Apparently its automatic level, as in you hold right, and it plays itself, I learned that after I played and reviewed it, though there is no way to know that just from playing the level blindly, so I feel that's a very biased and unfair, as the level is as generic as it gets without that gimmick(so it shouldn't get full score IMO), and I really dont see how anyone can figure that out without anyone telling it.. And even then theres a bunch of mario maker levels with same idea/gimmick so its nothing new.
Yes I dare, NSMBW is highly overrated. It has super wide and boring level design because the forced four players at same time gimmick which makes single player experience bad. It also started the soulless mario trend where everything these days looks the same, especially the 2D mario games.
Man, I didn't expect that kind of reply, I just told that as of a joke of sorts. But what you said is true. What makes me angry about the NSMB series is that NSMBU reused so many assets from Wii it's insane
I'm guessing you didn't figure out why "Why Be Right?" is named that way. Also, that level has 2 exits. Are you only showing just one exit for each level?
Apparently Why Be Right got a 60/60 according to JupiHornet's judging and I honestly don't see why
Apparently its automatic level, as in you hold right, and it plays itself, I learned that after I played and reviewed it, though there is no way to know that just from playing the level blindly, so I feel that's a very biased and unfair, as the level is as generic as it gets without that gimmick(so it shouldn't get full score IMO), and I really dont see how anyone can figure that out without anyone telling it.. And even then theres a bunch of mario maker levels with same idea/gimmick so its nothing new.
@@jokuemt Fully agreed, i can understand why he gave 20/20 for creativity but 40/40 for design is too much
23:00 NSMBW Dissing
How dare you do that
Yes I dare, NSMBW is highly overrated. It has super wide and boring level design because the forced four players at same time gimmick which makes single player experience bad. It also started the soulless mario trend where everything these days looks the same, especially the 2D mario games.
Man, I didn't expect that kind of reply, I just told that as of a joke of sorts. But what you said is true. What makes me angry about the NSMB series is that NSMBU reused so many assets from Wii it's insane
@@jokuemt that IS true, i thought the levels were very fun but god it really kickstarted the trend of every mario game looking boring as shit
@@eltiolavara9 The culprit could be nsmb2 and/or nsmbu, when 3 games are the same you can't really blame the first one
@@davinchristino ig, nsmbw does start using the same models though so thats why
I'm guessing you didn't figure out why "Why Be Right?" is named that way. Also, that level has 2 exits. Are you only showing just one exit for each level?
One exit only, hunting for all optional stuff would have taken me way too long time(theres 124 entries/levels, so..)
@@jokuemt
Okay, understandable.