I just got back into vermintide 2, was looking for outcast engineer builds and found your videos and it got so many info that i do need. Thanks for that!
Tip regarding the 1h Hammer: you can also use a Heavy-Light loop for a blend between elite control and damage. The light attack won't penetrate armor, but its stagger (especially with Opportunist) is significantly higher than the Heavies or single-target Lights, letting you stunlock most targets while you beat them senseless.
@@warmgunproduction4545 Good to know! First thing I can tell you in regards to testing: Flaming flail + Opportunist + 10% vs Chaos guarantees staggering a Chaos Warrior out of its overhead with the Heavy 1 (only the one you hit). Opportunist lets you get away with much riskier plays by just cancelling enemy attacks outright, and unlike Swift Slaying is not RNG reliant- so long as your enemy is attacking anyone, Opportunist is active.
This is E X A C T L Y the build I've been running the Engineer recently. Saw the video title and thought "Hey, better study up", and I just feel all warm and fuzzy I got it right. Bomb-Torp-Bomb-Crank and bosses are history
It's kind of sad that to play the class "correctly" you shouldn't be using the crank gun pretty much at all, but that's the main pulling force for me regarding this career! I do want to just shoot the gun into crowds and into everything pretty much :D Your points are all valid tough, and it's a nice detailed video on the class!
That's only really the case with a Handgun build. LCC Crank is a perfectly adequate special sniping tool (minus Blightstormers in Narnia), which leaves your ranged weapon slot free for stuff like the Trollhammer or whatever you feel like having fun with today. Also one thing the video doesn't mention is that the Crankgun is amazing at opening up shieldbearing enemies' guard. Especially shield toting Marauders just get totally melted. Also, even though the Crank Gun can't do shit to super armour, it's ridiculously good at opening the new shield CWs' shields. Somehow it just does ridiculous amounts of damage to the pavise's shield health.
its just that crank gun shouldnt be used against hordes because the game becomes monotonous for other players. in solo you should be alright doing that
@@0nelao996 not be used ag... are you joking? i understand it taking awya from other players but on the fact you just stated. Kerellian shouldnt use trueshot volley becuase it screen clears hordes and elites/specials in a single press. Its dumb to think that way. My issue witht he crank gun ( and yes as a main of him i have an issue with it) Is the FF at higher difficulties. you have to use it where your allies are not in the way otherwise you melt their health bars out rapidly. and at the same time.. some times people will intentionally run in your way to get you kicked for FF. The crank gun has some great uses . covering your team while they deal with objectives or carrying improtant items, boss melting, shredding stormvermin packs, horde melting, and covering the rear while your team clears ahead. but to hate on a skill or weapon becuase its * Too good * is kinda like... bitching because a player on your team has more kills then you. it sounds and looks really dumb some times. Now if i had to say how to play him... Troll hammer for boss/ special sniping, a wide arc crowd clear weapon for dealing with hordes. and use the crank gun when you gotta cover your allies while they get objectives or carry items.
Good guide and good explanation about the proper engineer playstyle. However I'm pretty certain that you missed the actual point of "stigma" around Engineer career (Many letters TL;DR in end). I talked with few people in the game, with more people in vermintide's discord and played engineer myself, and that what I can tell: the thing going on around engineer isn't just because of players that don't let teammates regen THP, it's literally almost as you stated: "you don't let them play the game", but not just by deleting hordes - It's by deleting literally everything in the game. Efficient engineer is the most powerful career, as you have easy access to solution to all ingame situations, like: constant bomb regen that working as two bombs types in one and deleting patrols, leaving fire to deal with horde, damaging, stunning and debuffing bosses (with proper trait) + no friendly fire from that; Trollhammer with increased ammo pool to delete heavily armored enemies, grouped patrols and bosses; Melee option that got buffed by capacitors; On top of that the crank gun that deals with specials, have some burst dps against bosses and unarmored elites. All in a one package, a one man army. And easy to use. Mind you: playing as engie is insanely fun, but mostly just for you - that's what people don't like about engies. You deal with everything by yourself on highest difficulties, and nothing really left for other people to beat the living shit from. I don't judge engineer players, and never would, but I kinda understand the thing about one guy that plays the game just by himself in quick cata lobbies. I even heard that people start deliberately avoiding bomb talents to make game more interesting for themselfs and randoms in lobby. TL;DR Engie OP - kills everything everything - nothing left for teammates to kill - sad teammates
He's also pretty good at clutching revives because of no FF firebombs. The only real weaknesses of a Trollhammer-toting Bombgineer are Blightstormers a gazillion miles away, and Trollhammer reload time. It honestly feels like I sometimes want to firebomb just to get space to reload. Which, again, is a choice you can make. The career is absurdly well-rounded and high power. You really feel a difference even when playing other high power careers like Warrior Priest or Bolt BW, though Bolt BW feels like it's nearly there. The only other career that's really given me similar absurd vibes is Necromancer. Beam staff with Lost Souls + Skellie vents is completely moronic, and even just spamming Soulstealer left clicks into hordes with Cursed Blood just deletes them. Reaping and Cursed Blood mean you're also silly in melee. Just play and you almost have to try to not get the green circles.
I still occasionally use the crank gun to mow down hordes. But I use it specifically when there's separate large groups. Being able to hold back a horde on your own while your team deals with other threats is the best time to hold that button down.
The Stigma around Outcast Engineers isn't because of the Crank Gun, but because the latest rework gave him bs bomb talents that lets him generate unlimited free bombs...which he uses to insta-wipe patrols and monsters from the level, thereby deleting all the most challenging parts of the game solo while his team doesn't have anything else they can do.
Been running quite a similar build running 1h hammer, flamethrower, gromril plated shots and both bomb talents makes him so versatile against anything other than a boss. Gromril shots 1 shot a most specials when close range and has more effective range than the normal crankgun. Fun build, should give it a go
well everyone they sadly nerfed this bomb build with yesterdays update. so now we will have to go back to just using this build for the mini gun only because they also nerfed the trollhammer as well. will have to use the dual hammers for now on to hord clear since the cog hammer isant all that great and then also run pistol with it like before., the bomb build was so much fun to watch here, as i just started playing Outcast Engineer today at level 1. so sadly i didnt get to experience the bomb build. but it was fun watching you play it. so now the new meta is back to just using the mini gun edit: im thinking the trollhammer is still a bit good to have to help get rid of armor mobs and bosses, but will def switch to the dual hammers to clear hoards just because its faster to cleave through them. because even with the cog hammer you still get swing canceled byt the armor mobs, so might as well just be faster to clear trash mobs out faster and then switch to the trollhammer for the bigger guys and bosses. but will going with a full mini gun build, not much point for the dual hammers. all you need is the trollhammer and the mini gun
The stigma isnt around the crank gun, its around the infinite bombs that he makes into both types simultaneously THAT is what makes it so the rest of the team doesnt have to do anything
I bought the game couple of years ago but i never touched it, now i see myself playing it almost daily, and with the new content things are getting interesting, i really want to buy Darktide but idk if it's worth it atm.
If gonna take 2h axe might as well take cog hammer, same effect better hoard management. L1, l2 b. Cancel is a bit faster than cogs heavies for elites but again cog has better hoard management.
Guys, does anyone know, how to get glowing skins for dlc weapons? I upgraded Big Holy Hammer for WP to red, but did not get the skin. How does it work?
Old post but incase you hadn't found it, you should already have the illusion skins unlocked when you purchase the DLC but what you need to do is apply that Illusion in the Crafting menu, hope this helps 👍
@warmgunproduction4545 to be honest I played a lot in vermintide 2, but very little as Bardin, and I like design od 2h axe so I'm curious how to make it viable... Would it work on Slaryer with throwing axes, or classic build 2h axe + 2h hammer is better?
Dude play whatever fits you! I play 2h Axe on Kataklysm , it matches perfectly my „Rhythm“. I can’t play with those 1h dual hammers or stuff like that. I NEED the big players in hand!
I really wanna see some in depth class stuff from you more like this but like 40 min on each class and just as much technical stuff pumped into the vid I am in need of some weapon showcases that are up to date and actually show off some decent info about the weapon
I'll probably catch a lot of flack for this but I do wish you could play harder difficulties without friendly fire damage turned-on. I just want to go in gunz-a-blazin on those harder modes without worrying about damaging my crew. Not saying I hate melee either, love the melee in this game especially after getting my Handmaiden to 30 learning how to block/dodge like a good player should lol.
Its better to shot if you hug the wall and dont shot in any mate in front of you. The Good Outcast share bombs with team. The pistol in good close not far, the damage will decrese far you are, it will work like a shot gun !
Even before that update, i played OE pretty decent. Its really about using the right equipments, or for me just using common sense and getting use to it by constantly playing the class. The updates were literally just bomb buffs, now though its nerfs, so i dont get the relevance did they like what changed OEs stats,like tankier or what? Besides that OE's pretty much has been the same even in the update, so dont get y the class is magicaly better cause of the bomb updates. Yea Tier ranking of classes has some merits but it aint really that big of a deal, at the end of the day its really about the players playing it lmao.
The greathammer is good, but the great axe is not !?! The Great Axe heavies swing slightly faster than the great hammer. Plus it does MORE damage & Armour Piercing but 1 point less cleave. Its lights are quicker with the same edge. How is the great axe worse, if anything its better or at least the same.
Ranged horde clear is just bad for the game, especially infinite ammo horde clear like OG javs or crank gun. It just isn’t fun to play alongside, because even if someone is hard carrying by sniping specials and killing bosses, can still feel like you’re helping but krumping some skaven slaves. Totally support pushing the meta in a different direction.
A more accurate title would be: "How To Play Outcast Engineer More Reliably". Builds like Armour Piersing / Full Head / Gromril-Plated are still viable in right hands, just not 100% energy efficient.
your mic is a bit on the loud side, i haven't had to turn down my headset with other videos today until yours. nice guide i only started recently when the game was on sale and i subbed to you from your older vids
He got nerfed, and deservedly, but it wasn't close to enough if the goal was to bring him down to others' level. Starting with 3 bombs and stupid fast bomb generation was excessive and got a deserved hit. OE's easily in a tier of his own still with maybe one or two other criminals.
Armor Piercing Slugs "weakest" option in lv 10 row and dual hammers and coghammer praised over shield or 1h hammer... stopped watching after hearing that...
Crank gun is fine, the issue with outcast engineer is bombs and troll hammer, just deleting everything a good engineer doesnt steal THP to much but they also stop people from playing the game by soloing everything. Turns from Vermintide into protect the engineer. Generally started to become, a case of if I see bomb talents/troll hammer I kick. Or I just play slayer so i don't have to see OE
Imagine hearing an angry Russian screaming at you "you fucking mis-choosed game to play, your place in darktide", and then being kicked out of lobby. This is your POV if you join my lobby with OE with either crankgun focused or hidden build. But if seriously, I hope that as much OE mains as possible will see this and stop robbing both fun and THP from us.
3:30 talents, Dual Hammers/Hammer/Hammer&Shield as melee weapon. Trollhammer as ranged weapon. Specials = Crank Gun Most Elites = Trollhammer Some elites (like Plague Monks) = Crankgun Monsters = Monster-killing routine with all ranged weapons. You play Chaos Wastes, Monster has Rampart = cry.
Just got into vermintide, im so happy that theres still content creators for the game like yourself!
Welcome to the community!
@@warmgunproduction4545 i play foot soldier because of you man
I feel this. At first I was so lost with everything in the game, glad there’s people here to help guide
Welcome to the brotherhood
@@macm2214 o7
I just got back into vermintide 2, was looking for outcast engineer builds and found your videos and it got so many info that i do need. Thanks for that!
Tip regarding the 1h Hammer: you can also use a Heavy-Light loop for a blend between elite control and damage. The light attack won't penetrate armor, but its stagger (especially with Opportunist) is significantly higher than the Heavies or single-target Lights, letting you stunlock most targets while you beat them senseless.
You can also instead start the single-target combo as a (Light)-Light-Heavy loop, to stagger the enemy first
Your recommendation for the opportunist build made it into the video haha. Going to be testing that on a lot of weapons
@@warmgunproduction4545 Good to know! First thing I can tell you in regards to testing: Flaming flail + Opportunist + 10% vs Chaos guarantees staggering a Chaos Warrior out of its overhead with the Heavy 1 (only the one you hit). Opportunist lets you get away with much riskier plays by just cancelling enemy attacks outright, and unlike Swift Slaying is not RNG reliant- so long as your enemy is attacking anyone, Opportunist is active.
This is E X A C T L Y the build I've been running the Engineer recently. Saw the video title and thought "Hey, better study up", and I just feel all warm and fuzzy I got it right. Bomb-Torp-Bomb-Crank and bosses are history
It's kind of sad that to play the class "correctly" you shouldn't be using the crank gun pretty much at all, but that's the main pulling force for me regarding this career!
I do want to just shoot the gun into crowds and into everything pretty much :D
Your points are all valid tough, and it's a nice detailed video on the class!
That's only really the case with a Handgun build. LCC Crank is a perfectly adequate special sniping tool (minus Blightstormers in Narnia), which leaves your ranged weapon slot free for stuff like the Trollhammer or whatever you feel like having fun with today.
Also one thing the video doesn't mention is that the Crankgun is amazing at opening up shieldbearing enemies' guard. Especially shield toting Marauders just get totally melted. Also, even though the Crank Gun can't do shit to super armour, it's ridiculously good at opening the new shield CWs' shields. Somehow it just does ridiculous amounts of damage to the pavise's shield health.
its just that crank gun shouldnt be used against hordes because the game becomes monotonous for other players.
in solo you should be alright doing that
@@0nelao996 not be used ag... are you joking? i understand it taking awya from other players but on the fact you just stated. Kerellian shouldnt use trueshot volley becuase it screen clears hordes and elites/specials in a single press. Its dumb to think that way. My issue witht he crank gun ( and yes as a main of him i have an issue with it) Is the FF at higher difficulties. you have to use it where your allies are not in the way otherwise you melt their health bars out rapidly. and at the same time.. some times people will intentionally run in your way to get you kicked for FF. The crank gun has some great uses . covering your team while they deal with objectives or carrying improtant items, boss melting, shredding stormvermin packs, horde melting, and covering the rear while your team clears ahead. but to hate on a skill or weapon becuase its * Too good * is kinda like... bitching because a player on your team has more kills then you. it sounds and looks really dumb some times.
Now if i had to say how to play him... Troll hammer for boss/ special sniping, a wide arc crowd clear weapon for dealing with hordes. and use the crank gun when you gotta cover your allies while they get objectives or carry items.
A very cool guide, and the multiple builds options was a great idea. 😊
Keep it up friend, you're doing more then good! ❤
Combined Arms + Superior Gaskets + Enhanced Power = 37% permanent melee power. You're a slayer at that point.
So the Malakai Makaisson build?
Good guide and good explanation about the proper engineer playstyle.
However I'm pretty certain that you missed the actual point of "stigma" around Engineer career (Many letters TL;DR in end). I talked with few people in the game, with more people in vermintide's discord and played engineer myself, and that what I can tell: the thing going on around engineer isn't just because of players that don't let teammates regen THP, it's literally almost as you stated: "you don't let them play the game", but not just by deleting hordes - It's by deleting literally everything in the game. Efficient engineer is the most powerful career, as you have easy access to solution to all ingame situations, like: constant bomb regen that working as two bombs types in one and deleting patrols, leaving fire to deal with horde, damaging, stunning and debuffing bosses (with proper trait) + no friendly fire from that; Trollhammer with increased ammo pool to delete heavily armored enemies, grouped patrols and bosses; Melee option that got buffed by capacitors; On top of that the crank gun that deals with specials, have some burst dps against bosses and unarmored elites. All in a one package, a one man army. And easy to use.
Mind you: playing as engie is insanely fun, but mostly just for you - that's what people don't like about engies. You deal with everything by yourself on highest difficulties, and nothing really left for other people to beat the living shit from.
I don't judge engineer players, and never would, but I kinda understand the thing about one guy that plays the game just by himself in quick cata lobbies. I even heard that people start deliberately avoiding bomb talents to make game more interesting for themselfs and randoms in lobby.
TL;DR
Engie OP - kills everything everything - nothing left for teammates to kill - sad teammates
He's also pretty good at clutching revives because of no FF firebombs. The only real weaknesses of a Trollhammer-toting Bombgineer are Blightstormers a gazillion miles away, and Trollhammer reload time. It honestly feels like I sometimes want to firebomb just to get space to reload. Which, again, is a choice you can make. The career is absurdly well-rounded and high power. You really feel a difference even when playing other high power careers like Warrior Priest or Bolt BW, though Bolt BW feels like it's nearly there.
The only other career that's really given me similar absurd vibes is Necromancer. Beam staff with Lost Souls + Skellie vents is completely moronic, and even just spamming Soulstealer left clicks into hordes with Cursed Blood just deletes them. Reaping and Cursed Blood mean you're also silly in melee. Just play and you almost have to try to not get the green circles.
I still occasionally use the crank gun to mow down hordes. But I use it specifically when there's separate large groups. Being able to hold back a horde on your own while your team deals with other threats is the best time to hold that button down.
Agree!
started to play this class today ... damm this is so cool .. love it
I would like to see an updated version of this video, since the talents were changed.
The Stigma around Outcast Engineers isn't because of the Crank Gun, but because the latest rework gave him bs bomb talents that lets him generate unlimited free bombs...which he uses to insta-wipe patrols and monsters from the level, thereby deleting all the most challenging parts of the game solo while his team doesn't have anything else they can do.
And it must be neft in this year octo
@@thanhkhaly2114it was nerfed on release, before it was a bomb every 80 sec, now its 180
@@0nelao996 Now it is back to 80
Thanks for the video. Very insightful
Been running quite a similar build running 1h hammer, flamethrower, gromril plated shots and both bomb talents makes him so versatile against anything other than a boss. Gromril shots 1 shot a most specials when close range and has more effective range than the normal crankgun. Fun build, should give it a go
I love the cog hammer + troll torp build. 10/10 would recommend!
For this build what should I run for the trinket and necklaces ( the last three items equipped after the weapons)
As a new player and only bought the outkast engineer dlc. This is a godsend
That dwarven welder mask, lol
a great iinfo V2 video, keep up these content.
Piercing slugs trolpedo doubles it's DPS( missile dupe), crash bosses into dust like it's nothing
well everyone they sadly nerfed this bomb build with yesterdays update. so now we will have to go back to just using this build for the mini gun only because they also nerfed the trollhammer as well. will have to use the dual hammers for now on to hord clear since the cog hammer isant all that great and then also run pistol with it like before., the bomb build was so much fun to watch here, as i just started playing Outcast Engineer today at level 1. so sadly i didnt get to experience the bomb build. but it was fun watching you play it. so now the new meta is back to just using the mini gun
edit: im thinking the trollhammer is still a bit good to have to help get rid of armor mobs and bosses, but will def switch to the dual hammers to clear hoards just because its faster to cleave through them. because even with the cog hammer you still get swing canceled byt the armor mobs, so might as well just be faster to clear trash mobs out faster and then switch to the trollhammer for the bigger guys and bosses. but will going with a full mini gun build, not much point for the dual hammers. all you need is the trollhammer and the mini gun
The stigma isnt around the crank gun, its around the infinite bombs that he makes into both types simultaneously
THAT is what makes it so the rest of the team doesnt have to do anything
What would you recommend now for level 10 and 25 skills since combined arms and bombardier got swapped?
I bought the game couple of years ago but i never touched it, now i see myself playing it almost daily, and with the new content things are getting interesting, i really want to buy Darktide but idk if it's worth it atm.
Are you going to do a guide for shade?
Ever since I've seen this vid I've been melting bosses in campaigns and wastes as outcast engineer.
40/10, would mow down an innocent troll again.
brother are you streaming today if so whats the link?
I would love to see a shade guide
QUESTION: Is the Outcast Engineer the best class at killing my team mates? 🤓
ANSWER: It's almost as good as the javelin
"OH, BLESSED SHOT!"
great video!. thanks :)
how your game looks so good? I just got it on steam and even tho it's running on high settings, it is not that crispy
If I shot the horde down there is no need for temp health, right guys? ;D
If gonna take 2h axe might as well take cog hammer, same effect better hoard management. L1, l2 b. Cancel is a bit faster than cogs heavies for elites but again cog has better hoard management.
Guys, does anyone know, how to get glowing skins for dlc weapons? I upgraded Big Holy Hammer for WP to red, but did not get the skin. How does it work?
Old post but incase you hadn't found it, you should already have the illusion skins unlocked when you purchase the DLC but what you need to do is apply that Illusion in the Crafting menu, hope this helps 👍
@@VaguelySaneGaming yeah, already found that. Ty tho
Proud to say I learned nothing from this. Good video!
Why can't i unlock the dual hammer ?
Same one
Back to the Ubersreik DLC needed
Love me can-opener axe
yo dude! just gonna leave this here, if versus actually comes out will you re-do your builds for the game mode?
I will likely make videos grouping together the different talent builds for versus!
how to play engineer right
go too character select
pick ironbreaker
done this has been a handy guide.
I always have a tough time choosing ironbreaker or engi. Both are so fun!
W content
I hope they never change engie, he's so fun rn.
Great points, however
Steam-assisted crank gun goes BRRRRRRRRR
Does 2h axe work for IB bardin?
Eeeeh it's one of his worst options. If you want to run the 2h axe I would roll Slayer
@warmgunproduction4545 to be honest I played a lot in vermintide 2, but very little as Bardin, and I like design od 2h axe so I'm curious how to make it viable... Would it work on Slaryer with throwing axes, or classic build 2h axe + 2h hammer is better?
@@JanKowalski-hd6pz 2h axe + coghammer is nice, too
Dude play whatever fits you!
I play 2h Axe on Kataklysm , it matches perfectly my „Rhythm“. I can’t play with those 1h dual hammers or stuff like that. I NEED the big players in hand!
А я его мейнил и до обновления и очень кайфовал честно говоря, но сейчас уфффффффф! Чо за парень!
I really wanna see some in depth class stuff from you more like this but like 40 min on each class and just as much technical stuff pumped into the vid I am in need of some weapon showcases that are up to date and actually show off some decent info about the weapon
I'll probably catch a lot of flack for this but I do wish you could play harder difficulties without friendly fire damage turned-on. I just want to go in gunz-a-blazin on those harder modes without worrying about damaging my crew. Not saying I hate melee either, love the melee in this game especially after getting my Handmaiden to 30 learning how to block/dodge like a good player should lol.
Its better to shot if you hug the wall and dont shot in any mate in front of you. The Good Outcast share bombs with team. The pistol in good close not far, the damage will decrese far you are, it will work like a shot gun !
Even before that update, i played OE pretty decent. Its really about using the right equipments, or for me just using common sense and getting use to it by constantly playing the class.
The updates were literally just bomb buffs, now though its nerfs, so i dont get the relevance did they like what changed OEs stats,like tankier or what? Besides that OE's pretty much has been the same even in the update, so dont get y the class is magicaly better cause of the bomb updates.
Yea Tier ranking of classes has some merits but it aint really that big of a deal, at the end of the day its really about the players playing it lmao.
I don't understand why people say he was bad, when I got the dlc last year I was destroying everything already. I only have legend though.
thx for this build.
Engineer and Crank Gun is like Sienna's staff in wrong hands.
You burn all of team's THP while u FF them non-stop :/
The greathammer is good, but the great axe is not !?!
The Great Axe heavies swing slightly faster than the great hammer. Plus it does MORE damage & Armour Piercing but 1 point less cleave.
Its lights are quicker with the same edge. How is the great axe worse, if anything its better or at least the same.
I'm a week late to the party but I brought pizza
YES
throwing bombs, got it!
Ranged horde clear is just bad for the game, especially infinite ammo horde clear like OG javs or crank gun. It just isn’t fun to play alongside, because even if someone is hard carrying by sniping specials and killing bosses, can still feel like you’re helping but krumping some skaven slaves.
Totally support pushing the meta in a different direction.
OE nerfed. Bombardier is now a 10lv skill as well.
A more accurate title would be: "How To Play Outcast Engineer More Reliably". Builds like Armour Piersing / Full Head / Gromril-Plated are still viable in right hands, just not 100% energy efficient.
your mic is a bit on the loud side, i haven't had to turn down my headset with other videos today until yours. nice guide i only started recently when the game was on sale and i subbed to you from your older vids
no its not lol
Some of the Engineers I've been playing lately definitely haven't watched this video. So much Crank Gun FF.
Rip the bomb build
im not sure why you'd titled the video like that, and proceeded to ignore the characters main function.
This is out dated. The have changed the tree.
avoid minigun? hell no
it's cool but slow AF, wish it was made into a proper 2nd weapon instead.
outcast got nerfed since that buff which you failed to cover and he was never D tier either.
He was one of the top three worst careers in the game if not the worst, he was definitely D tier
@coptool3344 lol
He got nerfed, and deservedly, but it wasn't close to enough if the goal was to bring him down to others' level. Starting with 3 bombs and stupid fast bomb generation was excessive and got a deserved hit. OE's easily in a tier of his own still with maybe one or two other criminals.
One bomb in 180 is ok for me. He still rocks 🫶🏼
I almost always leave if an engi is in the lobby.
Armor Piercing Slugs "weakest" option in lv 10 row and dual hammers and coghammer praised over shield or 1h hammer...
stopped watching after hearing that...
Crank gun is fine, the issue with outcast engineer is bombs and troll hammer, just deleting everything a good engineer doesnt steal THP to much but they also stop people from playing the game by soloing everything.
Turns from Vermintide into protect the engineer.
Generally started to become, a case of if I see bomb talents/troll hammer I kick. Or I just play slayer so i don't have to see OE
Isn’t the goal of the game to kill enemies and complete the mission lol?
if you want harder play deathwish
You kick players because they are not running your approved talents, that is pathetic. Sounds like you need to play on a harder difficulty
@@coptool3344 if he would play on Cata, he would lick his fingers for an good engineer ❤
Imagine hearing an angry Russian screaming at you "you fucking mis-choosed game to play, your place in darktide", and then being kicked out of lobby.
This is your POV if you join my lobby with OE with either crankgun focused or hidden build.
But if seriously, I hope that as much OE mains as possible will see this and stop robbing both fun and THP from us.
I see that your ass is hurting so bad, because of that Russian players are banned from darktide
Hello , Bro can you just make a visual build plz ? just for No english speaker ? just build anti spécial / boss / all rounder ? plz thank you
3:30 talents, Dual Hammers/Hammer/Hammer&Shield as melee weapon. Trollhammer as ranged weapon.
Specials = Crank Gun
Most Elites = Trollhammer
Some elites (like Plague Monks) = Crankgun
Monsters = Monster-killing routine with all ranged weapons.
You play Chaos Wastes, Monster has Rampart = cry.