Layer Manager BETA

Поделиться
HTML-код
  • Опубликовано: 2 фев 2025

Комментарии • 67

  • @beinaidoPichaido
    @beinaidoPichaido 2 дня назад +6

    Looks very promising. Thanks! Blender really needs an layer and override system like in Maya where almost everything can be override per layer.

    • @BlenderBob
      @BlenderBob  2 дня назад +3

      Demain j’ajoute le layer shader override

  • @dannybcreative
    @dannybcreative 2 дня назад +3

    AWESOME! Finally, this is such an important and NEEDED feature! Thank you for putting in the time to make this happen!

  • @mrdol
    @mrdol 2 дня назад +3

    nice stuff. May need this in the future. Im still rocking your overscan add on and it's such a life-saver

  • @LucienDeVivo
    @LucienDeVivo 2 дня назад +1

    This would have been super useful last week! Very helpful add-on

  • @thepolardesert
    @thepolardesert 2 дня назад +1

    tinkerboi made Action Commander and that add-on is friggin sweet, I see the similarities with the instant switching, this will be really cool!

  • @shshsh-i2i
    @shshsh-i2i День назад +2

    hell yeah

  • @eloyvino
    @eloyvino 2 дня назад +1

    This looks super useful! Will check it out. Thank you for the great work!

  • @yuniorfrometa4749
    @yuniorfrometa4749 День назад +1

    amazing addon! thanks for sharing

  • @louismajor4394
    @louismajor4394 2 дня назад

    Amazing and super generous of you to provide this add-on for free. Thanks Robert!

  •  День назад +1

    Nice !!! Good work !!!

  • @tanvirislamriyad8370
    @tanvirislamriyad8370 День назад +1

    genius

  • @SerchBarna
    @SerchBarna День назад +1

    Wow! Amazing tool! Thank you! By the way, you don't mention the samples by layers, very useful as you have it configured.

    • @BlenderBob
      @BlenderBob  День назад

      I added it after making the clip. Beta version.

  • @ffsireallydontcare
    @ffsireallydontcare 2 дня назад +1

    Would it be possible to add a checkbox in a future version to also save the noisy version as well? I know I can add it manually to the compositor, but if we're here! Personally I like to save a fallback noisy version as well in case there's some wonkyness that I can fix up elsewhere without rerendering..
    Not sure if it would be better to save the noisy/denoising passes as a separate file or as extra layers in the colour and data files... At least if they were separate files, and you found that you didn't need to fall back to the noisy version, the noisy files could be deleted.

    • @BlenderBob
      @BlenderBob  2 дня назад

      If it’s checked in it will be added. It adds everything as needed

    • @ffsireallydontcare
      @ffsireallydontcare 2 дня назад

      @@BlenderBob Sorry I'm not sure that I follow you. I understand that by checking the "Denoise" checkbox under Render Manager adds the nodes for denoising the other passes and saving them in the Colour and Data files, what I'm talking about is simultaneously saving the denoised and the noisy versions. Do you mean that the noisy versions are already saved in the standard Blender output file?

  • @ffsireallydontcare
    @ffsireallydontcare 2 дня назад +1

    0:34 Is that the Blender version of The Human Centipede?

  • @philippelibois8105
    @philippelibois8105 День назад +2

    Very very useful. Great Job!!!. I use DaVinci for compositing and it works perfectly. THKS a lot

  • @nathitappan
    @nathitappan 2 дня назад

    Pretty epic. Will definitely give it a try. Thanks for sharing!!

  • @RolandJVyens
    @RolandJVyens День назад +1

    very nice plugin

  • @nayefhazmi6396
    @nayefhazmi6396 День назад +1

    Great job Bob, as the steps for making render layers and passes are kinda hard for begenners this makes it easy ganna try it

  • @yannbenedi
    @yannbenedi 2 дня назад +1

    This looks great, this will be useful for sure!
    I'm missing a feature when rendering.
    Is it possible to add a material override per collection? For instance, for a render layer, I would love to apply another shader on all the objects within a collection.
    XSI enabled us to get an override per collection and that was amazing.
    It could be shader override and parameter override, like no Camera ray for all that collection.

    • @BlenderBob
      @BlenderBob  2 дня назад +1

      What we do here is just repackaging what is already in blender to make it more user friendly but we don’t add new features. What you ask ha to be made by the devs. Sorry

    • @RolandJVyens
      @RolandJVyens День назад +1

      have you tried geo nodes, can you put in the collection and assign material in the geo node

    • @yannbenedi
      @yannbenedi День назад

      Thanks that s such a good idea. Would work for parameter like camera ray but great for shader override ​@@RolandJVyens

  • @LionelViennot
    @LionelViennot 2 дня назад +1

    Wow Super Merci !!!

  • @cliffhansen7789
    @cliffhansen7789 День назад

    As with everything you share with the community, this looks amazing! (I'm still hoping you release your geometry nodes solution for dynamic hair.)

    • @BlenderBob
      @BlenderBob  День назад +1

      The hair system has always been available. It’s an addon made by Munorr. Didn’t I do a BB clip about it?

    • @cliffhansen7789
      @cliffhansen7789 День назад

      ​@@BlenderBob Oh wow, must have missed that! I'll look it up. Thanks for all you do. I hope I'll find a way to contribute to the creative community in the way you do to return the favor.

  • @sdados3725
    @sdados3725 2 дня назад +1

    Thanks for sharing this, I always thought blender is lacking quite a bit in this department. I feel that at the moment however it's a bit limited in terms of different workflows. It feels like it's good if you follow the output structure you have, but it would be nice to have more control on how to setup the output folder/naming structure.

  • @WittyDZN
    @WittyDZN День назад

    Hey Thank you for the addon. I really like that you add denoise option cause till now there was no automatic way to do it and it was so time consuming connecting all denoisse in compositing and Y up nodes is good too.
    Again Thank you 💙

  • @LionelViennot
    @LionelViennot День назад +1

    in the output color pass there is an "Image" pass, shouldn't it be named "rgba" to be recognized in nuke?

    • @BlenderBob
      @BlenderBob  День назад

      Good call. Then again if you use passes you will need a shuffle node anyway

    • @LionelViennot
      @LionelViennot День назад

      @@BlenderBob Ok it works very well. it's me in the shuffle I placed on alpha by examining the passes, then I chose Diffuse
      but I didn't notice that the RGB channels didn't reconnect alone in the Shuffle and I had to reconnect them manually
      I hope I explain myself well?
      on the other hand if I don't rename "image" by "RGBA" in the "output color pass" in Blender. back under Nuke in comp I lose the alpha to use "copy"
      if not everything is perfect thank you for your cool work!

  • @Phuey
    @Phuey День назад

    damn this is so time saving

  • @whynotanyting
    @whynotanyting День назад

    Would it be possible to select objects to be in the layer from the 3D viewport? I can imagine being able to box select a group of objects in a large scene and then defining them into a layer would be handy.

    • @BlenderBob
      @BlenderBob  День назад +1

      I’m working on a collection editor. Not exactly what you want though

  • @trksnoos
    @trksnoos 2 дня назад +1

    great tool

  • @nxstynate5505
    @nxstynate5505 6 часов назад

    What version of Blender is this for I am running 4.2LTS and I am having no luck installing it?

    • @BlenderBob
      @BlenderBob  6 часов назад

      4.0 and more. What is the issue?

  • @principedelapaz3593
    @principedelapaz3593 2 дня назад +1

    thank you

  • @waritebouayyad
    @waritebouayyad День назад +1

    Thanks . Does it work for Renderman for Blender ?

    • @BlenderBob
      @BlenderBob  День назад

      Some features won’t work like combine diff glossy trans. The rest should work. Give it a try. It’s free after all

    • @waritebouayyad
      @waritebouayyad День назад +1

      @@BlenderBob Thanks and best wishes for your carrer.

  • @hanitouati
    @hanitouati День назад

    I saw some RUclips videos talking about how you need to rename the layers so that they work with nuke.
    Is that something this addon can do for me?

    • @BlenderBob
      @BlenderBob  День назад

      There was a problem a long time ago with cryptomatte but that has been fixed many years ago. I use blender files all the time, for years, in Nuke without any issues.

  • @RomboutVersluijs
    @RomboutVersluijs День назад

    Looks like the render layer manager I've seen before but with added functionality. Why is normal pass separated? Is that in different file format?

    • @BlenderBob
      @BlenderBob  День назад +1

      What do you mean by different format? Both color and data are in EXR. But color is 16 bits while data is 32

    • @RomboutVersluijs
      @RomboutVersluijs День назад

      @BlenderBob different file format. Aha do that is the reason

  • @artemsh6302
    @artemsh6302 2 дня назад +1

    Very Cool! Please add a rendering queue. Or tell me how to implement something similar. Like MediaEnsoder for After Effects. Thank you

    • @lukazvd
      @lukazvd 2 дня назад

      there's an addon called render+ that let's you do batch rendering from scenes or cameras for example. works great for me!

    • @BlenderBob
      @BlenderBob  2 дня назад

      There’s already a render farm manager from Blender for that.

    • @lukazvd
      @lukazvd 2 дня назад

      @ Hi Blenderbob, can you give us the link please?

    • @BlenderBob
      @BlenderBob  2 дня назад +1

      @@lukazvdsearch for blender flamenco as links can’t be shared in the comments

  • @Zerotwostudio
    @Zerotwostudio День назад +1

    Hey, this is cool! I'd like to try it out. How can I submit my application?

    • @Zerotwostudio
      @Zerotwostudio День назад

      Ah, i see. You put the link under the video.

    • @BlenderBob
      @BlenderBob  День назад

      Just get it. The link is in the description

  • @jitumoto
    @jitumoto 2 дня назад +2

    I am happy to be the first one.

  • @johntnguyen1976
    @johntnguyen1976 День назад +1

    I am ready to pay money for this...i know it's free, but I totally would

    • @BlenderBob
      @BlenderBob  День назад

      Then please make a donation to the Blender foundation :-)

  • @Belfrahn
    @Belfrahn День назад +1

    Amazing Bob! Thank you so much. I would pay money for this, if you have a tip jar.

    • @BlenderBob
      @BlenderBob  День назад +2

      I don’t do it for the money. I do it for the community

  • @kalpit3d934
    @kalpit3d934 День назад

    Hey bob, where is tiki.

  • @Phuey
    @Phuey День назад +1

    SUBBBEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED TO boB the builder

  • @BeratTurkbkmaz
    @BeratTurkbkmaz День назад +1

    this is my render setup for almost every project. but cool version. I liked it. I liked the combined and denoised passes switch. I think blender has to include render settings like this. because unfortinately blender compositor is terrible. most people need to render out like this for external compositor for example nuke ae ext.