I used to play MDK so much, I loved it, as a child I was impressed by the graphics of some of the models, (not the particles, they always looked like triangles to me). good memories, thanks.
Ignition uses the classic "PS1 Perspective" where the camera is pointing down and locked to a 2D plane due to severe draw distance/poly count restrictions, an adaptation a lot of early-ish 3D developers relied on from 1994-1997
I remember Ignition running very smoothly even at my then 486DX4/100, so was GTA1 in the 256 colour VGA version. When I see these games on other people's 486 they build today, they run much more slowly. Is my memory deceiving me? That 486 was a PCI machine though, with the PCI variant of the Tseng ET4000/W32, which was quite a powerful graphics card in that era and modern 486 builds often use some kind of Trident card.
Yes, that PCI revision of the ET4000 was an extremely ballin' 2D/3D card, probably the best among 2MB boards. OEMs stuck with competing cards, mostly from S3, for far too long given their wretched 3D performance. My Pentium 200MMX from 1997 had an S3 Virge. I could run many games of the era at good resolutions in software but Direct 3D was out of the question. So a "period correct", stock 486 was more likely than not equipped with trash 3D chips such as this.
@ Mine only had 1MB but the 3D games only ran at 320x200x256 anyway on the 486. And the monitor only was 14 inches anyway, so I could use Windows in 800x600 with 16bit HiColor which was quite feasible even for the web.
This video is not the same as previous one. I fixed too fast game in Hi-Octane and re-recorded some gameplays, also added 3 new games. IMHO it's better now, enjoy! :)
Wonder how many zoomlings and gen alpha kids had their preconceptions of DOS being just CGA green and purple vomit smashed cause of this video. I know you guys are reading this, too.
Ignition is the most fun racing game I've played, as a casual gamer
God yeah, my whole office played it all the time, I can't remember if it was networked ,,,,
I used to play MDK so much, I loved it, as a child I was impressed by the graphics of some of the models, (not the particles, they always looked like triangles to me). good memories, thanks.
Ignition uses the classic "PS1 Perspective" where the camera is pointing down and locked to a 2D plane due to severe draw distance/poly count restrictions, an adaptation a lot of early-ish 3D developers relied on from 1994-1997
MDK was the most special of all listed. I'd love a reboot of this series.
It's pretty good on the PS1 :)
I remember Ignition running very smoothly even at my then 486DX4/100, so was GTA1 in the 256 colour VGA version. When I see these games on other people's 486 they build today, they run much more slowly. Is my memory deceiving me? That 486 was a PCI machine though, with the PCI variant of the Tseng ET4000/W32, which was quite a powerful graphics card in that era and modern 486 builds often use some kind of Trident card.
Yes, that PCI revision of the ET4000 was an extremely ballin' 2D/3D card, probably the best among 2MB boards. OEMs stuck with competing cards, mostly from S3, for far too long given their wretched 3D performance. My Pentium 200MMX from 1997 had an S3 Virge. I could run many games of the era at good resolutions in software but Direct 3D was out of the question. So a "period correct", stock 486 was more likely than not equipped with trash 3D chips such as this.
@ Mine only had 1MB but the 3D games only ran at 320x200x256 anyway on the 486. And the monitor only was 14 inches anyway, so I could use Windows in 800x600 with 16bit HiColor which was quite feasible even for the web.
I remembered more: Time Commando, Moto Racer, The Need For Speed, Nascar Racing (Papyrus), Quake, Terminal Velocity, Alone in the Dark...
...also Dungeon Keeper has camera rotation, so it's 3D. Moto Racer was fun, but it's a Windows game. Thanks for ideas for part 2 :)
I played all of them when i was teenager what a memories
duuuude the very first game! Bleifuss Fun! I loved it! =D
Bleifuß is german for lead foot, pedal to the metal, full throttle...
This video is not the same as previous one. I fixed too fast game in Hi-Octane and re-recorded some gameplays, also added 3 new games. IMHO it's better now, enjoy! :)
wow, Hi-Octane is
a 'mix' of F-ZERO
and Death Rally
Holy shit FX Fighter! I forgot all about that one!
I was there when they released the Games.
Listed games were released between year 1995 and 1997. :)
Ignition will always have a special place in my heart
holy derp, fx fighter
No Comanche series?! Gah, I know some games age well - but C3 actually stays the real eye-candy even today!
Mdk is a great game. Much better than psx version
Many people didn't have a 3d accelerator back then... (dat tomb raider....) also, no Quake?!
I decided that Quake is a bit too brutal for this list. You know, starting with Ignition and then showing Quake... It's a great MS-DOS 3D game though.
@@hooldenord that's okay 😅
I liked Ignition but I was really bad at it.
So these are DOS games that could use 3D accelerator cards? Of course there are many software 3D DOS games before these.
Some from listed games are SVGA, other used 3dfx acceleration. For SVGA games DOSBox 0.74-3 is sufficient, for 3dfx games I used DOSBox Staging.
Ignition (Fun Tracks) was such a good game.
Do the puddles spell 98 to anyone else?
Big Red Racing. Stunts 4D Racing.
Wonder how many zoomlings and gen alpha kids had their preconceptions of DOS being just CGA green and purple vomit smashed cause of this video. I know you guys are reading this, too.
Please, if you can add the date of release of every game
Back when the game WAS the game.
and EA sports was IN the game
Oh fuck Ignition has such a weird steady camera I feel like I could puke any time now 🤢
What a terribly boring piece of footage for Tomb Raider
I know... It's the very beginning of the game, it's more interesting later on.
ohhh Hi-octane. the BEST!