Это видео недоступно.
Сожалеем об этом.

Filling up a containers | Tyflow - Easy

Поделиться
HTML-код
  • Опубликовано: 10 май 2020
  • Simple yet useful technique of how to fill up containers in 3D Studio Max using Tyflow.
    The videos is in 2X speed.
    Use RUclips Speed Playback to slow down if you need.
    Buy me a Coffee ko-fi.com/fr3d... :)
    Artstation: www.artstation...
    Behance: www.behance.ne...
    Sketchfab: sketchfab.com/...
    MyMiniFactory: www.myminifact... (Free 3D files)
    Instagram: / fxpear
    TikTok: / fxpear
    Make sure you have the latest tyFlow version:
    docs.tyflow.com...
    ​FAQ docs.tyflow.com...
    #fxpear #tyflow #3D #3DSMAX #3DMAX #tutorial #easy #3Dmodeling #animation #3danimation #freelancer #engineer

Комментарии • 14

  • @Arikiatrukido
    @Arikiatrukido 2 года назад +2

    Every time I need a simple thing like this I so glad I can find a tyflow tutorial. I really appreciate this.

    • @FXPearStudio
      @FXPearStudio  2 года назад +1

      I created this channel as a "library" indeed :)

  • @emartin8907
    @emartin8907 3 года назад +6

    wow i wasted hours trying to do this in maya/ mash, what an awful experience. tyflow and this tutorial got me what i needed in like 10 minutes. thank you!

    • @FXPearStudio
      @FXPearStudio  3 года назад +5

      That's why even that I most use 3D max, I keep watching all other software to see what and how they do things tp break the "if you only have only hammer everything looks like nail" mentality :)

  • @BenjatIsufi
    @BenjatIsufi Год назад +1

    Great, how would you add liquid

  • @stevenls9781
    @stevenls9781 3 года назад +1

    This was really handy and a good outcome also. Is there a way to bake that out? With MassFX when you bake out the simulation I can have it interacting with max fluids, can you bake the output of this out so if the container was full of liquid the objects would interact?

    • @FXPearStudio
      @FXPearStudio  3 года назад +1

      Yes, there is indeed. There is a Export Particles operator to do just that. If what, I make a video about it. Quite simple.

    • @stevenls9781
      @stevenls9781 3 года назад +1

      @@FXPearStudio Perfect thanks for that, a video would be great. I am a somewhat older gent 50+ and some of the documentation is a little much to get my head around but videos and then replicating, reverse engineering what I see - that's how I like to work things through.

    • @FXPearStudio
      @FXPearStudio  3 года назад +2

      @@stevenls9781 I've got you covered. By the weekend I will release it. stay around my friend.

  • @andriyos_
    @andriyos_ 3 года назад +1

    how to remove outside objects?

    • @FXPearStudio
      @FXPearStudio  3 года назад +5

      I will make a quick video about it. Basically add a box or other geo, add Surface test -> Volume inside and send to Delete. Quite simple. Let me know if you got it.

    • @andriyos_
      @andriyos_ 3 года назад

      @@FXPearStudio thanks. i try it

  • @ingameswetrust9812
    @ingameswetrust9812 2 года назад

    can i convert th falling object into one editable poly ?

    • @FXPearStudio
      @FXPearStudio  2 года назад +1

      Yes. Try to right click in the tyFlow and - > convert to editable poly