3:19 There's something really funny about this world-famous thief driving 5 kilometers per hour so some kids can run with him and chat instead of leaving a mysterious letter or talking to them from the top of a building with his cape flowing in the wind.
He tried to stand on top of a building but security noticed him up there and asked him to leave because it represented an insurance risk. So he politely complied with the request. He's a master thief, not a master jerk. Driving around at incredibly low speed in a car with his name on the vanity plates was his last-minute replacement plan. He had wanted to do something in an abandoned quarry, but it was occupied by another group of masked heroes and he didn't want to intrude.
If I recall correctly, the master thief/kids dynamic in this franchise is both antag/protag and teacher/student, so him providing his own detector makes sense. Shame there are so many thematically ambitious licensed games for Famicom that turn out like this.
Licensed games in that era, really. Like Atlus' infamous Friday the 13th comes *so close* to being something special, but numerous little quirks and poor balance make it very hard to appreciate. Or The Three Stooges' attempt to turn famous skits into comedic minigames is held back by how terribly most of them play. (I still think Friday the 13th deserves more credit, though. It practically predicted the 5th gen survival horror format.)
"Most of the game is pointless, you spend a lot of time doing nothing, and a good portion of the systems appear to be broken." This describes a disturbing number of FDS games, honestly. This one though is especially yikes. But I'm glad I learned of its existence? Maybe?
Forget FDS, I think this is contender as the worst game on the Famicom platform as a whole. People talk about Takeshi's Challenge being bad and rightfully so but at least that had memorable music. There's isn't a single redeeming quality to this game at all, not with it's music, not with sound effects, not with outdated graphics for a 1988 game, not with it's absurd premise and gameplay. I'm almost speechless or than I commend you for being thorough in providing the back story to this game and a lot of sympathy for suffering though this non-sense to provide footage.
At first I was like "didn't you already do this one?" No, this is a different game... that is based on a slightly different version of that show. Wow, this game sucks too. It looks completely joyless. I know I have said I could enjoy some really terrible crap as a kid in the 80s, but I doubt I would have tolerated this even if I was a fan of the show.
That last part talking about the uniforms… I'm not sure at that time if they knew Germans after WWII… That might be why, because also no internet back in 88, sure Nintendo Family Computer had a modem but you know what they used that for…
wow so another one of these bizarre famicom games that doesn't make any sense and most of the stuff doesn't work right... nevermind the questionable elements of the theme. yeah definitely an easy pass.
3:19 There's something really funny about this world-famous thief driving 5 kilometers per hour so some kids can run with him and chat instead of leaving a mysterious letter or talking to them from the top of a building with his cape flowing in the wind.
He tried to stand on top of a building but security noticed him up there and asked him to leave because it represented an insurance risk. So he politely complied with the request. He's a master thief, not a master jerk. Driving around at incredibly low speed in a car with his name on the vanity plates was his last-minute replacement plan. He had wanted to do something in an abandoned quarry, but it was occupied by another group of masked heroes and he didn't want to intrude.
@@Belgandyou know not sure if this is real
If I recall correctly, the master thief/kids dynamic in this franchise is both antag/protag and teacher/student, so him providing his own detector makes sense.
Shame there are so many thematically ambitious licensed games for Famicom that turn out like this.
Licensed games in that era, really. Like Atlus' infamous Friday the 13th comes *so close* to being something special, but numerous little quirks and poor balance make it very hard to appreciate. Or The Three Stooges' attempt to turn famous skits into comedic minigames is held back by how terribly most of them play.
(I still think Friday the 13th deserves more credit, though. It practically predicted the 5th gen survival horror format.)
I must admit that the villain from TV series looks very cool :D
The game itself is kinda proto-Jinsei
"Most of the game is pointless, you spend a lot of time doing nothing, and a good portion of the systems appear to be broken."
This describes a disturbing number of FDS games, honestly. This one though is especially yikes. But I'm glad I learned of its existence? Maybe?
0:21 basically the beginning of the end
3:16 I bet the cops could easily find Sigmar if they looked for his number plates.
Forget FDS, I think this is contender as the worst game on the Famicom platform as a whole. People talk about Takeshi's Challenge being bad and rightfully so but at least that had memorable music. There's isn't a single redeeming quality to this game at all, not with it's music, not with sound effects, not with outdated graphics for a 1988 game, not with it's absurd premise and gameplay. I'm almost speechless or than I commend you for being thorough in providing the back story to this game and a lot of sympathy for suffering though this non-sense to provide footage.
At first I was like "didn't you already do this one?" No, this is a different game... that is based on a slightly different version of that show. Wow, this game sucks too. It looks completely joyless. I know I have said I could enjoy some really terrible crap as a kid in the 80s, but I doubt I would have tolerated this even if I was a fan of the show.
3:24 shorts, long socks and a v neck sweater is a hell of a look for a boy 🤔
Magic John!
That last part talking about the uniforms… I'm not sure at that time if they knew Germans after WWII… That might be why, because also no internet back in 88, sure Nintendo Family Computer had a modem but you know what they used that for…
japan and normalised axis nostalgia, name a more iconic duo
something something god fighter zeroigar
I think they just wanted to give the cast a cool and mysterious place to rendezvous at. not that serious
Do Super Famidaily after Year of FDS is over!
Only if you're buying all the games
wow so another one of these bizarre famicom games that doesn't make any sense and most of the stuff doesn't work right... nevermind the questionable elements of the theme. yeah definitely an easy pass.
Was the title created using a random word generator?