Progression fixed, 75 new POIs, and new vehicles! - 7 Days to Die 1.0 News
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- Опубликовано: 6 июн 2024
- 7 Days to Die will be leaving Early Access into version 1.0 this month and the developers (The Fun Pimps) are back with their livestream previews! I have all the information and analysis for you right here!
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#survivalgames #7daystodie - Игры
I was skeptical about all this stuff a few months ago, but after seeing these livestreams I'm really getting pumped up for 1.0!
I'm putting out a MASSIVE new video tomorrow, stay tuned for that. And I'll be doing the continuation of the Horde Every Night series (basically just episodes of One Night Stand) starting in the middle of next week too!
Same here, huge skepticism but now I just want to explore V1.0.
Good eyes on the creative mode peeks. I missed that rad coat icon, and want the weather overhaul so bad. I'm in the minority though in that I don't like the new motorcycle, but so glad on the minibike change. way better. hopefully it won't hit a curb and shoot skyward anymore. I also thought the same thing when I seen that pipeline poi. First horde base of 1.0. You gotta do it. The silos were one of your firsts for a new alpha I so wanna see what you can make of that one.
Loving the series and will keep an eye out for when that vid drops. looking forward to it and the one night stands as a way to say bye to a21 and this version of NG.
Give it one year's time and we'll find out we'll see if people don't have the same complaints they have now I don't know how taking it from One console company and give it to another console company is going to change the fact that the game doesn't run well because of the engine that they use
I’m Stoked to see your NeXT play through with this new system of Biome generation 👍🏻
I both skeptical and keen to check it out. It's a bit of a shame in my opinion, going gold without NPC's or story mode but I'm pleased for the long suffering console players. :)
The fact that I will always be forced to deal with Rekt as the first trader is kind of soul crushing...
But do any of us stay in the green very long? I feel I always go straight to wasteland no matter the difficulty because the trade off for loot increase is worth it. I'm interested in the new progression and if we will need rad mods in order to go into the wasteland.
@@krazymantoast I do. Always. I despise the enviroment aesthetics of other biomes. That and playing on Insane/Nightmare/Feral and venturing to wasteland is often a death sentence.
I absolutely HATE rekt. He's needlessly an asshole as a personality. It's not charming or makes him a unique character. It just makes him annoying.
@@krazymantoast - I generally choose to play exclusively in the Green Zone (did the same thing when I played Minecraft), mostly because the ambient sounds, the weather and the general look and feel is my preference - I always make my base within the green. Also because I prefer the occasional wandering Zombies to be the usual kinds, just regular Zoms, and I would 100% never want to live where there were a constant annoyance of Dogs and/or Vultures - hate them, I have always ever since the Beez were removed, that was one of my biggest disappointments. Probably a lot of people don't agree but the mutant Beez being the source of honey made perfect sense, having it just be in occasional tree stumps makes less sense.
Also, I agree with the OP, Rekt is an amusing character on occasion, but to be your regular long term trader.... Nahhh please no. Not sure which one he is, but I mostly prefer the dude with the sunglasses, he is the least annoying besides Jen
I always just laugh :)
Can we please have Rekt be exclusive to the middle of the ocean biome?!
It's where he belongs. Or 15 feet underground
Dew collector was a good change, needing the filter to craft was dumb, it's nice having it as an upgrade, would like to see like 20% buff when it's raining
That new stadium needs the football player zed brought back
Just play DF, it's in it. Like all the good things that the No Fun Pimps removed. Now they copy some aspects of it, like BDubs Marauder and the hazmat stuff lol.
@@dzudemlow what is DF?
@dzudemlow I like df but shit gets way outta proportion. I'm not tryna fight 100000 zombies every hoard when i alr know my base will kill them all and I can just stand there. And fighting those weird ass squid things is not it its supposed to be a zombies game same w the demons
@@reese-tr8sq Yeah I agree, Horde nights are easier than the screamers in df, some adjusting needs to be done imo. And even on HoE difficulty with feral sense and nightmare speed it gets too easy too fast once you have most of the classes and perks. The early to midgame is suoer fun though. Don't like the squids either but I can live with them.
Legit happy to see the trader compounds each having their own announcements. All being the same has bothered me since I first started playing 😂
I was just thinking about this the other day. It's a small change, but an appreciated one.
I kinda like the generic one lol
That Meridian Center looks like a good base. Something I learned recently is that remnant buildings are perfect for upcycling into (horde) bases due to how empty they are. Their primary draw is that they aren't on the list of quest locations, so by setting up a base at Meridian, for example, you don't have to worry about losing a potentially good quest location.
I've been using remnants too recently for the same reason.
I think they also mentioned that they add some of the empty buildings in the big cities in between the high tier buildings to help a little bit with the performance
I'm currently using the busted building next to Jerry's fill as My farm, built up the walls and made a platform, built a catwalk across joining the two
I just hope they do something about how almost impossible stealth is in higher POIs with the current trigger system.
I still would absolutely love a setting that limits each poi to one quest each so that you could essentially quest every poi in your map.
After doing all the tier ones in a biome might give you a bonus t1 reward or a legendary part.
@kaldeeno have a look at the last Rebirth update. There is an option to avoid getting multiple quests for the same POI until you have done x amout of quests for that tier level.
There's a mod for that and I really enjoy using it, having a long-term goal like completely clearing out a city keeps me motivated.
I really hope the 4x4 can actually drive over small obstacles now instead of it slamming to a stop when it bumps into anything. Looks like maybe building textures are less shiny now.
Something tells me is still the same lol only difference is the model.
I wonder if they removed (or at least reduced) the heat component from the dew collectors... apparently zombies don't like dripping water :P
Thanks for making a summary video. They certainly need to keep working on their streaming coordination, because they were all over the place even with notes to follow and were constantly interrupting each other. All of the changes look interesting, but I hope they change the physics for the 4x4 before 1.0. Going air borne after hitting 2 whole zombies is kinda lame when you have a ton and a half truck with a cow catcher hitting something that weighs 100 lbs soaking wet like Arline.
Oh they're bringing back the burnt forest!? I love that biome!
i hate it its a lag fest with all the burnt trees i preferred the Plaines biome lots of space on it
@@paulcornwall7258 yeah, except what you saying is fake waht XD that never happens
@@Juuz9 yes it did in earlier alphas thats why they took them out dimbo
@@paulcornwall7258 sounds like your toaster aka pc issue, how can this biome even be laggy, when wastelands are in the game, and are literally enchanced burned biome
@@Juuz9 it was the trees they used in the burnt forest which are different then the wasteland trees
Being stuck with Rekt in the forest is painful, I always enjoyed having rekt spawning in the wasteland to taunt him about the fact that his crops are almost certainly doomed to fail growing effectively :(
Anyway full thoughts so far... still sad about losing so much of the customization from the clothing, and as long as my... middle of the road PC can run this at least 30/35 fps and up in the middle of the City then i'm more than okay with the update.
We're stuck with the first trader we meet being the worst possible trader we could be working with.
Just don't have pine forest for in your random world gen. Burnt Forest might as well be replacing it imo. No real reason to stick around in the pine forest, even in early game
@@dozer1431
That's purely subjective.
@@Mr_Triscuit I'm just giving a suggestion tho lol. But It's not subjective that the Pine Forest isn't worth sticking around in. Unless you like the look of the pine forest, gameplay-wise there is literally no reason to be there because the loot will be worse than other biomes.
You could make an argument that cotton and chrysanthemum is harder to get but you can still loot or buy it.
If there isn't a Stargate at the bottom of the Blue Ridge Installation or at least some nod to Stargate, I'll be disappointed.. Still going to make it my base though.
SAME i’m really hoping the interesting thing in the basement of fake cheyenne mountain is some type of stargate easter egg
They should use the packmule perk for increasing the amount of an item in an inventoryslot for example,you have 300 7.62 in one slot,when you take a point in packmule the amount dubbels to 600 saving a inventoryslot,tell me if this is a good idea or not?
Having one last Pack Mule upgrade, tied to your character's level, that doubles each slot's limit!
yeah that wouuld be cool. Pockets for slots, packmule for % increase to stack sizes, 20,40,60,80,100 so maxed out you can have twice as much in stacks.
A building being added and not being a Quest POI is a blessing. I loved that and my biggest hope was that T1 and T2 POI's all be just basic buildings and some T3 buildings alongside all T4 and T5 buildings would be the current Dungeon POI system we have because I loved the old system of having empty buildings to go run around in and use as makeshift horde buildings or just a storage house if I'm on a run and I'm running out of space during a looting run.
I really like the non-quest remnant (filler) POIs.
instead of days counting up, have a mod where the days count down to a major death event that kills everybody(server wipe), and your goal is to find and or craft things for you to get out before everybody dies. like having to reach in the radiated wasteland in a big town in the middle is a military base with a nuclear reactor that is going critical, have to go in and fix before you all die, or the only place for a gyro for you to fly away? cuss right now you get to a point where you say to yourself "i made it","i can do this forever". to a point where you get bored and turn on hordes everynight
or a mod where that nuclear reactor is in the middle of the map and everyday the radiation moves out everyday until the end(server wipe) the radiation takes over the whole map. everybody starts out at the edges and you want to move your way to the center to fix the reactor. but you have to make better radiation armor and fight off worse and worse zombies(and maybe others?) to fix the reactor and stay alive
or where you can radio in airdrops maybe at traders or yourself once you get the right level to get and make radio parts and somebody is willing to help fly and drop for a price
or a mobile trader that comes to visit you every few days and has certain things you might need or want, but you have to trade something major for it?
The Blue Ridge POI looks like it might reference Stargate
The issue with craftable legendary weapons is that I don't see anybody ever crafting T6 pipe weapons or even of the next tier, since for example when you can craft T6 pipe shotgun you can pretty much also craft a T1 double barrel which will be better than T6 pipe shotty and you wont need to waste the legendary part
I agree with you there. Maybe the Q6 item will have an extra mod slot compared to the Q1 of the next tier though.
I feel that drawing the game out is a poor substitution for late game content. More grind does not equal more fun. However i'm looking forward to 1.0 for sure!
definitely true, but with current game, you can easily reach end game in 14 hours or less which is really short for a multiplayer game. Games like ark and others can have 1000s of hours. I do like the idea of traders in each region and with a story it could give a reason to move bases to every trader.. especially if you had to reach higher than t2 quests to unlock the next trader.. I always felt it would make more sense to unlock a new trader at t3 or 4 or even 5 so that you have to do quests for a trader for several days before moving on.
@@shadowproductions969I find the journey to late game more fun then late game.
I honestly dont find how being invincible and giga strong to be fun more than a couple hours I find it odd that ppl kust want to rush to the best loot asap.
@nviwraith5271 which is why they want to slow down the journey to end game.. though I think they need some type of challenge at the end to make you never feel fully invincible
@@shadowproductions969 for sure.
Project zomboid has the same issue with late game, albeit you can still die but only if you really screw up.
They've been doing this for a while. Make new poi's and draw out progression instead of coming up with new late game.
I'm hoping that the new progression doesn't simply make looting part of the "grind" like it feels now. I miss being able to do a high-stakes loot snipe at a chance at getting crazy good gear.
- I'll be honest, I kind of feel like every update kind of makes the game less appealing, slowly it is transforming into just another game I don't wanna play anymore. Any time I ever think about playing I usually consider rolling back to the early playtime, I like the Hornets, I hate the Vultures.
Also, I remember the concrete having to dry and the time it took was kind of random, and having to use rebar frames was wonderful - seems like with most games they kind of dumb a lot of quality details down, and increase grinding ... remember bear stew? That was my jam. I preferred how the meats were all animal specific.
@@Arthaius Vanilla 7D2D is not worth playing at all. I'm patiently waiting for Undead Legacy and Rebirth.
@Arthaius Yeah, I just have to rely on the modding community more and more.
that'll be exactly what it is. for whatever reason, the devs have 1 part of the game on their mind, and that is how fast you obtain X weapons, and at what quality. anything and everything else about the game is irrelevant. past few alphas have essentially only been built to slow the game down, but for no good reason. no new gameplay mechanics, or zombies, or skill trees. just longer playtime with un-fun gameplay, but for what? who knows. these devs are somethin else.
@@lazyman7505 - I basically never really play anything but standard with nearly all games - if a game can't stand on it's own, that tells me if I should play it. With the exception of Minecraft and RimWorld, I've added a few mods to those on occasion. Although to be honest I did try a Darkness Falls once. was interesting.
I'd like to see a completion mode where you can clear a town to make it habitable then have to move on.
I think there is a fairly new mod that does something similar. As soon as you clear one sleeper volume (roomful of zombies) in a POI, it will not replenish, zombies will no longer spawn inside the bounds, and you can no longer get quests there. It's like you are cleaning up the town, one block at a time. It works well for solo/small groups on large maps.
We've been asking for something like that for years, no endgame will ever happen
I tried to just max out all of the skill trees and gear once but it got boring towards the end.
Your channel is going to keep blowing up once the console version drops. It will be well deserved too, great break down.
Once I heard they made the grind longer and possibly more tedious. I'm thankfull I'm on the pc and can play how I want to play.
Thank you very much for putting everything into one video for people like me who missed both streams :D
Lately in my playthrough I've been gearing up and then taking over a remnant structure in a city. I really hope they add more tall buildings I can take over 😂
Honestly not looking forward to this. The main thing I feel I will dislike is the armor changes. I know there is some sort of "wardrobe" system on the roadmap, presumably so you can have the cosmetic appearance of one set but the armor effects of another set, but even so, the armor being so custom to specific activities is pretty soul killing. What's the farmer gonna have going for him, extra resources when harvesting? So, now you have to completely change your clothes just to spend 5 minutes harvesting crops, then switch your clothes back? Same with mining or tree chopping. You're wearing lame mining clothes when a wandering horde drops in and you get zero of the combat bonuses that your main armor would have.
And whatever those main bonuses are, are they particularly picky about what weapons you use? What if you use a lot of weapons? I typically use knives, pistols, shotguns and snipers as my full loadout. It's going to feel punishing if I can only pick one weapon to boost through my armor, because each weapon has a purpose for a different situation, and those situations often change on the fly. Is the meta going to be sacrificing a lot of inventory space so you can carry multiple armor sets at all times? I can see inventory mods becoming even more of a requirement than they were already, even for vanilla+ packs.
1.0 is looking legit. I'm excited to start playing 7 Days again. That Meridian center seems like it would make a great co-op survivor base in multiplayer.
Y'all kidding? Legit? This looks legit for A22, not 1.0. Tf
@@dzudemlow Who cares, console people are finally getting to play the game, and it's been a complete game for a while now. The game being in "Alpha" was just an excuse for them to keep changing stuff around.
@@dozer1431 I lol'd at "complete game"
@@dzudemlow Seems like a playable, complete survival experience to me. Cry about it I guess.
@@dozer1431 Yeah, playable seems to be the today's standard to many people and is the reason why devs slap out dog water EA games that never leave that stage. I can't cry about 7 Days as long as DF and UL keeps being updated as the devs behind these overhaul mods fix almost everything The No Fun Pimps are too incapable of doing themselves. Funny cos these modders have jobs and a family and are fixing games on their own. 8)
Perfect timing! Was just searching second dev stream content. Thanks!
The current problem with the current progression system is how we have two seperate progression systems in place. The crafting book progression and the leveling progression system. I find it too easy to over level through the exp system (in normal non exp boosted gameplay) putting you against stronger zombies then what you can even craft for. I've gone days mailbox farming to try and catch up my "book learning" to make equipment strong enough to battle the zombies that got stronger because my exp gain. I'm doing teir 1 digging quests and seeing irradiated zombies rushing after me, that I have nothing to deal with them on day 16 IN THE FOREST BIOME. I hope this new progression system actually fixes this situation because it feels super jank in the early levels of the game and how instantly you're being put against end game zombies so fast.
They should whack in an insane tier poi for those crazy or stupid enough to venture in to. An end game type infestation. So bring your best armour, best guns and plenty of meds.
And a good supply of clean underwear
10:18 - Stargate SG1 complex from series :) ❤
I just wanted to say thanks for taking the time to do these breakdowns I normally try to watch live but if I cant catch it, I watch yours. They get to the "meat & potatoes" of the stuff we wanna know. Keep up the great work 🤙
I sincerely hope, now that 1.0 is looming, the world incompatibility between updates is gone. You can't break existing saves in a released game.
Jen should be in the forest biome, it more fits her character. Rect, seems much more like the burnt biome.
With the others, I would say they all seem to fit well, for their assigned biomes. But... why not Random? Are
they saying that ALL traders in a biome are the same; even if there are multiple? Or there is only one/biome?
One thing I think would have made this game better are mini-bosses. During trader quests the final loot chest has a chance to give you a map fragment. Maybe 5x map fragments gives you a location to fight a mini-boss that drops really good loot. Something to that effect. I'll probably give this game another 100 hrs or so when they release it in July. Thanks for the vid!
I’d like to see more realistic biome layouts. Snowy on the mountain tops, go lower to find a forest, lower and farther away from the snowy mountains you find your deserts, burnt forests and wastelands. I don’t want to see a desert bordering directly on a snowy biome. I know IRL snow does fall in the desert, but not often enough to justify the biomes being so close.
Biggest issue to me was the optimization. I have a beefy computer but the last time I played(alpha 21), certain areas brought my frames down to like 25. Hoping for 60fps everywhere
Just to give some context - there are not insignificant amounts of variables for the full release date that are out of their hands entirely.
Hence why the word target was used.
Consoles specifically the builds will have to pass cert, and exactly when that pass is done, the results, all of that is not fully under their control.
Temper expectations accordingly!
Hope the gyro is good on series x cause I’m worried about performance overall and I do want that dang gyro without looking at a slideshow flying over a city
i'm liking the new mods and all the new POIs. I always play solo and the slower progression doesn't bother me much. Right now once i get to the 50ish day mark i'm bored with the current game and put it away for a few weeks/months to start a new run. If i have to get to higher days to really "finish" the run that seems fine. Also being able to finally make lvl 6 gear is a great change.
Due to technical difficulties.....
It will be delay till the 42nd millennium. The fun pimps are opening a gofundme to get all the devs their own golden thrones
I think experimental will make the deadline but I SERIOUSLY doubt stable will and especially not the console version.. Stable will probably be August and console late August to September
Hey Tem. Thanks for the update cobber, appreciated, cheers.
Can't wait for your coverage on this!
Great video! Thanks for giving a quick rundown on the details…super excited to play this version!
I've never really noticed weapon or tool parts being a major issue in single player. In fact the last play through I had multiple stacks of steel club parts before I had the steel and skill to make one.
Is that a freaudian slip @14:42 we're trying to balance performance with appearance?
These changes are actually quite ok... but always starting with trader Rekt? Why?
I can see it now pending where that Meridian Center is located it is going to be the go to for building your/our bases
Looking forward to the developer stream on this one. I work weekends, but have plenty of in-between time to fill and that should fit the bill.
I appreciate you condensing their 2 hr video for me, watched the last streamer recap too
Thank you for doing these videos.
I appreciate you taking the time to get all the info you can and presenting in such a clear and concise manner!
Cheyene Mountain Complex? I know that! There is hidden SGC Complex with Stargate 😂
Yes, I am big fan of that serial 🤩
Thanks for this videos! Realy helpful
i did not expect the trousers and shirt are fitted into one, less customization option and less mods to put. hope they can expand the weapon system even more in the future to prolong the early stages.
Another great summary, thank you! I need that motorcycle. With that assassin armor... I just want to play v1.0, get into something new. Also it's good to hear that extended playthroughs will be a thing. The new NVG's will also be like the new NVG's in DF, black & white. I'm using those in a private playthrough and find they work well though the brain still wants to add some color to things and depth perception is "interesting".
Pretty much liked everything shown and said in this stream. Absolutely agree w/ the structure of the stream itself being kept much more in line and not going off the rails every which way like the first one did.
Main disappointment is the release date; I was hoping for 1 week earlier, but that's entirely because I have a bunch of other games/updates I'll be wanting to play that week also, so that's more of a me problem.
An 8k map generating in under a minute is insane. I remember way back when, like nine alphas ago or something, it'd take literally like 4-5 minutes to generate a new map
I've always been impressed by the devotion of the devs, and they never asked for a single dime for their hard work in return. Not like the greedy company we see all the time now!
I've been coming back for every new alpha just to be amaze of their hard work.
The hype is real for 1.0 can't wait, feels like Christmas !
Looking forward to 1.0, and the future.
I'm excited for everything they have talked about so far, I've been playing since A06 and it seems like one of the biggest updates so far.
Well, most of this looks awesome. The vehicles mostly of note. I've had vehicle mods at a minimum for years now. Those look awesome. I wish they would bring back how the minibike used to work. Finding parts and putting it together was a great thing to do in the game. The thing I don't like is how armor/clothes went this same simplified route now. Looks cool, but clothes with armor over them, just a better idea. Less to strive for in the area now. I think it will be fun as hell either way. The new truck looks sweet! I hope the ground clearance is a real thing with those massive tires!
Cheyenne Mountain is the home of NORAD (I'm sure Tem knows, but many others don't). It's also where SG-1 has their base in the Stargate TV series... so that secret at the bottom could be the Stargate! (I mean, as an Easter egg, not functional in game). If so... hopefully they'd have little nods to Beastmaster and MacGuyver (RDA played the lead in all 3).
If it's not, then probably just the NORAD command center. Since that's where they track Santa every year, that could be an excellent easter egg.
I will have to make a base there.
Thanks for the excellent summation, Tem. Top work, as always.
Tem, road spaghetti is basically Boston in a nutshell though.
Am I the only one that hates the ceiling zombies and trigger spawning?
No. Trigger spawning is awful and not in a good way. It's plain lazy and an uninspired mechanic.
Great job catching some of the little details SIr!!
I'm all over that creative menu like stink on 💩
As I consider it, I would have been happier with an update that just contains a complete glossary of all the game's XML nodes, and their properties/attributes/terms/functions. Also, a clean procedure for adding new blockVariantHelper shapes would be nice. And maybe tell us what the limits are, so we don't overload stuff and then have to figure out what we stepped on.
That way, we could just unleash the modders, rather than making them (us?) figure out every last thing.
Great video Tem. I wasn't all that hyped for 1.0 as I don't enjoy the vanilla game that much anymore. But there are definitely some welcome changes here, I just hope the optimisation changes live up to it.
your videos are so good man, i play 7 days with friends and i love the game but i unterstand if maybe some people dont like the complicated system that maybe 7 days have, so i do the complicated things and act like a wiki so my friends can play along better and your videos really help with that
My last play through was with the Fallout mod. So good with raider npcs in there.Cant wait for them to add raiders.
I hope the progression changes help. I can usually get my strongest main weapon by day 15-20 and fully maxed items by 25-30. It doesn't help that you can basically max out books just by going on mailbox runs. No need to even find a crack-a-book anymore. The crafting time being massively upped does not seem like a good thing. All it'll really do is make it so you dont try to upgrade until you can get a significant upgrade. As in the time youre waiting you could possibly get a stronger version.
I DIED when they talked over the trader voice showcase ha ha ha Great recap man!
You're a legend for making these mate. I really hope we get some new audio soon in the form of zombie sounds and the vehicles.
honestly if they wanted to draw the game out, why not go back to the old style weapon advancement method where it was a series of components, and each component had a value from 1 to 999. The completed gun was the average of those parts, so you were always on the lookout for a better component to improve the average and overall weapon strength. That system was perfect to me
I like the new features especially the POI but I wish they would have a new equipment slot for a backpack that would increase the inventory slots
I always wonder about the motorcycle. A chopper/cruiser would be the last type of bike i'd pick in an apocalypse. It's neither fast, nor agile, nor has improved storage capabilities and maybe even the worst offroad capability....
I'd even prefer a superbike, which is at least very fast on roads. Most likely i'd pick an enduro-touring bike as best of all worlds, good on street, still suitable for offroad, good storage mounts and still agile. Alternatively a real dirt bike, as it's fully offroad capable and very agile but with low storage.
I mean, for the car they picked a 4x4, even going into monster truck direction now. They didn't pick a bentley phantom for a reason i guess.
I mean, you'd think Jen would be in the ruined cities near all the medical POIs.
But the burnt forest?
My question is are horde nights going to be re-balanced to fall in line with this new progression system.
Saying it will take until Day 70-80 to hit 'mid-game' in crafting/looting goodies sounds sketchy considering that horde nights by the time are pretty much end-game level.
Hopefully they fixed fps in the city for pc, I mean I have a pretty high end pc and I have friends running on 4090 and we still hit 30 fps a lot in the city
Ah i remember finding a road which went around the entire city it led to, as in the road approaches the city from the south, but the road goes around its west side and the enterance is at its east side 😆
I really like the look of the armors and that's got me kind of excited for the human NPCs when ever those come out.
So if I generate a map without a Forest biome in 1.0 does that mean I can delete wrekt from existence? Guess there is only one way to find out... hehehe.
Thank Jebediah the 4x4 looks so much better
What I hope they fixed was the quest picks for location. IE... it gets old doing the same tier 5 in my area... when there are at least a dozen I've seen,,, I only get missions for a handful of the same ones.
Also the Cigar is now a Mod rather than a clothing item. So it would have to be a Helmet mod.
My team uses as many dew collectors as possible. 30 is a normal number each wipe. (Making bulk explosives requires tape)
I just built a PC after console gaming for my whole life and picked this game up with my friend and we fell in love with it. Thanks for all the videos and tips and editing down these dev streams bro your account has helped a bunch
@10:30 wonder if they brought back the football player...
That would require them to actually put new zombies in the game as opposed to recoloring the current ones
the 4x4 looks like the 4x4s they use in Utah for rock climbing
Would the experimental save file still work when it updates to stable? Do we have to start over?
10:25 Maybe a Stargate ?^^
Thanks for the summary. There's some great strides being made with the changes to map generation and how dew collectors work, but increased grind is rather disappointing. Hope there's some news of optimization on the horizon.
thank you for the vid cant wait for this and that motorbike looks sick dude
I actually like the current game play progression right now. Which I'll admit I was skeptical of it before the current version was released. But after playing it I liked the way the game progressed.
09:59 is the shadow of theese manequins a refrence to the choosen one in fallou,t or am i reading into this waaaaaay to much?
Will it be possible to hybridize classes? I like the idea of dividing it up more but it could be inconvenient too depending on how it works with slills and such. I would prefer not to have to have a situation where i need as many players as there are classes to be able to get the full benedit of the skills from each respective class. That would especially suck in solo games where you need to ve everything at once in order to get anywhere comfortable.
On the poi's does that also include for console version
I hope they'll cover all the armor sets = their bonusses depending on the tiers and ALL the sets in the next stream and the Trader Voices more in depth, they'll go Co-Op in the next stream, next Friday. So Maybe they'll do a Comparison between male and Female.
Great stuff!!