Johnny’s mist finer cancel in strive is 5 times slower than his older iterations. So, I assume that the hurtbox from 5H is yet to recover and ram mashed mortobato or he preemptive mashed mortobato expecting a MF from Johnny, which would have worked as well
Nah, the air S version gets the job done, it requires a little bit of good execution, but is possible to do it from a grounded attack fast enough to count as a combo. Also, the ground P version hits way too high, it would require Jhonny to stay literally in the opponent's face to work.
@@M-Trigger If you do Card mist Finer the card literally explode on the enemy head yet is a mid like why? I would love a treat like Sin S+card= overhead
@@JOATHaruo I think it´s because Mist Finer original purpose back at the X games, where there was no card in Jhonny´s toolset. K Mist Finer was created to be a long-ranged attack to control neutral, the S version as quick low for catching the opponent off-guard and the P version as an anti-air, and so stayed in Xrd. Arc Sys probably didn´t experiment that much with Mist Finer properties in Strive now with the cards on it, and, even if your idea sounds interesting, I think it would be a little bit hard to make it work, like, the card is programmed to explode if any version of Mist Finer hits it and that´s it, it would be kinda hard to program the distance of where the explosion counts as an overhead and where not. And I don´t really think that set-up a card only for getting an overhead it´s really that worthy it tbh.
@@M-Trigger If they somehow find a way to make the P card + P finer overhead it would make a nice 50/50 between the overhead and S finer But a Man only can dream. Or i wouldnt mind Ensenga being a overhead.
another reason to nerf millia
10:54 ahh yes peak ramlethal gameplay
With that said, arcsys is nerfing millia
johnny's fucked up hurtboxes mixed with the hitbox of rams motorboat super is fucked lmao
I would motorboat tf out of ramlethal
Frfr this matchup is pretty cool
10:54 :(
ArcSys:Oh no! Anyway, let's nerf Millia.
0:57 why didn’t johnny rc this for the kill or atleast extra damage for last hit scenario i don’t understand 😭
That scared me, thats literally my actual name😭
johnny bros...
Just make ensenga overhead 🙌
10:53 what? Someone explain pls I'm new.
Just your average Mortobato moment, nothing really out of the ordinary
Just a broken reversal
Johnny’s mist finer cancel in strive is 5 times slower than his older iterations. So, I assume that the hurtbox from 5H is yet to recover and ram mashed mortobato or he preemptive mashed mortobato expecting a MF from Johnny, which would have worked as well
@@kenshin2820MF cancel is slower but 5H into MFC is still unpunishable by all reversals if done properly
@@uefreeba he inputted vault after the cancel
guess this mixup
this right here is the least carried johnny.
johnny is not strong enough to be a carry character
How the hell do they cancel the dash cancel to make a special move??? these people do know how to play
it’s a dash kara, basically you would input (i’ll use ram as an example) c.s 236 dash+H
Johnny's Mist Finer needs to be buffed to be a true Low, Neutral, overhead so ppl have to guess.
Nah, the air S version gets the job done, it requires a little bit of good execution, but is possible to do it from a grounded attack fast enough to count as a combo.
Also, the ground P version hits way too high, it would require Jhonny to stay literally in the opponent's face to work.
@@M-Trigger If you do Card mist Finer the card literally explode on the enemy head yet is a mid like why?
I would love a treat like Sin S+card= overhead
@@JOATHaruo I think it´s because Mist Finer original purpose back at the X games, where there was no card in Jhonny´s toolset. K Mist Finer was created to be a long-ranged attack to control neutral, the S version as quick low for catching the opponent off-guard and the P version as an anti-air, and so stayed in Xrd.
Arc Sys probably didn´t experiment that much with Mist Finer properties in Strive now with the cards on it, and, even if your idea sounds interesting, I think it would be a little bit hard to make it work, like, the card is programmed to explode if any version of Mist Finer hits it and that´s it, it would be kinda hard to program the distance of where the explosion counts as an overhead and where not. And I don´t really think that set-up a card only for getting an overhead it´s really that worthy it tbh.
@@M-Trigger If they somehow find a way to make the P card + P finer overhead it would make a nice 50/50 between the overhead and S finer
But a Man only can dream.
Or i wouldnt mind Ensenga being a overhead.