I'm trying to recreate the balloon text, but i'm stuck when it comes to the texture part. Could you please share the texture settings for the Pink Candy texture? Thanks!
Hi there, EJ. I tried several times all these tricky tricks about "balloning" some geometries, but (almost) never succeed. No, it looks fine when that's just object standing on the plain surface, but when it comes to enclosed volumes, "pumping up the pressure" works just weird: the object shakes seizur-y or flies somewhere or something. For example, I want to simulate a fat tire bicycle's wheel with rim got cutouts so that the inflated tube is seen through these cutouts. Thanks. P.s.: and yes, thank you for all your tutorials here, you make the world better!
Hello, can i do this with and Illustrator imported logo? I see the subdivided item isn't present on a path that is how Cinema recognize an Illustrator vector. Or is only posible with a MoGraph Text? Thanks
Great tutorial. But I have two points: 1- at least you could show us the material settings. 2- what the setting o f the floor you added as "softbox". I tried to recreate the tutorial and I stuck at those parts. because your tutorial is incomplete.
theres so many tutorials on shiny materials that theres no need for me to do another..same thing witht he infinite background tutorials, they can easily be found by searching youtube!
Hi, is it possible to create a texture that gets transparent in the part that is inflated?, I watched a similar tutorial in french where the bubble gets transparent but I don´t speak french :(
EJ, the geometry of my text is all messed up. I have mesh on the caps but it looks very strange and this distorts corners of the letters when inflated. any idea what the issue may be?
i mention in the tutorial you want to make sure that you want to make it so the geometry doesnt intersect itself before the simulation, so this may be the issue
give the Mat: Color, Luminance, Specular, Reflection and Bump in color, luminance and reflection u put: R:255 G: 124 B: 255 specular u gives white color and in mode u put plastic and put this configs: Width/Height/Falloff: 50% Inner Width: 25% in bump u gives Strength: 20% MIP Falloff: on Texture: Gradient in gradient options: Type: 2D - V Gradient: Here puts Black Here Puts R:255 G: 124 B: 255 and thats the mat! enjoy :]
Hi, would you maybe like to update this tutorial in regard to the changes with caps and roundings in R21/22? It would be fantastic :)
Hey Sensei, u can do an tutorial where explain how to create the material? Would be amazing!
Great! Thank you.
Thank you !
I'm trying to recreate the balloon text, but i'm stuck when it comes to the texture part. Could you please share the texture settings for the Pink Candy texture? Thanks!
Agreed! Texture settings would be awesome
did you ever get the settings??
How did you light this?
Also, could you elaborate on the materials? Material mainly, it looks so good.
great jobs ❤️
Thank you very much! this helped me a lot :D
Glad to hear it, Ale! Thanks for watching!
This is amazing! Thanks for sharing ;)
Thanks a lot! :)
you're very welcome!
Sick tutorial!
Hi there, EJ.
I tried several times all these tricky tricks about "balloning" some geometries, but (almost) never succeed. No, it looks fine when that's just object standing on the plain surface, but when it comes to enclosed volumes, "pumping up the pressure" works just weird: the object shakes seizur-y or flies somewhere or something.
For example, I want to simulate a fat tire bicycle's wheel with rim got cutouts so that the inflated tube is seen through these cutouts.
Thanks.
P.s.: and yes, thank you for all your tutorials here, you make the world better!
You may want to watch my latest tutorial on the Mesh Deformer to see if using that workflow helps!
thanks:) very nice tutorial
+Justinas V Thanks!!
very nice....
thank you!
nice effect
thank u~
Very welcome!
Good friend, I want to do that same but from a spline and then placing it extrude
will this work on a path or spline from illustrator?
hi bro ! how to make lighting studio look like your video ?
Which studio do u use for ur scene?
Hey good tutorial. Can you easily add a pattern to the render? ie stripes? Diamonds? Thanks
liked :)
Also... how would you make each letter a little irregular? ie. More inflated at one end?
how can i convert my dynamics body font to object when it is blown up? text is in connect object, connect is in subdivision surface
Can You share the studio?
Created inflated numbers from 1 to 0 but number 8 didn't work, It got all jagged. How can I get the same result I got on the other numbers?
Hello, can i do this with and Illustrator imported logo? I see the subdivided item isn't present on a path that is how Cinema recognize an Illustrator vector. Or is only posible with a MoGraph Text? Thanks
You can use this using an Extrude and any spline object!
Great tutorial. But I have two points: 1- at least you could show us the material settings. 2- what the setting o f the floor you added as "softbox". I tried to recreate the tutorial and I stuck at those parts. because your tutorial is incomplete.
theres so many tutorials on shiny materials that theres no need for me to do another..same thing witht he infinite background tutorials, they can easily be found by searching youtube!
how u get this color (pink candy)
Choose pink and make the reflection strong! 👌
How do I get this stuff?
Next time please record tutorial showing the entire screen, but overall nice tut. thanks
hello would have shown how to create this texture
+Rafael Tejeda I have a tutorial coming out that shows how to create a similar texture! Look for it soon!
Hi! Have you done the tutorial?
Hi, is it possible to create a texture that gets transparent in the part that is inflated?, I watched a similar tutorial in french where the bubble gets transparent but I don´t speak french :(
i don't have "create single object" in caps menu (about 6:50). What can i do?
It's a new feature that was added in R16 I believe. To get the same effect,
Place the Motext in a Connect object
+eyedesyn And?
+eyedesyn agree with Viderorobotnik...please could u explain what do we have to do with connect object?
just place the object under the CONNECT object as a child of it. That's basically it
EJ, the geometry of my text is all messed up. I have mesh on the caps but it looks very strange and this distorts corners of the letters when inflated. any idea what the issue may be?
i mention in the tutorial you want to make sure that you want to make it so the geometry doesnt intersect itself before the simulation, so this may be the issue
why don't you show us how we can create the material?
give the Mat: Color, Luminance, Specular, Reflection and Bump
in color, luminance and reflection u put: R:255 G: 124 B: 255
specular u gives white color and in mode u put plastic and put this configs:
Width/Height/Falloff: 50%
Inner Width: 25%
in bump u gives Strength: 20%
MIP Falloff: on
Texture: Gradient
in gradient options:
Type: 2D - V
Gradient: Here puts Black Here Puts R:255 G: 124 B: 255
and thats the mat! enjoy :]
EnderΔятz thank you much!!!! :))
:] (remove the specular inner width to be best!!!)
Tainara Goulart pensi q vc era gring ;-;
hi! i can't find the "plastic" mode in specular.
thnx
how can i create the light arround text ? " Perfectly "
I was more interested in the shader, that's where I struggle more than everything else.
Isn't that layout color very dark to work with?. The grey is less agressive to your eyes.
Nice tutorial.
Pedro Gordinho I love working with it, it's the same kind of grey that is in After Effects and I grew to like it!
Stupid question. How do you hide Nick's soft boxes from render?
Disney Surprise Toys Collector There's an option in the Softbox called "Show in Render", just uncheck that.
file please
Donut fonts :)
Pedro Gordinho Mmmm!
You "sound" like Homer Simpson :)
I always have one letter exploding when i do the softbodies
Solved it?
did anyone find out how to create the lighing and texture for this tutorial
LOL, neva mind that last comment. was recorded fullscreen.
I was gonna say..huuuuh!? :)
I can spend lightroom please friend :) ???
Its hard to follow along with you, when you do not have the many different plug ins that you have.
this isn't using any plug-ins, just Studio version of C4D