Multiple Vanishing points in a drawing - Can you do this?
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- Опубликовано: 5 фев 2025
- I was asked this morning: Is there a limit to how many vanishing points you can have in a picture and still maintain a sense of realism?
With a little bit of thought, I realised that you can, and that almost every picture is built up from multiple vanishing points.
But as I played around with the idea, I realised something else. A mathematically perfect drawing lacks interest. You can get a Cad program to work it out for you or you can take a photograph and copy it. Either way, there is something clinical about the end result.
Doing a lot of drawing from life or from the imagination, builds a personal world view which eventually becomes integrated into your style.
Like many things, you can't please everyone all of the time. Some my hate the way you draw 3d perspective, but others will appreciate it as being your unique view.
With award winning children's author and illustrator, Shoo Rayner
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Shoo Rayner is an award-winning illustrator and author of over 200 books for children.
The Shoo Rayner Drawing Channel won the 2011 RUclips NextUp award.
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This is a question that I have been asking myself for a while. Thank you for explaining and answering my question.
I love this approach to perspective. Basically just wing it! It's much more fun and liberating than mapping everything out with a perspective grid, which can get a bit complicated when you have various objects tilting and rotating and not parallel with each other. Most of the videos on RUclips only explain perspective when things are parallel.
But if you rotate an object horizontally or vertically then it's vanishing points change position on the horizon line. If you rotate it around it's other axis (like the hands of a clock) then it's vanishing points no longer converge on the horizon line.
I'd still recommend learning the technicalities of perspective, at least the basics. Once you have an understanding of it you can start applying it intuitively.
Also it depends on the type of art you want to create. A more technical approach would definitely benefit some types or styles of art, so it's not like one method is better than the other. Depends what you want to do.
I'm with you there!
I think you were the one to make me shade better
Great videos easy to understand. I know there’s 5 point perspective fisheye view Dan Beardshaw is heavily into perspective. But you’re much easier on my brain
LOL leave that to the fishes! 😆
@@shooraynerdrawing just watching hurt my brain lol
I'm quite shocked on how i improved, you see, I can do perspectives, but i can't do multiple, everytime I draw with perspectives, i seem to don't know which perspective points to use, but after watching, it was simple and easy to understand, I'm so happy about my improvement and praising ☺️
I recently bought some new sketch books some of them are travel size and can fit inside a pocket I never used travel size sketch books before what kind of pencils and pens do y'all recommend to pair with these new travel size sketch books
That answers my question
Excellent tutorial! thanks for explaining!
Thank you, so interesting!
Glad you enjoyed it!
The third object you draw (cuboid) why his left vanishing point far away from horizon line
Plz can u tell us how to find the horizon line in any image and also by the way why the vanishing point in third perspective doesn't lie along the horizon
did u find anyone that can explain this my brain hurts
Useful to think of it in terms of a camera view. The left and right vps are both on eye line of the camera. The bottom vp in 3point perspective is kind of like zoom amount. I cant give a technical breakdown, but try sketching with the vps closer to the subject - you get more distortion. Further from subject means less distortion.
thx for helping with my art bro
Welcome 😊
G'day shoo Rayner
Very interesting
Isn't this called *forced* perspective when things don't logically line up?
Everything should in theory be fitting the idea of limited vanishing points, it's just that they're separated by depth planes.
So it's not that these objects are all on the same plane and are breaking rules, it's that if these were 3D objects and a person walked around them they would no longer look like the same boxes.
I think forced perspective is about visual tricks involving different planes. These items are on the same plane, would look like boxes but weirdly higgledy piggledy if you walked around them.