The developer later clarified, that if multiple locations are broken in an attack that kills the monster, the monster resolves all the reactions but the last one (at which point it realizes that it is dead).
"Q. If I break multiple HP with a single attack and I remove the last HP die will I draw a reaction for the second to last Die I broke? A. Yes, This die causes a reaction but the last one does not. The enemy will perform that reaction then immediately die"
Just started playing again. Thanks for the video. I completely forgot that enemies ignore critical. A small clarification cation. You do NOT always know the next card being executed. If you break a location, making it change stage, it will change stage before reacting and executing the topmost card. Thus, if you were not already on the relevant stage, you will actually execute a blind card.
Normal AOE attacks that don't have special rules about attacking multiple locations do however perform well against large creatures - for every hex of the attack in addition to the target location hex that the creature occupies you do 1 more damage
About battleflow, to be noted that you do NOT move ALL cards (including the one you just played), but you move ALL OTHER cards : Step 5: Battleflow Other Cards After playing an Ability Card from your hand (including interrupts), all other cards in that cooldown position are moved to the next lowest cooldown position. This is known as Battleflow and represents your momentum in combat.
Also, you can play a location 3 card. Then play your second location 3 card with any items (those "play" first). This flows them to the 2 spot. Then play a 2 card which flows all of this to the 1 spot. Then play a battle flow token and/or a 1 card moving them to the 0 spot. You would get them back into your hand at the end OR you could use the 0 card (often to battle flow a single card). When you play it, you get all of the cards currently at location 0 back into your hand. This kind of battleflow discipline works REALLY well.
One really critical thing I'll point out is related to the position 0 card that each character has. You mentioned battleflowing everything into the 0 spot and then playing the position 0 card to get them all back into your hand, and this is absolutely something to consider and do. Another key thing to capitalize on is using the position 0 card to reclaim something in your position 1 location immediately. For example, if you are the Ranger and have Ricochet in position 1 of battleflow, you can use Long Arrow (position 0 card) to battleflow Ricochet into position 0 and then Long Arrow will immediately battleflow everything in position 0 back into your hand - thus letting you grab a position 1 card back into your hand for 1 animus. This is super important for keeping your battleflow process running smoothly and effectively or getting a card back into your hand for defensive purposes.
@@califax512 Yup, I'm sure. You can verify this on page 10 of the Encounter rulebook in the top left where it outlines the steps to playing an ability card. You resolve Long Arrow's card effect first (moving something from position 1 to position 0), then you place Long Arrow into position 0, and finally you battleflow everything else in position 0 back into your hand. During our testing of the game, this was something that made a huge difference in making sure that the battleflow engine never gets clogged.
@@Morcarag Yes, you're right (previous page reference edited). I didn't mean to imply that you get Long Arrow back. That's just the order that things get processed when playing a card. Choose the card ability --> pay for the card --> resolve the effect --> put the card into the proper battleflow spot --> batteflow everything in that spot (minus the card that was played).
I thought there were instances where you could break multiple boss dice in one go? I haven't played the game myself yet and am just remembering this from a BGG thread but I think it was to do with the Witch's ice spear card that allowed you to damage multiple boss dice. I think it was because it targets 3 hexes in a straight line from the witch and not specifically a model, something like that at least.
Yes there are exceptions (which he talked about in the video) - the game is exception based. There are base rules, some attacks, items, boss things break those rules on a case by case basis.
@@Quackalope Yes, there is a question. When I break the boss's health cube and this provokes a stage change, does the boss's reaction come from the stage card that was on the deck or from the new stage card immediately?
I don’t know if this helps, but you can choose to roll a die instead of card at any time. So if you don’t want to draw that next card, just roll a die instead.
What game took the most plays to "click" in your mind? Mine was Spirit Island. Complex system, rules errors, teaching myself, quick losses made it take around 8 plays to understand how the mechanisms work together
I don’t believe you ever have to deal with a reaction on the last die. You mentioned that some people on rare cases can avoid damage by breaking two dice at once. Trying to think about when that would be.
i had hoped for more specific Details of rules. Every, yes every one of them was specifically addressed in various other videos - for example bei the Oathsworn training camp videos, which where a private video series but promoted by Shadowborne over a year ago (round about). And as you talked about glueing the minis - as a further service to your viewers to would have been nice to be referenced to the Glue-help by Shadowborne. They provided an official screenshot-based document in the KS-Update section and on BGG how to glue the penitent ( it hink) and they also promoted the glueing video von Trent Denison. You there can see where to be careful not to put glue in, if you plan on switching the weapons. So, in general - I get that you don't reference other sources - but as you mentioned BGG a lot it would have been nice to get some of it. Hope it does not sound to critically - I did not get a personal benefit by this video, but still like your videos in general. Keep it up :)
A few important bits for video 2. Determination rule is ONLY on a miss with 2 blanks, NOT if you just don't damage the beast. If you break a die you get the reaction card but you don't reveal the next in the stack at this point so chaos can ensue. Also if you have a stage 1 card showing and the die you break brings it to stage 2, you discard the known stage 1 card and draws blind in to stage 2... Don't do this as your last action :). I may just have cheated with the warbear and his lvl 5 ability to push a tree on top of something large. I removed 7 pips of damage from the HP dice I decided. Your video made me doubt that call. The only thing I'm still vague on is whether attack effects happen if you hit but don't do damage. So knockback/push/pull.. And I'm unsure how the penitents card work when he can "give" an item card stat.
When you break a location you do reveal the next card. It's the 5th step that is followed on page 15 of the Encounter Rulebook. Step 4 is when you finally draw the reaction card and perform the abilities on it and step 5 is to turn the next stage card face up. For the Penitent, can you give a specific card that you're unsure about? I am unsure of what is meant by that last sentence. The Pentitent can give battle tokens to other players, is this what you mean?
@@theblaznee I'll reference chapter 1 equipment for this example, but let's say that the Witch is getting attacked and the Penitent uses Guard. The Witch would be able to use the defensive value of the Penitent's Pig Iron Coat and Buckler (4) rather than her cloth (2). The Witch would still be able to use cards from her hand as well. The Pentitent is a pretty aggressive tanky character. I enjoyed using him during the testing of Oathsworn. He has some pretty great abilities coming later in the game as well.
Determination rule makes it seem like you need to play a token AND still get two blanks(miss) but if I read the rule very strictly it sounds like only the miss is required. So it seems like you could intentionally tank an attack roll to gain a token. Anyone else reading it that way? There were a few times I felt like I was burning cards to prevent myself from accidentally breaking a location before my party was ready for the reaction. The party members that were essentially waiting could have been trying for tokens?
@@Kouracell Sorry, but I disagree. It's mentioned a few times and there is a black box named Determination Rule. The rules are clearly and well written. I wish more games would do that with important rules (I'm looking at you Awaken Realms). But that's just my opppinion so who cares.
@@PGCole you simply don’t put important and core rules in black boxes. You put a big title on the page and the name in a codex or list of content in the beginning like every half descent game. Plus it’s an issue discussed but quite a few people on bgg and it’s serious enough to occupy a spot on a “top 10” list on yt. Other than that the rules are clear
The developer later clarified, that if multiple locations are broken in an attack that kills the monster, the monster resolves all the reactions but the last one (at which point it realizes that it is dead).
"Q. If I break multiple HP with a single attack and I remove the last HP die will I draw a reaction for the second to last Die I broke?
A. Yes, This die causes a reaction but the last one does not. The enemy will perform that reaction then immediately die"
Just started playing again. Thanks for the video.
I completely forgot that enemies ignore critical.
A small clarification cation. You do NOT always know the next card being executed. If you break a location, making it change stage, it will change stage before reacting and executing the topmost card. Thus, if you were not already on the relevant stage, you will actually execute a blind card.
Excited to potentially get into the new kickstarter!
I am about to play this game in a day for the first time, but this was a great video to watch. Thank you.
Normal AOE attacks that don't have special rules about attacking multiple locations do however perform well against large creatures - for every hex of the attack in addition to the target location hex that the creature occupies you do 1 more damage
Strategically huge
My copy arrives tomorrow! So stoked! :)
About battleflow, to be noted that you do NOT move ALL cards (including the one you just played), but you move ALL OTHER cards : Step 5: Battleflow Other Cards
After playing an Ability Card from your
hand (including interrupts), all other cards
in that cooldown position are moved to
the next lowest cooldown position. This is
known as Battleflow and represents your
momentum in combat.
Also, you can play a location 3 card. Then play your second location 3 card with any items (those "play" first). This flows them to the 2 spot. Then play a 2 card which flows all of this to the 1 spot. Then play a battle flow token and/or a 1 card moving them to the 0 spot. You would get them back into your hand at the end OR you could use the 0 card (often to battle flow a single card). When you play it, you get all of the cards currently at location 0 back into your hand. This kind of battleflow discipline works REALLY well.
Great video! For once I didn't miss anything. 🙂
One really critical thing I'll point out is related to the position 0 card that each character has. You mentioned battleflowing everything into the 0 spot and then playing the position 0 card to get them all back into your hand, and this is absolutely something to consider and do. Another key thing to capitalize on is using the position 0 card to reclaim something in your position 1 location immediately. For example, if you are the Ranger and have Ricochet in position 1 of battleflow, you can use Long Arrow (position 0 card) to battleflow Ricochet into position 0 and then Long Arrow will immediately battleflow everything in position 0 back into your hand - thus letting you grab a position 1 card back into your hand for 1 animus. This is super important for keeping your battleflow process running smoothly and effectively or getting a card back into your hand for defensive purposes.
Are you sure you are not placing the 0 card first?
@@califax512 Yup, I'm sure. You can verify this on page 10 of the Encounter rulebook in the top left where it outlines the steps to playing an ability card. You resolve Long Arrow's card effect first (moving something from position 1 to position 0), then you place Long Arrow into position 0, and finally you battleflow everything else in position 0 back into your hand.
During our testing of the game, this was something that made a huge difference in making sure that the battleflow engine never gets clogged.
@@Morcarag Yes, you're right (previous page reference edited). I didn't mean to imply that you get Long Arrow back. That's just the order that things get processed when playing a card. Choose the card ability --> pay for the card --> resolve the effect --> put the card into the proper battleflow spot --> batteflow everything in that spot (minus the card that was played).
Nice one! I saw that trick used but wanted to double check the order things land.
8:41 🤣 2 divided by 2 (1), 2 divided by 2 (2), 2 divided by 2 (3), 2 divided by 2 (4)... noooo instead it's 8 divided by 2 (also 4). Loved it
@@thorstenschleer8593 Yes, but if your defense is, say 2, you block 4 individual attacks of 1, verses one mob attack of 4 you would take 2 damage.
I feel like this would be a cool list video - Top 10 (most impactful, funniest, etc) rules I missed in games
Great vid
Thanks!!
Pretty good idea! Fantastic video 😊
We played the first 6 chapters before we found that determination rule. Made it so much harder on ourselves prior to figuring that out.
i'm playing the witch myself, and my rulebook reads: that fire spaces on the board effect characters at the end of the round.
Good note thank you!
Ty for this Video!
I thought there were instances where you could break multiple boss dice in one go? I haven't played the game myself yet and am just remembering this from a BGG thread but I think it was to do with the Witch's ice spear card that allowed you to damage multiple boss dice. I think it was because it targets 3 hexes in a straight line from the witch and not specifically a model, something like that at least.
Yes there are exceptions (which he talked about in the video) - the game is exception based. There are base rules, some attacks, items, boss things break those rules on a case by case basis.
ty
You're welcome! If you have any questions about the rules, feel free to ask!
@@Quackalope Yes, there is a question. When I break the boss's health cube and this provokes a stage change, does the boss's reaction come from the stage card that was on the deck or from the new stage card immediately?
Let me know the rules you have caught yourself missing?
Question: When you draw a "crit" in an attack can you choose whether or not draw an extra card or is it required even if you don't want to?
I don’t know if this helps, but you can choose to roll a die instead of card at any time. So if you don’t want to draw that next card, just roll a die instead.
You have to do a KDM vs Oathsworn video!
What game took the most plays to "click" in your mind?
Mine was Spirit Island. Complex system, rules errors, teaching myself, quick losses made it take around 8 plays to understand how the mechanisms work together
I somehow missed that, but where is the damage of fire/ice written in the rulebook
Just seems I need to get a few plays of this..... ;)
It’s so good
What we did not get is whether the determination rule only works in the encounter, or also in combat rounds during story round. Do you know?
I don’t believe you ever have to deal with a reaction on the last die. You mentioned that some people on rare cases can avoid damage by breaking two dice at once. Trying to think about when that would be.
Oathsworn looks like so much fun! I’m so bummed that I missed the kickstarter:/
Q4 2022
If you crit with cards I thought you had to draw a card... Will look the rules again...
No painted minis?? The shame!!!! 😂
i had hoped for more specific Details of rules. Every, yes every one of them was specifically addressed in various other videos - for example bei the Oathsworn training camp videos, which where a private video series but promoted by Shadowborne over a year ago (round about).
And as you talked about glueing the minis - as a further service to your viewers to would have been nice to be referenced to the Glue-help by Shadowborne. They provided an official screenshot-based document in the KS-Update section and on BGG how to glue the penitent ( it hink) and they also promoted the glueing video von Trent Denison. You there can see where to be careful not to put glue in, if you plan on switching the weapons.
So, in general - I get that you don't reference other sources - but as you mentioned BGG a lot it would have been nice to get some of it.
Hope it does not sound to critically - I did not get a personal benefit by this video, but still like your videos in general. Keep it up :)
Must play the game first for that 🤣
Are you enjoying your time in Ecuador 😁
We just got home! Now to gencon :D
@@Quackalope what a life 😁 enjoy!
A few important bits for video 2. Determination rule is ONLY on a miss with 2 blanks, NOT if you just don't damage the beast.
If you break a die you get the reaction card but you don't reveal the next in the stack at this point so chaos can ensue. Also if you have a stage 1 card showing and the die you break brings it to stage 2, you discard the known stage 1 card and draws blind in to stage 2... Don't do this as your last action :).
I may just have cheated with the warbear and his lvl 5 ability to push a tree on top of something large. I removed 7 pips of damage from the HP dice I decided. Your video made me doubt that call.
The only thing I'm still vague on is whether attack effects happen if you hit but don't do damage. So knockback/push/pull.. And I'm unsure how the penitents card work when he can "give" an item card stat.
When you break a location you do reveal the next card. It's the 5th step that is followed on page 15 of the Encounter Rulebook. Step 4 is when you finally draw the reaction card and perform the abilities on it and step 5 is to turn the next stage card face up.
For the Penitent, can you give a specific card that you're unsure about? I am unsure of what is meant by that last sentence. The Pentitent can give battle tokens to other players, is this what you mean?
@@anthonynelson8397 I'll have to recheck that, that would help a bit :D
Oh, and the card in question is the "Guard" card from the Penitent.
@@theblaznee I'll reference chapter 1 equipment for this example, but let's say that the Witch is getting attacked and the Penitent uses Guard. The Witch would be able to use the defensive value of the Penitent's Pig Iron Coat and Buckler (4) rather than her cloth (2). The Witch would still be able to use cards from her hand as well. The Pentitent is a pretty aggressive tanky character. I enjoyed using him during the testing of Oathsworn. He has some pretty great abilities coming later in the game as well.
Determination rule makes it seem like you need to play a token AND still get two blanks(miss) but if I read the rule very strictly it sounds like only the miss is required. So it seems like you could intentionally tank an attack roll to gain a token. Anyone else reading it that way?
There were a few times I felt like I was burning cards to prevent myself from accidentally breaking a location before my party was ready for the reaction. The party members that were essentially waiting could have been trying for tokens?
fireball doesn't work that way.
Ok, I have no clue how someone could miss the Determination Rule.
It’s horribly written for such an important rule. You dedicate a whole page for it not a little box at the edge of it
@@Kouracell Sorry, but I disagree. It's mentioned a few times and there is a black box named Determination Rule. The rules are clearly and well written. I wish more games would do that with important rules (I'm looking at you Awaken Realms). But that's just my opppinion so who cares.
@@PGCole you simply don’t put important and core rules in black boxes. You put a big title on the page and the name in a codex or list of content in the beginning like every half descent game. Plus it’s an issue discussed but quite a few people on bgg and it’s serious enough to occupy a spot on a “top 10” list on yt. Other than that the rules are clear
240p locked for anyone else?
RUclips, should correct soon
This video kind of pisses me off.... because I don't have my copy yet.
The waiting is the hardest part
Wasn't getting any of these rules wrong.