Or they can have an options setting before going into Versus Mode that allows you to set whether you want these interactions on or not. That way you can ensure an even playing field for more serious sets and still have a way of keeping these intros in the game too. Better yet, just have it so these intros do no damage at all. It's purely just for show. At least it establishes with those not familiar with the game that you're watching a lore battle.
@@Jacev_Yeah but even if they do no damage theyll still change the spacing and / or charge bars / whatever unless damage is the only they coded in to get those bars lol, just have it as an toggleable option.
Those story-specific intros were hype as hell to discover back then. Of course, these should never be regular intros, but something like the regular Sol Vs. Ky intro in AC+R would still be amazing: a hefty clash to show nobody's playing with kiddy gloves.
@@LucidButtonMasher That intro mixed with No Mercy is just GOD TIER. But the Order Sol vs Ky one was…pretty lacking in comparison. They just yell at each other, and power up. “You’ve made a fool out of me for the last time, SOL!!!” “Give me a break kid…”
Street Fighter Alpha 3 has something like that with Gen's Intro Against Akuma, both of their supers are BLOCKED and deal no chip damage.... so maybe they can come back if they make it structured like that.
I mean it's an easy fix to just have unique intros end with no risk and neutral spacing, heck the thing could just be a cinematic before the regular intro.
I actually love these too despite the advantages or disadvantages. But only make these for like story mode battles. Assuming arcsys will ever bring back traditional fighting game story mode.
Reminds me of the intro in SF Alpha with Evil Ryu and Akuma/Gouki using the Shun Goku Satsu on each other and ending in a stalemate or the intro where Fei Long and Yun just outright trade blows as if it was the scene of a martial arts movie
@@LucidButtonMasher I just want more unique dialog which i hope they put more effort into with the dlc characters. The best line I've seen is sol telling nago "You've got nothing on the old man."
there is a guy on youtube who makes fan-made dynamic intros for strive and they look badass. The coolest part is that most of them start in the center.
I don’t doubt a company like ArcSys could do it but wouldn’t it be tricky based on how Strive has the match intro camera? I think single player only makes the most sense taking that into consideration. Does Strive have an arcade mode tho?
its amazing how Dragon Install is supposed to be this crazy god mode for Sol in canon, but during normal playing you're losing your mind if you accidentally input it
This may be two years old, but I'd like to mention that +R actually breaks a lot of Story intros. This is probably one reason why you can go back to AC+ by changing a setting.
The story mode was made for AC+. Since +R changes the properties of many moves some intros are slightly different to how they're supposed to play out, in particular the ones involving Testament (and EXE beast).
The original XX: Midnight Carnival and #Reload also had complete insanity for Story Mode intros. Like (Story Path 3) Ky EX vs Sol EX, and a WAY better Sol vs I-NO intro that leaves the player (Sol) in Gold mode (Infinite Tension, Infinite Dragon Install, regenerating HP), against Boss I-NO.
I wouldn’t mind things like these in player against player battles if they didn’t affect resources and ended in neutral spacing Set them to affect nothing and do a lil shuffle at the end to get back to neutral
Sol vs Ky has a PvP intro where they clash but it leaves the Sol player at a slight positional disadvantage I didnt know about this until after my first match at AnimeEVO 2019 when rewatching the stream (well what i could, my match was so fucked up it was left out of the pools VOD)
I wouldn't mind these coming back, all of them are easy fixes plus with strive they could just be pre baked cinematics before the fight which would be awesome but would admittedly take man power they probably dont wanna spend on in favor of perfecting Baiken's jiggle physics
I adored these intro animations back in the X2 Reload days and would play through the VN-style story mode just to see more nutty interactions before each match.
@@LucidButtonMasher in some missions/story mode episodes, either Testament or others would poison the player, make them unable to jump/!use overdrives/fight against Gold or Black versions of the characters. Hell, Dizzy had an unstoppable Instant Kill called Wings of Light, exclusive to her Golden CPU controlled version
@@LucidButtonMasher Trust me, AC+R is the most balanced version, check GG X2 The Midnight Carnival, X2 Slash, or X Plus , they were BRUTAL. And Justice? Gamma Ray could ruin perfect runs. The original GG games were aimed at the hardcore crowd.
@LucidButtonMasher this old man has been playing Guilty Gear since...oh fuck...I was like 13-14ish? It was when RUclips first started being around...I dunno if heard of a little flash based fighting game called "Ethernera Beta" 2 of the songs were used in it. Namely Chipps and Dizzys theme...I remember ording GGx2 and being so excited when it got in lol
I wish there was a game that started during an intro like this. No reset to standing, the 3-2-1 counts down as Ky and Sol charge at each other, the fight starts with a clash situation.
Dude Dizzy vs Faust would be banned af if the story mode intro was a thing. She just obliterates like a third of the doctor's life as he tries to make his Mary Poppins escape.
Nah, let em rock that way breh. It's another part of the Galaxy Brain match up meta that gives it l a y e r s Lol, but on the real tho, they should still come back. I don't see why they can't just make some sort of toggle for "competitive" play so that all meters and character positions reset back to normal after the special intros are done.
If anything I mostly just want more unique dialogue before/after matches. The fact that most characters only have like 3 unique dialogue intros/outros for certain matchups is very disappointing.
@@LucidButtonMasher i think they're two different things. The intro is ONE, and plays ONCE in all the game session. These intros plays before EVERY match, and, especially online, a lot of players would just skip after seeing them once or twice, because always watching them would make it really slow to play (and StrIVe has online at the peak of it's priorities). Plus, they are 18 fighters with the 19th on the way: If i'm correct we'd have a whopping 172 cutscenes to program for something that would be skipped 99% of the time. It's like instakills: super cool to see, but imagine eating them every match online against a toxic yet stronger than you opponent: not only you lose, but you even have to wait 10-20 seconds on each match to know it.
@@LucidButtonMasher It's GOLD Dizzy, you start in the corner less than round start distance, you have a slight health disadvantage, and Dizzy is constantly regenerating
Blazblue had the same idea but no effect to distance round start and actual hp/meter gain. Just 2 chars clashing moves, some witty one liners. The wheel of fate is turning.
@@LucidButtonMasher yeah. Also could just hide the stats, while the intro is still going, then they just appear, but yeah, reset does make more sense I think
As a blind player, I feel the exact same way about these that I do the quick time events in mortal Kombat x and the mini games in the first Injustice. They're super cool, but for disabled people there unfair is all get out. Like imagine having a fight rigged for you from the start because you couldn't see an interactive intro coming.
@@frankjaeger1064 Sure. Its all about sound. Since fighting games are played on a 2D plane, I don't need to worry about going out of bounds or anything. The only exceptions to that rule are SoulCalibur and Tekken, the ladder of which I only play casually with friends. I'm not the best at fighting games, but more skilled blind players than myself have learned what each move for each character sounds like in the games they prefer. This ranges from the sounds of special moves, to basic buttons. I'd recommend checking out Rattlehead. He's a blind Mk player who's gone to evo a couple times. Many fighters now also have accessibility features catered directly for blind people. Every NRS game since Injustice 1 has had them, and Killer Instinct had audio queues you could turn on which would let you know when your meter was filled, as well as when you were about to blow out your combo. Anime games like Guilty Gear and BlazBlue don't see as many blind players due to many attacks sounding the same, but I play them because I like the esthetic.
@@LucidButtonMasher I'm genuinely surprised that there aren't more blind competitive KI players. The majority of good blind FGC people I've seen tend to stick to NRS titles. Personally I believe KI is a much deeper game than Injustice 2 or MK11 ever were, but you just don't see many blind people sticking with KI.
I mean in arcade mode nobody takes damage or guard balance (that's what it's called in Accent Core, and that's what I'm calling it when talking about Accent Core) in the intros. I'm pretty sure spacing is ok too.
I like the non-neutral starts for storymode. I think they should be more deliberate and less giving you unlimited meter for fights that are supposed to be hard, but it's a cool way to give it its own identity rather than what you play when you're internet's down/ you don't have friends.
In the future fighting games will do the neutral skip for you in the intro and put you right in front of each other, with both players cornered and cant walk back because the stage is that narrow, so narrow in fact that the game would have the aspect ratio of a RUclips Short
Nah bring them more actually Imagine if Axl just straight up started at pot buster range without even the need of needing to kara cancel it Shit would be godlike
Yeah most are. There are unique intros in versus but they don't affect health bars and stuff. Also i specifically mentioned how it's story mode no versus mentioned
genuine debate or not why does everything have to be perfectly the same to be tournament legal. if one matchup has slightly different starting conditions then that's just the matchup
There were some really sick intros in AC and XX that could last for as long as 5-10 seconds (which is a lot in terms of moves performed). As lacking as GG's story is, those intros were hype
Well I wouldn't say "These are definetly not tournament legal" when some matchups especially in old fighting games just have unfair advantages and bs in them. So its not really a new concept. But I think we're better off having these either as an optional thing you can enable or something that remains visual only and then at actual roundstart to reset to neurtral. That way we have the best of both worlds without giving any tension, health advantage or positional advantage. Could however also be a dynamic way to balance round start. So if Axl would instantly lose a matchup in the default round start the dynamic intro could place him SLIGHTLY further away
I think they should be back in the games just make it so you don't get a buff or debuff and make it so they stay middle screen or something push them back into middle when they fighting I personally like them a lot they could just used some fixing and editing
@@The_WIll_OF_D99 yeah, but it would be fun to see more cinematic stuff, also them not in story mode. Personally though the few special voice lines in vs based on matchup is enough for me :)
Those times where you could see intros so you could see combos like those and also a good story mode are already distant, not like right now, it's just a movie, I miss those times when slayer was a fast beast where testament and order sol were characters but they were sick and great not like right now that they sell you xrd characters at a new price like they are doing with jack-o and baiken before guilty gear was cool today it's not even the shadow of what it was because of strive PS I miss a testament
why are yall actin like this is a genuine debate lmao obviously the title is just a joke
Glad someone gets it
You dont understand. This is the internet, anything is a good reason to start an argument
Yes
@@LeadHerring anything?
WHAT DID YOU SAY PUNK?!
Bring them back WITH the infinite meter and make them mandatory. Make certain matchups tournament illegal, let's go.
Lmao
You input them during loading screen and see what happens
@@shzindenPL Yeah that way we can do a little trolling in tournaments
Or they can have an options setting before going into Versus Mode that allows you to set whether you want these interactions on or not. That way you can ensure an even playing field for more serious sets and still have a way of keeping these intros in the game too.
Better yet, just have it so these intros do no damage at all. It's purely just for show. At least it establishes with those not familiar with the game that you're watching a lore battle.
@@Jacev_Yeah but even if they do no damage theyll still change the spacing and / or charge bars / whatever unless damage is the only they coded in to get those bars lol, just have it as an toggleable option.
Since these would be for things outside of VS play, I don't see why they can't come back anyway.
Indeed
or just make them not affect numbers
True
yeah if blazblue can do it, so can GG
Exactly
Ok, that definitively is one of the story mode intros…
Sure is
@@LucidButtonMasher my favorite one is the ABA vs Justice one…
The just put you on top of Justice 4free 🤣
In kissing distance i assume
@@LucidButtonMasher abasmooch distance
Nice
I mean, they are "unfair" in many situations.
But fuck it, that stuff is sick as fuck, so ill allow it.
Super sick. Luckily these are story mode exclusively
Keep them in, but have the characters end the intro in the spots they normally would be in, and without any advantage or disadvantage.
True
So .....? MVC2?
I think moving pre-round start is always a good idea
Those story-specific intros were hype as hell to discover back then. Of course, these should never be regular intros, but something like the regular Sol Vs. Ky intro in AC+R would still be amazing: a hefty clash to show nobody's playing with kiddy gloves.
Oh yeah that one is super sick
@@LucidButtonMasher That intro mixed with No Mercy is just GOD TIER.
But the Order Sol vs Ky one was…pretty lacking in comparison.
They just yell at each other, and power up.
“You’ve made a fool out of me for the last time, SOL!!!”
“Give me a break kid…”
Daisuke looked at these cool story fights and decided to automate the completely by making story mode a visual novel
Lol it be like that
dont worry, hes fixed it. its an anime now
Street Fighter Alpha 3 has something like that with Gen's Intro Against Akuma, both of their supers are BLOCKED and deal no chip damage.... so maybe they can come back if they make it structured like that.
Exactly. Id be down
That was so fucking awesome when I was young playing Alpha 3 at length for the first time, renting it over and over again from the store down the way
That sounds like a good game
@@LucidButtonMasher it is....
v-ism is fucking busted and x-ism makes your characters have super turbo-style gameplay
Neat!
Idk why the actual trailer of Ky and sol grabbing their weapons cant be an intro
RIGHT???
I mean it's an easy fix to just have unique intros end with no risk and neutral spacing, heck the thing could just be a cinematic before the regular intro.
Doesn't even need to be a cinematic! After it's done just reset to neutral, ez
Fr, BBCF does it perfectly
Sure does
I actually love these too despite the advantages or disadvantages. But only make these for like story mode battles. Assuming arcsys will ever bring back traditional fighting game story mode.
Good luck..
I was wondering why I couldn’t find any story mode gameplay for the latest guilty gear game
Hidden stuff
Reminds me of the intro in SF Alpha with Evil Ryu and Akuma/Gouki using the Shun Goku Satsu on each other and ending in a stalemate or the intro where Fei Long and Yun just outright trade blows as if it was the scene of a martial arts movie
For real you love to see it
Considering strive intros are already cinematic I see no reason why they couldn't do this
Think that might make it harder. Just have it be from the usual 2d perspective. Have them run past each other, clash, say a unique line. Done
@@LucidButtonMasher I just want more unique dialog which i hope they put more effort into with the dlc characters. The best line I've seen is sol telling nago "You've got nothing on the old man."
Ugh that's a good line indeed. Lots of teasing
@@justabomb8629 wait fuck, “the old man” is Slayer, right???? That’s so fucking cool
I figure yeah pretty cool
there is a guy on youtube who makes fan-made dynamic intros for strive and they look badass. The coolest part is that most of them start in the center.
Yeah he does a good job
The "Ride wife" dialog the intro was so perfect.
It's his story to a 't'
Nah man bring these back, if anything these highlights the fights in the story even more.
Agreed. Single player only or reset to neutral after
I don’t doubt a company like ArcSys could do it but wouldn’t it be tricky based on how Strive has the match intro camera? I think single player only makes the most sense taking that into consideration. Does Strive have an arcade mode tho?
They do and they have similar interactions instead of the long-winded intro. I prefer the quicker 2D versions compared to the cinematic ones
To that I said go look at xrd destroyed finisher, they can dynamic entrance in 3d if they wanted to, but probably will be alot of work thought.
True those iks are cool
its amazing how Dragon Install is supposed to be this crazy god mode for Sol in canon, but during normal playing you're losing your mind if you accidentally input it
Lol especially the permanent one. 4 qcb p+h? No thanks
@@LucidButtonMasher well yeah but in return you lose all your health in 3.5784 nanoseconds and gain a few slight buffs from regular dragon install!
Sounds worth to me
fun fact
you can burst those intros to have a favourable start
NO WAY WHAT
I'm sorry?
Right? I need answers
What the...
Hmmmb
That slayer pot intro is sick, these intros are honestly what got me into fighters
That's why they're important
Honestly Im glad certain modern fighting games are keeping matchup specific intros alive even if its just dialogue.
Dialogue is the MINIMUM they should do
You've only shown me reasons these SHOULD come back
Glad my intentions came through
Honestly hear me out here, but I think this is an unexplored avenue for matchup balance
It would be pretty funny
This may be two years old, but I'd like to mention that +R actually breaks a lot of Story intros. This is probably one reason why you can go back to AC+ by changing a setting.
I think that makes it even cooler tbh
The story mode was made for AC+. Since +R changes the properties of many moves some intros are slightly different to how they're supposed to play out, in particular the ones involving Testament (and EXE beast).
Damn that's really cool
They could still do this without add chip, risc,, and still end up normal round start position
That would be perfect!
The original XX: Midnight Carnival and #Reload also had complete insanity for Story Mode intros. Like (Story Path 3) Ky EX vs Sol EX, and a WAY better Sol vs I-NO intro that leaves the player (Sol) in Gold mode (Infinite Tension, Infinite Dragon Install, regenerating HP), against Boss I-NO.
Jeez that's sick
I wouldn’t mind things like these in player against player battles if they didn’t affect resources and ended in neutral spacing
Set them to affect nothing and do a lil shuffle at the end to get back to neutral
Agreed
Sol vs Ky has a PvP intro where they clash but it leaves the Sol player at a slight positional disadvantage
I didnt know about this until after my first match at AnimeEVO 2019 when rewatching the stream (well what i could, my match was so fucked up it was left out of the pools VOD)
True the only one that slipped by. Skipping the intro might actually fix it though
I wouldn't mind these coming back, all of them are easy fixes plus with strive they could just be pre baked cinematics before the fight which would be awesome but would admittedly take man power they probably dont wanna spend on in favor of perfecting Baiken's jiggle physics
A worthy sacrifice
A soul for a soul
The VS ones actually do that. These are just story versions
Nah, those are sick, bring em
Agreed
This needs to be a thing in Saltybet... Imagine Rare Akuma's intro KILLING THE OPPONENT BEFORE THEY STAND A CHANCE
Lmao that would be hilarious
Ugh, Saltybet.
I don't really *GET* behind the whole "betting to see which M.U.G.E.N character is more broken", really.
It's funny and entertaining to see what happens
@@wanderingmarshadow It's fun just to witness the chaos. plus there's some jams.
Truth
I adored these intro animations back in the X2 Reload days and would play through the VN-style story mode just to see more nutty interactions before each match.
It's a lost art that only Tekken and dbfz seem to have
Loved the poisoned statuses and restrictions
Nani
@@LucidButtonMasher in some missions/story mode episodes, either Testament or others would poison the player, make them unable to jump/!use overdrives/fight against Gold or Black versions of the characters. Hell, Dizzy had an unstoppable Instant Kill called Wings of Light, exclusive to her Golden CPU controlled version
Eesh wtf that sounds brutal
@@LucidButtonMasher Trust me, AC+R is the most balanced version, check GG X2 The Midnight Carnival, X2 Slash, or X Plus , they were BRUTAL. And Justice? Gamma Ray could ruin perfect runs. The original GG games were aimed at the hardcore crowd.
Oof yeah i know that super from my friend playing justice lol
I always love Sol vs Ky intros
Thought there'd be a unique one for the story but it's the same as vs. Still sick
In versus it doesn't affect the gameplay, guys please ask for interactive intros, I want dramatic finish levels of cutscenes before the shodown
I want them too dont worry. These are just the story ones
That ride wife meme waa perfect lol!!!
If you're a blaz blue fan i got one for relius cover too
@LucidButtonMasher haha lol, That makes sense..Im actually a Carl main and I personally Love Nirvana as a band xD
@LucidButtonMasher this old man has been playing Guilty Gear since...oh fuck...I was like 13-14ish? It was when RUclips first started being around...I dunno if heard of a little flash based fighting game called "Ethernera Beta" 2 of the songs were used in it. Namely Chipps and Dizzys theme...I remember ording GGx2 and being so excited when it got in lol
@ElricWilliam interesting fact time i see
@@LucidButtonMasher well im chalked full of em lol. GG and Blaz is full of references xD
I wish there was a game that started during an intro like this. No reset to standing, the 3-2-1 counts down as Ky and Sol charge at each other, the fight starts with a clash situation.
Danger time?
Neat
Dude Dizzy vs Faust would be banned af if the story mode intro was a thing. She just obliterates like a third of the doctor's life as he tries to make his Mary Poppins escape.
Lol that's sick i gotta see it
I can't recall if it's still in +R but I know for sure it's in the XX story mode for her.
I'll check
The best intro
Not just the intros, the vs screen as well
What about the vs screen?
@ animation and music
These were literally the best. This one of the things that made guilty gear stand above the rest.
Agreed
Theses intros are so sick holy shit
Indeed they are
There's lots of special character intros in VS mode and they are just fine
Yep already did a video on those and those are totally fine
Nah, let em rock that way breh. It's another part of the Galaxy Brain match up meta that gives it
l a y e r s
Lol, but on the real tho, they should still come back. I don't see why they can't just make some sort of toggle for "competitive" play so that all meters and character positions reset back to normal after the special intros are done.
This is in story mode exclusively anyway but yeah id like to see em regardless
These intros dont happen on vs matches, only single player content
Yup
@@devilmaycrysarockingdontcome @Lucid Button Masher oooooh ok, wasn't aware of that. Gotcha now
Sorry if it wasn't clear enough. I mentioned in the video "story mode has a few quirks" lol
Slayer with infinite meter is my sleep paralysis demon
Infinite dead on times
These are Story mode intros, when you play versus the special intros always end in neutral.
Yep, highlighted that in my last video too
If anything I mostly just want more unique dialogue before/after matches. The fact that most characters only have like 3 unique dialogue intros/outros for certain matchups is very disappointing.
True
I've always had the idea StrIVe has no battling intros because online a lot of player would skip them after the 3rd time tops.
Doesn't mean you shouldn't put it in. It's like the intro of the game before the title screen
@@LucidButtonMasher i think they're two different things. The intro is ONE, and plays ONCE in all the game session. These intros plays before EVERY match, and, especially online, a lot of players would just skip after seeing them once or twice, because always watching them would make it really slow to play (and StrIVe has online at the peak of it's priorities). Plus, they are 18 fighters with the 19th on the way: If i'm correct we'd have a whopping 172 cutscenes to program for something that would be skipped 99% of the time. It's like instakills: super cool to see, but imagine eating them every match online against a toxic yet stronger than you opponent: not only you lose, but you even have to wait 10-20 seconds on each match to know it.
There doesn't have to be unique animations for every character but the few that matter for the story would be totally worth it
They might as well just take intros out of the game then with that logic.
Booo
I wonder if you would actually die if you somehow had a tiny amount of hp during those intros
There's probably no protections for it since they wouldn't ever go that low. Could be funny
There is a Johnny vs Dizzy intro for Johnny's route that messed me up to hell and back
Oh?
@@LucidButtonMasher It's GOLD Dizzy, you start in the corner less than round start distance, you have a slight health disadvantage, and Dizzy is constantly regenerating
Jesus that's awful
All of those were from story mode. The special intros in vs all had neutral starts when they ended.
Indeed. It is in the description
Honestly this shit is just cool, if they got implemented without altering HP Risk and meter I'd be more than happy to have them back
Agreed
Blazblue had the same idea but no effect to distance round start and actual hp/meter gain. Just 2 chars clashing moves, some witty one liners. The wheel of fate is turning.
I have a video on that too!
I want them back, so long as they are only story intros.
Or reset after it's over
@@LucidButtonMasher yeah. Also could just hide the stats, while the intro is still going, then they just appear, but yeah, reset does make more sense I think
Indeed
That's so wacky holy shit, I guess they really wanted to do the anime thing forever
And it's cool as fuck
ik i think if they brought them back they should make them do no damage until a certain point
No damage would be fine. Make it cooler to look at
As a blind player, I feel the exact same way about these that I do the quick time events in mortal Kombat x and the mini games in the first Injustice. They're super cool, but for disabled people there unfair is all get out. Like imagine having a fight rigged for you from the start because you couldn't see an interactive intro coming.
Luckily these are single player only and are all automatic
I'm fascinated by how you play despite being blind. Would you mind explaining how you get around it?
@@frankjaeger1064 Sure. Its all about sound. Since fighting games are played on a 2D plane, I don't need to worry about going out of bounds or anything. The only exceptions to that rule are SoulCalibur and Tekken, the ladder of which I only play casually with friends. I'm not the best at fighting games, but more skilled blind players than myself have learned what each move for each character sounds like in the games they prefer. This ranges from the sounds of special moves, to basic buttons. I'd recommend checking out Rattlehead. He's a blind Mk player who's gone to evo a couple times. Many fighters now also have accessibility features catered directly for blind people. Every NRS game since Injustice 1 has had them, and Killer Instinct had audio queues you could turn on which would let you know when your meter was filled, as well as when you were about to blow out your combo. Anime games like Guilty Gear and BlazBlue don't see as many blind players due to many attacks sounding the same, but I play them because I like the esthetic.
Oh yeah i heard killer Instinct is one of the best games for this!
@@LucidButtonMasher I'm genuinely surprised that there aren't more blind competitive KI players. The majority of good blind FGC people I've seen tend to stick to NRS titles. Personally I believe KI is a much deeper game than Injustice 2 or MK11 ever were, but you just don't see many blind people sticking with KI.
I mean in arcade mode nobody takes damage or guard balance (that's what it's called in Accent Core, and that's what I'm calling it when talking about Accent Core) in the intros. I'm pretty sure spacing is ok too.
I guess story mode is the problem then
I like the non-neutral starts for storymode. I think they should be more deliberate and less giving you unlimited meter for fights that are supposed to be hard, but it's a cool way to give it its own identity rather than what you play when you're internet's down/ you don't have friends.
Unbalanced as hell but sick
These intros are hype
Indeed
XX or Reload is even more dynamic. Sol vs I-No literally give you the boss ver. of Sol (Unlimited Tension, Dragon Install AND Health Regen.)
Eesh
@@LucidButtonMasher Also, instead of a thumb down, Sol straight up gave her a middle finger.
In the future fighting games will do the neutral skip for you in the intro and put you right in front of each other, with both players cornered and cant walk back because the stage is that narrow, so narrow in fact that the game would have the aspect ratio of a RUclips Short
Truly the dream
Tyrant rave into tyrant rave into tyrant rave into tyrant rave into 5K
Lol the scaling gets real bad but yeah pretty much
strive story/arcade should have these intros for sure :P
Lol story mode
Thats so sick!!! I do respect guilty gear strive and all but... Maaaan... XXAC and XRD Rev 2 r just soooooo fkn lit
Big agree
Wait, unlimited meter in story mode? That would make me play story mode.
For the last fight or 2 lol yeah
Gotta beat Nagoryuki's ass solo somehow ᕕ( ᐛ )ᕗ
Lol if only they helped that much. Throw looping him to win was so lame
Don't forget the gold standard. Sol vs Ky in AC+R.
Got it in my first video already!
@@LucidButtonMasher You're right. D:
No worries
why does he say "heaven or hell" like some worker at a carnival, this is a fighting game bro not a circus
You should hear the old gg1 and xx ones
I honestly thought that Sol and Ky pulling out their weapons from the ground in the first Strive trailer was going to be a special intro like these.
It should've been
Nah bring them more actually
Imagine if Axl just straight up started at pot buster range without even the need of needing to kara cancel it
Shit would be godlike
Lmao would be sick
chip damage in a intro... makes sense to me
Me too
Wait, these are from the story mode, these were never in actual versus mode.
Yeah most are. There are unique intros in versus but they don't affect health bars and stuff.
Also i specifically mentioned how it's story mode no versus mentioned
Oh my god Axl’s story mode intro in plus r is a bitch he starts with like 40 percent health if I remember
Lmao what?? I'll check it out
Don't forget the boss Ino. Instakill you say? Unfortunately that locks you into one if the endings.
Oh? That's cool too
i just wanna see more shit like slayer vs order sol intro
that shit looks god tier
edit: also, when are we getting new rival themes?
Both yes
If they didn’t affect the start of the game it would definitely go hard
Agreed. Like reset to neutral after
genuine debate or not why does everything have to be perfectly the same to be tournament legal. if one matchup has slightly different starting conditions then that's just the matchup
Lol i guess? But round start should be the same you would think. Anyway this is story mode
Yeah, screw that other guy who thought this would be a good idea
Poor guy doesn't deserve it
There were some really sick intros in AC and XX that could last for as long as 5-10 seconds (which is a lot in terms of moves performed).
As lacking as GG's story is, those intros were hype
No i agree they are
Well I wouldn't say "These are definetly not tournament legal" when some matchups especially in old fighting games just have unfair advantages and bs in them. So its not really a new concept. But I think we're better off having these either as an optional thing you can enable or something that remains visual only and then at actual roundstart to reset to neurtral. That way we have the best of both worlds without giving any tension, health advantage or positional advantage. Could however also be a dynamic way to balance round start. So if Axl would instantly lose a matchup in the default round start the dynamic intro could place him SLIGHTLY further away
It was a joke because these are all in story mode anyway
@@LucidButtonMasher Yea. It was a good video. I learned something new and it was entertaining :)
Thanks bud appreciate you
How did you not mention the robo ky fight where you start with 60% health
Only did Slayer and Sol, i guess a pt2 is warranted
Could just tweak them so that no chip, tension or risc is gained and it starts in the center.
Would be cool
how many of y'all said "this is why we skip intros"
Hehehehe
But the stats change only in story mode and arcade.VS is not affected.There its only animations
They're completely different in vs mode too!
You forgot that in +R when Axl fights I-no in the story mode he starts the round with less health and no benefits 💀
I mean
If you consider being a bit far away a benefit there's that
Faust does the same against like jam or bridget too
Slayer literally cheat because he is Slayer
Good
Interactive intros coming back would be really sick, though maybe without the actual damage 😅
For sure
Ik people saying single player only but an Option Just an OPTION to turn these on in vs for shits and giggles wouldn't be so bad either
Agreed. Or make it so after it resets to neutral
01:04 ... This combo breaker voices is real in this game ? Or it is a edition from the video editor of this video ? 😳😳😳😳
Nah that was me. First time I've seen something like that in this game so i figured id put in the reference. Killer Instinct is a sick game btw
Nah man. I want my intros back.
If you check my other videos i would agree
God i wish infinite tension was a thing against extreme arcade Nago in ggs
If only. Fuck that boss
These only happen in story mode.....
Yep i did say that in the video
I think they should be back in the games just make it so you don't get a buff or debuff and make it so they stay middle screen or something push them back into middle when they fighting I personally like them a lot they could just used some fixing and editing
Luckily it's story mode but yeah i agree
If they bring these sick intros back to Strive, it might be a great fix for Strive's lame arcade mode.
At least they had some interactions in arcade
I gotta go back and play story
Same
@@LucidButtonMasher I like your videos on intros in fighting games I feel like they aren't talked about much.
Lol thanks bud
You guys don't skip intros after the 2nd rematch?
Depends
We want quirky story fights!!!
We sure do
Bring em back just remove the fact they actually do damage and set both of em to default starting position lol (make em cinematic hehehehhe)
That would be cool
They already have VS ONLY versions that do no damage. These are story mode only
@@The_WIll_OF_D99 yeah, but it would be fun to see more cinematic stuff, also them not in story mode. Personally though the few special voice lines in vs based on matchup is enough for me :)
Agreed just reset to neutral after
nah, story mode only intro is fine. i brings variety to otherwise limited nature of fighting game
also permanent meter/DI is funni
Indeed
They could just make em flashy but deal 0 dmg and build 0 meter and not effect starting positions.
Agreed!
Do bring them back... for Arcade mode only lol
Without the actual health and position impact and ability to skip intros, put em in
Those times where you could see intros so you could see combos like those and also a good story mode are already distant, not like right now, it's just a movie, I miss those times when slayer was a fast beast where testament and order sol were characters but they were sick and great not like right now that they sell you xrd characters at a new price like they are doing with jack-o and baiken before guilty gear was cool today it's not even the shadow of what it was because of strive
PS I miss a testament
Missing testament is a brand new sentence
You realize these interactive intros are for story mode right? Interactive intros are way cooler than the shit we got with basically no interactions.
Who me? Yes..i played it for the footage.. And if you saw my previous video you'd get the joke. It's cool though