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this is such a delightfully kerbal design
6:19 that definitely not a moon...
Could switching ramp from part to kerbal konstructs structure solve physics range problem?
It would be very difficult to position the sled on it correctly.
@RaizSpace editors extension reduce has a feature where it moves the craft to a certain coordinate in the vab
Are you planning to launch a laser cannon to the Arkbird with that? AC5 and 7 mass drivers were peak
I do need to play AC7 since I have it ...
You can switch to uncontrollable vessels and debris using alt key. Alt + ] or alt + [
That's good to know, but it's supposed to have a controller in it, or it wouldn't have kOS or MechJeb displays, so something weird is going on there.
Video starts at 5:33
what mods did you use for this vehicle (including the rails, the sled and the payload which is the 2 space planes)?
It's all made by me in Blender and then imported. None of these particular parts are released yet.
this is such a delightfully kerbal design
6:19 that definitely not a moon...
Could switching ramp from part to kerbal konstructs structure solve physics range problem?
It would be very difficult to position the sled on it correctly.
@RaizSpace editors extension reduce has a feature where it moves the craft to a certain coordinate in the vab
Are you planning to launch a laser cannon to the Arkbird with that? AC5 and 7 mass drivers were peak
I do need to play AC7 since I have it ...
You can switch to uncontrollable vessels and debris using alt key. Alt + ] or alt + [
That's good to know, but it's supposed to have a controller in it, or it wouldn't have kOS or MechJeb displays, so something weird is going on there.
Video starts at 5:33
what mods did you use for this vehicle (including the rails, the sled and the payload which is the 2 space planes)?
It's all made by me in Blender and then imported. None of these particular parts are released yet.