Hurricane VR Review: Does it live up to the hype?

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  • Опубликовано: 31 дек 2024

Комментарии • 70

  • @BecomingHollow
    @BecomingHollow 2 года назад +24

    I can speak for a lot of us when I say we would absolutely LOVE a tutorial series of you making a vr game with this.

  • @tyoung145
    @tyoung145 5 месяцев назад

    Just want to say thank you for your vids. High quality and they have helped me a lot, really appreciate it

  • @shinrin_ju
    @shinrin_ju 2 года назад +10

    I bought Auto Hands and it seems to do everything i want for the climbing/adventure game i want to make. However this looks like something i would chose if i was making something with more action/weapons.

  • @eNVy100
    @eNVy100 2 года назад +2

    Nice, was waiting for this video

  • @SeanBannister
    @SeanBannister 2 года назад +3

    Hey Justin, gotta admit haven't watched this yet but added it to my "watch later" I was really surprised I couldn't find a comparison of Auto Hand, Hurricane VR and VR Interaction Toolkit, you're almost there :p

  • @FieldMajor76
    @FieldMajor76 Год назад +1

    This is so awesome! Thank you for teaching us!

  • @kinami37
    @kinami37 2 года назад +8

    Something called ultimateXR just released, you should check that out, Id be interested to hear your thoughts on it

    • @DevDunkStudio
      @DevDunkStudio 2 года назад

      Oeh it looks interesting! I'll take a look at it

    • @beardordie5308
      @beardordie5308 2 года назад

      Wow, you really meant Just Released. Today. Looks really cool. Digging in.

    • @newcooldiscoveries5711
      @newcooldiscoveries5711 2 года назад

      Yeah, ultimateXR and VR Builder looks interesting to me. Both free and open source. I've downloaded and ready to try them out.

    • @Need2pee
      @Need2pee 2 года назад

      @@newcooldiscoveries5711 Did you try it out ?How was it?

    • @michaorzechowski4948
      @michaorzechowski4948 2 года назад

      @@Need2pee It's like super great but the smooth locomotion is not yet impl so... 😟

  • @V-ROCstudios
    @V-ROCstudios 2 года назад +4

    This was awesome and really appreciate the work. That being said would love to see you implement and make something from this framework. I haven’t been able to find much content that actually shows how to use and modify these scripts in a project.
    Currently I pretty much copy assets from the demo scenes make prefab variants out of them and bring them into my own scene to build something. This works ok but I know isn’t the proper use of the framework.
    Thanks again for all these tutorials. They have really helped me refresh my unity skills in between semesters. Cheers!

  • @IceElosi
    @IceElosi 2 года назад +1

    i love the beginning of the video where for like a second you were staring into the camera with no facial expressions lol

  • @okeyboy99
    @okeyboy99 2 года назад +2

    Nice, excellent framework! Green Hell VR used this for their game fyi.

  • @JustinPBarnett
    @JustinPBarnett  2 года назад +5

    Join the VR Creator Club 👉 skool.com/vrcreatorclub

  • @sqwert654
    @sqwert654 2 года назад +5

    There is also a menu to integrate your own weapons. It's super easy to import your guns, move the grab points into position, add clip positions if needed. You then add a grab child component to the mesh, collision so it does not fall through the world. It's super easy and save a lot of development time. This asset along with Hexabody is well worth the price, there is a huge amount of code here. 5 stars.

  • @rodneywheeler7764
    @rodneywheeler7764 2 года назад

    Thanks for making this video!!..Looking foward to seeing it put into action via mini game.

  • @sadurdayz
    @sadurdayz 2 года назад

    any chance you'd make a vid on emeralds integration with hurricane? I'm struggling to find more info on getting it to work properly

  • @DevDunkStudio
    @DevDunkStudio 2 года назад +13

    I personally prefer VR Interaction Toolkit. When I used it I found it easier to work with and more flexible

    • @michaorzechowski4948
      @michaorzechowski4948 2 года назад

      I am just considering buying one of these. Can anyone share the expierence from any of the franeworks?

    • @DevDunkStudio
      @DevDunkStudio 2 года назад

      @@michaorzechowski4948 What do you want to know about VR IT?
      I haven't used hurricane much, but found VRIT is more modular when I tried them both

    • @PolyMadd
      @PolyMadd Год назад

      @@michaorzechowski4948 I have both. Initially I tried VR IT and found it limited and with a steep learning curve.
      So I bought Hurricane, which was faster to set up.
      But now I am developing a project and found out that's it's quite messy.
      The rig models don't work, only one works. Especially the XR versions are not working (which I need, because I want to deploy for many platforms).
      I am finding a lot of incoherence and I'm going to test back both of them and the new one UltimateXR which is also free.

  • @PurpleLich
    @PurpleLich 2 года назад +1

    Yes, please do more on Hurricane VR. I have the asset as well as the Hexabody controller. They work great. I already had FinalIK but have not done anything with that integration. Would also like to learn about EmeraldAI.

  • @KVergot
    @KVergot 2 года назад +2

    Is Hurricane VR a replacement for XR Interaction Toolkit 2.2.0? Or does it work in tandum? If you have a project built on XR Interaction toolkit 1.1.0, should it be updated if you are using Hurricane VR?

    • @JustinPBarnett
      @JustinPBarnett  2 года назад +1

      Hurricane VR will not be compatible with XR Interaction Toolkit without a lot of custom code. I’d recommend picking one or the other.

  • @MondoMurderface
    @MondoMurderface 2 года назад

    I had issues with it and Valve Index controllers. I'm still trying to resolve why the hands are sideways and the instructions on setting up SteamVR do not cover it at all. Its clearly made for oculus users.

  • @RealityScapeStudios
    @RealityScapeStudios 2 года назад +4

    would be nice to make vr hurricane vs vrif comparison

    • @DevDunkStudio
      @DevDunkStudio 2 года назад +6

      I got both (and auto hands). I could make that video this summer :p

    • @RealityScapeStudios
      @RealityScapeStudios 2 года назад

      @@DevDunkStudio so do I. I think its good content for Justin to make one

    • @danebramage452
      @danebramage452 2 года назад

      Ive got both. Personally I prefer VRIF... just slightly.

    • @gabrielmarques8657
      @gabrielmarques8657 2 года назад

      You guys that have both... Did you notice any major difference? Looking at HurricaneVR trailer, it seems to handle physics better, not sure if it's more CPU heavy to run. I've just used VRIF and VRTK so far

    • @DevDunkStudio
      @DevDunkStudio 2 года назад +2

      @@gabrielmarques8657 hurricane does have better physics if you also buy that add-on (forgot the name). By default it's not there fully.
      I found it to be harder to work with since it's less flexible than VR IF.
      I personally recommend VR IF, VR IT, or a newly released open source framework which I forgot the name for

  • @tosvus
    @tosvus 2 года назад

    How is it in terms of performance (hit) and accuracy etc? I have VRIF and that does seem to be a bit hardware intensive, plus with my setup the interactions are a bit wonky when trying them out in Unity play-mode. Wondering if this would be an upgrade or not.

  • @Syertim
    @Syertim Год назад +1

    strangely, for me, using open XR the hands position have a wrong rotation, like 90 degrees on the y axis. Any suggestion on why this is happening?

    • @GtaonlineMe
      @GtaonlineMe 10 месяцев назад

      Late reply here, but if anyone reads this, make sure you have the xr rig for open xr, not the other prefab.

  • @jonathandelgado2425
    @jonathandelgado2425 2 года назад

    What's the difference in starting a VR project from the Hub instead of URP 3D? or 3D?

  • @motoday3580
    @motoday3580 2 года назад

    Hi ! when will there be videos on the asset hurricane vr?

  • @SabSnake
    @SabSnake 2 года назад

    Hey, Nice Video! I was one that requested this as well. Valve Index user here, The fingers don't have an animation for me in any of the Demo's. Guns are " Odd ". The hands when holding guns isn't accurate to where my hands are. It'd be nice to see someone make a " Multiplayer Tutorial " with this. There's very little to nothing about it.

  • @creepersider
    @creepersider 2 года назад +1

    Thought’s on if i should give up on auto hand, bite the bullet and just buy this as well?

    • @DevDunkStudio
      @DevDunkStudio 2 года назад

      VR Interaction Framework is a good one as well to look at

    • @beardordie5308
      @beardordie5308 2 года назад +1

      I've been using VRIF but hands were often derpy-feeling. I bought Auto Hand on Justin's recommendation and now I have the same question, should I get Hurricane? Should I combine them both? Exploring these options now.

    • @creepersider
      @creepersider 2 года назад

      @@beardordie5308 please let me know if you make a decision. The hands are really nice with auto hand, but hurricanes look good as well, plus the benefit of not having to make an inventory system and such. Idk

  • @cuboidcuber8329
    @cuboidcuber8329 2 года назад

    Can you do a tutorial for VR interaction asset

  • @OneTime_12
    @OneTime_12 2 года назад

    Could you show how to rig full body VR with HVR and Final IK? If you do, could you not use the pilot model. Try a model from Maximo, MakeHuman, blender, CC3 or anything else. Would be nice to see how to complete this task from scratch.

    • @okeyboy99
      @okeyboy99 2 года назад

      This already exists buddy! ruclips.net/video/iCnE7ATObps/видео.html

  • @sqwert654
    @sqwert654 2 года назад

    If in HVRGLOBAL I click "use new input system" my frame rate caps at 75fps, and the movement seems stuttery . Tested this on an existing project and get the same result. Even after unchecking the box the 75 fps cap stays. My existing project is capped at 90fps. When I uncheck the check box and restart the project I get back to 90fps. Using a Rift

  • @michaorzechowski4948
    @michaorzechowski4948 2 года назад

    Where from can I get demo apk for it without buying? I only found exe files to run on Windows.. I want to run on Quest2.

  • @brianschwarm8267
    @brianschwarm8267 2 года назад

    I definitely want a starter game like this for unreal engine too. As I don’t know how to code C sharp

  • @michaelhartjen3214
    @michaelhartjen3214 2 года назад

    How does it integrate with oculus quest

  • @snowtoad
    @snowtoad 2 года назад

    Hi Justin. I have been working through your YT vids on Unity. I wonder if you could advise: for a framework, should I go and buy HurricaneVR or Auto Hand? Or is there a different solution that I should look at?

  • @ddewwer23
    @ddewwer23 Год назад

    Does unreal have similiar software?

  • @DenisFomin
    @DenisFomin 2 года назад

    I use another big and popular asset, and I think it's a little better because it offers a lot more ready-made scripts for interacting with the world. Well, most importantly, try the hurricane, stand on a chair, that is, increase your height, you just have the whole world go up. Other than that, it's pretty high quality.

    • @qualar
      @qualar 2 года назад

      Which one do you use?

    • @DenisFomin
      @DenisFomin 2 года назад +1

      @@qualarVR Interaction Framework

    • @qualar
      @qualar 2 года назад +1

      @@DenisFomin Do you find this better than Hurricane and Autohands.

  • @antoniopinto9395
    @antoniopinto9395 2 года назад

    years! Let know your questions!

  • @rodmanunderhilliii8198
    @rodmanunderhilliii8198 2 года назад

    My comment seems to have disappeared, but to answer your question Justin, HVR does live up to its hype. That said, I'm still a novice and easily impressed.

  • @rexxthunder
    @rexxthunder 2 года назад

    I made a game with this toolset, it was a dream to work with.

  • @NAGYT101
    @NAGYT101 Год назад +1

    it seems like you know a bit about guns do you like them?

    • @JustinPBarnett
      @JustinPBarnett  Год назад

      I shoot competitively actually!

    • @NAGYT101
      @NAGYT101 Год назад

      @@JustinPBarnett I have a VR idea tell me if its a good idea idea: a VR game where you can go on top of stores and houses and go in stores and houses in stores you can find guns and food in houses you can find guns and tools
      Also: What's your fav gun

  • @chrheca
    @chrheca 8 месяцев назад

    ok now I understand the reason why a lot of Vr games simply look the same. They are all done using this. legit i've seen this inventory system, with those exact same inventory slots in hundreds of different games
    this is a great tool don't get me wrong, but it definetely shows now how all games are all virtually the same under the hood

  • @vardantoro1210
    @vardantoro1210 2 года назад

    Bro i think walking dead ripped a bunch of their assets from hurricane, either that or other way around. Like half of these are in walking dead saints and sinners vr

  • @lucbloom
    @lucbloom 6 месяцев назад

    Until it’s not as profitable as the shareholders would like.

  • @davestr2046
    @davestr2046 Месяц назад

    Does it live up to the hype? In a word 'NO'.