They've answered it in one of the dev blitz events (HDRP one?). I don't remember much but I think the adaptive probes were equivalent to lumen. Not sure about nanite, maybe the hlod was mentioned? Don't know.
I think Unity Pro license shouldn't be a must for just to build a game for consoles or at least they should price them reasonably. There should be a regional pricing for licenses in the worst case. For example, in my country almost every game studio(including large studios like Taleworlds and Peak Games) use Unity except indie game developers. Almost everybody stop using Unity as soon as their student license expire(unless they develop mobile games) and switch to Unreal due to Unity's high license costs for console builds. Not only we pay huge amounts of money for dev kits and one of the highest customs taxes in the world, we are also expected to pay $2040 per person which is even more than average annual salary. I hope Unity will find a solution to this since I love using Unity.
That's interesting, first time I've heard some feedback like that. In my mind I always think about Consoles as the next step after PC so I never considered the Pro license as being expensive since usually you only go to Consoles after you already have a PC hit.
Thx for this, I will say it was really disapointing not being at GDC this year and not being able to see anything from unity nowhere and being flooded with the UE showcase, again ... Unity really really need to up their marketing game.
I am just starting to get into Unity but the scope of its functionality is really impressive and I wish I had started using it a long time ago. Speaking of AI yesterday I successfully plugged in an AI chatbot from Inworld Studio, and it was both surprisingly easy and very awesome! My first brief convo with "Bob": Bob: What are you working on? Me: Integrating AI into Unity. Bob: Wow, that sounds really cool! Bob: Have you made any progress on it yet? Me: . . . Get some self-awareness, BOB.
Thanks for this video, I was really curious i they would show something more than on the roadmap from Unite and unfortunately, I'm a little bit disappointed. Compared to the UE presentation Unity looks like it has been standing in the same place since a long time. They even don't have any built-in LOD generator when UE made LODs obsolete with Nanite.
Agree, I have one Unity game at 90% done just UI to do, 4 player Mahjong (AI only). Then going back to UE as soon as VR + nanites are production ready.
Nanite only works because of Direct-Storage, which Unity can add to HDRP (for Win10/11, PS5, XBS). I assume they're already getting to work on their implementation. I'm not sure how they would block off that feature for systems that don't support Direct-Storage though
I definitely enjoy watching Unreal presentations as a viewer, but as a developer I don't see much for me. I do 2D and Low Poly games so Nanite, MetaHumans aren't really useful to me. I find Unity UGC, Friends and all the UGS tools to be much more useful for my particular use cases.
@@kermalis that a lie, on igpu it works, and pretty well 20 times more perfomance than auto lod, like i got 1 billion polygons and 20fps, sadly with the lowest sethings, but it did.
@@saulsantos4132 Isn't an IGPU basically Direct-Storage? The technology that is being introduced now just allows the GPU to have access to ram without needing the CPU to copy it across the GPU bus into VRAM. But yeah it will be slow since an IGPU isn't too powerful
From what I noticed, the roadmap presented mostly details about Unity 2022 LTS and Unity 2023.1, very little information about 2023.2 (Tech Stream). I am satisfied with what Unity 2023.1 brings and 2022 LTS seems to me very good, but the 2023 techstream is a bit disappointing, a lot is missing...probably it is still being worked on, and more details will be provided in the near future (Forum: "Correct, the feature freeze for 2023.2 is still a couple of months away . Until then, more features will land."). Offtopic: how long have you been going to the gym? You look like giga chad xd
Yeah it seems they learned from the whole DOTS fiasco not to announce things too early so nowadays they really only talk about things that are at most about 6 months out. On the one hand it sucks not to get more announcements, but on the other hand at least everything shown is either already out or coming soon rather than 5 years away like DOTS. Heh I've been lifting seriously for about 7 years now, just like with learning programming the trick is consistency over a long time.
I had issues with Unity 2022.2.6f1. In Unity 2022.2.5f1 everything was fine and after upgrading, my character wouldn't move. After 2022.2.9f1 everything was fine again. So my recommendation is, never start a serious project with Unity version who is in the active development. Use LTS version. I also recommend to backup your project, I use Turbo Backup Pro from the Unity Asset store.
I'm still annoyed that they had custom post processing working in the URP, and then broke it in 2021, and as of 2023 they still haven't fixed it despite promises to do so.
Thank you for this video! Do you know if Unity is doing something like Nanite? I really like to have that in Unity. Don't say I have to switch to Unreal for that. I have a lot of big cad files I want to run in unity. Can't do that now in Unity without optimize and reduction.
@@therealpeter2267Thank you for reply! Yes I know that one, but we don't know when it's coming, maybe never. Wondering if Unity is doing something them self?
@@therealpeter2267 the author tried to gather 50000 euros of donations to work on that system full time, but gathered only 1% of this sum. Meanwhile multiple coders work full time on Nanite. Doesn't look good for Unity.
@@oldcat1790 Unity is stupid that they don't spend some money on this! They bought Weta for Billions and what is that going to do for the Engine? You don't buy a post effect company with some in house tools for that money. It's not worth it.
Auto Lods Generation has been included in Unity's roadmap since October 2022 and is under consideration. After the speed of Unity, you can wait about 2 more years. Of course, there is still a significant chance that it won't happen at all.
@@SnakeEngine i don’t think that means auto lod my guy, auto lod is having automatic lod’s generated on the fly, without having to create them manually, the fade thing is problably a feature that makes the pop in less noticeable in lod transitions.
The way I see unity it can make Great short movies or a full movie but people don't talk about it I only saw one person taking about it he only created one video about it, it would be great if we can explore the movie site of unity, some of us can't really use blender or other 3d software well.
Yup moviemaking is definitely an interesting use case for Unity, they have their Cinematic sample and there are some shorts. Personally I don-t know much about that area so I only follow it casually
Once Ai is incorporated & for God sake an easier multiplayer & if they at least price closer to Playfab it will be less of a single player first engine
Sounds like you're talking about Gravity and not the character controller. That controller helps you move an object, if you want special behaviour like snap to floor that is something you build on top of it.
They did have a new 2D Sample on the show floor, something like Stardew Valley, although it was more focused on 2D lights so not sure if there's anything different on tilemaps.
Thanks for the video! I would love to see a tutorial and / or a udemy course, where you make a complete game using DOTS 1.0. Maybe an additional chapter in your great "Turn-based strategy game" course?
@@CodeMonkeyUnity Wow! This is great news. Where do you find the time to do all this? Total World Liberation, youtube videos, youtube tutorials, udemy courses...? Amazing!
He already mentioned it in a short, for whatever he wants to do Unity is just fine and there's no point in switching when you already know the software so well
I switched from unity to unreal engine bc of blueprints/ you have to give less away (money)/ the 3d graphics are way better/ easier to setup a game and some other things
I started with Unity because back when I started in 2012 it was the only free option. Now I stick with Unity because it works great, so far I have not found a single game idea that I just could not do with Unity so there's no reason for me to switch and give up my knowledge base.
Wait a minute, so you're telling me that 20:36 person behind code monkey is a old looking white haired muscular guy but sounds like a young guy insted ? WOW 😮
@@CodeMonkeyUnity I know it might sound weird... but I barely understand english I tried looking up "Dots" and what it means but I never understood what it is... can you clarify it for me make it simplified I don't wanna waste your time... thank you and I appreciate it :)
There's someone developing Nanite for Unity. I wanted to drop the link to the Demo here, as this is the future: ruclips.net/video/P7mUuCSAX0A/видео.html
They have a youtube channel where they put some of the talks. It's an industry event, so it can be cost-prohibitive to go in person. They also have a website where they host videos of all the talks, but it is also very expensive. The stuff on the youtube channel is usually a few years old, but there's still some good stuff there: www.youtube.com/@Gdconf
Wait network for game object for small scale project ? And I have plan to use this in mid scale project The game I'm trying to create I will probably have many object and stuff like that Each mach I will be separated and small scale maps the probly the max number off Player I will 20 if not less However I will have other stuff like pick up items rigidbody and multiple other's object like bullets sounds ECT Thing something like scale off unreal tournament If the disaing for small scale the netcode for game object I will Handle my project wean maked work net code or will have to move my project to entity nightmare
@@therealpeter2267 I'm not concerned I'm just curious My game is not even close to finishis I just want to because i have some idea what scale my project is
The number of players depends on how much bandwidth you require. If you sync tons of data perhaps you can only handle 5 players, if you don't sync much data perhaps it can handle 50 players, there's no hard limit.
@@CodeMonkeyUnity my game have a lot off physics and multiple other's object that spowns like bullets, and stuff like that so I don't Think net code for game object I will handle a project in that scale and I want to by able to play at least 10 Player's on each Mach
If you're a beginner then yeah just stick with the basics, these roadmaps are talking about things on the bleeding edge like DOTS, you should definitely not worry about DOTS as a beginner, just stick with regular game objects ruclips.net/video/AmGSEH7QcDg/видео.html
DOTS is composed of 3 things, Entities, Job system and Burst compiler, those last two have been production ready for several years, only Entities is still in preview. Not sure what you mean about URP, it has been production ready for ages and continues getting constant updates.
Yeah, another XR Toolkit update that destroys half of my project because something is deprecated or has changed parameters - looking forward to rewrite everything again...
@@CodeMonkeyUnity Lumen is a completely different technology from probe lighting. Probes have been around for a decade. Adaptive Probe Volumes are just an evolution to improve the probe workflow. Technologically, they are now only based on pixel-by-pixel calculation. Otherwise it has little to do with lumens.
What makes you say that? How many players it supports depends on how much data you are synchronizing, if it's not much you can go upwards of 50+ players
@@CodeMonkeyUnity because it’s always referred to for lan or small games. I know it is to differ the two options but it sounds like one is for trial and one is for the big boys :)
Pairing GPT with Unity is going to be a nice way to learn how to code games. Imagine in the near future being able to describe art you want to be created. Its going to usher in a new breed of indie game devs, a very exciting time.
Unity needs to stop being so comfortable as the top engine. It's forcing UE to bring out some amazing stuff. Really wish we had Nanite and Lumen for Unity.
@@SnakeEngine Sure, removing the need to worry about LODs and baking lights only hurts indies. And the advent of sliced bread made making sandwiches harder. And calculators are overrated for doing math.
Unity is so spectacularly boring, this is so sad. They were so quiet during GDC, they are still banging their heads on DOTS, nothing new under the sun, I mean same old systems: animator, timeline, 2 rendering pipelines, no real IK (except an obscure package). I don't understand the direction of that company, really. Good for those who want to stick with mobile or be one-man-army game developer.
DOTS is on track to hit 1.0 soon and already has plenty of games out that validate the technology, not sure I would call that "banging their heads" They do have IK with the Animation Rigging package which is excellent unitycodemonkey.com/video.php?v=LEwYmFT3xDk Not sure what you mean by "same old systems", what does the Animator/Timeline lack? What would you want a new one for?
Unity have no future. Dots, multiplayer, it should be the past. They are making it for last 5 years, is it future? While UE purchasing Metahuman, which is incredible useful for all the sorts of customers, Unity purchasing new company, developing user-action data collection and marketing analysis. Im using Unity 2019.4, just because i still have too low spec pc for UE.
oh joy, Unity AI. Hey guys, you don't need to go through the hard creative work of making games anymore, AI will do it for you. Just go work at mcdonalds and enjoy!
We are still very very far away from getting to the point where you just say "make me a game" and the AI builds a complete compelling game. AI is just a tool to help you build your games better and faster, it does not replace you.
Did you watch unreals gdc? At this point Unity is a complete joke. Billions spent on weta and zeva and nothing to show for it. Meanwhile meta humans work with iPhone in real time.The company is still not profitable. The fact that Unity had to pay to get their gdc stuff out there is hilarious meanwhile every other gaming channel out there is covering unreals gdc. Good luck to anyone still stuck on this outdated engine.
"Meanwhile meta humans work with iPhone in real time" And isn't useful for the majority of game developers. You're confusing shiny toys, for tools that are actually needed to ship games.
@@Deadener idk wat to tell you im using it for my indie game. meta human head + daz body. marketplace anims for body and live link mocap facial anims.Also you do realize death stranding 2 is using meta humans yes? Like you are literally factually wrong lmao.
I definitely enjoy watching Unreal presentations as a viewer, but as a developer I don't see much for me. I do 2D and Low Poly games so Nanite, MetaHumans aren't really useful to me. I find Unity UGC, Friends and all the UGS tools to be much more useful for my particular use cases.
@@CodeMonkeyUnity Generally, in my opinion, an engine is just an engine, and our imagination limits us - but some engines make certain things easier to achieve than others. Additionally, many aspects presented by Unity have been around for years, and there are still many reported issues that have not been addressed. In recent years, Unity has been slowing down significantly. For example, UE Metahuman is free and appears to be user-friendly, whereas the equivalent in Unity does not seem as easy to use. Overall, have you seen the latest UE presentation? Year after year, UE has been improving tools, while Unity seems to be stuck in the same place. but I'm still love Unity, just I'm just sad :(
just make a shortcut with this to remove the anoymous "javascript: (()=>{ var element = null; var walker = document.createTreeWalker(document.body, NodeFilter.SHOW_TEXT, null, false); while (element = walker.nextNode()) { element.textContent = element.textContent.replace(/\$\$anonymous\$\$/g, "hi"); } })()"
We loved being able to see you in person! 🥳
Hope you've gotten plenty of rest after such a busy week
Does unity respond to comments in comments
@@BosnianHeisenberg Does this comment count as a response to a comment in a comment?
Should I run Unity 22LTS for my low end 2 cores 2 gb ram PC? I wanna make a Low-Poly Game.
@@unity oh you actually acknowledge people in the comment section truly a revolutionary engine...
@@unity i think so
Unity keeps asking for my cookies every single time but doesn't provide their own?!
User generated content in UGS was my most wishlisted feature! So excited for it!
very good video, excited to see them in action ( 0:40 holy smokes you are RIPPED damn :O )
He threads the path of the swole
Was great hanging out with you 😄
You too Sam! Can't wait for the Vlog!
Did they talked about the elephant in the room? What do they have in plan to rival UE's nanite tech and so on?
They've answered it in one of the dev blitz events (HDRP one?). I don't remember much but I think the adaptive probes were equivalent to lumen. Not sure about nanite, maybe the hlod was mentioned? Don't know.
I'd love to see an actual AAA game using nanite tech for a start. Who knows how well it works in real conditions.
I'll consider switching if they compete with Nanite and Lumen. Unless Unreals new coding language is more intuitive than C#.
There is one guy making something similar to nanite for unity. It's called Nano Tech.
@@oldcat1790 People keep saying this like it's some sort of gotcha, It obviously already works, anyone can go in and test it for themselves.
So much to look forward to ! Thanks for the coverage and recap 😊. Wish I could have been there 😢.
Could you make a tutorial of a terrain streaming system done with DOTS?
I think Unity Pro license shouldn't be a must for just to build a game for consoles or at least they should price them reasonably. There should be a regional pricing for licenses in the worst case. For example, in my country almost every game studio(including large studios like Taleworlds and Peak Games) use Unity except indie game developers. Almost everybody stop using Unity as soon as their student license expire(unless they develop mobile games) and switch to Unreal due to Unity's high license costs for console builds. Not only we pay huge amounts of money for dev kits and one of the highest customs taxes in the world, we are also expected to pay $2040 per person which is even more than average annual salary. I hope Unity will find a solution to this since I love using Unity.
That's interesting, first time I've heard some feedback like that.
In my mind I always think about Consoles as the next step after PC so I never considered the Pro license as being expensive since usually you only go to Consoles after you already have a PC hit.
Thx for this, I will say it was really disapointing not being at GDC this year and not being able to see anything from unity nowhere and being flooded with the UE showcase, again ... Unity really really need to up their marketing game.
I am just starting to get into Unity but the scope of its functionality is really impressive and I wish I had started using it a long time ago. Speaking of AI yesterday I successfully plugged in an AI chatbot from Inworld Studio, and it was both surprisingly easy and very awesome! My first brief convo with "Bob":
Bob: What are you working on?
Me: Integrating AI into Unity.
Bob: Wow, that sounds really cool!
Bob: Have you made any progress on it yet?
Me: . . .
Get some self-awareness, BOB.
thanks for the summary! it seemed really quiet around unity on the gdc, no talk on the web... so im glad to hear all these things going on!
Thanks for this video, I was really curious i they would show something more than on the roadmap from Unite and unfortunately, I'm a little bit disappointed.
Compared to the UE presentation Unity looks like it has been standing in the same place since a long time.
They even don't have any built-in LOD generator when UE made LODs obsolete with Nanite.
Agree, I have one Unity game at 90% done just UI to do, 4 player Mahjong (AI only). Then going back to UE as soon as VR + nanites are production ready.
Nanite only works because of Direct-Storage, which Unity can add to HDRP (for Win10/11, PS5, XBS). I assume they're already getting to work on their implementation. I'm not sure how they would block off that feature for systems that don't support Direct-Storage though
I definitely enjoy watching Unreal presentations as a viewer, but as a developer I don't see much for me. I do 2D and Low Poly games so Nanite, MetaHumans aren't really useful to me.
I find Unity UGC, Friends and all the UGS tools to be much more useful for my particular use cases.
@@kermalis that a lie, on igpu it works, and pretty well 20 times more perfomance than auto lod, like i got 1 billion polygons and 20fps, sadly with the lowest sethings, but it did.
@@saulsantos4132 Isn't an IGPU basically Direct-Storage? The technology that is being introduced now just allows the GPU to have access to ram without needing the CPU to copy it across the GPU bus into VRAM. But yeah it will be slow since an IGPU isn't too powerful
In 2023 we finally got layers for decals, oh my god it could've been faster
From what I noticed, the roadmap presented mostly details about Unity 2022 LTS and Unity 2023.1, very little information about 2023.2 (Tech Stream).
I am satisfied with what Unity 2023.1 brings and 2022 LTS seems to me very good, but the 2023 techstream is a bit disappointing, a lot is missing...probably it is still being worked on, and more details will be provided in the near future (Forum: "Correct, the feature freeze for 2023.2 is still a couple of months away . Until then, more features will land.").
Offtopic: how long have you been going to the gym? You look like giga chad xd
Yeah it seems they learned from the whole DOTS fiasco not to announce things too early so nowadays they really only talk about things that are at most about 6 months out.
On the one hand it sucks not to get more announcements, but on the other hand at least everything shown is either already out or coming soon rather than 5 years away like DOTS.
Heh I've been lifting seriously for about 7 years now, just like with learning programming the trick is consistency over a long time.
PlateUp uses a Hybrid ECS workflow as well!
I have been watching your videos for a while, and only today I discovered you are portuguese! Continua o bom trabalho!
Obrigado!
A lot of great stuff in here! Thank you for going over all of this!
Thanks for the coverage!
Wow you look jacked! Keep it up!
I had issues with Unity 2022.2.6f1. In Unity 2022.2.5f1 everything was fine and after upgrading, my character wouldn't move. After 2022.2.9f1 everything was fine again. So my recommendation is, never start a serious project with Unity version who is in the active development. Use LTS version. I also recommend to backup your project, I use Turbo Backup Pro from the Unity Asset store.
I'm still annoyed that they had custom post processing working in the URP, and then broke it in 2021, and as of 2023 they still haven't fixed it despite promises to do so.
they really need an answer to nanite
Web and XR gets more love, love to hear it < 3
Great stuff. Very informative video.
Great video, thanks!
awesome thx for the recap
Thank you for the comprehensive video. 👍
Thank you for this video! Do you know if Unity is doing something like Nanite? I really like to have that in Unity. Don't say I have to switch to Unreal for that. I have a lot of big cad files I want to run in unity. Can't do that now in Unity without optimize and reduction.
You may wanna look into a third party tool in the making, called NanoTech
@@therealpeter2267Thank you for reply! Yes I know that one, but we don't know when it's coming, maybe never. Wondering if Unity is doing something them self?
@@therealpeter2267 the author tried to gather 50000 euros of donations to work on that system full time, but gathered only 1% of this sum. Meanwhile multiple coders work full time on Nanite. Doesn't look good for Unity.
Yup there are some third party tools but I haven't heard anything official on this specific topic.
@@oldcat1790 Unity is stupid that they don't spend some money on this! They bought Weta for Billions and what is that going to do for the Engine? You don't buy a post effect company with some in house tools for that money. It's not worth it.
thanks for the overview
Again. No true realtime GI, no light falloff feature, no cloth, physics based animation improvement and no destruction tool and so on. disappointing.
They did show off a Realtime GI tool but I'm not entirely sure how it works.
so auto LODs solutions are soon in unity? In unreal, LODs can be generated in engine.
Auto Lods Generation has been included in Unity's roadmap since October 2022 and is under consideration. After the speed of Unity, you can wait about 2 more years. Of course, there is still a significant chance that it won't happen at all.
@@sabiplaypuzzles7332 I thought it will be in 2023 LTS according to this video, no? I means smooth LOD transitions.
@@SnakeEngine i don’t think that means auto lod my guy, auto lod is having automatic lod’s generated on the fly, without having to create them manually, the fade thing is problably a feature that makes the pop in less noticeable in lod transitions.
@@saulsantos4132 Yeah, I just want that, smooth transitions. I would never want dynamic lod generation, haha, that is the Nanite to kill performance.
@@SnakeEngine auto lod doesn’t mean nanite directly, it simpler, nanite is way more complex and requires faster ssd.
The gane focus blog posts and blitz days are great!
But Unity does have cookies, just not in the booth but on their website XD
Are there any updates coming to 2d tools?
There was a new 2D Sample playable on the show floor, something like Stardew Valley, although not sure what is the timeline on that
Free cookies is a power play! :D
Of DOTS Animation doesn't exist yet, how are some of these games animating the thousands of ECS objects?
Either using Game Objects and Mecanim or they built their own
The way I see unity it can make Great short movies or a full movie but people don't talk about it I only saw one person taking about it he only created one video about it, it would be great if we can explore the movie site of unity, some of us can't really use blender or other 3d software well.
Yup moviemaking is definitely an interesting use case for Unity, they have their Cinematic sample and there are some shorts. Personally I don-t know much about that area so I only follow it casually
I am using Fishnet for Multiplayer. Can I still use UGS Lobby Feature or will it only work with Unity's built in netcode framework?
Yes you can combine these tools with any networking stack
That looks like so much fun. =) The absence of cookies is Unity saving you from yourself, lol
Once Ai is incorporated & for God sake an easier multiplayer & if they at least price closer to Playfab it will be less of a single player first engine
I cannot find your video on multiplay server hosting. can you give me some guidance
It's here unitycodemonkey.com/video.php?v=IvCVFywNXMc
Soo, guess that forced splash screen still there, huh...
did they fix character controller walking down stairs? it still hops and stuff and it isn't smooth.
Sounds like you're talking about Gravity and not the character controller. That controller helps you move an object, if you want special behaviour like snap to floor that is something you build on top of it.
@@CodeMonkeyUnity oh okay gotcha, thank you! (your videos and channel are amazing by the way! I'm a huge fan!)
Didn't happen to see any new Tilemap features, did ya?
They did have a new 2D Sample on the show floor, something like Stardew Valley, although it was more focused on 2D lights so not sure if there's anything different on tilemaps.
@@CodeMonkeyUnity More on 2D lighting is always appreciated, thanks yo
Thanks for the video! I would love to see a tutorial and / or a udemy course, where you make a complete game using DOTS 1.0. Maybe an additional chapter in your great "Turn-based strategy game" course?
Yup when DOTS 1.0 is fully released I'm planning to do a course on it
@@CodeMonkeyUnity Wow! This is great news. Where do you find the time to do all this? Total World Liberation, youtube videos, youtube tutorials, udemy courses...? Amazing!
Damn Code Monkey is a Zaddy 🥵🥵🥵
Nice Vids dude keep going and Please Netcode for enities, thanks
Code Monkey can you tell us in the next video why to choose unity over unreal? and what made you stick with unity
He already mentioned it in a short, for whatever he wants to do Unity is just fine and there's no point in switching when you already know the software so well
I switched from unity to unreal engine bc of blueprints/ you have to give less away (money)/ the 3d graphics are way better/ easier to setup a game and some other things
I started with Unity because back when I started in 2012 it was the only free option.
Now I stick with Unity because it works great, so far I have not found a single game idea that I just could not do with Unity so there's no reason for me to switch and give up my knowledge base.
im pretty sure that is Fleet instead of Rider. i think Rider doesn't look like that, im confused
Wait a minute, so you're telling me that 20:36 person behind code monkey is a old looking white haired muscular guy but sounds like a young guy insted ? WOW
😮
When asked, I always answer reject unnecessary cookies, but this time, I accepted all cookies from EPIC
Good video. Here's a 🍪 for you.
@CodeMonkey: will there be new tutorials for Dots, Burst, etc
Yup, when DOTS hits 1.0 I will be covering it a lot more
@@CodeMonkeyUnity I know it might sound weird... but I barely understand english I tried looking up "Dots" and what it means but I never understood what it is... can you clarify it for me make it simplified I don't wanna waste your time... thank you and I appreciate it :)
It's the Data Oriented Technology Stack unitycodemonkey.com/video.php?v=Z9-WkwdDoNY
There's someone developing Nanite for Unity. I wanted to drop the link to the Demo here, as this is the future: ruclips.net/video/P7mUuCSAX0A/видео.html
Hey I have only been using unity for about 1 year and I have never hard of GDC. so what is it?
i think its game develoepor confrance
game development conference hosted in the US
They have a youtube channel where they put some of the talks. It's an industry event, so it can be cost-prohibitive to go in person. They also have a website where they host videos of all the talks, but it is also very expensive. The stuff on the youtube channel is usually a few years old, but there's still some good stuff there: www.youtube.com/@Gdconf
@@thevitulus Thank you for the answer.
@@therealpeter2267 Thank you for the fast reply.
Wait network for game object for small scale project ?
And I have plan to use this in mid scale project
The game I'm trying to create I will probably have many object and stuff like that
Each mach I will be separated and small scale maps the probly the max number off Player I will 20 if not less
However I will have other stuff like pick up items rigidbody and multiple other's object like bullets sounds ECT
Thing something like scale off unreal tournament
If the disaing for small scale the netcode for game object I will Handle my project wean maked work net code or will have to move my project to entity nightmare
check out mirror networking if you are concerned
@@therealpeter2267 I'm not concerned I'm just curious
My game is not even close to finishis I just want to because i have some idea what scale my project is
@@watercat1248 I would say that's larger scale at 20 players
The number of players depends on how much bandwidth you require. If you sync tons of data perhaps you can only handle 5 players, if you don't sync much data perhaps it can handle 50 players, there's no hard limit.
@@CodeMonkeyUnity my game have a lot off physics and multiple other's object that spowns like bullets, and stuff like that
so I don't Think net code for game object I will handle a project in that scale and I want to by able to play at least 10 Player's on each Mach
20:36 Didnt expect you to be that muscular 😁🙏🏻
Monkey strength :)
As a beginner I can confirm that I'm not sure what this man is talking about xs
If you're a beginner then yeah just stick with the basics, these roadmaps are talking about things on the bleeding edge like DOTS, you should definitely not worry about DOTS as a beginner, just stick with regular game objects ruclips.net/video/AmGSEH7QcDg/видео.html
I'm black and homosexual transgender Muslim. It's very important
what are your pronouns?
@@oldcat1790
Xyu/xer
Bit dissapointed in the XR stuff.
2022.2+ performance sucks on standalone VR (20% worse than 2021.3. 2023.1 is 40% slower, which makes it unusable)
What do you mean!!
@@cgcsw0237 XR was one of the points they proudly stated, whole VR performance has degraded way too much in the last few unity versions
Really? Interesting, I haven't looked into XR yet. Is the rendering slower? Or processing the anchors?
@@CodeMonkeyUnity Rendering. Bug reports sadly take 1-2 months to get looked into. Hope my new one will get through this time
Do you know how the VR performance compares to Godot, by chance?
Fly him into the US, full access GDC and accomodation - but fail to provide him cookies.
dots was supposed to be out a long time ago...far from on track, by years.
It's on track relative to their updated roadmap from about 7 months ago unitycodemonkey.com/video.php?v=LCCjXGP1CEM
time fly, haven't checked unity for over 3 years, seems nothing has changed, talking about finishing dots, urp, ecs...
DOTS is composed of 3 things, Entities, Job system and Burst compiler, those last two have been production ready for several years, only Entities is still in preview.
Not sure what you mean about URP, it has been production ready for ages and continues getting constant updates.
The day we can just speak words to make a game is the day....
AI GONNA BE SO OP
Yeah, another XR Toolkit update that destroys half of my project because something is deprecated or has changed parameters - looking forward to rewrite everything again...
Unity need URGENTLY a "Quixel Bridge" and its own "Lumen".
They are working on their own Lumen based on their Adaptive Probes Volume, although no ETA
@@CodeMonkeyUnity Lumen is a completely different technology from probe lighting. Probes have been around for a decade. Adaptive Probe Volumes are just an evolution to improve the probe workflow. Technologically, they are now only based on pixel-by-pixel calculation. Otherwise it has little to do with lumens.
I'll believe real USD support when I see it.
First of all they should make input system easier
Unity needs to let go of baking lights
They let it go since a long time considering it never really worked 😅
Room temperature IQ comment.
@ Real time will cut down on so much
@@Deadener explain to me how real time lighting isnt a time saver compared to baking?
@@MuchCow9000 You need a lot more than that explained to you.
can you do a course of IA.
Sounds like netcode for gameobject can’t even support a 5v5 moba style
What makes you say that? How many players it supports depends on how much data you are synchronizing, if it's not much you can go upwards of 50+ players
@@CodeMonkeyUnity because it’s always referred to for lan or small games. I know it is to differ the two options but it sounds like one is for trial and one is for the big boys :)
Pairing GPT with Unity is going to be a nice way to learn how to code games. Imagine in the near future being able to describe art you want to be created. Its going to usher in a new breed of indie game devs, a very exciting time.
On the other hand, once anyone will be able to easily make a perfect game for himself by describing it to AI, it will be over for game developers.
Oh boi
Unity needs to stop being so comfortable as the top engine.
It's forcing UE to bring out some amazing stuff.
Really wish we had Nanite and Lumen for Unity.
Really overrated features for indies, I think.
@@SnakeEngine Sure, removing the need to worry about LODs and baking lights only hurts indies. And the advent of sliced bread made making sandwiches harder. And calculators are overrated for doing math.
@@angius Great way to hurt your cpu and gpu for sure. Yeah, let's make games only 1% of gamers can run fluidly. Great Indie strategy.
Monkey is new brackeys ❤
DOTS something 90% of us havent touched :D
Lol Why are people so scared of AI???? This is what programmers have been working on since day 1! It's finally here! Be happy! It's just a tool..
Unity is so spectacularly boring, this is so sad. They were so quiet during GDC, they are still banging their heads on DOTS, nothing new under the sun, I mean same old systems: animator, timeline, 2 rendering pipelines, no real IK (except an obscure package). I don't understand the direction of that company, really. Good for those who want to stick with mobile or be one-man-army game developer.
DOTS is on track to hit 1.0 soon and already has plenty of games out that validate the technology, not sure I would call that "banging their heads"
They do have IK with the Animation Rigging package which is excellent unitycodemonkey.com/video.php?v=LEwYmFT3xDk
Not sure what you mean by "same old systems", what does the Animator/Timeline lack? What would you want a new one for?
Unity have no future. Dots, multiplayer, it should be the past. They are making it for last 5 years, is it future? While UE purchasing Metahuman, which is incredible useful for all the sorts of customers, Unity purchasing new company, developing user-action data collection and marketing analysis. Im using Unity 2019.4, just because i still have too low spec pc for UE.
add cookies lol !
oh joy, Unity AI. Hey guys, you don't need to go through the hard creative work of making games anymore, AI will do it for you. Just go work at mcdonalds and enjoy!
We are still very very far away from getting to the point where you just say "make me a game" and the AI builds a complete compelling game. AI is just a tool to help you build your games better and faster, it does not replace you.
Did you watch unreals gdc? At this point Unity is a complete joke. Billions spent on weta and zeva and nothing to show for it. Meanwhile meta humans work with iPhone in real time.The company is still not profitable. The fact that Unity had to pay to get their gdc stuff out there is hilarious meanwhile every other gaming channel out there is covering unreals gdc. Good luck to anyone still stuck on this outdated engine.
"Meanwhile meta humans work with iPhone in real time"
And isn't useful for the majority of game developers. You're confusing shiny toys, for tools that are actually needed to ship games.
@@Deadener idk wat to tell you im using it for my indie game. meta human head + daz body. marketplace anims for body and live link mocap facial anims.Also you do realize death stranding 2 is using meta humans yes? Like you are literally factually wrong lmao.
And they fired demo game made by unity ... Braindead move
the most used engine in the world but its outdated.. sure brother, good joke. Toxic community of UE is enough for me to never make a switch
I definitely enjoy watching Unreal presentations as a viewer, but as a developer I don't see much for me. I do 2D and Low Poly games so Nanite, MetaHumans aren't really useful to me.
I find Unity UGC, Friends and all the UGS tools to be much more useful for my particular use cases.
Honestly, nothing new... vs UE engine, Unity looks poor :(
What specific game ideas are you unable to create with the current version of Unity?
Smooth LOD transition is a cool feature.
@@CodeMonkeyUnity
Generally, in my opinion, an engine is just an engine, and our imagination limits us - but some engines make certain things easier to achieve than others.
Additionally, many aspects presented by Unity have been around for years,
and there are still many reported issues that have not been addressed.
In recent years, Unity has been slowing down significantly.
For example, UE Metahuman is free and appears to be user-friendly,
whereas the equivalent in Unity does not seem as easy to use.
Overall, have you seen the latest UE presentation?
Year after year, UE has been improving tools,
while Unity seems to be stuck in the same place.
but I'm still love Unity, just I'm just sad :(
$$anonymous$$ everyone!
why unreal is better than unity ......... they had free cookies :D
that engine sucx
just make a shortcut with this to remove the anoymous "javascript: (()=>{ var element = null; var walker = document.createTreeWalker(document.body, NodeFilter.SHOW_TEXT, null, false); while (element = walker.nextNode()) { element.textContent = element.textContent.replace(/\$\$anonymous\$\$/g, "hi"); } })()"