Thank you very much. I would love to point out how much I appreciate the initial setup chapter on every video. Even though I already have a template that starts a project properly, I can recall how much I struggled at the beginning to find a proper setup for my rig. Being able to skip past it after I already know is great. As a beginner, having the setup on any video you would want to watch is huge.
thank you for explaining things and not just making something! Its been hard to find people that will actually explain the components that they are working with.
Wow. Interaction toolkit is getting better and better. Seems like a lot of thing are a lot easier now and more intuitive. Also great explanation on your side. I'm getting hyped again to start some project of my own.
@@JustinPBarnett I'm legit starstruck, I never comment. Everyone else's video's are 2-3 years old and at this point yours' are the only ones that are still relevant. I really appreciate the response.
It would be really helpful if you made a tutorial, that would be focusing on how to read and find the documentation of the XR tool kit, and maybe some beginner coding.
I've been watching a ton of your tutorials they are really good! Ive been tryin to use hurricane VR for some time but generally there is a lack of videos on it cause its so new. Do you think you can make a couple videos on Hurricane VR, setting up poses, VRIK integration etc?
How is that grab animation script coming along? Previously stated you were working on a way to make an animation that changes on what you grab by getting the rig to stop as it comes in contact with an object you are holding.
Could you make a tutorial on how to make things like swords? How you make it where you can grab anywhere on the handle, how to make collision on the blade which subtracts health from enemies, etc.
Can you do a video on interactable vehicles? A good example I think would be the tanks in Pavlov Vr where you have to manually move the turret and stuff by turning a wheel.
New here and awesome channel man!! Question: Do you plan on showing any multiplayer tutorials? Would ask a more in-depth about multiplayer but I'll just leave it at that. Looking forward to the next video!
I love your tutorials here on RUclips! I followed your setup for hands on another of your tutorials, and decided to get some free pistols, and make them interactable. I compiled what I had, as it was, to see what worked and what didn't work. When I went to load my pistol, with a magazine, using a Quest 2, my hand controllers hit each other, so I can't get the magazine, into the pistol. Is there an offset somewhere that I can adjust the hand controllers to be more far apart?
Never mind answering my question. I either was loading it wrong, it fixed itself, or my slight change of the Position transform Y: from .0111 to .02, on the .../RHand/RHand 1, and .../LHand/LHand 1, also set to .02. As I said, I'm not sure either way, but thought I should document what I did. I'm still interested in any comments, about what I did, to verify either way.
Hey Justin, could you make a tutorial on how to use a ray interactor and a direct interactor in the same rig? Can’t seem to find a tutorial with the action based system
Do you think you could do a video showing how to set it up so certain interactables can only be grabbed by using the trigger instead of the grip button?
Dear Justin I just posted a request to your Patron pace from my dashboard. Can you please check that when available.? It is about interacting with a Fire Extinguisher. Body-Hose-Nozzle interactable seperately. Thx And Best regards
Since you asked … :-) I do ArchVis 3D modeling/rendering and so I’m not a game developer/programmer. I’ve had some great success with VRTK v3.3 but v4.0 doesn’t seem to be as feature complete in some areas and I struggle to move forward because of that. I’d love to see a tutorial running through the procedure for setting up SteamVR hands with VRTK v4.0 and the Universal Render Pipeline for PCVR. With all this new OpenXR stuff, I’m not even sure if VRTK is even necessary any more. I’ve applied what little I know about Unity and VRTK to a test project that reproduces the sets from a 1970s SciFi TV show called “Space 1999”. It’s very much a work in progress but you can get a flavour of what I’ve managed to recreate in my latest RUclips walkthrough here: ruclips.net/video/JjGnXM2BkQ8/видео.html
How about holding a competition letting people cough up the best, easiest, most versatile xr rig being able to teleport, move turn, grab distance grab, fly, use menu maybe with an easy avatar system. (head hands and maybe body)? maybe even consider use in multiplayer?? Should keep use of custom code to a minimum. Might be useful. VRIF is on the track but too much custom code
So in essence, what you're saying is... I'm a light brunette. or rather, all brunettes are just dark gingers. ( ͡ʘ ͜ʖ ͡ʘ) On a more serious note: Thank you for sharing all your knowledge, it's greatly appreciated
Does anyone else have the issue that when you hold an object your body gets thrown away? If so I found a slight workaround where you decrease your player collider, but if anyone else has found a better option please let me know.
On SideQuestVR there's a free game called "Ancient Dungeon". In that game player character can grab a bottle, open it (uncork) and drink a potion by tilting it near mouth area. There's even liquid visible inside. Do you think you could re-create such functionality? It can bee seen here at 17:45 ruclips.net/video/sFuHzd7mS4E/видео.html Best regards, you're doing great work here.
I love that you perform the initial setup for many of your vids.
Glad you think so! I've gotten a lot of good feedback about it so I'll keep doing it!
This is my first comment on RUclips... EVER... and i just want to say, dude... You are a bloody good teacher man...
Hey I really appreciate that!
Thank you very much. I would love to point out how much I appreciate the initial setup chapter on every video. Even though I already have a template that starts a project properly, I can recall how much I struggled at the beginning to find a proper setup for my rig. Being able to skip past it after I already know is great.
As a beginner, having the setup on any video you would want to watch is huge.
You're very welcome!
thank you for explaining things and not just making something! Its been hard to find people that will actually explain the components that they are working with.
Download the Project (for FREE): www.vrcreators.io/codedownloads
Wow. Interaction toolkit is getting better and better. Seems like a lot of thing are a lot easier now and more intuitive. Also great explanation on your side. I'm getting hyped again to start some project of my own.
It is! And thanks!! Good luck on the project
Man I'm always glad to see a new video from yours!
I appreciate that!
A great and fast overview. Much appreciated.
Wonderful, great style of teaching thanks!
Glad you liked it!
Thanks for the all of information, it expanded my imagination.
You're welcome!!
I finally got a GTX 970 just so I can debug in play mode. Such a time saver!!! No more constant builds. Still have Oculus 1 though.
Awesome!
Awsome work ! Your number of subscribers will soon exceed 10,000 !
🤞
I'm dying to see your procedural grab tutorial for a VR body. Your tutorials are awesome!
haha yea I've been slacking on that one 😅
@@JustinPBarnett I'm legit starstruck, I never comment. Everyone else's video's are 2-3 years old and at this point yours' are the only ones that are still relevant. I really appreciate the response.
Amazing work! Worth paying for the patreon!
Much appreciated!
Nice! Let's goooo! 🚀
This was really helpful, thanks!
No problem!
It would be really helpful if you made a tutorial, that would be focusing on how to read and find the documentation of the XR tool kit, and maybe some beginner coding.
Great suggestion!
Launching!
I've been watching a ton of your tutorials they are really good! Ive been tryin to use hurricane VR for some time but generally there is a lack of videos on it cause its so new. Do you think you can make a couple videos on Hurricane VR, setting up poses, VRIK integration etc?
Yea!
Hey Justin. What assets do I need to build a VR chat room app where multiple players can meet up and discuss issues? Love your channel.
All you really need is a multiplayer asset like Normcore or Photon
How is that grab animation script coming along? Previously stated you were working on a way to make an animation that changes on what you grab by getting the rig to stop as it comes in contact with an object you are holding.
I've got the script, just need to make a video on it
Could you make a tutorial on how to make things like swords? How you make it where you can grab anywhere on the handle, how to make collision on the blade which subtracts health from enemies, etc.
Yea that's a great idea!
@@JustinPBarnett thanks! Your tutorials are a godsend!
Great video! It was really informative 😁
So glad!
Thank you. Amazing tutorial
I’m having a lot of trouble moving with a grabbed object, any support on this? I imagine it’s collider but I’m a noob and could do with guide 😢
Thank you for all your tutorials and knowledge in this great future of XR. Joining your patreon. Time for you to make a game and let us critique :)
You're so welcome, and I greatly appreciate YOU! And yes!! Game coming this year (hopefully)!
Can you do a video on interactable vehicles? A good example I think would be the tanks in Pavlov Vr where you have to manually move the turret and stuff by turning a wheel.
Oooo that'd be fun!
New here and awesome channel man!!
Question: Do you plan on showing any multiplayer tutorials? Would ask a more in-depth about multiplayer but I'll just leave it at that. Looking forward to the next video!
Yes! Multiplayer is pretty high on my priority list
@@JustinPBarnett Well there's only a few decent tutorials out there now and based on your other content, it should be a hit!
How can I select and move the object from distance using joystick to bring it close or far from the player.
great!! thx a lot!
You're welcome!
I love your tutorials here on RUclips! I followed your setup for hands on another of your tutorials, and decided to get some free pistols, and make them interactable. I compiled what I had, as it was, to see what worked and what didn't work. When I went to load my pistol, with a magazine, using a Quest 2, my hand controllers hit each other, so I can't get the magazine, into the pistol. Is there an offset somewhere that I can adjust the hand controllers to be more far apart?
Never mind answering my question. I either was loading it wrong, it fixed itself, or my slight change of the Position transform Y: from .0111 to .02, on the .../RHand/RHand 1, and .../LHand/LHand 1, also set to .02. As I said, I'm not sure either way, but thought I should document what I did. I'm still interested in any comments, about what I did, to verify either way.
Hey Justin, could you make a tutorial on how to use a ray interactor and a direct interactor in the same rig? Can’t seem to find a tutorial with the action based system
Just turn on both systems?
That's a good idea. You can't use both at the same time unfortunately
Do you think you could do a video showing how to set it up so certain interactables can only be grabbed by using the trigger instead of the grip button?
Sweet!
Dear Justin I just posted a request to your Patron pace from my dashboard. Can you please check that when available.? It is about interacting with a Fire Extinguisher. Body-Hose-Nozzle interactable seperately. Thx And Best regards
Just responded!
Lets go!!!
💪🏻
22:43 To see the light you would want to use some emissive material together with your spotlight me thinks....
Thanks!
How do i add vibrations to my controllers?
Check out my haptics video! ruclips.net/video/-5tiV-lyYP8/видео.htmlsi=s7USajietgq-ONV3
what to do if one wants to use grip once to select the gun and the gun stays grip even after leaving the grip button?
I’d love to see how a simple hand pose is created on an object. There isn’t a tutorial on that *anywhere*
Yea that's a good idea!
Since you asked … :-)
I do ArchVis 3D modeling/rendering and so I’m not a game developer/programmer. I’ve had some great success with VRTK v3.3 but v4.0 doesn’t seem to be as feature complete in some areas and I struggle to move forward because of that. I’d love to see a tutorial running through the procedure for setting up SteamVR hands with VRTK v4.0 and the Universal Render Pipeline for PCVR. With all this new OpenXR stuff, I’m not even sure if VRTK is even necessary any more.
I’ve applied what little I know about Unity and VRTK to a test project that reproduces the sets from a 1970s SciFi TV show called “Space 1999”. It’s very much a work in progress but you can get a flavour of what I’ve managed to recreate in my latest RUclips walkthrough here: ruclips.net/video/JjGnXM2BkQ8/видео.html
Thanks!
How about holding a competition letting people cough up the best, easiest, most versatile xr rig being able to teleport, move turn, grab distance grab, fly, use menu maybe with an easy avatar system. (head hands and maybe body)? maybe even consider use in multiplayer?? Should keep use of custom code to a minimum. Might be useful. VRIF is on the track but too much custom code
Now there's a super good idea!
So in essence, what you're saying is... I'm a light brunette.
or rather, all brunettes are just dark gingers. ( ͡ʘ ͜ʖ ͡ʘ)
On a more serious note: Thank you for sharing all your knowledge, it's greatly appreciated
😂😂😂 everyone has a little ginger in them ;)
nice
Does anyone else have the issue that when you hold an object your body gets thrown away? If so I found a slight workaround where you decrease your player collider, but if anyone else has found a better option please let me know.
You could make it so the player collider doesn't interact with grabbable objects via the physics layers
the input does not work it says "Enable Input action"?
Don't forget to add Input Action Manager on XR Rig. Then add Action Assets | XRI Default Input Actions.
@@TenleyVR1 Thank you, I guess I should go check the full setup one time again ;)
On SideQuestVR there's a free game called "Ancient Dungeon". In that game player character can grab a bottle, open it (uncork) and drink a potion by tilting it near mouth area. There's even liquid visible inside.
Do you think you could re-create such functionality?
It can bee seen here at 17:45
ruclips.net/video/sFuHzd7mS4E/видео.html
Best regards, you're doing great work here.
I LOVE that game! The interactions are spot on. I just did an eating tutorial, but I'll look more into that game's interactions and try to recreate