Elden Ring - Why is the sea empty?

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  • Опубликовано: 11 май 2024
  • Elden Ring's map has been through a few revisions, but some versions were a bit stranger than others.
    Song used: Outset Island - The Legend of Zelda: Wind Waker OST
  • ИгрыИгры

Комментарии • 901

  • @ZullietheWitch
    @ZullietheWitch  25 дней назад +1717

    Special thanks to honghojyr, who messaged me after having read a book about sea monsters on old maps and recognizing one of the drawings from the unused map tiles. Knowing one of them was a pre-existing asset made it easy to start spotting some of the others.
    Something I think is interesting is the idea of fantasy settings that still have legends and folk tales, like monsters scribbled in the map margins, that still don't actually exist, despite all the magic and other impossible creatures. Naturally it'd be easy to expect giant krakens and sea serpents to be real in a story that already has magic, but they could just as easily be nothing more than the idle daydream of someone in-universe there as well.

    • @doinklas
      @doinklas 25 дней назад +42

      Special thanks to you, Zullie, for fueling my new obsessive daydream for the next month: Elden Ring underwater themed DLC with sea monster bosses

    • @camalienator
      @camalienator 25 дней назад +11

      also, many creatures on the map could leave the players speculating over a water-themed DLC or something

    • @commaJim
      @commaJim 25 дней назад +25

      It's a good point that fiction and myth would exist even within a fantasy realm! Plenty of tales are woven to inspire folk, like the tales in Dark Souls, which aren't necessarily fictional, but certainly spin the weave a particular way..

    • @Gakulon
      @Gakulon 25 дней назад +16

      That's what I want to think as well. Maybe there's like, one or two messed up sea creatures? But the rest are just someone saying "wait, you saw a FISH with a man's face!?" and going ham when in reality someone just saw like, a beluga whale from an odd angle or something.

    • @Tsukuyomi127
      @Tsukuyomi127 25 дней назад

      Hi, Zullie, recently I am reading a manga called 宗像教授異考録 (Professor Munakata's Study Notes) and the first chapter 巫女の血脈 (Bloodline of Shrine Maiden) introduces the story of stone statues from Jōmon period of Japan (縄文時代). The face of stone statues resembles Godwyn's distorted face perfectly. I recommend you to check it and do a video if you would like to (The Wikipedia titlepage of Jōmon period features the very stone statue). I also recommend this manga because it contains many interesting stories about Japanese folk tales but I do not know if the manga has an English translation.

  • @DrTolis
    @DrTolis 25 дней назад +2858

    Tarnished: can kill gods
    Also Tarnished : cannot float

    • @00101001000000110011
      @00101001000000110011 25 дней назад +330

      it is the side effect of the gigantic pocket universe inventory in the tarnished's butt

    • @ShirakiAkarin
      @ShirakiAkarin 24 дня назад +173

      While you learned to swim, the tarnished studied the blade.

    • @DigitalWolverine
      @DigitalWolverine 24 дня назад +29

      I think a significant majority of people on earth cannot float/swim

    • @crapaudbiscornu7941
      @crapaudbiscornu7941 24 дня назад +104

      Marika removed the Rune of Swimming.

    • @colossaltitan3546
      @colossaltitan3546 24 дня назад +21

      John Marston: first time?

  • @realkingofantarctica
    @realkingofantarctica 25 дней назад +3454

    Oh, that's just Bert. He's a little awkward, but he's chill, trust.

    • @doublejumpvideogames....
      @doublejumpvideogames.... 25 дней назад +66

      Bert speaks for every Intovert invited to a party...

    • @ubnominal
      @ubnominal 25 дней назад +33

      Bert’s a pretty cool fellow, I have no idea why people are a tab bit terrified of him

    • @Cheldeo
      @Cheldeo 25 дней назад +15

      Oh my bad I didn’t know he was chill like that

    • @thomasway0320
      @thomasway0320 25 дней назад +13

      Ah he don’t bite.

    • @Taverius
      @Taverius 25 дней назад +9

      Good ol' Bert, he's just a funny lil' guy!

  • @mihirlavande
    @mihirlavande 25 дней назад +1366

    Zullie's music choice: Such a goofy goober.
    Zullies video: There might be a giant shadow water demon out in the sea, but we're not sure.

    • @Epistolary8
      @Epistolary8 24 дня назад +82

      Wind Waker music perfectly fit the video topic, imo.

    • @Blu3-Fir3
      @Blu3-Fir3 24 дня назад +60

      If you had played Wind Waker, you would know this music fits perfectly.

    • @bladeoflucatiel
      @bladeoflucatiel 24 дня назад +7

      She uses zelda's songs at random, i doubt WW was on purpose

    • @theobell2002
      @theobell2002 23 дня назад

      @@abragramstinkin1345 We really out here transvestigating somebody we know absolutely nothing about. And even if she's trans, who cares? Go outside and stop being so obsessed.

    • @nvrndingsmmr
      @nvrndingsmmr 18 дней назад +22

      ​@@bladeoflucatiel This is a video about sea creatures and Wind Waker is about the sea, of course it's on purpose. Lol.

  • @alfalldoot6715
    @alfalldoot6715 25 дней назад +2103

    Could you imagine if there was just a 1/1,000,000,000 or something that you see a gigantic fin moving in the distance?

    • @brub1738
      @brub1738 25 дней назад +226

      I’m surprised they didn’t take the opportunity to do something like that with all the other little secrets and Easter eggs they put into the game

    • @ymotle
      @ymotle 25 дней назад +391

      @@brub1738 I think Its because the Fromsoft games are famous by the phrase: If you see it you can go there, so making a distant inaccesible event like that would be frustrating by the veteran company players and a contradiction to their design philosofy (sry for the broken english)

    • @chatika2440
      @chatika2440 25 дней назад +123

      ​@@ymotle (you came across just fine dw) i think this is a very good way of thinking of it. games, especially ones where the director/producer is so close to the management of every team, tend to be tied to certain maxims of design. it helps make them intuitive and consistent in that way that makes games enjoyable.

    • @HY-is5cy
      @HY-is5cy 25 дней назад +18

      People would simply find about it by looking into game files

    • @dev4159
      @dev4159 25 дней назад +72

      @@ymotle wrong, there are 2 massive landmasses you can seem from the Lands Between and we can't go there. (they're also ACTUAL models and not just texture in the skybox)

  • @Tiziown
    @Tiziown 25 дней назад +1405

    In a game where most of the really f*cked up things come from space, the idea of some even greater evil lurking in the waters is incredibly fascinating!

    • @axis8396
      @axis8396 25 дней назад +95

      A funny coincidence is that I decided to look up some stuff about squids after this and one of the people mentioned was Frederick Aldrich, which is interesting because of the Aldrich Faithful being associated with the deep in DS3

    • @bacicinvatteneaca
      @bacicinvatteneaca 25 дней назад +41

      Reminder that the outer gods are outer to Marica''s Golden Order, not outer to the planet. They're still, as far as we can tell, part of the life sprouted by the comet sent by the greater eill

    • @NorthWolf97
      @NorthWolf97 25 дней назад +73

      Bloodborne does connect the two heavily. With lakes and seas being holders for the Eldritch or worknig as barriers. As with Rom. It's also featured in Lovecraft's work with C'thulu and the fish people ruled by Dagon.
      So if Elden Ring already deals with Eldritch space beings(although a much less Lovecraftian inspired aspect) it wouldn't be suprising to see something related to the sea in the DLC.

    • @SorowFame
      @SorowFame 24 дня назад +27

      @@bacicinvatteneacapretty sure the falling stars, Astel and the like, came from space

    • @marhawkman303
      @marhawkman303 24 дня назад +10

      @@NorthWolf97 Yeah "dangerous things coming from space"... ok... you killed the dangerous things that landed on THIS island... but what about that other island... over there....

  • @DTGeorge
    @DTGeorge 25 дней назад +1015

    Maybe the DLC will be Another's Crab Treasure after all

    • @officialmasqq_594
      @officialmasqq_594 24 дня назад +52

      Aye I can't wait for Elden Ring: Quest for Booty

    • @envoyofrot7046
      @envoyofrot7046 24 дня назад +63

      I guess that would be a DLSea

    • @ocean037
      @ocean037 24 дня назад +31

      The "sands between" confirms this theory

    • @tach5884
      @tach5884 24 дня назад +5

      ​@@officialmasqq_594That's a... different game.

    • @Moody.Smiruai
      @Moody.Smiruai 24 дня назад +1

      Yo ho ho he ate a bite of gum gum

  • @JoseViktor4099
    @JoseViktor4099 25 дней назад +661

    My theory is that they removed some of these drawings on porpuse, in case we as players wouldn´t feel underwhelmed of being unable of exploring the sea with apparently so much going around.

    • @CybersteelEx
      @CybersteelEx 25 дней назад +115

      on porpoise

    • @TheCronesEye
      @TheCronesEye 25 дней назад +55

      They removed those drawings on purpose!
      On porpoise! 🐬

      *_Something_* is fishy! 😉

    • @VTWS
      @VTWS 9 дней назад +1

      Leakers say it’s because it was a spoiler for the DLC, as “that thing” is the last boss. In a surprising twist, unlike every other boss in the series, he looks nice just like in the drawing. But you fight him in a swamp of super sea rot

  • @Corpse_House
    @Corpse_House 25 дней назад +664

    It feels likely that they were originally there as embellishments, but then removed so as not confuse players who may have thought they were actual creatures you'd get to encounter/fight at some point

    • @maltal7571
      @maltal7571 25 дней назад +66

      Duality of soulsborne players: "Wow this world is so complex, deep, and beautifully written, I wonder what references I'll find" or "haha big club make smush of monster head"

    • @ElegantHope
      @ElegantHope 25 дней назад +24

      yea, things like that have made people speculate about easter eggs, hidden content, and similar things for ages now. But in a way, I kind of like that because it creates an allure of mystery. I remember watching all of those conspiracy theory videos about bigfoot, sasquatch, aliens, and serial killers being hidden in games like GTA or other games when I was a kid. It made me so fascinated and fueled my curiousity. ^^

    • @fintan9218
      @fintan9218 25 дней назад +12

      @@ElegantHope that is unfortunately a thing of the past for most part now that people can so easily look through all the game data, and that info spreads so quickly.

    • @DhampirBoy
      @DhampirBoy 24 дня назад +14

      That is my top assumption, as well. FromSoftware has built this expectation over and over again with everything you see in the distance being something you can eventually get to and see up close. In Dark Souls you can see the Great Hollow tree and Blighttown from Firelink Shrine. You can see the Demon Ruins from the Tomb of the Giants. In Dark Souls 3, after you kill Vordt, you get a good look at most of the areas in the game before being carried off. So putting things in the distance of your map that you can't actually see would be even more immensely disappointing than if any other developer did that.

    • @Rainnifer
      @Rainnifer 24 дня назад +10

      @@DhampirBoy Even so, in Elden Ring far in the distance behind things like the Haligtree etc, you can see land masses, and all the while they hint at and talk about distant worlds or places like the Land of Reeds. Just makes me want even more Elden Ring content 🤤

  • @Mersadeon
    @Mersadeon 25 дней назад +250

    Honestly my bet is that they included them at first because it's a thing old maps do and it feels flavourful, only to then realize that it might awaken player expectations, so to avoid disappointment they removed them for the final version.

    • @roboticskybeast
      @roboticskybeast 21 день назад +11

      I was thinking the exact same thing. And subsequently maybe to also limit adding any/more unnecessary speculation to the game’s already extremely speculative nature and avoid speculative overkill.

  • @Gakulon
    @Gakulon 25 дней назад +218

    I like to think the weird sea serpent with a human face is just some type of regular sea creature that got misremembered and morphed as more people told stories about it until the description of it became almost wholly detached from reality.

    • @CazadorSlayer
      @CazadorSlayer 25 дней назад +59

      That's pretty much the case for almost all sea monsters, lol

    • @annie.V.
      @annie.V. 25 дней назад +43

      Have you seen old paintings of cats, dogs, and babies? A lot of them tend to have awful adult man faces.

    • @megapussi
      @megapussi 25 дней назад

      my favourite example of that in real life is the Questing Beast. look up artist renditions of what they imagined it would look like; some weird snake headed leopard/deer hybrid. And then you find out they were drawn based on vague descriptions of girrafes 😂

    • @chronovac
      @chronovac 25 дней назад +8

      Have you seen medieval depictions of dolphins?

    • @draw2death421
      @draw2death421 24 дня назад +1

      Like Oarfish basicly then, they were often mistaken for sea serpents.

  • @joshuaolsoncook
    @joshuaolsoncook 25 дней назад +1168

    Because the sea is full of broken controllers and keyboards….

    • @cymikgaming1266
      @cymikgaming1266 25 дней назад +19

      and we crack our legs in half when we step on them

    • @colossaltitan3546
      @colossaltitan3546 24 дня назад +7

      That also explains how you can get shit like books, bottles, and leather armour from fishing in minecraft oceans

    • @BeanJones
      @BeanJones 24 дня назад +4

      And car batteries

  • @GrandPaladinTyrux
    @GrandPaladinTyrux 25 дней назад +81

    For a game with with tons of beaches and an entire area sinking into a marine lake, Elden Ring has a distinct lack of sea creatures and weapons & items based on them - it's something I've always wanted to sea in prior Souls games, and I'm holding out hope maybe an Ash Lake-esque water level makes it into the dlc!

    • @cheef825
      @cheef825 16 дней назад +5

      imo the ideal setting if bloodborne ever gets a spiritual successor or sequel, the fishing hamlet is awesome

  • @ultraphoenix95
    @ultraphoenix95 25 дней назад +139

    I wished we got some monsters like the Hydras in Dark Souls...

    • @BudravenOG
      @BudravenOG 24 дня назад +16

      I mean even if you can't swim in-game they could've implemented as a gimic fight like Rykard and the Serpent Hunter spear or the Demon Soul's Dragon God fight with the ballistas.

    • @colossaltitan3546
      @colossaltitan3546 24 дня назад +5

      @@BudravenOG something in the fashion of de lago from RE4 maybe

    • @colossaltitan3546
      @colossaltitan3546 24 дня назад +19

      come to think of it, I think DS1's hydra miniboss might be the only enemy in the franchise that's associated with water to some capacity and uses it in attacks (I mean Rom is fought in the middle of a lake but she just flails around and casts space comets at you)

    • @BudravenOG
      @BudravenOG 24 дня назад +13

      @@colossaltitan3546 same with Rennala and the Elden Beast. Both their arenas are water, but don't utilize water in their attacks. The only one off the top of my head I can think of is the Tibia Mariner occasionally splashing water at you with the horn.

    • @uniquepickles6804
      @uniquepickles6804 18 дней назад

      @BudravenOG if shrine of amana taught me one thing its that water-based areas are dogshit

  • @FirstLast-cg2nk
    @FirstLast-cg2nk 25 дней назад +38

    I think the thing that is easily missed is that due to Elden Ring's focus on religion, deities, and funerary rights, there's a possibility that there may have been Outer Gods who lived in the ocean. We've seen avian psychopomps like the Deathbirds, and there are even aquatic ones like the Tibia Mariners. There are also corpse-like shambling humans on several beaches, so there is a potential connection between death and the sea.

  • @LautrecOfCarim
    @LautrecOfCarim 25 дней назад +108

    Bloodborne fishing hamlet sharks.
    They are in there. A lot of them are. You can't convince me otherwise.
    Heh...

    • @Gakulon
      @Gakulon 25 дней назад

      I'm imaging them swimming around doing slapstick comedy, bonking eachother with those large-ass anchors and shit

    • @Master26Productions
      @Master26Productions 24 дня назад

      Heh, can't help but notice some of the weird faces look like Deep Accursed. I bet Aldrich dropped some in the sea. Ugh.

    • @DynoSkrimisher
      @DynoSkrimisher 24 дня назад +1

      You're triggering our PTSD, BRO!!

  • @beatotheelder6170
    @beatotheelder6170 25 дней назад +263

    Babe wake up new Zullie

  • @boogyboogyboogy
    @boogyboogyboogy 25 дней назад +89

    Related, but the Lands Between aren’t completely isolated in the middle of the sea- you can somewhat see from the northernmost points on the map (though mostly just the Haligtree- the Mountaintops and the Snowfield can be too foggy to see I think), there’s another fairly sizable landmass admittedly not too far off the Lands’ northern coast. I haven’t heard any reference to it, but I wonder if the landmass is one that we know of already, be it the Land of Reeds or the Badlands (although, if I’m not mistaken, the Badlands are said to be “across the fog”, and I believe the sea south of the Weeping Peninsula is known as the sea of fog.)
    No big lore theories from me atm, but I’m curious what anyone else might make of it? Land of Reeds a bit to the North, Badlands far to the South, and the Lands Between… ya know, between them, maybe? (I know, Lands “Between” likely refers instead to being between Siofra and Ainsel Rivers)

    • @Zayd-bg1pt
      @Zayd-bg1pt 25 дней назад +4

      What spots can you see this landmass from?

    • @boogyboogyboogy
      @boogyboogyboogy 25 дней назад +20

      @@Zayd-bg1pt I can’t check atm, but it’s definitely visible from the Haligtree- keep in mind it’ll be on the northern side, but the height you start at on the Haligtree branches (very first grace) may be enough to see from there

    • @rojo3031
      @rojo3031 25 дней назад +1

      ​@@Zayd-bg1ptI think from the branches of the haligtree

    • @Zayd-bg1pt
      @Zayd-bg1pt 25 дней назад +2

      thanks, I’ll make sure to look

    • @boogyboogyboogy
      @boogyboogyboogy 25 дней назад +17

      Adding a couple related details (I’ll keep doing this as I actually think through my observations lol), but I believe it’s stated that the Land of Reeds is far to the east, meaning this northern landmass is likely different- although I think there might be another landmass in the East? Could be the northern one is Kaiden?
      I tried looking it up, and I can find a couple general references to these landmasses, but not much in the way of detail. Only that the northern land is “twice the size of Liurnia”, apparently! Dunno, lots to chew on, I’ll be back again to pick at this I’m sure lol

  • @childofcascadia
    @childofcascadia 25 дней назад +72

    I still think Godwyns final model was originally the Umibozu, or related to the Umibozu somehow- and the design was so cool that when they scrapped the Umibozu as an enemy, they altered its model slightly and made it Godwyn.
    I have never heard a better theory about why Godwyn looks like that. It makes more sense to me than any other convoluted theory.

    • @BudravenOG
      @BudravenOG 25 дней назад +18

      Another interesting connection beside the black head/death blight and the fish tail is that Umibozu are said to come with stormy weather and we find a Godwyn head under Stormveil.
      Additionally there is a theory about the origin of umibōzu that they are the spirits of dead priests who were thrown into the ocean by Japanese villagers for some reason or another. Because their bodies have nowhere to be laid to rest, their souls inhabit the oceans and haunt it in the shape of a dark shadow, reaping its revenge upon any souls unlucky enough to come across it... Sounds like Rogier and how he catches death blight from the Godwyn under Stormveil to me.

    • @darkpuppetlordful
      @darkpuppetlordful 25 дней назад +15

      My problem with that is Umibozu look nothing like Godwyns final design, and it lacks a lot of the importance to the myth features. Not saying it couldn't have been, I just think the Umibozu would have been (especially since the incomplete one in the files is seemingly a large entity) a "out of reach" scare/trap that didn't quite pan out on execution

    • @puzzleheaded6195
      @puzzleheaded6195 24 дня назад +6

      @@BudravenOGwhat’s super interesting is that the Design Works of Elden Ring pretty much confirms it’s “wind erosion” that’s causing a lot of the damage on Stormveil and it’s backed up by many thing, biggest example being the winds always traveling east making direct contact with the Western Wall of Stormveil, where most of the mottling and thorns can be found.
      Nepheli when she talks about Godrick states “he’s tainted the very winds” because of his grafting and I assume this is why all the exiles wear hoods that cover their faces with even the 1.0 claiming it prevents the “curse”(corrupted winds) from “slipping inside”. Another piece of evidence is the environment in the Chapel of Anticipation where you see the same thorns manifesting and the trees bending east. I assume this is the reason the Chapel is standing on a tall cliff with it deteriorating from the winds that originate in that direction.
      The Marred Leather Shield of course eludes to Godwyn being the source of the curse and it would make sense because he is know to spread corruption and was a lightning wielder, paralleling the firstborn Nameless King figure from Dark Souls 3 in many ways(firstborn son who befriended the dragons and began a cult) and also influenced the storm.

    • @childofcascadia
      @childofcascadia 24 дня назад +4

      @darkpuppetlordful
      Yeah, that is true, but the name Umibozu could have been just the "model name" to represent the inspiration/design and not intended to represent an actual Umibozu from myth.
      From's been known to do that a lot. And he *does* vaguely resemble the depiction of the Umibozu in Bakemono no E (so does the mermaid thing drawn on the old map Zullie shows off in this vid, too).
      Ever since I accidentally stumbled across Godwyns face in Stormveil on my first blind playhrough, Ive been obsessed with *why does he look like that*. Theres nothing in game that explains it, and yeah Ive heard Westerners try and link it with Japanese myths about death and stagnant water or something, but I can tell you first hand theres minimal correlation. Which leads me to believe there was more to it that was cut or altered in development. Idk. I hope the DLC explains it, but I doubt we're gonna be that lucky.

    • @darkpuppetlordful
      @darkpuppetlordful 23 дня назад +1

      @@childofcascadia my problem is threefold. First, there's a full body for that Godwyn form that when looked at fully looks more humanoid than the manfish from the map (it does also prove the face under the castle is his) so its a very tenuous likeness, secondly the image on the map is literally a placeholder from real map's (as Zulle shows in video) so it's hard for me to think a placeholder image would inspire such a central character design, even if it's based off of one depiction of an Umibozu.
      Lastly, Bakemono no E is a unique depiction of Umibozu that, while not in direct conflict with other depictions, isn't going to be as immediately recognized in the western world (as Elden Ring is pretty explicitly a game made for an international audience)
      Also, as an extra point, the shrouded silhouette Umibozu that remains in files doesn't match with the man fish, as it's basically a giant shadowman

  • @SpookeyGael
    @SpookeyGael 25 дней назад +75

    One thing I've recently noticed is that Godfrey's axe seems to be decorated with octopus tentacles and seaweed. Combined with Godwyn's completely unexplained transformation into a giant sea monster which resembles the corpse under Stormveil (I'm still not convinced its just a Deathroot copy of Godwyn, there's a lot of evidence pointing to it being an actual corpse that predates Stormveil castle like it being at the center of an ancient temple/boat burial site and the complete lack of Deathroot anywhere in Stormveil) it seems like there is a lot of relatively explored sea connections and motifs that were excluded from the game, possibly from GRRM's original writings.

    • @kamilmalach6383
      @kamilmalach6383 25 дней назад +35

      Pretty sure Godwyns fish-like features were inspired by Japanese legends of fishmen corpses which can grant both immortality and curse if found. You know, like with Kos in BB.

    • @professorxavier620
      @professorxavier620 25 дней назад +7

      Yeah​, Zullie even made a video about it before

    • @bacicinvatteneaca
      @bacicinvatteneaca 25 дней назад +9

      Godwyn = stagnation bad

    • @Kryptnyt
      @Kryptnyt 24 дня назад +3

      I think they refer to the corpse under stormveil as a "Centipede" in dialogue, which certainly isn't a sea creature

    • @maxcepec9886
      @maxcepec9886 24 дня назад +8

      "complete lack of deathroot anywhere in the Stormveil"
      My man all the enemies in Storm have literal black thorns poking out of their garbs and shileds and multiple common drops even mention that fact.

  • @Umbra_Ursus
    @Umbra_Ursus 25 дней назад +26

    Imagine that as a secret boss in Limgrave. You just hang around the coast at night, and you have a chance to fight off the Kraken, or have a Gadunka leap out at you. It'd be equally horrifying for the sheer scale of the Kraken (Make it accurate, and the thing could crush the Fire Giant), or just as bad for the howling massive beartrap lunging out at you.

    • @CazadorSlayer
      @CazadorSlayer 25 дней назад +9

      Just walking along when that frickin' Umiboza rises out of the water and glares at you from the deep...

    • @darkpuppetlordful
      @darkpuppetlordful 25 дней назад +7

      ​@@CazadorSlayerI actually think that was the idea. I think Umibozu (as in the myth they are associated with tricking people into watery deaths) would pop up in places to try and trick the player into walking off a watery ledge, and my guess is they got cut because it was either ineffective or too effective

    • @Shmethan
      @Shmethan 15 дней назад +1

      Yoooo love the bionicles reference haha

  • @j.thomas1420
    @j.thomas1420 25 дней назад +9

    It's really impressive how many details about Elden Ring you are still able to bring us.❤ This game is so deep.

  • @crownofgallia9770
    @crownofgallia9770 25 дней назад +11

    Outset Island goes hard, great choice!

  • @gap0011
    @gap0011 25 дней назад +1

    You always make these small bits of information about these games so interesting. Thank you for making these videos!😀

  • @appleflavored8839
    @appleflavored8839 25 дней назад +16

    i always wondered who charted the map of the lands between in universe

    • @buckyhurdle4776
      @buckyhurdle4776 25 дней назад +20

      Yeah, and how old it is. Because there are little inconsistencies like bridges that have broken down since the map was drawn, and i don't think its a mistake I think its intentional

    • @tarille1043
      @tarille1043 24 дня назад +7

      I figure it's us.
      I mean, it's not as if anyone else is giving you a map at any point. You're having to hoof it around yourself "Discovering" the map. Seems to me that the Tarnished moonlights as a cartographer.

  • @SomeGuy-qd3li
    @SomeGuy-qd3li 25 дней назад +71

    Watch us get a sea DLC in another 2 years (no, I'm not taking my pills)

    • @Gakulon
      @Gakulon 25 дней назад +12

      I would absolutely adore being able to have something similar to Torrent that we could use to travel across water in a special DLC area. Swimming in Sekiro wasn't enough!

    • @anakinskyguy500
      @anakinskyguy500 25 дней назад +13

      It will be at the same time that we get a Bloodborne 60fps and a Bloodborne 2 announcement😵

  • @skribblestyle
    @skribblestyle 24 дня назад

    I love your videos so much. Always so much detail and care. Thanks for taking the time to make them.

  • @klutzybea
    @klutzybea 15 дней назад +1

    What I find so phenomenal about your work is how focused, concise and evidence-based it is! Grand theories are cool and all but there's something very real and reliable about your content above anyone else's.

  • @Centinym
    @Centinym 25 дней назад +21

    Nah, they were definitely playing with the idea - you remember the water section in sekiro. Sadly, they probably realized it needed more time in the oven, unlike the jump button. We *will* have underwater exploration in a souls-like eventually.

    • @eclipserepeater2466
      @eclipserepeater2466 25 дней назад +17

      And that will be a glorious day, getting to explore a typically dickish fromsoft dungeon while on a timer before we start drowning. We could even make the poison swamp into a poison lake, so as we drown we're also getting poisoned and have zero visibility under the swamp muck.

    • @Centinym
      @Centinym 25 дней назад +15

      @@eclipserepeater2466 3 dimensional underwater combat in the poison swamp.

    • @darkpuppetlordful
      @darkpuppetlordful 24 дня назад +3

      Yeah I can see this being true, the sekiro water movement was nice, but there was relatively little combat (just drowned corpse dude and some fish) so it was mostly a traversal puzzle skill.
      I can 100% understand them realizing that it wasn't in a state to be more prominent

    • @portalmanHUN
      @portalmanHUN 24 дня назад +2

      @@eclipserepeater2466 If Michael Zaki reads this we're boned.

    • @Cudddlefish
      @Cudddlefish 4 дня назад

      Makes me think of the other video Zullie did on flying mounts in Elden Ring.

  • @kamilmalach6383
    @kamilmalach6383 25 дней назад +7

    Imagine DLC with various faraway islands to explore, full of monsters and civilizations inspired with real-life legends about unknown parts of the map. Like cynocephali or headless tribes with faces on their chests.
    Friendly chest ahead.

  • @rkmugen
    @rkmugen 24 дня назад +2

    Zullie, you have a knack for picking such comforting background music for pondering over images and topics that would otherwise be absolutely terrifying. Love it!

  • @kiqporto
    @kiqporto 25 дней назад +1

    unparalleled soundtracks as always, geez it's always heartwarming to watch your stuff even if the content is dark af xD

  • @jakegore8265
    @jakegore8265 25 дней назад +4

    You know it’s gonna be a good one when Zullie put the wind waker music on

  • @Drakuma35
    @Drakuma35 25 дней назад +5

    I do hope they bring back swimming/underwater mechanics at some point, I’ve always loved the aquatic stuff they’ve done, but there’s so little of it. An entire water themed souls game would be awesome

    • @envoyofrot7046
      @envoyofrot7046 24 дня назад

      I remember in a Vaati video people made a submission for a Pirate and Deep Sea themed Bloodborne and it was the coolest stuff ever!

    • @level5650
      @level5650 24 дня назад +1

      Absolutely everything in that video is peak fiction.
      Walking into the severed neck stump of a god-whale that transitions from fleshy eye-studded tunnel into a star-studded portal midway is some of the coolest imagery I’ve ever heard of.

    • @thejuiceking2219
      @thejuiceking2219 24 дня назад +1

      as a monster hunter tri fan, i concur

    • @theobell2002
      @theobell2002 23 дня назад

      It would have to be another Sekiro-like game because swimming in heavy armor would look pretty ridiculous with some of the armor in ER. Or maybe just go with Bloodborne's "armor".

    • @thejuiceking2219
      @thejuiceking2219 23 дня назад

      @@theobell2002 ghost armour

  • @AlfonsoSRT
    @AlfonsoSRT 22 дня назад

    Love how you followed up a video with Kokiri Forest as the music with Outset Island. Fitting.

  • @felironmaden1429
    @felironmaden1429 24 дня назад

    We love you, Zullie! Thanks for all your hard work!

  • @Celt420
    @Celt420 25 дней назад +8

    I'm reminded of Hell's Paradise,
    where there exists a sentient octopus monster whose entire purpose is not to keep people from getting to the mythical island, but ensuring no one ever leaves alive. Infact, the more people who arrive the better since that meant more sacrifices for the island

  • @juliajenuine6075
    @juliajenuine6075 25 дней назад +5

    It's a shame we lost them.
    The evidence of sea travel and unknown monsters is great world building, and since reading the Varangian Set in DS2, I've always wanted to see Fromosoft's take on ocean-horror.

    • @definitelynotanAIchatbot
      @definitelynotanAIchatbot 25 дней назад +1

      The fishing hamlet and Kos from Bloodborne.

    • @juliajenuine6075
      @juliajenuine6075 10 дней назад

      @@definitelynotanAIchatbot Yeah, something besides a single location with five enemies in a short DLC.

    • @definitelynotanAIchatbot
      @definitelynotanAIchatbot 10 дней назад

      @@juliajenuine6075 The DLC was the best part tho

  • @Rtzoor
    @Rtzoor 12 дней назад

    the amount of minute detail you manage to conjure is astounding and im begging for more

  • @Starweardo
    @Starweardo 25 дней назад

    Absolutely stellar insight. I had no idea about the placeholder stuff until now.

  • @jasv49
    @jasv49 25 дней назад +19

    Imagine Elden Ring 2 where you can control a ship like in Black Flag

    • @kamilmalach6383
      @kamilmalach6383 25 дней назад +2

      Yes

    • @buckyhurdle4776
      @buckyhurdle4776 25 дней назад +15

      I'm telling you dude, Fromsoft needs to hop into the pirate genre. Can you imagine like a bloodborne-pirates mashup with skeleton crews and sea monsters, man it would be sick. They could bring back the bloodborne gameplay style with cutlasses and pistols while creating a new IP, best of both worlds

    • @theobell2002
      @theobell2002 23 дня назад

      @@buckyhurdle4776 Bootyborne

  • @jackkarpoe6228
    @jackkarpoe6228 24 дня назад +5

    The music: 😇🏖🏝🌬🌊🧝
    The video: *_eldritch horrors beyond our comprehension_*

  • @keevanperera6691
    @keevanperera6691 25 дней назад +1

    I always look forward to your videos

  • @Almontri
    @Almontri 23 дня назад

    i loveee this. the music and content is so charming.

  • @huntertrum3658
    @huntertrum3658 25 дней назад +3

    Idk why the sea is empty... but I'm glad it is😂😂

  • @FakeHeroFang
    @FakeHeroFang 24 дня назад +4

    It's like real life. There are living things in the depths of the ocean, we just have no tools or means of exploration that can withstand the pressure and return safely. In a world with magic and elder gods, who knows what could be going on down there.

  • @Reycied
    @Reycied 10 дней назад +1

    The juxtaposition of the bouncy Wind Waker music with the haunting visuals of Elden Ring makes this very eerie and unsettling. I love it.

  • @Amauvy
    @Amauvy 24 дня назад

    always on point with your research, thanks ! i didnt even played elden ring but i like watching your content

  • @TheUltrasromano94
    @TheUltrasromano94 25 дней назад +1

    Happy 700K. You deserve it

  • @edwardkenway496
    @edwardkenway496 8 дней назад

    I dont know what to say, but i appreciate you a lot, sometimes i just sit outside read a book, then go back inside and just watch some of your videos before i start with my day

  • @bugleberryfancam5820
    @bugleberryfancam5820 24 дня назад

    It's been said a million times but I love your library of music you cycle through. It's funny how if you made this exact video with an eerie Kings Field song it would have been a totally different video.

  • @commaJim
    @commaJim 25 дней назад +1

    Ahhh I love when you use windwaker music, Zullie. My favorite game soundtrack!

  • @studdley8564
    @studdley8564 15 дней назад

    just too see these creatures in the horizon, breaching the water and such would of been a amazing touch, we dont always have to fight just give us the imagery so we can create our own ideas

  • @kaden1991
    @kaden1991 24 дня назад

    lovely and informative as always, thanks!

  • @cokeandasmile15
    @cokeandasmile15 24 дня назад

    Thank God for the cheery music, because some of the shots of large things coming out of the water are horrifying

  • @geld1620
    @geld1620 25 дней назад +1

    Love the detail of the giant manserpent poking out of the ocean

  • @BillboBirsay
    @BillboBirsay 24 дня назад

    Using Windwaker music in a vudeo about the sea in Elden Ring. Lovely, well done.

  • @Wraggle3000
    @Wraggle3000 24 дня назад +1

    yay you covered the fish! i love him i was hoping youd cover him. :)

  • @Sensationo1986
    @Sensationo1986 17 дней назад

    The cheery music while looking at Godwyn is so funny. Great work

  • @vepaS
    @vepaS 24 дня назад +1

    that fishman just seems like a funny little fella

  • @hariman7727
    @hariman7727 20 дней назад

    Cheerful happy music over discussions of horror.
    Also... no wonder that song sounded familiar. I HAVE heard it before.

  • @westtownslapgaming
    @westtownslapgaming 25 дней назад +1

    Fantastic as always Zullie!

  • @kittyb992
    @kittyb992 24 дня назад

    This was very informative. Well put-together. I had genuinely never seen the Star Maiden statue before.
    As to the map characters, i
    f I may speculate a bit, I had heard from a history major friend when I was at university that the designs on the old maps and charts were largely there as space-filler and flourish, similar to the strange designs the Celtic Illuminators would have drawn in the old gregorian tomes. Just visual spectacle for the eye, and often an opportunity for the artist or chartmaker to show off a bit of their skill, and also justify asking for such sums of money for their work.
    In the case of maps, often sea monsters were chosen as alot of the seas had yet to be properly charted by the modern peoples. Beyond the bounds of what we knew was there was merely what we imagined to be there. Titanic beasts of the heretofore unknown and alien depths of the sea and borders of our maps. Kraken, giant whales and squids, even giant crustaceans as you showed in the video.
    So it was kind of a combination of the artist adding a bit of flair, and our early imaginations of the sea running wild.

  • @beesechurger1
    @beesechurger1 15 дней назад

    I swear so many Elden ring lore videos have wind Waker music, and I’m all here for it

  • @thomasswingler174
    @thomasswingler174 24 дня назад

    Fascinating as always!

  • @Mene0
    @Mene0 25 дней назад

    Thanks for the nightmare inducing last shot

  • @mr.hedgefund6205
    @mr.hedgefund6205 25 дней назад +2

    Caught a fresh Zullie video published 15 minutes ago? Right on.

  • @duedecimal6622
    @duedecimal6622 21 день назад

    i immediately chuckled at the soundtrack choice

  • @Gnomable
    @Gnomable 17 дней назад

    It's always neat when actual historical art pokes through in these games

  • @DarklordofBarovia
    @DarklordofBarovia 22 дня назад

    video starts. its about the sea. music starts. big smile on face. already happy. now watch rest of video.

  • @supernova00500
    @supernova00500 23 дня назад

    The fact that the creature in the thumbnail bears resemblance to Godwyn and also reminds me of the "Lion-Like" boss we saw in the shadow of the erdtree trailer, tells me that maybe a lot more early on in development they were planning for Godwyn to be an actual boss rather than a static object but scrapped it, and decided to use his assets for other things.

  • @yaemikosright
    @yaemikosright 24 дня назад

    Man every elden ring discussion video should use this background music. It makes the lands betweend less depressing

  • @PromisedMilk
    @PromisedMilk 24 дня назад

    love the content zulle. i know you look more into lore and stuff, but i'd be curious about a video for the highest falls you can (mostly legitimately) have in each From game. i'd imagine Elden Ring would get weird, but the others would be interesting to see.

  • @Kenthor_
    @Kenthor_ 24 дня назад

    Keep it up Zullie ur doing amazing! :)

  • @mrslappyface8316
    @mrslappyface8316 22 дня назад

    Windwaker nostalgia hit so hard I would've watched the whole thing just to listen to the music

  • @billedefoudre
    @billedefoudre 15 дней назад +2

    I may have an additional explanation : in a sea you can't swim in, displaying ocean monsters would just be an infuriating unsolvable distraction for players, trying to find ways to reach them.
    Seems unlikely it would repel fromsoftware to include such drawings on the map, though,.to spark rumors for years and years of fruitless but dedicated searches.

  • @bertvanbeterbed9702
    @bertvanbeterbed9702 24 дня назад

    Came here for Elden Ring, left with Dark Souls knowledge. I love this channel.

  • @ratwayresident
    @ratwayresident 24 дня назад

    the cheery music over the closeup of godwyn's eyes at the end really got me 😂

  • @jaybarnacles4846
    @jaybarnacles4846 24 дня назад

    Hi Zullie! Interesting video as always : D

  • @Piiiglett
    @Piiiglett 25 дней назад

    Love the background music!!!

  • @dkmarzipan
    @dkmarzipan 24 дня назад

    The amount of real-world referents you lore folks are discovering for Elden Ring and other From titles constantly blows my mind. Great work.

  • @IronChief13
    @IronChief13 25 дней назад +1

    I've always loved water levels in video games. Even if it's the gameplay is not very different just the fact to be underwater + the fauna and flora is always appealing. I know it's difficult to move on a 3d plane but I would love a souls like with many underwater sections and combats. Monster Hunter 3 wasn't really loved because of that but the fights were fun, and Sekiro segment underwater too. Imagine fighting a giant octopus in Fromsoft style underwater, or exploring underwater ruins full of ugly and dangerous fishes

  • @davidking5256
    @davidking5256 24 дня назад

    Aw man this is my FAV Zelda song

  • @dankmctwist6575
    @dankmctwist6575 14 дней назад

    footage of elden ring with music from the greatest game of all time
    what a COMBO

  • @rosameltrozo5889
    @rosameltrozo5889 24 дня назад

    Considering how cool a lot of monster designs are in land i'd love to see sea monsters too, even if just as a background

  • @Destence
    @Destence 23 дня назад

    Zullie, you're too cool. Thanks for the great content

  • @MrRADicalOfficial
    @MrRADicalOfficial 23 дня назад

    I think Flapjack took a lot of inspiration from old sea monsters too, and they even had an episode with a monster that was kind of similar to the smiling serpent/fish like one too as it also had a face and the serpent/fish like body.

  • @ChaliceMovingXIV
    @ChaliceMovingXIV 24 дня назад

    Very interesting! Thank you!

  • @Robeebert
    @Robeebert 24 дня назад

    I really appreciate the outset island theme, while discussing ocean-goers

  • @NecroGuy360
    @NecroGuy360 25 дней назад

    Always loved the sea monsters in the margins of maps. ❤️

  • @LordHorseTeeth
    @LordHorseTeeth 24 дня назад

    Oh Zullie, your videos alwYs bring a big grin to my face

  • @prosaic.7944
    @prosaic.7944 25 дней назад +2

    Imagine Sekiro underwater mechanics with the DLC. Underwater ruins.

    • @davidnewhart2533
      @davidnewhart2533 25 дней назад +2

      I hope they revisit Sekiro and if they do, I hope they expand on the underwater stuff.

  • @river7874
    @river7874 25 дней назад +2

    I wish they brought the ability to swim from Sekiro to Elden Ring.

  • @Mr.MasterOfTheMonsters
    @Mr.MasterOfTheMonsters 18 дней назад

    All the sunken ships around the map had me hoping we could explore and loot one of them. The ones around Radahn's arena are really close to land.
    Sadly, no pirate experience for us. Would've been interesting to find what weird souvenirs from far away lands could be hiding inside.

  • @GODZILLAmonsoon
    @GODZILLAmonsoon 24 дня назад +1

    I am so thankful that that fucking Umibozu isn't a thing in the game. If it was, surely it would have been more _designed_ but that fucking huge dark human shape just _standing_ there, _menacingly_ is genuinely very frightening for me.

  • @mavenrichards
    @mavenrichards 24 дня назад

    You are a legend Zullie

  • @FrostedSapling
    @FrostedSapling 24 дня назад

    I remember in the marketing of darks souls 2 they mentioned that there would be vehicles for some reason, and then they showed footage of the boat in that cave level. My imagination went wild at the time and I was convinced you’d have to fight sea monsters on a boat. Maybe one day they’ll really explore the concept. They’ve mentioned the ocean in Bloodborne and DS3 as like central sources of primordial power so it would definitely fit thematically. Maybe one day we’ll even go underwater

  • @Legionary-4
    @Legionary-4 23 дня назад

    Always a good bit of time spent watching you theorycraft Zullie, can't wait to see what you analyze after touching Miquella's hand later this year!

  • @giehlemanns
    @giehlemanns 24 дня назад

    the music makes me feel like i'm on some whimsical childrens book adventure

  • @justapineapple2339
    @justapineapple2339 24 дня назад

    My dream game is a pirate themed game with the fromsoftware spin on it all sorts of sea monsters and ocean and island exploration would be so cool in a fromsoftware designed world.