@@PapaBPoppin Yes, this is a really great app. I watched your video earlier too, nice work, the acoustic kits are excellent. I’m going to do a few more tutorials this week, I had a fun time importing a bunch of multi samples, but instead of using them for velocity layers I used slightly different sounding snares, then set it up to play each sample randomly on each hit, then did the same for the kicks and hats, I got very interesting results. Then I set up one channel up with a bass synth patch, duplicated that channel across 1 octave, tuned them up, applied effects and filters and got a nice playable bass synth, cool beans.
@@TheSoundTestRoom Wonderful thanks for checking it out! (I definitely need to pay attention to volumes across the board between record and video editing, not exactly sure where the volume went lol) But I had fun and look forward to doing more and joining you wonderful creators helping out with new (and old) plugins and whatever pops up in this crazy landscape of current sound design VERY interested in what youve just described! Can't wait to hear what your brains cooked up with that! And thanks so much for the support!!
Sorry if it was mentioned and I missed it, but is the multi sampling only used for round robin variation or can you set velocity zones for triggering samples?
It utilizes both round robin AND velocity layers simultaneously I'd read it's not random round robin, but I haven't tested to see I finger drum and haven't tried running a sequencer for perfect repeating velocity hits to hear if there's a loop point, so I can't confirm
@@PapaBPoppinAfter experimenting I can see that it does have velocity zones but they aren’t customizable. I haven’t created a custom kit to see if the velocity zones are always at consistent intervals or if the zones are evenly divided across 0-127 based on how many samples are in a slot.
@@3sleeves oh dear, I misunderstood what you were asking, my apologies I haven't dug that deep to see, only really messed with zone edit in AudioLayer very lightly, but haven't experimented in custom kit in OneShot..... Yet
@@PapaBPoppin I use velocity zones in Nanostudio and Beatmaker primarily, but neither can run as AUv3 instruments, only IAA (which is not ideal for future-proofing project files since IAA is being deprecated). As an alternative I typically use Koala AU inside Loopy Pro and my process involves either triggering multiple pads simultaneously or layering loops to achieve what could be done with velocity zones in NS or BM. One Shot is looking like a good solution so far, but I need to better understand how the velocity zones are delineated in order to make more natural and predictable layered pads.
@@nigelreadon8381 Hi Nigel, as I state in the video, OneShot is does not have its own sequencer, I’m using an Arturia KeyStep Pro to sequence OneShot, you can use any midi sequencer you like, either hardware or software or any of the many midi sequencers on iOS. So how you set your sequencers is entirely up to you.
The samples can be pretty long, not sure exactly how long though. You can set the samples to either overlap each other or choke each other, you can also edit the length and start and stop points, and you also have amp and filter envelopes for each slot.
@@dr.rabbitfoot7421 No, they are the midi triggers, in the first 2 minutes of the video I state very clearly that OneShot does not have a sequencer, it’s a drum sampler, you can use anything you like to sequence it😊
Hey, does this have a sequencer built in? Heh heh, I’m just winding you up, Doug. Totally kidding, Sorry! I have a beat step pro, seems like a perfect marriage!
Thanks Doug. OneShot! Is what we’ve been waiting for on iOS for a decade! I got it mostly from watching this great video!
This is an incredible collection of drum and percussion sounds! Sounds awesome. Cheers Doug.
Ooooo 5:16 those marble clacks are great! Havent gotten that far thru the presets! Like a little teaser!
Another killer Example vid!
@@PapaBPoppin Yes, this is a really great app.
I watched your video earlier too, nice work, the acoustic kits are excellent.
I’m going to do a few more tutorials this week, I had a fun time importing a bunch of multi samples, but instead of using them for velocity layers I used slightly different sounding snares, then set it up to play each sample randomly on each hit, then did the same for the kicks and hats, I got very interesting results.
Then I set up one channel up with a bass synth patch, duplicated that channel across 1 octave, tuned them up, applied effects and filters and got a nice playable bass synth, cool beans.
@@TheSoundTestRoom Wonderful thanks for checking it out! (I definitely need to pay attention to volumes across the board between record and video editing, not exactly sure where the volume went lol) But I had fun and look forward to doing more and joining you wonderful creators helping out with new (and old) plugins and whatever pops up in this crazy landscape of current sound design
VERY interested in what youve just described! Can't wait to hear what your brains cooked up with that!
And thanks so much for the support!!
Opening groove sounds like rappers delight with the rhythm sections sound
Sorry if it was mentioned and I missed it, but is the multi sampling only used for round robin variation or can you set velocity zones for triggering samples?
It utilizes both round robin AND velocity layers simultaneously
I'd read it's not random round robin, but I haven't tested to see
I finger drum and haven't tried running a sequencer for perfect repeating velocity hits to hear if there's a loop point, so I can't confirm
@@PapaBPoppinAfter experimenting I can see that it does have velocity zones but they aren’t customizable. I haven’t created a custom kit to see if the velocity zones are always at consistent intervals or if the zones are evenly divided across 0-127 based on how many samples are in a slot.
@@3sleeves oh dear, I misunderstood what you were asking, my apologies
I haven't dug that deep to see, only really messed with zone edit in AudioLayer very lightly, but haven't experimented in custom kit in OneShot..... Yet
@@PapaBPoppin I use velocity zones in Nanostudio and Beatmaker primarily, but neither can run as AUv3 instruments, only IAA (which is not ideal for future-proofing project files since IAA is being deprecated). As an alternative I typically use Koala AU inside Loopy Pro and my process involves either triggering multiple pads simultaneously or layering loops to achieve what could be done with velocity zones in NS or BM. One Shot is looking like a good solution so far, but I need to better understand how the velocity zones are delineated in order to make more natural and predictable layered pads.
Hi I would use one scene for a drum roll.
@@nigelreadon8381 Hi Nigel, as I state in the video, OneShot is does not have its own sequencer, I’m using an Arturia KeyStep Pro to sequence OneShot, you can use any midi sequencer you like, either hardware or software or any of the many midi sequencers on iOS.
So how you set your sequencers is entirely up to you.
Great video! How long can samples be? And do they cut off when another sample is played or does sample play all the way through ?
The samples can be pretty long, not sure exactly how long though.
You can set the samples to either overlap each other or choke each other, you can also edit the length and start and stop points, and you also have amp and filter envelopes for each slot.
Are the bottom buttons a sequencer?
@@dr.rabbitfoot7421 No, they are the midi triggers, in the first 2 minutes of the video I state very clearly that OneShot does not have a sequencer, it’s a drum sampler, you can use anything you like to sequence it😊
Hey, does this have a sequencer built in? Heh heh, I’m just winding you up, Doug. Totally kidding, Sorry! I have a beat step pro, seems like a perfect marriage!
😂🤣You had me there for a second,, yes, the BeatStep will be epic with this👍