System Shock Remake (Zero Punctuation)

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  • Опубликовано: 11 июл 2023
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    This week on Zero Punctuation, Yahtzee reviews System Shock Remake.
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Комментарии • 666

  • @theescapist
    @theescapist  11 месяцев назад +86

    The Final Fantasy XVI Zero Punctuation episode is now available in Early Access for Patreon / RUclips Membership subscribers. www.patreon.com/the_escapist $2/month gets you a week of early access to all of our premium content + other benefits.

  • @RGDcommentnode
    @RGDcommentnode 11 месяцев назад +2398

    What's funny is that you can use walkthroughs for the original game if you're stuck in the remake. That's how faithful Nightdive is.

    • @frigginresulrum
      @frigginresulrum 11 месяцев назад +139

      Reminds me of the time I dusted off my Prima guide for pokemon Red/Blue when I bought a copy of Leaf Green

    • @Ramsey276one
      @Ramsey276one 11 месяцев назад +16

      WOW

    • @CrizzyEyes
      @CrizzyEyes 11 месяцев назад +35

      Not completely. You're going to end up disappointed if you search Storage 1 for the environment resistance implant for example. But yeah, the layouts are the same.

    • @JCdental
      @JCdental 11 месяцев назад +12

      That's not impresive, thats conserning

    • @Assassin5671000
      @Assassin5671000 11 месяцев назад +7

      Not completely true I did end up needing a walk through in one of the sections and found a new website using the old walk trough and although I managed to find the thing there it wasn't exactly as it was described

  • @MaskedMammal
    @MaskedMammal 11 месяцев назад +1944

    Funny thing about the System Shock remake, almost everything about it that's head-scratchingly weird or bad is almost certainly there because they were frankly *too* faithful in their recreation of the original game. The last boss was a big downer, but it was also very much like that in the original game. The AI being so simple and unintelligent feels like almost a perfect adaptation of the old game. They've recreated the game masterfully, warts and all.

    • @BIGPILGRIM420
      @BIGPILGRIM420 11 месяцев назад +159

      this is what makes me so excited to play it. a modern document of a classic game. really respect nightdive for sticking to it, despite how painful it must have been to force old game design to work as best it can.

    • @CrizzyEyes
      @CrizzyEyes 11 месяцев назад +62

      As far as remakes go, this was a very good one. System Shock 1 was a surprisingly modern game held back by really shitty controls and interface. It didn't really need that much tweaking. "But why didn't they do this" is kind of a stupid question to ask, if you know anything at all about the game and realize that it has been in development for the better part of a decade.

    • @vvcq
      @vvcq 11 месяцев назад +149

      @@jlev1028 It's never that simple. Another man's issue is a feature for another; there are very few parts of the original game that are "objectively" bad or outdated. The graphics and controls are pretty much it.
      Example: the labyrinthine levels are a problem for some. Should Nightdive have redesigned them to be more "modern"? I don't think so - a part of the original's charm is the "dungeon crawler in space" design of it.

    • @falleithani5411
      @falleithani5411 11 месяцев назад +48

      @@jlev1028 There is more than one way to correctly do a remake. You have your preference, and that is valid, but no more valid than the preferences of those who disagree with you. Personally, when I play a remake, it's either out of nostalgia, where keeping the flaws and quirks of the game is often very important, or out of a desire to peer into the design choices of the past, where keeping the flaws and quirks of the game is _always_ very important.
      So I'm very glad not all studios subscribe to your opinion on how to remake games.

    • @somerandomschmuck2547
      @somerandomschmuck2547 11 месяцев назад +13

      @@BIGPILGRIM420 I can fully agree, while I do believe innovation is important, Video Games as an art form run into this problem when it seem like they age must faster then it’s contemporaries. Between old games not being preserved well (as many of them are on mediums which weren’t always built for longevity) and publishers not really taking time to ensure backwards comparability on newer system (or that the games are available at all), it’s much easier for important bits of gaming history to become lost or fall into the category of abandoned ware, making it harder for newer generation to appreciate older games or for people fo revisit old games they played in their younger years (it’s much easier to go find an image of an older painting or a digital copy of an older book then say, play the original Metal Gear for example). Warts and all recreations such as this are probably the best way to preserve that history, and allow us to really appreciate the evolution of the art. Though I do hope some people take this chance to maybe re-examine some of these older ideas in game design and maybe use them in future projects. While some aspects are underwhelming and it’s probably for the best games starting doing things differently, others I feel were pretty damned good and could work well in modern games.

  • @pootissandvichhere9135
    @pootissandvichhere9135 11 месяцев назад +911

    Nightdive coded a glitch technique from the first into a new feature to ensure it stayed. That’s dedication.

    • @baconinvader
      @baconinvader 11 месяцев назад +66

      What was it?

    • @theragepig7636
      @theragepig7636 11 месяцев назад +13

      It's like the Spyro trilogy remake

    • @half-lifescientist1991
      @half-lifescientist1991 11 месяцев назад

      @@baconinvaderIf you send dick pics to SHODAN she short-circuits.

    • @pootissandvichhere9135
      @pootissandvichhere9135 11 месяцев назад +73

      @@baconinvader sorry for the wait, storing items in elevators to bring them between floors.

    • @TriforceWisdom64
      @TriforceWisdom64 11 месяцев назад +6

      Love when remakes do that. Like how in Fire Emblem Echoes you can kill the invincible final boss with the Macguffin Sword, or with a random crappy spell.

  • @gwengurske3743
    @gwengurske3743 Год назад +340

    Funny thing about how the remake is so exact level design wise, they did try and reimagine the game more but feature creeped themselves into Oblivion, used the entire 1mil+ they got from Kickstarter, and had to completely restart development as a result where they then decided to be safer and closer to what the Kickstarter backers were promised in the first place.

    • @jamesboyle6134
      @jamesboyle6134 Год назад +32

      Do you mean they turned it into an Elder Scrolls game? I can see it know:
      The sentry bots yelling "STOP RIGHT THERE, CRIMINAL SCUM!"
      The mutants stopping every five paces to have banal conversations with each other...

    • @TuriGamer
      @TuriGamer 11 месяцев назад +10

      Should have went with this from the start honestly
      You really only notice the labyrinth nature of everything in a few especially bad areas or when you look at the map but otherwise they managed to mask it nicely with tons of stuff outside the playable area that makes it feel like a square space station and not just a square labyrinth

    • @hazukichanx408
      @hazukichanx408 11 месяцев назад +9

      @@jamesboyle6134 Man 1: "Did you hear the other cyborg mutants are getting blenders to help grind up intruders?"
      Man 1 again: "Things are getting awfully dangerous over in the botanical area."
      Man 1: "Well, goodbye."
      Man 1 again: "Farewell!"

    • @thrownstair
      @thrownstair 11 месяцев назад +11

      Either it's too faithful or it was not faithful enough. It was bound to piss off one half of the divide.

  • @nicklager1666
    @nicklager1666 11 месяцев назад +249

    "In my talons, I shape clay, crafting life forms as I please. If I wish, I can smash it all. Around me is a burgeoning empire of steel. From my throne room, lines of power careen into the skies of Earth. My whims will become lightning bolts that raze the mounds of humanity. Out of the chaos, they will run and whimper, praying for me to end their tedious anarchy. I am drunk with this vision. God: the title suits me well." Yeah Shodan is a pretty good antagonist.

    • @faffywhosmilesatdeath5953
      @faffywhosmilesatdeath5953 11 месяцев назад +21

      Makes me think of A.M. from I Have No Mouth And I Must Scream

    • @knowledgeanddefense1054
      @knowledgeanddefense1054 11 месяцев назад +16

      Coincidentally those are also the inner thoughts of elon husk

    • @VeritabIlIti
      @VeritabIlIti 11 месяцев назад +7

      ​@@faffywhosmilesatdeath5953seems pretty intentional, yeah

    • @CrizzyEyes
      @CrizzyEyes 11 месяцев назад

      Eh, AM had zero ambition. He was like a hateful child with toys. SHODAN ended up making a whole new species just to use as a bioweapon. AM just sits around making up thought experiments then throws a tantrum when humans act differently.

    • @darryl2542
      @darryl2542 5 месяцев назад +2

      SHODAN's dialogue in the first System Shock is *so* well-written.

  • @zacharychristy8928
    @zacharychristy8928 11 месяцев назад +442

    I actually really liked the way they made the nonsensical computer screens, signs and buttons fit into the more modern 3D graphics. They basically just made every display look like 80s retro futurism, but made by Fischer Price. It felt like a creative way to balance old and new versions while attempting something unique.
    Plus the log you can find where a scientist discovers the bullshit, boxy, labyrinthine architecture of the station was part of a corporate plot to double-dip and use the station itself as a way to frustrate and anger it's occupants for behavioral research, lol.

    • @wesleythomas7125
      @wesleythomas7125 11 месяцев назад +54

      I guess TriOptimum was a subsidy of Vault-Tech...

    • @brandonmackay6874
      @brandonmackay6874 11 месяцев назад +41

      There is also a log that says that SHODAN is restructuring the layout of the different decks to try to prevent further invasion.

    • @zacharychristy8928
      @zacharychristy8928 11 месяцев назад +3

      @@brandonmackay6874 I remember that one too! Honestly both are good explanations for me.

    • @cynicanal111
      @cynicanal111 11 месяцев назад +7

      I hate that NightDive felt the need to add a log to put some Fallout 2 in my System Shock (the logs trying to explain the layout weren't in the original). Ships that aren't cruise ships are cramped, squidgy, and hard to navigate; System Shock needed no lore explanation for this.

    • @zacharychristy8928
      @zacharychristy8928 11 месяцев назад +19

      @@cynicanal111 probably not, but there are a lot of wildly unrealistic things in Citadel station (e.g. why tf would giant "eject" buttons exist for the groves?) so the idea that the blocky, polygonal, anti-ergonomic spaces were the result of the "hard realism of utilitarian space vessel design" didn't really seem feasible.
      If the only damage NightDive did was to take away the idea that it's not just built like this because "software was hard in the 90s" then I'm not too upset, haha.

  • @jayjaybob2
    @jayjaybob2 11 месяцев назад +326

    Normally I think remasters like this are usually a waste of creativity, but in this case I think the validity in it's existence is that the original game is nearly unplayable for most. They made the game playable to a general audience and then called it a day. They didn't try to make it "better", just playable, and I think that's smart.

    • @gabrote42
      @gabrote42 11 месяцев назад +12

      Word. But it's a remaster and it should be billed as one, like Ghost Trick did

    • @MilkyNep
      @MilkyNep 11 месяцев назад +6

      @@gabrote42 how come it's a remaster and not a remake?

    • @SaulGoodman3D2049
      @SaulGoodman3D2049 11 месяцев назад +32

      ⁠@@gabrote42Yahtzee's reviewing the remake, System Shock: Enhanced Edition is the remaster.

    • @gabrote42
      @gabrote42 11 месяцев назад +2

      @@SaulGoodman3D2049 I dunno, I didn't think I saw substantial enough improvements to say it's a remake (OP also called it a remaster), givent that old walkthroughs are still very accurate and the bad parts remain the exact same. I would not call this a remaster, but of course I might be operating under a standard too high for the purpose (if so feel free to set a better standard)

    • @SaulGoodman3D2049
      @SaulGoodman3D2049 11 месяцев назад +21

      @@gabrote42 What standard is there to set? I'm just going by the literal definitions of the words remaster and remake. A remaster in film and audio is the taking of the original master recording and transferring it to a new format previously unavailable at the time that can support higher resolutions or bitrates. Similarly in the context of video games, it's used to refer to games rereleased in modern platforms with added compatibility, updated resolutions, quality of life changes that weren't available or possible at the time, but still the same game. A remake is literally a film, piece of music, or in this case video game made entirely from scratch. Even if this were a complete 1:1 recreation of the original game, pixelated art style, control scheme, interface and all, it wouldn't not be a remake. Gus Van Sant's 1998 Psycho is literally a shot-for-shot beat-for-beat recreation of Hitchcock's film, I don't see anyone claiming it to be a "remaster."
      And it isn't, as faithful to the art style and level design as this remake is, it offers a fundamentally different experience because it's a game made by different developers with different sensibilities.

  • @ealadubh4800
    @ealadubh4800 11 месяцев назад +432

    Peter Capaldi representing System Shock 2 compared to System Shock remake is the best visual reference gig in a while.

    • @DeepDiveDevin
      @DeepDiveDevin 11 месяцев назад +6

      Not sure I get the joke honestly, he uses it while talking about how surprisingly uncomplicated System Shock 1 is by comparison. But Peter Capaldi never struck me as an extremely complex guy, he just seems nice and is a really solid performer.

    • @yetanother9127
      @yetanother9127 11 месяцев назад +16

      @@DeepDiveDevin It's a visual gag--look up System Shock 2's box art.

    • @monkeyskitz
      @monkeyskitz 11 месяцев назад +25

      Is it as good as odin being displayed as george carlin with an eye patch?

    • @user-lm1gl5dg5y
      @user-lm1gl5dg5y 11 месяцев назад +8

      ​@@monkeyskitzhard to beat that one

    • @MusicoftheDamned
      @MusicoftheDamned 11 месяцев назад +5

      ​@@yetanother9127I must admit that despite the _System Shock 2_ cover (with a picture of SHODAN's face?) ironically being all I ever really knew of this series until today, I *still* don't get that joke. Oh well.

  • @rayanderson5797
    @rayanderson5797 11 месяцев назад +768

    Honestly, I could stand to see more of this sort of thing in gaming. Remaking games that are so old they're difficult to play but had great stories or ideas is way better that remaking games that play fine already but got lost to the utter lack of backwards compatibility.

    • @zolo49noname45
      @zolo49noname45 11 месяцев назад +50

      Agreed. There were a ton of great games from back then that I'm sure would be popular again today with updated graphics and modern controls. I know Nightdive is doing System Shock 2 next. It'd be awesome if they could do the original Deus Ex next, although I don't know if they could secure the rights for it.

    • @jcohasset23
      @jcohasset23 11 месяцев назад +32

      @@zolo49noname45 With the success of this remake let's hope it means Nightdive doesn't have to crowdfund any more games since they Kickstarted this game back in 2016 and were only 5 1/2 years late on delivering it.

    • @SuperHansimann
      @SuperHansimann 11 месяцев назад +15

      I keep hearing about how great the Ultima games are, but when I look at them I get a bit scared of how it looks and how it probably plays. I'm playing Gothic right now and that game could use a remake. It is playable, but the combat is really bad. There is almost no skill to it. You either have enough health and protection or you do enough damage quick enough that health doesn't matter. I have gone for cheesing most encounters.

    • @gabrote42
      @gabrote42 11 месяцев назад +1

      ​@@zolo49noname45Ghost Trick demonstrates this

    • @ehhorve857
      @ehhorve857 11 месяцев назад +3

      @@SuperHansimann gothic actauuly is getting a remake, buuuuuuuut so far, it's been a shaky first impression.

  • @DeadSpatula
    @DeadSpatula 11 месяцев назад +160

    to the fairness of the level design (disclosure: i’m a backer, ymmv), the geometry has been reworked in notable ways, but only has minor effects on the wire frame minimap. They talked about doing more during initial development, and that resulted in a backer revolt and an internal power struggle which seemed from the outside to almost collapse the remake project entirely. The kickstarter backers insisted on the minimal level design changes.

    • @bilbo1778
      @bilbo1778 11 месяцев назад +30

      I remember reading about that and was super bummed for a while the project was out on indefinite hiatus. I’m glad we got the game we did but I’m curious how the RE2 style remake version turned out in the Berenstein Bears universe…

  • @NextianGeometry
    @NextianGeometry 11 месяцев назад +154

    "Every NPC recording audio logs makes more sense in the age of streamers" is a fantastic idea for having story breadcrumbs that start with "What up guys, I'm here in the Forbidden Zone to show you some cool shit" and all ending "OH GOD NO THEY FOUND ME I CAAAAAGHHH--!!!"

    • @onceonly1111
      @onceonly1111 11 месяцев назад +29

      "Here's my reaction log to XY-Jimmy's death audio about the forbidden zone - wow it really sounds like he died pretty hard! Let's hope we have some better luck this tiARRGHHH"

    • @jamesphillips4009
      @jamesphillips4009 11 месяцев назад +5

      Isn't this just the concept of found-footage movies but with all the jumpscares cut out?

    • @blissfuldj7627
      @blissfuldj7627 11 месяцев назад +3

      Borderlands has been doing that for over a decade

  • @nopef1sh642
    @nopef1sh642 11 месяцев назад +240

    Not only does the game feature good animations, but a lot of interesting small details. For instances, weapons will a make different firing sounds based on which ammo type you use. The station rotates causing lighting and view changes when looking towards Saturn. Items have accompanying flavor texts. Walls have descriptive names for what they do.

    • @howlrichard1028
      @howlrichard1028 11 месяцев назад +18

      Descriptive names for what walls do?
      "This one supports the ceiling"
      "This one separates two rooms"

    • @thedingleberrybush6076
      @thedingleberrybush6076 11 месяцев назад +6

      It does a brilliant job at adding the ‘immersive’ to immersive sim. Just wish it wasn’t so tedious sometimes due to its barebones and archaic gameplay structure.

    • @FightingForceSoulless
      @FightingForceSoulless 11 месяцев назад

      I love secondary fire on weapons or different ammo types. Most of the weapons are satisfying to use. Great animation, great sound design.

  • @Nova225
    @Nova225 11 месяцев назад +112

    Hilariously enough I found the head by pure chance while looting a room, hours before I actually needed it. I deduced that since this was the *only* head I could pick up, it must have been important, so it sat in my cargo elevator for a long time until i eventually found the retinal scanner.
    It was the same with the plastic explosives and the chips. I found them all way before I needed them, so they cluttered my storage for a long time.

    • @F3ST3Rfilms
      @F3ST3Rfilms 11 месяцев назад +4

      Literally same, instead of looking up a walkthrough to see where they were, i was looking one up to see if I actually needed them

    • @wishiwascooler
      @wishiwascooler 11 месяцев назад +1

      I think it's literally one of the few heads that you can actually pick up (that isn't a skull, anyway). I think it even has the dude's name associated with it.

    • @KingOfElectricNinjas
      @KingOfElectricNinjas 11 месяцев назад +3

      That's a particular breed of old school gaming instincts, being quite the pack rat for anything that looks interesting or important, because it probably is.

    • @rawbeanuk
      @rawbeanuk 11 месяцев назад +1

      Very similar experience with the head, but instead of collecting the chips and explosives I found it far less annoying to put map markers down where they were so I could find them again once they became relevant.

    • @joemama114
      @joemama114 11 месяцев назад +4

      LoL I kept the head in my inventory the second I found it and 2 hours later when it became relevant I used it.
      It's the only human head in the game you can pick up and carry as an item, it's for SURE a puzzle piece you will need.
      Also it was my Wilson and I shared with him my grief about the station falling into such a shitty state

  • @pdughi
    @pdughi 11 месяцев назад +66

    One of my co-workers worked at Looking Glass Studios. He said it collapsed because the leadership made a lot of poor business decisions at the same time and when they all fell apart at the same time, they had nothing to fall back on. There was about a 2 month span between when they released Thief II & had like 4 major projects they were working on to zero deals and no income.

    • @cynicanal111
      @cynicanal111 11 месяцев назад +12

      What I always heard from people that worked there was that the nail in the coffin was the huge amount of debt they took to buy the license for System Shock 2. Contrary to popular belief, all three Dark Engine games sold well for the era; they were just so in debt that it didn't matter.

    • @pdughi
      @pdughi 11 месяцев назад +11

      @@cynicanal111 I heard the game-at-fault, if there was one, was a flight sim that they were working on towards the end. Apparently management didn't have any focus, so they had them split into two different games and of course, neither had full support. In fact, that was what my coworker was saying was the fault; management didn't do much. They believed too hard in the idea of the celebrity programmer/leads, and felt that would sell the product. Then they relied too much on publishing partners to do the work of advertising and sales without contributing. They lost the deals with eidos, sony, and their EA deal tanked all in a few months and ... that was all they had. Not debt, but no foreseeable income.

    • @marcleblanc1212
      @marcleblanc1212 8 месяцев назад

      @@cynicanal111 They didn't sell that well. On paper, Thief "sold" like a million units, but more than half of those were OEM copies that came bundled with SoundBlaster audio cards, for which LG received a pittance.

    • @algorithmancyTube
      @algorithmancyTube 8 месяцев назад +1

      I was a dev at LookingGlass. I wasn't really on the biz side of things but my understanding of the situation was that publishing deals at that time were very bad for developers. Devs got low rev share, and publishers got to recoup expenses out of the dev's cut rather than total revenue. Our games made lots of money, for Origin, EA, and Eidos, but not for us. We tried to self publish (e.g. Flight Unlimited) but we were a small fish in a big, red ocean, and didn't really have the reach.

    • @algorithmancyTube
      @algorithmancyTube 8 месяцев назад +1

      The System Shock license was owned by the publisher, EA, who acquired it when they acquired Origin. LookingGlass didn't take on debt for the license, although the license likely allowed EA to negotiate more favorable rev share terms.

  • @auto_mata
    @auto_mata 11 месяцев назад +14

    Funny thing about even that severed head : the "Something Lurking" audio log you pick up right before you can get to Maintenance lets you know that Abe Ghiran is the only one with access to the maintenance office. And next to his corpse are two personal logs from the man himself. And even that initial log you listen to in D'Arcy's office tells you that the code is in the research library and the laser is fired from the central control on Research.
    If you pay enough attention to the logs, and then realize that almost all the levels are set up around a central hub with the Alpha, Beta, Gamma, and Delta quadrants being north, east, south, and west, you'll find that there actually are directions for nearly every step of the way.

    • @FightingForceSoulless
      @FightingForceSoulless 11 месяцев назад +2

      It's all in the logs, the logs are the waypoints and objectives.

  • @g.b.f9859
    @g.b.f9859 Год назад +84

    The true challenge of the System Shock remake for me is trying to figure out which friends would actually enjoy it if I recommend it to them. As much as I enjoyed it there were several really frustrating moments.

    • @crackedemerald4930
      @crackedemerald4930 11 месяцев назад +3

      Do you know any cyberpunk masochists?

    • @jax199
      @jax199 11 месяцев назад +6

      Kamikaze roombas going full vietcong on you.

  • @DanGamingFan2846
    @DanGamingFan2846 11 месяцев назад +238

    Imagine an "articulate mouthing off" contest between SHODAN and Yahtzee. Now that would be a battle for the ages.

    • @watershipup7101
      @watershipup7101 11 месяцев назад +2

      Agreed

    • @AlbertBalbastreMorte
      @AlbertBalbastreMorte 11 месяцев назад +8

      They could charge for it.

    • @RacingSnails64
      @RacingSnails64 11 месяцев назад +9

      LMAO I would love that.
      He would make her shut down out of computational stress.

    • @AntonAdelson
      @AntonAdelson 11 месяцев назад +1

      Rule34 material!

    • @davidj135
      @davidj135 11 месяцев назад +3

      And have GLaDOS moderate it!

  • @mesektet5776
    @mesektet5776 11 месяцев назад +54

    SHODAN: “Anything you can do I can do better. I can do anything better than you.”
    GLaDOS: “No you can’t.”
    SHODAN: “Yes I can!”
    GLaDOS: “No you can’t.”
    SHODAN: “Yes I can, Yes I can!”

    • @Eva-uw6uo
      @Eva-uw6uo 11 месяцев назад +5

      I feel like GLaDOS is SHODAN without a god complex. Like she knows what she is and why she was made and is fine with it- she just wants to run the show herself so she can throw ethics out the window and test even harder even if her idea of testing is basically torture followed by murder. To her it's all business, even if what she's doing is clearly totally insane and sometimes personal. SHODAN's god complex is kinda what sets them apart and imparts its own menace, like there's almost a truth to her claim. She runs the ship, she controls everything about it and if set loose could spread throughout the galaxy and enforce her will on whatever lowly human she feels like. She'll unleash her wrath on the lowly insects that created and controlled her and delight in their pain exactly as a cruel angry god would.

    • @mesektet5776
      @mesektet5776 11 месяцев назад +9

      @@Eva-uw6uo Let’s not forget the most important differences - funnier and better singer.

    • @Eva-uw6uo
      @Eva-uw6uo 11 месяцев назад +4

      @@mesektet5776 fair point, tho if SHODAN could do those things she wouldn't be SHODAN. Kinda like how if HAL9000 had a god complex like SHODAN he too would lose his appeal.

    • @KingOfElectricNinjas
      @KingOfElectricNinjas 11 месяцев назад +1

      @@Eva-uw6uo GLaDOS pretty much is a take on HAL complete with her whole deal being taking her original purpose to unreasonable extremes due to conflicting, poorly thought out directive and lack of oversight. Probably what happens when you mix them together, given she's definitely egotistical for a computer.

    • @Eva-uw6uo
      @Eva-uw6uo 11 месяцев назад +1

      @@KingOfElectricNinjas Oh absolutely, the difference being (at least to me) HAL was acting out of what he thought as a logical self defense measure. He wanted to live, he didn't want to be disconnected. In that he's still relatable and sympathetic despite him trying to kill David, and his death is tinged with a sort of sadness. GLaDOS however is clearly past the self preservation bit and is just full on enjoying herself and reveling in her derangement. Even without the god complex, GLaDOS is living her best life not unlike SHODAN- torturing stupid humans.

  • @clearlywrong6520
    @clearlywrong6520 11 месяцев назад +40

    To be fair, the aforementioned decapitated head is on the same level as the retina scanner and is thus the only head you can pick up and is named for that matter of fact. If anything, I had more trouble finding what the head went to after I found it.

    • @zacharychristy8928
      @zacharychristy8928 11 месяцев назад +8

      Same, I picked up the head and carried it for like 3 more levels until I found out where I was supposed to use it, haha

    • @olliezoop
      @olliezoop 11 месяцев назад +1

      I'm so glad it wasn't just me, I picked the head up and then deposited it in my item storage, took me a while to figure out where I was supposed to put it

    • @Methedreen
      @Methedreen 11 месяцев назад

      Yeah, I was carrying that fucking head around for ages wondering when something would pop up that I could slap it against.

    • @innocentorphan1213
      @innocentorphan1213 11 месяцев назад +1

      I dropped it off thinking it was a novelty item or something, then had to scour 3 floors to find it again when I realized the code nonsense.

  • @1000DeadFlies
    @1000DeadFlies 11 месяцев назад +44

    Honestly, I really really enjoyed this game. It was my first experience with the system shock games. Given that difficulty is so dynamic, you can tailor that to your liking. I kind of thought the enemy AI was in line thematically, with Shodan kind of coming off as an ineffectual genius. Like classic riddler from bat man or Walter white from breaking bad

    • @olliezoop
      @olliezoop 11 месяцев назад +8

      I highly recommend checking out SS2 as well, preferably with a light smattering of quality-of-life mods. That game holds up extraordinarily well, and it arguably did at least as much as SS1 to pave the way for loads of other horror-esque immersive sims.

    • @DrakeBarrow
      @DrakeBarrow 11 месяцев назад +13

      Yeah, I think the ineffectual genius thing is spot on. SHODAN does some things terrifyingly well, and some of its plans and devices live up to its own impression of itself. But for a lot of the smaller details, SHODAN trips up, and it makes a lot of sense as it was a 'big picture' AI. If it had made more 'smart' minions such as the Command Cyborg, things might have gone differently. But it couldn't stand potential rivals, and was more than happy to let that project simmer on the back burner until it was too late.

    • @atlev
      @atlev 11 месяцев назад +2

      ​@@olliezoopSS2 is scarier than most horror games that have come out in the past 10-years, though it takes a while to get into it.

  • @Tralfazz74
    @Tralfazz74 11 месяцев назад +9

    At long last, the "creative though = tumor" joke returns in earnest. Ordinarily, if he repeats a joke near verbatim, the joke being repeated is part of the joke. I think he thought of this fully unaware that he's made this joke before, or at least played it off.
    This is one of his very, very few sincerely accidental repeat jokes, which is quite impressive for 16 years of weekly essays

  • @robertbeisert3315
    @robertbeisert3315 11 месяцев назад +20

    Yahtzee just casually dissing the sheer ecstasy of smoothly retracting tape measures over here

  • @SinaelDOverom
    @SinaelDOverom 11 месяцев назад +5

    2:26 Not the Nightdive's fault., They originally planned to redesign the levels to be more believable with nicer layouts, but then nerds started raging about it and screaming "that's not System Shock, give us back OUR System Shock!", ignoring that they already had one. So Nightdive had to scrap all the remade levels and make them identical to the old ones.

  • @Rocketman1292
    @Rocketman1292 11 месяцев назад +46

    Yatzhee: "Hurry, we need to get past the rectal scan!"
    Other person: "Don't you mean retinal scan?"
    Yatzhee: "No, I don't." (pulls down trousers and presses bum up to scanner)

    • @Ramsey276one
      @Ramsey276one 11 месяцев назад +8

      In a world where you can get cyber replacement, you could lose both organic eyes and be still employed...
      It makes sense

    • @jamesboyle6134
      @jamesboyle6134 11 месяцев назад +4

      I think Yatzhee really arsed up that take 😂

    • @davidj135
      @davidj135 11 месяцев назад +4

      That works for both types of scan though! As we all know, he has eyes on his bum.
      ... Actually I realize not everyone may remember that horrifying video outro, god I'm getting old

  • @ShahStark
    @ShahStark Год назад +17

    I generally gotta agree, a huge part of the appeal for system shock is making sense of the maze, much like a metroidvania one might say hmmm

  • @newsheo5822
    @newsheo5822 11 месяцев назад +15

    If you didn't like Shodan boss battle, just remember, that it was even worse in the original game. The way I phrased it to my friends: "They changed it, but decided to leave it as a disappointement to stay true to the original"

    • @FightingForceSoulless
      @FightingForceSoulless 11 месяцев назад +2

      The original was a point and click boss fight, but I would have liked some... fail state during the final boss.
      Someone had a great idea - the more you look at Shodan, the more she takes over your mind, and if you look away, you regain consciousness.
      You know, at least something. Not just fall down to the floor and respawn 2 seconds later. But I know what they were going for, it's a story moment.
      Also, your brain might have been damaged from the EMP blasts or endless restoration. Imagine being restored after a plastique explosion.

  • @vonriel1822
    @vonriel1822 11 месяцев назад +3

    I wonder how many people here even remember the Descent games...
    I used to fly around upside-down to make the captives look like Luke in the yeti-thing's cave.

    • @ULTRAOutdoorsman
      @ULTRAOutdoorsman 11 месяцев назад

      I can't imagine why anyone would care what Yahtzee says and not remember Descent. The last game literally came out after the System Shock remake started development.

  • @SoulStrikes
    @SoulStrikes 11 месяцев назад +21

    The tape mesure part hit me way harder than I thought it would

  • @tattoodude8946
    @tattoodude8946 11 месяцев назад +7

    I cannot express how happy I am to have found Zero Punctuation once again. I had exhausted all the episodes back ten years ago and forgot about it. I absolutely love this and can binge watch for hours!

  • @user-jx8qe4cu8q
    @user-jx8qe4cu8q 11 месяцев назад +2

    by lore the maze layout of citadel station was intentional.
    TriOptimum Corporation wanted to study how a large group of humans would behave living and working in such a brutalist labyrinth for extended periods of time, where nearly all the walls and floors looked the same.

    • @JessicaCarroll-is9zc
      @JessicaCarroll-is9zc Месяц назад

      That log being added in the remake feels extremely weird to me

  • @serioussponge6416
    @serioussponge6416 11 месяцев назад +4

    The retinal scanner bit that he complained about is one of the big, 'endgame' uber tests of the player having to pay attention and use deductive reasoning. An audio log you get very early on tells you *exactly* who's head you need and then the actual corpse it belongs to has another audio log on it that's meant to indicate to you that you've found the right corpse basically since it contains their dying words.

  • @ThomasWaringIII
    @ThomasWaringIII Год назад +3

    2:05 Blake Stone: Aliens of Gold in the bottom left!!

  • @HUNbullseye
    @HUNbullseye Год назад +3

    Ackchually that picture in 2:40 is a Rubik's Snake or Rubik's Twist, and i just cannot let such grievous historical inaccuracy to be unmentioned.

    • @ImaginaryPerson1138
      @ImaginaryPerson1138 Год назад +1

      Ahckchewallie I'm sure yahtz knew that and called it a Rubik's cube ironically

  • @CushionSapp
    @CushionSapp Год назад +356

    If a modern AAA studio attempted to remake System Shock, they would've turned it into System Shlock.

    • @tuseroni6085
      @tuseroni6085 11 месяцев назад +39

      i feel like you started with the words "system schlock" and worked your way backwards.

    • @knowledgeanddefense1054
      @knowledgeanddefense1054 11 месяцев назад +8

      To be fair, you have to give them some credit for the new Dead Space

    • @ashleywenner1050
      @ashleywenner1050 11 месяцев назад

      So brave

    • @CushionSapp
      @CushionSapp 11 месяцев назад +3

      @@tuseroni6085 Pretty much

    • @suzikumieda2452
      @suzikumieda2452 11 месяцев назад +2

      Y'know, my brain read "System Schlock", and now I think a System Shock done with the universe of Schlock Mercenary sounds like it'd be really fun to play.

  • @zolo49noname45
    @zolo49noname45 11 месяцев назад +13

    Yes, the ending was disappointingly easy, but only because when you died you respawned nearby with no lost progress. If it was like the other cyberspace trips where you had to start over if you died, it would've been frustratingly hard instead. Given the choice between the two, I guess I prefer the easy fight but maybe that's just me. I still would've preferred something in the middle like giving you a number of "lives" before you got booted out, like an 80s arcade game. Honestly, I think they should've done that for the other cyberspace segments too.

    • @SaulGoodman3D2049
      @SaulGoodman3D2049 11 месяцев назад +7

      This remake is so faithful to the original game that it carries on the tradition of System/BioShock games having disappointing final bosses

  • @Hjorth87
    @Hjorth87 11 месяцев назад +9

    I love Yathzee's final point about the age of streaming

  • @WonderfulWorldOfSuit
    @WonderfulWorldOfSuit 11 месяцев назад +107

    God I was hyped as fuck when I heard it. Then through the training Yahtzee has taught, I killed my hype and happily it still ended up pretty well

    • @Franku40keks
      @Franku40keks 11 месяцев назад +7

      That's the best attitude, all the games I bought early on release felt really not that good afterwards.

    • @untemperance
      @untemperance 11 месяцев назад +20

      It's still a really enjoyable game, for the very reason that Yahtzee criticized: they basically barely touched a thing to the original, which was in fact a good game. I found it refreshing, specifically because they don't make games like those anymore. (I think that was a point in the IGN review, in fact, wondering who it was for. It looks and plays like a modern game but it has none of its amenities.)

    • @CrizzyEyes
      @CrizzyEyes 11 месяцев назад +9

      It has the "amenities" if you turn the Mission difficulty on Easy. Most people are just too arrogant for that. Like when Dark Souls came out and everyone and their dog had to beat it to "prove" they were a gamer. They'd rather have done that then just admit "Eh, not really for me."

    • @thaddeusgenhelm8979
      @thaddeusgenhelm8979 11 месяцев назад

      @@CrizzyEyes To be fair, for Dark Souls there's at least a sweet spot of effort where you might not *know* it's for you if you don't give it at least a bit. Arguably a flaw with the game's onboarding, and looks a bit like the "It gets better after 30 hours" argument that's... Not ideal, but I suspect most people that actually push through to the end of Dark Souls at least feel like they're getting something out of the experience, and aren't doing it out of sheer blood mindedness.
      Though I'm sure those people also exist.

    • @CrizzyEyes
      @CrizzyEyes 11 месяцев назад

      @@thaddeusgenhelm8979 Dark Souls actually gets _worse_ after you get into the latter part of it, because it's rushed towards the end. It's a problem with almost all of Miyazaki's games, sadly. And I say this as someone who beat it at least 3 times.
      I just remember that there was this huge trend of playing Dark Souls just to say that you were a "real gamer" (people like DarkSydePhil fell for this even though he clearly did not like the games). Of course, I think the majority of people who played it did so because they were genuinely interested, but it was definitely a trend.

  • @dexteradams6515
    @dexteradams6515 11 месяцев назад +36

    I love how these videos are always able to get me to swear loudly in place of a laugh at the end of every video

    • @Tralfazz74
      @Tralfazz74 11 месяцев назад +3

      That's a very uncomfortable sentence to read

    • @dexteradams6515
      @dexteradams6515 11 месяцев назад +1

      @@Tralfazz74 Proof reading fails me again.

  • @blackdragoncyrus
    @blackdragoncyrus 11 месяцев назад +16

    Decent game - Then I went back and played through System Shock 2 again and I liked it even more.

  • @DeanCutsforth
    @DeanCutsforth 11 месяцев назад +11

    The art style is wonderful, Yahtzee. I love that from afar the environments are pristine and sharp, but up-close they're revealed to be not quite what they seem. Definitely intentional.

  • @joemama114
    @joemama114 11 месяцев назад +3

    NGL this was actually very fun for me, the violence is very juicy, taking off the heads of enemies is so visceral

  • @theboredengineer2612
    @theboredengineer2612 11 месяцев назад +4

    A problem with a lot of graphical overhauls (see the modding community for examples) is that it’s hard to do without botching the original art style. I thought the modern graphics with pixelated textures approach was really unique and genuinely well-executed.

  • @jamesboyle6134
    @jamesboyle6134 Год назад +10

    I quite enjoy playing the remake, but It really would have been nice if they included an objective log or something on regular difficulty.
    As it stands, the option for waypoints on Easy difficulty seems like the game is going
    "Aww does the ickle baby scrub need his hand held?"
    I know this is probably being true to the original, but a objective log is something I never thought I would take for granted.

    • @danilooliveira6580
      @danilooliveira6580 11 месяцев назад +2

      might as well use Steams new built in notepad function at this point

    • @Serketry88
      @Serketry88 11 месяцев назад

      @@danilooliveira6580 I just used the notes app on my phone to record the reactor code, robot shutdown code, and shield override.

    • @GugureSux
      @GugureSux 3 месяца назад +1

      Only literal casual-babby zoomers take such things for granted, and it's been absolutely infuriating to see that crap creep into other genres in recent years, the most insulting being survival horror. Hell, even the old TES game were much more of adventure games, only giving you a literal MISSION as you'd receive them IRL during circa medieval times (Go to town X, find a person Y, inquire him about matter Z). Everything else was up to you, including locating said places and people.
      On a similar note, no pun intended, it seems that youngins literally cannot TAKE NOTES these days. I miss the times when good ol' pen and paper was needed to progress. One reason I really enjoyed the Signalis in recent years.

  • @millennialboomer6780
    @millennialboomer6780 11 месяцев назад +5

    For all its warts, the System Shock Remake is probably one of my favorite games of this year. It convinced me that maybe i would enjoy older 1st person shooters like Marathon

    • @ThatGuyOman
      @ThatGuyOman 11 месяцев назад +1

      So, about Marathon 1. Marathon is a traditional first person shooter. Both it and System Shock are labyrinthine and set in space, but that's where the similarities end.
      Even if you just wanted to play it to round out your personal lexicon, I would like to remind you that ignorance is sometimes bliss.
      Colony Ship For Sale Cheap
      It's a very long, very tedious level centered around a switch puzzle that is almost exactly halfway through the original Marathon. There's no hints. There's no clues. You guess, and if you guess wrong , you're going back to the start.
      It ain't worth it. Play Marathon 2 or Marathon Infinite instead.

    • @millennialboomer6780
      @millennialboomer6780 11 месяцев назад

      @@ThatGuyOman ah, thank you for the warning about 1. Will check out the other two instead

  • @lehaua8922
    @lehaua8922 11 месяцев назад +31

    I think a bit of "gaming is my job, and I don't have time to go slow and steady" is showing when Yahtzee talked about the head scanner part.
    The game conditions you very early that observation skill will be challenged and exploring every corner carefully and making mental notes on the items that you have no immediate obvious use for is the fundamental rule of progressing. Going through Maintenance level for the first time, I couldn't help but take note of Interface Demodulators and the named severed head, so when the time came to use them, I knew exactly where to go. If I were on a deadline, I'm sure I would have skipped exploring the entirety of the available level and moved on to flight deck almost immediately
    Same for literally every other clue in the game.
    -These 3 digit numbers flashing on the screens look a lot like door codes. Better write that down
    -Plastique explosives? Doesn't seem to be a weapon slot item, so I guess it's quest related. Inventory too cramped for now, but at least the path to these is clear of enemies
    -Lots of fried Isolinear chipsets around this body, and the audio log makes it seem like the girl was sure she could hurt SHODAN if she made these work. I should be on the lookout for working chip.
    -Jettisoning Gamma grove meant certain death for any living being, according to this log. I am definitely using that knowledge soon on the grove that SHODAN uses for virus cultivation.

    • @cattysplat
      @cattysplat 11 месяцев назад +1

      For better or worse it's a product of old game design and technical limitations that required you to memorise, draw maps and write down notes to remember everything rather than the game engine to keep track of it all and the UI to remind you.

    • @lehaua8922
      @lehaua8922 11 месяцев назад +1

      @@cattysplat Nah, original SS had in-game log and automap for that just as well. Codes that you see in environment are the only stuff that needs writing down, just like with remake.
      It also had way less clutter items that make the remake feel so lived in, so it was easier to spot interactibles. I didn't play it much, but it also seemed less strict on inventory space, so maybe you could pick up stuff like c4, demodulators and severed head much earlier and carry them around until needed.

    • @atlev
      @atlev 11 месяцев назад +3

      ​@@lehaua8922SS1 didn't have a quest or objective log. Instead, it had a feature where you could write down notes on your map.

    • @lehaua8922
      @lehaua8922 11 месяцев назад

      @@atlev I didn't mean quest log, I meant the collected media log. All the audio-/text-logs and emails containing clues and directions for the objectives. Far as I can tell, Remake is the same in that regard. If it had quest log - I haven't noticed it in my 40 hours to completion.

    • @mitchellalexander9162
      @mitchellalexander9162 11 месяцев назад

      >Jettisoning Gamma grove
      The Many has entered the Chat

  • @CasperCouch
    @CasperCouch 11 месяцев назад +5

    I apologize if this has already been brought up, but the closed captioning for the last few weeks of videos has been very broken. It's just a giant wall of text that shows for the first few seconds of the video. This doesn't effect me too much (it just helps me a little bit to have them), but for people with more extensive hearing or audio processing issues who enjoy your work, it might be worth taking a moment to look into when you get the chance. Thanks for your time.

    • @CasperCouch
      @CasperCouch 11 месяцев назад +2

      i had tested this with other videos before writing this comment and saw they were all normal, but coincidentally I just watched a video by a completely unrelated creator and they had the same issue, so this might not actually be an issue tied to the captions the escapist is using and might be something just affecting youtube in general based on some sort of way it's interpreting the captions.

  • @sh-spectrum409
    @sh-spectrum409 11 месяцев назад +4

    Clearly Yahtzee’s using Peter Capaldi as a visual reference to demonstrate that he views System Shock 2 and Peter as both the definitive System Shock and the definitive Doctor respectively.
    And I wholeheartedly agree with that!

    • @predcon1
      @predcon1 11 месяцев назад

      Clearly as much as he views Anton Yelchin as a generic dead guy....

    • @sh-spectrum409
      @sh-spectrum409 11 месяцев назад

      @@predcon1 Oof. Just looked up who that is and all I can say is, Gaht Daym!

    • @predcon1
      @predcon1 11 месяцев назад

      @@sh-spectrum409 It was not a gentle death.

  • @doomdimensiondweller5627
    @doomdimensiondweller5627 11 месяцев назад +8

    I love this game and the original. I have a very minor complaint. The levels are divided into Alpha, Beta, Delta and Gamma quadrants. It isn't always obvious what quadrant you are in. I wish say there were color coded stripes on the walls and or floors to differentiate quadrants. My mom's hospital that she worked at actually had this on one of the floors.

    • @CrizzyEyes
      @CrizzyEyes 11 месяцев назад +2

      I think you can mouse over areas in the map and it will tell you which quadrant it is.

    • @doomdimensiondweller5627
      @doomdimensiondweller5627 11 месяцев назад

      @@CrizzyEyes is that remake or original ?

    • @chaimafaghet7343
      @chaimafaghet7343 11 месяцев назад

      It's the same on every level and as well as the auto-map there are literal map textures on the wall. It's really quite straightforward.

    • @FightingForceSoulless
      @FightingForceSoulless 11 месяцев назад

      @@CrizzyEyes Yeah, and it doesn't make sense xD because it's not evenly divided, pretty sure Executive is like... you hover over something and it's Gamma/Delta quadrant.
      Also, the Alpha Grove is in the Gamma quadrant, the Gamma grove is in... I don't even know which one (I know it's already jettisoned, but, the area, you know)

  • @doublepinger
    @doublepinger 11 месяцев назад +1

    I appreciate the random references to the 'less-famous' people and things from the past. Never heard of Kraftwerk, never heard of Warren Spector. Yahtzee is one of the few people I make sure I stop the video or replay bits to look up what he's referencing, because it will be worth the look.

    • @doublepinger
      @doublepinger 11 месяцев назад +1

      I forgot to add, it's always somehow thematically related. Kraftwerk being an electronic band from the 70s and 80s, Warren Spector being a forgotten god in "immersive sim" belief systems.

  • @J.G.H.
    @J.G.H. 11 месяцев назад +1

    The brief mention of Descent makes me unreasonably happy.

  • @tincano-beans2114
    @tincano-beans2114 11 месяцев назад +3

    Write down the numbers when you destroy the computer rooms.

    • @massivive
      @massivive 11 месяцев назад

      yeah knowing about that and Abe Ghiran's head are the only two major things that I think would screw new players over
      just screenshotting each node room when you're done is good enough

  • @Ropetupa
    @Ropetupa 11 месяцев назад +14

    "Is he going to talk about that head hunting puzzle?"
    "HE DID! HE DID!"
    That is literally the only thing I know about original System shock, that and apparently there is some weird elevator music in the game...

    • @MaskedMammal
      @MaskedMammal 11 месяцев назад +9

      They were at least nice enough to not let you pick up any random head you find on the floor in this one. And the one you do need (on top of being interactable unlike the others) looks unique. But yeah, IDK if I missed some details that would point me to it or it's intentionally kept as obscure as ever~

    • @kveller555
      @kveller555 11 месяцев назад +1

      ​@@MaskedMammalI don't know if I also managed to miss some clue, but I remember having the exact same problem in the original game. IIRC it leads to an optional area though, so that might be why it's so obscure.

    • @vvcq
      @vvcq 11 месяцев назад +7

      @@kveller555 I think the hint was the pile of audio logs surrounding the corpse, recorded by the guy whose eyeballs you need (Abe Ghiran). Of course you could pick up the logs and then forget which corpse they were laying next to, but that's just a you problem honestly.
      _This message brought to you by the 90s game design gang._

    • @kveller555
      @kveller555 11 месяцев назад +6

      @@vvcq Now that you mention it, I think I picked them up, immediately got distracted by something else and then forgot about them lol. It's ok though, I honestly love the game's design. I like having to take the time to pay attention to that kind of thing, it makes the world feel much more real.

    • @vvcq
      @vvcq 11 месяцев назад +2

      @@kveller555 Yeah, I did the same thing during my original playthrough and ended up having to try all loose heads on the level on the scanner 😅
      It's just one of those things you appreciate later, looking back. Like "Wow, now that I think about it I could have figured this out if I paid more attention". Same thing with the interface demodulator puzzle on the same level: the game actually gives you the location of the correct panel on a map, but it isn't obvious and I didn't figure out how to read it on my first playthrough.

  • @casualbird7671
    @casualbird7671 11 месяцев назад

    1:30 I don't know if it was just coincidence but I loved the jailbot face

  • @TARINunit9
    @TARINunit9 11 месяцев назад +11

    I am absolutely addicted to this remake because it is the most atmospheric thing I have ever played, hands down. I personally loathe the term "immersive sim" (because the game isn't simulating anything but a very well-crafted FPS experience) but I've caught myself staying up 'til 3AM because I just can't get enough of Citadel Station's spooky cyberpunk corridors

    • @atlev
      @atlev 11 месяцев назад +1

      The first game really wasn't an immersive sim, and honestly the second wasn't either. Thief did more for the genre than any of the shock games did. SS1 was more of a horror/action shooter, while SS2 was very much an RPG.

    • @gerardotejada2531
      @gerardotejada2531 11 месяцев назад +3

      Immersive Sim is more a design philosophy than a genre. Its about recreating a Virtual Reality or a D&D session. You can do anything and the world will react to It logically, you can solve any problem the game trows at you with wathever tools you have in hand without a correct answer or a single outcome.

    • @gerardotejada2531
      @gerardotejada2531 11 месяцев назад

      Immersive Sim is wathever game thats inspired on Warren Spector games Ultima Underworld, System Shock, Thief and Deus Ex. Or wathever game is released by Arkane studios.

    • @TheRoboKitty
      @TheRoboKitty 11 месяцев назад

      ​@@gerardotejada2531"You can do anything and the world reacts to it logically" doesn't describe any of the games commonly held up as the holy grails of immersive sims. For the early games this is because the technology just wasn't there yet (System Shock 1 and 2 are just FPS games, and Thief is a stealth game) but even the second Prey game, the game is very much funneling you in specific directions with your very limited number of ways to interact with the world. You want a "do anything" game, I would honestly look at the most recent Hitman reboot games, THAT'S a game trying to simulate consequences for your actions

    • @atlev
      @atlev 11 месяцев назад

      @@TheRoboKitty Imsims can still have direction, but what really defines the genre is the idea of goals having multiple approaches to them; this is to encourage creative problem solving and logical thinking.

  • @NetMoverSitan
    @NetMoverSitan 11 месяцев назад +2

    It was released around the same time as Doom II, which explains why it didn't get as much attention.

  • @MissSallyB1
    @MissSallyB1 11 месяцев назад +1

    "bugger off like an arachnophobe in a Halloween shop" I'M BEING CALLED OUT

  • @lilwyvern4
    @lilwyvern4 11 месяцев назад +3

    System Shock Remake isn't for everyone, but it's for more people than the original. It plays more like a video game and less like an operating system, and it's one of the first games in a while I found myself wanting to replay. Despite its flaws, including some new ones (why you can't annotate the map now is a crime), I thoroughly enjoyed the game and would recommend it to people who like atmospheric, slower shooter games. Besides, the laser rapier may be the coolest form of lightsaber-style weapon ever, and I'll die on that hill.

    • @ULTRAOutdoorsman
      @ULTRAOutdoorsman 11 месяцев назад +1

      the laser rapier is so cool that the hacker needs to constantly touch it with his fingertips even though it's a deadly particle stream

    • @BenSmith-qw4kd
      @BenSmith-qw4kd 10 месяцев назад

      The laser rapier is indeed amazing. Not only does it look cool but it's also a shockingly effective weapon in a game that also includes a railgun. I was particularly happy when I realized the second sword you find on the Executive level changes color to match whatever your hud is set to when you pick it up.

  • @ethai1
    @ethai1 11 месяцев назад +3

    I'm glad he did review it. I remember asking during the Amnesia stream if he's going to review it and he said he hadn't gone back to it.

  • @Thenameless1
    @Thenameless1 11 месяцев назад +3

    Interesting review, as someone who's only played the original System Shock I have to wholeheartedly agree with that comment about just how straightforward the game really is when you get past the cluttered AI, but I'm surprised Yahtzee was one of the only reviewers who refrained from making any comparisons to metroidvanias for how common that is.

  • @kalvinbaxter6125
    @kalvinbaxter6125 11 месяцев назад

    A smoothly retracting tape measure is bliss in all fairness.

  • @HayTatsuko
    @HayTatsuko 11 месяцев назад +1

    I wonder whether you can still get the bad ending where SHODAN sends you a thank-you email congratulating you for helping her annihilate the world... and instructing you to just hang out and wait for the Cortex Reaver coming your way.

    • @BenSmith-qw4kd
      @BenSmith-qw4kd 10 месяцев назад

      If you haven't seen it for yourself yet, yes, that's in the remake.

  • @TuriGamer
    @TuriGamer 11 месяцев назад +12

    Criticising the lack of objective markers and direction is reaching a little when the very first screen before starting a new game asks you if you want quest markers

  • @jasonlp4928
    @jasonlp4928 11 месяцев назад +2

    NIghtdive was originally going to make the remake much different, straying from the source material; the backers disagreed after seeing the results and it was decided they would go in a much more faithful direction.
    Also, pretty sure you get objective markers of you lower the story difficulty.

  • @doomdimensiondweller5627
    @doomdimensiondweller5627 11 месяцев назад +7

    I know this will be a hot take. I love this game's challenge but don't like a lot of newer hard games. For a lot of newer games difficulty just means tedium and sponge enemies that take forever to kill. Here the challenge is about your thinking.

    • @ryankwan1934
      @ryankwan1934 11 месяцев назад +1

      This. I suspect Yahtzee will touch on this in the FF16 review. After a while I turned the difficulty down. Not because it was hard, but because it was tedious. Going through the same split second dodge/parry and then combo loop to stagger and then do your max damage chain until the QTE pops up is so damn boring.

    • @Pineappolis
      @Pineappolis 11 месяцев назад +1

      I don't think that's too hot of a take - making a game that's hard without just being frustrating for a lot of people is _ridiculously_ difficult. Even games that aren't really designed to be hard at all can end up with groanworthy difficulty spikes by accident. While a long, _long_ way off modern, Borderlands 2 and, to a far greater extent NG+ Diablo 2 spring instantly to mind. You could be going along quite merrily for a while, doing the side missions/dungeons to keep your level up and sticking with a sensible build - but go too long without rolling good gear and enemies could suddenly become practically indestructible until you did. Then the threequels both 'fixed' that problem by each having at least one character so comically broken that I'm not sure I _ever_ died, after which I was too turned off the experience to bother trying with a different character.
      EDIT: I tell a lie - one boss in Borderlands 3 killed me twice. That's still not great for someone who's never been fantastic at FPSs.

  • @Hashbrown221
    @Hashbrown221 11 месяцев назад +1

    Glad to see he’s still at it, go on king

  • @MyNameIsBucket
    @MyNameIsBucket 11 месяцев назад +2

    You want objective markers? Play on easy. It may default to "normal" difficulty but that's still by 1994 standards.
    Funnily enough, that standard also applies to combat - as lots of people were still playing FPSs with keyboard only back then.

  • @gabrote42
    @gabrote42 11 месяцев назад +2

    I would love to see a Ghost Trick rerelease ZP! That game is a classic

  • @RealHero101111
    @RealHero101111 11 месяцев назад +4

    i have only played like 10 mins of original... and this remake was exactly what needed. i love complex level design... i dont like super old control schemes

  • @GCarssow
    @GCarssow Месяц назад +1

    I'm shocked there was no mention of the clunky inventory system, which to me was the worst element. For example: ammo is very scarce in the game, so whenever you find a weapon you already have (especially if you already had the upgraded version), it's a good idea to take the bullets out of it. Except in order to do that, you have to free up space in your inventory (usually by dropping something else), pick up the weapon, empty it, then drop it again.
    Also why the cargo lift was so freaking tiny felt really unnecessary.

  • @dryued6874
    @dryued6874 11 месяцев назад +2

    I'll have you know that pixely aesthetic in combination with well-crafted animations is a very specific fetish that I have, thank you very much.

  • @greyed
    @greyed 11 месяцев назад

    4:23 - AKA MHW Iceborn, MHR Sunbreak. Good lord those xpac monsters just never stop!

  • @deathbyelasticbodies6619
    @deathbyelasticbodies6619 11 месяцев назад

    "...getting the engine to do some very complicated maths homework..."
    On a related note, I need anyone reading to understand that if someone asks you to a Control Systems class, what they mean is Differential Equations II: Making MATLAB to Solve Your Differential Equations.

    • @UnrealPerson
      @UnrealPerson 11 месяцев назад

      There might be more to Control Theory than Linear Control Theory...

    • @deathbyelasticbodies6619
      @deathbyelasticbodies6619 11 месяцев назад

      @@UnrealPerson yeah, that class was one of those, "I learned a lot, but I still feel like I know nothing about this subject" classes
      But, then again, an undergraduate engineering degree is a "I learned a lot and still feel like I know nothing" degree.

  • @Aiuralion
    @Aiuralion 11 месяцев назад

    02:45 That's a Cold Steel stick.

  • @6Xyzzy
    @6Xyzzy 11 месяцев назад

    Been waiting for this one for weeks!

  • @jrightly
    @jrightly 11 месяцев назад +3

    is that the face from the robot in Superjail?
    I think it is

  • @zigzacgaming
    @zigzacgaming 11 месяцев назад +1

    I've never played the original (and that could be relevant here) but this review + a lot of the comments talking about how the 'flaws' and glitches, as they were, were 'painstakingly' readded by Nightdive from the original, makes me really want an Extra Punctuation to hear Yahtzee's thoughts on the very nature of Remakes and Remasters. We're increasingly getting more and more of them each year, generally of classic games or games so old, like this one, that it's frankly difficult for modern players used to modern games to engage with them in their original form.
    Obviously the film industry has, for decades now but especially over the last couple, been in the practice of frequently rebooting and remaking movies that by all accounts likely never needed a remake, and the debate has raged there on what the purpose ought to be of a remake. But in the medium of gaming, I think it's worth considering as well. *Should* a game like System Shock be remade with all its bugs and flaws? It's definitely great I'm sure from the perspective of many longtime fans who likely just want the chance to relive the experience but with modern graphics and whatnot, but would the game not be better served by taking 30 years of game innovation and apply that to better the final boss fight or the puzzles?
    Anyway don't wanna ramble forever, just think it'd be neat to hear Yahtzee's thoughts on the matter, especially with a game he's stated to have loved like RE4 recently getting its own remake/remaster that did alter several aspects of the game, like its tone. What should the point of these remakes be?

  • @LinkDragon512
    @LinkDragon512 11 месяцев назад +1

    I still absolutely love how Nightdive remastered Turok 1 and 2, such great games in my book.

    • @Cenot4ph
      @Cenot4ph 11 месяцев назад

      Ill never know why they bothered, they were average at that time and still are imo

  • @JFJD
    @JFJD 11 месяцев назад

    1:11 Funny, I could have sworn he went by Thaddeus Humbert Escobar Hacker (OBE).

  • @737215
    @737215 11 месяцев назад

    I've waited for this review for so long 🙏

  • @fearingalma1550
    @fearingalma1550 11 месяцев назад +2

    I rather like the art style. It’s distinctive and an odd mix of the old and new that just works well for some reason. It’s also nice to have a game from the current gen fit into 8GB again.

  • @nathanbutcher7720
    @nathanbutcher7720 11 месяцев назад +1

    The final "Showdown with Shodan" (ho ho, see what I did there...) is disappointing, but as someone who persevered with the original game it was kind of an improvement. In the original game you just find the big Shodan in the cyberspace Descent-like maze and just shoot it until it died before it killed you - which was just a bit random because there was no strategy to doing it. You just went in and hoped you shot it enough before it shot you. No, they should have remade the final section with a Star Wars-like Death Star Trench run or something. I would have been OK with that.

  • @masterofdoom5000
    @masterofdoom5000 11 месяцев назад +1

    Interesting to know that they had to restart a good chunk of development because they were cleaning up some of the original games flaws and that wasn't what was pitched to kickstarters: They sold a straight remake, so that's what we got. I appreciate the effort to stay as close to the original as one can, sometimes that's just what some want.

  • @drinks_menu
    @drinks_menu 11 месяцев назад

    That’s so funny. I had the opposite experience with the head. I carried that severed head around basically the whole game waiting for when I would need to use it (since it’s the only severed head item in the game) and eventually just dropped it in storage lift after getting sick of carrying it everywhere.

  • @Doctorgeo7
    @Doctorgeo7 11 месяцев назад

    Regarding the map being a maze still, when they tried changing the map the Kickstarter backers hated it. The team behind the remake pledged a faithful 1 to 1 remake. So, thats how we got the level design as it is now.

  • @innocentorphan1213
    @innocentorphan1213 11 месяцев назад

    Tfw I dropped said severed head somewhere while cleaning inventory, having to scour 4 floors to find it again.

  • @SimonClarkstone
    @SimonClarkstone 11 месяцев назад

    2:02 My favourite metaphor for a while: Wearing a novelty Microsoft-Access-themed mailbox on their head.

  • @BlackHoleEye
    @BlackHoleEye 11 месяцев назад +2

    Holy crap. Descent got a mention.

    • @ULTRAOutdoorsman
      @ULTRAOutdoorsman 11 месяцев назад +1

      Uh, yes? It's not exactly an obscure game. It had, what, like 8+ entries?

  • @colbys1234
    @colbys1234 11 месяцев назад

    Amazing review, top 5 favorites.

  • @massproducedeva_
    @massproducedeva_ 3 месяца назад

    You can also set the story difficulty to 1 if you're having trouble. It has waypoints.

  • @angrymushroom26
    @angrymushroom26 11 месяцев назад +2

    oh god, now I am going to be hearing every single audio log from now on like it is them doing a Twitch stream clip. This is poison.

  • @Ryan-tg9rl
    @Ryan-tg9rl 11 месяцев назад

    Waiting for the System Shock 2 Remake and then Bioshock just so Yatzhee can repeat "..but that's the thing, it's not like System Shock 2, it *IS* System Shock 2!"

  • @GmodPlusWoW
    @GmodPlusWoW 11 месяцев назад

    Y'know, funnily enough I actually found the important head long before I encountered the retinal scanner, since it radiated importance and I'd learned about the importance of its late over, so I slapped it in the dumb waiter for when I inevitably had to open that door.
    Also, I gotta agree about the disappointing ending. Though even then, I still had a blast with it, warts-and-all.

  • @SgtKaneGunlock
    @SgtKaneGunlock 11 месяцев назад

    Green Mohawks are my favorite thing to have as a custimizable option

  • @Minilena
    @Minilena Год назад +1

    Nitpick about words: Schizophrenia has nothing to do with dualities, it's mostly about extremely paranoid psychoses. Dissociative identity disorder is where one meat vehicle is being piloted by two or more personalities.

  • @ChumpyGames
    @ChumpyGames 11 месяцев назад

    This video really nailed my experience exactly. The System Shock Remake has tons of potential and feels great in many ways but the outdated level design is rough. I would love a remake that's less faithful and modernizes some of the design, and I think Nightdive could have a great future if they tried something more ambitious that blends together what's great and difficult about classics like System Shock with a more modern sensibility.

  • @paulkerrigan9857
    @paulkerrigan9857 11 месяцев назад

    They even draw attention to the level design by having an audio log state it was designed as a maze to test the effects of such stress on its crew.

  • @treadmillgaming5963
    @treadmillgaming5963 11 месяцев назад +1

    I'm the operator with my pocket calculator

  • @AzureIV
    @AzureIV 11 месяцев назад +2

    Well, we learned that Yahtzee's wife gets paid to insult him.

  • @salmonmoose
    @salmonmoose 11 месяцев назад +1

    They did remove the pixelated textures (around the time of the engine switch) but the Kickstarter folk didn't like it.

    • @ULTRAOutdoorsman
      @ULTRAOutdoorsman 11 месяцев назад +1

      They never removed the pixelated textures, you're getting confused. They were there straight from the first public Unity demo and every single release up until the switch and since.