OMG thank you for taking the feedback about maneuvers and techniques and how overwhelming they were for new players to know all of them. Martials actually felt MORE overwhelming than casters did in D&D, especially at lvl 1. Great changes there.
I always assumed it would turn into a "pick a few" situation at some point. My question is do Monks get to choose more stances as they level up. I assume they would, but there's no information on it in the playtest (from what I've read).
@@subterranean327it’s to be expected from a first iteration, he’ll polish it I’m sure. The class isn’t meant to be the first or second class you play so it’s fine if it’s complicated
Really loving how dc20 is turning out! Its really rewarding watching a system that listens to the community and feedback, amazing how you are doing it. Few changes that I think could improve the game: - Maybe it just me but I feel the game just have tooo many abbreviated terms. I already know most of them but it still something that sometimes is difficult to follow. Knowing which is which between PDR, MDR, MP, SP, AP, HP, CM, CHA, INT, MIG, AGT, DC, PD, MD, DDT... may be a little too much for a new player to handle. I suggest changing AP to just Actions, MP to Mana and SP to Stamina, etc. I dont know if it would be worth the extra space taken but it certainly would help with clarity for new players - Now that martials have techniques and manuevers known, I would like that maybe different classes would know different amount of these. Fighters and warlords would have more manuevers and techinques known since they are more tactical and knowledgeable(maybe 3 at 2nd kevel) but a barbarian a more primal warrior could only learn the one at level 2 (like it is now). Classes in between, like monks, may learn only 2 techniques at level 2, and something similar with manuevers - One of the few things that I think One d&d did very well was the preselecting of traits and spells. For a new player, or a quick build, is very intuitive to have a "you know spell (or manuever) a, b and c , or any 3 spells of your choice from this class spell list", the player doesnt need to study all the possibilities it can go the features it have been told to and pick them without that much thought, exactly what is it done with traits in ancestries but for all selectable features from certain lists. I think this would be very helpful for new players - This maybe a me problem again but I dont like that any ancestry can be a half of races to effectively double the number possibilities to choose, I think it is more interesting to normally being locked to one race only and that it could be a "mixed" ancestry that allowed you to choose from two different races but at some cost, this cost may be an attribute penalty, 1 trait point less to choose or something like that. I think this would keep the game more interesting and entertaining. - I dont like that awareness is tied to the prime modifier, I cant be "bad" at keeping watch, I just can be not as good. I could not rol to be a Zoro(from one piece) type of character. It may be a small thing but for me it would make the game more fun if everyone would have different levels of awareness Sorry for that much text but I dedicated that much time because I really like that game and want to see it flourish, with all that said, thank you very much and keep up the good work!
warlock is a class I never liked to play in dnd but it was interesting to rolplay, in combat you have 2 powerfull spells and then become a eldritch blast bot for the rest of the game. This version sounds a lot more fun and can't wait to try it out!
Love the development you've been doing. We share a lot of pet peeves about the clunky way that D&D 5e works for certain things, and you've been addressing them very nicely in DC20.
All really brilliant and super exciting stuff 😍 so intregued by the Druid! One of my players plans to be one in the DC20 one shot I'll be running soon enough!
Glad to see I'm not the only one making changes like this - don't feel alone in the creation universe - but also sad that (1) You beat me to it, like for save DCs being set by the check/attack of the spell, and (2) I don't have the time or funds to get my house-rules new system out there like you do. One day maybe, one day.
A thing I dislike that I haven't seen fixed on any D20 game: the assumption that druids have to be able to turn into animals. I don't know where that started, but it's not even part of most druidic mythologies (and of course not traditions). Can we have turning into things be part of druid subclasses? What type of things could even change depending on the druid subclass. Maybe there is a shadow subclass where you turn into some type of shadow/ghost creature. Maybe a wildfire subclass where you summon fire spirits. Most of all, I want to be able to make a druid that does not turn into anything. Just a nature-magic focused caster.
Also, this would fix the problem of druid being an "advanced player only". Have a newbie player that wants to try druid? Sure, tell them to pick the casting-only focused subclass!
I'm going to check this out for the subsystems, but I can't imagine I'll play it. Modern, build-centric games like this all devolve into damage-per-round power gaming.
Hey maybe using percentages for resistance so example resistance (half) would instead be resistance (50%) and resistance (1) can stay the same and immunity is resistance (100%) saves page space and also allows for greater modulation in the future if needed
I think categorizing/separating the ancestries and classes (and backgrounds?) into beginner, intermediate, and advanced could be a super useful feature for DC20. I’ve always wanted that for dnd although there are obviously unofficial guides. It could just be a video but I think it could be super useful as a “player guide” appendix of the book as well!
The issue with making warlocks care about health is that you have an attribute that contributes to health, so expect to see a lot of warlocks stacking might regardless of their pact choice (though weapon and armor will likely also overshadow the other pacts since you're already going heavy might anyway). See how it goes but maybe for the next version consider some activity they can do outside of combat like draining life from the land to grant them extra life points that can be spent like health, that way there's less of a perception of needing to build for might to play this caster
Hi Dungeon Coach! Nice update. As a new player / DM in DC20 as a Marshall class I would like to see some tags with Maneuvers and Techniques and during creating a character read a tip like "If you want to be more in defence then choose two defence + one offence Maneuvers and one Shield Techniques. If you want to be more in offence then choose two offence + one defence..." etc. About Bard Class I don't remember if Bard during his performance needs to roll for concentration when he is attacked. I think that it would be nice flavor if he need to roll concentration save dice to see if he didn't miss some dance moves or note when he was playing and lose all or some buffs as he was attacked. In my mind the dc would be higher every time he is hit. Maybe the buffs could be stacked as the melody or dance could be more complicated.
From an optimization stand point. There appears to be a penalty to health, defense, skills known for negative modifiers, but not for grit. It may make sense to make grit weaker, but 2+ CHA total uses. Possibly Grit becomes +1 to a role And you can use multiple charges at once. Alternatively, charisma could be mental defense.
I have mixed feelings with Grit. I think that adding a new pool of points to the game can be a bit overwhelming for new players. That would be a good alternative if Grit is not used: increase the base for the formula for mental defense from 8 to 9 or 10 perhaps, but add to it only Combat Mastery and Charisma.
Just grabbed a copy of the Alpha there. This system is everything D&D 5E should have been. It's a rules heavy TTRPG that you don't have to change half of in order to make it make sense. I've spent the past few months designing my own TTRPG, and there's an annoying amount of things that I was so proud of, that turned out to also be in DC20 (thankfully it's still a completely different system and style of game so I didn't just waste all my time). However in my next high fantasy game I'm switching to DC20.
I appreciate the slower access to martial maneuvers and techniques. It has been a little overwhelming having full access. About 10 sessions in and I still keep forgetting about my defensive fighting style because I'm juggling the other potential things I could do as a fighter. To be clear, it's overwhelming in a good way, but I think learning to walk before I learn to run is best.
Good job noticing the OP paladin/cleric multicalss build. -WotC balancing OP Multiclass biilds- WotC: mutliclassing is optional. (Even tho its widely used)
Including 2 melee weapon maneuvers and 1 ranged weapon maneuver, martials had 22 maneuvers before this change. I like narrowing it down because having handouts for all the maneuvers is a bit much to sift through 😅 Keep up the good work coach
I am psyched ! Beastborn "Shoots web" trait seems super powerfull on a rogue ! 1 AP to shoot web 1 AP to attack the target with a concealed bolas DisADV + ADV(2) (From restrained and concealed) 1 SP to perform disarm chained weapon maneuver or the bolas weapon maneuver to have the target grappled Sinister strike on restrained creature This is a 4 base damage attack combo And if the target fails all saves, it will require at least 2 AP to get back in the fight and your SP will be refunded. Spiderman assassin character concept.
17:20 I assume fire resistance (X) and (Half) work together? I think it would be cleaner to use the wording of Fire Damage Reduction X instead, so it is same as damage reduction (DR) from armor or some features. And possibly allow DR from armor to work on all hits except crits.
How hard do you think It'd be to run a 5e premade campaign with the dc20 system? I'm relatively new to 5e and already am aware of a lot of shortcomings in mechanics, but I love the world and lore and think a lot of those campaigns would be fun if we switched to the dc20 rule set.
I wonder if the beasts and monsters will be as dynamic and fluid as the rest of the system? Decided to make the purchase and I love all the tips for crafting and balancing monsters.
Starting Attributes, Roll Method: The tip says your average total stats should be a +2. This is inconsistent with the other two stat methods. Point Buy will generate a total of +4. The Standard Array provides +2 before you add the extra 2 attribute points, or +4 afterwards. The Roll Method tip does not distinguish between before or after the 2 extra attribute points, so the provided total suggests that it should be strictly worse than the Point Buy method, and probably worse than the Standard Array, despite averaging the same. Fix: Use the total of +4, and note that this is after adding the extra attribute points (since the Point Buy method already intrinsically includes them) to keep it consistent between the methods.
What are your plans for inventory/encumberance? Also any plans on subclasses or features that use improvised weapons? I really want to play a character that makes use of improvised weapons.
IMO you should make intelligence give you more spells and/or maneuvers and charisma should give you more mana and/or stamina Each class has a certain amount(mana/stamna, spells/maneuvers) fixed amount but gain extra depending on the attribute,
I just read over the druid class and was confused by wild shape physical defense formula not including agility. Is that on purpose? My best guess is since it uses prime modifier agility would be like double dipping.
Personally I'm not a very big fan of sacrificing health for power, it was my biggest turn off for Blood Hunters and it would remain so for your version of Warlock. Warlock already wasn't my favorite class anyway due to the limits of Pact magic and over reliance on Eldritch Blast, but losing health for spells isn't a good tradeoff for me.
Do you plan on giving the warlock less mana but more patron flavor? I may be weird but I enjoyed the warlock that was a half caster but had some unique patron flavor from the UA
I'm confused $17 for the alpha booklet? I want to read through the rules to see if this will work for my players, but I need some basic playtest rules. Literally every other TTRPG has a pared down 'basic' version that is free.
I’ve gone into greater detail and other locations, but the TLDR is this: If I didn’t charge for the alpha, I would’ve ran out of funds and creating the alpha. So a while ago, it was $15. Now it is $10. Soon it will be five dollars. And then it will be free. I’m just trying to get this project across the finish line of being able to launch the Kickstarter is all. The free version of the rules will be available upon the launch of the kickstart. So everyone will be able to check it out like you’re saying. 👍🏼
@@TheDungeonCoach I understand. thanks for clarifying. I really like a lot of your ideas, which is why I am keen to look through the rules and see if it is right for my table.
Can I please speak up about an artificer you might be working on (i onow you are aware of it) Artificers are different from every other caster because they arent magical, nor do they cast magic. At least not themselves, they don't study magic like wizards. They only use magic via artifacts and other magical gear, rings, rods, armor, and more! They make magical items that they can use to cast their magic. I feel like 5e artificer is a wizard with a tinkering flavor. I dont feel like I'm using magic items or creating something to cast my spells. I pray that DC 20 will have something like this. But honestly idk how to balance it when you could theoretically give everything you have to another PC. But even if you do you'd be loosing something yourself and they'd still be limited by their ammount if actions per turn. (Unless its outside combat) Idk. What are your thoughts?
Try it on mobile! I am going to keep making sure this link works, and if not I will be making a new post on Discord for a new attempt at it too! Ill make sure I get yall taken care of!
Just did it on mobile but I'm still taken to the landing page. I'll keep checking Discord until I get my copy of the alpha. Been loving DC20, so excited!@@TheDungeonCoach
Critical hit is a nat 20 while a brutal hit is 10 over the defense. You can crit and heavy hit at the same time if your to hit number ends up 10 over the defense.
Kickstarter is June 4th! And yes, those are the lovely perks of not being a full blown company and having to do my best with what I got! But the beta Launches with the KS
@@TheDungeonCoach I do like your ideas that I've seen so far. I've heard DC20's a lot more streamlined and light weight compared to Daggerheart (which seems overly complicated to me, hehe). Good luck with the project! Just wish I had friends to play with.
hello, hi. I try to go to the discount link but it does nothing. Can you please help me? This discount is the only way I can afford it, so thank you for it.
Honestly, I feel a bit annoyed that I'll have to pay again for the thing when it comes out. Usually for early access you get the final product. I'm happy to support, but still doesnt feel super great.
You want a discount of $5 or whatever you paid on the finished product? That might be fair I guess. The end product will probably be closer to $50 a book. Digital maybe a bit cheaper.
You get a bunch of updates for the Alpha altogether. AND the alpha has some classes that won’t be in the final release of the base version of the game so you still get value from the alpha that is independent from the beta/full release kickstarter.
The $5 discount link doesn't work for me. Any way to get that working? That's a price I'm willing to jump in on, but I can't seem to get it working. Is it because I'm using GBP instead of USD?
My in laws were asking me about investments is that something you are looking for? I thinks getting in on the ground floor for dc 20 would be a great way to help you out and get some brownie points with my wifes family if it goes well if you want to talk about it let me know and ill give u my contact info
OMG thank you for taking the feedback about maneuvers and techniques and how overwhelming they were for new players to know all of them. Martials actually felt MORE overwhelming than casters did in D&D, especially at lvl 1. Great changes there.
I always assumed it would turn into a "pick a few" situation at some point. My question is do Monks get to choose more stances as they level up. I assume they would, but there's no information on it in the playtest (from what I've read).
This mad lad came and made wildshape templates actually work and not feel stiff
The Coach is the hero druids needed in these times of doubt LOL
I just read through the druid class. It's complicated as heck, but I like it.
@@subterranean327it’s to be expected from a first iteration, he’ll polish it I’m sure. The class isn’t meant to be the first or second class you play so it’s fine if it’s complicated
WOAH DUDE! A shoutout WITH the 0.6 launch?? I'm so honored! Thanks for making a game worth talking about!
Really loving how dc20 is turning out! Its really rewarding watching a system that listens to the community and feedback, amazing how you are doing it.
Few changes that I think could improve the game:
- Maybe it just me but I feel the game just have tooo many abbreviated terms. I already know most of them but it still something that sometimes is difficult to follow. Knowing which is which between PDR, MDR, MP, SP, AP, HP, CM, CHA, INT, MIG, AGT, DC, PD, MD, DDT... may be a little too much for a new player to handle. I suggest changing AP to just Actions, MP to Mana and SP to Stamina, etc. I dont know if it would be worth the extra space taken but it certainly would help with clarity for new players
- Now that martials have techniques and manuevers known, I would like that maybe different classes would know different amount of these. Fighters and warlords would have more manuevers and techinques known since they are more tactical and knowledgeable(maybe 3 at 2nd kevel) but a barbarian a more primal warrior could only learn the one at level 2 (like it is now). Classes in between, like monks, may learn only 2 techniques at level 2, and something similar with manuevers
- One of the few things that I think One d&d did very well was the preselecting of traits and spells. For a new player, or a quick build, is very intuitive to have a "you know spell (or manuever) a, b and c , or any 3 spells of your choice from this class spell list", the player doesnt need to study all the possibilities it can go the features it have been told to and pick them without that much thought, exactly what is it done with traits in ancestries but for all selectable features from certain lists. I think this would be very helpful for new players
- This maybe a me problem again but I dont like that any ancestry can be a half of races to effectively double the number possibilities to choose, I think it is more interesting to normally being locked to one race only and that it could be a "mixed" ancestry that allowed you to choose from two different races but at some cost, this cost may be an attribute penalty, 1 trait point less to choose or something like that. I think this would keep the game more interesting and entertaining.
- I dont like that awareness is tied to the prime modifier, I cant be "bad" at keeping watch, I just can be not as good. I could not rol to be a Zoro(from one piece) type of character. It may be a small thing but for me it would make the game more fun if everyone would have different levels of awareness
Sorry for that much text but I dedicated that much time because I really like that game and want to see it flourish, with all that said, thank you very much and keep up the good work!
I remember a few weeks ago when you were going over resist/vulnerable stuff, this works so much more smoother. Good work.
As per our buddy over at DungeonCraft - I love ALL Dungeon Coach videos!!
So excited for DC20 And its success. Great job man! Keep up the good work and I’ll keep supporting.
warlock is a class I never liked to play in dnd but it was interesting to rolplay, in combat you have 2 powerfull spells and then become a eldritch blast bot for the rest of the game. This version sounds a lot more fun and can't wait to try it out!
this warlock sounds like the hemomancer class i was homebrewing for dnd. finally a "CON"-based caster.
Love the development you've been doing. We share a lot of pet peeves about the clunky way that D&D 5e works for certain things, and you've been addressing them very nicely in DC20.
All really brilliant and super exciting stuff 😍 so intregued by the Druid! One of my players plans to be one in the DC20 one shot I'll be running soon enough!
Crazy how this is coming together better than Daggerheart!
I am loving all the dungeon coach's videos! Thanks for sticking to your own game big dog!
I would think that, if the "Musical Performance" can be telling a story or starting to dance, perhaps it might be better renamed "Bardic Performance"?
Glad to see I'm not the only one making changes like this - don't feel alone in the creation universe - but also sad that (1) You beat me to it, like for save DCs being set by the check/attack of the spell, and (2) I don't have the time or funds to get my house-rules new system out there like you do. One day maybe, one day.
A thing I dislike that I haven't seen fixed on any D20 game: the assumption that druids have to be able to turn into animals.
I don't know where that started, but it's not even part of most druidic mythologies (and of course not traditions).
Can we have turning into things be part of druid subclasses? What type of things could even change depending on the druid subclass. Maybe there is a shadow subclass where you turn into some type of shadow/ghost creature. Maybe a wildfire subclass where you summon fire spirits. Most of all, I want to be able to make a druid that does not turn into anything. Just a nature-magic focused caster.
Also, this would fix the problem of druid being an "advanced player only". Have a newbie player that wants to try druid? Sure, tell them to pick the casting-only focused subclass!
I'm going to check this out for the subsystems, but I can't imagine I'll play it. Modern, build-centric games like this all devolve into damage-per-round power gaming.
I love watching these videos so much, immediately subscribed to the other channel.
Hey maybe using percentages for resistance so example resistance (half) would instead be resistance (50%) and resistance (1) can stay the same and immunity is resistance (100%) saves page space and also allows for greater modulation in the future if needed
I think categorizing/separating the ancestries and classes (and backgrounds?) into beginner, intermediate, and advanced could be a super useful feature for DC20. I’ve always wanted that for dnd although there are obviously unofficial guides. It could just be a video but I think it could be super useful as a “player guide” appendix of the book as well!
Solid batch of changes there man! I can't wait to see the new ecosystem develop once more creators hop on board here!!
The issue with making warlocks care about health is that you have an attribute that contributes to health, so expect to see a lot of warlocks stacking might regardless of their pact choice (though weapon and armor will likely also overshadow the other pacts since you're already going heavy might anyway). See how it goes but maybe for the next version consider some activity they can do outside of combat like draining life from the land to grant them extra life points that can be spent like health, that way there's less of a perception of needing to build for might to play this caster
Definitley see where you are coming from and this is something I will be watching heavily too!
Hi Dungeon Coach! Nice update.
As a new player / DM in DC20 as a Marshall class I would like to see some tags with Maneuvers and Techniques and during creating a character read a tip like "If you want to be more in defence then choose two defence + one offence Maneuvers and one Shield Techniques. If you want to be more in offence then choose two offence + one defence..." etc.
About Bard Class I don't remember if Bard during his performance needs to roll for concentration when he is attacked. I think that it would be nice flavor if he need to roll concentration save dice to see if he didn't miss some dance moves or note when he was playing and lose all or some buffs as he was attacked.
In my mind the dc would be higher every time he is hit.
Maybe the buffs could be stacked as the melody or dance could be more complicated.
Way to go, Coach!
DC20 seems interesting, always interested in more general TTRPG content! Once I'm done with my pathfinder 2e games I may have to check it out.
From an optimization stand point. There appears to be a penalty to health, defense, skills known for negative modifiers, but not for grit.
It may make sense to make grit weaker, but 2+ CHA total uses. Possibly Grit becomes +1 to a role And you can use multiple charges at once.
Alternatively, charisma could be mental defense.
I have mixed feelings with Grit. I think that adding a new pool of points to the game can be a bit overwhelming for new players. That would be a good alternative if Grit is not used: increase the base for the formula for mental defense from 8 to 9 or 10 perhaps, but add to it only Combat Mastery and Charisma.
Let's GOOOO!!!
This is sounding absolutely amazing! So excited for this! Love your vids coach!
Just grabbed a copy of the Alpha there. This system is everything D&D 5E should have been. It's a rules heavy TTRPG that you don't have to change half of in order to make it make sense.
I've spent the past few months designing my own TTRPG, and there's an annoying amount of things that I was so proud of, that turned out to also be in DC20 (thankfully it's still a completely different system and style of game so I didn't just waste all my time). However in my next high fantasy game I'm switching to DC20.
Good stuff!
This is exciting. I love your stuff Dungeon Coach!
Good stuff coach! Keep it up!
Now we need more levels! back to the grind coach, but keep up the great work!
I appreciate the slower access to martial maneuvers and techniques. It has been a little overwhelming having full access. About 10 sessions in and I still keep forgetting about my defensive fighting style because I'm juggling the other potential things I could do as a fighter. To be clear, it's overwhelming in a good way, but I think learning to walk before I learn to run is best.
Good job noticing the OP paladin/cleric multicalss build.
-WotC balancing OP Multiclass biilds-
WotC: mutliclassing is optional. (Even tho its widely used)
Including 2 melee weapon maneuvers and 1 ranged weapon maneuver, martials had 22 maneuvers before this change.
I like narrowing it down because having handouts for all the maneuvers is a bit much to sift through 😅
Keep up the good work coach
Lets go! 🎉 DC20 💜
LETS GOOO!
I am psyched !
Beastborn "Shoots web" trait seems super powerfull on a rogue !
1 AP to shoot web
1 AP to attack the target with a concealed bolas DisADV + ADV(2) (From restrained and concealed)
1 SP to perform disarm chained weapon maneuver or the bolas weapon maneuver to have the target grappled
Sinister strike on restrained creature
This is a 4 base damage attack combo
And if the target fails all saves, it will require at least 2 AP to get back in the fight and your SP will be refunded.
Spiderman assassin character concept.
17:20 I assume fire resistance (X) and (Half) work together? I think it would be cleaner to use the wording of Fire Damage Reduction X instead, so it is same as damage reduction (DR) from armor or some features. And possibly allow DR from armor to work on all hits except crits.
How hard do you think It'd be to run a 5e premade campaign with the dc20 system?
I'm relatively new to 5e and already am aware of a lot of shortcomings in mechanics, but I love the world and lore and think a lot of those campaigns would be fun if we switched to the dc20 rule set.
The leveling up system is a one-to-one comparison. So it should be pretty easy to do! I will be eventually be making guides on how to do exactly this
@@TheDungeonCoach sweet, now I'm super excited.
Regarding resistances: it would be clearer if it said Fire Resistance (-1). Because you are subtracting from the damage value.
I wonder if the beasts and monsters will be as dynamic and fluid as the rest of the system?
Decided to make the purchase and I love all the tips for crafting and balancing monsters.
I'm wondering if there are plans to add this to foundry vtt once its out of alpha
yes!
Starting Attributes, Roll Method: The tip says your average total stats should be a +2. This is inconsistent with the other two stat methods. Point Buy will generate a total of +4. The Standard Array provides +2 before you add the extra 2 attribute points, or +4 afterwards. The Roll Method tip does not distinguish between before or after the 2 extra attribute points, so the provided total suggests that it should be strictly worse than the Point Buy method, and probably worse than the Standard Array, despite averaging the same.
Fix: Use the total of +4, and note that this is after adding the extra attribute points (since the Point Buy method already intrinsically includes them) to keep it consistent between the methods.
Great feedback! making a note of this now to review!
YESSSSS!!!
There’s my Bard! :D
What are your plans for inventory/encumberance? Also any plans on subclasses or features that use improvised weapons? I really want to play a character that makes use of improvised weapons.
IMO you should make intelligence give you more spells and/or maneuvers and charisma should give you more mana and/or stamina
Each class has a certain amount(mana/stamna, spells/maneuvers) fixed amount but gain extra depending on the attribute,
Yay
🎉
Hoo! Heckin' whopper of an update, coach!
Why don't you try spell attack vs passive saves (Save +10)? Grit points would be used to impose disadvatage in the attack
I just read over the druid class and was confused by wild shape physical defense formula not including agility.
Is that on purpose?
My best guess is since it uses prime modifier agility would be like double dipping.
Drop the kickstarter already, I want to give you more support
Personally I'm not a very big fan of sacrificing health for power, it was my biggest turn off for Blood Hunters and it would remain so for your version of Warlock.
Warlock already wasn't my favorite class anyway due to the limits of Pact magic and over reliance on Eldritch Blast, but losing health for spells isn't a good tradeoff for me.
Soo good!
I see that DBZ shirt
Do you plan on giving the warlock less mana but more patron flavor? I may be weird but I enjoyed the warlock that was a half caster but had some unique patron flavor from the UA
Changes to crossbow are good, but is the new Bow style passive overpowered? It's not hard to attack the same enemy over and over again.
Having a difficult time finding the build options for wild shaped druids. Did I overlook it in document?
I am really conflicted I want to read the PDF, but paying for a draft / playtest really urks me. I think I just have to wait for the full release.
Does a paladin get the spell caster kit when multiclassing into a fullcaster class?
Confused.. the hunted module and 0.6 are out? I got the hunted module earlier today but not seeing the 0.6 yet
I'm confused $17 for the alpha booklet? I want to read through the rules to see if this will work for my players, but I need some basic playtest rules. Literally every other TTRPG has a pared down 'basic' version that is free.
I’ve gone into greater detail and other locations, but the TLDR is this:
If I didn’t charge for the alpha, I would’ve ran out of funds and creating the alpha.
So a while ago, it was $15. Now it is $10. Soon it will be five dollars. And then it will be free.
I’m just trying to get this project across the finish line of being able to launch the Kickstarter is all. The free version of the rules will be available upon the launch of the kickstart. So everyone will be able to check it out like you’re saying. 👍🏼
@@TheDungeonCoach
I understand. thanks for clarifying. I really like a lot of your ideas, which is why I am keen to look through the rules and see if it is right for my table.
So, is there option of warlord with bardic archetype, who can get Stamina with reactions?
Can I please speak up about an artificer you might be working on (i onow you are aware of it)
Artificers are different from every other caster because they arent magical, nor do they cast magic. At least not themselves, they don't study magic like wizards. They only use magic via artifacts and other magical gear, rings, rods, armor, and more! They make magical items that they can use to cast their magic. I feel like 5e artificer is a wizard with a tinkering flavor. I dont feel like I'm using magic items or creating something to cast my spells. I pray that DC 20 will have something like this.
But honestly idk how to balance it when you could theoretically give everything you have to another PC. But even if you do you'd be loosing something yourself and they'd still be limited by their ammount if actions per turn. (Unless its outside combat) Idk. What are your thoughts?
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The discount link isn't working. The link just takes me to the Dungeon Coach homepage
Try it on mobile! I am going to keep making sure this link works, and if not I will be making a new post on Discord for a new attempt at it too! Ill make sure I get yall taken care of!
Just did it on mobile but I'm still taken to the landing page. I'll keep checking Discord until I get my copy of the alpha. Been loving DC20, so excited!@@TheDungeonCoach
You talk about fixing the crossbow, but what is about the rest? I'm a fan of historical martial arts, and I can s
What is the mechanical difference between a critical hit and a brutal hit?
Critical hit is a nat 20 while a brutal hit is 10 over the defense. You can crit and heavy hit at the same time if your to hit number ends up 10 over the defense.
@@Yellowninja7 Oh, so if I roll a crit and it's also a brutal, the damage is +4?
@@marcusjones6098 as far as I know yeah.
What sort of action system does it have?
Wake me up when this man misses
DC20 is still in ALPHA? It's been out for a year, no?
Kickstarter is June 4th! And yes, those are the lovely perks of not being a full blown company and having to do my best with what I got! But the beta Launches with the KS
@@TheDungeonCoach I do like your ideas that I've seen so far. I've heard DC20's a lot more streamlined and light weight compared to Daggerheart (which seems overly complicated to me, hehe). Good luck with the project!
Just wish I had friends to play with.
will there be a animal companion in the future?
hello, hi. I try to go to the discount link but it does nothing. Can you please help me? This discount is the only way I can afford it, so thank you for it.
Honestly, I feel a bit annoyed that I'll have to pay again for the thing when it comes out. Usually for early access you get the final product. I'm happy to support, but still doesnt feel super great.
You want a discount of $5 or whatever you paid on the finished product? That might be fair I guess. The end product will probably be closer to $50 a book. Digital maybe a bit cheaper.
I’m not annoyed at all, and I don’t think it’s abnormal. Lots of times the alpha and beta of a game are separate entirely.
Fwiw, Upfront it was stated that purchase was only for the alpha to keep development going and not for the final publication
You get a bunch of updates for the Alpha altogether. AND the alpha has some classes that won’t be in the final release of the base version of the game so you still get value from the alpha that is independent from the beta/full release kickstarter.
@@g00se99 yeah I guess a discount would make it feel better. I think its just odd that I've got to pay more than a late comer when its released.
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I really like your idea of the game but I would have liked it more as a system without levels.
The $5 discount link doesn't work for me. Any way to get that working? That's a price I'm willing to jump in on, but I can't seem to get it working. Is it because I'm using GBP instead of USD?
Do we buy each new alpha?
You get the alpha once and then get all future alpha updates when they come out.
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Why are half the classes in the game tutorial classes? Not giving maritals options is one of DnDs biggest problems imo.
Too much stuff in this game. Lost interest.
I think you risk losing what distinguishes your game by putting derivative d&d stuff in it like Bards period and D&D style Warlocks.
My in laws were asking me about investments is that something you are looking for? I thinks getting in on the ground floor for dc 20 would be a great way to help you out and get some brownie points with my wifes family if it goes well if you want to talk about it let me know and ill give u my contact info