Sorry about how long it took for me to make this video, I was very busy with finals. But it's summer break now, so I should be back to my old upload schedule :) Join the Blue Head Mafia Discord: discord.gg/9UtzbBdBj3
I agree with the rankings, but I feel number 2 and 3 could go either way. also a few corrections: 1. gold mini lv 3 is actually the lv with the best cost to dps value, doing 5.2 dps per 1000$ 2. pursuit lv 1 is actually the lv with the best cost to dps value, doing 7.95 dps per 1000$. For lv 2 to have a higher dps than lv 1, the rockets would have to hit at least 2 enemies. I also want to mention that lv 1 gives you lead penetration and because it flies, it can also attack flying enemy. The only difference with ranger is that it has crap targeting which is why I said number 2 and 3 could go either way depending how much you value the pursuit's 400 extra dps vs ranger's good targeting.
I think the best dps is 1accelerator combine with commander coa it will overheat faster and does insane dps that can kill major bosses 2 golden mini you can spam him 3 ranger with those high dmg can kill major bosses a lot fast 4 engineer the explosion of sentries does a lot of dmg but it will ran out and it cannot get buffed by commander and dj
POV: the militant being sad because it is the cheapest and most reliable dps tower in the shop because of its range, no charge up, cheap cheap and also can be used as a all rounder. It is also my favourite tower because it helped solo molten for the first time.
The engineer was made to stand its ground without any support. It is a good all-rounder tower for any stage or any type of zombies. I would say, if sentries could see hiddens, it would be one of the best dps towers to pick
When supports are forced meta, that advantage is moot. You are always going to be bringing a support, and once you do engis inability to be buffed by them shows.
That's what I like about the engineer, you got a jack of all trades for just one slot which comes really handy in solo and duo Still I don't like that it looks nothing like a hardcore tower compared to mister ray of doom
@@israelmateo2050 But its to overpriced for what it can do, plus, and idc that her sentry cannot be stunned, if you want to counter stuns, just bring medic.
9:39 the thing about accels chargeup (assuming it's max) is that, if it's in the absolute worst case scenario (attacking glitches on a straight path) it will still be able to get them. and only attacking late into the range shouldn't matter much as the dps will shred the fast enemies, and by the time errors are spawning, you should have several max level accels which will kill them faster than they run.
It's kinda bad when you realize that if the units from the military base couldn't move at all, it'd be more cost efficient and deal more dps than the TURRET. I'd honestly love if this were a glitch. It isn't game-breaking like slowing down all enemies severely and doing 1200 damage PER TICK, but it still shows that the military base while usually D Tier, can occasionally be GODLY.
@@AkuLovesCats There was a glitch that if you had a military base and high amounts of lag the military base would be basically invincible. Thus dealing 1200 dmg per tick. If you had a god pc and somehow lag and still get high tps (maybe 40). Then you would get 1200 dps × 40/tps. 1200×40=48000 dps. I remember in a vid it soloed the fallen king in 2 seconds. Possibly 75k dps at its finest.
By the way, forgot to mention, accel's dps at max lvl with cta is NOT 443.7, its actually around 366.7, bc of the fact that Accel overheats a lot faster with commander's cta buff. Accel doesn't actually fully benefit from Commander, but it still benefits more than engineer
@@femurbreaker0o they’re right. It’s damage per second, not damage per burst window. Which means that for most of the CTA buff, it’s not performing at all, due to its overheat and recharge.
@@femurbreaker0 Previous comment explains almost everything. This isn't pre-reworked Accel, where the overcharge is based on time and not total damage dealt, where Accel can fully benefit from CTA. Since this is reworked Accel, it now overcharges based on damage dealt. The higher the dps, the faster it'll overcharge. The faster it'll overcharge, the more often Accel won't attack. The more often Accel won't attack, the lesser the potential dps he could've gotten. This applies with Commander's cta, it still buffs the Accel quite a lot, but only about 30% instead of the stated 55% (its still better than pre-reworked Accel's dps with cta and pursuit)
@@2fps_man The formula for firerate boosting is ((Original Firerate-Firerate Bug Increase) ÷ (1+Firerate Boost)) + Firerate Bug Increase, Or if you dont know how to use these formulas. firstly get the firerate boost. for example 38%, Now get the firerate and Divide it by 1,+firerate boost for example 26% firerate boost you divide the number by 1,26 or 1,38 just like i gave an example 1,38. The firerate boost is supplied in decimal form (Did this comment due to the way you said on how much firerate boost it gives thinking maybe you didnt know it) But yea it's around 30% firerate boost.
Yk turret might be bad but don’t get me wrong, sometimes it helps a lot. It’s also used in most of the strategies. And in hardcore it’s pretty good for late game.
Accel doesnt get fully affected by commander bc if accel is affected by commander tgen it will overcharge faster which neans it will be attacking for less times then without commander So with commander it will deal 380 not 443 dps and an dps increse of 27 not 55%
accel gets fully buffed by commander? doubt. accels overcharge is based just on how much damage is death and it not timed, so if you do more dps, the charge ends faster. this means, that with commander, accel's burst time gets shortened a considerable amount. if you run the numbers through the dps equation for accel with making the attack speed 1.55x faster to accomodate for commander (the dps equation is DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge/Damage x Tick])). this gives accel a dps of 360 with commander, only an ~20% buff imo this put accel pretty equal to ranger due to rangers other advantages like 40 range and unstunnability
It’s not 360. The dps with commander is somewhere around 390-410 because commander only affects the tick of the accel not the charge or cooldown or burst.
Solid ranking. The ranking was right, but the thing you got wrong is that Accel with CTA does only about 359. Cause, you have to factor into the DPS eq. that having a higher DPS will reach the 3,000 overcharge threshold faster. More DPS = more down time = diminishing returns
Overcharge doesn’t make a difference at all bc let’s say accelerator does 4 overcharges every wave, with the commander buff it can do 5 overcharges bc it’s fills up it’s overcharge much faster thus making it pump out more value and damage
hidden detection doesn’t really matter for dps towers, because you only have 2 hidden enemies and your early game towers which nearly every single one besides paintballer and demo have hd and can handle hiddens but other then that good vid
ranger with dj booth can have full map range if you place it on top of the vulprint bouilding in cyber city wich is insaen for speedy bosses and so much more💀
Just saying, accelerator is only partially buffed by commander. Commander only buffs its firerate and not its overcharge, charge up, or cooldown. This gives it a dps of approximately 380 dps. Because the accelerator is only attacking for around 3.9 seconds out of 7.9 seconds(4 seconds for charge up and cool down), this more than halves its dps compared to when it is attacking
Correct. Though i dont think he reads comments that much, if we want him to know about the mistake he did on calculations we'll may need to find another way i think... also did you include rof bug?
I can see why you put turret in last place because of the mid cost efficiency but I think it makes a good sub dps if you have accel but not engi for example specifically for polluted and badlands where u get mad cash as it has the third highest DPS in the game. Basically in a game you wouldn’t place 10 pursuits over 6 engis+4 gold minis for example. but still W video from Corso and glad you’re back to normal upload schedule
Even with finals you still manage to pump out amazing content. Can we all give this man a round of applause for having to do all this math to calculate these dps stuff will studying for finals. 👏
Yeah i don't agree with pursuit being over engineer. You see. Engineer might not be able to get buffs but you see engineer is an all rounder tower being relative cheap to upgrade pursuit targetting it's so bad too and enemies easily sneak trought engineer crowd control is alot better than pursuit too. Overall engineer hd even if is not great she can still deal with em not too bad. While pursuit just has no options to deal with em and his cost is overall too much for what's worth. We have to consider space too bc pursuit take way too much space too
I think ranger will always be the best tower due to how insane it’s range helps it a lot and that’s why it’s so strong it can always do the same dps but it hits the entire map plus it’s has insane versatility and it becomes deadly with commander
@@NameMeAL it still is the best tower it been the best tower since the buff it plus it’s the only lower on the list that always been used in every event due to how much versatility it got Ranger or outlaw will still be the best option
@@kennedy9773 it's dps is beaten by a lot of towers, it os very expensive, it doesn't even see hiddens, it is only used in hardcore because of metal balloons, and for other gamemodes just use mortar, it is very good, has great splash and cluster bombs
Tds is a very good game i just have one thing i wanna say.. i hate the hardcore grind ik they're powerful towers but for people like me who don't have alot of time to grind hardcore because of school it's a bit sad even now i still don't have accel
Pretty sure he meant highest dps towers in game not by whether or not it was for a certain game leght like early mid ect. Though it is good it just doesen't compare to the others
THE DPS OF ACCELERATOR WITH COMMANDER IS WRONG, IT SHOULD BE 359.24 Its not 443.7, that is 84.46 higher than what is should be. That is a very big misinformation and misconception A lot of people are lazy by just multiplying 286.26 by 1.55, that is not how his dps should be calculated as the overcharge value is independent to the firerate.
but, usually mortar hits hidden enemy's because of it's splash damage while sniper is useful on wave 13 and 15, the mortar is good for wave 24, with enemies that aren't hidden.
A mistake you said is when you said engineer, pursuit and ranger are unable to do hiddens. Engineer does see hiddens, but she is just terrible against hiddens.
What about mortar it’s has very good dps and cluster bombs as well splash damage doing a whopping 250 damage at max per shot (not counting the cluster bombs) it’s kind of like ranger with splash damage
Everyone forgot shotgunner AKA (by me) highest damage at early defense and militant AKA (by also me) a good tower that can change minigunner at early defense
7:38 Let me correct your mistake @CORSO, the pursuit can detect leads on lvl 3 with the machine gun, so pursuit can still be better than ranger in that aspect, because he can deal damage both crowd and single target
Wrong: Ranger is not only tower can hit lead ballons meanwhile max sniper can got ALL detections And pursuit got fly and lead too i think ranger and pursuit swap because pursuit have splash damage extra to ranger
Assuming if we ignore the cooldown of accelerator and we only care about the dmg it does it would have have 462 dps and with commander buff it would have 1028 dps which is kinda cool considering in maxxed lvl we almost do not see the accel use cooldown anymore since the overcharge is 3000 its mostly why it has lower dps than the other towers but still have the greatest dmg
Ranger and turret are so overrated like just bec they are reliable doesnt mean they are great ranger isnt better than engineer pursuit and golden mini and turret isnt even better than mini
I disagree with the accelerator being first, mainly because of the overcharge mechanic. The accelerator can only do a set 3600 damage before charging up, so if you buff it with commander, the accelerator is basically still going to do the same amount of damage, just in a shorter period of time.
Ranger does not deserve second. Although he has high damage and high range he is really only good for shredding bigger bosses which towers like accel, pursuit, and engineer do almost just as good at. Almost forgot to mention the fact ranger has no hidden detection on top of that. Ranger just isn't worth it for his high cost, really only comes in handy in hardcore sometimes.
@@nooseloverr yeah but for his high cost, low dps, placement limit, cliff placement, and no hidden detection... ranger isn't great and is rarely used by higher level players.
technically, accel can down the molten boss (without charging OR cooldown) in somewhere 20 seconds but with charging and cooldown, we can say something like more than 30 seconds, great overall, but one problem is the damage overload, if we still had the seconds charge, it could have done great dps.
Why do everyone ignore 50% range debuff ability that have wox the fox and nuclear monster?Accel becomes melee tower, ranger still have enough range to damage boss and engi just *stunned* bc sentries still have 22 range And why everyone say: NO HIDDEN DETECTION?!TRASH TOWER, TRASH TOWER!!!!!On all modes unless hardcore 750 hp is the highest hidden hp, some regular soldiers enough to beat wave 33, hidden detection almost as important as lead and flying detection, bc only on hc hiddens are strong
I think you forgot that pursuit can also kill leads and flying enemy’s so ranger is not the only viable way to kill lead balloons. Edit uh thanks for the like corso I guess
i wouldn't say "leave accel in ruins" i think what will seperate these two is the scenario and not dps, engi would be more reliable for crowd contol and accel will be better for bosses. With the engi having a slightly better cost effeciency to make up for 4500 but i still think the usefullness of engi in the whole match from early to late game makes up for the 4.5k gems but it is just that people overlook it.
Corsco you got the dps wrong on commander part its only 359 for accel since it deals more dmg yes but then theres more recharge and cooling on average so its a bit sad. THAT MEANS SWARMER IS THE BEST
Something Corso Didn't point out, Especially weird because he mentions it in the Next towers Section is the fact That Pursuit Has Lead Detection, Meaning it too can detect Lead Balloons. And doing the math it actually gets it lead detection for Cheaper than ranger! Ranger Gets Its Lead Detection at Level 3 for a total of $14025!!!!! While Pursuit only costs $5850!! Thats less than HALF of rangers cost for lead detection, making it a good choice against the early game leads and the lead bosses.
@@meiter4515 Ranger on his way to obliterate the error with 10hp with the distance of 1000 miles doing physics, air resistance, gravity, speed calculations on his mind to accurately demolish the error
Sorry about how long it took for me to make this video, I was very busy with finals. But it's summer break now, so I should be back to my old upload schedule :)
Join the Blue Head Mafia Discord: discord.gg/9UtzbBdBj3
Bruh same, the plushies didn’t taste that good tho. I don’t know how you keep doing it, but every time I buy ur plush you forget to season it ):
aye did u pass?
I really love your voice, it's so amusing.
Where is swarmer it can reach 250 dps without commander
Also accel reaches less than 380 dps cause recharge cool and dmg cap
You forgot green scout but i will get past it
my bad
Dead meme
😐
This shit isnt funny anymore
Nah he forgot to add the, Golden Freezer
I agree with the rankings, but I feel number 2 and 3 could go either way.
also a few corrections:
1. gold mini lv 3 is actually the lv with the best cost to dps value, doing 5.2 dps per 1000$
2. pursuit lv 1 is actually the lv with the best cost to dps value, doing 7.95 dps per 1000$. For lv 2 to have a higher dps than lv 1, the rockets would have to hit at least 2 enemies. I also want to mention that lv 1 gives you lead penetration and because it flies, it can also attack flying enemy. The only difference with ranger is that it has crap targeting which is why I said number 2 and 3 could go either way depending how much you value the pursuit's 400 extra dps vs ranger's good targeting.
I think the best dps is
1accelerator combine with commander coa it will overheat faster and does insane dps that can kill major bosses
2 golden mini you can spam him
3 ranger with those high dmg can kill major bosses a lot fast
4 engineer the explosion of sentries does a lot of dmg but it will ran out and it cannot get buffed by commander and dj
POV: the militant being sad because it is the cheapest and most reliable dps tower in the shop because of its range, no charge up, cheap cheap and also can be used as a all rounder. It is also my favourite tower because it helped solo molten for the first time.
If Im correct, Turret's whole idea that its stun proof, and I believe it used to be stun proof before the new rebalance updates
Why no one talk about that nuclear monster at first?
Ranger getting splash damage back and damage buff tomorrow. Guess ranger will be op as hell now.
The engineer was made to stand its ground without any support. It is a good all-rounder tower for any stage or any type of zombies. I would say, if sentries could see hiddens, it would be one of the best dps towers to pick
When supports are forced meta, that advantage is moot. You are always going to be bringing a support, and once you do engis inability to be buffed by them shows.
That's what I like about the engineer, you got a jack of all trades for just one slot which comes really handy in solo and duo
Still I don't like that it looks nothing like a hardcore tower compared to mister ray of doom
@@israelmateo2050 But its to overpriced for what it can do, plus, and idc that her sentry cannot be stunned, if you want to counter stuns, just bring medic.
@@brendanliew9598 I agree, I believe medic is also very forced into the meta, and needs a rework
I respect you're opinion but i disagree but its still cool to love a tower and have you're own opinions for it
9:39 the thing about accels chargeup (assuming it's max) is that, if it's in the absolute worst case scenario (attacking glitches on a straight path) it will still be able to get them. and only attacking late into the range shouldn't matter much as the dps will shred the fast enemies, and by the time errors are spawning, you should have several max level accels which will kill them faster than they run.
Unless the acels target a high hp boss and let enemies past lol
@@cyberlord645 True but it's usually not a issue especially when it comes to errors
@DracozNest I need your targeting then because if I play I always have that problem it's why I used to run ranger engi before engi got a debuff lol
@@cyberlord645 Nice, when I solo fallen I also get some max rangers then I get the accels but a max Dj can help target the errors
@@DracozNest Bro ive been playing tds for over 5 years and i didnt know a max dj solos errors
It's kinda bad when you realize that if the units from the military base couldn't move at all, it'd be more cost efficient and deal more dps than the TURRET. I'd honestly love if this were a glitch. It isn't game-breaking like slowing down all enemies severely and doing 1200 damage PER TICK, but it still shows that the military base while usually D Tier, can occasionally be GODLY.
This is an actual glitch that was covered in an elite video
i dont understand
@@AkuLovesCats There was a glitch that if you had a military base and high amounts of lag the military base would be basically invincible. Thus dealing 1200 dmg per tick. If you had a god pc and somehow lag and still get high tps (maybe 40). Then you would get 1200 dps × 40/tps. 1200×40=48000 dps. I remember in a vid it soloed the fallen king in 2 seconds. Possibly 75k dps at its finest.
then they;d be stuck at the back of the track and never get in range
good point tho.
Now max ranger does 1000+ DMG per shot 😂😂
so what it's 7 second reload
@@thisisnotachannel15with cta it's actually not bad
Id recommend not getting a lot of max level rangers though, its not really worth the slight ddps boost for more than 30k cash
That one 10 hp zombie about to receive 10k damage from my ten max level rangers
@@thisisnotachannel15 but it still does 170 dps
How dare you calling tf2 engineer the worst skin in the thumbnail
By the way, forgot to mention, accel's dps at max lvl with cta is NOT 443.7, its actually around 366.7, bc of the fact that Accel overheats a lot faster with commander's cta buff. Accel doesn't actually fully benefit from Commander, but it still benefits more than engineer
it is fully affected by commander just because it makes it reload quicker doesn’t make it any less affected by commander
@@femurbreaker0o they’re right. It’s damage per second, not damage per burst window. Which means that for most of the CTA buff, it’s not performing at all, due to its overheat and recharge.
@@femurbreaker0 Previous comment explains almost everything. This isn't pre-reworked Accel, where the overcharge is based on time and not total damage dealt, where Accel can fully benefit from CTA.
Since this is reworked Accel, it now overcharges based on damage dealt. The higher the dps, the faster it'll overcharge. The faster it'll overcharge, the more often Accel won't attack. The more often Accel won't attack, the lesser the potential dps he could've gotten. This applies with Commander's cta, it still buffs the Accel quite a lot, but only about 30% instead of the stated 55% (its still better than pre-reworked Accel's dps with cta and pursuit)
@@2fps_man The formula for firerate boosting is ((Original Firerate-Firerate Bug Increase) ÷ (1+Firerate Boost)) + Firerate Bug Increase, Or if you dont know how to use these formulas. firstly get the firerate boost. for example 38%, Now get the firerate and Divide it by 1,+firerate boost for example 26% firerate boost you divide the number by 1,26 or 1,38 just like i gave an example 1,38. The firerate boost is supplied in decimal form (Did this comment due to the way you said on how much firerate boost it gives thinking maybe you didnt know it) But yea it's around 30% firerate boost.
does this mean engi with commander still has more dps then accel with commander
This guy is so chill, posts amazing informative videos. Subscribed!
7:00 “296 dps” i wish 😔
Gold mini was my first gold skin well it's not the best dps tower but it has to be one of my favorite tower
You are one lucky duck because I wanted golden mini gunner the most out of all the goldens and it was my 5th golden skin
I come from the future to say rsnger now deals 1k damege p shoot
oh no I don't understand this, grilled cheese obama sandwich.
My heart cant take this damage
This entire video was made by *Chat GPT*
Prolly
btw corso, the pursuit's bullets can damage lead enemies, so it can deal with lead balloons as well as the ranger
Gfreezer is a great dps tower that has a freeze ability that matches the sledger overall S+ tower
it does like few million dps, definitely rank 0
omg omg this tower can oneshot the void reaver1!!111!!!1!1!!1!!1!!!!11!1
@@The_Annihilator123 actually, it 2 shots the void reaver because it shoots only every second.
🤓
hopefully it does not get removed but dang the power scale
Yk turret might be bad but don’t get me wrong, sometimes it helps a lot. It’s also used in most of the strategies. And in hardcore it’s pretty good for late game.
Accel doesnt get fully affected by commander bc if accel is affected by commander tgen it will overcharge faster which neans it will be attacking for less times then without commander
So with commander it will deal 380 not 443 dps and an dps increse of 27 not 55%
Yea, i also did a comment about that. I Hope he reads our comments and then point that out.
accel gets fully buffed by commander? doubt.
accels overcharge is based just on how much damage is death and it not timed, so if you do more dps, the charge ends faster.
this means, that with commander, accel's burst time gets shortened a considerable amount.
if you run the numbers through the dps equation for accel with making the attack speed 1.55x faster to accomodate for commander (the dps equation is DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge/Damage x Tick])).
this gives accel a dps of 360 with commander, only an ~20% buff
imo this put accel pretty equal to ranger due to rangers other advantages like 40 range and unstunnability
nice
It’s not 360. The dps with commander is somewhere around 390-410 because commander only affects the tick of the accel not the charge or cooldown or burst.
shredder...
if only i was a dps tower
g freezer rel
You are tho
IM A SUPPORT and im better than dps tower
You would have 486dps if you were
got confused when i saw engineer at number 4 but then i scrolled down to see this video is 1 year ago
thank you for actually telling everyone about the pursuit bcs it was so underrated before
Why no swarmer :( isn't it a DPS tower too tho
200-256 DPS with the stacking bug
Anyways nice video
Solid ranking. The ranking was right, but the thing you got wrong is that Accel with CTA does only about 359. Cause, you have to factor into the DPS eq. that having a higher DPS will reach the 3,000 overcharge threshold faster.
More DPS = more down time = diminishing returns
Overcharge doesn’t make a difference at all bc let’s say accelerator does 4 overcharges every wave, with the commander buff it can do 5 overcharges bc it’s fills up it’s overcharge much faster thus making it pump out more value and damage
😅😅😅😅😅😅😅😊😊😮😮😢😢😢🎉😂😂😂😮😮😮😅
who renembers pursuit having hidden detection?
“Never judge a tower alone”
-random developer
The best gold mini dps is level 3 after the buff and its jacked
Corso you realise that pursuit can also detect flying and has lead penetration right?
Ranger still can handle the job more easier
I beat pw2 with turret and g mini because i was lazy to get accel (i got it at lvl 170 💀)
I will never understand why engineer can see hiddens but the sentries cannot
Probabbly bc engi's sentries only shoot the enemy tht has heat and hidden doesnt have it so its very obvious
turret came back with vengeance, now being the new best dps tower in the whole entire game
This vid needs an update
hidden detection doesn’t really matter for dps towers, because you only have 2 hidden enemies and your early game towers which nearly every single one besides paintballer and demo have hd and can handle hiddens but other then that good vid
it kinda does in hardcore though
@@TheLethal hardcore is a completely different book, plus pyro tends to be the go to for souls anyways
@@ChickenKing_Ice soul bosses
True! Everyone keeps thinking hiddens are so major in late game while in reality they're just filler (yes, including hardcore).
@@TheLethal My turret existing (or ace pilot):
Sad that tds players dunno most useful tds channel
4:49 THATS MY BOY, LOOK AT HIM GO, THIRD PLACE (I like the pursuit way too much)
Blud likes pursuit too much like hes kid💀
@@carlomiguelpascual9301 man I made this comment a year ago, it was a joke
ranger with dj booth can have full map range if you place it on top of the vulprint bouilding in cyber city wich is insaen for speedy bosses and so much more💀
0:33 Turret
1:41 Golden Minigunner
2:55 Engineer
4:45 Pursuit
6:44 Ranger
8:29 Accelerator
Thx i guess?
@@ArethaN.Ahe leaked the stuff
Thank you I think so😂😂😂
I would say pursuit kinda sucks because it is very unreliable because it lets the very speedy things by while focusing on a boss
Common W Corso
W chain
W
W
W
W
One of the new updates made it cost more but it does about 1000 dmg
I was expecting this video
now max ranger literally does more than 1k dmg ngl
What about Mortar? It's pretty darn good. It also has slightly better hidden detection than Ranger because it has Splash DMG
It has worse single target dmg how are you goona take out fallen king *with 4 mortars?☠☠☠*
@@goldenk405 noone is gonna use it to kill a boss just for crowd control
@@Berlinh2 That's why it shouldn't be on the list
@@HallowStealth yeah but if we count it's splash dmg it could enter on the list if is just a single dps list than yeah hes not getting in
@@goldenk405 Thats exactly why you have 4 other tower slots
Why is mini not on this list it Is a dps tower and this is a ranking ALL dps units
Just saying, accelerator is only partially buffed by commander. Commander only buffs its firerate and not its overcharge, charge up, or cooldown. This gives it a dps of approximately 380 dps. Because the accelerator is only attacking for around 3.9 seconds out of 7.9 seconds(4 seconds for charge up and cool down), this more than halves its dps compared to when it is attacking
Correct. Though i dont think he reads comments that much, if we want him to know about the mistake he did on calculations we'll may need to find another way i think... also did you include rof bug?
@@joaofrancisco-zq4tf they fixed that A LONG time ago
@@joaofrancisco-zq4tf the rof bug
@@N-thinghappeninghere rof bug still exists just a little 0.008
@@bingkoiE hm ok
engi better than accel now cuz the max lv senteries can see see hiddens
R.I.P engineer 400 DPS 🪦
Raise your hand if you love corso!
✋
I can see why you put turret in last place because of the mid cost efficiency but I think it makes a good sub dps if you have accel but not engi for example specifically for polluted and badlands where u get mad cash as it has the third highest DPS in the game. Basically in a game you wouldn’t place 10 pursuits over 6 engis+4 gold minis for example. but still W video from Corso and glad you’re back to normal upload schedule
Gmini better sub dps
@@Berlinh2 Not everyone has access to the 100 wins loot box tower
Too expensive for a sub dps
@@Berlinh2 while gmini is a golden tower that costs 50.000 coins (if you get in in boxes), turret is free.
@@gdfusca6667 he isnt rating this of which is easier to obtain for its dps its just dps for the people who have every tower
I thought the Pursuit has hidden detection at lvl 5. However I never checked out the rework so maybe they changed it?
Even with finals you still manage to pump out amazing content. Can we all give this man a round of applause for having to do all this math to calculate these dps stuff will studying for finals. 👏
Ye
Yeah i don't agree with pursuit being over engineer. You see.
Engineer might not be able to get buffs but you see engineer is an all rounder tower being relative cheap to upgrade pursuit targetting it's so bad too and enemies easily sneak trought engineer crowd control is alot better than pursuit too. Overall engineer hd even if is not great she can still deal with em not too bad. While pursuit just has no options to deal with em and his cost is overall too much for what's worth. We have to consider space too bc pursuit take way too much space too
I have to agree with you on this.
@@PizzaPlayzGames Same
I think ranger will always be the best tower due to how insane it’s range helps it a lot and that’s why it’s so strong it can always do the same dps but it hits the entire map plus it’s has insane versatility and it becomes deadly with commander
Nah, it will never be the best tower
accel is 10x better cope
@@kalzoik shut up I was sharing my on opinion
@@NameMeAL it still is the best tower it been the best tower since the buff it plus it’s the only lower on the list that always been used in every event due to how much versatility it got Ranger or outlaw will still be the best option
@@kennedy9773 it's dps is beaten by a lot of towers, it os very expensive, it doesn't even see hiddens, it is only used in hardcore because of metal balloons, and for other gamemodes just use mortar, it is very good, has great splash and cluster bombs
Tds is a very good game i just have one thing i wanna say.. i hate the hardcore grind ik they're powerful towers but for people like me who don't have alot of time to grind hardcore because of school it's a bit sad even now i still don't have accel
I think Militant deserve an honorable mention, it has pretty good dps for player who just started the game.
I agree honestly
pretty sure he meant dps towers for people with all towers so yknow, militant is redundant
Pretty sure he meant highest dps towers in game not by whether or not it was for a certain game leght like early mid ect. Though it is good it just doesen't compare to the others
@@Lemon------------Dude-929 I honestly disagree. Militant can be good but it just isn’t as good enough as the ace pilot, which cost less in the shop.
THE DPS OF ACCELERATOR WITH COMMANDER IS WRONG, IT SHOULD BE 359.24
Its not 443.7, that is 84.46 higher than what is should be. That is a very big misinformation and misconception
A lot of people are lazy by just multiplying 286.26 by 1.55, that is not how his dps should be calculated as the overcharge value is independent to the firerate.
So you’re saying engi was actually still stronger than accel this whole time even with commander buff
and how exactly did you get 371.29?
@@OscarZheng50 oops i forgot about the rof bug and the precise decimal values, the actual number is actually 359.239802225
🤓
OH MY GOSH GUYS HE MADE A MINOR MISTAKE!!! AHHHH WERE GONNA DIE GUYS ITS A BIG DEAL
Sniper is the only Cliff tower with hidden detection
but, usually mortar hits hidden enemy's because of it's splash damage while sniper is useful on wave 13 and 15, the mortar is good for wave 24, with enemies that aren't hidden.
Ace pilot mains explaining why your statement is false and why every single tower has hidden detection:
@@Sivves well, that is true, but I am talking about having hidden detection for the whole wave
A mistake you said is when you said engineer, pursuit and ranger are unable to do hiddens. Engineer does see hiddens, but she is just terrible against hiddens.
She isn't called a Jack of All Trades tower for no reason, she's good at early game.
4:00 he says only the sentries can’t see hiddens
i think engi should be behind ranger or behind accel
hey uh golden mini is one of the best if not the best now
Can pursuit missiles can hit the hiddens?
What about mortar it’s has very good dps and cluster bombs as well splash damage doing a whopping 250 damage at max per shot (not counting the cluster bombs) it’s kind of like ranger with splash damage
Place 4
nah 6th@@nulgathh
@@callum-o8j ur tripping
0:01 bro nuclear monster
3:06 actually 292 DPS because build time
Everyone forgot shotgunner AKA (by me) highest damage at early defense and militant AKA (by also me) a good tower that can change minigunner at early defense
But they don’t do good late game dps which all the towers on this list do
FARM FIRST CHANGE MY MIND
Bro said ranger is the only tower that can hit lead balloon s when electroshocker, pursuit, and engineer can
"ONE of the only" not "the ONLY"
warden with commander is 4000dps
7:38 Let me correct your mistake @CORSO, the pursuit can detect leads on lvl 3 with the machine gun, so pursuit can still be better than ranger in that aspect, because he can deal damage both crowd and single target
lvl1*
But it targetting still horrible so no
@@darkblades9206 I said pursuit "can still" be better, I am not affirming it
The Accelerator is an Absolute BEAST
I think number 1 should be freezer
Wrong: Ranger is not only tower can hit lead ballons meanwhile max sniper can got ALL detections
And pursuit got fly and lead too i think ranger and pursuit swap because pursuit have splash damage extra to ranger
To people who say mortar didn't came in the list your wrong because hes a crowd control tower he only has 4 placement limit
Gmini buff go crazy doe
i would put engi in the last place bcuz of its price ngl. I'd rather use a turret than grind my whole life for it
Sure, it's tedious to grind for the engineer, but it's price has nothing to do with it's performance in-game.
Please do another one of these as alot of them got reworked, and necromancer got added
Assuming if we ignore the cooldown of accelerator and we only care about the dmg it does it would have have 462 dps and with commander buff it would have 1028 dps which is kinda cool considering in maxxed lvl we almost do not see the accel use cooldown anymore since the overcharge is 3000 its mostly why it has lower dps than the other towers but still have the greatest dmg
Blue head mafia lol💀
Ranger and turret are so overrated like just bec they are reliable doesnt mean they are great ranger isnt better than engineer pursuit and golden mini and turret isnt even better than mini
They also have trash value
reliability should mean it’s good thoug
accel has 500 dps without commander tho, it currently deals 50 dmg per 0.1 seconds, so 500 dps *WITHOUT COMMANDER*
I disagree with the accelerator being first, mainly because of the overcharge mechanic. The accelerator can only do a set 3600 damage before charging up, so if you buff it with commander, the accelerator is basically still going to do the same amount of damage, just in a shorter period of time.
thus more dps
@@MaanBluefr
the charge isnt even that bad at max lvl
@@MaanBlue but the charge time stays the same
This was a year ago man things change
Ranger does not deserve second. Although he has high damage and high range he is really only good for shredding bigger bosses which towers like accel, pursuit, and engineer do almost just as good at. Almost forgot to mention the fact ranger has no hidden detection on top of that. Ranger just isn't worth it for his high cost, really only comes in handy in hardcore sometimes.
yes he does. he can see the whole map, so he can attack twice as long
@@nooseloverr yeah but for his high cost, low dps, placement limit, cliff placement, and no hidden detection... ranger isn't great and is rarely used by higher level players.
@@SmellyGamerChair forgot about no hidden detection, my bad
technically, accel can down the molten boss (without charging OR cooldown) in somewhere 20 seconds
but with charging and cooldown, we can say something like more than 30 seconds, great overall, but one problem is the damage overload, if we still had the seconds charge, it could have done great dps.
Why do everyone ignore 50% range debuff ability that have wox the fox and nuclear monster?Accel becomes melee tower, ranger still have enough range to damage boss and engi just *stunned* bc sentries still have 22 range
And why everyone say: NO HIDDEN DETECTION?!TRASH TOWER, TRASH TOWER!!!!!On all modes unless hardcore 750 hp is the highest hidden hp, some regular soldiers enough to beat wave 33, hidden detection almost as important as lead and flying detection, bc only on hc hiddens are strong
you should have put gmini in first even thought accel is genrally better but GMINI CAN SOLO HC
I think you forgot that pursuit can also kill leads and flying enemy’s so ranger is not the only viable way to kill lead balloons. Edit uh thanks for the like corso I guess
Ain't no one gonna talk about the fact bro said " Making the ranger have a 'Two Hundred and Ninety Six' DPS per 1000 spent"?
I'll just say something... the engineer will be the next best tower in the game, leaving the accelerator in ruins...
i wouldn't say "leave accel in ruins" i think what will seperate these two is the scenario and not dps, engi would be more reliable for crowd contol and accel will be better for bosses. With the engi having a slightly better cost effeciency to make up for 4500 but i still think the usefullness of engi in the whole match from early to late game makes up for the 4.5k gems but it is just that people overlook it.
The reason engineer is so cheap to place is bc it’s designed for hardcore as it’s cheap and has good dps
No the price got increase since when she was nerf
No the price got decreased after nerf
Corsco you got the dps wrong on commander part its only 359 for accel since it deals more dmg yes but then theres more recharge and cooling on average so its a bit sad.
THAT MEANS SWARMER IS THE BEST
Something Corso Didn't point out, Especially weird because he mentions it in the Next towers Section is the fact That Pursuit Has Lead Detection, Meaning it too can detect Lead Balloons. And doing the math it actually gets it lead detection for Cheaper than ranger! Ranger Gets Its Lead Detection at Level 3 for a total of $14025!!!!! While Pursuit only costs $5850!! Thats less than HALF of rangers cost for lead detection, making it a good choice against the early game leads and the lead bosses.
Pursuit on his way to attack the fallen titan with 6k hp letting the lead boss go with a free path even tho its on first 🗿
@@meiter4515 Ranger on his way to obliterate the error with 10hp with the distance of 1000 miles doing physics, air resistance, gravity, speed calculations on his mind to accurately demolish the error
Accelerator on his way to lock on a fallen king while full hp circuits are getting past it
Uh. @CORSO the ranger doesnt have 296 dps per 1k spent you made a mistake there just to rectify that its 2.96 dps per 1k spent.
I knew spamming lvl 2 pursuit is the best value
I hope the rework pursuits targeting