Lands of Lore - Challenge Pt 10: Random Genocide

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  • Опубликовано: 3 авг 2024
  • This section makes for a good challenge within the game, but ultimately is such a random addition in terms of storyline...
    Rules:
    - Ferocious Difficulty
    - Only allowed to save at the start of areas (Gladstone, Southlands, Draracle's Cave, Opinwood, Swamp, Mines, White Tower, Yvel, Caverns, Dungeons, Castle Cimmeria)
    - No using the Magic Atlas
    - No optional party members
    - No collecting the Free Compass
    - No using the Valean's Cube against ghosts
    - No using Green Skull against the Larkon
    - No using Ra'Tol (stone face in the swamp) to get extra money
    - No buying Fireball Wands
    - Attack all NPCs/choose all "bad options"
    - Cannot use Crossbow Valkyrie
    - Fight Scotia's first two forms before using the Whole Truth

Комментарии • 4

  • @strikezilla01
    @strikezilla01 Месяц назад +1

    Another clean sweep! It would have been a pain but sort of on-theme to not get the Mage levels however to get through this section without a map and no party wipes was quite the feat.

    • @darkwolf2859
      @darkwolf2859  28 дней назад +2

      Definitely was expecting to have a lot of death here. I thought it might be just as bad as the tower, frankly. Very happy with how this turned out! Could maybe have considered trying to kill MOST of the Xeobs and then turn on the Knoll's for optimum difficulty but I actually didn't think about it until this moment so... just a little late I guess.

  • @Jarumo76
    @Jarumo76 Месяц назад

    This part of the game is *so* bizarre. Your group is heading to confront Scotia & rescue Richard , and all of the sudden you are supposed resolve an ancient vendetta.
    And all this is happening right under Castle Cimmeria.

    • @darkwolf2859
      @darkwolf2859  28 дней назад +1

      From a gameplay perspective, it's great. A really good challenge before the end game dungeon with some great items to gather throughout. Story wise? Totally insane.