Enotria Fixes One Major Soulslike Problem

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  • Опубликовано: 2 окт 2024
  • The soulslike genre is still being refined and Enotria: The Last Song seems like it's attempting to fix one of the genre's biggest issues: experimentation.
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Комментарии • 3

  • @vincentclark8386
    @vincentclark8386 3 месяца назад +1

    Never heard pf experimenting with builds being a issue before. IF you mean that you can very quickly switch builds
    then yes I agreed that this game does try something different and the demo was pretty cool.
    For me the souls like games that break the mold is adding a pause button but that's just me lol

  • @MykahMaelstrom
    @MykahMaelstrom 3 месяца назад

    im really looking forward to this game in large part for this specific reason. im a huge fan of the genre and im the kind of person whos always wanting to experiment and play around with different playstyles and weapons. most of the games make this kind of difficult without you fully starting a new character or completely committing to the new build before you've even really tried it. being able to swap builds at the drop of a hat to fit different situations in the beta was a lot of fun and i cant wait to see how the final game turns out

  • @QuietContender
    @QuietContender 3 месяца назад

    This is the first time I've heard of build experimentation being a "big issue" in a souls game. You can go for an allrounder build in most souls games and use whatever weapon or magic you want. Honestly I didnt even find a real reason to swap masks in Enotria.
    Enotria has severe issues with how the enemy animations are done. It's hard to tell when bosses especially have finished an attack or are at attack 3 out of 5. The enemies also have the classic enormous range, speed and stagger damage over the player that many soulslike devs feel make souls games hard. Add to that weapons like great swords and colossal swords feeling pointless to use or too slow respectively.
    This makes for a very weird lopsided feel in combat. For example one of the maces in the demo does more damage than a colossal weapon at a fraction of the stamina and is also way faster.
    On top of that, they have made everything you do ultra slow in comparison to enemies.