That Plane is not occluding. It doesn't seems working