The PROBLEM With UNLOCKABLES....

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  • Опубликовано: 15 дек 2024

Комментарии • 192

  • @bronznite
    @bronznite 7 дней назад +135

    Guys, I highly recommend skipping 10:55 and the end, the game play footage is not real and it’s clearly AI.
    I scored the ball. What you saw it’s fake.

  • @Beautiful_Twisted_Fantasy
    @Beautiful_Twisted_Fantasy 7 дней назад +128

    Adrian when he realizes nerfing Rico's HP by 300 won't fix him having a top 5 broken gadget

    • @MythicalForce27
      @MythicalForce27  7 дней назад +22

      but... the HP!

    • @V3n.
      @V3n. 6 дней назад +11

      Wait... hp doesn't have any significance to the damage of a gadget?? Nonsense!

    • @lazybones8962
      @lazybones8962 5 дней назад +2

      Crazy that they JUST nerfed that Gadget

    • @Beautiful_Twisted_Fantasy
      @Beautiful_Twisted_Fantasy 5 дней назад +4

      @lazybones8962 It now doesn't one shot Frank, one shots everyone else tho so how much did that rlly do

    • @lazybones8962
      @lazybones8962 5 дней назад

      @Beautiful_Twisted_Fantasy if you are directly on top of him you'll take like...5k
      Which isn't NEARLY as bad as it was before the nerf

  • @Ur_Average_Slime_Ball
    @Ur_Average_Slime_Ball 7 дней назад +152

    the solution is to add more 8-Bit skins

  • @brunoob-1
    @brunoob-1 4 дня назад +4

    Greatest example before was Chester
    His old kit had the Fourth set of dumbells in his main attack (1 - 2 - 3 *4* and reset ) but without the old Star power he would only shoot (1 - 2 -3) And they fixed it perfectly with including the fourth "unlockable" required Star power to be viable to his main kit
    And i can imagine them Reworking Sam by adding his charge radius to the main kit Or his pulling gadget to his Super
    I can highly see the rework on his super to include the pull or radius by default and then maybe other SP would be a Slow zone or gadget
    Amd his super would contain a Re-super activation that doesnt pull his knucles back but rather would do the gadget effect
    Maybe after using super and the knuckles stay on the ground for a brief period (like 5 seconds ) before slowly coming back automatically?

  • @blockwearingman
    @blockwearingman 7 дней назад +99

    i feel like gears should cost 500 and not 1000

    • @MythicalForce27
      @MythicalForce27  7 дней назад +23

      agreed

    • @floppaofbusiness
      @floppaofbusiness 7 дней назад +23

      gears should cost 500 coins, epic gears should cost 800 coins and mythic gears should cost 1350 coins, star powers should cost 1500 coins, hypercharges should cost 3500 coins and the amount of coins needed to get brawlers to level 10 and 11 should be halved, plus the cost of coins to get a brawler to power 9 should be decreased from 1250 to 1000

    • @ADudeNamedCaleb
      @ADudeNamedCaleb 7 дней назад +2

      fr they are so overpriced

    • @seufimeaqui9034
      @seufimeaqui9034 6 дней назад +3

      @@floppaofbusiness 💀

    • @dragod5603
      @dragod5603 6 дней назад +13

      ​@floppaofbusiness
      The star powers cost is fine
      What I think would be a cool Rework is to buy the hypercharge with power points
      It's like you charging it with power or something since they share a similar theme
      Also epic/mythic gears should be 750/1000 respectively
      Gears are good but they shouldn't have a higher price then gadgets

  • @Gatto004
    @Gatto004 5 дней назад +6

    Should have mention surge before the rework to his super
    For people that may not now;
    Surge at release had a gadget that let him teleport a few tiles forward, allowing him to go trough walls. Surge was EXTREAMLY reliant on this ability that when the devs were creating his 2nd gadget (because at the time not every brawler had 2 gadgets) they realised that and had to integrate the tp with the super (allowing him to choose where to jump in a small radius) just to have both gadgets as a valid option

    • @MythicalForce27
      @MythicalForce27  5 дней назад

      Many new players won’t know what that is so I didn’t include it there

    • @reconslayz8587
      @reconslayz8587 3 дня назад

      for those who may not know; this guy didn't get enough love as a child. He is searching for companionship but will never find it in his ever perilous journey to be un-alone.

    • @angelica-fg4gj
      @angelica-fg4gj 17 часов назад

      Ownnn he wants attention guys

  • @neopy1578
    @neopy1578 6 дней назад +20

    Lily: Mediocre brawler without her gadget. 🤡
    Darryl: Trash gadgets, terrible starpower (other then steel hoops) and mid hypercharge and is still a top 10 brawler: 🗿

  • @Dragolitron
    @Dragolitron 7 дней назад +47

    Maybe Darryl never had useless gadgets, maybe Darryl never had mediocre star powers, maybe Darryl doesn’t have a terrible hypercharge
    Maybe, Darryl never needed them.

    • @fabzfloorz
      @fabzfloorz 7 дней назад +2

      dont diss my boy steel hoops like that

    • @ADudeNamedCaleb
      @ADudeNamedCaleb 7 дней назад +2

      steel hoops is pretty useful

    • @dragod5603
      @dragod5603 6 дней назад +2

      The chad brawler who doesn't need any unlockables to be good

    • @moomooguy
      @moomooguy 6 дней назад

      Tar barrel is actually pretty good

    • @hasanli8939
      @hasanli8939 6 дней назад

      @@moomooguyNAH SPINNING GADGET AND RELOAD SP IS ON TOP 🗿🗿🗿 🗿🗿🗿 🔥

  • @Dank-Plank
    @Dank-Plank 6 дней назад +11

    The biggest issue for me are gadgets that are specifically designed to hard counter certain brawlers (or even certain brawler types), for instance Rico, spike and piper all have gadgets that hard counter tanks and assassins while not bringing anything of substance to the brawler outside of making them a pain in the ass to deal with, or maybe with kenji’s hp gadget, Draco’s invulnerability or lilys shadow realm that effectively nullify the weaknesses that these brawlers have to work around or even outright remove weaknesses for them.

    • @MythicalForce27
      @MythicalForce27  6 дней назад

      Agreed!

    • @viennaawesome6924
      @viennaawesome6924 4 дня назад

      Yeah but the second case is tricky cause if you take away lily gadget she’s the worst character ever

  • @Shadow_07073
    @Shadow_07073 7 дней назад +25

    what i learned
    frank is a bad random

  • @MythicalForce27
    @MythicalForce27  7 дней назад +56

    Colette + Kit + Heist = Win

  • @asmodiasmobilemoba
    @asmodiasmobilemoba 7 дней назад +17

    I agree. This is why i believe that both gears should be available at level 8 and that they add a new ability that you have since level 1 that you can upgrade with power points, these would be completely unique abilities. Some will be like weak supers, some might be like normal gadgets, some might be like weak supers and can be aimable some might need to be charged, etc.
    These wouldn't have a certain number of charges but would have a cooldown thats also unique to wach brawler.
    I call this concept "modules"

    • @hasanli8939
      @hasanli8939 6 дней назад +1

      Nah its way too similar to gadgets and etc
      I think there should be combo and counter
      Where if you are lets say surge and do super then 3 attacks you instantly recharge super and if you hit that too it activates a combo move that deals damage i dont know.
      and then the counter would, well counter
      also when there is an attack and you barely dodge it and that was their last ammo you automatically gain this button that can do a special move to punish them but i think it should have a max range
      These 2 would make brawl stars way too flashy but hey it’s a concept

  • @Kyumifun
    @Kyumifun 7 дней назад +13

    The unlockables are an essential part of the game, and we really got to feel that during the retro event in modes where most unlockables were disabled (it was painful -_-)
    The biggest issue is the imbalance between the unlockable abilities.
    Why use a gadget that worsens the super you struggled to get half the game when there's a gadget that acctually solves the approach tool in a pretty fun way?
    Devs imagined ppl would use her star powers too, but Vigilance is not that good either. You need to get close to somebody, stay within the trait radius, only to get a mere speed buff that doesn't help you close the gap with a ranged brawler cause they'll kill you before that happens. Forget about even dodging the attacks since it's in radius where most brawlers can spam auto aim. It's a poor design that doesn't improve her kit much and doesn't compensate for not using these unlockables over the others.
    Same is with Kenji, Sam, and more.
    I kinda don't like their gimmick gadgets. The brawlers who usually get them struggle because their base kit and stats are not able to sustain them.
    (this is propably a matter of most brawlers acctually having fairly decent abilities, so those who have weak ones or none at all struggle immensly)
    They should leave gimmicks to brawlers who would acctually make good use of them rather than put them on anything.
    On the other hand, some gimmicky gadgets do make sense for the character design.
    ...I think..? Can't name any example rn and I don't feel like checking...
    It surely doesn't make sense for Jacky to rebuild a wall when she's meant to destroy stuff but at least she benefits from it on some maps.

    • @MythicalForce27
      @MythicalForce27  7 дней назад

      great analysis!
      how would u define a gimmick gadget

    • @TheGOAT72100
      @TheGOAT72100 7 дней назад +1

      I'm not sure this is completely true, the best example I can think of between two really good abilities is rico's two gadgets, now I know that everyone uses multiball launcher but the bouncy castle is still really good. And multiball launcher should definitely be nerfed, but if it is, Rico is still in the same spot. It's not really about balance between abilities, it's overall more about the actual strength of the ability
      Also completely doesn't have to do with anything but Jacky is a construction worker so it makes complete sense lol, and she doesn't have any wall breaking abilities anyways

    • @Kyumifun
      @Kyumifun 7 дней назад

      @TheGOAT72100 She's not, she's a miner hence why she works in the mines with Carl and Dynamike

    • @TheGOAT72100
      @TheGOAT72100 7 дней назад

      @@Kyumifun You're right I'm thinking about her 29 gem skin
      My main point still stands though lol

    • @Kyumifun
      @Kyumifun 6 дней назад +2

      @MythicalForce27
      Oh darn... ngl i kinda just said things before thinking them through.
      Everything has been a newly introduced gimmick at some point and its usefulness varied from what these acctually did.
      And they're _all_ introducing a new gimmick, like 8-bit's Cheat Cartridge introducing teleportation...
      (0_0 ;;)
      Oh well. The argument was about the bad ones anyway!
      So, I concluded that it has to be a gadget that was primarly made with the idea of introducing a new mechanic, while not prioritizing its usefulness (Fun > Good). The gadget doesn't help a brawler cover their weakness.
      And here are the bad gimmick gadgets:
      - Fidget Spinner: I guess it's supposed to cover area but it's bad and was definitely made to look cool. The first 40 gadget we ever got were so random.
      - Rotten Banana: Fans requested this concept.
      - Rebuild: Fans requested this one too.
      - Clone Projector: It's just a naruto reference. They did it again with mutation and it looked cool but was bad.
      - Sleep Stimulator: They really wanted a full heal (at a price). The reason was to show of Sandy's sleepyness but the stun made it not very practical.
      - In-Line: Apparently devs wanted to highlight the synergy/connection of the split halfs.
      - Sneaky Sneakers: I really don't get why they made this. It's way too situational, and Max already had a defensive gadget.
      - Order: Swap:
      Larry's ticket lobbing attack overshines the weak tazer gun attack of Lawrie. It's neat that devs at least made it so we can play as Lawrie in a way.
      Now this one is a star power, but it's an acctual example of a "bad gimmick".
      Dyna-Jump. Doesn't this speak for itself? The dev team back then wasn't really sure what they were doing and Dyna-Jump is the result of this. Tbf, it is one of the most fun star powers.

  • @MiguelAntonioGutiérrezMonteneg
    @MiguelAntonioGutiérrezMonteneg 7 дней назад +7

    I have a better idea for gears, now you have to buy only the gear slot for 1000 gold and you can use all the gears that the brawler has for this slot

    • @MythicalForce27
      @MythicalForce27  7 дней назад

      that could be interesting

    • @BentleeAkinBrokeHisWrist
      @BentleeAkinBrokeHisWrist 4 дня назад

      but there is a slight problem though. Mythic gears seem too valuable, so maybe make the player have to unlock them after they get the others?

  • @Glausser415
    @Glausser415 7 дней назад +10

    I would say collettes hyper is useful for more than safe dmg. it lets her completely charge her super back up with just one hit, so she can chain really easily. ive gotten knockout teamwipes just by chaining hyper supers

    • @MythicalForce27
      @MythicalForce27  7 дней назад +3

      that's a good point, forgor to mention that

  • @jakeblaskowsky8636
    @jakeblaskowsky8636 7 дней назад +10

    I have 1000 trophies on sam and it really is sad how bad it feels to play without the pull gadget and heal star power on. Maybe if they made it part of his kit like brocks old Incendiary star power sam would be better. Good video!

    • @MythicalForce27
      @MythicalForce27  7 дней назад

      thank you so much!

    • @Kyumifun
      @Kyumifun 7 дней назад +1

      I think buffing/reworking the weak abilities is still a must do, since these are so bad devs would have to make something even worse in order to make people consider them an ok choice.

  • @Enexvitiy
    @Enexvitiy 6 дней назад +7

    Every gadget and star power and all that extra stuff outside of brawl upstages should cost 500 coins less

  • @Niteshade_
    @Niteshade_ 7 дней назад +3

    Gadgets are too good

  • @saltyXoloco
    @saltyXoloco 6 дней назад +2

    As a Sam main, it genuinely feels like I don’t have a star power because his healing should be passive on him already.

  • @Gwingfield
    @Gwingfield 6 дней назад +2

    I would actually argue that having certain brawlers in the game depend on these abilities makes the game more diverse overall, having powerful abilities, on weaker brawlers, adds new tactics and strategies that may have not been available if they tried super hard to balance around the base kit of a brawler.

  • @TheGOAT72100
    @TheGOAT72100 7 дней назад +5

    The biggest thing about unlockables to me is that they should be powerful, otherwise there's no point to unlock them. Being able to unlock these "broken" abilities just makes all the more exciting to finally be able to use the brawler competitively. I feel this for gadgets and hypercharges especially because there's a limit to how many times they can be used a match, therefore innately making them different from a brawler's base kit.
    I do agree with star powers though, we've seen many instances where the objectively stronger star power just becomes a part of the brawler's base kit. Overall for star powers, I think a balance between both star powers is the best way to go.
    Overall, I don't think making an unlockable necessary to a brawler's viability is that bad, you get excited for unlocking them, just as you would get excited for getting a new brawler, so it makes progressing the game just feel that more rewarding.

    • @MythicalForce27
      @MythicalForce27  7 дней назад

      agreed somewhat in that there needs to be a purpose and excitement to unlock these abilities, but there is no reason to make the brawler completely reliant on a single unlockable, as that's just too far

    • @TheGOAT72100
      @TheGOAT72100 7 дней назад +1

      @MythicalForce27 I agree but I don't think we're at this point in brawl stars, the examples you shown I think are a little exaggerated, I think Lily and Sam are 100% way better with their unlockables, but I don't think they are truly unplayable at levels you would be playing those lower level brawlers anyways (300-600 trophies roughly). At that level you don't have as skilled and as maxed out players, so it's still okay

    • @flyingpigeon123
      @flyingpigeon123 6 дней назад

      The problem is also brawl stars poor matchmaking that only cares about trophies and not power level, the moment I unlock a new brawler and try it I have to fight fully maxed out brawlers with only under level bots, and for a brawler to be useable I have to throw all my hard earned coins down the drain just to get the star powers and gadgets, a brawler without them just feels like half a brawler and so what’s the point of having levels 1-6, it only feels like I truly unlock a brawler when it’s got a gadget and star power on

    • @TheGOAT72100
      @TheGOAT72100 5 дней назад

      @@flyingpigeon123 Again I just think this is a natural part of progression, I agree that the matchmaking should be changed back, but that's not really a problem with the unlockables themselves. You should theoretically be playing against people with similar strength anyways

  • @DarthGator1205
    @DarthGator1205 4 дня назад +2

    Well it looks like the new brawler meeple is another example of this. The gadget that traps enemies is gonna carry him

  • @ArthurPrado-p5j
    @ArthurPrado-p5j 22 часа назад +1

    Great video mate keep it up! And I also agree some brawlers have unexpected horrible gadgets while some have incredibly interesting gadgets i feel like dynamike has a very very broken gadget i really agreed to the part of the gear where you talked about +1 gadget charge while that could be a little good it isn’t really helpful but as a conclusion this video really was very specificly useful keep it up!

    • @MythicalForce27
      @MythicalForce27  21 час назад

      thank you so much!
      can u specify what part i was talking about?

    • @ArthurPrado-p5j
      @ArthurPrado-p5j 6 часов назад +1

      @MythicalForce27yes for sure first the part at 1:20 you talked about that one +1 gadget gear really agreed with that one and at the 4:18 I really agreed also about that one that’s what I was talking about the dynamike one👍🏻

  • @GooUTTPISBAD
    @GooUTTPISBAD 5 дней назад +1

    The games I respect the most are the games that instantly puts new players on an equal playing field

  • @Sab9rr
    @Sab9rr 7 дней назад +3

    Hear me out I think they should switch Clancy and Surge’s leveling system cause Clancy by respawning with tier 3 inherently makes him busted in almost every game mode for brawlers without range but Surge could much better benefit and not be so no skill with the ability in his base kit

  • @cutelittleindig0
    @cutelittleindig0 6 дней назад +2

    nerf dynamike stun gadget to make it deal 10% less damage so its not too OP

    • @FloppinhaGamerinho2242
      @FloppinhaGamerinho2242 5 дней назад

      That wouldn't change a thing, you still get stunned for 1.5 seconds, more than enough time for the enemies or the Dynamike itself to finish you, it's a band-aid fix over a bullet wound.

  • @bachsushi4279
    @bachsushi4279 2 дня назад +1

    i think they could deadass make lily's gadget her super instead and she would end up being less brainless than before

  • @emmanuelotfa
    @emmanuelotfa 7 дней назад +2

    You missed a brawler that without his gadget makes him absolutely unplayable.
    BULL

  • @Paper_planeguy
    @Paper_planeguy 7 дней назад +2

    Mythic+RUclips=best Sunday

  • @DavisPetersen-k7u
    @DavisPetersen-k7u 6 дней назад +1

    Glad someone else gets this. Thanks man

  • @AlirezaVakili-pu3rj
    @AlirezaVakili-pu3rj 5 дней назад +2

    10:50 randoms carry

  • @ree726
    @ree726 7 дней назад +1

    Great breakdown per usual 🤝🏾

  • @davidii4452
    @davidii4452 6 дней назад +1

    My Main problem with the unlockables (Star Powers especially) is that it never really feels like you’re investing in your Brawler. Instead, you’re just giving them a headstart, better options, or worse, a ticket that allows a problem to be solved A LOT easier than without it. I have three Good examples:
    1. Basic Numbers enhancements (e.g. Demolition, Skipping Stones, ink refills): this irks me the most as The star power doesn’t do anything cool, it just ups some stats that with, can make someone feel a lot cheaper or skill-less(Dyna and Moe) and without, makes someone a lot more worthless than they deserve to be (Otis, Pre-rework Chester).
    2. “Skill” Button (e.g. Carboard Box, Vanish, Elementalist, Auto-aimer, Speedloader, Hosomaki Healing, Homemade Recipe, Transplant, Phase Shifter, Multiball Launcher, etc.) with this case, it doesn’t feel as bad as it’s limited, but when the time between you understanding when to use and actually using the gadget is so short, it’s kind irritating. And unfun
    3. UNDIVERSITY: the worst part goes all the way back to the beginning, as since they usually make the Brawler Better, instead of slightly different, you see some of the same comps every. Single. Time. Some of my favorite SPs and Gadgets have a clear Caveat, catch, or drawback, which make me try to approach or aim to play a different way(e.g. Bouncy Castle, Service Bell. Pit Stop, Chain Reaction, Sealed with a Kiss, Grand Piano, Fake injury, Candy Beans, Reserve Buoy, Chill Pill, etc.) instead of just making them better.

  • @kalpanapuppala6942
    @kalpanapuppala6942 7 дней назад +11

    It’s slowly becoming clash Royale

  • @jjreder
    @jjreder 7 дней назад +3

    yoooo my favorite BS youtuber

  • @tpfoxCastro
    @tpfoxCastro 4 дня назад +1

    When Star Powers and Gadgets were first added they were, well, added. Every brawler that got them worked before these features were created. But nowadays, so many new brawlers rely on these star powers and gadgets to make their kits complete and that annoys me so much. Unlockables are supposed to be an upgrade, a slight boost or change in way you play a brawler, they shouldn't completely define a character and a brawler shouldn't be useless without them!

  • @Salukis
    @Salukis 7 дней назад +1

    Great video, but I would turn the music down a little bit :)

  • @Conchobar907
    @Conchobar907 6 дней назад +2

    Rico has always had a history with overpowered Gadgets and Star Powers. Nerfing them SHOULD balance them, but it's only a matter of time until Rico would fall into the depths of "Low Tier Brawlers." Rico has always been overpowered, but everyone notices this once hypercharge skins were released for him. Then there's the hypercharge itself, which ultimately removes the skill for using Rico's super.
    I would suggest a video on new features revealing overpowered features and brawlers if you haven't made one already.

  • @sebastianzarek7056
    @sebastianzarek7056 5 дней назад +1

    Looking at the new update patch notes, seems like they don't give a damn about fixing this problem. Just look at the kit of both new brawlers.

  • @miguelvenegas641
    @miguelvenegas641 6 дней назад +1

    I didn’t even know it was MythicalForce until I read the comments LMAO.
    W video as always.

  • @xsinam
    @xsinam 5 дней назад +1

    I'm sorry, but this video just feels like a long high school essay, that is only so long to fulfil word requirement

  • @dragod5603
    @dragod5603 6 дней назад +1

    6:25 this star power should just be base kit
    I think that's only fair since he is getting an HP nerf in the next update

  • @Jimmys_Giant_Robots
    @Jimmys_Giant_Robots 6 дней назад +1

    lets go you brought your voice back!

  • @aldenstromberg7273
    @aldenstromberg7273 6 дней назад +1

    i think that on top of the damage inflation that was already present, hypers were a huge nerf to tanks
    the whole thing that tanks do is tank
    when they get hit, they feed enemy supers, but they could get away with it because some brawlers supers arent all that consequential to the game
    with the addition of hypercharges, essentially a longer charging stronger super that gives huge stat boosts, tanks cant effectively tank anymore, because every time they tank a shot, theyre lowering the countdown until the enemy has the ability to burn down the tanks entire hp bar in one go
    sure, tanks have hypercharges too, but a tanks hyper doesnt make them unkillable, while a dps hyper does basically guarantee they will kill 1 or more people
    the introduction of hypers is a fundamental nerf to tanks, which is why nowadays, every tank is more like a high hp short range dps/assassin instead of a tank for the sake of tanking

  • @dummyhead7484
    @dummyhead7484 6 дней назад +1

    To me No.4 rocket Star power for Brock should been by default.

  • @CapiChuchucho
    @CapiChuchucho 6 дней назад +1

    6:16 It's broken in SD.

  • @arnavsharma8462
    @arnavsharma8462 7 дней назад +2

    Great video but I think unlockables are a necessary evil and just like how the game cant release perfectly balanced brawlers everytime they also cant do the same with these unlockables, i mean i stg some brawlers have such shitty hypers its acc insane while others are practically meta with them, which is why i think they should focus on the more extreme cases of this balance, but overall I feel unlockables add a nice touch to kit buildings for a brawler

    • @MythicalForce27
      @MythicalForce27  7 дней назад

      im not saying unlockables are bad, and I agree that they are a necessary, and not even evil tbh. It's just that making them way too good that the brawler relies on them should be stopped immediately

  • @mynftforsale7680
    @mynftforsale7680 6 дней назад +3

    How do u miss out on Otis he is USELESS without his star power

  • @_.magnus._
    @_.magnus._ 4 дня назад +1

    I think you should be able to use powerpoints for something more than level upping.. i play long and i have over 20k powerpoints and low coins

  • @kalpanapuppala6942
    @kalpanapuppala6942 7 дней назад +1

    We all know how good Gene and vision gears are

  • @antonioarriaga2079
    @antonioarriaga2079 6 дней назад +1

    I miss the AI voice over😢

  • @tacogodboomdogg
    @tacogodboomdogg 7 дней назад +1

    Lily's gadget should just be her star power.

    • @MythicalForce27
      @MythicalForce27  7 дней назад +1

      how would that work?

    • @tacogodboomdogg
      @tacogodboomdogg 5 дней назад

      @MythicalForce27 My mistake, I meant to say her gadget should just be her super.

  • @loxcvetochney
    @loxcvetochney 7 дней назад +1

    Finally, somebody mentioned this problem. In my opinion your variant of fixing this problem is good (exept i dont know why do you think collet is only good with HC. She always was a counter pick to tanks and still ome of the best counters, but HC just made her good in hiest. And even in hiest with HC if enemy team has low HP brawlers she is realy bad pick) but i wanted to supercell make gadgets weaker. Like gadgets are broken, this green button can change to much in the game. So i think they should nerf all good gadgets and buff weak gadgets(so they will playable but not broken and equal in power) But that is impossible to do because half of the existing brawlers really depends on gadgets. Hypercharges are broken so i think they should nerf all of the stats boosts (especially shield). Starpowers are really good. I think if just make them equal to each other they will be good. Gears are OK, just delete epic and mythic gears and that's all. I want brawlers with already good stats, features, mechanics at level 1, without unlockables. The best in my opinion example is Cordelius. Starpowers balanced. Gadgets equally good. Only superrare gears. Good HC. And the most important thing is that his super is so unique that it dont need anything to be good. It is by itself good. Want everything to be good but really sad to say that it's impossible. Too much unreasonable work. Anyway good video!

  • @white2765
    @white2765 7 дней назад +1

    Bro i have a friend who is crazy enough to main surge using to the max star power

  • @grodu3466
    @grodu3466 6 дней назад +2

    Bro i found u in a match

  • @TomatoBulb
    @TomatoBulb 7 дней назад +5

    8 minutes 6 likes bro fell off

  • @JohnsonSmith-p5d
    @JohnsonSmith-p5d 6 дней назад +1

    Bro spitting

  • @cntygaming
    @cntygaming 7 дней назад +1

    To me, unlockables should only enhance the brawler in a small way that adds some versatility to them. They should spice up your gameplay in a small way and not be necessary for a brawler to be playable. Unlockables that are too broken objectively ruin the game. Stun gadget, shadow realm gadget, rico gadget, these are all examples of gadgets that simply shouldn't exist because they are only meant to remove a weakness from the brawler rather than enhance their existing abilities so that a skillful player wouldn't need those gadgets to survive. Meanwhile some brawlers have poor choices for unlockables that make them quite lackluster because their unlockables are almost entirely useless or they are overly reliant on them to be decent.
    Also, epic gears and mythic gears should not exist imo. not all brawlers have them so it's extremely unequal and usually they are a necessary part of the brawlers kit or a bonus star power when it comes to mythic gears which is just... Unnecessarily extra.

    • @MythicalForce27
      @MythicalForce27  7 дней назад

      i completely agree!

    • @cntygaming
      @cntygaming 4 дня назад

      @MythicalForce27 thank you! That makes me feel like I'm not just overreacting lol.

  • @kalpanapuppala6942
    @kalpanapuppala6942 7 дней назад +2

    Let me guess LILY 7:58
    (I was wrong)

  • @Doofkopf
    @Doofkopf 6 дней назад +1

    I only play solo showdown

  • @oyeoye1
    @oyeoye1 7 дней назад +2

    i wanna watch this but i gotta sleep now :p

  • @JohnsonSmith-p5d
    @JohnsonSmith-p5d 4 дня назад +1

    Bro hating on solo showdown

  • @Shiryd
    @Shiryd 6 дней назад +1

    first time I don't agree with a video of yours. unlockables are at the core of the game experience and as powerful a motivator to engage with the game as they are in in-game combat. and when it's too obvious an unlockable is inseparable from playing a brawler they do and have included them to the base character (think Mortis dash), so I don't think there's a problem with unlockables at all

    • @MythicalForce27
      @MythicalForce27  6 дней назад +1

      If you watched the video, I don’t have a problem with unlockables, but unlockables that cause overreliance

    • @Shiryd
      @Shiryd 2 дня назад

      @MythicalForce27 I watched it whole dude!
      the problem you describe is no overreliance, but a design choice. unlockables are supposed to be an essential part of a brawler's kit. you're supposed to mix and match gadgets, star powers and gears. nerfing these while buffing the base kit isn't a viable solution for many brawlers without major redesigns. the fact some gadgets are so good for a brawler they become absolutely essential, is a result of either a design choice or the meta, and both will keep happening. there's cases like Sam where he used to be good "as is", but then the meta shifted in an unfavourable way for him. there's also many cases like Lily, where her gadget for turning invisible was most likely conceived as an integral part of her kit from the get-go. and also weird cases like Kit's invisibility, which doesn't make sense for the base kit and completely redefines how he is played.
      forgive me if I misunderstand your video, I think I see your point, I just don't see it as problem that isn't inherent to traditional balance challenges

  • @Enexvitiy
    @Enexvitiy 6 дней назад +1

    I have a guy named mythical force in my club, is it you 🥹

    • @MythicalForce27
      @MythicalForce27  6 дней назад

      That’s crazy I would love to see a screenshot lmao

    • @Enexvitiy
      @Enexvitiy 6 дней назад +1

      @ ok pookie bear 😉🤭❤️

    • @Enexvitiy
      @Enexvitiy 6 дней назад

      I js have to join the discord I’ll do that later