Some of what he's using are blueprints he's found online, that startup was a blueprint, I've seen a lot of people use it. I'm not saying there is a problem with using them, nor am I saying that he's not experienced with this game I just thought I'd point that out.
@@Krusher1988 Yeah, at least he could give credits to Nilaus. Fortunately his designs are so well known ,there is no way you can get away with it. If he titled this : So I tried Nilaus Base in a Book, I wouldn't cringe and watched it despite knowing this was just blueprint placing.
Please do some more factorio. I love how you are so organised and how clean your base is please do something like 1000 days and more. Keep up the good content.
I've got terminal spaghetti brain so all my factories are like the bare minimum all hand made almost no blueprints or bots used its taken me 50 hours to get yellow science reliably running with a small nuclear program and this guy finishes the entire game in half the time
I found the best defense against biter attacks is to just wipe out any nests that your pollution is getting close to. Eventually I had two spidertrons walking the perimeter of the pollution cloud.
The problem with killing the bitter nests is that the more you destroy the faster they evolve. So its find in the mid-late game when you have spidertrons walking around but early can really mess you up
@@arcticjeremy105 Making loads of ammo and replacing destroyed stuff also costs pollution, which has an effect on biter evolution as well. So long as you keep your military tech moving you'll stay ahead of them in all but the most brutal of settings. Even then, check out michael hendrik's deathworld challenge series and you'll see that even with biters ramped up that hard you can still manage. Once you've got flamethrowers and tanks and stuff there is never much reason to keep nests around if they're in your cloud.
I've been loving your hundred day Rimworld series, watched a zomboid vid yesterday of yours and today you're doing Factorio. The holy trinity of timesinks, keep up the great work!
I got extremely happy hearing Dearly Beloved in the background. It brings me comfort knowing someone else's gaming taste ranges from Factorio to Kingdom Hearts lmao
avid factorio player here and fan of Nilaus, enjoyed the video, do you think you will have more factorio videos lined up in the future such as challenges or modded, maybe based on how well this video is received, would love to see it
I was NOT expecting the Made in Abyss soundtrack in this and I immediately love your channel. Factorio and Made in Abyss are my absolute two biggest addiction. +1 Follow.
Was eyeing Factorio for a while now and looking to try it out. Coming from Rimworld i was wondering should i play vanilla or modded and what mods to use? Also any beginner friendly tutorials to recommend?
You should play vanilla first. The objective of the game is similar to rimworld, where you survive long enough to build a spaceship off the planet. What you should know is that you have basic resources like iron, copper, coal and oil, and you can refine these materials to build more complicated materials and structures. For example copper is used to make copper wires and copper wires is used to make green circuits. However crafting takes time, so you use belts, inserters and crafting machines to do it for you. But beware, as you expand your factory, it produces pollution which angers the planets natives and they’ll come to attack you. Imagine them as insectoids. You cant defend everywhere at once, so you use turrets to defend for you. Ultimately, factorio is a game of automation. Some beginner tips i’d give is: 1. You probably need much more space than you initially think. 2. Don’t look up guides for production efficiency, otherwise you’d spoil your fun. 3. Even if your factory isn’t neat and tidy like in the video, if it’s messy and it works, then it’s good enough. As for mods after your first playthough, I’d reccomend Krastorio and space exploration, which is somewhat like vanilla expanded for rimworld.
Look for ways to automate things ASAP. You _can_ do a lot of things manually (and it's a common thing in speedruns), but the game is absolutely about the automation. Even stupid, slow and inefficient automation is much better than having to think and deal with half-manual processes ("oh no, I haven't been researching anything for the past 30 minutes because I forgot to feed the assemblers!"). Which is also why pretty much the first thing you want to fully automate is belts, and the second is inserters. Then follow with almost everything else - you're not going to believe it matters, but once you have e.g. miners and assemblers automated, you'll find it's a huge boon to be able to focus on building up. Partial automation is also very useful early on. For example, making gears or copper wires will save you a _lot_ of handcrafting time, and it's really easy (e.g. have two furnaces making iron feeding a gear maker, and then put the result in a box). Biters are tricky and have been rebalanced over and over. I'd recommend playing your first game as a Railworld - it doesn't eliminate biters entirely and still does force you to deal with them (unlike Peaceful), but generally makes them easier to handle and easier to recover from your mistakes; even if you are utterly overrun, since the biters will not actually expand, you don't really get a point of no return. You can just stop polluting for a while, rebuild and plan. It's also great to bring friends. Working together is great. Mods are generally less necessary for a full game than in most other games, since the devs implemented all of those crucial things into the base game over time. So they're mostly for changing the game to account for personal taste, or outright expanding it. Starting with the base game is IMO a good idea - it works very well, and you're unlikely to think it's not complex enough on your first couple runs :) I'd avoid tutorials unless you actually get stuck. There is a built-in tutorial - remains of the old campaign (which was ultimately scrapped, unfortunately) - that will get you through the basics and give you some inspiration pretty nicely, but it really is a campaign; you can always just start a freeplay instead. Finding stuff out on your own is more fun, and there's plenty of very interesting ways to design your factories that people found by _not_ following tutorials. Play around. Modpacks are generally split into a few different styles. Vanilla+ tends to mostly follow normal progression, and just expands it in breadth or length. For example, Krastorio, Space Exploration (and even more so, the actually unrelated SpaceEx) or Bob's mods. They're fun follow ups to finishing the base game, and add more variety and play around with the concepts a bit. I'd probably recommend going with Space Exploration as a good intro to this style, possibly in combination with Krastorio. Then you have the "let's make everything big and complex" modpacks, if the base game feels _really_ simple to you. Angel+Bob's mods. DyTech. Pyanodon's. AAI. These tend to change the base game a lot, and make even early game very different from vanilla. Pyanodon probably takes the cake here, since even getting the earliest science pack will probably take you a couple hours (a recent version added another, even earlier science pack - but it mostly serves as a guide to unlock the first "real" tier of science). But definitely not a first-timer modpack; Angelbob's is probably a better introduction to this style (you can even exclude some of the mods to keep things even simpler - in particular, Angel's Petrochem adds a huge amount of complexity). Finally, there's the ones that introduce a different take on the basic formula. Seablock is built around AngelBob's and puts you on an ocean world with very little landmass and no natural resource deposits. DyWorld builds around DyTech and adds a certain story progression. Nullius is essentially a prequel that has you as a Von Neumann android meant to terraform worlds and build more androids and send them to other worlds to eventually terraform the whole galaxy. If you're interested in this style, I'd heavily recommend Nullius.
All they do is make you build one more item to blow them up when they're in the way, and provide some natural defense. Lots of people play without them, from what I understand. Also he's doing the City Blocks thing, which cliffs really get in the way of
What happens If you feed your car with some rocket fuel and travel infinitely seeking for the edge of the world? I mean, for some hours just going in this direction.
I hate to say this but for me this video was sad to watch. A player who just places down blueprints without thinking while failing in parts of the game that aren’t pre prepared by others such as defence.
It isn’t once you get into the gameplay loop. Though if you get stuck on train signaling, there’s plenty of tutorials out there explaining how signals work
Bro you just basically using nilaus blueprint and don't create anything yours, i found it's kinda boring, because i can just watch nilaus instead of this video, but this is just my opinion soo...
I feel like creating your own factory, no blueprints, or your own blueprints would be much better to watch rather than play with blueprints for everything and just place them, sorry but imo watching someone do exactly what everyone else who played for some time, using blueprints so not showing anything new, not building anything yourself because everything is in blueprints, aint enjoyable for a factorio player. Innovation, new ideas and struggle is what most factorio players will look for, not tutorial how to finish the game for the first time..
Seeing people who know what they are doing in factorio is so fascinating, good bid as always
Ikr, unless it's a shooter or common games I don't know what the hell I'm supposed to do half the time.
Man I now know, I always build too small damn, this is a humongous factory at least I don’t build the right infrastructure first
Some of what he's using are blueprints he's found online, that startup was a blueprint, I've seen a lot of people use it. I'm not saying there is a problem with using them, nor am I saying that he's not experienced with this game I just thought I'd point that out.
@@_Selky_ Came here to say this. 90% Of what he is doing is based on Nilaus blueprints... Notthing bad, but you could do this as well ;-)
@@Krusher1988 Yeah, at least he could give credits to Nilaus. Fortunately his designs are so well known ,there is no way you can get away with it. If he titled this : So I tried Nilaus Base in a Book, I wouldn't cringe and watched it despite knowing this was just blueprint placing.
Please do some more factorio. I love how you are so organised and how clean your base is please do something like 1000 days and more. Keep up the good content.
I've got terminal spaghetti brain so all my factories are like the bare minimum all hand made almost no blueprints or bots used
its taken me 50 hours to get yellow science reliably running with a small nuclear program and this guy finishes the entire game in half the time
I found the best defense against biter attacks is to just wipe out any nests that your pollution is getting close to. Eventually I had two spidertrons walking the perimeter of the pollution cloud.
The problem with killing the bitter nests is that the more you destroy the faster they evolve. So its find in the mid-late game when you have spidertrons walking around but early can really mess you up
@@arcticjeremy105 Making loads of ammo and replacing destroyed stuff also costs pollution, which has an effect on biter evolution as well. So long as you keep your military tech moving you'll stay ahead of them in all but the most brutal of settings. Even then, check out michael hendrik's deathworld challenge series and you'll see that even with biters ramped up that hard you can still manage. Once you've got flamethrowers and tanks and stuff there is never much reason to keep nests around if they're in your cloud.
This is exactly what I do
I've been loving your hundred day Rimworld series, watched a zomboid vid yesterday of yours and today you're doing Factorio. The holy trinity of timesinks, keep up the great work!
Dwarf Fortress though
I got extremely happy hearing Dearly Beloved in the background. It brings me comfort knowing someone else's gaming taste ranges from Factorio to Kingdom Hearts lmao
Also NieR
Ooooh... That Warhammer music is amazing
Oh Factorio the crack that got me into base building/factory games. I can't wait for the expansion!
this guy did more in 20 min then i did in 4 hours
avid factorio player here and fan of Nilaus, enjoyed the video, do you think you will have more factorio videos lined up in the future such as challenges or modded, maybe based on how well this video is received, would love to see it
I love that you write your own subtitles and I don't have to use auto generated ones that suck half the time lol
38 hours in 100 days means 22 minutes a day on average - you’ve got much more self control than me
I love how vee said "it's tanking time" and tanks all over the bugs 🐛
My favorite one
I played this game so much that when I went to sleep I could see the rails with my eyes closed......
When i started my megabase i set 2 rules, trains of 12 wagon and green arms operating at maximum speed, a genocide of biters....and so 800hrs gone.
5:28 you said "Doubles time to smelt but keeps coal usage the same" I think you meant "Half's time to smelt and keeps coal usage the same".
I play factorio without blue prints for a real challenge
11:26 i think we can all agree that intersection looks cool
Nice video. I relay like your choice of Music. It really fits, especially as a fan of Made in Abyss and Nier: Automata.
My guy is using a guide and downloaded blueprints for even the starter base😂
Prushka's theme was a pleasant surprise
Bro these are my favorite vids best music picks ever valheim & made in abyss soundtrack got me hella relaxed
I recently got re-addicted to this awesome game.
same
I now basically only do factorio. It’s the only thing I play. H E L P
@@bagelboy4471 haha. RIP
I think I'm getting slightly bored already but I'm sure to come back after that.
Video comment 3 : Damn 300 days
Never saw this coming IN ONE VIDEO
"Stop calling it a mall"
-Nilaus
We get our rocket, it was 48 hours but it was fun
Me, 80 hours on the same save still triying to manage the flying bots because im stubborn af: WHAT?!
I was NOT expecting the Made in Abyss soundtrack in this and I immediately love your channel. Factorio and Made in Abyss are my absolute two biggest addiction. +1 Follow.
Me thinking it was 300 real life days
So Factorio has arrive, now i want to see what challenge will come now
Wow factorio vid from you when i started to play at the game
As of now I spent over 40 full days on this game, I regret nothing
No you regretted something.
The factory didn’t grow when you weren’t there.
Do more factorio!
I too agree that super Mario galaxy has the best soundtrack ever and psilocybin mushrooms are a bonus
Factorio video with Kingdom Hearts + Nier, etc. music, this is so good
The awesome nilaus blueprints for the starter base :)
Very nice vídeo, the Drakengard soundtrack is really relaxing
so good at factorio
13:38 made me look up from what I was doing. PRAISE THE OMNISIAH!
Im a made in abyss fan, so I MUST be a veequeue fan.
this video truly celebrates the Omnissiah!
Love the music choices
The Nier music confused me so much for a second but it fits well haha
Literally just heard about the game today, and I am so confused
How can factorio handle running all of those machines and bots when rimworld shits itself after 10 colonists lol
Having played minedustry i think I'd be quite good at this game
Not RimWorld,but this is good and interesting enough
This is.. fascinating.
Cool video, try Mindustry, its my favourite game, he's like Factorio and tower defence
I hope this will lead to other games.
Well there is achivment for sending Rocket in 4h instead od 300days... But yeah, congrats
I’ve only seen gameplay of this game for a while and I still don’t know what is going on.
Factorio could add some mod music sets such the ones you chose for this video...
Har lowkey blivit beroende av dina videos :p
watching someone paste down another person's blueprints then just fill in the parts is not very exciting :(
You are a WoW and a Factorio player, how do you have time to do anything else?
The hole thing is a starter bace
I have never felt so inferior at a game I have 100s of hours in
Appropriate use of “children of the Omnissiah” chief
the music my god
is factorio any fun ive been meaning to buy it?
as someone with 1600+ hrs in it my answer is yes
Man, You needed to put the Made in Abyss ost in there did you not?
I came just to comment kudos for the kingdom hearts music
Was eyeing Factorio for a while now and looking to try it out. Coming from Rimworld i was wondering should i play vanilla or modded and what mods to use? Also any beginner friendly tutorials to recommend?
You should play vanilla first. The objective of the game is similar to rimworld, where you survive long enough to build a spaceship off the planet.
What you should know is that you have basic resources like iron, copper, coal and oil, and you can refine these materials to build more complicated materials and structures.
For example copper is used to make copper wires and copper wires is used to make green circuits.
However crafting takes time, so you use belts, inserters and crafting machines to do it for you.
But beware, as you expand your factory, it produces pollution which angers the planets natives and they’ll come to attack you. Imagine them as insectoids. You cant defend everywhere at once, so you use turrets to defend for you.
Ultimately, factorio is a game of automation.
Some beginner tips i’d give is:
1. You probably need much more space than you initially think. 2. Don’t look up guides for production efficiency, otherwise you’d spoil your fun. 3. Even if your factory isn’t neat and tidy like in the video, if it’s messy and it works, then it’s good enough.
As for mods after your first playthough, I’d reccomend Krastorio and space exploration, which is somewhat like vanilla expanded for rimworld.
Look for ways to automate things ASAP. You _can_ do a lot of things manually (and it's a common thing in speedruns), but the game is absolutely about the automation. Even stupid, slow and inefficient automation is much better than having to think and deal with half-manual processes ("oh no, I haven't been researching anything for the past 30 minutes because I forgot to feed the assemblers!"). Which is also why pretty much the first thing you want to fully automate is belts, and the second is inserters. Then follow with almost everything else - you're not going to believe it matters, but once you have e.g. miners and assemblers automated, you'll find it's a huge boon to be able to focus on building up.
Partial automation is also very useful early on. For example, making gears or copper wires will save you a _lot_ of handcrafting time, and it's really easy (e.g. have two furnaces making iron feeding a gear maker, and then put the result in a box).
Biters are tricky and have been rebalanced over and over. I'd recommend playing your first game as a Railworld - it doesn't eliminate biters entirely and still does force you to deal with them (unlike Peaceful), but generally makes them easier to handle and easier to recover from your mistakes; even if you are utterly overrun, since the biters will not actually expand, you don't really get a point of no return. You can just stop polluting for a while, rebuild and plan.
It's also great to bring friends. Working together is great.
Mods are generally less necessary for a full game than in most other games, since the devs implemented all of those crucial things into the base game over time. So they're mostly for changing the game to account for personal taste, or outright expanding it. Starting with the base game is IMO a good idea - it works very well, and you're unlikely to think it's not complex enough on your first couple runs :)
I'd avoid tutorials unless you actually get stuck. There is a built-in tutorial - remains of the old campaign (which was ultimately scrapped, unfortunately) - that will get you through the basics and give you some inspiration pretty nicely, but it really is a campaign; you can always just start a freeplay instead. Finding stuff out on your own is more fun, and there's plenty of very interesting ways to design your factories that people found by _not_ following tutorials. Play around.
Modpacks are generally split into a few different styles. Vanilla+ tends to mostly follow normal progression, and just expands it in breadth or length. For example, Krastorio, Space Exploration (and even more so, the actually unrelated SpaceEx) or Bob's mods. They're fun follow ups to finishing the base game, and add more variety and play around with the concepts a bit. I'd probably recommend going with Space Exploration as a good intro to this style, possibly in combination with Krastorio.
Then you have the "let's make everything big and complex" modpacks, if the base game feels _really_ simple to you. Angel+Bob's mods. DyTech. Pyanodon's. AAI. These tend to change the base game a lot, and make even early game very different from vanilla. Pyanodon probably takes the cake here, since even getting the earliest science pack will probably take you a couple hours (a recent version added another, even earlier science pack - but it mostly serves as a guide to unlock the first "real" tier of science). But definitely not a first-timer modpack; Angelbob's is probably a better introduction to this style (you can even exclude some of the mods to keep things even simpler - in particular, Angel's Petrochem adds a huge amount of complexity).
Finally, there's the ones that introduce a different take on the basic formula. Seablock is built around AngelBob's and puts you on an ocean world with very little landmass and no natural resource deposits. DyWorld builds around DyTech and adds a certain story progression. Nullius is essentially a prequel that has you as a Von Neumann android meant to terraform worlds and build more androids and send them to other worlds to eventually terraform the whole galaxy. If you're interested in this style, I'd heavily recommend Nullius.
for every game you should play them vanilla first.
let me ask you, is this an artificial voice or your own? Usually I can tell but this is right in between...
Long awaited
Glad I'm not the only one who uses lube to clean. Ha, take that mum.
How Avatar should have ended
Epic 👍
I sometimes wonder vq actually sleeps at all 😉👍
when you press f5 and see grid: what is size of your grid compare to f5?
glad to know Im not the only one who uses lube for home cleaning hahahahaha
Are you.... playing without cliffs?
All they do is make you build one more item to blow them up when they're in the way, and provide some natural defense. Lots of people play without them, from what I understand. Also he's doing the City Blocks thing, which cliffs really get in the way of
@@adius256 So? Playing with cliffs is part of the challenge. It also makes it so your base doesn't look exactly like every other base you've made.
What happens If you feed your car with some rocket fuel and travel infinitely seeking for the edge of the world? I mean, for some hours just going in this direction.
The bitter nests get more common, dense and difficult the further you move from spawn. I doubt you’d get very far with just a car.
@@triforcelink It was an exemple. I wish someone make a video going as far as he can. Using a tank, spider, nukes.
300 days is like only beginner hours
30x3=90
you spent 90 days in factorio - 1 day takes ~20 minutes
He did this whole run in 30 hours.
Guess we found a nilaus fanboy. The first blueprint Was enough to know lol
5:46 wrong game 💀💀
Oh mein goodness
Is it like mindustry mobile?
I hate to say this but for me this video was sad to watch. A player who just places down blueprints without thinking while failing in parts of the game that aren’t pre prepared by others such as defence.
This game looks intimidating lol
I don't mind teaching if you want some help.
It isn’t once you get into the gameplay loop. Though if you get stuck on train signaling, there’s plenty of tutorials out there explaining how signals work
Learning how to make a bus was my biggest hurdle to being successful at the game.
maybe project zomboid next?
Can t watch this if satisfactory exists
Nice
Short form factorio content nice
Do you want to explode on this platform
Based
4:30 bruh world of warcraft soundtrack, nostalgia 🤢 sickening...
city blocks are overrated
Bro you just basically using nilaus blueprint and don't create anything yours, i found it's kinda boring, because i can just watch nilaus instead of this video, but this is just my opinion soo...
Heyoooo
A
hm+
I feel like creating your own factory, no blueprints, or your own blueprints would be much better to watch rather than play with blueprints for everything and just place them, sorry but imo watching someone do exactly what everyone else who played for some time, using blueprints so not showing anything new, not building anything yourself because everything is in blueprints, aint enjoyable for a factorio player. Innovation, new ideas and struggle is what most factorio players will look for, not tutorial how to finish the game for the first time..
So much zooming, jt is so disorienting
rancid editing