Korlel Asara its not because unlike the hk the mp40s bolt has a catch on it so you have to pull it back first and then down whereas the hk can just be smacked down
@@sparrisguy6330 With old WW2 magazines, it was easy for bullets inside the box to jam up or mash together, so they'd be off center in the magazine, causing the weapon to jam. Hense why with most boxt magazines you'd see soldiers or game characters tap their magazines against their weapons or helmets.
Personally I think it would be incredibly immersive if the old animations were used for when in non combat situations, and the new ones were used for when the player was in combat.
@@wvssbil Well, it's okayish, but look at the reload-animation and speed of the British revolver. The soldier reloads it as though the rounds just spawn in his fist and he just has to insert them into the chamber. Also looking at MPs and ASs, the soldier takes the empty magazine off and basically immediately rearms the weapon with a new magazine. It would take several seconds to actually take ahold of a new magazine since it's stored in pockets. You understand what I am trying to convey?
Well in combat, your not necessarily all calm lol, you’d be nervous as fuck and shitting your pants, so when that happens your gonna be shaking like hell, especially in WWII, a gruesome war
I like how a lot of re reloads don’t look particularly effortless, like how on the k98 they push 3 rounds in, get caught at the 4th and have to push again. It helps add a greater sense of emersion. I wish that sim games experimented with varying reload speeds that are effected by stamina, and suppression. So that while under fire or when winded the speed the soldier is able to cycle the weapon or reload is negatively impacted, it would add a extra dimension to the whole affair.
What about if games included experience levels with weapons? The more experienced you are, the less likely you are to make a mistake with a reload; plus have it change with levels as well, the higher level you are the less shaky and jittery a reload would be, etc
@@Red_Beard2798 I think It shouldnt depend on XP level. I think It should depend on your amount of health and the amount of combat you are experiencing at the time of reloading, which would affect your panicking.
@@mepo456 Yeah, but when theres 3 ennemy soldiers ten meters away from you, who gives a shit? Just fucking put the mag in before you get killed buddy, there is no time to handle your gun like a lady.
@@MichaelDavis-mk4me dude, in this game have to teamwork with your mates so when you're reloading the gun , you stilled have your mates to attack them, you also have to cover when reload. And the Dev of this game is also from the Project Reality game so it have these kind of animation, but not too much in this game.
@@mepo456 Clearly the devs don't agree with you given the fact that they speeded up most reloads. Guns should reload in a realistic way, they achieved that with the new animations.
Can we also just appreciate the weapon sounds and all the clunking noises of the magazines and the noise of the soldier grabbing a new mag fro his pocket. The actual gun sounds when you shoot in this game are also fantastic. After playing for some time i can always tell what faction and what class someone is playing just by the weapon sound.
The second pair of bullets he pushes in are in an odd angle... I personally liked the old animation way better.. You can really see how hard it was to push the bullets in
Yeah I kinda hate everybody criticizing all the new animations, the developers spent a lot of time making them and the people saying they all look bad couldn’t do any better.
why is this game underrated? lol im surprised its stll alive, i dont know many people that enjoy running around for 15 minutes without seeing a soul and then instantly dying without knowing how
@@yosefyonin6824 You never really played the game well lmao, or maybe you had an awful team. I have nearly 860 hours ingame and i still enjoy it so far.
The thing with this game is that if the players are bad a it, the matches turn to be slow and a meatgrinder, imagine that without comms and without squad leaders. On the other side, when both sides have good players cooperating you can have the best team experience in a ww2 war videogame.
I feel the new animations look and feel better across the board, except for two accuracy nitpicks for the MP40 and STG44. The new animations for both make it appear as if they had AK-style rock-in magazine insertion, which they don't. The old animations had it correct: straight in & out mags.
Just realized the old M1A1 Thompson reloads were a tad bit more realistic than the newer ones, the old animation actually features the lever mag release being pushed on to release the mag, which is not present in the new animations.
In wwii era it would have been incorrect to drop the slide on a 1911 with the slide stop. The US army manual of arms taught to turn the pistol upward and out, pinch the slide between the thumb and 2nd knuckle of the fore finger, pull back and release. It was believed that using the slide stop would damage the frame. Also the trendy HK reload on the mp40 is out of place.
Pretty sure if you try to "HK slap" the MP40 while it's blocked you will just have a painful experience, as it is not slapping it down but pulling it back and then down
Dear Treyarch: 0:42 THEY CAN DO IT, WHY CAN'T YOU? Cold War moaning aside, honestly the older animations were perhaps a bit less urgent, but they had a more unique character. Most of the new ones seem to be chasing some sort of modern FPS/Betolfeeld approach, and I'm not really the biggest fan of DICE's animation team.
That’s because this video is late as fuck. All the “old” animations are the ones from a long time away, and the “new” ones are the ones introduced quite some time ago, so they’re no longer “new”. You can tell by the 1911 reload and the MP40 that the “new” animations are the ones we currently have, but if you were to check out post scriptumm from 2017-18 the “old” is the ones you’d see
I feel like it's less of a HK slap and moreso pulling the bolt back with one hand and then bringing the hand back sharply to grab the gun, still looking a hell of a lot like the HK slap ofc
@@TheStygian no the mp5 only has an upward crease whereas the mp40 has an upward and forward crease, to release the bolt you gotta pull it back and down
@@TheStygian You have to put force on it to release the charging handle from the little cut, also if you do it slower the bolt may not got into battery since the MP5 is roller-locked. And there is some difference, the MP5 cut just lets the charging handle rest upwards, the MP-40 doesn't need that since it's open bolt, the cut it has is a safety thing to carry the gun ready to fire and still safe.
the old animations for the STG44 and MP40 are better. the STG44 doesn't use rock in magazines and for the MP40 the old anim clearly shows that the magazine in pulled from a pouch which you dont see in games often
In many of the new animations where the character taps the mag on the gun, it looks like the mag is still parented to the gun and not the world because the gun copies the exact movement of the mag when it bounces off. Not sure if that's intentional but it comes off as unprofessional. Hard to find a mistake with these. They're all so beautiful.
My only gripe is with the mg34 loading. As an owner of one, you really don't want to slam down the top cover like that as it would break the locking lug off eventually. The 42 fixed that error by changing the way the lug was made. Still, the new animations look great
Nah old is more like dude on the range slowly and carefully reloading. New is like a guy in a warzone trying to get his weapon up and ready for action as fast as possible
1:44 the animator knows you cant do an H&K Slapp on an mp40 right? that wouldnt be beneficial to your hand as the charging handle would move down as theres a crease to prevent the handle from moving, you have to pull it back and down to put it into firing position so ouch
I can get behind the quicker reloads for Post Scriptum, the overall pace of the game is quicker than its counterpart (Squad) so the slightly quicker reloads make sense. This wasn't always the case though and If any of you were around from the beginning, when there were less vehicles and automatic weapons, you'll know what I mean.
i fell that the old reloads are more accurate that the "new ones", like the infamoys HK slap i am certain that don´t work on mp40"and i am also certain that this slap thing was not an trend on this time, and the magazine check, which i found an nice touch". The old reloads from what i saw show the soldier pulling the magazine from his magazine pounch, while the new ones some of the anims are way to fast"comparision" and kinda weird. I personaly liked the style of most of old weapons and the bolt rifles "like the Lee-enfield, i found the old anims creative". But the new ones are not that bad, more fast probably to adapt on a more action packed fell. While the new one is kinda an slow and "kinda" tactical.
With the newer grimy hand textures it looks like CoD WW2 but if CoD WW2 was made by competent people who actually gave a damn about historical accuracy
heard about this game yesterday, i kinda like it, it looks very good actualy even tho not very popular, details on m1garand thumb is amazing as well and other beautiful animations, cant wait for it to download!!
If I am not mistaken, the BAR bolt has to be charged before entering the magazine. Bit could be wrong. Also some animations are the same as the old one. Overall, good improvement.
@@kristianstrm2375 Post averages a whopping 510 players this month lol. It's a great game that's hanging by a thread thanks to the loyal few who play it. That game needs one hell of a PR campaign to reboost its numbers in order for me to come back. I was sick of literally seeing the same players over and over again. But again this is just an opinion so take it for what you want.
@@Jester1636 game sees 1k-1500 on a weekend - that is if you are just playing for pubs, most 'regulars' are in a clan or milsim group and do weekly events - it's a game that has a lot going on behind the scenes if you are apart of any realism events.
You can't HK slap an MP40 due to the way the charging handle notch works, also it's open bolt so doing that wouldn't even send the bolt all the way forward and if it did the gun would fire. Other than that, these are really good.
Is this a joke? I almost answered like it wasn’t a joke, but the I reread it and looked at your user picture and now I feel like I’m taking the bait. Gonna move along.
the m1a1 thompson has a bolt hold open, and because it's an open bolt you don't have to do anything else besides change mags in order to reload and start shooting
They didn't even fix the Thompson reload. It's like they completely forgot that like the other SMGs, it too has a cocking handle that needs to be pulled to chamber a round
I don't get it, why to the STG44 have to hit on the side of the gun. If it was for Thompson's I understand, sometimes the cartridges when be jammed inside so that had to occasionally bang it to release unjam the magazine
No ones going to talk about how he hk slapped a mp40
That’s what I call “German Engineering”
@@thatstahlhelmwehrmachtguy9605 Thank You
The finest engineering in the world
I feel like it's not possible doing HK slap for MP40
Korlel Asara its not because unlike the hk the mp40s bolt has a catch on it so you have to pull it back first and then down whereas the hk can just be smacked down
1:28 hey wake up stg44
Wake*
Imma just ask buy why does he do that? Is there a reason to slam the gun with the magazine before relaoding?
@@sparrisguy6330 With old WW2 magazines, it was easy for bullets inside the box to jam up or mash together, so they'd be off center in the magazine, causing the weapon to jam. Hense why with most boxt magazines you'd see soldiers or game characters tap their magazines against their weapons or helmets.
The machine spirit is asleep
@@qee4617 make sure to pray to the Omnissiah
Underrated game, nice to see how some of the reloads changed.
Personally I think it would be incredibly immersive if the old animations were used for when in non combat situations, and the new ones were used for when the player was in combat.
Why would you reload in non combat situation ??!
@@bondvillain678 Well, any time shortly after an engagement, or when the shooting dies down and you go to reload. Which happens a lot in PS.
@@bondvillain678 "Always make sure you have a full magazine before going into battle."
Okay furry
@@bondvillain678 Because otherwise the gun would be empty!?
i really like all the new animations except the MP40, something about pulling the new mag out of the magazine pouch just feels right.
HK slap on an MP5: *Nut*
HK slap on an MP40: *Confused screaming*
It's like pulling up a little and then pulling straight out from the guy's chest. That would work on smaller mags but not how long the MP40 one is.
Sorry I thought you meant the old ones, old ones were weird for that, new ones are weird because they appear to act more like an MP5.
The old animation was really good considerimg how mp40 mag pouches look like
@@MyPS4IsOnFirePleaseHelp HK slapp on an MP40: *Confused Painful screaming*
New ones are so much better! It's like he's actually in a warzone and is trying to reload quickly.
I think it's still too quick.
Too fast and many do not work with the weapon he’s using
I like it how there’s an actual sense of urgency now.
@@graustreifbrombeerkralle1078 I think it's enough, not too fast not too slow. you think in actual combat ya vibing on reload? nope man
@@wvssbil
Well, it's okayish, but look at the reload-animation and speed of the British revolver. The soldier reloads it as though the rounds just spawn in his fist and he just has to insert them into the chamber.
Also looking at MPs and ASs, the soldier takes the empty magazine off and basically immediately rearms the weapon with a new magazine. It would take several seconds to actually take ahold of a new magazine since it's stored in pockets. You understand what I am trying to convey?
1:12 historical hk slap.
The new animations on the 1911 makes it look like the character holding the gun has Parkinson’s disease
Fax 😂
Well in combat, your not necessarily all calm lol, you’d be nervous as fuck and shitting your pants, so when that happens your gonna be shaking like hell, especially in WWII, a gruesome war
@@باطل-د5ت agree
that twitchy cod bullshit lmao
@@باطل-د5ت هلا
00:00 Luger P08
00:13 M1911
00:25 P38
00:42 Enfield 2 Revolver
00:58 MP40
01:16 STG44
01:32 M1A1
01:50 M3
02:04 Sten MK V
02:22 BAR
02:44 Bren MK III
03:07 M1 Carbine Para
03:23 Gewehr 41
03:50 M1 Garand
04:14 Enfield No.2
04:47 Kar98k
05:04 Springfield M1903
05:25 Panzerfaust
05:34 PIAT
05:42 Panzerschreck
06:02 Mounted MG34
06:13 MG34
06:45 MG42
You don't have to do that, time stamp in the video
You should pin this
@@MrBlack75922 its for people who I want to view a specific gun
@@orangejews150 time stam in the video, the line thingy
@@MrBlack75922 not everyone knows about it
I like how a lot of re reloads don’t look particularly effortless, like how on the k98 they push 3 rounds in, get caught at the 4th and have to push again. It helps add a greater sense of emersion. I wish that sim games experimented with varying reload speeds that are effected by stamina, and suppression. So that while under fire or when winded the speed the soldier is able to cycle the weapon or reload is negatively impacted, it would add a extra dimension to the whole affair.
What about if games included experience levels with weapons? The more experienced you are, the less likely you are to make a mistake with a reload; plus have it change with levels as well, the higher level you are the less shaky and jittery a reload would be, etc
it sounds like a nice idea but honestly I can only see this turn out bad if actually implemented
@@Red_Beard2798 Wouldn't that just make experienced players dominate newer players?
@@Red_Beard2798 I think It shouldnt depend on XP level. I think It should depend on your amount of health and the amount of combat you are experiencing at the time of reloading, which would affect your panicking.
The old one looks like its teaching me something
When your HUD does not show a bullet counter so you have to see bullets inside every magazine...
@@imranhazim5434 checking the mag to see if there is dust or bad feeding rounds before putting in the gun to prevent it from jamming.
@@mepo456 Yeah, but when theres 3 ennemy soldiers ten meters away from you, who gives a shit? Just fucking put the mag in before you get killed buddy, there is no time to handle your gun like a lady.
@@MichaelDavis-mk4me dude, in this game have to teamwork with your mates so when you're reloading the gun , you stilled have your mates to attack them, you also have to cover when reload. And the Dev of this game is also from the Project Reality game so it have these kind of animation, but not too much in this game.
@@mepo456 Clearly the devs don't agree with you given the fact that they speeded up most reloads. Guns should reload in a realistic way, they achieved that with the new animations.
Can we also just appreciate the weapon sounds and all the clunking noises of the magazines and the noise of the soldier grabbing a new mag fro his pocket. The actual gun sounds when you shoot in this game are also fantastic. After playing for some time i can always tell what faction and what class someone is playing just by the weapon sound.
if you hold free look (alt) youd be able to see more of some of these animations. just a thought. ty for the content!
the gewehr 41 new reload is amazing, love the details
The second pair of bullets he pushes in are in an odd angle... I personally liked the old animation way better.. You can really see how hard it was to push the bullets in
Why is this game so underrated?!
When we talk about game improvements, this is what we're talking about. They did a great job on this!
Yeah I kinda hate everybody criticizing all the new animations, the developers spent a lot of time making them and the people saying they all look bad couldn’t do any better.
why is this game underrated? lol im surprised its stll alive, i dont know many people that enjoy running around for 15 minutes without seeing a soul and then instantly dying without knowing how
@@yosefyonin6824 You never really played the game well lmao, or maybe you had an awful team. I have nearly 860 hours ingame and i still enjoy it so far.
The thing with this game is that if the players are bad a it, the matches turn to be slow and a meatgrinder, imagine that without comms and without squad leaders. On the other side, when both sides have good players cooperating you can have the best team experience in a ww2 war videogame.
That's the problem, most of players are looking a fast-paced-non-realistic war gameplay like COD.
Old: Wat I relly drew
New: What I really wanted to draw
Well at least they are good, comparing to mine
@@randomwarz3218 yes
Old: kind
New: SAVAGE
I feel the new animations look and feel better across the board, except for two accuracy nitpicks for the MP40 and STG44. The new animations for both make it appear as if they had AK-style rock-in magazine insertion, which they don't. The old animations had it correct: straight in & out mags.
it went from Verdun to Battlefield 1 quick
What
watch some verdun realoads then go to Battlefield 1
For most pistols, they should be held with one hand because two handed grips weren't the norm back then
neither tacticool reloads nor trigger discipline.
@@llamadasinrespuesta4631 *WAFFEN SS WITH STG44*
*BATTLEFIELD 1*
You're certainly right.
trueeee
the old mp40 one is wayyyyyyyy more realistic tho :(
Not really. The old mp40 reload did not pull the bolt to the safty part.
Just realized the old M1A1 Thompson reloads were a tad bit more realistic than the newer ones, the old animation actually features the lever mag release being pushed on to release the mag, which is not present in the new animations.
In wwii era it would have been incorrect to drop the slide on a 1911 with the slide stop. The US army manual of arms taught to turn the pistol upward and out, pinch the slide between the thumb and 2nd knuckle of the fore finger, pull back and release. It was believed that using the slide stop would damage the frame. Also the trendy HK reload on the mp40 is out of place.
Huge fan love it keep up the amazing work🤘🏻
Appreciate it
Tbh I Loved the old MP40 reload cause it looked like you actually taking the Magazin out of the Magazin pouch
Pretty sure if you try to "HK slap" the MP40 while it's blocked you will just have a painful experience, as it is not slapping it down but pulling it back and then down
The stripper clips flying out when he pulls the bolt forward is so satisfying
I agree with you to an extent where I wanna buy myself a lee enfield and do it all day.
Dear Treyarch: 0:42
THEY CAN DO IT, WHY CAN'T YOU?
Cold War moaning aside, honestly the older animations were perhaps a bit less urgent, but they had a more unique character. Most of the new ones seem to be chasing some sort of modern FPS/Betolfeeld approach, and I'm not really the biggest fan of DICE's animation team.
I somewhat agree. But the old animations also felt like a day out at the range rather than the middle of combat
I find the old ones so much better they seem less unrealistic
00:58 bruuh the old mp40 relode is the best
Nah
@@ihs200 the likes tells me i am right 😉
the slight camera shake when he pull out the mag and whenever the mag locked in on the new animation made it 10 times better
1:16 For some reason STG is depicted as open bolt, even though only the MKb-42 was open bolt and production model STG-44 was closed bolt.
Like the bolt action rifles something about the stripperclips man. Seeing them fly away when you reload its satisfying for some reason😅
The M1 Garand new empty reload looks more amazing. Sounds too.
Hey, is it just me or do the ‘old ones’ look like new? The ‘new’ reload for the Enfield looks like the one we have currently.
It's just you
I'm pretty sure that he was talking about the M1 Carbine Para, the reload didn't changed shit.
That’s because this video is late as fuck.
All the “old” animations are the ones from a long time away, and the “new” ones are the ones introduced quite some time ago, so they’re no longer “new”. You can tell by the 1911 reload and the MP40 that the “new” animations are the ones we currently have, but if you were to check out post scriptumm from 2017-18 the “old” is the ones you’d see
I like the older animations better cause it made the game slower paced, although Im glad they replaced the old bump fire garand
Old: Roblox gun tool
New: MW 2019
roblox has good guns too, check out ACS weaponry
Well they messed up with the StG44 @ 1:31. Look closer it seems to be depicted as an open bolt.
I dont even have the game but damn, this is what i call "great leap forward"
Something’s still off about the thumbs in this game... every other asset looks great.
boi that mp40 reload with that slap yo
Shitty animation the old one was better
1:14
Is this even a thing for MP40?
I've never seen anyone in real life doing that
you cant, look at the little crease where the charging handle was
I feel like it's less of a HK slap and moreso pulling the bolt back with one hand and then bringing the hand back sharply to grab the gun, still looking a hell of a lot like the HK slap ofc
@@Raven_Wolfe23 Pretty sure the MP5 also has that. And people slap that thing like it ows them money.
@@TheStygian no the mp5 only has an upward crease whereas the mp40 has an upward and forward crease, to release the bolt you gotta pull it back and down
@@TheStygian
You have to put force on it to release the charging handle from the little cut, also if you do it slower the bolt may not got into battery since the MP5 is roller-locked.
And there is some difference, the MP5 cut just lets the charging handle rest upwards, the MP-40 doesn't need that since it's open bolt, the cut it has is a safety thing to carry the gun ready to fire and still safe.
It’s crazy how animations can change the feeling of a game.
The new ones make the game feel so... high budget.
Maybe someday this game will get the recognition it deserves and praise for sticking to it's original goals..unlike some recent WW2 shooter.
Something Hell let something loose.
Hey, at least HLL has some originality, while PS is just straight up Squad WW2 skin pack.
More aggressive. I like it
I like the old mp40 reload more, you can see him taking the mag out of the holder
Yeah I kind of miss that touch of detail
some of the movement of the old ones are too light
Nice video !
Thanks!
the old animations for the STG44 and MP40 are better. the STG44 doesn't use rock in magazines and for the MP40 the old anim clearly shows that the magazine in pulled from a pouch which you dont see in games often
Head moments on reloading makes it look so much better
I swear I've seen that Thompson mag slap animation in Day of Infamy before
I can't live with the fact that you cut Garand ping
This I saw this video and was like I need to hear the ping
In many of the new animations where the character taps the mag on the gun, it looks like the mag is still parented to the gun and not the world because the gun copies the exact movement of the mag when it bounces off. Not sure if that's intentional but it comes off as unprofessional. Hard to find a mistake with these. They're all so beautiful.
Im liking how the Garand animations still kept the unused clips right after loading a fresh one
My only gripe is with the mg34 loading. As an owner of one, you really don't want to slam down the top cover like that as it would break the locking lug off eventually. The 42 fixed that error by changing the way the lug was made. Still, the new animations look great
The shaky hands while reloading really are a nice touch
that new enfield reload is gorgeous
Old: Slow, almost Project Reality-ish, demonstrating a soldier tired after months of fighting.
New: WoAhOhO, mAg FlIcK!!!!1!
Nah old is more like dude on the range slowly and carefully reloading. New is like a guy in a warzone trying to get his weapon up and ready for action as fast as possible
Lol no
The M3A1s dust cover isn't supposed to flop around like that and the BARs weren't given bipods until a couple years after the war
Well the revolver reload animation look and sound way better than the one in black ops cold war tbh
This is a video show casing one game not comparing the two.
Doesn’t matter still better then Cold War
My soggy door mat looks better than the revolver in cold war
@@Xdawsen you fucking killed them
@@Xdawsen lol
Now that's what I called an improvement
1:44 the animator knows you cant do an H&K Slapp on an mp40 right? that wouldnt be beneficial to your hand as the charging handle would move down as theres a crease to prevent the handle from moving, you have to pull it back and down to put it into firing position so ouch
What was the idea behind hitting the mag against the receiver before inserting it?
Feel like Battlefield 1 reload and camera shaking like mw 2019
actually some of the animations are copied from bf5 you can see it in the enfield and even the way he grabs the bolt just like in bf5
I Don’t Know about the others but the new reloads really show the soldiers fear while reloading
I can get behind the quicker reloads for Post Scriptum, the overall pace of the game is quicker than its counterpart (Squad) so the slightly quicker reloads make sense. This wasn't always the case though and If any of you were around from the beginning, when there were less vehicles and automatic weapons, you'll know what I mean.
Some minor innaccuracies, but overall really smooth animations
What minor innaccuracies? The bullet desing of the stg 44?
@@santiagoantinori2371 Example of these inaccuracies is the MP40 "HK slap". I'm pretty sure that type of reload would just hurt your hand.
I prefer old animation of mp40 because he is pulling out a magazine from mag pouch
yeah same
Wait. As the game updates further into the war...are the weapons actually getting progressively DIRTIER as well?
The hands as well ...
Idk if this was intentional but the old one kinda looks like soldiers first time in war and and the new ones look like experienced soldiers
Also it’s funny the old guns have cleaner textures and the old one has dirt and mud on the gun showing that it aged.
Looking at the sky makes the weapon go off screen. Cool to see atleast half the animation anyways.
The new empty reload of the MP40 is the spiritual ancestor of the classic MP5 slap.
i fell that the old reloads are more accurate that the "new ones", like the infamoys HK slap i am certain that don´t work on mp40"and i am also certain that this slap thing was not an trend on this time, and the magazine check, which i found an nice touch". The old reloads from what i saw show the soldier pulling the magazine from his magazine pounch, while the new ones some of the anims are way to fast"comparision" and kinda weird. I personaly liked the style of most of old weapons and the bolt rifles "like the Lee-enfield, i found the old anims creative". But the new ones are not that bad, more fast probably to adapt on a more action packed fell. While the new one is kinda an slow and "kinda" tactical.
With the newer grimy hand textures it looks like CoD WW2 but if CoD WW2 was made by competent people who actually gave a damn about historical accuracy
I always hated how the Squad-based games have had obnoxiously slow reloads where your character checks the mag, and gingerly inserts it.
The reload sound is satisfying
This video is relaxing as fuck.
I think I liked the old more tbh they felt more real
heard about this game yesterday, i kinda like it, it looks very good actualy even tho not very popular, details on m1garand thumb is amazing as well and other beautiful animations, cant wait for it to download!!
Did I really have to withness changing a correct MP40 animation to the incorrect hk-slap one?
The first animation was not correct too.
@@SpidaMez
Why exactly?
I can't see anything wrong with it
i liked the old mp40 reload he pulled it out of his mag pouch that gives it a little bit more feeling
If I am not mistaken, the BAR bolt has to be charged before entering the magazine. Bit could be wrong. Also some animations are the same as the old one. Overall, good improvement.
Great game, all 100 people who play it still are gonna be thrilled lol.
Pretty active playerbase on EU servers :)
According to Steam charts, PS has had 517 players on average the last 30 days.
@@kristianstrm2375 Post averages a whopping 510 players this month lol. It's a great game that's hanging by a thread thanks to the loyal few who play it. That game needs one hell of a PR campaign to reboost its numbers in order for me to come back. I was sick of literally seeing the same players over and over again. But again this is just an opinion so take it for what you want.
@@Jester1636 game sees 1k-1500 on a weekend - that is if you are just playing for pubs, most 'regulars' are in a clan or milsim group and do weekly events - it's a game that has a lot going on behind the scenes if you are apart of any realism events.
@@Jester1636 A game does not require a large playerbase, but rather a stable one, to keep going.
@@kristianstrm2375 You could say that for almost any multiplayer video game though lol
I honestly like quite a few of the old ones better they all look like insurgency speed reloads now lol
Looks like animator learned how to add more force into the animation (even if exaggerated) to make it look good.
Am i the only one bothered with how the Stg44 mag is rocked-in like an AK mag?
You can't HK slap an MP40 due to the way the charging handle notch works, also it's open bolt so doing that wouldn't even send the bolt all the way forward and if it did the gun would fire. Other than that, these are really good.
Dang, those old Garand and lee enfield reloads were so much better
Old look less robotic, more realistic and alive. Like thats how a human bean reloads
That thumb looks like someone has hada few too many mishaps with a Garand
why do games never animating pulling back the bolt on the thompson is it that hard?
Is this a joke?
I almost answered like it wasn’t a joke, but the I reread it and looked at your user picture and now I feel like I’m taking the bait.
Gonna move along.
the m1a1 thompson has a bolt hold open, and because it's an open bolt you don't have to do anything else besides change mags in order to reload and start shooting
I don't have the game but I prefer some of the old ones
Old are 1 day of war
New are 1 year in war
Warzone are 20 years in war
I like the older mp40 one more
British Enfield 2 Mk I pistol... reload still glacially slow, sad to see.
They didn't even fix the Thompson reload. It's like they completely forgot that like the other SMGs, it too has a cocking handle that needs to be pulled to chamber a round
Impressive, very nice
Let's see Paul Allen's new reload animations.
I prefer the old stg44 reload I don't under why he rocks it in like an AK on the new one
Shaking* 3
Gewher 41 reload is siiick
I don't get it, why to the STG44 have to hit on the side of the gun.
If it was for Thompson's I understand, sometimes the cartridges when be jammed inside so that had to occasionally bang it to release unjam the magazine