GGST ▰ AKENO (#2 Ranked Ramlethal) vs MjKurase (#3 Ranked Johnny). High Level Gameplay

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  • Опубликовано: 1 дек 2024

Комментарии • 31

  • @Jk_369t
    @Jk_369t 10 месяцев назад +104

    another reason to nerf millia

  • @zeroslounge
    @zeroslounge 10 месяцев назад +29

    10:54 ahh yes peak ramlethal gameplay

    • @Af.Pack.1
      @Af.Pack.1 10 месяцев назад +1

      With that said, arcsys is nerfing millia

  • @darianr5566
    @darianr5566 10 месяцев назад +23

    johnny's fucked up hurtboxes mixed with the hitbox of rams motorboat super is fucked lmao

    • @Arunnejiro
      @Arunnejiro 10 месяцев назад +2

      I would motorboat tf out of ramlethal

  • @doin10hitcombos
    @doin10hitcombos 10 месяцев назад +15

    Frfr this matchup is pretty cool
    10:54 :(

    • @Af.Pack.1
      @Af.Pack.1 10 месяцев назад

      ArcSys:Oh no! Anyway, let's nerf Millia.

  • @bedrockedurmomYT
    @bedrockedurmomYT 10 месяцев назад +3

    0:57 why didn’t johnny rc this for the kill or atleast extra damage for last hit scenario i don’t understand 😭

  • @ikichi.
    @ikichi. 10 месяцев назад +1

    That scared me, thats literally my actual name😭

  • @leslievods3133
    @leslievods3133 10 месяцев назад +9

    johnny bros...

  • @JOATHaruo
    @JOATHaruo 10 месяцев назад +3

    Just make ensenga overhead 🙌

  • @rishu_sinha
    @rishu_sinha 10 месяцев назад +11

    10:53 what? Someone explain pls I'm new.

    • @Murakami2077
      @Murakami2077 10 месяцев назад +9

      Just your average Mortobato moment, nothing really out of the ordinary

    • @Jk_369t
      @Jk_369t 10 месяцев назад +8

      Just a broken reversal

    • @kenshin2820
      @kenshin2820 10 месяцев назад +3

      Johnny’s mist finer cancel in strive is 5 times slower than his older iterations. So, I assume that the hurtbox from 5H is yet to recover and ram mashed mortobato or he preemptive mashed mortobato expecting a MF from Johnny, which would have worked as well

    • @uefreeba
      @uefreeba 10 месяцев назад +3

      ​@@kenshin2820MF cancel is slower but 5H into MFC is still unpunishable by all reversals if done properly

    • @doin10hitcombos
      @doin10hitcombos 10 месяцев назад +1

      @@uefreeba he inputted vault after the cancel

  • @Fluffvii
    @Fluffvii 10 месяцев назад +1

    guess this mixup

  • @twenby2236
    @twenby2236 10 месяцев назад +3

    this right here is the least carried johnny.

    • @niko-ef8hq
      @niko-ef8hq 10 месяцев назад +4

      johnny is not strong enough to be a carry character

  • @ductovick1999
    @ductovick1999 10 месяцев назад

    How the hell do they cancel the dash cancel to make a special move??? these people do know how to play

    • @wompwomp1892
      @wompwomp1892 10 месяцев назад +1

      it’s a dash kara, basically you would input (i’ll use ram as an example) c.s 236 dash+H

  • @getlostlser
    @getlostlser 10 месяцев назад +1

    Johnny's Mist Finer needs to be buffed to be a true Low, Neutral, overhead so ppl have to guess.

    • @M-Trigger
      @M-Trigger 10 месяцев назад

      Nah, the air S version gets the job done, it requires a little bit of good execution, but is possible to do it from a grounded attack fast enough to count as a combo.
      Also, the ground P version hits way too high, it would require Jhonny to stay literally in the opponent's face to work.

    • @JOATHaruo
      @JOATHaruo 10 месяцев назад

      @@M-Trigger If you do Card mist Finer the card literally explode on the enemy head yet is a mid like why?
      I would love a treat like Sin S+card= overhead

    • @M-Trigger
      @M-Trigger 10 месяцев назад +1

      @@JOATHaruo I think it´s because Mist Finer original purpose back at the X games, where there was no card in Jhonny´s toolset. K Mist Finer was created to be a long-ranged attack to control neutral, the S version as quick low for catching the opponent off-guard and the P version as an anti-air, and so stayed in Xrd.
      Arc Sys probably didn´t experiment that much with Mist Finer properties in Strive now with the cards on it, and, even if your idea sounds interesting, I think it would be a little bit hard to make it work, like, the card is programmed to explode if any version of Mist Finer hits it and that´s it, it would be kinda hard to program the distance of where the explosion counts as an overhead and where not. And I don´t really think that set-up a card only for getting an overhead it´s really that worthy it tbh.

    • @JOATHaruo
      @JOATHaruo 10 месяцев назад +1

      @@M-Trigger If they somehow find a way to make the P card + P finer overhead it would make a nice 50/50 between the overhead and S finer
      But a Man only can dream.
      Or i wouldnt mind Ensenga being a overhead.