One very important tip. Never build a power relay on the two exposed power coils. Psi Lab and Shadow Chamber are power hogs, but when built in those spaces use ZERO power.
I disagree. Building a power relay on a coil gives 10 power. When fully upgraded, just a few Avenger Power missions mean you will only need that one. Get Psionics early and upgrade it to train two Psionicists at a time. You build this on the second power coil. If you post an engineer in the psy lab and max out two psionics ASAP, you will get the shadow chamber about the time as you finish leveling your psionics. Then you can tear down the psy lab abd build the shadow chamber on the now empty second power coil.
List for people with short attention spans: 1. Guerrilla tactics school 0:33 - squad size upgrade, rookie training and more; build ASAP 2. Advanced Warfare Center(AWC) 2:26 - reduces healing time in half, re-spec soldiers 3. Power Relay 5:24 - just because you need more power to keep building stuff 4. Resistance Comms 5:41 - by now you're running out of contacts and you need more funds 5a. Proving grounds 6:42 - unlock plasma grenades, experimental ammo, skulljack; build first if you have enough engineers 5b. Workshop 6:32 - build before 5a if you're not doing well on engineers 6. Shadowchamber 7:45 - story requirement Other things: Defense matrix 8:03 - not bad, but only useful once Psi lab 8:29 - train psionic soldiers; too late in game, but can be fun Laboratory 9:11 - speed up research; not as critical as others; build only if it does not sacrifice an item from main list Placement of rooms 10:29
The distance does a big number on aim penalties. You should try to get close on one turn dont use the second. Bring another soldier close in a flanked position and only engage if you can kill or severely damage. And always, always keep squad sight and long sight on your sniper in a position far from the battle but within sight of the enemy.
this game ramps up the distance and obstacle penalties. in enemy unknown i could just take a combination of assaults with ghost armor and squadsight in the zone snipers with arcangel armor and every mission is practically game. I like most changes here, I just miss the ghost armor. It's just so awesome.
Thanks for these guides! The "time limit" in this game makes me anxious so I want to be as efficient as possible. I already started over because I was blindly building and upgrading the things I was being told to by the game, and as a result my squad started becoming underpowered. So this playthrough im going to try and ignore that and focus on improving my equipment and soldiers first, since their performance is the backbone of the entire game.
I think your intended approach will help quite a bit. In general, equipping yourself to kill aliens faster whenever the opportunity presents itself is the top priority. The NPCs will always blather on about how important it is to do something or other but you can almost always wait (just don't let the doom clock run out, that really would be bad!).
I got plated armor, magnetic and gauss weapons now and my squad is kicking ass! Mutons are the newest, most dangerous enemy ive encountered so far and they havent been a problem yet.But you were right, the doom clock has advances quite a bit so I need to focus on epanding my contacts now to get at those facilities or there will be trouble. I managed to complete the alien hunters dlc quest with the viper king without any of the previous upgrades on my previous playthrough, and I almost killed it before it ecaped. (Central's reaper skill rekt him) im curious to try that out now with my geared team!
If you push fast enough into magnetic weapons, there is a window of time where you're actually overpowered and that feels pretty sweet. Obviously, tougher opponents will show up but by then you'll also have more promotions under your belt and you'll be able to dish out a whole lot more damage. If you're worried about the doom clock, you could move the story forward because you'll take progress off the doom clock for killing the first codex, the first avatar, etc.
Imo, research modular weapons, alien biotech, mag weapons, hybrid materials, plated armor, in that order, and fit in any research that you can do instantaneously in between if the opportunity presents itself, researching the mimic beacon as soon as possible should also be a priority, do it before plated armor if you get the chance.
edit:, i should add, if my free Avenger slot is middle of the top row, i research alien biotech first, so as to get an awc up in that slot as fast as possible. Its the most desirable position for an awc, because a mid workshop can put a drone in it, whereas you don't have that option if you put it in a corner, plus you want it up as early as possible to maximize your chances of getting free perks.
I started playing XCOM 2 a week ago and I love it! (Most of the time) The building order is probably what confused me the most, but thanks to this guide I'll repeat the game from scratch and try this order, hopefully I'll get better results. Also: After building the AWC one of my Rangers got "Death from Above" and IDK if it's good on rangers in general, BUT HOLY HELL was it great on mine
There actually is a valid strategy in going Laboratory first, provided you get an early scientist(s) as well. It has a high opportunity cost, but it can propel your research allowing you to get mid and lategame upgrades much earlier than intended. But it will weaken your early game and economy considerably.
Hi Tapcat, just got the XCOM2 collection and boy is it a gem. My first run I did okay, but I didn’t know what to build first. I ended up losing track of resources and not being able to buy or trade anything and had to start over. Because of this video and the thorough explanations I was able to create a pretty solid base. I am definitely farther and more comfortable. Thank you for the upload, friend!
You can get psionics quite fast actually and they really change everything, when you can just take control over Andromedon and put Sectopod in stasis. Alien Biotech-Sectoid-Psionic - all the research you need. Yes, it delays other stuff, but personally I prefer to get Proving grounds and all upgrades in GTS much later, but to start using psionics on ~3 month. And by ~4 month they become stronger then any other squad members. (all numbers for commander difficulty). Psi are also good as they can leave all kills for 4 others - they don't need exp, and lvling up 4 is much faster then 6.
Thank god for your tipps and strategy guides, man... I got xcom2 some days ago from the steam sale and got sucked right in with over 20hrs in 3 days (while working during daytime...). Unfortunately I didnt give the whole base building meta the attention it deserves and now decided to start all over using some of your guides. Thx a lot!
Thanks very much for the kind words. I do my best to take what I've learned during hundreds of hours playing XCOM 2 and distill it down to the essentials so I can present it as clearly and concisely as possible.
Got nine hours into the my first playthrough before realising my base was really setting me back. Gonna restart using these tips and hopefully have a bit more success, thank you!
Some great tips! Wish i had seen it sooner! Also don't understand why so many of those tips are not told during the game and we are often left wondering how to prioritize or wasting time upgrading the wrong things in the wrong order. I did about 10 missions so far and never knew about training recruited soldiers! I never knew about changing skills or bonus skills!
@@TapCat i also only realized just recently that you can choose between the two skills when you get promoted. On switch it doesn't highlight well, so you can't see that you have a choice. I used to just press a) to proceed.
Complete noob to this series. I was so naive thinking I could handle veteran difficultly. My squad is wrecked. Gunna have to restart with these tips on rookie mode.
Haha that's the thing I love about this game, sometimes you keep doing things wrong and you don't know until it's too late into the campaign and you're forced to do a restart. I'm on my third attempt from the beginning of the game, hopefully I get it this time.
You'll probably have an easier time with this than with it's predecessor Xcom: Enemy Unknown. People mainly adapt to this game better when they've played EU because it is so much more BS. Atleast that's how it was for me.
Alexandre Bolduc it’s been 1 month since I made that comment. Just today I beat my first Legendary run. I save scummed like a bitch though. 4 times on the last mission alone. Not even gunna attempt Ironman.
I built the psionic labs before the testing grounds. Let me tell you something, even if you struggle a bit with the buildings, the psionic soldier is totally worth it. You can block enemies from launching grenades, have guaranteed hits that ignore armor, give debuffs (rupture included and asegurated, the best debuff you can inflict after mind control, one debuff that can also be given with insanity), plain mind controlling enemies (with the best equipment it can control a cerberus with ease), and it has the death ray, as I like to call it. It's one of the best classes IMO
I'm gonna try that mainly because I end up not using psi's at all, because by the point I usually build the psi lab I already have a somewhat OP squad and decent back up
I would recommend building the work shop first. You could then clear out and build the two other rooms on ether side at the same time with the Gremlin drones. It far faster and you could save your engineers for other key facilities like the proving grounds and psi lab.
Just got this game recently for free on the PS4 and for a free game, I can't seem to put it down. Take a backseat Fortnite! Your video helps me in so many ways. I will check out more from you Thank You!
Workshop is expensive and power hungry, it's generally not a good idea to build it since you never really need that many engineers. Ideally you don't want to spend too much time expanding, it takes a while for you to get a return on your supply investment, and advent facility placements are usually 2 regions away from where you can currently reach so it sucks to spend time expanding only for a facility to be built 2 more regions away, whereas if you wait for a facility to be built and then expand to reach it you can kill two birds with one stone. This allows you to delay building comm stations. Additionally, since facilities can be reached by researching facility leads (allowing you to attack it without expanding to it) you can often delay building comm stations for even longer. If you use GTS to only train 1-2 classes (grenadiers, maybe rangers too) then you only need to buy equipment for those classes, and can easily save supplies, especially since you didnt need to buy workshop, power station, radio relays, and can spend your intel on black market supplies rather than expansion. This will allow you to afford GTS, PG, AWC and Psi lab before you focus on expansion. GTS is probably the first thing you need to build as you say. Being able to get squad size upgrades and to train soldiers into what you need (grenadiers) is very powerful for those early game power increases. As mentioned, best things to build on power coils are psi lab and shadow chamber since they are power hogs. Building a psi lab on your first power coil can give you psi ops with a decent number of good abilities, such as stasis and domination, as early as July, in time for some of the tougher enemies like archons etc. Proving grounds gives you access to plasma grenades fairly early which is crucial considering how OP grenadiers are in the early and mid game, and gives you access to things like experimental grenades, heavy armour and heavy weapons, which will further boost your combat capabilities for the mid and late game. You can also get a skulljack and the skullmining project to help you control avatar project progress AWC will cut down on wound recovery times by a lot, making wounds far less devastating to you. If you are lucky you will get a good ability from retraining as well! This is pretty crucial on Legend where wound recovery takes ages Later you can also get a shadow chamber on the second power coil at no power cost, allowing you to detect what enemies you will face on each mission, and allowing you to further sabotage the Avatar timer and buy time. By mid-late game you will have OP psi operatives in your team, will have benefited greatly from the buildings you built, and will be able to begin gradually expanding to hit facilities. You may not cover the map quickly, but you will definetly have an easier time with the game as a result of your rapid power increases, and you should still be able to handle the avatar timer by letting the clock nearly run down. Of course all this applies to vanilla, not WOTC. But rapid expansion really isnt the way to go, you need the helpful buildings fast ideally
Very good video.From my experience,rushing Lab is not bad at all,considering you get access to end tech much faster and you can rush critical missions a lot easier with high tech rather than let the aliens scale to you as well.
FINALLY a channel who doesn't have an annoying voice or try to over do it. Voice tone: 10/10 Tips: 10/10 Get to the point: 10/10 Not acting like a gamer in need of attention: 10/10 You got a new subscriber mate!
I actually build my Advanced Warfare Center before my GTS facility. This is because while Squad sizes are definitely a necessity to keep up with the difficulty curve of the game, you don't get your first squad upgrade until Sergeant. If you're doing an even coating of training your new recruits, you shouldn't have a soldier reach that rank until after you've built the GTS facility as your second crucial build in the base. However, the AWC is important because you want your soldiers to heal faster and therefore have more teambuilding options early-game and are less likely to be caught with no soldiers as they heal faster. If you don't have the AWC built quickly enough but you have a GTS facility and your first Squad upgrade, then you're also burning through troops spending time in the infirmary 1 soldier faster and you have 1 more slot to fill that you might not have enough healthy soldiers to fill the roster of. I never understood why people thought the GTS facility was the superior building to build first. Wait a few days until the AWC is available to build something. You're only a few days behind on construction.
I would suggest that you're less likely to have soldiers in the infirmary when you add a fifth member to the squad simply because the extra squad members will help you leave fewer aliens alive to shoot back. That said, I think both facilities are extremely valuable and the next time I play, I may switch the order just to see the effect.
TapCatVids Oh, they're definitely both equally valuable. And a 5th member isn't going to happen immediately. Remember too that with each turn-based RPG there is something known as an "action economy". In this game, allowing a 5th slot for a soldier adds 2 actions to our side of the action economy, and one extra body to get shot at. In terms of raw firepower, the enemy is actually highly-stacked against us (except we are by default smarter than the computer and have a better understanding of tactics, so we therefore can handle situations better), especially in those inevitable situations where you somehow get caught in 3 pods at once. Suddenly you're lucky if a soldier doesn't die, and one more soldier actually doesn't make that much a difference--in fact, in these situations, more soldiers are likely to be injured BECAUSE you added a 5th soldier. Now, I think if you played on Normal, a GTS facility might be a better option, simply because you can easily outsmart and outgun enemies about 95% of the time. However, on Commander I would sooner rely on an AWC to ensure that I have soldiers to fulfill the objectives within those ever so crucial first 6 months. And I'll be frank: I'm not smart enough to play it on Legend, so I won't even pretend to have a strategy for that difficulty. lol But I guess in the end does it really matter? Haha It's to each person's playstyle, and it's only a very early-game argument that won't matter by the time you get to tier 2.
Psionic Phazon weird, I had a different experience with commander difficulty, I would fail it miserably every time I went AWC first. GTS actually gets built just in time for the first sergeant in my playthroughs.
I did it first as well playing on veteran and it did help and I was getting random upgrades early on. Then did GTS next and did squad size first thing, had enough to immediately jump to 5 soldiers as well. Harder difficulty than Veteran it's prolly better to do GTS first in that case.
My third comment on this series. :-) Please make a video on weapon upgrades! I am always unsure who to deal them. Sniper with expanded magazine.. or better aim.. or ... 2 upgrades make many combinations.
Oddly enough, I was just thinking about this topic yesterday. FYI, I'm going to try and upload a video in the next couple of days asking for more topics so I can cover things that people would find most useful so if you think of any more, please comment there and I'll at least consider it.
hello, I am here 6y later. Game is still one of best tbs. Your videos saved lot of lifes of soliders there. I musted rebuild my base, rerank troopers… hope game will not spank me so hard, but what is better than new campaign, am I right?! Thank you sir, much needed content🙏👏
I have Xcom2 on Switch, bought it sometime last year. Found it too difficult compared to the first one. I discovered your channel and now Im loving the game! Thanks for the vids!
Thanks a lot for these videos, just bought the game last weekend and your guides have already gone a long way to making this complicated ass game as lot easier.
on veteran my "first" time I barily had any colonels let alone psy guys. I think I had 2 that were well trained. I went HAM on engineers though and had the best gears. I'm playing through again on commander right now and watching all these videos and they have helped immensely. I forgot how to play once I got used to all my end game guys.
Great tutorial. I found the being shot mission so much fun and was excited to build the defense matrix. 3 months later and I realize I made a grave mistake.
Exactly, you can't find a good guy who can speak slowly, clearly, and precisely without repeating, swaying everywhere, and talking non-sense these days.
+TapCatVids wanna know something? my Jane Kelly ranger got the shredder. And my healer specialist got the chainshot. Same as you after watching your video and restarting my gsme. fancy that! My 2nd week into this game now. Thanks so much commander!
That's pretty funny! A ranger with shredder is grotesque (in a good way) and anything that makes a specialist more potent at dealing damage is a real plus. Have fun with them, because the game will not always be so kind in the hidden abilities it assigns!
Good luck, managing your base correctly will make a big difference! I'll give you one other tip that will also help. On the globe, focus almost exclusively on scanning to open up new resistance territories. If there are alien bases revealed, then beeline toward them. This will allow you to attack one whenever the avatar project starts getting close to completion and push their progress back down. This can be a real killer, but if you aggressively add territories then you should always be able to buy more time.
Really good and helpful video. I did build the Advanced Warfare Centre, first, because I'm new to this game and my soldiers have already taken some hits. It's has helped me a lot on getting them back on their feet.
Just started playing XCom 2 yesterday and got my ass beaten.. well not beaten, but I had neither troops nor supplies and the avater program already had 6 things completet + I had no resistence comp.. so it was pretty much over for me. Your guide really helped me so thanks :)
I never played the first one but I watched AJS review on the game and it looks really fun. So I just bought XCOM 2 Deluxe Edition for $4.00 and when I start I will listen to your game plan videos on this game. So thanks for the help in the future man 💪🏽 I have to finish playing Hard West first before starting this game.
I built the advanced warfare center first. This allows my guys to almost immediately start unlocking hidden abilities. I researched Alein Biotech immediately, then you can build it. Follow this by the proving ground, then a power relay, then a workshop, then a guerilla tactics school. Only drawback is having 4 soldiers for a little while. But the hidden abilities early on in your best soldiers can be awesome.
I'm already recommending the AWC as soon as the 2nd slot opens up so the major difference is building the Proving Ground so early rather than the GTS. The GTS allows not only a 5th soldier but also a 25% bonus to experience as well as extra loot from every drop. In addition, you can start training rookies into the squaddies of whichever class you choose. Nothing you get from the Proving Ground during that month or so will even come close to making up for all the squad development you're passing up by not building the GTS.
Kudos on the whole series. As someone who has been playing since the 1994 original, I really appreciate the insight you provide into the nuances and intricacies of this iteration of game. And I like your bottom-line approach: don't give the enemy even a chance to shoot at you. I learned a lot from watching this series.
This is a standard development, but there is also a strategy through Providing Ground and Psi Lab, because control over the enemy is more important than fighters who always miss the target, which is why I study robot hacking for a specialist and damage rather than first-aid kits. Providing Ground is the best strategy even for a standard unit, because you need time to research the cranial drill and ammunition. Four fighters will be enough to live more than three months before the construction of the Guerrilla School begins, if you have ammo for accuracy and Bolt Caster with Frost Bomb. Faction heroes will help you with this if it is WOTC.
The workshop I put it right next to a power coil, so that my power relay gives even more power And shadow chamber I put it in the second power coil for not using any of the power cost (most expensive in power)
Hey tapcat, great vid, i know this title is quite old now but i have only recently discovered it, the one thing i am finding hard to find info on is the avatar project and resistance coms etc, I played for 20 hours on first play through only to find i had almost no intel, and maxed out my contacts which at the time was 3/3 and unable to hit an avatar base too. I had to slowly watch over in game days as my game ended. do you have a link maybe to any very informative vids on this or have you done one yourself? I think I was just unlucky and apologies if I've missed a vid on this, but I have searched for days now and not many go in depth. thanks again for all the info, i'll find you on stream and you can have my prime sub for taking so much time to put these vids out in the beginning. one of the best titles I've played and can't believe i never found it on release. absolutely loving it. so looking forward to moving onto war of the chosen then trying ironman
omg thanks for this video! Just got the game and I've loved it but it was getting stupidly hard and I had no idea about the squad upgrades. Time to play again!
Thanks for the vid. Know the game has been out a long time, but I just started my first campaign on the PS4 and, though it is to late for this round, the video will be very helpful going forward. Games like XCOM sure make me miss the good ol' days when games came with manuals that explained stuff like this!
The developers definitely don't do a lot to help new players learn the ropes. There's a fine line between respecting your audience and letting them figure things out without hand holding and simply dumping them into a situation that they are very likely to fail and get frustrated. Not sure that XCOM is always on the right side of that line but that's why I made these guides, hoping to help people get through that learning curve with a little less pain.
hey man found you based on people recommending, what I would do i save every round, and i'd never die but it felt like cheating lol, now i'm figuring it out the real way! thank you
That was a good insight on the buildings. i'm on my 3rd ironman campaign (lost the two first fast, one because I went on the alien hunter mission way too fast) so I had not realised what all the building did yet.
Thanks, I'm glad you found it useful. I've gotten a lot of hours of enjoyment from XCOM 2, but it doesn't do a great job of telling you how much of anything works let alone what to prioritize. I'm trying to produce a number of reasonably short videos to help fill that gap for those who don't have the time or inclination to watch one more Let's Plays.
Vahlen is missing and presumed... alive. Personally, I can live without ever seeing or hearing her again, but that's up to the devs. More tactics videos you say? Stay tuned...
Subbed. Great in depth stuff. I've made a lot of mistakes with my facility build. I'm well past Mag Weapons. I've got exo suits and predator armor. But I've put off my first resistance comms for far too long. And I don't even have an advanced warfare center. So my top guys don't have any bonus perks from other classes. That last part isn't too bad. After all, a full team should have everything you need. But my Avatar counter is way up, and the skulljack and blacksite raids have only barely dented it. This game shakes things up, in that engineers are arguably more important than scientists.
I have to admit that your situation doesn't sound promising. The good news is that it definitely sounds like you've learned a lot in this first attempt, so you should be in good shape if you need to make a 2nd attempt. FWIW, I definitely find engineers more important most of the time. When research is finished too quickly, you won't have the resources to build what it unlocks anyway. Extra engineers can clear more debris and actually get you more supplies and alloys in addition to the facility bonuses and their ability to build things faster.
I agree on both counts. I enjoy them, but the time and resources I have to put into psionics so I can have useful soldiers at a stage of the game where things have already gotten easier just doesn't make sense to me.
Note 2024... This is for PS4 I play for XCOM 2 for the first time and I didn't have that ONE CLEAR EMPTY SPOT so I'm confuse after few try I found out IF you start the game with TUTORIAL ON than you will NOT have the clear empty spot (I try this 3 times) but went I start with the Tutorials OFF I got it...
"Workshop in the middle" isn't the end all be all, you can put it to the side with two facilities that use two engineers (power relay, resistance comms, etc.).
This is generally meant to show an ideal build, but as I said in the video the most important thing is to position it to take advantage of a total of 4 engineer workstations. As long as that's accomplished then I agree that the exact location isn't life-or-death.
In War of the Chosen, Engineers can be ranked up with resistance ops [rarely], this can allow them an additional Gremlin to use, or better stats in staffed slot, so in that case the Middle is even better!
*Hi I finally beat the game and thanks for all the tips it helped a lot.* 💪🏽 *So I’m starting on a NG with War Of The Chosen DLC.* *So question will you still recommend this building order or would you change some things?*
Unfortunately, you can't use this exact build order because they added some buildings and deleted others. At the start of the game, I would build a Resistance Ring first and then the Guerilla Tactics School.
One very important tip. Never build a power relay on the two exposed power coils. Psi Lab and Shadow Chamber are power hogs, but when built in those spaces use ZERO power.
That's true, thanks for posting this!
@@TapCat pin this comment!
Fair point. However, if you do build a power relay on them the power relays give ten power instead of the usual three.
👍
I disagree. Building a power relay on a coil gives 10 power. When fully upgraded, just a few Avenger Power missions mean you will only need that one. Get Psionics early and upgrade it to train two Psionicists at a time. You build this on the second power coil. If you post an engineer in the psy lab and max out two psionics ASAP, you will get the shadow chamber about the time as you finish leveling your psionics. Then you can tear down the psy lab abd build the shadow chamber on the now empty second power coil.
List for people with short attention spans:
1. Guerrilla tactics school 0:33 - squad size upgrade, rookie training and more; build ASAP
2. Advanced Warfare Center(AWC) 2:26 - reduces healing time in half, re-spec soldiers
3. Power Relay 5:24 - just because you need more power to keep building stuff
4. Resistance Comms 5:41 - by now you're running out of contacts and you need more funds
5a. Proving grounds 6:42 - unlock plasma grenades, experimental ammo, skulljack; build first if you have enough engineers
5b. Workshop 6:32 - build before 5a if you're not doing well on engineers
6. Shadowchamber 7:45 - story requirement
Other things:
Defense matrix 8:03 - not bad, but only useful once
Psi lab 8:29 - train psionic soldiers; too late in game, but can be fun
Laboratory 9:11 - speed up research; not as critical as others; build only if it does not sacrifice an item from main list
Placement of rooms 10:29
Alex Diaconu thanks
Legend.
Lol thanks bro
I've NEVER built a Defense matrix, I wish the Avenger had more slots to build in!
Specially with the addition of the Covert Ops room in WoTC. Usually I build it just after the GTS and the AWC, maybe even before the AWC.
Hope there is an update enabling the option to build an opticians as most of the pricks in my team don't seem to be able to hit most shots.
If they ever add that, I'd build it ASAP!
The distance does a big number on aim penalties. You should try to get close on one turn dont use the second. Bring another soldier close in a flanked position and only engage if you can kill or severely damage. And always, always keep squad sight and long sight on your sniper in a position far from the battle but within sight of the enemy.
ranky rhoads that's hilarious and tragically true
Alilruthless uhh I had a guy standing right next to a enemy like melee range and he still missed
this game ramps up the distance and obstacle penalties. in enemy unknown i could just take a combination of assaults with ghost armor and squadsight in the zone snipers with arcangel armor and every mission is practically game. I like most changes here, I just miss the ghost armor. It's just so awesome.
this man’s tutorials have saved my life multiple times
Not just yours the all of the resistance as well
@@TheBrew3 baha made that comment 3 years ago, still playing the game to this day
Thanks for these guides! The "time limit" in this game makes me anxious so I want to be as efficient as possible. I already started over because I was blindly building and upgrading the things I was being told to by the game, and as a result my squad started becoming underpowered. So this playthrough im going to try and ignore that and focus on improving my equipment and soldiers first, since their performance is the backbone of the entire game.
I think your intended approach will help quite a bit. In general, equipping yourself to kill aliens faster whenever the opportunity presents itself is the top priority. The NPCs will always blather on about how important it is to do something or other but you can almost always wait (just don't let the doom clock run out, that really would be bad!).
I got plated armor, magnetic and gauss weapons now and my squad is kicking ass! Mutons are the newest, most dangerous enemy ive encountered so far and they havent been a problem yet.But you were right, the doom clock has advances quite a bit so I need to focus on epanding my contacts now to get at those facilities or there will be trouble. I managed to complete the alien hunters dlc quest with the viper king without any of the previous upgrades on my previous playthrough, and I almost killed it before it ecaped. (Central's reaper skill rekt him) im curious to try that out now with my geared team!
If you push fast enough into magnetic weapons, there is a window of time where you're actually overpowered and that feels pretty sweet. Obviously, tougher opponents will show up but by then you'll also have more promotions under your belt and you'll be able to dish out a whole lot more damage. If you're worried about the doom clock, you could move the story forward because you'll take progress off the doom clock for killing the first codex, the first avatar, etc.
Imo, research modular weapons, alien biotech, mag weapons, hybrid materials, plated armor, in that order, and fit in any research that you can do instantaneously in between if the opportunity presents itself, researching the mimic beacon as soon as possible should also be a priority, do it before plated armor if you get the chance.
edit:, i should add, if my free Avenger slot is middle of the top row, i research alien biotech first, so as to get an awc up in that slot as fast as possible. Its the most desirable position for an awc, because a mid workshop can put a drone in it, whereas you don't have that option if you put it in a corner, plus you want it up as early as possible to maximize your chances of getting free perks.
xcom where you have a higher chance missing 85% shot chances than hitting 35% shots
Less is more
So true Miguel, so true... :/ Unless you install the Better Rookies mod that is. :P
XCom : The game where you miss a 99% hit chance.... twice
The community where it is popular to verify people's incorrect perceptions, and blame a non-existent RNG for your tactical failures.
@Stardagger The RNG is not non-existent, but it can be mitigated into almost that by good play
Building the base is my least favorite part of the game so this is going to save me a lot of time. Thank you!
Happy to help!
Love that AWC, the random abilities/quicker healing rule. My sniper got run and gun, made me nostalgic for Enemy Unknown.
Thanks so much. I loved xcom enemy unknown but this game really relies on research before you start as I found the hard way.
Agreed, it's a tough game to tackle blind!
I started playing XCOM 2 a week ago and I love it! (Most of the time) The building order is probably what confused me the most, but thanks to this guide I'll repeat the game from scratch and try this order, hopefully I'll get better results.
Also: After building the AWC one of my Rangers got "Death from Above" and IDK if it's good on rangers in general, BUT HOLY HELL was it great on mine
100% = Hit
80% = Maybe
50% = probably not
30% = If you hit this you should go buy a lottery ticket asap
Ray Lux I honestly feel like I've hit more 30% then 70% shots.
90% below means miss. 100% means 90% hit. Iron mode
For real though.
I’ve actually kept track and my main sharpshooter has hit more 40%- shots than 90+
Lol. My ranger killed the Assassin chosen on a 21% chance to hit.
There actually is a valid strategy in going Laboratory first, provided you get an early scientist(s) as well. It has a high opportunity cost, but it can propel your research allowing you to get mid and lategame upgrades much earlier than intended.
But it will weaken your early game and economy considerably.
I went that route and it worked surprisingly well. My usual tactics school choices have failed miserably at the highest difficulty.
Hi Tapcat, just got the XCOM2 collection and boy is it a gem. My first run I did okay, but I didn’t know what to build first. I ended up losing track of resources and not being able to buy or trade anything and had to start over. Because of this video and the thorough explanations I was able to create a pretty solid base. I am definitely farther and more comfortable. Thank you for the upload, friend!
You're more than welcome, I'm glad to hear that your current campaign is going so well!
You can get psionics quite fast actually and they really change everything, when you can just take control over Andromedon and put Sectopod in stasis. Alien Biotech-Sectoid-Psionic - all the research you need. Yes, it delays other stuff, but personally I prefer to get Proving grounds and all upgrades in GTS much later, but to start using psionics on ~3 month. And by ~4 month they become stronger then any other squad members. (all numbers for commander difficulty). Psi are also good as they can leave all kills for 4 others - they don't need exp, and lvling up 4 is much faster then 6.
Thank god for your tipps and strategy guides, man...
I got xcom2 some days ago from the steam sale and got sucked right in with over 20hrs in 3 days (while working during daytime...). Unfortunately I didnt give the whole base building meta the attention it deserves and now decided to start all over using some of your guides. Thx a lot!
ty. i love ur voice over. very methodical, clear, and decisive. (u sound like u like this game and like u know what you're talking about. )
Thanks very much for the kind words. I do my best to take what I've learned during hundreds of hours playing XCOM 2
and distill it down to the essentials so I can present it as clearly and concisely as possible.
Got nine hours into the my first playthrough before realising my base was really setting me back. Gonna restart using these tips and hopefully have a bit more success, thank you!
Good luck!
Same here
Same
I got the bad ending 3 times so same lol
Some great tips! Wish i had seen it sooner! Also don't understand why so many of those tips are not told during the game and we are often left wondering how to prioritize or wasting time upgrading the wrong things in the wrong order. I did about 10 missions so far and never knew about training recruited soldiers! I never knew about changing skills or bonus skills!
I agree. The game does a poor job of teaching new players the basics.
@@TapCat i also only realized just recently that you can choose between the two skills when you get promoted. On switch it doesn't highlight well, so you can't see that you have a choice. I used to just press a) to proceed.
Wish I had watched this first time I started playing XCOM 2. Very informative as always!
same! I'm restarting!
Complete noob to this series. I was so naive thinking I could handle veteran difficultly. My squad is wrecked. Gunna have to restart with these tips on rookie mode.
Haha that's the thing I love about this game, sometimes you keep doing things wrong and you don't know until it's too late into the campaign and you're forced to do a restart. I'm on my third attempt from the beginning of the game, hopefully I get it this time.
You'll probably have an easier time with this than with it's predecessor Xcom: Enemy Unknown. People mainly adapt to this game better when they've played EU because it is so much more BS. Atleast that's how it was for me.
Same dude I got my shit rocked lmao
even on rookie mode I sometime get wreck haha
Alexandre Bolduc it’s been 1 month since I made that comment. Just today I beat my first Legendary run. I save scummed like a bitch though. 4 times on the last mission alone.
Not even gunna attempt Ironman.
Você é o famoso Tapcat do Reddit, obrigado por seus ensinamentos!
❤🇧🇷
I built the psionic labs before the testing grounds. Let me tell you something, even if you struggle a bit with the buildings, the psionic soldier is totally worth it. You can block enemies from launching grenades, have guaranteed hits that ignore armor, give debuffs (rupture included and asegurated, the best debuff you can inflict after mind control, one debuff that can also be given with insanity), plain mind controlling enemies (with the best equipment it can control a cerberus with ease), and it has the death ray, as I like to call it. It's one of the best classes IMO
I'm gonna try that mainly because I end up not using psi's at all, because by the point I usually build the psi lab I already have a somewhat OP squad and decent back up
I would recommend building the work shop first. You could then clear out and build the two other rooms on ether side at the same time with the Gremlin drones. It far faster and you could save your engineers for other key facilities like the proving grounds and psi lab.
building the Workshop somewhere else as in the middle of 2nd row is a total waste.
Just got this game recently for free on the PS4 and for a free game, I can't seem to put it down. Take a backseat Fortnite! Your video helps me in so many ways. I will check out more from you Thank You!
Glad to hear it, and good luck!
Workshop is expensive and power hungry, it's generally not a good idea to build it since you never really need that many engineers.
Ideally you don't want to spend too much time expanding, it takes a while for you to get a return on your supply investment, and advent facility placements are usually 2 regions away from where you can currently reach so it sucks to spend time expanding only for a facility to be built 2 more regions away, whereas if you wait for a facility to be built and then expand to reach it you can kill two birds with one stone. This allows you to delay building comm stations. Additionally, since facilities can be reached by researching facility leads (allowing you to attack it without expanding to it) you can often delay building comm stations for even longer.
If you use GTS to only train 1-2 classes (grenadiers, maybe rangers too) then you only need to buy equipment for those classes, and can easily save supplies, especially since you didnt need to buy workshop, power station, radio relays, and can spend your intel on black market supplies rather than expansion. This will allow you to afford GTS, PG, AWC and Psi lab before you focus on expansion.
GTS is probably the first thing you need to build as you say. Being able to get squad size upgrades and to train soldiers into what you need (grenadiers) is very powerful for those early game power increases.
As mentioned, best things to build on power coils are psi lab and shadow chamber since they are power hogs. Building a psi lab on your first power coil can give you psi ops with a decent number of good abilities, such as stasis and domination, as early as July, in time for some of the tougher enemies like archons etc.
Proving grounds gives you access to plasma grenades fairly early which is crucial considering how OP grenadiers are in the early and mid game, and gives you access to things like experimental grenades, heavy armour and heavy weapons, which will further boost your combat capabilities for the mid and late game. You can also get a skulljack and the skullmining project to help you control avatar project progress
AWC will cut down on wound recovery times by a lot, making wounds far less devastating to you. If you are lucky you will get a good ability from retraining as well! This is pretty crucial on Legend where wound recovery takes ages
Later you can also get a shadow chamber on the second power coil at no power cost, allowing you to detect what enemies you will face on each mission, and allowing you to further sabotage the Avatar timer and buy time.
By mid-late game you will have OP psi operatives in your team, will have benefited greatly from the buildings you built, and will be able to begin gradually expanding to hit facilities. You may not cover the map quickly, but you will definetly have an easier time with the game as a result of your rapid power increases, and you should still be able to handle the avatar timer by letting the clock nearly run down.
Of course all this applies to vanilla, not WOTC. But rapid expansion really isnt the way to go, you need the helpful buildings fast ideally
Just started playing xcom 2 on Xbox onethis video was very helpful thank you.
onyx guard so do I and I've had the game for a couple days
Very good video.From my experience,rushing Lab is not bad at all,considering you get access to end tech much faster and you can rush critical missions a lot easier with high tech rather than let the aliens scale to you as well.
FINALLY a channel who doesn't have an annoying voice or try to over do it.
Voice tone: 10/10
Tips: 10/10
Get to the point: 10/10
Not acting like a gamer in need of attention: 10/10
You got a new subscriber mate!
I actually build my Advanced Warfare Center before my GTS facility. This is because while Squad sizes are definitely a necessity to keep up with the difficulty curve of the game, you don't get your first squad upgrade until Sergeant. If you're doing an even coating of training your new recruits, you shouldn't have a soldier reach that rank until after you've built the GTS facility as your second crucial build in the base. However, the AWC is important because you want your soldiers to heal faster and therefore have more teambuilding options early-game and are less likely to be caught with no soldiers as they heal faster. If you don't have the AWC built quickly enough but you have a GTS facility and your first Squad upgrade, then you're also burning through troops spending time in the infirmary 1 soldier faster and you have 1 more slot to fill that you might not have enough healthy soldiers to fill the roster of. I never understood why people thought the GTS facility was the superior building to build first. Wait a few days until the AWC is available to build something. You're only a few days behind on construction.
I would suggest that you're less likely to have soldiers in the infirmary when you add a fifth member to the squad simply because the extra squad members will help you leave fewer aliens alive to shoot back. That said, I think both facilities are extremely valuable and the next time I play, I may switch the order just to see the effect.
TapCatVids Oh, they're definitely both equally valuable. And a 5th member isn't going to happen immediately. Remember too that with each turn-based RPG there is something known as an "action economy". In this game, allowing a 5th slot for a soldier adds 2 actions to our side of the action economy, and one extra body to get shot at. In terms of raw firepower, the enemy is actually highly-stacked against us (except we are by default smarter than the computer and have a better understanding of tactics, so we therefore can handle situations better), especially in those inevitable situations where you somehow get caught in 3 pods at once. Suddenly you're lucky if a soldier doesn't die, and one more soldier actually doesn't make that much a difference--in fact, in these situations, more soldiers are likely to be injured BECAUSE you added a 5th soldier.
Now, I think if you played on Normal, a GTS facility might be a better option, simply because you can easily outsmart and outgun enemies about 95% of the time. However, on Commander I would sooner rely on an AWC to ensure that I have soldiers to fulfill the objectives within those ever so crucial first 6 months. And I'll be frank: I'm not smart enough to play it on Legend, so I won't even pretend to have a strategy for that difficulty. lol
But I guess in the end does it really matter? Haha It's to each person's playstyle, and it's only a very early-game argument that won't matter by the time you get to tier 2.
Psionic Phazon weird, I had a different experience with commander difficulty, I would fail it miserably every time I went AWC first.
GTS actually gets built just in time for the first sergeant in my playthroughs.
I did it first as well playing on veteran and it did help and I was getting random upgrades early on. Then did GTS next and did squad size first thing, had enough to immediately jump to 5 soldiers as well. Harder difficulty than Veteran it's prolly better to do GTS first in that case.
My third comment on this series. :-) Please make a video on weapon upgrades! I am always unsure who to deal them. Sniper with expanded magazine.. or better aim.. or ... 2 upgrades make many combinations.
Oddly enough, I was just thinking about this topic yesterday. FYI, I'm going to try and upload a video in the next couple of days asking for more topics so I can cover things that people would find most useful so if you think of any more, please comment there and I'll at least consider it.
hello, I am here 6y later. Game is still one of best tbs. Your videos saved lot of lifes of soliders there. I musted rebuild my base, rerank troopers… hope game will not spank me so hard, but what is better than new campaign, am I right?! Thank you sir, much needed content🙏👏
Glad I could help!
6 years later I'm still paying xcom an your videos are still coming in clutch 🥶
Good to hear!
Thanks for this, for the first time ever I did the first blacksite mission with all my soldiers alive afterwards.
I have Xcom2 on Switch, bought it sometime last year. Found it too difficult compared to the first one. I discovered your channel and now Im loving the game! Thanks for the vids!
Glad I could help!
Thanks a lot for these videos, just bought the game last weekend and your guides have already gone a long way to making this complicated ass game as lot easier.
You're very welcome, I'm glad to hear that they're helping. Good luck, Commander!
I'm a huge XCOM fan. Just bought the games. And your videos are GREAT!!
Thanks, Gevian, and good luck!
TapCat Thanks! My 2nd playthrough on Rookie is going fantastic, which of course, is making me nervous...LOL!
on veteran my "first" time I barily had any colonels let alone psy guys. I think I had 2 that were well trained. I went HAM on engineers though and had the best gears. I'm playing through again on commander right now and watching all these videos and they have helped immensely. I forgot how to play once I got used to all my end game guys.
this is just what i needed. great video, even 7 years later!
Glad it helped!
Began playing xcom2 again after 4 years away. Your video very useful refresher on some of the basics. Thanks
Glad I could help!
I havent played this game in so long that i had to come here and get a refresher!
I hope it helps and good luck!
I come back to this video every time i pick Xcom2 back up, thanks for the great tips!
I'm glad it helps, good luck with your campaign!
7:17 engineer is removing a stubborn staple. #EarningThatResistancePay.
i finally picked up xcom 2 after finishing the wasteland series and oh man this game is kicking me so hard 😂
Welcome to the club!
I remember watching this video 7 years ago and having a conversation with you I just came back as I’m playing the game again 😂
That's awesome, hope your new campaign is going well!
Great tutorial. I found the being shot mission so much fun and was excited to build the defense matrix. 3 months later and I realize I made a grave mistake.
This video was like gold to me. It' really helped. I'm determined to get better at this game. Finished it on Rookie, now I'm going for Veteran mode.
Congratulations on your first win and good luck with your Veteran run!
You explain everything to the point, speaking clearly and slowly. It really helped me understand the game. Thanks for the guide.
Exactly, you can't find a good guy who can speak slowly, clearly, and precisely without repeating, swaying everywhere, and talking non-sense these days.
Thanks for the tips, I just started playing this past weekend on Xcom2. Now i have a better idea for my next play.
You're more than welcome, I hope it helps. Good luck, commander!
+TapCatVids wanna know something? my Jane Kelly ranger got the shredder. And my healer specialist got the chainshot. Same as you after watching your video and restarting my gsme. fancy that! My 2nd week into this game now. Thanks so much commander!
That's pretty funny! A ranger with shredder is grotesque (in a good way) and anything that makes a specialist more potent at dealing damage is a real plus. Have fun with them, because the game will not always be so kind in the hidden abilities it assigns!
been very frustrated with this game lately but im ready to try again with the help of your vids ! Thank you !
You're more than welcome and good luck!
definetly gonna start a new game, didnt know base building was so important, plus i didnt really have a clue on what was important to build.
Good luck, managing your base correctly will make a big difference! I'll give you one other tip that will also help. On the globe, focus almost exclusively on scanning to open up new resistance territories. If there are alien bases revealed, then beeline toward them. This will allow you to attack one whenever the avatar project starts getting close to completion and push their progress back down. This can be a real killer, but if you aggressively add territories then you should always be able to buy more time.
@@TapCat Thanks TapCat.
The avatar project was a success in my first playthrough and i only have myself to think for that....i will not fail again.
Your videos have saved the Earth on countless parallel universes!
Thank you so much. I am losing badly, now I know why. Facilities placement, and correct order is really crucial in this game.
You're welcome, I hope this helps!
Really good and helpful video. I did build the Advanced Warfare Centre, first, because I'm new to this game and my soldiers have already taken some hits. It's has helped me a lot on getting them back on their feet.
Thank you for your videos, on all the classes, builds etc etc. It's helped me so much, being a newbie to the XCOM series.
Thank you for watching and for the kind words. Good luck on the battlefield, commander!
Just started playing XCom 2 yesterday and got my ass beaten.. well not beaten, but I had neither troops nor supplies and the avater program already had 6 things completet + I had no resistence comp.. so it was pretty much over for me.
Your guide really helped me so thanks :)
You're more than welcome and good luck!
Just started playing Xcom 2 a bit way through my playthrough this is great.
Got round to playing this recently and found these so useful! Only just started but I think I'll start again cause I think I messed up already!
9:42 the word was used subscriber earned
Amazing video. Feel much more prepared to play the game again!
Glad to hear it, thanks for watching and taking the time to leave positive feedback!
Dude your guides are awesome. Clear and concise. I dig it
Thank you very much, glad to hear it!
@tapcat do you have a video on research order?
I never played the first one but I watched AJS review on the game and it looks really fun.
So I just bought XCOM 2 Deluxe Edition for $4.00 and when I start I will listen to your game plan videos on this game.
So thanks for the help in the future man 💪🏽 I have to finish playing Hard West first before starting this game.
I wish you luck, it's a great value for $4!
I built the advanced warfare center first. This allows my guys to almost immediately start unlocking hidden abilities. I researched Alein Biotech immediately, then you can build it. Follow this by the proving ground, then a power relay, then a workshop, then a guerilla tactics school. Only drawback is having 4 soldiers for a little while. But the hidden abilities early on in your best soldiers can be awesome.
I'm already recommending the AWC as soon as the 2nd slot opens up so the major difference is building the Proving Ground so early rather than the GTS. The GTS allows not only a 5th soldier but also a 25% bonus to experience as well as extra loot from every drop. In addition, you can start training rookies into the squaddies of whichever class you choose. Nothing you get from the Proving Ground during that month or so will even come close to making up for all the squad development you're passing up by not building the GTS.
Kudos on the whole series. As someone who has been playing since the 1994 original, I really appreciate the insight you provide into the nuances and intricacies of this iteration of game. And I like your bottom-line approach: don't give the enemy even a chance to shoot at you. I learned a lot from watching this series.
Thank you, Shannon, glad to hear that you found the series helpful!
I’ve been watching these, and the tips on killing tougher enemies make you feel like a rookie in the GTS during a lesson
This is a standard development, but there is also a strategy through Providing Ground and Psi Lab, because control over the enemy is more important than fighters who always miss the target, which is why I study robot hacking for a specialist and damage rather than first-aid kits. Providing Ground is the best strategy even for a standard unit, because you need time to research the cranial drill and ammunition. Four fighters will be enough to live more than three months before the construction of the Guerrilla School begins, if you have ammo for accuracy and Bolt Caster with Frost Bomb. Faction heroes will help you with this if it is WOTC.
The workshop I put it right next to a power coil, so that my power relay gives even more power
And shadow chamber I put it in the second power coil for not using any of the power cost (most expensive in power)
5:45 lmao I love when stuff like that happens it lightens up the tense situation
Hey tapcat, great vid, i know this title is quite old now but i have only recently discovered it, the one thing i am finding hard to find info on is the avatar project and resistance coms etc, I played for 20 hours on first play through only to find i had almost no intel, and maxed out my contacts which at the time was 3/3 and unable to hit an avatar base too. I had to slowly watch over in game days as my game ended. do you have a link maybe to any very informative vids on this or have you done one yourself? I think I was just unlucky and apologies if I've missed a vid on this, but I have searched for days now and not many go in depth.
thanks again for all the info, i'll find you on stream and you can have my prime sub for taking so much time to put these vids out in the beginning. one of the best titles I've played and can't believe i never found it on release. absolutely loving it. so looking forward to moving onto war of the chosen then trying ironman
omg thanks for this video! Just got the game and I've loved it but it was getting stupidly hard and I had no idea about the squad upgrades. Time to play again!
Thanks for the vid. Know the game has been out a long time, but I just started my first campaign on the PS4 and, though it is to late for this round, the video will be very helpful going forward. Games like XCOM sure make me miss the good ol' days when games came with manuals that explained stuff like this!
The developers definitely don't do a lot to help new players learn the ropes. There's a fine line between respecting your audience and letting them figure things out without hand holding and simply dumping them into a situation that they are very likely to fail and get frustrated. Not sure that XCOM is always on the right side of that line but that's why I made these guides, hoping to help people get through that learning curve with a little less pain.
TapCat The Developers really have made a school of hard knocks which is fine by my accounts
Jeff Bridges certainly knows his XCom.
hey man found you based on people recommending, what I would do i save every round, and i'd never die but it felt like cheating lol, now i'm figuring it out the real way! thank you
omg love this game played it all wrong now i know all the stufff they never explain to you thankyou so much
You're welcome, hope it helps!
I would really love to see another X-Com come out. But maybe cancel some missions where you have a time scale to complete it.
I just got the entire game and all dlc for 7 dollars! And now I need your help🙈
That's a great buy! And there are a LOT of videos on this channel that should help you out...
@@TapCat yeah you already helped
Very helpful. Will make my gaming experience more enjoyable.
Glad to hear it helped, good luck in your campaign!
I know this video is old but you sound just like Woody's Gamertag, I haven't watched that guy in years but his voice stands out to me
You're doing great work here, thank you for everything!
Thank you, glad you're finding the videos helpful!
Subscribed because you used the word “fewer” correctly.
There are less people using "fewer" correctly these days.
That was a good insight on the buildings. i'm on my 3rd ironman campaign (lost the two first fast, one because I went on the alien hunter mission way too fast) so I had not realised what all the building did yet.
Thanks, I'm glad you found it useful. I've gotten a lot of hours of enjoyment from XCOM 2, but it doesn't do a great job of telling you how much of anything works let alone what to prioritize. I'm trying to produce a number of reasonably short videos to help fill that gap for those who don't have the time or inclination to watch one more Let's Plays.
Just take the super weapons and let Valen wait for rescue. ;-) She is dead or not? Maybe she returns later...
PLEASE more tactics videos!
Vahlen is missing and presumed... alive. Personally, I can live without ever seeing or hearing her again, but that's up to the devs. More tactics videos you say? Stay tuned...
Subbed. Great in depth stuff. I've made a lot of mistakes with my facility build. I'm well past Mag Weapons. I've got exo suits and predator armor. But I've put off my first resistance comms for far too long. And I don't even have an advanced warfare center. So my top guys don't have any bonus perks from other classes. That last part isn't too bad. After all, a full team should have everything you need.
But my Avatar counter is way up, and the skulljack and blacksite raids have only barely dented it.
This game shakes things up, in that engineers are arguably more important than scientists.
I have to admit that your situation doesn't sound promising. The good news is that it definitely sounds like you've learned a lot in this first attempt, so you should be in good shape if you need to make a 2nd attempt. FWIW, I definitely find engineers more important most of the time. When research is finished too quickly, you won't have the resources to build what it unlocks anyway. Extra engineers can clear more debris and actually get you more supplies and alloys in addition to the facility bonuses and their ability to build things faster.
Hey nice channel and amazing video. Keep it up buddy!
I know that the video is one year old but your channel has some quiality work. Good job
Thank you, I appreciate the positive feedback!
Great video I was very confused going into this game but I clear it up for me
Thank you very much. All my build order was correct.
Solid advice and superb audio.
Psionic soldiers are a lot of fun to use it just sucks that you rarely have enough tome to fully upgrade even one
I agree on both counts. I enjoy them, but the time and resources I have to put into psionics so I can have useful soldiers at a stage of the game where things have already gotten easier just doesn't make sense to me.
Man you provided such valuable information in this video. Thanks man
Glad it was helpful!
Note 2024... This is for PS4 I play for XCOM 2 for the first time and I didn't have that ONE CLEAR EMPTY SPOT so I'm confuse after few try I found out IF you start the game with TUTORIAL ON than you will NOT have the clear empty spot (I try this 3 times) but went I start with the Tutorials OFF I got it...
Would just like to say that you are amazing at explaining everything on this game keep it up tapcat and thank you :-)
Thank you very much for the kind words!
"Workshop in the middle" isn't the end all be all, you can put it to the side with two facilities that use two engineers (power relay, resistance comms, etc.).
This is generally meant to show an ideal build, but as I said in the video the most important thing is to position it to take advantage of a total of 4 engineer workstations. As long as that's accomplished then I agree that the exact location isn't life-or-death.
In War of the Chosen, Engineers can be ranked up with resistance ops [rarely], this can allow them an additional Gremlin to use, or better stats in staffed slot, so in that case the Middle is even better!
I found this really valuable, thanks for posting it!
You're welcome, and thank you for watching!
watching these vids since the war of the chosen got me hyped
That's great to hear, the new DLC definitely looks like it has the potential to shake up the game in a significant way.
*Hi I finally beat the game and thanks for all the tips it helped a lot.* 💪🏽
*So I’m starting on a NG with War Of The Chosen DLC.*
*So question will you still recommend this building order or would you change some things?*
Unfortunately, you can't use this exact build order because they added some buildings and deleted others. At the start of the game, I would build a Resistance Ring first and then the Guerilla Tactics School.
Thnk you for info And for your nice talking too. My english is easy but i understand you everything!
You're welcome 😊
I no I'm late to the party but thanks you some much this helps me a lot and yes I'm tired of my solder all most take a month to recover
Thanks, and good luck!
very useful , found your channel after I got xcom 2 day of release fab vids and hi from sarf London uk
Hello from Southern California in the US, and welcome to XCOM 2 and the channel.
loving xcom 2 just downloading all the free dlc as I got it on ps4 and got deluxe edition so a season pass as well loved enemy within and unknown
Great tutorial !
Many thanks !
This gives me more confidence to play higher difficulties where 90% hit chances miss 50% of the time