my guess is that the block with the round panel is either a thruster as you suggested or a gyro. the block with the gold panel feels like a battery to me
the idea of a hostile faction coming into our galaxy and setting up outposts with unique technology and weapons is an awsome and TERRIFYING one. if the Factorum ARE using phototech blocks mainly, because they are so BIG, imagine the size of their warships. we may get some real LARGE ship on ship combat rather than small skirmishes.
If they chose to remain focused on military technology as well, then they likely have more advanced weaponry as well. Maybe a new kind of armor as well. THAT would be awesome.
If they added fully fledged PVE thats actually a big part of the game along with some good progression I would play this game alot more. I'm not gonna lie random encounters, wolves, and spiders, just don't cut it for interesting solo play. For me the game currently feels like mincraft in solo play and even in multiplayer sometimes. Theres alot you can build but there's no reason to build anything. All tools weapons, buildings, etc. are relatively easy to obtain with barely any progression, and there's no endgoal to look forward too. It seems like this update is going to add something similar too what I was looking for in this game, so I'm pretty exited for this update. Edit: Also doot4246 Imagine If these massive warships or bases had these new components locked away deep within there hull and you could either battle the massive ship or raid it from within to get them. Maybe the end goal could be locating and taking down the factorum mothership with your new high tech weapons made from those components.
Their emphasis on Modularity, or the lack thereof, is def important and my guess is this means we WON'T be able to manufacture Prototech components ourselves, only salvage/steal or trade for them. The words "pushed us into the void", combined with the aggressive tone, suggests that early gameplay will remain the same: start on or near planets, and either through exploration or by follow mission leads to distant waypoints, encounter and fight the Factorum, salvage and breakdown their ships into components, unlock new block blueprints, and then be able to use Prototech blocks in our own builds. Overall, this solves a few problems with SE's game designs: 1) a late/endgame challenge, and 2) keeping established players from picking on players getting started (on public multiplayer servers) and 3) encouraging co-operation because you can't just scale up production of Prototech, you have to fight for every part.
Also this changes the way we build, because Prototech is irreplaceable - you'll actually want to protect it, check status, repair, etc. It's build-defining loot.
One server i was playing on had similar concept. And it kept people invested for like months atleast, before taking a break, and hopping on for a new ride again
When No Man's Sky unveiled the Nexus they had a shot of a machine moving something around with an arm looking thing. Tons of people came up with really great theories about what players could use it for. Huge hype. It ended up being a decoration on the wall in a hallway. I always think of that when people theorize about new updates in a game.
It's also possible that, rather than using 100 thruster components, and 25 steel plates to build something like an ion thruster, with Prototech, you build it with one singular 'monolithic' component. Meaning that, when you go to make the Prototech components, you're not picking the parts to build a block, but the block itself. Which could also mean each one takes a LOT or resources and a LOT of time for the assembler to make, which would put Prototech as more of an end-game feature, as each block would be something players would have to build up towards and spend a lot of time gathering resources for a singular block. And grinding down a Prototech block would likely only give you back scrap, similar to Power Cells, since you are disassembling effectively a sealed unit rather than taking apart individual components that are put together in a modular fashion.
It could be some hint to some "lore" thats being dropped in SC. Maybe this new faction and the faction who made the monoliths were at war once apon a time. But then again, like Zer0 said, we could be overthinking stuff.
I think I figured out the components Prototech thrust comp Prototech computer (processor) comp Prototech reactor comp Prototech superconductor comp Logically these are late game (minus computer comps) components anyways, it makes sense that these are the "upgraded" versions for these new advanced blocks. And will require more resources to craft them. The computer comp makes a little sense with the new NPC factorum faction. If they're pairing these blocks with exploration, you may have to destroy factorum bases and ships to get some of these components. Only being abled to be produced at a prototech assembler.
I just started playing, this game desperately needs PvE in vanilla. As a new player sifting through mods to add PvE to the game is kind of annoying and adds onto the already monumental learning cliff. But its an absolute must to make the game feel alive, I've been having a great time and am excited for this update!
I bought it years ago, but I've barely played it due to the lack of any real goal. The building is great, don't get me wrong, but I need a goal to work towards or challenge to overcome. If this update adds structures to explore and ai ships to fight, I'll be more than happy. Although those grapple hooks from the last livestream would be pretty sweet.
@@johnathan651 I was in the same boat as you, I added a bunch of AI encounter mods and gave myself the goal of making a armada, its been pretty fun so far.
I think Modularity, with capital M, denotes its a proper noun. Modularity is a faction, an organization in universe, that the Factorum is aligned against
@@Zer0sLegion imagine the future of mp servers where we have to complete pve objectives to get reputation with either modularity or the factorum, in exchange for prototech components or blocks. Then groups of engineers would encounter eachother at pve stuff, and it turns into pvp. Sounds fun
The Factorum is a synth hivemind. 1. Regarding the monolith. Implying 'one' so one consciousness would make sense. Also opposing 'Modularity' sounds like they mean individuality. 2. They fought unimpeded by morality. I think they started as a human faction and started incorporating cybernetics. And eventually became a synth faction. The morality might be reffering to the creation and use of artificial life. 3. The unique prototech they created I think is a prototech ai core or ai module. 4. The faction icon has a gear, implying something mechanical and those heads don't look human to me. They look like a stereotypical synthetic. This makes them similar to automatons from Helldivers, as in they were once human and were banished into the void, and are coming for revenge, or something else. Mechanically it would make sense too. Having an enemy ship which you disable by killing it's brain.
@Zer0sLegion what do you think about my theory? I want another set of eyes to check my theory if it has any holes or incontinences (something they didn't do at cloudstrike, which led to a 'divison by zero' error on kernel level, lol)
Clearly, the "Clang Kola" is spelled that way to differentiate it from the name of Our All-Mighty Lord Klang, whose attention and ire are best avoided. They don't want bottles exploding and launching randomly about the room, so they did what they could to fly under the radar, as it were. Just sayin'.
Dare I dream that the the large round detail block is a super size Gyro housing? Perhaps more through sheer desperation than any concrete reason to think so.
@@Zer0sLegion Jump drive? Beacon? Battery? Safe Zone? Who knows, it might be a new functional block that does something we haven't seen before, like Factorum lure, jump disruptor, radar or stealth drive. Might even be some kind of energy shield system or build&repair system.
@@Zer0sLegion yeah, tbh left that comment as soon as I saw it 😂 should learn to watch further before commenting. But didn't want to delete it either, let the now pointless comment serve as a worthy sacrifice to the algorithm god 😂
Here’s food for thought: block based building is by definition a modular system. You use the same blocks for every fictional faction, in every survival world, in every playthrough, scenario, and circumstance. Perhaps this rejection of modularity is a mixed rejection of all of these things. A rejection of easy buildability: they require different types of components to function as apposed to standard se blocks. Rejection of component modularity: different blocks use different non compatible components. And a rejection of block modularity: the blocks themselves are not entirely compatible with vanilla blocks. ie, they might conveyor the same way as normal blocks, but perhaps only some of them can run off of the preexisting power sources. Or maybe they can be powered normally, but require their own special type of conveyors to function. Perhaps both. Maybe the prototech assembler can work with vanilla conveyors and power systems but in order to operate the other prototech blocks you need to power and conveyor them with prototech variants of said conveyors and power systems.
I figured as much. The blocks themselves being modular seems like a pretty obvious take on it, so I figured that discussion of that might of been on the cutting room floor, especially as corrections on the components were reserved for text on screen rather than actual talking.
To expand on that theory what if its rejection of modularity is because these blocks do multiple things therefore justifying their massive size ie a hydrogen oxygen o2h2 gen combo
@Zer0's Legion - I believe there are 2 Clang/Klang entities. Clang the Benificent, God of Invention; and Klang the Destroyer, God of Chaos. To build a "Klang Drive" is to harness dark witchcraft of the Destroyer God known as Phantom Force. Also, the requirements for bespoke components to build Prototech may be similar to the Compressor component in Assert thrusters, or various Proprietary components in various mods... they might even be simple enough to make, but grind to scrap like power cells... which would explain why that new fearure of highlighting destroyable components was added - I don't think it was nessisary just for power cells. Enjoyed the video as always!
You only need two cargo containers, a programmable block, and two rotors to make a clang drive now. Look up Major Jon's Mass Pulse Drive system. I use them on almost all of my larger ships, especially cargo ships where I'll be overloading them.
With the new space expansion coming to Factorio I can pretend that Factorum is the crossover of the 2 universes, basically a Factorio engineer angry that he was left with biters for too long.
I think the concept of Modularity is actually the fact that all ships in space engineers can be broken down into the same basic parts. To fight against Modularity is to fight for ships that are more unique and rigid in design rather than being assembled from smaller, easily configurable parts. So in essence, Factorum ships are probably going to be made from fewer but more unique parts (like the prototech blocks :D)
5:15 I noticed that on the 3rd block to the right. There is 3 dark spots. I think thats kind of similar to Batteries. It might be a bigger, better battery. We already have small batteries. So it would make sense to make a big battery. Either that or some sort of gas storage like Hydrogen/Oxygen.
i hope the encounters with the factorum are going to be like no mans sky encounters where they warp in and start attacking you out of nowhere, since it would add some level of depth that the game never really has had before
We'll have to see. Due to how damage works in SE, I'd imagine they'll have players a bit of warning as losing all of your stuff is a much bigger deal than in No Man's Sky.
I personally tend to think that this is the combination of several modules into one monolithic structure, for example, an ion engine will have a reactor inside, and an oxygen and hydrogen tank is one storage facility. And the collector is also a processing plant.
Round? Block - not sure Two tanks? - some kind of tank (hybrid tank) Gold strip block - probably a new battery (if you look closely at the bottom, there are the 4 bars that other battery's have)
Im betting on a thruster for the new block, at least the first one. Could the reference to modularity be having one large block instead of a bunch of smaller ones? Typically ships have multiple thrusters in every direction, especially rear facing, but prototech would just have one giant one. An assembler that could do multiple items at the same time instead of building 6 assemblers for the same space?
Factorum is is Latin for “of factors.” In computer terms, to factor is to organize code into different components. Knowing this, perhaps the factorum are a collective conscience AI, considering their name, rejecting modularity, and the gear head symbol.
Every faction in Space Engineers currently builds everything using the exact same building system of using standardized designs of "blocks" which are designed to connect to each other in a grid, in a very *modular* way. This is very different from how space agencies build things now in 2024, which means in Space Engineer's past, the way of doing things _changed_ in the name of _Modularity._ Although, maybe this is just a coincidence, as the teaser shows the Prototech blocks fitting into a large grid alongside blocks that we're already familiar with, as well as the concept art showing the assembler thing having the standard conveyor ports, which both suggests that the Factorum isn't totally against Space Engineer's building system.
I think Prototech will be very advanced stuff developed by Factorum. My guess: In survival mode the player will not be able to make prototech themselves. It will be high end - endgame stuff (maybe a very powerful kind of thruster that won't need to be conveyored but still works in space and on planets) To to build the neceassry components in the prototech constructor you will HAVE to fight Factorum and scavenge/loot the necessary materials
My initial reaction to the capitalized "Modularity" is that its a another faction, and is perhaps some kind of governing party, which Factorum would reject the ideals and policies of.
Virgin Factorum VS. Chad Klang Cultist: -Holds grudges for such long time people forget about them -Is pretty chill, you should join, or something -Tries in vain to create order, because chaos scary -Laughs off clear violations of physics, and bends them to their whim -Makes threats, despite Engineers being functionally immortal -Attacks without warning, and often accidentally
IDEA ALERT I have always felt like we needing an exploration mission of sorts. To send out probes, to detect other life, etc. Basically ' a reason to innovate. A reason to exist' So , my idea for a mod / enhancement... When the server starts up, an Alien faction should begin constructing some super weapon or massive ship like the Borg. The longer they go, the more complex and difficult it should become. They have some sort of progression gating where every milestone they reach in progress, they send out some kind of signal / breadcrumb of their presence. Maybe sometimes it's very evident, maybe sometime it can only be detected within a certain proximity or via a specific mechanism. The sooner you catch them, the easier they are to defeat and claim some alien tech. If you kill them, they randomly respawn in another part of the verse, and begin expanding a new creation from a random starting point. If you don't kill them, every milestone they reach they randomly TP their 'creation' to another area and continue. Perhaps there's some sort of regional / territory impact of them being in that area such as a loss of all Ore, some gravity disturbance, etc. Then you use the new Tech you obtained, to repeat the process, explore, hunt them down, etc.
On the bottom part of the 3 blocks you were speaking of there's a notch with four individual black dots. These match the rough size of our current batteries charge indicators. The notch draws attention and it forms both the outer rebar as well as the inner layering of the darker material and breaking the lines off which draws attention (Compared to the other design elements). It might just be extra detail but it seems somewhat forced into the design of the block. At 4:20 you highlight them perfectly.
The first things that pop up in my head - if any of these is the PT thruster - no ports needed if it burns energy and there are no terminals on the thrusters. Probably there would be PT batteries too (we really need bigger xD ) and they don't have terminals on all sides too and no ports.
@@Zer0sLegion If 1 of the 3 is the thruster, 2nd is the battery... I would guess that the 3rd (with the tanks) is PT H2/O2 generator. They got ports on 4 of the 6 sides and we can see tanks on the other 2. I would love one! So i don't need 10 of them on my ship to to process 2000 tons of ice in a reasonable time.
I am guessing the following : Circle : Jump drive or cruise unit, which would be amazing! The tank looking block : I agree here, they do look like tanks, I am thinking it is either a combination of h2 and o2 storage in a single block, or configurable. Golden trim in only the middle : Prototech Refinery, sort of looks like a refinery due to its size, and it being the only block being 3x3x?
I am thinking of something like the Borg of StarTrek where the new faction is like the borg who tried to create something unique with the all, assimilating humanity to the Modularity
Modularity could be the name of the faction/corporation the engineer is par of. A Megacorporation, a union of many smaller corporation, each adding it's specificity to the whole. Like modules ...
I somewhat agree with the first block being the end of the thruster. The second seems to be some sort of storage/chargeable block due to the 4 squares seen the the very bottom of it, typically used on batteries, tanks & jump drives. So maybe a bigger battery, higher pressure tanks(new fuel) or even a more efficient jump drive. As for not having terminals/cargo ports. Maybe Keen adds a special terminal used to configure and control these new blocks. Same with cargo. Maybe some sort of cargo converter or seperate cargo system all together. Just my 2 cents.
I'll point out that it said they rejected Modularity and developed "a unique" prototech. Which reads as prototech existing before this, and they made one special piece of prototech.
Modular means something made up of more than one part Monolithic means it is wholely made of one part (mono) as definition calls it large, powerful, and most importantly, indivisible Another commenter said that being they should be more powerful, things like thrusters would need fewer larger Monolithic thrusters, versus the games typical answer of more smaller thrusters
My game theory for the blocks seen in the teaser are, that the first 2 seen are both the same block, and are the previously seen concept art thruster, and the 3rd one is a refinery, since it has the same grey band with grey square as the current in game refinery
My laptop that couldn't run space engineers (without mods) without a sim speed freeze every 5 seconds because of the crazy ah ram usage with the NVIDIA voxel generation memoryleak (the laptop could run it even with memory leak if I upgraded the ram). Unfortunately that beast of a laptop drank some vodka and died of alcohol poisoning and is currently undergoing post mortem autopsy on my workbench. I have already picked parts for an actual desktop pc that will run space engineers and o boy I can't wait to get the money for it.
I think the large 3x3 prototech block is most likely the new thruster. And i would say the compontent with the warining triangle has and lightning/arrow on it.
Large blocks certainly would help with the look and pcu cost of larger ships that are presently stuck relying on massive batteries of engines (or grav-drives) and gyros to move. I'm also quite excited for the possibility of a new and possibly more aggressive PvE drone faction, 99 out of every 100 encounters I wander in to are either non-combat stuff, or small grids with a single gat that get confetti'd by a single assault turret before they ever enter gat range. As for the components... -I'd love if the huge one on the left was actually a small grid small O2 tank, but sadly the little hinged pistons on the side have me thinking more some manner of (vectored) thruster comp, -the one on the right has me thinking computing, akin to a motherboard (or GPU?), -the one on top looks like either a fuse or a containment unit for some high-energy shenanigans (antimatter injector?), -the last one looks like a protoetch version of the automatons sensor, so if it isn't a sensor block then I'd guess a detection related component (phased array module?) Finally, for what I'd like: -giant refineries/assemblers that save us from having to bog servers down with a dozen or more of each to keep up with the resource requirements of groups or power-builders, -an ore detector that can actually detect ore from far enough that I know what it is before I'm drilling in to the vein, -a larger jump-drive to replace the stacks of them people need to move big ships and save pcu/server resources, -a small grid jump drive or similar advanced small grid propulsion block that gives them something they can do better than large grids, -a small grid small O2 tank, -new skins/rebalance for old weapon blocks (custom turrets out-perform old gat/rocket turrets in damage and take up less space, fixed L-grid rockets are comically fragile), -a conveyor block that is more than 1 block long (2, 3, and 4 would save so much pcu/server resources on larger ships), -extra large cargo containers, -a setting to remove block-edges, -a setting to adjust hydrogen and oxygen tank capacity by multipliers similar to block cargo capacity, -and an extension to the jump-drive's minimum landing distance from everything so that people aren't getting blown to bits by turrets with a 2 km range on a ship that they cant see because it hasn't loaded in yet.
Modular being blocks that serve a single purpose being combined to be combined to serve a greater purpose, it could be the opposite where the prototech combine several block functions into one block. so in example, the assembler could also serve as a refinery and serve as a power source as well.
in the beginning of the video one of the pictures had storage markings like a batt or o2 container, and with the gold circuit looking stuff i think it may be a battery
I'm thinking they'll add shipwrecks and locations throughout space with prototech components which you can use to make prototech blocks. Maybe after you collect enough they'll start to come after you. This would align with both their exploration and PVE goals for 2024.
The one block that seems to have the square tubes in it has the four dark squares on the bottom frame which indicates it is some sort of (empty) resource storage, likely gas or liquid giving the shape.
I think they are most likely using "modular" as "smaller". However, the difference might also be that the prototech blocks can't have multiple instances on the same grid. I doubt there will be restrictions like this but it would make sense since they want to make a big distinction between the two techs
I think, your thinking regards to Modularity, makes a lot more sense than mine. My dumbass thought, since it had the capital M, it was a different faction called Modularity they were fighting against.
@ Terminal topic: Maybe Prototech has limited Terminals (and even Conveyors). It could be a way to restrict the ways to use it. @ the capital "M": "Modularity" could be a Name. The same as "The Factorum". Just another faction.
Mabye it means that the parts can only connect in very specific orientations. Like the fuel tank has to go directly under the thruster. Just a thought.
Finally. Im not a pro or remotely good player but to me the game seems like Minecraft but without monsters, but seems like we finally will get some action
I have three things to say to this update first awesome second I think the plate like component you described as a CPU is something like interior plates ment to build the structure and the other plate like component is the computer part third I think the block with the big circle could be ether a battery or a gyroscope because both of them don't have data panels on all sides and I've seen some mods with similar skins for batterys and last the block you called a hydrogen tank could possibly be a mixed tank for both hydrogen and oxygen seen as we already have a 3*3*3 hydrogen tank and the model shows two or more separate tanks on it on top of that it would also be less modular because you can't decide what you put in the tank But that's all just speculation and guessing on my part from what I've seen in your great video so let's see what happens when we get more info from Keen
When not modular (like refin/assamb. mods), maybe they don't need to be ubgraded, cause thei're already at peak performance. In other words. Thei're PERFECT.
Modularity: 9:02 I think this is related to lore and that the factorum left humanity and fused with machine. Hence “they created Modularity”. Sort of a religion/society
monolithic is a synonim to enourmous size as well, that could reffer to its size, as modular could reffer to moduals, which standard blocks are in a sense, with there convayering always being addaptable
I think the block with the 4 black dots in a line is some type of hydrogen storage. Because the only other blocks that have that are either batteries or solar panels and Due to the cylindrical shape I think it's hydrogen
Maybe the parts can't be built, but can be repaired. Maybe we need the assembler to make the parts to repair prototech blocks, and we need to go find the prototech blocks and put them onto our ships. I really like this idea of actually having a use for merge blocks, although it would be a huge pain moving prototech blocks since you'll have to destroy the blocks around them.
Emp nad, maybe a hack deive.. as for the modularity.. AI, as in the singlarity, so a AI faction as makessense with the AI drines and tech that was in last update
i think it's a very low likelihood, but the 3x3 with the round face MAYBE it's a 3x3 enclosed gyro? if all 6 faces are the same then it would convincingly look like it's containing a sphere
"A great race once lived on this planet - now they live between the stars." That's the inscription on the Monolith. And the newsletter talks about a shift from war to exploration, turning missiles into spaceships. Factorum resisted this change, and perhaps remained behind. The Stereolith says "And then they looked down at the Garden Eden", implying whoever left Mars came to Earthlike, which is interesting because there isn't anybody actually on Earthlike. Perhaps they only looked down, they didn't actually land? We don't know what the technology looked like before the shift, during the Military Industrial Complex. But it stands to reason that the different factions would have built incompatible technologies. With the rise of the Aerospace Industrial Complex, when the focus left war and became exploration (Space: the final frontier), it would make sense that the factions created Modularity, aka the component system. Which is why it doesn't matter whether you loot from blue, green, or red - the technology is the same. It's modular. We know that there are something like Prototech components, which makes 0 sense at first glance. If Prototech isn't modular, why should there be components? Perhaps, we can make Prototech components. Perhaps, Prototech blocks aren't compatible with any existing blocks unless they have a sort of Prototech Mergeblock, constructed from Prototech components - a bridge, if you will, between the Modularity of the game's technology and the monolithic, aka non-modular, Prototech.
😅The newsletters are a blessing. Before we would just get a screenshot with zero to no context. The little blurb above the videos we get in the newsletter do a lot of the lifting.
Hard guess: on development language, being not modular (monolithic) means that your software (in this case hardware) does multiple things at the same time and these features can't easily be split (they're inner dependent, coupled together). What it possibly means is that these new pieces will have multiple functionalities for the same block.
Maybe the reason the faction is against modularity is beackuse they aren't modular, and we will be seeing a new way for item transfer that will make a factory like systom. Ie thair being a new plazma fluid that only flows through spechel pipes from a jenorator to the thrusters, potenchaly makeing a kombat monovers more interesting or makeing bases more important beckuse the added bildings to craft beter blocks wil be hard to lug around without a super large ship. Im realy hopeing fore this beackuse you can curently have a fully self repairing ship with only 5 large blocks (2 for the assembler 2 fore basic refinery and 1 fore storage) i would like the feel of masive shipyards that are masive not just fore esthetics but fore a reson
Modularity can be seen another way, namely conformity, since if you continue with the definition of modularity, it states that if any part it tweeked, the system will fail, as such i believe that the factorum are a group that opposes the comformed nature of the faction that we as space engineers play as, which would align with the conjecture that the prototech blocks will use an all together different set of construction componants.
Hmm Prototech ... where did I hear this before .... oh yeah a custom server I built years ago based on the expanse using two new ores to do with protomolecule lol
the space engineers build everything in Modularity as every block has it own design and we use the modular block to combine with other modular blocks to make ships. if the Prototech was not modular that would explain why there would not be visible conveyor pipes because modular block would need a lot of conveyor pipes on it so it can fit with all the other modular blocks the Prototech is not modular so it would only have conveyor pipes where it needs them. so the Prototech may focus on making the blocks that are made for only one purpose. so you may be able to customize the block side so you can move around the conveyor pipes around the block so that may be why it has the all the gold plating on it so it can be nice and tidy for civilians.
OKAY BUT MINERWARS WAS COOL AS HELL????? Most of the side locations are bugged, not balanced, or not finished at all but if you just follow the main story it holds up fairly well Plus you get to hear all the soundtracks and where they actually come from which is awesome. And some other ones which were cut from SE despite being so good
Yeah, listing to the music and sound effects are a trip considering it's just Space Engineers. Everything I've heard about the game is bad though, I'm not looking forward to playing it.
Maybe I’m showing my age but it looks like Keen has dusted off their old Robotech DVDs for this update. You’re looking for Protocukture and fighting against triumvirates: the Robotech Masters.
I didnt even think about it but it does look like we are going to get whole new fraction (or even many) adding encounters (hopefully improving too) of Reavers or overall modular encounters mod system 2:35 id like to make a guess this could be a new hyperdrive(?) but it kinda looks like a station, not a ship also, i think this might be one block, oval upper thing and the block below it, and yeah, it seems to be 3x3, so in total it could be even perhaps something like 3x6(x2?) and would make sense for bigger hyperdrive. My other thought was relating it being spiral is some kinda of power source, hydrogen engine or smth. In such case tank bar would make sense 6:29 i just had a thought seeing all that golding materials. does it mean now we have to mine wwaaaay much more gold? :P 7:07 I 100% think this is the fuel rod i talked about under last video. That new power source, engine, (one i theoriezed under the video) will actually require not ready to go ingot or mined recource, but actually will require you to craft 'fuel rods' or something like this to fuel it. It really looks like it 9:50 but outside the topic,but hearing "modular" one more that comes to my mind is actual modular blocks. Not sure if you heard about From the Depths game, but its prefectly done there. Eg. weapons, you have tools to create weapons, but how you do it, its all up to you, you can use different modules to create lasers, fast firing, having better pennetration, building Death Star laser, building bunker busters guns, ww2 88mm german AA gun, missiles and more, you have blocks, modules, and you can mix them up, create different weapons for different situations. Having something high tech in SE would be very cool. Like a capital ship having big weapon built into it (smth like in Ender's Game) Great video again, thanks for the updates. Especially when like me you dont use twitter, im missing alot info!
Good question with the gold. It was announced that new resources are coming, so is the new resource looking just like gold and nickel or is it that ProtoTech really also needs lots of gold.
What do you think the new blocks and components are? And what do you think of Factorum? Let me know!
A block thing that lets me easy connect big/small blocks? @_@;
my guess is that the block with the round panel is either a thruster as you suggested or a gyro. the block with the gold panel feels like a battery to me
Its the Engineer coming back from the factorio universe. Hence the gear Head and the Modular building.
I came
super jump drive perhaps, that doesn't need a conveyor
the idea of a hostile faction coming into our galaxy and setting up outposts with unique technology and weapons is an awsome and TERRIFYING one.
if the Factorum ARE using phototech blocks mainly, because they are so BIG, imagine the size of their warships.
we may get some real LARGE ship on ship combat rather than small skirmishes.
I'm looking forward to it.
If they chose to remain focused on military technology as well, then they likely have more advanced weaponry as well. Maybe a new kind of armor as well. THAT would be awesome.
If they added fully fledged PVE thats actually a big part of the game along with some good progression I would play this game alot more. I'm not gonna lie random encounters, wolves, and spiders, just don't cut it for interesting solo play. For me the game currently feels like mincraft in solo play and even in multiplayer sometimes. Theres alot you can build but there's no reason to build anything. All tools weapons, buildings, etc. are relatively easy to obtain with barely any progression, and there's no endgoal to look forward too. It seems like this update is going to add something similar too what I was looking for in this game, so I'm pretty exited for this update.
Edit: Also doot4246 Imagine If these massive warships or bases had these new components locked away deep within there hull and you could either battle the massive ship or raid it from within to get them. Maybe the end goal could be locating and taking down the factorum mothership with your new high tech weapons made from those components.
Their emphasis on Modularity, or the lack thereof, is def important and my guess is this means we WON'T be able to manufacture Prototech components ourselves, only salvage/steal or trade for them.
The words "pushed us into the void", combined with the aggressive tone, suggests that early gameplay will remain the same: start on or near planets, and either through exploration or by follow mission leads to distant waypoints, encounter and fight the Factorum, salvage and breakdown their ships into components, unlock new block blueprints, and then be able to use Prototech blocks in our own builds.
Overall, this solves a few problems with SE's game designs: 1) a late/endgame challenge, and 2) keeping established players from picking on players getting started (on public multiplayer servers) and 3) encouraging co-operation because you can't just scale up production of Prototech, you have to fight for every part.
Yeah, with prototech being a late to endgame thing, I definitely think we won't be encountering factorum till the later game.
Also this changes the way we build, because Prototech is irreplaceable - you'll actually want to protect it, check status, repair, etc. It's build-defining loot.
Just get a piston jolt, and make missiles (ai blocks are enough for most applications)
One server i was playing on had similar concept. And it kept people invested for like months atleast, before taking a break, and hopping on for a new ride again
When No Man's Sky unveiled the Nexus they had a shot of a machine moving something around with an arm looking thing. Tons of people came up with really great theories about what players could use it for. Huge hype.
It ended up being a decoration on the wall in a hallway. I always think of that when people theorize about new updates in a game.
Every time I pass by that stupid arm, a wave of dissapointment washes over me.
Hence why I said they could be cosmetic blocks. But I have been pretty spot on which my predictions over the years.
You saying that is why I brought it up, actually. Good video mate!
@@redman7775 same lol
It's also possible that, rather than using 100 thruster components, and 25 steel plates to build something like an ion thruster, with Prototech, you build it with one singular 'monolithic' component. Meaning that, when you go to make the Prototech components, you're not picking the parts to build a block, but the block itself. Which could also mean each one takes a LOT or resources and a LOT of time for the assembler to make, which would put Prototech as more of an end-game feature, as each block would be something players would have to build up towards and spend a lot of time gathering resources for a singular block. And grinding down a Prototech block would likely only give you back scrap, similar to Power Cells, since you are disassembling effectively a sealed unit rather than taking apart individual components that are put together in a modular fashion.
How would repairing work in this case, since durability is linked to the quantity and type of components used?
Might be how the teired tech mods work where it's the first item needed to place the block.
The opposite of Modular being Monolithic is wildddddddd
It made me laugh so much when I saw it, I doubt it means anything but it's pretty funny 😅
@@Zer0sLegionDo not lose hope, we are going to get some ANSWERS this update
It could be some hint to some "lore" thats being dropped in SC. Maybe this new faction and the faction who made the monoliths were at war once apon a time. But then again, like Zer0 said, we could be overthinking stuff.
my first thought was:
"you want 3 big 2 small thrusters?"
or ONE MONOLITIC thruster
you know, like size-wise :)
That's pretty standard language in the software world though. So I wouldn't think much of it
Having proper PVE may bring me back,i got tired of building frigates to rip through ships,grind them down,rinse and repeat and burned out.
I think I figured out the components
Prototech thrust comp
Prototech computer (processor) comp
Prototech reactor comp
Prototech superconductor comp
Logically these are late game (minus computer comps) components anyways, it makes sense that these are the "upgraded" versions for these new advanced blocks. And will require more resources to craft them.
The computer comp makes a little sense with the new NPC factorum faction. If they're pairing these blocks with exploration, you may have to destroy factorum bases and ships to get some of these components. Only being abled to be produced at a prototech assembler.
I just started playing, this game desperately needs PvE in vanilla. As a new player sifting through mods to add PvE to the game is kind of annoying and adds onto the already monumental learning cliff. But its an absolute must to make the game feel alive, I've been having a great time and am excited for this update!
Yeah, I love Space Engineers but it's not really a game at the moment. This PVE and exploration update is gonna be so good!
I bought it years ago, but I've barely played it due to the lack of any real goal. The building is great, don't get me wrong, but I need a goal to work towards or challenge to overcome. If this update adds structures to explore and ai ships to fight, I'll be more than happy. Although those grapple hooks from the last livestream would be pretty sweet.
Have you tried the Modular Encounters System yet? Add that and one or two factions from compatible mods and you'll have no shortage of PvE content.
@@mattp1337 assuming it works, I've had issues every time I use it
@@johnathan651 I was in the same boat as you, I added a bunch of AI encounter mods and gave myself the goal of making a armada, its been pretty fun so far.
I think Modularity, with capital M, denotes its a proper noun. Modularity is a faction, an organization in universe, that the Factorum is aligned against
Potentially.
@@Zer0sLegion imagine the future of mp servers where we have to complete pve objectives to get reputation with either modularity or the factorum, in exchange for prototech components or blocks. Then groups of engineers would encounter eachother at pve stuff, and it turns into pvp. Sounds fun
I think the 3x3 with the round face is a new Jumpdrive skin.
It's one of the last few blocks that hasn't had a new skin.
Yeah, maybe. It would think it's a prototech block though by it being in the teaser but we will see...
If it was a jump drive it would have a terminal on the 3x3 face.
@@rorythomas9469 doesn't need to be. Wouldn't be the first time they have moved or taken off a terminal.
@@rorythomas9469yea skins are difrent for example industrial refinery for example doesnt have connector at the bottom ulike regular one
@@rorythomas9469 Some reskins have changed terminal/conveyer locations, like the Industrial Cargo Container. A lot of the Industrial reskins, actually
The Factorum is a synth hivemind.
1. Regarding the monolith. Implying 'one' so one consciousness would make sense. Also opposing 'Modularity' sounds like they mean individuality.
2. They fought unimpeded by morality. I think they started as a human faction and started incorporating cybernetics. And eventually became a synth faction. The morality might be reffering to the creation and use of artificial life.
3. The unique prototech they created I think is a prototech ai core or ai module.
4. The faction icon has a gear, implying something mechanical and those heads don't look human to me. They look like a stereotypical synthetic.
This makes them similar to automatons from Helldivers, as in they were once human and were banished into the void, and are coming for revenge, or something else.
Mechanically it would make sense too. Having an enemy ship which you disable by killing it's brain.
@Zer0sLegion what do you think about my theory? I want another set of eyes to check my theory if it has any holes or incontinences (something they didn't do at cloudstrike, which led to a 'divison by zero' error on kernel level, lol)
I think the cybernetics thing is likely, based on their icon.
Ye that might make sense
This comment covers what I was thinking (and more), just worded far better than what I would have come up with. 👍
Clearly, the "Clang Kola" is spelled that way to differentiate it from the name of Our All-Mighty Lord Klang, whose attention and ire are best avoided. They don't want bottles exploding and launching randomly about the room, so they did what they could to fly under the radar, as it were. Just sayin'.
Klang is a false prophet, any mention of his name is heresy!
What if the two different spelling is to please both sides.
@@Zer0sLegion
@@jonathancole5179Klang originated in the medieval engineers community, as the alternstive to clang.
Dare I dream that the the large round detail block is a super size Gyro housing? Perhaps more through sheer desperation than any concrete reason to think so.
It's either that or a thruster.
@@Zer0sLegion Jump drive? Beacon? Battery? Safe Zone?
Who knows, it might be a new functional block that does something we haven't seen before, like Factorum lure, jump disruptor, radar or stealth drive.
Might even be some kind of energy shield system or build&repair system.
@@DSiren It's not a shield or bar
The top component on the table reminds me an awful lot of those anti mater containment units you see a lot in sci-fi and related things
Yeah, that's what I was alluding too when I said hermetically sealed container. I didn't want to say antimatter as people might latch onto that 😅
@@Zer0sLegion yeah, tbh left that comment as soon as I saw it 😂 should learn to watch further before commenting. But didn't want to delete it either, let the now pointless comment serve as a worthy sacrifice to the algorithm god 😂
Here’s food for thought: block based building is by definition a modular system. You use the same blocks for every fictional faction, in every survival world, in every playthrough, scenario, and circumstance. Perhaps this rejection of modularity is a mixed rejection of all of these things. A rejection of easy buildability: they require different types of components to function as apposed to standard se blocks. Rejection of component modularity: different blocks use different non compatible components. And a rejection of block modularity: the blocks themselves are not entirely compatible with vanilla blocks. ie, they might conveyor the same way as normal blocks, but perhaps only some of them can run off of the preexisting power sources. Or maybe they can be powered normally, but require their own special type of conveyors to function. Perhaps both. Maybe the prototech assembler can work with vanilla conveyors and power systems but in order to operate the other prototech blocks you need to power and conveyor them with prototech variants of said conveyors and power systems.
I think this is likely. I discussed it a bit in the original recording but I cut it because I needed more time to formula my thoughts on it.
I figured as much.
The blocks themselves being modular seems like a pretty obvious take on it, so I figured that discussion of that might of been on the cutting room floor, especially as corrections on the components were reserved for text on screen rather than actual talking.
To expand on that theory what if its rejection of modularity is because these blocks do multiple things therefore justifying their massive size ie a hydrogen oxygen o2h2 gen combo
@Zer0's Legion - I believe there are 2 Clang/Klang entities. Clang the Benificent, God of Invention; and Klang the Destroyer, God of Chaos. To build a "Klang Drive" is to harness dark witchcraft of the Destroyer God known as Phantom Force.
Also, the requirements for bespoke components to build Prototech may be similar to the Compressor component in Assert thrusters, or various Proprietary components in various mods... they might even be simple enough to make, but grind to scrap like power cells... which would explain why that new fearure of highlighting destroyable components was added - I don't think it was nessisary just for power cells.
Enjoyed the video as always!
Us not being able to get the components from grinding down the blocks is definitely happening.
You only need two cargo containers, a programmable block, and two rotors to make a clang drive now.
Look up Major Jon's Mass Pulse Drive system. I use them on almost all of my larger ships, especially cargo ships where I'll be overloading them.
With the new space expansion coming to Factorio I can pretend that Factorum is the crossover of the 2 universes, basically a Factorio engineer angry that he was left with biters for too long.
I think the concept of Modularity is actually the fact that all ships in space engineers can be broken down into the same basic parts. To fight against Modularity is to fight for ships that are more unique and rigid in design rather than being assembled from smaller, easily configurable parts.
So in essence, Factorum ships are probably going to be made from fewer but more unique parts (like the prototech blocks :D)
That sounds about right!
5:15
I noticed that on the 3rd block to the right. There is 3 dark spots. I think thats kind of similar to Batteries. It might be a bigger, better battery. We already have small batteries. So it would make sense to make a big battery. Either that or some sort of gas storage like Hydrogen/Oxygen.
Yeah, I saw that. They're very small though, even for a normal size battery.
That's great. The moment I get a job, the cool game I was playing gets more hype.
Lol, the last two years the update has released on the busiest week of the year at my workplace 😅
i hope the encounters with the factorum are going to be like no mans sky encounters where they warp in and start attacking you out of nowhere, since it would add some level of depth that the game never really has had before
We'll have to see. Due to how damage works in SE, I'd imagine they'll have players a bit of warning as losing all of your stuff is a much bigger deal than in No Man's Sky.
@@Zer0sLegionin nms you get a few seconds of warning, maybe there would be 10-20 seconds of warning for you to escape
Or just one ship slightly weaker than yours
*"Capital class signature detected"* uh o-
I personally tend to think that this is the combination of several modules into one monolithic structure, for example, an ion engine will have a reactor inside, and an oxygen and hydrogen tank is one storage facility. And the collector is also a processing plant.
I find this the most plausible way of rejecting modularity.😮
Very possible. I've seen a lot of different suggestions similar to this.
Round? Block - not sure
Two tanks? - some kind of tank (hybrid tank)
Gold strip block - probably a new battery (if you look closely at the bottom, there are the 4 bars that other battery's have)
Im betting on a thruster for the new block, at least the first one.
Could the reference to modularity be having one large block instead of a bunch of smaller ones? Typically ships have multiple thrusters in every direction, especially rear facing, but prototech would just have one giant one. An assembler that could do multiple items at the same time instead of building 6 assemblers for the same space?
Maybe? I feel like that's just as loose as my suggestion so we'll take it.
Factorum is is Latin for “of factors.” In computer terms, to factor is to organize code into different components. Knowing this, perhaps the factorum are a collective conscience AI, considering their name, rejecting modularity, and the gear head symbol.
Yeah, I think the AI thing is likely. I'm not expecting them to add NPC engineers in the update so I'd imagine AI's will control the drones.
Every faction in Space Engineers currently builds everything using the exact same building system of using standardized designs of "blocks" which are designed to connect to each other in a grid, in a very *modular* way. This is very different from how space agencies build things now in 2024, which means in Space Engineer's past, the way of doing things _changed_ in the name of _Modularity._
Although, maybe this is just a coincidence, as the teaser shows the Prototech blocks fitting into a large grid alongside blocks that we're already familiar with, as well as the concept art showing the assembler thing having the standard conveyor ports, which both suggests that the Factorum isn't totally against Space Engineer's building system.
I think Prototech will be very advanced stuff developed by Factorum.
My guess:
In survival mode the player will not be able to make prototech themselves. It will be high end - endgame stuff (maybe a very powerful kind of thruster that won't need to be conveyored but still works in space and on planets)
To to build the neceassry components in the prototech constructor you will HAVE to fight Factorum and scavenge/loot the necessary materials
My initial reaction to the capitalized "Modularity" is that its a another faction, and is perhaps some kind of governing party, which Factorum would reject the ideals and policies of.
Whatever it is, I really, really, really hope it hits the official servers, would loooove more PVE on there
Virgin Factorum VS. Chad Klang Cultist:
-Holds grudges for such long time people forget about them -Is pretty chill, you should join, or something
-Tries in vain to create order, because chaos scary -Laughs off clear violations of physics, and bends them to their whim
-Makes threats, despite Engineers being functionally immortal -Attacks without warning, and often accidentally
Insert gigachad meme
IDEA ALERT
I have always felt like we needing an exploration mission of sorts. To send out probes, to detect other life, etc. Basically ' a reason to innovate. A reason to exist'
So , my idea for a mod / enhancement...
When the server starts up, an Alien faction should begin constructing some super weapon or massive ship like the Borg. The longer they go, the more complex and difficult it should become. They have some sort of progression gating where every milestone they reach in progress, they send out some kind of signal / breadcrumb of their presence. Maybe sometimes it's very evident, maybe sometime it can only be detected within a certain proximity or via a specific mechanism.
The sooner you catch them, the easier they are to defeat and claim some alien tech.
If you kill them, they randomly respawn in another part of the verse, and begin expanding a new creation from a random starting point. If you don't kill them, every milestone they reach they randomly TP their 'creation' to another area and continue. Perhaps there's some sort of regional / territory impact of them being in that area such as a loss of all Ore, some gravity disturbance, etc.
Then you use the new Tech you obtained, to repeat the process, explore, hunt them down, etc.
On the bottom part of the 3 blocks you were speaking of there's a notch with four individual black dots. These match the rough size of our current batteries charge indicators. The notch draws attention and it forms both the outer rebar as well as the inner layering of the darker material and breaking the lines off which draws attention (Compared to the other design elements). It might just be extra detail but it seems somewhat forced into the design of the block.
At 4:20 you highlight them perfectly.
Yeah, I did spot that, it's got them above as well.
The first things that pop up in my head - if any of these is the PT thruster - no ports needed if it burns energy and there are no terminals on the thrusters. Probably there would be PT batteries too (we really need bigger xD ) and they don't have terminals on all sides too and no ports.
Thrusters is my best guess but I'm not sure if they're all that
@@Zer0sLegion If 1 of the 3 is the thruster, 2nd is the battery... I would guess that the 3rd (with the tanks) is PT H2/O2 generator. They got ports on 4 of the 6 sides and we can see tanks on the other 2. I would love one! So i don't need 10 of them on my ship to to process 2000 tons of ice in a reasonable time.
To me, this is some of the most exciting stuff to come out in a long time, maybe since Warfare 2
I am guessing the following :
Circle : Jump drive or cruise unit, which would be amazing!
The tank looking block : I agree here, they do look like tanks, I am thinking it is either a combination of h2 and o2 storage in a single block, or configurable.
Golden trim in only the middle : Prototech Refinery, sort of looks like a refinery due to its size, and it being the only block being 3x3x?
I am thinking of something like the Borg of StarTrek where the new faction is like the borg who tried to create something unique with the all, assimilating humanity to the Modularity
Time to start a new survival world and prepare for the Factorum to come. Already have ideas on the ships I want to make!
Modularity could be the name of the faction/corporation the engineer is par of. A Megacorporation, a union of many smaller corporation, each adding it's specificity to the whole. Like modules ...
That was my other thought. Or maybe Modularity is a global initiative.
Loved the Borg reference- glad I wasn’t the only one thinking that 😂
I hope we start finding lore in datapads. It would make so much sense.
We've already seen a datapad so far so here's hoping for more!
It would be cool to recover a data pad from the Economy salvage missions. That would be a good way to introduce the new baddies.
I somewhat agree with the first block being the end of the thruster.
The second seems to be some sort of storage/chargeable block due to the 4 squares seen the the very bottom of it, typically used on batteries, tanks & jump drives. So maybe a bigger battery, higher pressure tanks(new fuel) or even a more efficient jump drive.
As for not having terminals/cargo ports. Maybe Keen adds a special terminal used to configure and control these new blocks. Same with cargo. Maybe some sort of cargo converter or seperate cargo system all together.
Just my 2 cents.
Automatons are here boys, bring back democracy
FREEDOM
LAUNCH THE DRONES!
We must make a squadron of mass-produced drones to fight the Factorum.
I'll point out that it said they rejected Modularity and developed "a unique" prototech. Which reads as prototech existing before this, and they made one special piece of prototech.
That could be the case, although the way they've used the word Prototech before doesn't line up with that.
so excited for the next update ngl
Same, I'm more hyped for this than any other update.
Why would you lie about that?
Hmm, I dunno... I'm sure there's some hidden lore behind the Like and Suscribe buttons, if only I could figure it out.
I should do a video about it 😜
Modular means something made up of more than one part
Monolithic means it is wholely made of one part (mono) as definition calls it large, powerful, and most importantly, indivisible
Another commenter said that being they should be more powerful, things like thrusters would need fewer larger Monolithic thrusters, versus the games typical answer of more smaller thrusters
The capital M in Modularity could be suggesting that it is a name, maybe the faction that is against the Factorum faction?
My game theory for the blocks seen in the teaser are, that the first 2 seen are both the same block, and are the previously seen concept art thruster, and the 3rd one is a refinery, since it has the same grey band with grey square as the current in game refinery
My laptop that couldn't run space engineers (without mods) without a sim speed freeze every 5 seconds because of the crazy ah ram usage with the NVIDIA voxel generation memoryleak (the laptop could run it even with memory leak if I upgraded the ram). Unfortunately that beast of a laptop drank some vodka and died of alcohol poisoning and is currently undergoing post mortem autopsy on my workbench. I have already picked parts for an actual desktop pc that will run space engineers and o boy I can't wait to get the money for it.
I think the large 3x3 prototech block is most likely the new thruster. And i would say the compontent with the warining triangle has and lightning/arrow on it.
Behind the door is a giant sewing machine!
It does look like one 😅
First what came to my mind about modularity/monolithicity is that we would get "monolothic" enemies
Kind of like a player, or wolf
Large blocks certainly would help with the look and pcu cost of larger ships that are presently stuck relying on massive batteries of engines (or grav-drives) and gyros to move. I'm also quite excited for the possibility of a new and possibly more aggressive PvE drone faction, 99 out of every 100 encounters I wander in to are either non-combat stuff, or small grids with a single gat that get confetti'd by a single assault turret before they ever enter gat range.
As for the components...
-I'd love if the huge one on the left was actually a small grid small O2 tank, but sadly the little hinged pistons on the side have me thinking more some manner of (vectored) thruster comp,
-the one on the right has me thinking computing, akin to a motherboard (or GPU?),
-the one on top looks like either a fuse or a containment unit for some high-energy shenanigans (antimatter injector?),
-the last one looks like a protoetch version of the automatons sensor, so if it isn't a sensor block then I'd guess a detection related component (phased array module?)
Finally, for what I'd like:
-giant refineries/assemblers that save us from having to bog servers down with a dozen or more of each to keep up with the resource requirements of groups or power-builders,
-an ore detector that can actually detect ore from far enough that I know what it is before I'm drilling in to the vein,
-a larger jump-drive to replace the stacks of them people need to move big ships and save pcu/server resources,
-a small grid jump drive or similar advanced small grid propulsion block that gives them something they can do better than large grids,
-a small grid small O2 tank,
-new skins/rebalance for old weapon blocks (custom turrets out-perform old gat/rocket turrets in damage and take up less space, fixed L-grid rockets are comically fragile),
-a conveyor block that is more than 1 block long (2, 3, and 4 would save so much pcu/server resources on larger ships),
-extra large cargo containers,
-a setting to remove block-edges,
-a setting to adjust hydrogen and oxygen tank capacity by multipliers similar to block cargo capacity,
-and an extension to the jump-drive's minimum landing distance from everything so that people aren't getting blown to bits by turrets with a 2 km range on a ship that they cant see because it hasn't loaded in yet.
My inner helldiver is coming out.. Automatons.. Fractorm... same diff.. time to DIVE
Modular being blocks that serve a single purpose being combined to be combined to serve a greater purpose, it could be the opposite where the prototech combine several block functions into one block. so in example, the assembler could also serve as a refinery and serve as a power source as well.
Modularity, being capitalized, may refer to another faction in opposition to Factorum.
in the beginning of the video one of the pictures had storage markings like a batt or o2 container, and with the gold circuit looking stuff i think it may be a battery
I'm thinking they'll add shipwrecks and locations throughout space with prototech components which you can use to make prototech blocks. Maybe after you collect enough they'll start to come after you. This would align with both their exploration and PVE goals for 2024.
The K in Clang cola is because in Czech it would be "siilang" (same C you say when you say Citrus). Our C and K sound completly different
Sounds like a very complicated way to say HERESY to me!
The one block that seems to have the square tubes in it has the four dark squares on the bottom frame which indicates it is some sort of (empty) resource storage, likely gas or liquid giving the shape.
Maybe we as people are modular, all individuals, the Factorium are monolithic in that they are a hive mind maybe?
I’m super excited for this! Space engineers has always felt a little pointless in terms of gameplay. So this is a breath of air for me!
The circular 3x3 block might be a gyro. As it looks familiar to early models of real life gyros using spinning disks
Yeah, it's either that or a thruster
I think they are most likely using "modular" as "smaller". However, the difference might also be that the prototech blocks can't have multiple instances on the same grid. I doubt there will be restrictions like this but it would make sense since they want to make a big distinction between the two techs
I think, your thinking regards to Modularity, makes a lot more sense than mine. My dumbass thought, since it had the capital M, it was a different faction called Modularity they were fighting against.
Space Engineers: Clans. Looks like they detailed their Exodus to me lol
@ Terminal topic:
Maybe Prototech has limited Terminals (and even Conveyors). It could be a way to restrict the ways to use it.
@ the capital "M":
"Modularity" could be a Name. The same as "The Factorum". Just another faction.
Mabye it means that the parts can only connect in very specific orientations. Like the fuel tank has to go directly under the thruster. Just a thought.
I have always wanted modularity within vanilla Space Engineers construction!
Basically an expansion on the assembler/refinery modularity for other systems.
Finally. Im not a pro or remotely good player but to me the game seems like Minecraft but without monsters, but seems like we finally will get some action
A lack of terminal or conveyor port does suggest they might be thrusters. Ion and atmospheric thrusters don't have either, after all.
Yeah, I made that suggestion last video. My only problem is that they can't all be thrusters.
@@Zer0sLegion Fair point.
I have three things to say to this update
first awesome
second I think the plate like component you described as a CPU is something like interior plates ment to build the structure and the other plate like component is the computer part
third I think the block with the big circle could be ether a battery or a gyroscope because both of them don't have data panels on all sides and I've seen some mods with similar skins for batterys and last the block you called a hydrogen tank could possibly be a mixed tank for both hydrogen and oxygen seen as we already have a 3*3*3 hydrogen tank and the model shows two or more separate tanks on it on top of that it would also be less modular because you can't decide what you put in the tank
But that's all just speculation and guessing on my part from what I've seen in your great video so let's see what happens when we get more info from Keen
When not modular (like refin/assamb. mods), maybe they don't need to be ubgraded, cause thei're already at peak performance. In other words. Thei're PERFECT.
Modularity: 9:02 I think this is related to lore and that the factorum left humanity and fused with machine. Hence “they created Modularity”. Sort of a religion/society
the round piece looks like the centre of jump drive and that hazard tag looks like it had a lightning symbol for power hazard om my large screen tv
I think you are potentially overthinking the Modularity, I think we are facing a Borg type situation, where they are a hive mind.
I don't understand how that would be the case. I agree that they might be some kind of cyber hive mind but I don't get how that fits with Modularity?
Been waiting for months for this update even doe i haven't played in quite a minute. 🤝✅️
My vote is for a thruster. Current thrusters (ion thrusters, anyway) do not have conveyor ports or terminals. Regardless, I'm stoked for this!
I agree.
monolithic is a synonim to enourmous size as well, that could reffer to its size, as modular could reffer to moduals, which standard blocks are in a sense, with there convayering always being addaptable
I think the block with the 4 black dots in a line is some type of hydrogen storage. Because the only other blocks that have that are either batteries or solar panels and Due to the cylindrical shape I think it's hydrogen
Maybe the parts can't be built, but can be repaired. Maybe we need the assembler to make the parts to repair prototech blocks, and we need to go find the prototech blocks and put them onto our ships. I really like this idea of actually having a use for merge blocks, although it would be a huge pain moving prototech blocks since you'll have to destroy the blocks around them.
thrusters form different sides, and a new hyper drives. for exploring
Emp nad, maybe a hack deive.. as for the modularity.. AI, as in the singlarity, so a AI faction as makessense with the AI drines and tech that was in last update
i think it's a very low likelihood, but the 3x3 with the round face MAYBE it's a 3x3 enclosed gyro? if all 6 faces are the same then it would convincingly look like it's containing a sphere
"A great race once lived on this planet - now they live between the stars."
That's the inscription on the Monolith. And the newsletter talks about a shift from war to exploration, turning missiles into spaceships. Factorum resisted this change, and perhaps remained behind.
The Stereolith says "And then they looked down at the Garden Eden", implying whoever left Mars came to Earthlike, which is interesting because there isn't anybody actually on Earthlike. Perhaps they only looked down, they didn't actually land?
We don't know what the technology looked like before the shift, during the Military Industrial Complex. But it stands to reason that the different factions would have built incompatible technologies.
With the rise of the Aerospace Industrial Complex, when the focus left war and became exploration (Space: the final frontier), it would make sense that the factions created Modularity, aka the component system. Which is why it doesn't matter whether you loot from blue, green, or red - the technology is the same. It's modular.
We know that there are something like Prototech components, which makes 0 sense at first glance. If Prototech isn't modular, why should there be components?
Perhaps, we can make Prototech components. Perhaps, Prototech blocks aren't compatible with any existing blocks unless they have a sort of Prototech Mergeblock, constructed from Prototech components - a bridge, if you will, between the Modularity of the game's technology and the monolithic, aka non-modular, Prototech.
I'm always surprised how much information you can pull from such a short teaser! 🙂
😅The newsletters are a blessing. Before we would just get a screenshot with zero to no context. The little blurb above the videos we get in the newsletter do a lot of the lifting.
Hard guess: on development language, being not modular (monolithic) means that your software (in this case hardware) does multiple things at the same time and these features can't easily be split (they're inner dependent, coupled together). What it possibly means is that these new pieces will have multiple functionalities for the same block.
Yeah, that sounds like it would be the case.
Well considering that All Ships in space engineers are modular, wouldn't it make more sense for these larger blocks to be multi-purpose maybe?
Maybe the reason the faction is against modularity is beackuse they aren't modular, and we will be seeing a new way for item transfer that will make a factory like systom. Ie thair being a new plazma fluid that only flows through spechel pipes from a jenorator to the thrusters, potenchaly makeing a kombat monovers more interesting or makeing bases more important beckuse the added bildings to craft beter blocks wil be hard to lug around without a super large ship. Im realy hopeing fore this beackuse you can curently have a fully self repairing ship with only 5 large blocks (2 for the assembler 2 fore basic refinery and 1 fore storage) i would like the feel of masive shipyards that are masive not just fore esthetics but fore a reson
Modularity can be seen another way, namely conformity, since if you continue with the definition of modularity, it states that if any part it tweeked, the system will fail, as such i believe that the factorum are a group that opposes the comformed nature of the faction that we as space engineers play as, which would align with the conjecture that the prototech blocks will use an all together different set of construction componants.
Hmm Prototech ... where did I hear this before .... oh yeah a custom server I built years ago based on the expanse using two new ores to do with protomolecule lol
Klang cola, drinking it makes a 40% chance that pistons or rotors within 1km start shaking when you stop looking at them
I got chills with that teaser
the space engineers build everything in Modularity as every block has it own design and we use the modular block to combine with other modular blocks to make ships.
if the Prototech was not modular that would explain why there would not be visible conveyor pipes
because modular block would need a lot of conveyor pipes on it so it can fit with all the other modular blocks
the Prototech is not modular so it would only have conveyor pipes where it needs them.
so the Prototech may focus on making the blocks that are made for only one purpose.
so you may be able to customize the block side so you can move around the conveyor pipes around the block
so that may be why it has the all the gold plating on it so it can be nice and tidy for civilians.
Subscribed for the RvB energy, love the coverage of content!
OKAY BUT MINERWARS WAS COOL AS HELL?????
Most of the side locations are bugged, not balanced, or not finished at all but if you just follow the main story it holds up fairly well
Plus you get to hear all the soundtracks and where they actually come from which is awesome. And some other ones which were cut from SE despite being so good
Yeah, listing to the music and sound effects are a trip considering it's just Space Engineers. Everything I've heard about the game is bad though, I'm not looking forward to playing it.
Maybe I’m showing my age but it looks like Keen has dusted off their old Robotech DVDs for this update. You’re looking for Protocukture and fighting against triumvirates: the Robotech Masters.
Lol, I think it's a rule of every sci-fi to have something with Proto- in it's name.
I didnt even think about it but it does look like we are going to get whole new fraction (or even many) adding encounters (hopefully improving too) of Reavers or overall modular encounters mod system
2:35 id like to make a guess this could be a new hyperdrive(?) but it kinda looks like a station, not a ship
also, i think this might be one block, oval upper thing and the block below it, and yeah, it seems to be 3x3, so in total it could be even perhaps something like 3x6(x2?) and would make sense for bigger hyperdrive.
My other thought was relating it being spiral is some kinda of power source, hydrogen engine or smth. In such case tank bar would make sense
6:29 i just had a thought seeing all that golding materials. does it mean now we have to mine wwaaaay much more gold? :P
7:07 I 100% think this is the fuel rod i talked about under last video. That new power source, engine, (one i theoriezed under the video) will actually require not ready to go ingot or mined recource, but actually will require you to craft 'fuel rods' or something like this to fuel it. It really looks like it
9:50 but outside the topic,but hearing "modular" one more that comes to my mind is actual modular blocks. Not sure if you heard about From the Depths game, but its prefectly done there. Eg. weapons, you have tools to create weapons, but how you do it, its all up to you, you can use different modules to create lasers, fast firing, having better pennetration, building Death Star laser, building bunker busters guns, ww2 88mm german AA gun, missiles and more, you have blocks, modules, and you can mix them up, create different weapons for different situations. Having something high tech in SE would be very cool. Like a capital ship having big weapon built into it (smth like in Ender's Game)
Great video again, thanks for the updates. Especially when like me you dont use twitter, im missing alot info!
With regards to Modularity, I agree that sounds cool but it says that Factorum are against modularity.
Good question with the gold. It was announced that new resources are coming, so is the new resource looking just like gold and nickel or is it that ProtoTech really also needs lots of gold.
The component container looks like how antimatter bottles often are depicted
That voice… it… seems familiar… Has he understood the weakness of his flesh? Did it disgust him? Is he craving the strength and certainty of steel?