And so.. C.A.B.A.L quit, and began dancing the moonwalk and the robot. At first the weapons bounced off the armored Core walker. Then, they rang silent as the sun set on the confused combined forces of both G.D.I and N.O.D slowly dispersed then drifted away, some to their homes and others to bars and clubs. That day.... the sun set on peace.
Were you actually going for that "At our base" sound for those background notes? Because it sure as hell does sound like sped up, modernized and tiberified version of it. I'm not usually one for words of encouragement, but... Great job if that's the case, love the fact that Kane passed his immortality down to C&C itself in form of encouraged, creative and roach-grade unkillable fanbase that remembers what C&C truly is and won't step away from the formula, unlike those greedy bastards at EA. ...Is there a similar throwback in your OST, but for "Chaos in Europe"? If not, then is it at least in future plans?
Not sure what you're refering to with "At our base" but I wanted to do something somewhat reminiscent of Workmen, Chaos or really a lot of other RA1 tracks that use sample loops as key part of the rhythm.
A little something for both you and Alex Sh (if neither of haven't known already) is someone had the idea of including player controlled naval units and naval battle support in skirmishes in Dawn Of the Tiberium Age. In my opinion, naval combat with boats and other naval vessels in Twisted Insurrection don't work, Besides, hover tanks and other hover vehicles such as the Dragonfly, Flame Tank, Wasp APC, and Shadow Stealth Tank are already in Twisted Insurrection. That is as close as anyone will get for naval combat at this time.
Please PLEASE port this game to OpenRA as soon as they and you are ready... holy molly... this will be sooooo awesome. I can't normally run TS on my PC =(
Still having issues? So far i've made TS and RA2 and pretty much any mod work on any windows and even linux inside a win box. If you have any issues, feel free to msg me, anyone. Westwood lives in death
Don't forget to check out OmegaBolt's own music project, Artificial Eye, for more groovy synthwave/retrowave tracks: artificial-eye.bandcamp.com/
Soundtrack for this mod alone is worth a playthough.
When it starts with the red alert 1 building sound you know it's going to br good
Yes
How did I not hear this?!
So much RA1 nostalgia inserted :3
And so.. C.A.B.A.L quit, and began dancing the moonwalk and the robot. At first the weapons bounced off the armored Core walker. Then, they rang silent as the sun set on the confused combined forces of both G.D.I and N.O.D slowly dispersed then drifted away, some to their homes and others to bars and clubs. That day.... the sun set on peace.
Whoa! Absolutely awesome. Heard some Red Alert references.
these are most likely OpenRA references. Because sound of "Unit promotion" is prominent. Don't remember original game having this sound for anything
+NetTrollStuff That sound is used in some of the expansions' missions as well. (late reply i know)
Were you actually going for that "At our base" sound for those background notes? Because it sure as hell does sound like sped up, modernized and tiberified version of it. I'm not usually one for words of encouragement, but... Great job if that's the case, love the fact that Kane passed his immortality down to C&C itself in form of encouraged, creative and roach-grade unkillable fanbase that remembers what C&C truly is and won't step away from the formula, unlike those greedy bastards at EA.
...Is there a similar throwback in your OST, but for "Chaos in Europe"? If not, then is it at least in future plans?
Not sure what you're refering to with "At our base" but I wanted to do something somewhat reminiscent of Workmen, Chaos or really a lot of other RA1 tracks that use sample loops as key part of the rhythm.
@@Bolteus this is great
Synths on point
aww yeah
This is awesome.
loved it
Sound like an 80th hit.
The mellow synths remind me a bit of the US-theme from "America: No peace beyond the line". :)
Is it only me, or is there suspicion sound from payday2 few times in the backround?
The gentle but stressful “tng”
probably meant to be more like a sonar ping but I wouldn't be surprised if they were the same sound sample used differently
@@barrag3463 hmm, maybe.
maybe.
Nice but a im have one questions added naval units ? Twisted insurrection and new fraction Globaltech
A little something for both you and Alex Sh (if neither of haven't known already) is someone had the idea of including player controlled naval units and naval battle support in skirmishes in Dawn Of the Tiberium Age.
In my opinion, naval combat with boats and other naval vessels in Twisted Insurrection don't work, Besides, hover tanks and other hover vehicles such as the Dragonfly, Flame Tank, Wasp APC, and Shadow Stealth Tank are already in Twisted Insurrection. That is as close as anyone will get for naval combat at this time.
Ya ya a im know but why not add Fraction GlobalTech ya im know but intresting
Please PLEASE port this game to OpenRA as soon as they and you are ready... holy molly... this will be sooooo awesome. I can't normally run TS on my PC =(
Still having issues? So far i've made TS and RA2 and pretty much any mod work on any windows and even linux inside a win box. If you have any issues, feel free to msg me, anyone.
Westwood lives in death
RUclips, и только сейчас ты мне это предложил.