Mission - Heat [C&C Generals Zero Hour]
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- Опубликовано: 8 сен 2024
- You can download the map from here:
www.cnclabs.co...
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Chat with me in the Community-Outpost Discord
/ discord
C&C Zero Hour improved Game Controlbar:
www.gentool.net...
C&C Zero Hour Advanced AI Mod:
www.moddb.com/...
My Website:
www.cncHD.de
Gentool for Zero Hour: Widescreen; Anticheat and more
www.gentool.net
Play Zero Hour online against other people:
www.cnc-online.net
Hey hey, thanks for playing, this was probably my 3rd ever completed map, with the 2 before this never being released because they frankly didn't play well and were pretty messy. Covering some of the major things that definitely should've been changed in development, the map really should be ending when the 2 main bases and the couple of extra productions are destroyed, apologies about having it be "everything".
A couple other things that I probably should've changed: The hint to build the CC for additional units and such should repeat and also I would be a bit more lenient on the money, giving the player some more money when the reinforcement timer ends.
As for the AI running out of money, during my playtest and initial completion (which took about an hour and 10 minutes iirc) I don't think I ever ran into the AI not being able to send any more attacks, it's possible that the AI may have just spammed so much and broke the scripting (which was also very simple and not really well done)
I was also a bit surprised by the death blobs the AI sent, again in my playtest the attacks were well coordinated by the AI but it was never a case of them sending around 4-5 squads plus some flanks at one time and then having a follow-up.
Hey man :) Sad that your campaign never made it. This was a fun mission to play. Really hard, but also really fun. I actually enjoy hard missions like this, where a constant spam is beeing thrown at you. I assume the AI stopped attacking after a while because the Units got stuck in the mountains.
It´s great that the death blobs happend. Spiced things up a lot. Looking forward to more missions of you
15:15, the most adorable "why" tone
The part that makes it hard for you in the beginning is because you lost those paladins, they're a great counter to those scud launcher and you should fill tha building on your base with mds supported by tomhawk and flashbang rangers to fully secure the bottom entrance.
Also on 12:15 i think they're idle cause they were only set to aggressive and not to hunt
Oh yes, good point. You are right about the tomahawks and paladins. They would have helped a lot in the beginning
Am i right, what from three factions only GLA music is copyrighted? As Jarmen likes to say "Business is business", yeah?
"U are the scariest of them all
...And he's firing"
Lmaoo
U recovered so much, Nice played lol
thanks. Was really tough :D
Mein innerer Monk springt so hart drauf an, dass du die Gebäude nicht an den Straßen ausrichtest ... also weil sie schonmal da sind ^^
Glaub ich. Das Verlangen, an Straßen schön gradig zu bauen, hatte ich damals auch immer gehabt 😄
I would say its hard if i didnt play it and finished it but i did
HARDEEEEER MISSIONNNNNNS PLZ
Please keep the daily uploads 🙏❤️
The mission should be named "pain" instead.
Hey .. i have a problem when i'm playing online .. my UR or fps is capped to 10 please help me here !!
Hi how r u
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