I wouldn’t consider the inclusion of souls bosses to be reused assets. These bosses are probably being rebuilt from the ground up in order to accommodate co-op play.
Literally havent heard anything but positivity. The only complaints I've heard were reused assets, which is all of their souls' games. Cant wait to play it.
So I'm going to open by contesting your opening statement, in regards to the "point" of the game. As a consumer, the intention of the developer only influences the product they produce; beyond that, it does nothing to influence my decision to consume the product. I'll be blunt: I belong to the crowd that thinks the new fame looks like a crude asset flip. I'm also of the opinion the gameplay and the mechanics behind it is a far cry removed from the unique experience Fromsoft is known to deliver with their soulsborn franchises. As such, beyond stating that if it quacks like a duck, it's probably a duck (I.E. it's most certainly an asset flip), my interest in consuming the product is non existent. If the developers intention was to develop a product I wanted to consume, they failed miserably.
If its you im so happy to see u back, i was there in ur streams 2+ years ago, went by the name hammy or hamster something i was always there remember? Would love a reply when u have time, been a while old friend
Yeah no i don't need ANY of the rouglike elements and throwaway timed progression systems in any future or even this Fromsoft release. I understand how beloved seamless coop, and the randomizer are as mods, but building a game around those as features only hurts the experience. I'm okay with Miyazaki using this project to give a new director some experience, but it's still an easy skip, and it still feels like the devs are wasting time on this instead of making a real game. But i also understand that for some reason some people actually like games that throw away your progress every hour, and i will never understand that either.
This game is not going to be for everyone. If you don't like roguelikes you just wont like roguelikes. The reason people like them though since you are so curious is because people like seeing how good they can make their character before they have to reset. This game isn't "a waste of time" it's an experiment to see if people would like this formula, and even then it's nothing major, that's why this game did not take that long to make.
Do people not onow yhat ayui Yamamura rhe director of ER is the director of DS2 and out of every daek souls and Demon souls none has been a proper sequel, all have been a different timeline as you notice when you talk to nocs and dight already dead bosses that you killed un prev games.
I wouldn’t consider the inclusion of souls bosses to be reused assets. These bosses are probably being rebuilt from the ground up in order to accommodate co-op play.
Literally havent heard anything but positivity. The only complaints I've heard were reused assets, which is all of their souls' games. Cant wait to play it.
So I'm going to open by contesting your opening statement, in regards to the "point" of the game.
As a consumer, the intention of the developer only influences the product they produce; beyond that, it does nothing to influence my decision to consume the product.
I'll be blunt: I belong to the crowd that thinks the new fame looks like a crude asset flip. I'm also of the opinion the gameplay and the mechanics behind it is a far cry removed from the unique experience Fromsoft is known to deliver with their soulsborn franchises.
As such, beyond stating that if it quacks like a duck, it's probably a duck (I.E. it's most certainly an asset flip), my interest in consuming the product is non existent.
If the developers intention was to develop a product I wanted to consume, they failed miserably.
Holy is that you dakota???
If its you im so happy to see u back, i was there in ur streams 2+ years ago, went by the name hammy or hamster something i was always there remember? Would love a reply when u have time, been a while old friend
Yeah no i don't need ANY of the rouglike elements and throwaway timed progression systems in any future or even this Fromsoft release. I understand how beloved seamless coop, and the randomizer are as mods, but building a game around those as features only hurts the experience.
I'm okay with Miyazaki using this project to give a new director some experience, but it's still an easy skip, and it still feels like the devs are wasting time on this instead of making a real game.
But i also understand that for some reason some people actually like games that throw away your progress every hour, and i will never understand that either.
This game is not going to be for everyone. If you don't like roguelikes you just wont like roguelikes. The reason people like them though since you are so curious is because people like seeing how good they can make their character before they have to reset. This game isn't "a waste of time" it's an experiment to see if people would like this formula, and even then it's nothing major, that's why this game did not take that long to make.
Do people not onow yhat ayui Yamamura rhe director of ER is the director of DS2 and out of every daek souls and Demon souls none has been a proper sequel, all have been a different timeline as you notice when you talk to nocs and dight already dead bosses that you killed un prev games.