D&D Stories: The 6 Hour Fight
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- Опубликовано: 19 авг 2024
- For reference, the party was
Human Paladin
Half Elf Sorcerer
Elf Rogue
Goblin Rogue
Drow Cleric
Halfling Wizard
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I love how DMs are told to put in situations where their players are meant to run but 99.99% of the time players go "HOLD MY ALE"
if course they do. have they ever played an rpg if there are enemies unless they no dice kick the parties ass without trying and recomend they hide sneak around not have them be evil and basically goad the players
everyone thought D&D is final fantasy in easy mode but in reality its silent hill 80% of the time at early level
I've had a party run from a fight I didn't expect them to run from, there was a tower that had an orb on top that pulsed once every 3 minutes resurrecting zombie (these were modified and weaker but there was a shit ton of them) after the first pulse interrupted their fight and they were surrounded (there were about 30 in the entrance with more pouring in from outside and upstairs though they went down in a single hit they only had 3 hp) they said duck this we out and just fled
war of attrition works too if the players lose confidence they'll bail
I know right? I mean, I was DMing a game recently (D&D4, cause that's what we had the books for), and there were three players. An assassin executioner, a warden minotaur and a shardmind ardent (Yeah, that last one is kinda weird, but the RP was fun so I allowed it). Anyway, they were in this old tomb inside a small hill, which they shouldn't have even entered, cause the stone door was locked by some strong magic; The minotaur went like "Fuck this" and blasted it to bits with a warhammer (and a natural 20). I think it ended up adding to over 35 in the DC. So I let them in. Inside, they fought some stray undead (it was a campaign themed around stopping an evil necromancer), and I gave them some half-decent loot for it. But then they start poking around, and after THREE natural 20s on checks for spotting shit with dungeoneering and perception, I had to give them something, so they found an ancient hidden secret. The mound of a demon lord that slept there for centuries. (In my mind, they'd go like "Heck, sounds like good loot and XP, we should come back for this when we're ready". Nope.) They ran in and one of them got trapped behind a giant boulder that rolled down after them. The other 2 managed to duck into some corner and receive some minor damage, altough they stayed behind. Then a Gnoll, who worshipped the demon came to see what was up with the noise and all. The minotaur (which is the one that had been trapped), was forced to face him alone for 3 or 4 rounds, until the others were able to catch up and help out. After they defeated him, he cryed out in agony and died. His cry awoke hords of gnolls from deep within the tunnels, and the party could feel the ground shaking by their chaotic sprint towards the adventurers. ( In my mind, again, they would book it. But one of them went like "How many could there be?". Since he had a decent passive preception, I give him an aproximation. Between 100 and 200 of them. At that moment, they looked at each other in serious faces. I thought I had them. I was wrong. They said together "Lets do this". They ran back a bit, to a doorway they had passed by. They then barricated it a bit, and blocked out the entrance with themselves, except for a 1 square gap adjacent to all three. Then, they proceeded to annihilate the horde. It took us over 4 hours, and I nerfed the gnolls a bit, to make the combat less impossible. They weren't even level 4 (Except for the assassin, who had played a bit more than everyone else, in other sessions). They ended up dealing over 1600 damage, and the minotaur warden was knocked unconscious twice. But they made it. And I wanted to die all the way through it, but it went well. I gave them very little loot for it, albeit a good bit of experience. Trying not to encourage this kind of behaviour any further. Longest combat I've been in, I believe. It was quite fun though. After that, they found that the demon had died years ago, and the gnolls were worshipping its grave and corpse. They grabbed some coins that were around, and left.
Your first mistake was expecting your players to flee
I think that fleeing as an option should be an understanding that DM's explictly tells the players before running curse of strahd. It comes with the territory of horror
With my group we never see running as an option. We got into a fight with 8 guards. Mind you there is 3 of us and we're all level 1. We have 2 Rouge tieflings and a dragonborn. We somehow killed every single one of them and managed to escape. Don't know how but it fucking happened
Second mistake is having them at lvl 2 when deathouse sets them to 3, and leaving morgantha there as she is supposed to be in barovia, breaking their coven magic and making them far less powerful. This is just DM mistakes
I was in a level 3 party that tried to stand their ground against an adult green dragon once.
Our very lenient DM gave us several warnings. Then he fudged the dice rolls on the first attack, that merely KO'd three of our six members (it should have been a TPK). He even had the dragon patiently watch as we dragged our unconscious comrades away.
I keep thinking there was a lesson we should have taken away from that...
in my current game where i have 3 players they attacked an orc camp
20 orcs
6 of them had rage like a barbarian
the orc chieften was a lvl 5 berserker orc
and a few hobgoblins training them for military tactics
at lvl 3
they won
they fucking won
Welcome to D&D! Where a 3 hour trip is taken in 2 minuets and a 2 minute fight is taken care of in 3 hours.
(Said in a wryly dry voice, not at alllllll sarcastic or facetious) ~This is the Way~
I love 2 minuets in 3 hours
The only mistake Wizards did was give the Hags Hitpoints. If it has Hitpoints it can be killed.
TheHellsreject If it bleeds… we can kill it.
The code of a murder hobo
If it can be killed, it has loot
"If you stat them, they will die."
*Lord British crying in the distance*
I died when the goblin WWE tackles a hag down a flight of stairs.
*"AND IN THIS CORNER WE HAVE ARGO THE GOBLIN ROGUE"*
WEIGHING IN AT 30 POUNDS HE'S UP AGAINST THE DEFENDING CHAMPION, NNNNNIIIIGGHHHTT HAAAAAGGG
And now, for the main event! LET'S GET READY TO RUMBLE!
Chris Caton Bit what's this! There is a surprise challenger! The good ol' BIG BARRY!
Doomguy Reminds me of what happened in The Unexpectables (The orc barbarian suplexed a hag and killed her).
So did I! This needs to be animated!
That ad placement nearly killed me with laughter. Mysterious pie. "They were small people bones." *Cue cheesecake ad* That was so on point.
Both produce death, only diff is one is roll your eyes back tasty and the other is roll your eyes back become a soul coin.
bruh my character got turned into pie
I got an Elden Ring add
As a player it has literally never occurred to me that I could run away from a battle, I'd probably die fighting the hags.
Hahahaha - it's a hard lesson to learn.
When I DM it I usually make it clear. I get people a passive intelligence save that basically says, "you're fucked" without prompt. Sometimes it's just obvious that they're overmatched.
Part of it is a DM thing - you have to sometimes pad their characters sense of self. People downplay horror - you have to really bring it to life, as well as a sense of scale.
On the flipside - a smart DM will reward you more for running away than fighting it out. It's harder, because it's just plain scarier.
I had to explain this concept to my players...
+BigMac8000 In my party it is actually fairly common to run away. Seeing as we only have two original party members left it really isn't enough because our party is about ten strong. Our DM gives us a lot of hard situations, but in all honesty I'm happy he doesn't downplay them at all simply cause we're going to die. Also makes very fun situations like where a downed tank revived and somehow managed to escape from behind enemy lines that were chasing the rest of his party. If your party doesn't run, kill them mercilessly, they will learn.
My party constantly considers running away. They never do it but they constantly talk about it mid fight.
Jinx Jade WHYY
Our group killed two of the hags. We had a Aarakocra Monk who casted silence on himself and stood by one of the hags while the Barbarian went into beserk rage and just wailed on the HAG. The Bard A tabaxi climbed to the top of the windmill and started playing support songs. (out of the sphere of silence) while the Palidian and warlock distracted the second hag. (DM decided that the third hag was going to show up mid fight) After defeating one hag, The Aarakocra (still has silence on) grappled the second hag and flew upwards. 200 feat then dropped her. Then took the 10 pound rock from his inventory, and dropped that on her head. The DM failed all his rolls, and the dice gods were with us.
That is an epic story lmaooo. Good thinking with that silence.
Wait,you play dnd pika-petey?
How did the people in the silence hear the bard??
Its not just that they can't make sound, sound can't enter it
@@none-of-your-busi-ness The bard just needed to be out of the silence to be able to do their verbal components. I don’t think they have to hear it for the spells to take effect so long as the bard can make sound. I could totally be wrong about that though. 🤷🏻♂️
@@thedragonaddict_ttv Bardic inspiration requires the target to hear you, but most support spells don't.
I would like a hall of fame for people who suplex in DnD.
I´m going to make it a bonus attack for the "grappler" feat in my campaing xD
paradocks23 I was playing in a cyberpunk DnD game where we had to steal an AI and blow up the weapon shipments from a moving train. This was the first session of the campaign.
I was playing an android monk who was fairly bad hit points wise and could have been one hit by the mini bosses in the individual train carts. One minion tried to grapple and throw me out a window, he failed so I threw him, the mini boss, who had 3 attacks and was slicing our fighter up, and the other 6'5 barbarian with high strength out of a train going full speed. They had special shields that mitigated damage from physical sources but too bad suplexing mini bosses out of a train counters everything.
paradocks23
Borky from the unexpectables suplexed a hag.
Oh the amount of things I have suplexed.
Dragon Knight, Angel, Goblind, Undead ( Of all kinds ), the most impressive was an OHKO on a Draco-Lich. Because of my set up ( lots of fire was involved) and the way I described ( Very thoroughly) how I wanted this to play out our DM told me to keep rolling untill I did not roll a 20....... his mistake.
RNGesus wanted this fucker dead apparently, 6 nat 20's in a row. and as a reward The DM let me make a character specific skill. The SOLARPLEX.
jesus christ
Underdog story of the year. I love how they wrestled one down the stairs, threw one out the window, and shoved the last one in the oven. That shit is CLASSIC! :)
It's absurdly cringe. This was hand-waived and DM Fiated all over the place for the players to win. THEY HAVE ETHEREALNESS AND PLANESHIFT FFS! There's no way a cute poetic "oven death" would or should ever work in Barovia by level 2 PCs.
@@LeetMasterAce Yeah yeah go play Warhammer
@@Dingbobber wat
@@LeetMasterAce Good to know you're the type of DM to stick to the script to the grave end rather than reward players for interesting solutions the moment something goes off your intended cosy railtrack. Clearly the entire thing was "handwaved" as the battle lasted for several hours with party memebers being knocked out several times and still managing to slay two hags the legit way before oven moment. But I guess it "would not work" and "absurdly cringe". You must be fun at parties, Mr. Strahd, but I figure you can't even use mirrors proper to reflect upon yourself
@@1MrAshey Actually, I"m a fucking BLAST at parties, reward clever player choices all the time, and have a engage in self-reflection to the point of self-sabotage on issues spanning far beyond D&D. It sounds like you're projecting a lot here, which is fine.
You're also just wrong about the hags. Maybe you're a new DM, maybe you've never DMed period, or maybe you're just a die-hard fan of the channel. All are fine, but three night hags, played properly, never lose to a party of level 2 PCs.
If this story teaches us anything, it's that as a player you *need* to be creative if you wanna play with the big boys. Here's a story.
So I'm playing as a Fighter Battlemaster and rolling with my crew consisting of a Monk, Ranger, and a Paladin. We're in this big spooky Egyptian themed temple and we're going through this hallway that we *know* is littered with traps. But my boy the paladin decided to flip a switch by one part of the wall. And straight out of Scooby-Doo, the wall flips him around and he's stuck in a tight room with skeletons. And since they caught him off guard and we *just* finished a boss fight, and his health wasn't looking too hot, they fucked him up to the point where he had to make death saving throws. And these skeletons are normally weak as shit on average, but they were getting him good. Luckily my character noticed this Scooby-Doo wall flipping and went towards it on my movement. Announced to my other party members in character to stay close to that wall and to wait for my signal. I go in and hit that switch like Fifty and I find these skeleton fucks bashing on my boy. So I'm dual wielding my long swords, covering my boy and I commence the attack. Except now, I'm expending my superiority die to use my Battlemaster maneuver *Menacing Attack* to get these skeletons afraid of me while covering him, so suddenly they can't hit him because they're too scared of me for like a turn or so. And with my extra attack, I stabilize the paladin by using Rally. Next thing I know, on the initiative order come the others and they heard the slashing from inside. I then yell out "NOW!" And they flip the switch and straight out of a fucking movie the others are about to go to town on these shook ass skeletons. They died on the same turn. They didn't stand a chance.
So moral of the story as inspired by this wonderful video, be creative with how you play your characters and their classes. You'd be surprised by just how much you can accomplish. Especially if you can coordinate some kind of attack with your mates.
i seem to remember that skeletons are dr s/p and immune to fear
Only Adonis shhhh *whispers* just let me have this.
Only Adonis Actually, no. In 5e, they instead have vulnerability to bludgeoning damage and no fear immunity.
has the paladin never seen Young Frankenstein?
I wouldn’t know, I never asked him. I’m sure he’s seen plenty of Scooby-Doo though.
When I ran this, my group basically did what I did when I played it myself... Just set the whole damn thing on fire after locking the hags in. Worked wonders since it was magical fire... They had no idea there were kids inside @_@;;
Dolly Wright nothing of value was lost
Dolly Wright Why did the hags not just planeshift out and fuck them up ?
A building that is lit on fire by magical fire does not stay magical fire. Once the magical fire effect ends it becomes normal fire with no magical source or enhancement.
I done kicked down the door stunning the first hag and took them to the floor and started beating the crap out of them stacking all of us against her except for the one on the first floor who fail a wisdom save and went in a paralyzed state of fear upon seeing the grinding mill
Our group light the windmill on fire too. No clue about the children. We are all evil or neutral alignments so I guess it fits.
One of my all time favorite jokes among my play group spawned from this house. While taking to the hag, the party had suspicions, so the Tiefling wizard, Xandar, asked the Dragonborn paladin, Zedd, if he could cast detect good or evil, but Zedd refused to do it in front of the old lady worried she'd be offended, so Xandar asked to go down stairs and "Take a shit." The hag confusingly said yes and so Xandar dragged Zedd down stairs to cast the spell. Well Ireena was down there; something he seemed to have forgotten. When she asked what they were doing Xandar freaked out and proclaimed "YOU CAN'T SEE US! WE'RE SHITTING! Oh hi Ireena didn't see you there."
”Well theres an oven”
Me with water in my mouth: *starts choking*
This reminds me when my party at level 2 fought 4 mummies in the sewer. We barely survived, then leveled up to lv4 but then we all had mummy rot in a low magic setting.... To this day i joke to the Dm of that old session whenever we get encounters... “Is it sewer mummies !?” In a concerned fearful voice....
My players once chopped a goblin into bits, then fed them to his friend...
My players always butcher whatever they kill and sell the meat in a town
Was one of the players named Titus Andronicus?
was that character named Eric Cartman, by any chance?
i dont see a party of level 2 characters beating that encounter unless the Gm was throwing them a massive bone. they can lightning bolt which will probably instant kill half the party and cast magic missile at will. With the player spell casters only having 3 spell slots, no way
Completely agree with you, I think that the DM (james? Is that his name?) Simply forgot the coven spells.
They were obviously went going to retreat and he didnt want a tpk. They're enough a challenge as it is I think turning a blind eye to those spells are fair.
they should be level 3 or higher by the time do this. Thats why Death House is in the game or why other DM's use this as a continuation from a previous level 1-5 campaign.
@@demosthenes995 The hags aren't interested in killing them. If they knock everyone unconscious, they just put them in cages, squeeze them for information they can report back to Strahd, maybe do some deals to take bits of their souls, and then start to figure out a way to force them to become franchise resellers of dream pies.
These hags are business women.
In my game, Muriel the wereraven is going to help them escape in the night (my players have been captured by the hags).
So yes, the DM didn't play the hags competently here.
@@UseToPewProfessionally the book says 1-10, if they didn't mean 1-10, they shouldn't say it
For those of y'all wondering why they were only level 2 after Death House is because you don't hit level 3 unless you kill the Shambler and DH freaking *sucks* at motivating you to explore the basement so a startling % of people just leave once they're level 2
The image of a goblin suplexing a hag down a flight of stairs cracks me up
My group, which consists of an assimar monk, an assimar druid, a dragonborn ranger, a human fighter, and a tiefling Dragin sorcerer, when we played curse of strad and we were all 5th level, we decided it would be a good idea to go fight Babalizaga, who, at this time, was about 10 times stronger then us, and through the course of this like 4 hour fight with her, The Sorcerer fell 60 feet out of the sky, the monk was knocked out like 6 times, the ranger failed like 5 death saves over the course of being knocked out 3 times. The Walking house literally had its heart ripped out and it died, and the druid literally spent the entire fight, as a spider, just kinda there
Ashlen Isbell With the new Xanathar book, I have a plan as a Warlock if I ever end up falling through the sky.
My current Warlock is a Hexblade, and a Cambion. So he has wings and can fly, which is handy. At level 5, you can take the Tomb of Levistus invocation. Which triggers as a reaction when you would take damage, encasing you in ice. I can effectively turn myself into a pillar of death, by flying in the air above my enemies and crushing them, because if they damage me I will encase myself in ice and fall on top of them.
get spidered
This reminds me of when my party took on a DM custom made enemy. The Avatar of the God of Death or something like that. Challenge Rating 17.
We were 4 characters at level 7.
Here's how it went down:
We had found an area of Dispel Magic. No magic can be cast there. We tricked him into getting close to it by chasing us. Thanks to the Rogue's natural 20 Deception roll, we got him in a trap we pre-prepared and almost knocked him in the no-magic zone. The Warlock (on an enlarge person potion) and the Paladin golf-swings the mighty warrior into the zone, straight into a wall.
His effective CR dropped to about 13 without his magic.
We cornered him against the wall and just started wailing on him. The Rogue's sneak attack came in clutch while Paladin's Protection combat style saved the party from many hits.
Despite being poisoned by his attacks and his seemingly insane AC, a Rogue, a Paladin, a Warlock and a Cleric just takes turns whacking this dude to death.
And so we saved a city from his torment and heard a threat on the wind that he will have revenge. We didn't care. We were so relieved that we made it.
You guys sertainly deserve a lvl for that one alone 😂
My group ended up encountering the hags as well. I was playing an Aasimar goody two shoes palladin, and of course when the hags revealed themselves and gave hints that they were eating children, being in character I ended up attacking them and we all rolled initiative. It was insane, as expected a number of people in the group wanted to book it, but they ended up staying. Alot of us went down repeatedlly, mostly me cause my pallafin kept on getting targeted. We were so close to death but I ended up using my Aasimar abilites and frightened them and after some crazy rolls I ended up dismembering a good portion of them, and my group followed up with a counter attack as well and we ended up murdering them.
Aasimars are the shit
“They were small people bones.”
hAlFLinGs
I remember this fight differently. Our group ended up fighting this at level 4? We ambushed hag 1, and Hag 2&3 bugged out to the etherial plane...our DM warned us, they'd be back.
“Let them come”
-Gnome Bard
So we did this but we were level 3...the DM gave us an advantage because he separated the hags by having one leave. Beasically it was half infiltration and half direct confront. Our Tiefling Warlock tried to claim he had a deed to the mill and demanded the hags leave
our human monk tried scaling the outside of the windmill and in a window. Basically it was an insane fight and...we didn't have a cleric only a bard and a druid. So we nail a crit which damages one of the remaining two hags voices negating magic but she still drops our rogue with her claws. Meanwhile the third hag comes back and then runs off with our carriage rather than join the fight
Eric Badgley it's spelt deed friend
My group did this fight across a five hour session with all of us at level 5, but the hags were a bit nerfed. No deaths, outside of the one ranger's pet tiger, thankfully. But it's disappointing how little you get for actually finishing this side quest.
Tim Thissen It blows my mind that the average recommended level for this encounter is LEVEL FOUR. Like a single night hag is a reasonable fourth level encounter, but 3 in a coven? That's nuts
The point is to not nerf them and instead, if the players choose to fight, they just die and start with new level 3 characters.
This is like three Nilfgaardian recruits trying to fight the Crones of Crookback Bog, I love it! Great stuff guys, I dig these uploads
Perfect description.
Reminds me of the group I play with. I set up one encounter as a parley with an agent of one of the villian's lieutenants. It was in a town and the agent was a blind seeress with 2 orc guards and 3 more orcs in another room gambling. The party was a Dwarf Paladin, Dwarf Fighter, Human Fighter, Human Cleric, Elven Wizard and Human Rogue/Sorcerer. When they got to the meet they were required to remove all armor and weapons. Anyone that tried to hide weapons (Rogue tried to hide a dagger in his boot) the Seeress would point it out and the Guards would take it away. The party decided to let the Paladin lead and has him sitting across from the Seer. When the negotiations break down (the Seeress wanted something the party wasn't willing to part with). The paladin, start to unshoulder his backpack (The Orcs never took it from him). And then says "I SMITE THE EVIL WITH MY BACKPACK!!" and swings it at the Seer. That starts a grand melee drawing in the other Orcs. The Wizard used a Wand of Web, that she took back from one of the guards, to pin the incoming orcs to a wall, the Dwarf Fighter flipped the table onto the Seer then started jumping on it. The other fighter ripped a leg off the table and used it like a club. In the mean time an Orc managed to get the Dwarf and the table off his boss just in time for the Wizard to web the Seeress to him and both of them to the wall. And then our rogue gets this crap-eating grin and casts Suggestion on the Orc with the Seeress. The orc gets the same crap-eating grin that the rogue has and starts coping a feel on his boss distracting her from being able to effectively fight back. The fight ended up fairly one sided all because a paladin decided to smite evil with his backpack.
Grundini91 My god the beauty of it is too glorious
Sadly, that's not actually the craziest thing that group did in that campaign.
Grundini91 oh my god please tell us the craziest thing they did 😂😂
That would be literally the next in-game day when they found the orc encampment that particular lieutenant was hiring guards from. They needed to get past this camp to get to the lieutenant and there was absolutely no way that the orcs were going to let them pass unhindered. So these guys sit and try to devise a plan. This is when the mage gets the same crap-eating grin the rogue had. The mage casts Greater Invisibility and Polymorph on herself to change herself into a fire elemental. The orcs were in the middle of a religious ceremony in preparation for a war raid. The mage then walks into the bonfire and drops the Invisibility promptly declaring herself their new Goddess. Needless to say I'm absolutely stunned. With that I had the Orc Shaman roll Perform(Public Speaking) (we were playing 3.5E) opposed against the mage and the Shaman lost 5 checks in a row to a character than had 0 ranks in Perform of any kind. The orcs were now being swayed to follow their new Goddess. This caused the converts to start arguing with the Shaman's followers, and of course any good orcish argument involves violence. So while the orcs are distracted fighting each other the rest of the party slips past them and then the mage then kills the Shaman (with a fireball), recasts Greater Invisibility and slinks away. She then drops the polymorph and rejoins the party.
Some nutty stories right there 😄
2nd level after Death House? That nightmare's sole purpose is to bring the party to 3rd level
You hit second level when you find the way to the basement. Then 3rd when you get out.
My DM started us out at 3rd lvl. Went thru Death House and still lost a PC, got out using creative tactics, and granted us lvl 4. Yup. She's a noob DM.
They left after attic.
I read the title as: "The 6 Hour Flight", so I thought this was about a spontaneous game that formed on a 6 hour long flight.
This was such a fun and tough fight for us as well! Warned how tough death house and this adventure is in general, I rolled up an aasimar oath of the shield paladin with protection as my fighting style. It took all my tools to keep enemies on me and people up- command, champion challenge, protection reaction etc. Our caster and ranger were outside, with me near the doorway. Our halfling rogue was stuck inside but was super clever with hiding and using his luck. We walked pretty blindly into it; stumbled upon the mill and ignored the raven, the rogue just had to take a little too long exploring the inside. Yet we really coordinated it well.
Sadly probably the last session I'll have with that group but it was memorable.
"Well there's an oven in here...
*" G O O D "*
Skinny XP is scary. Skinny XP is too powerful.
OP, please nerf.
right?? my eyes went 👀 looking at him.
I think he might have been going very easy on them, night hags notably have the ability to cast magic missiles at will
three castings of magic missile, which cannot miss, and does 3d4+3 damage, for a total of 9d4+3 every turn.... 2nd level party won't live long.
Kind of reminds me of my first session of EON (a Swedish rpg) when our DM tried out a random encounter, we were going by ship and he manages to get a kraken! And it begins to rip the ship apart and grabbing sailors. My character, that is a bounty hunter/assassin, tries out his new ammo he made at a dwarven fortress. I had a special crossbow that shot crude bullets at the expense of range, and I had taken some of my bullets and had the dwarven smiths hollow them out, put poison in them and seal them with wax that melted really fast. One super lucky die roll later and I've managed to shoot the kraken through it's eye, into it's brain. It died. Our DM nearly cried, because he thought we'd have a real challenge on our hands. Had calamari for the whole rest campaign.
My experience as a DM,players never run! No matter what the odds... This really makes DMing for those types hard!
ye, i have led my players to a hill giants lair and some goblins, they were 1st level. in this game the giant had 80 hp and dealt 1d8 every turn. they fucking won.
Ironically, I've had the opposite issue: players always run when things look intimidating xD
Maybe I just inspire dread, I dunno... !
SinerAthin you play with cowards
TheLonewolfie09 I tried doing something like that once.
1/2 the party (lvl 3) was down while fighting a giant crocodile, which the players provoked because they wanted to ride one.
It then hears something howl off in the distance and tries to crawl away provoking an opportunity attack (Not true any magical means). One of the remaining pcs takes it.
My dm gave us a break to start at level 10 cuz we fought against 4 things..3 balguras and an oblex that almost one-shotted me.it took one crit save on my life saving throw and 1 spell ta screw it to existence
Warlock sorcerer and cleric get their subclass at level one, wizard at level two.
aw man, I remember my first trip to the Bone Grinder, with my archfey warlock. I distinctly recall setting my own hand on fire and shouting "if you don't tell me what's in those pastries I WILL burn down your windmill with myself inside of it!". Mentally unstable warlock was fun.
Dusk Sparkle
😆👏🏻 Now that's a great scenario!
I also just remembered what happened afgter the party convinced me to leave. I walked up to the paladin (who had decided to wait outside) and, with utmost enthusiam asked "Hey, wanna help me burn their house down?"
I once had the honor of playing a Halloween one-shot with an extremely cynical (Chaotic Neutral) goblin prince named Agni who was a Fiend Warlock (I voice-acted him with a really gravely tone which was fun). The final boss KOed our entire party but my imp familiar, who had remained invisible the entire session, managed to revive our Tortle rouge with a healing potion so that he could literally stab the evil wizard in the back in the middle of his villainous monologue.
"I'm not trapped here with you, you're trapped here with me."
@@oz_jones That was basically the character concept, yeah.
Always great when you win a fight and the DM says "so you guys were supposed to run away or die to that encounter."
Night Hag on her own, not that scary, but the coven can use the Shared Spellcasting to Polymorph, Counterspell all healing spells. If I remember the hags also had some pet demons to summon in the Bonegrinder. Feels that these were super nerfed compared to the ones we encountered, but cool story.
Yeah it's a bit fishy. A table runs as a table does - but I'm guessing he hard nerfed them.
After one gets thrown out the window though they might've been outside the 30 foot spell range, in which case they lose a lot of their magical ability.
Yes, well I think I would nerf it also if players with low lvl chars were pushing it to fight :D or maybe I would knock them out, force feed the pastries and let them go :D
I googled the encounter to refresh my memory. Hags can use demon juice on the ground floor to summon up to 9 CR3 demons. Don't remember how many we got but it was not easy.
Anything that comes in threes with at will Magic Missile should be scary at level 2. Unless you are a Wizard they can just machine gun you down. If you really want to optimize as a GM, they can have one magic missiles a downed character...
@Blake Breaker
if I remember correctly WotC said that because all darts of the magic missile hit at the same time they count as one death saving fail. So they need to be able to cast it 3 times just after one of the PC is down, which is possible, but very unlikely.
Davis Dalmanis That's fair. But still it is guaranteed damage. It's really hard to argue with Magic Missile at lvl 2 even if it can't instant gib.
and this folks is why you make it so getting knocked unconscious inflicts exhaustion, and properly follow fall damage rules
My group has done similar, it got ridiculous. We were all around level 2, I was playing Conjurer wizard, and we stumbled into a tomb in search of treasure and to slay the undead within. This is a big open world with locales that can be WAY above your level, the expectation is that you realize you're trying to bite off more than you can chew and you come back to it later. I solved a puzzle to open the door (this was a liquid base puzzle and the liquid used was formaldehyde). Upon entering we encounter a stone coffin which we open to reveal a very powerful Mummy that was easily capable of killing us all. I got smart and devised a plan to burn the mummy with the formaldehyde that was all over the floor. In short we successfully wreck this OP mummy, wait for the smoke to clear, get tons of loot, find that the bottom of its coffin was actually a door that led further into the dungeon in which we overcame an insane amount of traps (mostly pitfalls), cheesed 3 more mummies because we were able to set up for them ahead of time (and utilized each mummies treasure as we got it to increase our staying power), I managed to twart a magical acid trap with a Nat 20 that could have basically forced us to leave due to its damage output, and the group found 2 secret rooms at the back, one contained a 12HD stone golem immune to practically all magic that we managed to trap in a pitfall trap, and a mirror of life trapping snagged my familiar and I managed to break the mirror to free it (in the middle of the golem encounter). We got all the treasure the golem was guarding. It was treasure basically for a level 5-6 party, in this system treasure value from adventuring gave you xp as well, everyone leveled up at least once. The DM was just like
(•-•)
Since then a group I was in (west marches system) has done similar feats including managing to kill an adult green dragon at with 3 lvl 7s and 3 lvl 3s (polymorph to Remorhaz with 6d6 bite attack + critical hit in a system where critical hits can become ridiculous up to 4x max damage = one shot the dragon) and we stole it's entire hoard using a combo of floating disc spells, a wagon, and bags of holding (treasure value = xp) party of level 8s is now at a power level due to magic items and treasure of level 11-12. #ShitHappens #CritsHappen
iPhoneeditor Nice story xD my group did similar things but just for the future: Polymorph can ONLY transform you into BEASTS so the Remorazh play was against the rules of the spell
Isnt Remorhaz a CR 11 where did yall find someone to transform into to that or did u power ranger fuse into that :D
This is more hilarious when you realize the hags, at any point during that entire encounter, could have easily plane shifted at will to get out of there.
Arn't they trapped in barovia like everyone else? But yeah, someone's softballing this fight. all they have to do is double or triple team one of the heroes every round until they all drop.
@@Ezberron You actually bring up a good point. I'm not sure if their ethereal jump, even if it is just them going intangible for a few rounds, will even work in Barovia.
@@StateBlaze1989 it works
Just started playing strahd. Got a nat 20 on catching the bard from falling out of a tree. Got ko'd by the dire wolves and had to be dragged along by the rest of the party.
Goldbloom, “...life finds a way”
I always thought Jacob would be good looking with less weight, but damn, dude is super good looking.
He let himself GO. And that’s coming from a dude with “fat bastard” in his username LMFAO
When I last played in a big homebrew campaign, at one point we went to this fancy magical restaurant that would serve you anything you wanted. Most characters, like my Dwarf Ranger, ordered food that reminded them of home. However, one guy in the group was playing a Halfling Bard and he decided to really test the restaurant’s “we’ll serve whatever you wish” policy. Over the course of our meal, he proceeded to order a unicorn steak and a Halfling meat pie or something equally ridiculous (his character was a Halfling, BTW). The waiter came out partway through the meal to ask him to stop ordering Halfling and unicorn meat as it was severely traumatizing the kitchen staff.
Started playing COS recently. Literally just got passed the Old Bone Grinder section tonight. After the druid spoke to the raven and found this to be a dangerous area the party debated on entering with the majority of the party deciding against it... That is until the newly introduced Half-Orc Rouge decided to light the windmill on fire... almost a tpk turned into lucky rolls with the party killing two hags while one entered a different plane to escape. This was a 10 hour session
I know I’m late but, Sorcerers, Warlocks, Wizards, Clerics, and Druids all get their subclasses by level 2
6 hours fight? #Goals
I remember when I was playing this with a group at my local library we found the old lady selling the pies to people in a town, she tried to take a child from the couple she sold the pies to so our fighter hip checked her, knocking her prone. We then all proceeded to kick the shit out of her while she was laying on the ground. Our party comp is fucked because we were all DPS but it worked out her because we did like 60 damage in a round before she used plane shift to escape. Ridiculous, but an interesting introduction to the terror of Barovia
I had a similar story to the lady with the pies. A friend had a Dragon born Fighter who had lived in the village by the coast we were at throughout his life (He was only 5 years old though, but for a Dragon born that means he is full grown) and in this town there had been children disappearing. That was the original reason the rest of the party came to the town, but at this point in the campaign we had started to forget about that due to a giant crab problem that had killed the Town Guard Captain and which was only getting worse. My friends character, completely innocently, went into this old ladies house, and ate and talked with her for a bit. While eating, my friends character noticed something strange about the pie he was eating, but didn't question it too much because "A sweet old lady gave it to me" and also because he had nothing in intelligence. After eating, the old lady showed him a small pit she had with crabs in it, and oddly enough those crabs were playing with bones. When I asked the DM about it, he said they were kind of small bones, and that there was definitely a femur down there. Now, me being smart, realized that the crabs had been catching the children and bringing them over to the old ladies house for her to eat, and that she was definitely a hag. But, because I was not with my friend, and he had low intelligence, he did not realize this, and instead ended up leaving the old ladies house having discovered vital information, but not knowing it, and not having a reason to tell the rest of the party without meta-gaming, making us all powerless against the hag if she would try to lure us into a trap or something.
Welp looks like borky isn’t the only one to suplex hags
OMG JACOB WAS SO THIN
I KNOW RIGHT
I’m so happy I found your channel. Seriously this is amazing, I hope you always keep doing what you do!!
That Paladin like “Rip and Tear, until it is done.” Amazing 😂
"The 6 hour fight" I'm not exaggerating here, as someone who started playing D&D in 4e, I was staring at my computer like "...aaand?"
This story was *looks at screen* GOOD
We were playing the Tomb of Horrors, and we had a human monk who was a luchador. He pile drived a gargoyle into one of the spike pits, and killed both it and himself. Our GM was very merciful, and allowed us to bring through multiple characters, and the whole adventure was filled with crap like that. My bard died falling down a bottomless fissure after one of the players drew a card from the Deck of Many Things.
Really enjoyed hearing about this. The first time I played D&D, we played through Lost Mines. I was the Cleric, my bestie was the Fighter, and my two other friends were the Wizard and Rogue. My then friend Randall was the DM and it was his first experience with the game. Our party decided to sleep two miles away from Thundertree when we were at level 4. During the night, an elven druid approached the camp and said that a group of cultists in Thundertree had stolen some bird eggs and she wanted our help recovering them. The next day we went to Thundertree and approached the cultists house. It had a spell cast on it so that we could get in. So, I cast Dispel Magic on the house and tell the cultists that we were there to worship the dragon with them. They come outside to fight us. As soon as they were dead, the druid showed up and transformed into a young adult green dragon. (The druid had used polymorph to turn into a dragon, or vise versa.) It promptly landed on the roof of the building and shot poison everywhere, nearly taking out half our party. After several rounds, we got the dragon down to about 20 HP. Then the eggs inside the house hatched and out came three baby dragons. When the mama dragon died, she fell through the roof, collapsing the ceiling. The Wizard and Rogue were knocked unconscious, so it was up to the Fighter and I got kill the babies. We were down to 15 HP and 5 HP when we took the last of the little buggers down. The only reason I stayed standing was because I was a dwarf and they are resistant to a green dragons breathe attack. Had to have been a 6-8 hour fight. We were totally exhausted.
When your most powerful weapon is gravity
Seeing skinny jacob is so weird
Wow Logan is in way better shape in this video vs a video he’d make now
My party fought this encounter, too. We had seen the old hag before, and almost fought her then. We saw her purchase a child from a townsperson, but we didn't know for sure what she was doing with them. One of our party members attacked her when she wasn't expecting and got in a good hit. Then she called in her daughters, which we didn't heretofore know were there.
Our DM was apparently not as merciful as you were, because these hags cast lightning bolts on us. They also polymorphed into gorillas, which gave them a new set of hp and made their attacks hurt a lot. Also, I was a bard... Unlike the party in the story, we did not win. Three of us died and the others (2, I think) ran away. We had almost defeated the first one, including causing her to revert from gorilla back to normal form. If there had only been one, as when we first encountered her near the edge of town, we probably would have had a chance of defeating her.
I would also point out to those who think this an encounter that is a low-level party shouldn't have, that in Barovia if you die before level 5, you have the option to resurrect for no cost. You just have to agree to let the dark power do something to you. These effects have both a positive and negative side to them, and there are ways to get them removed. Once I figured out what had happened to me and asked around, I was able to get mine removed by doing favors for Jenny Greenteeth. The first favor was to bite the finger of the mayor of one of the nearby towns. My bard liked this favor so much, he asked to perform a second one, which was to not speak until this task was completed. I was still allowed to use my abilities, so I could still do vicious mockery and such by making appropriate gestures. I became a mime and managed to get close to this mayor during the Festival of the Blazing Sun. As a mime, I bit his finger right there in front of everyone, and this triggered a somewhat difficult combat, which we ultimately won. Upon my return to Jenny, I was cured. That is how fun and interesting the scenarios can be when low-level characters die in Barovia.
You should record D&D sessions as a series
The playets shouldnt have won that. That wasnt due to them being creative, it was due to the DM being to relaxed or scared to challenge his players.
How so? Grappling is a legit combat tactic.
What's in here?
DM: well there's an oven
Say no more!
Suplexing a hag down the stairs has got to be one of the funniest D&D actions I've ever heard of xD
I'm currently in a game that's also doing Curse of Strahd - our party actually managed to (narrowly) avoid fighting the hags when we got to the mill, but the next session, our paladin in shining armor (who wasn't present last session) demanded we go back to fight them. And we did lol.
Oh, yeah and the mill ended up getting burned down. Our party is pretty crazy.
They shouldn't of survived, yet somehow did? Seems botched, but maybe that's just me. Bad rolls on the enemies part can do that I suppose. Lol.
I'm just curious how level 2 cleric had enough healing spells to keep healing them enough to get 3, 112HP hags down enough to kill them.
Average of about 5-10 damage from players means they're taking 2-5 damage each turn/round (still getting used to 5e, played 3.5 and 2nd previously) because they have resistance to bludgeoning, piercing, and slashing...and advantage against magic saves and everything from Magic Resistance.
So, at 5 damage every round by just one player, that's 22 rounds/turns. Now, they have one attack. 3 hags. That's roughly 3 players down on their turn. Plus they can cast ray of enfeeblement...which means they do half damage with any attack that uses strength. So, that's even LESS damage they should be dealing.
They went down stairs, but at half damage that shouldn't be too much, depending on how many stairs...how did they even make their grapples.
Good rolls vs bad rolls is what it seems. Lol. They shouldn't have gotten away alive. Honestly, the hags should have targeted the cleric (they aren't stupid) and the paladin. Then the others, with no healing, are toast.
Still, listening to this was hilarious. Lol.
Six Seven or Eight to Attack??? What kind of Op sheet is this every time I make a new character +6 at level 2 is pretty great for me. Is that... um, am I the bad builder?
Nah it just sounds like they don’t really follow RAW
Archery fighting style is the the only thing that comes to mind for a +7. But if they roll stats, one could easily have an 18.
I let my players roll their stats, and made the mistake of letting them keep all 4d6 that were rolled. With racial bonuses all of them have at least one 20. The wizard has four 20's and two 14's, which is ridiculous, but she is an elf afterall. Everyone has a basic to hit of +7 with their proficiency bonus, and from there it can go up with fighting styles.
Since I'm new at DMing and they are new players, I'm just rolling with it. Occasionally I throw something at them which has hundreds of hitpoints just to watch them dismantle it.
When we wrap up the campaign I'm running, I'd like to have them make new characters using the standard array or point buy.
Thomas Eddy I'm glad that you got that to work but from my personal expierence it usuallu just turns the game into mess. Its becomes very difficult to power balance when every character has a their major stat maxed out. That could probablt work in pathfinder or 3.5 but bigger numbers early on tend to break the game from what I have seen.
protip 3d6 down the line
Old Bonegrinder: I’m the deadliest 5e prewritten encounter!
Sloobludop: YOU DARE CHALLENGE ME!?
I now want to make a monk who specializes in grappling into wrestling moves.
Give him a mask. :)
ME AN MY FELLOW PARTY MEMBERS MADE THE SAME MISTAKE
Pro-tip: don't wipe your nose with you hand, and then run it through your hair
Matt Sanders timestamp?
One of the coolest things that has happened in one of the games I played is I was playing a dragon hunter fire newt and we were verses this old sorcerer dragon who used this black mist to disguise there location, eventually I found them in the mist got up close and our wizard created a dome of force to prevent it from fleeing but trapping me in with it. I had a class trait were I can make phantasm chains on my arrows that have different effects and one is I can wrap it around the targets neck and begin to strangle them. This was a malformed dragon so its con was 0 so it began suffocating immediately and I almost killed it like that but at the last moment it swiped a anti magic bomb off my belt and threw it at the ground, dispelling the sheald and my chain. It was super cool and one if my favorite moment I've ever had in DnD
In one of the campaigns I'm in, through a miracle streak of rolls, my party managed to find an avatar of a god that had been stalking them... stick them into an antimagic field... and then essentially put them into a choke hold via grapples until they died. It was super clutch, and nine times out of ten we would have died or the god would have gotten away. But the dice were on our side. We went up like two levels.
"at level 2 you don't have a subclass."
Me: looks at cleric, druid, sorcerer, wizard and warlock
Argo suplexes the hag just because he can xD
nothing will beat the first time we played Out Of The Abyss. my first level party with almost no equipment pissed off Mistress Ilvara, a Drow Priestess of Lolth(CR 8). We lured her onto a bridge and tied rope around one of our characters, they waited until she got close and they ran out, grabbed her, and jumped off the bridge. the party hung them in midair while the character gave a quick quip, then dropped her down a ravine. and that wraps up how a lvl 1 party with short swords and crossbows took out one of Menzoberranzans nastiest pieces of work.
Etherealness: The hag magically enters the Ethereal Plane from The Material Plane, or vice versa. To do so, the hag must have a Heartstone in her possession. - Shouldn't have been doable.
Low health, bamf out
Yeah, when you have a creature take 1d6 damage for each step of a staircase they fall down from, or lose almost all their life for being thrown off a window, yeah... with that kind of fudging they could've probably beaten a Terrask covered in acid magma. I am not impressed. But hey, if this kind of skewing makes your party happy, then gg.
Should be 1d6 per 5 feet. Normal fall is 10 feet but at a 45 degree angle she'll be hitting quite often.
Not wanting to go into a RAW session but 10 foot is 10 foot per the PHB. Even if they were per 5 foot, that means that she should have taken 2d6 instead of 1d6. But she has resistance to bludgeoning so half that. I just commented something similar to Luis... this made no sense.
Sounds fun but dmed bit to generosity probably be dead
This story reminds me of when I rolled a nat 20 on an attack roll with a flaming tray of toast. My DM at the time took 3 hours to decide how much damage a flaming tray of toast thrown by a demigod would do. Then the dm realized 3 enemies were lined up, so I decapitated 3 guys at once with a tray of toast my character lit on fire.
I swear, throwing that one out a window and shooting a magic missile as it ran makes me think only of the snowball fight in Elf.
Why did the stairs do d6 to the hag and why didn’t the goblin take damage?
In my head-canon the goblin just suplexed her after every step.
He was so skinny
I was a PC, and we ran into these hags at the same level. I was the rogue(Tiefling ), I insight checked her, and found out she was lying. We discovered they we're eating kids, so we barricaded the doors, and took hours to nail openings shut, and set the windmill ablaze. With lucky rolls, we managed to kill them all. Our part was a Half-Orc Paladin, Human Druid, Human Barbarian, Half-Elf Cleric and me as the Rogue. It was a total slog.
My group only recently started playing and Curse Of Strahd is our first adventure. We came to a crossroads with one way going towards Vallaki and the other towards the windmill. Our DM put in a bit of a warning by having a raven perched on top of the signpost freak out and caw at us when we started moving towards the windmill. I recognised this as an olive-branch extended by the DM and my Goblin Rogue character who had no qualms about running away from dangerous encounters told the other party-members he had a bad feeling about this and we should come back later.
Unfortunately he was unamimously outvoted by the others...
We managed to survive by running away after getting nearly one-shot, having dealt like 12 damage total and our Barbarian had been enfeebled to look less buff than my goblin.
Now we are haunted every night unless we sleep in a safe place such as the hallowed ground of the Vallaki church or a certain magic-shielded tower. So it has somewhat become a "Curse-simulator"
In spite of this, we are still having a ton of fun with it and are currently on a quest to figure out how to kill the hags without letting them escape into the ethereal realm.
Here's the thing with the "Its too strong and scary so we run away and come back later" thing, ITS STUPID!
In a Game, players are gonna be like" well if the DM is putting this in our path, its because its doable, even if its hard!"
Unlike a scripted fight/event in a video game, where you loose the fight then see a cutscene where you're saved by the skin of your neck by something or someone, in an RPG if the DM doesn't change something or do something similar as in the video game, The Characters die.
So thats why either avoid that kind of thing COMPLETLY or rig the fight ina way that if they're beaten, they can get away for some reason.
I mean if there is something i've learned by playing tabletop RPG's, is that THE PLAYERS NEVER DO AS THE DM EXPECTED, NEVER!
You could also argue that is what makes D&D different from videogames. D&D is a world, your players are just another group of heroes, they aren't "the chosen ones" (at least not right away). It is a living breathing world, and that means there are things that CAN and WILL kill your group (if you try to fight them), no matter how much the players try. They need to get out of the mindset of videogames.
Night hags have etherealness, if they start to lose you can just make them retreat that way and harass the party later.
Only with a heart stone for each one
We had a fight that was about that long, once! It was a fight against an army of goblins that was attacking our hometown.
We ran this with four level 4 characters. When the mother hag and the party met, the group pretended to be evil-ish, and convinced her that there were a bunch of children hiding near the forest. Some of them also ate some pastries, and while they were dreaming, the mom hag went to the forest to look for children. Then the other party members shook the pie-eating members into conciousness, and fought the sisters. They went down easily thanks to one rogue getting a sneak attack critic. By the time the mother came back, it was an easy fight. Two of the party got haunted for several days, but then they took care of it.
The occasional zooms kill me. They're great.
its 2am and I am wheeeezing into my pillow at the
"Well there's an oven"
"Good"
In my group, one of the players burnt the windmill to the ground after he trapped them in the upper floors. In my campaigns, undead cannot be resistant to fire and are vulnerable if they weren’t initially resistant. So the windmill burned down with the hags trapped inside.
The encounter lasted 15-20 minutes.
My group just had this encounter two days ago. We already knew that the hags were evil child murderers, and had been tasked with rescuing a child who we witnessed being sold earlier. We ended up splitting into two groups. One was an attack team designed to engage and distract the hags while the second team scaled up the windmill and rescued the captives. We ended up having to run due to a bad run of dice rolls, but I don't think we did too bad considering we were underleveled.
I remember going to the Old Bone Grinder. What a scary time, we only fought two before the last one got home. The two hags actually agreed to let my party and two children they were torturing before the last one got home.
We are playing a mod of our Ravnica game in curse of Strad and we just finished that windmill fight. The door magically locked behind us. Our entire frontline was on 24 hrs of exhaustion and the rest of us were level 3. That was one of the scariest moments in our parties adventures in Borovnia. I the bard, just came back from the dead with a new curse that gives me warlock spells but I take a d6 roll of bloodloss damage. I blew the door open but we also almost died as heck. We light the entire windmill on fire. And ran out of there so fast.
I one ran a fight that lasted over two 7-hour sessions against a tribe of four-armed orcs called Vard (Rolemaster), and it was tucked in the middle of an eleven session dungeon where the party was chasing down a master vampire through various natural and work tunnels down and down through communities of increasingly tough underworld creatures, with each type of creature being led/controlled by a lesser vampire thrall of the master. The last thrall was a vampiric war troll that only fell after the party burned some expensive expendable Turn Undead items, leaving them only a cleric able to cast the spell once more for their attack against the master vampire. - the party climbed out of there with the corpse of their dwarf fighter, numerous broken bones and bandaged injuries, and had to sleep with the pain so the one healing cleric could regain spell power enough to put people together for the ride back to try and get the dwarf resurrected. - - - And the whole thing was a private background mission for a cleric they picked up at random. There was not even that much loot, and they still regale new party members with the tale.
This is why D&D is such a good game. Even though 1 level’s difference between two creatures could easily be the deciding factor in a fight, creativity trumps all that. I remember in my first ever campaign, my party was around level 2/3 with me being the exception as a level 4 wizard (because I unknowingly drowned a whole horde of hobgoblins, but that’s not important) defeated a level 19 undead giant barbarian by our fighter basically sacrificing himself to drag that bitch over to a mimic our cleric noticed with a nat 20 earlier on and told us about, forcing those two into their own little thing with the fighter in the crossfire. We just kinda let that play out whilst the rogue constantly got flanking bonuses, and the cleric and I just left them to it.