Space Engineers - Reaper Missile Showcase
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- Опубликовано: 21 май 2015
- A breakdown of the Reaper Missile's form and function.
Workshop link: steamcommunity.com/sharedfiles...
Check out the Reaper Missile Reveal video here: • Space Engineers - Reap...
Discuss the Reaper on the Keen Forums: forums.keenswh.com/threads/736...
Or on Reddit: redd.it/36xhap
Find out more about Space Engineers here: www.spaceengineersgame.com/
◆ Other ships, used with permission from their authors◆
Lex Talionis by Malmhrid: steamcommunity.com/sharedfiles...
Ifrit Battleship by Tristavius: steamcommunity.com/sharedfiles...
♫ Music ♫
Don't (Instrumental) by Approaching Nirvana. Buy it on iTunes here: apple.co/1IIAveT
Check out their website: approachingnirvana.com/ Игры
Literally the best presentation of a SE creation EVER.
+CasaXtreme TheGemanLegion instant sub, hope to see more videos like that.
+CasaXtreme TheGemanLegion
Don't worry - I already have a weapon that's about twice as powerful. Just need to tweak it a bit and make a video before it hits the workshop :)
I partially agree. Would be better if the guy presenting it had more personality.
This amazing. You sound like a professional weapons development company putting on a presentation for world powers.
Throw in a couple of shoulder launched rockets for the kids and Kuiperbeltistan is all ears...
@@Furzkampfbomber k
OH HELL YEAH-
I wonder if he starts teaching gamers into his way with words and also adds piston-powered maint panel to replace some components without hull being disassembled.
lmao no he doesn't
I have seen aerospace presentations that cost hundreds of thousands of dollars to put together that where shit compared to this. Amazing presentation.
7 years later still liking what a legend
I love this design. It uses the principles of a shaped charge and even uses standoff for maximum effect at penetration and destruction past the armor. This is like a space age equivalent of a HEAT round. amazing!
This is amazing! This is the kinda of stuff I love this game for, I just wish I could see it in action some more. Also I didn't realize at first that this is 6 years old?!
I imagine HE variant using warheads or container full of explosives or munitions considering the change in damage response with the Warfare 2 update.
lol I love youtube comments
@@Aereto I've heard good things about the new patch. I'll have to give it a try.
you know, the principles for this thing and a heat are the same.
Take the MKIII Reaper.
Load blueprint into Lotus.
Bring Democracy to every server.
For your consideration... the reaper lotus
@@LostJanbo I understood that reference.
@@idcgaming518 What's the reference?
@@calebhouston5799 i'll take 3000.
This video serves as a reminder of what the "Engineers" part of SE is really about, truly amazing what complex creations you can make in this game!
You just invented ballistic capped HEAT in space engineers
**Gasps in freedom**
It's capped, not ballistic capped.
@@MBKill3rCat It's ballistic capped.
@@truereaper4572 No, it's not. A ballistic cap improves the aerodynamics (thus the ballistic trajectory) of the projectile.
Exactly
Nice presentation! It's a lot better presented than bigger space engineers youtubers
7 Years later still waiting on that technical video.
I don't care if the weapon has been nerfed for years, I want to see footage of this thing eviscerating any Armour box that dare exist.
The AXE Weapon System uses the same principle as this weapon, and the video includes a couple clips of ships being blown up ;)
Here's a link:
ruclips.net/video/H0dVHx3wrjA/видео.html
This was so fun, so sad they nerfed rocks
They are still lethal to crew, in addition to being disrupted by the sudden gravity change.
would this still work if you used stacks of motors instead? Motors are a really cheap component and I think they may be heavy enough to do some damage.
@@mrJMD >really cheap
Great, now I feel bad about my chronic motor shortage.
@@starchives2365 motors may be cheap in the resources they cost in the late game however when you don't have heavy duty automation set up they can still be rather time consuming to produce
Free flying blocks still destroy walls with ease
This is amazing i feel like i am actually watching an weapon expo.
Ah, yes. The olden days of designing creative ballistic weaponry to fill in the gaps that vanilla left one with. That is until the almighty coming of mods, which immediately removed all the guesswork and art of creating one's own weapon systems.
6 years ago, these videos were the kind that got me excited for the future of sandbox games. Still holding out hope.
I'm feeling like an emperor searching for weapons and this guy came to negociate
Awesome Video and Missile! I feel like I'm watching a professional weapons commercial/Presentation from the Future. Can't wait to see more of your stuff, you earned a sub! :)
SpaceManTyler Thanks! I should have more up within a week or two, and much more soon after that :)
+Hesterry I agree. Great stuff.
wow all those graphic and perfect voice over! quality is off the chart!
This is such a brilliant idea. Mt friend almost destroyed an entire ship by dropping 80k liters of uranium on the floor.
This was extremely well done, my favourite SE showcase to date.
Wow, that is a genius way using simple materials to do the same work as something explosive, i would love to see what this would do to something massive like a Star Destroyer
This video is old but I absolutely love the size comparison between it and the default ship
Real shame Keen nerfed this weapon. I looked forward to deleting those annoying compensation ships that people make that are just mobile turret platforms. Turning those to Swiss cheese sounded so satisfying
mobile turret platforms seem like exactly the thing any military would do seeing its effectiveness. which they did! at least on sea ships. in space it's still very much naval combat.
In...sss...ssss... Instant sub. Dude this is ,hands down, the best presentation of a model in SE, this is just so awesome and detailed, you deserve all the atention. I just hope to see an even more powerful varient of this missile :)
want to see a more powerful varient... sry fer bed enlish xD
+Fall Boy
Check out the AXE on my channel :)
Hesterry Ohhh my...this...THIS IS BEAUTYFUL. How do you create something like this?
+Fall Boy
By spending waaaaayyy too much time planning and testing... My ship building tutorial series roughly details my design process for ships. Perhaps I should do another series for weapon design...
Hesterry Yes plz I have just bought SE and..well I can hardly make a stable ship. Ill start waching your How to build a space ship tutorials, wish me luck :D
This dude creating international weapons expo level videos for a fkin space game. That's some serious dedication right there.
Extremely well put together video to showcase anything in SE. nicely done.
this really is one of the best made videos on youtube, well done.
That's a very well made presentation. Props to you, man!
Love the way you've done this video. Absolutely brilliant.
The presentation is amazing. I don't know how you did this but this is amazing. The animation is really good. You point a lot of good stuff about the reaper missile
It's pretty funny how much it still seems like a demonstration of real world space weapon then you talkin bout it pushing into blocks and all the weird game related physics of this complex, completely player designed, not planned at all by the game devs. It's so cool! Great job
My gawd, man... I need to send all of the other SE presenters your way.. they have a LOT to learn from you. AWESOME presentation, and a lot of time taken in the edits of this video. The effort to use post editing and placement of the different blocks for visual highlight instead of just, you know... flying around in game and pointing at stuff (*cough*Aaron*cough*) is SO appreciated.. KUDOS!!!!
This is how a showcase should go!
Dang bro I thought I was watching a Lockheed Martin weapons development video, lol. Very well done.
this is still the best thing I ever seen on youtube it looks so cool
You do the animations and everything. Really cool man . . .
:P
Captain Jack I'd like to see you test this out next time you battle with TheXPGamers.
🅱️iss
Very impressive creation. Loved the presentation as well.
Well, good to see space engineers now has HEAT rounds
Just tested them out, they're incredibly OP!
the way this video is presented makes it seem like an add witch by the way sells the product extremely well making me want to buy one of these reaper missels
Wow, for being such a small channel, your content is incredibly high quality. You've earned yourself a sub :)
Andrew Gates Thanks! I'm just getting started! There will definitely be more to come :)
@Cory Nakawatase
Thank you! I spent quite a lot of time on it! :)
compound ammo. This is beyond amazing.
I was thinking in multy phase missiles with different tasks.
Great R&D and deadly result.
I am happy to say. that under CRI designed armor layouts. this weapon will only penetrate past our State, Capital, and Flag ship outer hulls. before striking our ERA, detonating it, before its shotgun effect detonates our second layer of reinforced armor, which at this point, outer hull sensors are designed to activate spherical generators to push objects outwards. so. even in full speed, and anti-KE system is up, the projectile WILL hit and most likely penetrate through the first layer of our hull, detonating a packet of ERA. past this, the shotgun effect from the rocks will not have much if not any effect.
my steam is [TSF] Mason.
i welcome the innovations of others and the test beds to correct errors for the use in combat applications.
CRI has the earliest record of an upload on the workshop relating to armor design. Spaced, Filler, Slat, ERA, RHA, ect. weve made it work.
The combat design application we are stuck on is a suitable static (not dynamic) Cluster munition.
We are have already demonstrated a SABOT concept.
great demonstration from you, and your weapon design
My god... it is so beautifully simple. You just got yourself a subscriber, bud.
Hell of a presentation mate. Sounds almost like you have some real-world experience with selling weapon systems. =)
This is why I love Space Engineers!
finally some quality space engineers videos
I was very surprised when I found out that this video is already 7 years old! But it still looks good at this time. 💎
This is a really nice presentation on a really nice weapon
Cheers, hope to see more
I've Got this In My Recommended and I've been Easily Convinced, Just the Right amount Of Graphics, Point on the Music, and a Voice that Blends well with it
You put a lot of thought into your design, and a crapton of effort into you presentation.
The cameras in the glass fins is a brilliant idea.
Best SE video I have seen
You dont always see quality of such high level. You earned sub from me mate.
Oh my god, I am going to invest in these for SURE. that stone shrapnel payload is ingenious!
I like the montage bro, really nice to watch such presentation ;)
If reaper 1 had cargo container behind it each containing 100 war head inside of let's say 20 cargo containers the destructive impact after the rock would be massive and leave nothing but dust!
Having thought about this is you simply put the warheads behind the rock contains I'm sure they would blow up on instant impacts but if they are secured by a cargo container like the rocks themself I belive the would travel a small distance into the hull before blowing up right behind the rocks for max damage and effect!
Great presentation btw by far my favourite middle design and showcase ;)
Took me until I saw the old model of grav generator to realize that this video is seven years old
This was my first ever encounter with space engeeners and then I watched daddy dinamo's videos and then I watched the tutorials from zebra guy and then I saw and subscribed to Zer0 and then I went to tell Lucatheguide to get a father and then I was ready to get the game and now I'm here... You, whitout knowing, made me get into space engeeners.💀👍
Now I wanna make a countering system for example something that can reduce damage and regenerate from it
warheads ERA?
@@leadontaste7261 dont worry i made something that countered it and is so effective that u wont need energy shields anymore casue it defends against all attack
@@kermitkiller6669 refinery armor? gravgen shields?
@@leadontaste7261 similar concept but with the entire ship and not just armour
Hi can you build a missiles and missil loncher vor me small Grid?
I feel like im watching a lockheed martin presentation of a new tomahawk
Wow, that looks crazy!
I genuinely feel like I sat down at a Lockheed Martin showcase and was provided this information for purchasing these.
Like is there an unknown universe of weapons dealers in Space Engineer I had no idea about?
How did you stop the mk 3 from tumbling in flight? My MAC right under tend to spin on route to the target
It's been quite a while since I've played, so it's possible physics have changed a bit... but the key to a smooth launch are these three things:
a) Gravitational forces must be perfectly symmetrical around the projectile/launch tube. A fraction of a G-force out of place will mess things up. Note that you can launch with spherical generators, as long as they are positioned correctly.
b) The projectile itself should be symmetrical. While thrusters don't have this issue, gravity/mass blocks will cause spin if the projectile has poor mass/weight distribution. I'm not 100% sure, but this probably also includes items stored in containers as well.
c) Mass blocks should be as close to the front of the projectile as possible. It's theoretically possible to put them anywhere, but in practice, this won't work, and the projectile will end up rolling.
I hope that helps!
best space engineers video ever
:)
My faction usually prefers kamikaze tactics but this is neat
How long before we can effectively use HESH in Space Engineers?
so say you have a welder system to make these on mass, you have either have a large cargo full of stone on your ship so you can fill them as there welded up or you have to fill them on a planet with your base or a mining operation on and then carry a limited amount with you? just wondering how that would work
Wow amazing presentation
i wish this type of thing still worked
I feel like you're selling it to me, and it's working!
RUclipsrs could learn from this. This is quality content.
Best Showcase Ever.
This has had more work put into it than the Titian Missiles
Very well done
I love it please continue
Really nice job and I LOVE your presentation ^^
Space engineer players out here creating weapons for war crimes that havent even been written yet.
I wonder if there is a way to automate the aiming...
Wait, im new to the game on xbox one, do rocks actually work as metralla?
Gravity shields: now this looks like a job for me
It is also ribbed, for your pleasure.
Wanna know how to wreck a server? Ram two into each other, idk what happens, but if you'll excuse be Ima go convert these into IPBM's
Did you ever make an updated version of this?
so youve made space hesh and heat? thats fucking crazy haha well done mate
Do you put in coordinates to a base or something and the missile will go to the selected target? Or do you guide it yourself.. im new to this game I idk how it works
This is player-guided. When I made it, auto-guided missiles weren't really a thing. You could pretty easily adapt it to use a guidance script, though :)
I cannot find this on the workshop
Workshop link is in the description. However, they nerfed rock collisions, so this design no longer works :(
youtube is unfair . you deserve a lot more subs
I am sad this was a complete breakdown without an actual demonstration :(.
Also, video was made in 2015 sooooooooo, praise Al Go Rithm, it shines on you.
Does stone still cause damage to things? Im new to space engineers and dropping some stuff onto my base doesnt cause damage for me
No, it doesn't
Very well made video
What would happen if instead of loading it with ore you loaded it with ammo?
Why is there no link in the description on how to make this??
There's a link to the workshop page. However, Keen broke devices like these by making rock collisions not cause any damage, regardless of mass or velocity.
Say. Is it possible for one ship, if given precise enough jump coordinates, to jump INTO another ship or station? Because then you can just make a missile that teleports itself into an enemy target with a bunch of long branches tipped with warheads, which all blow up upon warp completion.
Should make this an individual workshop item since the world broke
I did - each variant should be listed as its own item in the workshop. The issue is that Keen nerfed the mechanic these weapons took advantage of (ore collision damage), so they no longer work.
what sort of construction grid would be required to build and launch from a large ship?
+nathaniel mann A piston and/or rotor setup would be required to produce these on the fly. I'll be developing a ship that does this reasonably soon :)
Looming forward to it, I have a double set up in my capital ship. Nothing large enough to handle that though.
Does this system still work or has keen nerfed the damage caused by rocks?
this is like a ad now i want to buy it
Bruh, just got this 6 years later💀
meanwhile my go-to tool for dealing with enemy stations is the "caveman warhead", or as I like to call it, "grug missile". The best and brightest shamans at Grug INC. have spent *days* developing the most efficient method of destroying enemy sky huts, and finished product is rock the size of which has never been seen in the Miocene Epoch, capable of untold destruction. Simply hurl yourself towards enemy magic sky longhouse and release you payload of boulder and watch as enemy disappear in seconds.