I decided to try out the Low% speedrun in Hollow Knight and here is how my first run went. This category is pretty cursed. highlighted from my twitch: / skurrypls
Alright, go under Resting Grounds and just go left until you reach it. After you swim/jump dash/or crystal heart across you'll fall on Sulubra's shop trough a passageway that works both ways. You can get to it from the bench at Sulubra's and then dying so you can pogo on your shade and enter the blue lake without ever getting to resting grounds.
@@ttracs I meant that for me it felt lame, nothing more Just a way to make the game's world less innmersive I guess it's a hand drawn map, so it only makes sense to have to orientate yourself by the way places look But yeah, it's an option in-game at the end of the day, just not my thing
To be honest, i never play with Wayward Compass or the map (well sometimes i do use it, but just to get the feel of adventuring through the game), as @BraxonGG says, it feels more immersive, and i have made a mind map of all the places of Hollow Knight, even Deepnest is no problem for me, going though it quickly to various places wherever needed. I do buy the map and compass though, just for completionist sake :d.
l really loved the game, but never quite understood why its boss design got so much praise. I´ve played DS 1-3 w/ DLCs, so I know I have the patience to spend even hours on single bosses. There wasn´t a single boss in HK except maybe for Radiance (thanks to THK) that took me hours to beat, but still I found many far more frustrating, because either they themselves had design issues or the runup was too annoying to make learning the fight enjoyable (looking at you, Traitor Lord and Radiance). Watcher Knights is just terribly designed as a gank fight. Both enemies have the exact same moveset, which makes it uninteresting. Once you´ve killed one a new one appears basically eliminating all focus strategies. There are no mechanics, either within the bosses moves or the battle arena, that allow you to separate the two. The fact they all look the same and get on top of one another means their otherwise well telegraphed attacks suddenly become incredibly hard to predict and avoid, especially as two attacks with similar windups require completely different responses (low roll vs. jump roll attack), resulting in cheap shots throughout the fight, which are tough to heal up against, because they can close gaps so quickly you can´t reliably get the time to heal yourself. The size of the arena will occasionally completely hide one of your enemies from you, leaving you with little to no time to react to his upcoming charge attack. Basically, everything you can get wrong in a gank fight, Watcher Knights gets wrong. The only positive thing I have to say about the fight is that is begins with only a single enemy, giving you a way to learn its limited moveset in an environment with little to no pressure. Even the chandelier trick is bad design imo, because it´s something you either know or don´t that doesn´t change the fight but instead just makes it objectively easier. It´s not a tactic, has no connection to playstyle or build, is nothing that requires skill or precision to pull off and the pay off is just a mathematic advantage over not doing it. Basically it feels like cheating and when I found out it doesn´t reset I immediately regretted doing it. I can only think of one DS boss with a comparable mechanic (DS 2s Mytha the Baneful Queen) and it´s rightfully hated. I imagine the fight gets exponentially easier if you attempt it only after you get the dash invulnerability, which would allow you to recover from randomly being attacked from the ground and air at the same time with arena wide attacks or from having mistakenly jumped into an air attack, but it´s not a requirement so it shouldn´t´ve been designed with that in mind. A simple fix for many of the issues would have been to make it be only two Watcher Knights, with the second entering only after the first one was down maybe a third of its health. Give them succinct colours and significantly buff their HP and just like that you´ve reintroduced a semblance of tactic for the player while at the same time making the attacks more readable for when they´re stacking. Then add a ranged attack that doesn´t gap close, allowing for separation of the two and you´re approaching something resembling a well designed fight.
@@mekullag The absolutely most useful advice for watcher knights is to use shadow dash, better if after you defeat traitor lord as that boss tests and improves your ability to use it. Without it I couldnt really do it in like 5 tries. Came back later in game with maybe 1 mask more(which didnt matter) and shadow dash and beat them I think 1-2 try. Being able to dash through their attacks is incredibly useful and easy
Just getting Weathered mask and fully upgrade void idol probably will take longer than true ending kek since it requires all bosses on radiant and all binding PoH
Possible but difficult, and impossible on steel soul. The trickiest part is getting Isma's tear, you've gotta pogo your way through the spike tunnel in the broken elevator shaft. Getting monarch wings is comparably easier, at least for me. Plus if you don't get downward dive, you can save Myla!!!
What happens if someone finds a new glitch that allows the game to be beaten with let's say 10% instead of 11%, do the leaderboard gets reset or is a new leaderboard created and this becomes a category of its own?
Speedrunners often use an older version of the game, before a patch ruined their entire strategy for their run (i.e. explosion pogo not working anymore). There was another explosion pogo in fungal wastes that I tried for an hour before learning that it was patched and didn't work anymore like the videos I was watching.
the percentage at the end is 11%: 1%: Vengeful Spirit 2%: Mantis Claw 1%: Dream Nail 2%: Crystal Heart 1%: Watcher Knights 1%: Uumuu 1%: Lurien the Watcher 1%: Monomon the Teacher 1%: Herrah the Beast
Hi Skurry, I really love your content a lot! This run was super fun to watch, both on stream and edited. I have one piece of feedback for the very beginning of the video: if you have a static screen for video, but are skipping around for audio, I would recommend that you detach the audio from the video in that instance, in order to maintain visual continuity despite the audio cuts. The only reason I mention this is that it can be a bit nauseating to watch
My lowest % beating the game was 40% on my Steel Soul file. I was trying to get the Steel Sould and both speedrun achievements so i skipped a lot of things and ended up with 40%. In case you're curious, I did it in 4h 18m.
It's called "weird bounce" in the speedrunning community. They have a chance of developing it during the fight and, once they've done it, it'll persist until they die. It can be scary to deal with 2 knights that have it because of how unpredictable the movement can be.
Wow, that's some serious dedication. How much of this would be required in a low% run that ends at Hornet Sentinel instead of Hollow Knight? She's my favourite boss and I want to handicap myself as much as I can, but I'm struggling to get Mantis Claw without either dash or Vengeful Spirit (because of the Queen's Station jump. The Elder Baldur can be done w/o the spell if you pogo on your shade to Salubra, buy Longnail and then kill the Elder Baldur with range).
Vengeful spirit and longnail are both 1%, so you can just get vengeful spirit. As for percentage, I'm not sure if dash or crystal heart are required, but at the very least it's: 1% Vengeful Spirit 1% Hornet 1 2% Mantis Claw 1% Hornet 2
@@henrylyman I'm not going for percentage though. I'm going for the least upgrades *during hornet 2* possible: i can get every charm i want as long as I unequip them before the fight. In this case I could either get dash (and do longnail elder baldur skip) or VS (and do VS jump skips instead)
There are three things of this that really amazes me: First the fact that you dont need dash to beat the game Second the fact that it doesn't need a shade skip Third that the second means it is nohit-able
its a sound effect i set up for when i beat my best time on a split (a segment of the run). When its my first run every split is a best so I usually try to turn it off nowadays
the ratio isn’t exactly accurate but one mandarin character can be equal to a 5 character word in english. this means shorter skips and text boxes which means faster gameplay
@@absolutelyshmooie7086 maybe in some other games, but I think here they calculated it to be Chinese. They didn't choose it for no reason and no1 is switching.
@@cpgautam172 @Real Shmooie Zelda Ocarina of Time and I think most other nintendo game speedruns use japanese but it really heavily depends on the game you're playing and whether the dialog is spoken or only in text. Fallout 4 and BOTW for instance use german or french depending on the category because the voice lines are shorter in them.
Hornet just waiting in greenpath like "they'll be here"
this comment is so funny ashdgdd
This is so funny 😂🤣
they*
@@bread5795 maybe even it, since the knight supposedly has no mind to think
@@cyceryx yeah thats also accurate. either one works.
wether you like it or not dashless blue lake is what peak performance looks like
He is a frikkin dolphin
*S W I M*
How do you even get to blue Lake someone tell me I wanna do a run where I get dream nail like I do false knight
Alright, go under Resting Grounds and just go left until you reach it. After you swim/jump dash/or crystal heart across you'll fall on Sulubra's shop trough a passageway that works both ways. You can get to it from the bench at Sulubra's and then dying so you can pogo on your shade and enter the blue lake without ever getting to resting grounds.
Crystal peak performance
"And we're gonna pogo his explosion" *what*
I didn't know that was possible either XD
@@ElDoctor0311 you're too innocent
Yeah thats new to me
it's possible on v1.2, not on current patch
@@MatthijsvanDuin does this ruin speedruns
My man's got a perfect blue lake-heartless
this comment is not heartless
@@charliefranklin8523 It was
It so was
when he doesnt farm birds for 42 hours
42 the answer to life, the universe, and everything in it.
@@J0hnB09 so you're saying he farmed Birds forever
Johann gaming well yes but actually no.
@@J0hnB09 lol
@@J0hnB09 But what is the question?
Finishing Hollow without Wayward Compass, now that is a true accomplishment deserving of it's own achievement.
Oh cmon the compass is a lame charm, it feels like cheating to the game itself
@@BraxonGG what do you mean?
@@ttracs I meant that for me it felt lame, nothing more
Just a way to make the game's world less innmersive I guess
it's a hand drawn map, so it only makes sense to have to orientate yourself by the way places look
But yeah, it's an option in-game at the end of the day, just not my thing
@@BraxonGG But this comment is about the Wayward compass meme
To be honest, i never play with Wayward Compass or the map (well sometimes i do use it, but just to get the feel of adventuring through the game), as @BraxonGG says, it feels more immersive, and i have made a mind map of all the places of Hollow Knight, even Deepnest is no problem for me, going though it quickly to various places wherever needed.
I do buy the map and compass though, just for completionist sake :d.
"So we're gonna use greenpath to get to wastes"
Me: ok you have me
"we're gonna pogo the explosion"
Me: you no longer have me
Watching this kills my ego because i had trouble with the Watcher Knights with good gear
Yo they're actually pretty easy
l really loved the game, but never quite understood why its boss design got so much praise. I´ve played DS 1-3 w/ DLCs, so I know I have the patience to spend even hours on single bosses. There wasn´t a single boss in HK except maybe for Radiance (thanks to THK) that took me hours to beat, but still I found many far more frustrating, because either they themselves had design issues or the runup was too annoying to make learning the fight enjoyable (looking at you, Traitor Lord and Radiance).
Watcher Knights is just terribly designed as a gank fight. Both enemies have the exact same moveset, which makes it uninteresting. Once you´ve killed one a new one appears basically eliminating all focus strategies. There are no mechanics, either within the bosses moves or the battle arena, that allow you to separate the two. The fact they all look the same and get on top of one another means their otherwise well telegraphed attacks suddenly become incredibly hard to predict and avoid, especially as two attacks with similar windups require completely different responses (low roll vs. jump roll attack), resulting in cheap shots throughout the fight, which are tough to heal up against, because they can close gaps so quickly you can´t reliably get the time to heal yourself. The size of the arena will occasionally completely hide one of your enemies from you, leaving you with little to no time to react to his upcoming charge attack. Basically, everything you can get wrong in a gank fight, Watcher Knights gets wrong. The only positive thing I have to say about the fight is that is begins with only a single enemy, giving you a way to learn its limited moveset in an environment with little to no pressure.
Even the chandelier trick is bad design imo, because it´s something you either know or don´t that doesn´t change the fight but instead just makes it objectively easier. It´s not a tactic, has no connection to playstyle or build, is nothing that requires skill or precision to pull off and the pay off is just a mathematic advantage over not doing it. Basically it feels like cheating and when I found out it doesn´t reset I immediately regretted doing it. I can only think of one DS boss with a comparable mechanic (DS 2s Mytha the Baneful Queen) and it´s rightfully hated.
I imagine the fight gets exponentially easier if you attempt it only after you get the dash invulnerability, which would allow you to recover from randomly being attacked from the ground and air at the same time with arena wide attacks or from having mistakenly jumped into an air attack, but it´s not a requirement so it shouldn´t´ve been designed with that in mind.
A simple fix for many of the issues would have been to make it be only two Watcher Knights, with the second entering only after the first one was down maybe a third of its health. Give them succinct colours and significantly buff their HP and just like that you´ve reintroduced a semblance of tactic for the player while at the same time making the attacks more readable for when they´re stacking. Then add a ranged attack that doesn´t gap close, allowing for separation of the two and you´re approaching something resembling a well designed fight.
@@mekullag I’m still angry as fuck we didn’t get an artorias game as the protagonist
I had trouble with the massive moss charger ._.
@@mekullag The absolutely most useful advice for watcher knights is to use shadow dash, better if after you defeat traitor lord as that boss tests and improves your ability to use it. Without it I couldnt really do it in like 5 tries. Came back later in game with maybe 1 mask more(which didnt matter) and shadow dash and beat them I think 1-2 try. Being able to dash through their attacks is incredibly useful and easy
Skurry’s save files: ‘1 hr’ ‘59 min’ ‘45 min’
My save files: ‘62 hrs’ ‘82 hrs’
My save files: 153 hrs 132 hrs.
@@Abandoned_account534 SAME I call it the reverse speedrun because my number of hours is higher than my percent completion
One second 0%
before my first run accidentally got deleted I believe it was around 200 hours
No exaggeration, but my main save file had "209h 48m!"
With only 47%!
8:20 need MORE hype! What a flawless section. 10/10 on the splash
Can't wait for that all Hunter's Journal Entries speedrun, especially the ones that aren't required for hunter's mark :)
W e a t h e r e d m a s k
Just getting Weathered mask and fully upgrade void idol probably will take longer than true ending kek since it requires all bosses on radiant and all binding PoH
it made me smile every time you said 'oh god' because i like to know that even someone as skilled and impressive as you has those moments lol
hollow knight without crystal heart, i wanna see you parry along spikes for like 20 minutes
Possible but difficult, and impossible on steel soul. The trickiest part is getting Isma's tear, you've gotta pogo your way through the spike tunnel in the broken elevator shaft. Getting monarch wings is comparably easier, at least for me. Plus if you don't get downward dive, you can save Myla!!!
@@meeblemoo565 the heart also infects her tho
@@eve_the_eevee_rh I was talking about a no-heart run. If you do a no-heart run AND don't get downward dive, Myla stays uninfected
@@kevinmarghitoiu5271 Yes, but it can be made way easier by taking a giant detour to get spell twister.
I've looked through all of these comments, and no one mentioned destroying a watcher knight with a chandelier? How did I not know?
Haven't watched speedruns before, I guess.
The more you know.
Secretly secret
It’s kind of a big deal, I think no one mentions it because it’s pretty well known.
It's well-known
how is this a thing people can actually do?!?!?!
more like Why
Osmanika thT is the optimal question
Playing without dash or charms is pain especially since you can't use wayward compass the most op thing ever
@@QuirrelSquad ah yes the best charm of the game
@@QuirrelSquad tell me Obama’s last name please
"Im a friggen' dolphin". -Quote of the century
The video said that RIGHT as I looked at this comment
Skurry do be like: "Ok guys, today im going to torture myself."
What happens if someone finds a new glitch that allows the game to be beaten with let's say 10% instead of 11%, do the leaderboard gets reset or is a new leaderboard created and this becomes a category of its own?
There would just be a leaderboard reset but its unlikely a percent could be removed without major glitches and this is the No Major Glitches Low%.
That's what happened for Mario odyssey minimum captures, all runs up until when a new skip was discovered basically became invalid
@@hiiistrex2838 i've heard it also happened for mario 64 minimum stars but from what I understood they created a different category, 0 star and 1 star
@@Skurry major glitches low% is _fuuuun_
@@Skurry you don't need the fireball, if you pause at the right moment and unpause you can get a hit on the elder baldurs.
excuse me wtf you can pogo of an explosion?????!!!!!!!!!!!! that's the 5head version of damage boosting!!
Speedrunners often use an older version of the game, before a patch ruined their entire strategy for their run (i.e. explosion pogo not working anymore).
There was another explosion pogo in fungal wastes that I tried for an hour before learning that it was patched and didn't work anymore like the videos I was watching.
@@Plantdude44 what version? (:
@@Clover2a4688 most common is 1.2.2.1 iirc
@@Plantdude44 what? I have hollow knight on Xbox and a few days ago after seeing this video I tried explosion pogo and it still works?
@@Viscidsquare040 it still works on current patch, although it is significantly harder.
Low% Chad
People: dash is required to beat the game
Skurry: you underestimate my power
Lmao "dashless Blue Lake"
8:20 is some riveting gameplay
This is the thing that got me into hollow knight. Thank you Skurry, very cool.
i was in this Pog
Andrew 9
Their first low percent run is faster than my current any percent runs, what a chad
skurry's pronouns are they/them
@@josie5192 fixed, thank you for the correction, I found that out a month or two ago but that was after I made this comment oof
I must say skurry your voice is a blessing for my ears and I’d love to draw that oc of yours one day
I think this run might be edited guys
its not it was live streamed, but yes it was edited lol
Happygamer See joke
@@ahlgreen2491 it was a pretty bad one in my opinion.
@@cosmic2591 yea its a decent joke and i didnt actually get it as soon as i read it but after i got it i was like, oh
He should do it again on RUclips and twitch at the same time to confirm he had the skill to set the record
Imagine if someone's first playthrough involved them never getting dash and just doing all of this.
i doubt it because of the fireball skips
Quick question, how much of the game do you actually complete with low%?
the percentage at the end is 11%:
1%: Vengeful Spirit
2%: Mantis Claw
1%: Dream Nail
2%: Crystal Heart
1%: Watcher Knights
1%: Uumuu
1%: Lurien the Watcher
1%: Monomon the Teacher
1%: Herrah the Beast
@@Skurry When the reply has more likes than the comment
@@Skurry who's uumuu
@@QuirrelSquadBig jellyfish boss
@@Skurry what about the lantern?
Low% runs inspired me to do the easier challenge of no nail upgrades since I think it's a good start for hk challenges
"im a freakin dolphin"
Hi Skurry, I really love your content a lot! This run was super fun to watch, both on stream and edited. I have one piece of feedback for the very beginning of the video: if you have a static screen for video, but are skipping around for audio, I would recommend that you detach the audio from the video in that instance, in order to maintain visual continuity despite the audio cuts.
The only reason I mention this is that it can be a bit nauseating to watch
thats a good point actually, thanks lol
@@Skurry I hope it came across not as mean! I'd only love to see you grow as a content creator, consistently love your stuff
9:26
ive never known i could do that.
the legend himself paleplay has commented on this video.
if only we knew the mass murder of small critters that this would lead to
My lowest % beating the game was 40% on my Steel Soul file. I was trying to get the Steel Sould and both speedrun achievements so i skipped a lot of things and ended up with 40%. In case you're curious, I did it in 4h 18m.
10:10 welcome to Skurry's 2-cycle Monomon tutorial
is it just me or are the infection globs thk spits much faster in this video than in the game?
Things look different when you play vs when you see it in a video.
It can be RUclips Optimization issue, OR FPS difference (game is 60fps, YT is 30fps), or different game patches
Skurry without Shamans is like Wayward Compass without Gathering Swarm.
I fckn love your voice, I could listen to it for hours.
I did not know you could turn those spinning crystal platforms back around by hitting them until today
Who needs Shaman Stone when you have nail 0 and Vengeful Spirit 🗿🗿🗿
No one gonna talk about 6:55?
It's called "weird bounce" in the speedrunning community. They have a chance of developing it during the fight and, once they've done it, it'll persist until they die. It can be scary to deal with 2 knights that have it because of how unpredictable the movement can be.
He doesn’t know what’s coming
9:24 I had no idea you could do this lol
3:13 finally did that... it was hard and i even cheated with infinite soul (i only used 3 fireballs though)
Reminds me of “Mostly Flesh and Steel” from Dishonored.
Low% gotta be renamed to Chad%
done it
total time 4:47.09
oh and on nintendo
"fire owl" discovered a way to beat the game clawless so go and do it
You got mantis claw in like 20 seconds that shit took me six and a half hours lmao
I'm a fucking dolphin
the moment he got the claws i was thinking about zote 😢
6:10 The Post-Mortem Slide
you're joking you're joking
I can't belive i died
you're kidding me you gotta be
this can't be the right.... run
Wow, that's some serious dedication.
How much of this would be required in a low% run that ends at Hornet Sentinel instead of Hollow Knight? She's my favourite boss and I want to handicap myself as much as I can, but I'm struggling to get Mantis Claw without either dash or Vengeful Spirit (because of the Queen's Station jump. The Elder Baldur can be done w/o the spell if you pogo on your shade to Salubra, buy Longnail and then kill the Elder Baldur with range).
Vengeful spirit and longnail are both 1%, so you can just get vengeful spirit. As for percentage, I'm not sure if dash or crystal heart are required, but at the very least it's:
1% Vengeful Spirit
1% Hornet 1
2% Mantis Claw
1% Hornet 2
@@henrylyman I'm not going for percentage though. I'm going for the least upgrades *during hornet 2* possible: i can get every charm i want as long as I unequip them before the fight. In this case I could either get dash (and do longnail elder baldur skip) or VS (and do VS jump skips instead)
30 hours of gameplay every day till the last episode
Mistyped "Lore" as "Low". I am not disappointed.
It was... and it was beautiful
the baldur dmg boost skip:
got dam, she didn't lie, that frame rate was chunky.
There are three things of this that really amazes me:
First the fact that you dont need dash to beat the game
Second the fact that it doesn't need a shade skip
Third that the second means it is nohit-able
8:24
omg I can't believe he spliced the run smh my head
I'm a fricking dolphin
low% is basically a speedrun with all bindings
OwO%
I’m sorry
Wait, the mothwing cloak isn’t mandatory to beat the game?
Technically yes, but it’s exponentially harder to beat it without it
Low% is more tough than any%
6:40
*Ahh~!*
Chadpercent
Imagine low% Radiance...
I wish for birds
Seems they was barely anyone in the stream
Actually you can beat dreamers without dream nail, so you can decrease the percent even more.
Hey skurry why after some bosses do I hear a guy saying okay that’s not you
its a sound effect i set up for when i beat my best time on a split (a segment of the run). When its my first run every split is a best so I usually try to turn it off nowadays
Oh cool
7:20 someone says ok ?
it's a sound effect for gold splits (and since it was his first run in this category, every split is gold)
2:12 Lost a steel soul run here (Not a speed run, just a casual run)
I suck at this game yet I still love it
What's the timer below 58:35?
AFAIK the bottom timer includes load times and the top doesn't so that different hardware doesn't give people an unfair advantage
no dash, no charms and probably no shade cause this guy feeds off speedrun
Where is crystal dash required?
You need it so you can get to Uumuu without fighting Ogrim and getting Isma’s tear.
@@ThatPrimalSnail oh right
To get to uumuu without ismas tear
UuwuU w/o Isma's Tear
i can’t do the explosion pogo
i got to the leg eater bench and did a shade skip
Is it possible to beat hollow knight without dash or isma's tear?
H any% speedrun
H
EZ WORLD RECORD
This is a Chapter bast game for daily complicated
nice.
What would happen If you go to Kingdom's Edge fight with Hornet without found her in the Greenpath first?
The fight is normal but if you go back and fight hornet in greenpath it skips hornet's dialogue
Why play the game not in english?
the ratio isn’t exactly accurate but one mandarin character can be equal to a 5 character word in english. this means shorter skips and text boxes which means faster gameplay
@@1231crazymonkey I thought it was just so they wouldn't stop to read things lol
rymxo because Japanese is the fastest language to skip through
@@absolutelyshmooie7086 maybe in some other games, but I think here they calculated it to be Chinese. They didn't choose it for no reason and no1 is switching.
@@cpgautam172 @Real Shmooie Zelda Ocarina of Time and I think most other nintendo game speedruns use japanese but it really heavily depends on the game you're playing and whether the dialog is spoken or only in text. Fallout 4 and BOTW for instance use german or french depending on the category because the voice lines are shorter in them.
Good job! Now do path of pain like that.
8:55
What is that night bot commands and how do I force it on every streamer
2:35 YOU CAN DO THAT?
Why all this work, just use that one Benchmark mod and just warp to the bench near the Hollow knight, super short 1% run, ehehehehe...
@alascow killing the hollow knight counts as 1% I think.
@alascow thanks for the info.
Why do you need fireball? You can kill the baldur with frame perfect inputs. You have to have the lowest percent possible and fireball is percent.
Fireball's knockback on the player is required for multiple skips e.g. exiting on right side of queen's station without dash
Wait also I forgot but skipping fireball would require longnail charm which would also be a percent
@@fishydids oh crap. Are they both 1%? If you memory serves me right Longtail is 1% and fireball is 2%. Probably wrong tho
@@zotethedead7779 nope, each spell and spell upgrade is 1% each hollowknight.fandom.com/wiki/Completion_(Hollow_Knight)
@@fishydids oh ok its just dreamers that are big percent.
Wouldn't you need to skip Lantern in order for this to be True Low% because lantern counts as a percent?
Wait but what was your final percent
"this is a seal"
i thought it was a bug? man i really need to watch more lore vids
What’s the point of pausing while falling?
-A Hollow Knight Casual
cancels the animation where the knight like waits a bit when you fall too far and also uncaps the vertical speed iirc
Wait so does all those glitches work only on the very old version of the game?
Like pogoing the explosions
Omg
Anyone else wondering what the percentage was?
11
@@helloworld2409 thanks.