Took a break from workin on the latest vid and finally got around to watchin yours(I do read and remember *most* comments, even if I don't always reply). Can't say I'd agree with every choice made, and I'm sure you already understand my preferences by this point, but I will be damned - you thought it through, gave your reasoning and your targeted applications, and I love you for it. Good job.
@@AlphaSeagull Ha! NeeeeeeEEEEEEEERD! Actually, you'd probably get a kick out of the sheet update that's coming. I'll have to find you on discord and give you a peek, the idea was to make it more user friendly and braindead but I've made it... considerably not so lmfao.
Ikr it's genius. Just use the stones to destroy the stones (In all seriousness tho that's why I added variants because so many RUclipsrs make apoc look easy, it's not. I would not have beat the difficulty without game master's pride honestly)
@@TaaRee1976unfortunately Hero's sword was changed so that it requires a certain amount of stamina to get the beam, so unfortunately that won't work for this build. That said, as long you have as much effective HP as possible and use the Heart/Medic/Summoner interaction, you can use whatever damage source you want, including guns. This is just the absolute highest effective HP I could reach. That way you don't get one-shotted by the late-game strong attacks. If you can dodge a few things, a lot of damage sources can work fine
You would make for a pretty chill math teacher but I'll take a good Remnant guide youtuber too Thanks for the more in-depth explanation I don't even want to know how much time it must've taken to collect all this data and try everything
One thing a lot of these tank build guides dont cover is that if a boss has empathy, the fights take a very long time or even forever if your DPS is not cutting it.
I'm not gonna lie to you, it wasn't even a consideration when I was making the video. I just never noticed a boss where this was an issue. If I'm lucky it might have enough DPS to deal with them naturally but I'm not gonna assume that. The simplest answer would be to put either Twisting wounds on one of your guns, or swap out one of the HP rings for Blood Jewel, it's not like you need every shred of HP on an empathy boss since it likely isn't using Viscous or anything. These both apply bleed to the enemy which halves their healing. It's not a solution I want, I'd rather focus a build around DPS better, but it's a solution that works. I will work on a build for empathy bosses, but the unfortunate truth is there's no one size fits all build. This tank is as close as I could possibly get to one, but the reason I added variants in the first place is because it's not gonna be ideal for every situation. This is a setup that will survive everything, even Viscous/Spiteful bosses. If surviving isn't your issue, you need at least a slightly different setup
@@vltq9507 yep in turn making it easier to deal with empathy by halving the amount it heals from you healing but you could always just use consumable to heal instead of relic and/or rings.
Oh dang really? Genuinely didn't know that, I never use Handler lol. Guess it's just summoner all the way then unless you're in multiplayer and NOT the medic
6:09 Same thing happened to me. I was not using a tank build, but I didn't know these things could roar, and for some reason I just instantly died. So stupid!
You can use engineer clipping to get the ring in the parlor, multiplayer not needed. You can also use it to get the other items without playing the game.
Should specify that I play on xbox and it still works after the recent patch that dropped. We are currently only on the first patch out of the three that came to Ps5 and PC. @@-MNZ-
I mean to be fair, people discovered the build a while back, but they didn't know what was causing it to work. Unless you're talking about the Game Master's pride stuff. If that's the case I'm surprised it took this long tbh
I am tearing through Apocalypse using this build with Stonebreaker. My DPS could be better, or it may just be Apocalypse, but I'm outliving them. Tried some other high DPS builds, but nothing compares for survivability.
I hope they dont nerf this interaction between the things that make this possible. If they do I'll probably stop playing but damn I hope they dont touch this build lol.
I mean resonating heart is still pretty good even without this interaction, but yeah, you'd probably need gear involved to get this kind of healing. Game Master's Pride should stay exactly how it is though, I think it's great to reward proper coordination
So why use Resonating Heart over Crystal Heart? CH gives 25% DR and the same healing as the doubled effect of RH, but it does only last 10 seconds. Is that the reason for RH? The duration? ( I understand with your setup this would have above 80% DR, but just curious if this means you can replace all the armor rings/amulet by swapping to Crystal Heart)
CH gives about the same healing without summons, but once summons get involved, RH heals noticably more since those summons (with Benevolence perk) affect RH's ability. It's definitely doable to make a build around Crystal Heart, and you'll probably have some more damage output this way since you can change a lot of gear, but you'll have less manueverability and won't be able to tank some of the higher DPS attacks like Shahala's black hole orb thing, Ravager's roar, or Venom's black pool things. As long as you keep the shield you might still be able to not get one-shotted by stuff like Venom Spear, but yeah, it's a give and take situation. Both things can work, this is just a but better at not dying.
@@AlphaSeagull Sweet. Thanks for the response. I saw another vid that uses CH. They seem to function the same way but are different build styles (yours is melee, theirs is passive and letting Flyers do dmg). The CH build was able to tank the Ravager howl spin attack thing attack but I’m unsure about the others. It was same DR but 165% healing rate. I’ve been having fun with your build
I don't have World's Edge ☹️ guess ill have to try the flail variant but I guess I don't really understand what's the flail good for when you fight bosses that you can't reach with it? Guess you just have to use your guns? And you don't have to use melee? I prefer guns over constantly using melee tbh. Are there any of the other ranged melee weapons that can be used besides World's Edge? I have the Krell Axe or Huntress Spear, can't think of anything else that has constant range attacks. Red doe staff but you have to charge it with damage to use ability so that doesn't seem useful if your target is out of range. As far as the Gamemaster's pride ring variant if i understand correctly that's only for multiplayer right and not useful when playing solo? As a more casual gamer it's a lot of info to digest plus I hate math lol. (I've beaten the game on Survivor but was thinking about working my way up the difficulty ladder before trying Apocalypse lol. Great video though and much appreciated.
Right ok so, with this build you already have 74.9% DR even if you're standing still. If you really don't wanna use melee, you could replace drakestone pearl with either hardcore metal band or Blessed Ring and you'll still survive MOST things. That said, using melee is going to give you stagger protection and all that extra shield to survive the harder hits in late game apocalypse, and World's Edge just happens to be the best melee weapon for this. That said, if you're not in late game apocalypse you don't really need all that, just the DR and heals will be enough.
So to make sure I follow this because it's stated obviously on the ring but I can be slow your team all needs to wear game masters pride? Or will the healing work on Teammates because of medic already?
The healing works through medic already, but yes, everyone needs game master pride. Not for healing, but because as long as 1 person gets hit at a time, the team can collectively take 3x as much damage before anyone dies, and since healing generally isn't an issue, this makes the team basically unkillable.
Hi there, awesome video. at 3:37 you've noted to have 7 points in recovery. Is there a specific reason why it has to be 7? isn't it better to have all 10 for extra sheild uptime? Thanks!
If you wanna give up 3 points in any other trait, you absolutely can do 10 recovery yeah. I just preferred 10 points in Arcane Strike, but both ideas work
True! The only reason I didn't list it as an option is cuz it runs out of ammo and doesn't move unless you move it yourself. In order to be immortal, you've gotta have an active summon near you. With Engineer, you're not gonna be able to do that all the time. This can still work to an extent and give you better DPS but summoner is more reliable imo
As with all these tank regen builds what do you do about empathy? I’ve just rolled yet another boss with empathy (&thick skinned!) I Just can’t do enough DPS to out DPS what I’m healing them. Suggestions apart from keep bleed on them?
You know, I'm actually not sure. I might have gotten lucky and just never came across an empathy boss, or maybe I just didn't notice when I did. For bosses like those, you might have to spec into damage just a little bit. If they're within melee range, I definitely recommend rocking the flail variant as the damage is actually pretty good with bore. Other than that, you might have to do something with lifesteal? I've noticed a lot of earlier bosses that don't deal as much damage output barely even get past my shield, so if you can rework it so that you rely a lot on passive healing, shields and lifesteal, you might be able to get the healing you need without the use of relics, and if the boss is running empathy they'll be less likely to have vicious/spiteful so you don't have to worry about bulk as much. I'll try to roll some apocalypse worlds and come back to this if I come up with a real answer, but it's worth noting that either Twisting wounds (mutator) for guns or Blood Jewel (ring) for melee can both be a reliable source of bleed if you really don't wanna change the build too much. If I find more I'll either make a comment, or maybe a whole new build video about it. Maybe "ways to combat each modifier" isn't a bad video idea
Imma just copy paste my comment from earlier since I had the same exact problem. Got Venom with Empathy and Regenerator and it was extremely annoying. "Personally think this sort of defense is overkill. Currently using this interaction with the 2 flyers instead of big boy and pair it with the ring that gives you 1 Bulwark for each summon. That's 13% DR right there plus another target for the overheal to heal you as well. Then grab the amulet that gives you 15% all damage and permanent Haste when you have Bulwark and you have a solid mix of damage, tankiness and speed. Currently breezing through Apoc with it right now and it's great." This sort of setup has more damage while maintaining a very similar tankiness. Also has some utility with the perma haste. Perma haste just feels... nice. Makes everything a lot smoother. And yeah obviously bleed is big as well. I personally used Merciless because fashion souls since it fits the minions but I'm not super convinced it's that great. Definitely serviceable though. E: Ankh is more damage but no haste. If you don't care about the haste part. You'll be spamming relics non-stop so that's a nice 30% damage increase.
You upgrade them through Dwell (the yaesha guy) at Ward 13. This costs scrap and Corrupted Lumenite crystals so it can be a bit expensive to fully upgrade a mutator, since going from base to +10 costs 25 crystals. Everything up to +9 just increases the base effect, while +10 adds a second effect. In Overdrive's case, the upgrades make the stacks last longer while the +10 gives us 20% more melee crit damage outright, which is the main reason it needs to be +10. You can still make the build work without upgrades but it'll be slightly less damage
The Handler perk that heals your pet doesn't count towards your Medic healing. I find your have higher dps if you run Medic/Handler But more versatility with Medic/Summoner
Yeah I actually made a mistake mentioning handler at all. Originally I thought at least the dog would revive you, but turns out that's the prime perk so Medic/Handler doesn't really do much that Medic/Summon can't do. If you need DPS, you can sacrifice a bit of the bulk to do it. just swapping Drakestone Pearl with any bulwark giving ring like hardcore metal band eliminates the need for melee so you can just use other damage sources
For the flail variant, are we supposed to change around our armor as well? It looks like without twisted idol this armor set's weight gives fat roll. Or does that not matter since its a tanky melee build?
Yeah it's a tanky melee build so fat roll doesn't really matter. Honestly, the fact that I hit 75 with the normal variant was pure coincidence. It's not like we need to dodge
your build is amazing!!! there is no point in making it though ... Gunfire games love to search videos like yours and then nerf everything in their next update... i really hate this! it's like they dont want us to enjoy their game....
I mean... is it wrong to nerf a build that makes the hardest difficulty easy? Yeah the build's gonna get nerfed eventually but then I'll just look for a new way to break the game
@@AlphaSeagull isnt this the point? to grind and grind and grind and finally make a build that makes the hardest difficulty easy... this build is the rewards of your great efforts! it's not like its easy to make so anyone can use it to break the game... and even if it is easy to get ... why is that a problem? it takes away the challenge? one thing that the devs dont get is that if someone wants the challenge he wont use any of the builds. why force it to all of us ? some of us just want to grind , get OP and then destroy the game. it offers choice. by removing it you only leave one choice and that's not good
@@Kyoku_Ryuu I guess that just comes down to how the game is designed. Some games are built to always have some kind of challenge for you regardless of what you do, some games aren't.
The only thing is, as I would infer, is that if you're playing with randoms, they're likely not gonna use game master's pride. Would be nice to see someone who did.
I really love the build and apocalypse difficulty become so much easier but still even with all that some boss monsters can still one shot you in apocalypse if you don't dodge and the damage you deal is not that great either, so yeah it has some downsides but otherwise it's amazing.
Which bosses in particular? I built this with the idea to survive venom spears as long as you have the shield built up, and I don't know much that's stronger. What were you getting one-shotted by?
@AlphaSeagull it's unfortunately venom. I have the exact same build you have, the only things that I don't rly have are song of Eafir and Drakestone pearl, maybe because I'm not doing the meele charged attack or maybe because I don't have these 2 items idk rly :/
@@AlphaSeagullI replaced Darkstone pearl with Hardcore Metal Band for Bulwark since you constantly get hits from enemies but idk really, I'm new to the game and not that experienced.
@@YuneML Ahh yeah that explains it. Yeah, I did make this build with the purpose of living Venom spears and junk, but basically ALL of it has to work in tandem to make it happen. Song of Eafir makes a bigger difference than it sounds, and even then you're not gonna live the hard hits unless you have a bunch of shield up, which is gonna be hard if you're running metal band and getting hit often. If you don't have the full build, I would honestly just recommend avoiding the attacks in question: When he throws the spear at you When he lands as he gets the spear The pools of black if there's 2 close together (they can both hit you at the same time) The quick spray of 3 fireballs he throws when in air. If more than one is on you, they'll explode after a small delay and deal a TON of damage He does a simple 3-hit combo that ends with a charged thrust that's somewhat telegraphed. Avoid the thrust. The 2nd stage attack where he makes all those red spear beams all over the arena. I've survived the beams in multiplayer before so it might be doable, but I wouldn't bet on Yeah Venom just hits super hard man. You REALLY gotta go all out just to tank attacks.
Ok so cool thing I found out using Vash's new calculator is that you can push roughly the same effective HP without melee at all by replacing Drakestone Pearl with hardcore metal band, at least once you're at max Bulwark. So you can use any damage source you like, including guns. That said, since it's harder to gain shields this way, you will be slightly easier to One-shot. Shouldn't be a problem for N'Erud, just keep in mind the tankiness will have its limitations during the root earth bosses
Very nice, great video!! Wish the build didn't use a melee weapon that u get from beating apoc. I'll try the flail Thanks. (you should link your buddy's info)
Yeah that's why I included variants. World's Edge is ideal, but any melee weapon without a stamina requirement will work, and if you're in multiplayer, it's not as necessary to hit the DR cap and if one of you is an Engi you can get the rest of the DR that way. The big reason the build works is because there's a summon, everything else is just to be bulkier, including the use of melee. How you become bulky afterwards is entirely up to you, this is just the best way I've found. Oh, and he doesn't do RUclips much but my buddy goes by Trainersorou, he commented on the video actually
The important bit is the Medic/Summoner interaction with resonating heart. As long as you have that, and you're as you're as bulky as possible, you can do whatever you want. This is just the best way I've found of being bulky enough to not get one-shotted by the game's hardest attacks. If you're willing to dodge a few things, you can make things work with guns just fine
Medic's prime perk allows you to regenerate relics after healing a certain amount of HP. This amount increases per player in the party, but summon healing still counts and doesn't increase the requirement so it's usually just infinite relics this way
Yeah I'm working on a build that performs better against Empathy/Hearty/Thick Skin type situations, but for now, a good option is to throw twisting wounds on your weapon or replace Seal of the Empress with Blood Jewel. It'll still probably be a slow fight, but bleed halves their healing which makes it easier to outdamage what they get. If they're in melee range I definitely recommend trying the flail/bore interaction since the DPS is actually pretty great for a build that's not centered around DPS
is there a build thats this but we use our guns? like i dont like melee plus i dont think i have any ranged melees. id just have fun with this build if i could pretty much not die an be able to use my guns.
I think you can swap a few rings or amulets around to fit your criteria. Just keep in mind you'll need to look for a source of stagger resist, otherwise it won't matter if you can't die if you also can't deal damage due to getting stunned out of aiming constantly.
The part that makes the build work is the Medic/Summoner interaction with resonating heart. Technically, what you do from there is entirely up to you, you've just gotta try to be as bulky as possible. This is just the best way I've found of doing so. You can absolutely do something else and not even use melee, but you might find some things in late-game apoc will still one-shot you.
i appreciate the replies guys ill def look into making a build work with guns! whats some good stagger resist that i could use since i wanna use guns? if u know of any thanks in advance.
@@Malibus-Most-Wanted there is a consumable that temporarily increases movement speed and reduces stagger by 1, so if you just buy like 100 of em and pop them when necessary, you can avoid stagger that way. Other than that, I think your options are a bit limited
I assume you're talking about the flail build since that's the one where the amulet gets involved. Even if you're talking about the regular variant too, here's why we're not using Bisected Ring: 1: That ring increases our damage intake which will directly mess with our DR and vastly reduce our effective health, moreso than not using Twisted Idol. Dropping the idol reduces our total DR by 3%, Bisected Ring (when also using idol) drops it down by 6.5%, which means we take about 15% more damage this way 2: The ring doesn't give you infinite stamina, it just makes all actions take 0 stamina, making Rerouting Cable do nothing, which reduces our effective health much further since we don't have all that extra HP in shields. We basically have 33% less HP at max. Ran the numbers real quick, this takes our max effective HP (on the flail build) down from 1,676 to 904, which means we're more almost twice as easy to one-shot. That might fly for your average dungeon, but might not work for a world boss, and DEFINITELY won't work on the root earth bosses. Even if we swap out rerouting cable for something like Hardcore metal band to get all that DR back, it only brings us up to 1,202 effective HP, which isn't too far off from the 1,048 the flail build has before Rerouting cable even gets involved. Infinite stamina is a great feature to have, but if you can have much more HP without it, I think that's the better play
Personally think this sort of defense is overkill. Currently using this interaction with the 2 flyers instead of big boy and pair it with the ring that gives you 1 Bulwark for each summon. That's 13% DR right there plus another target for the overheal to heal you as well. Then grab the amulet that gives you 15% all damage and permanent Haste when you have Bulwark and you have a solid mix of damage, tankiness and speed. Currently breezing through Apoc with it right now and it's great.
Yes but some attacks in late game apocalypse will one-shot you unless you go really overkill on health, or you're just good at dodging them. This is the "use this if you're terrible at the game like me" kind of build
@@AlphaSeagullAttacks that one-shot you will one-shot this as well. Just finished my apoc run and the only thing that one-shots was Venom spear. There's really no reason to have this much defense. Plus with the Bulwark setup you have the same DR. Only thing that's missing is like 15HP. If you get a boss with defensive modifiers then you'd really wish you had some more damage. Had to fight Venom with Empathy and Regenerator and let me tell you even with a much more aggressive setup the fight took forever.
@@TheGrouch91that's just wrong my dude. When I ran apoc with the less optimized version of this, I wasn't even hitting 80% DR yet (though I was close) and I had less HP. I tried putting my medic shield just to see what would happen, Venom spear took my whole shield and about half my HP. And it had Viscous modifier. This optimized version has more HP to start with, caps at 60% shield from rerouting cable, and has 80% DR. Mathematically speaking there's no reason Venom Spear would one-shot this build if the Rerouting Cable is capped out. It's not like Venom Spear is a guaranteed one-shot or anything, it just does a crap ton of damage. I never ran a real test after completing this build because I would have to run Apoc again and I don't have that kinda time RN, but the numbers don't lie. It dealt about 1.5x my HP, I have more than 1.5x my effective HP now. Doesn't go deeper than that.
@@AlphaSeagull That's assuming you're sitting there spamming World's Edge attacks. Which if you haven't beaten Apocalypse yet you won't have. And if you have beaten Apocalypse then you should be capable of walking sideways when Venom does his spear attack. Don't even have to anything. Just walk to the left or right. Plus you claimed that this works with ranged and not just melee too and there is no way to keep your Rerouting Cable stacked when using guns unless you constantly dodge or sprint. At which point you might as well just avoid certain easily avoidable attacks. If you want to bring in boss modifiers then do the proper testing (no lame excuses and then calling others wrong) and see if this can beat an Empathy and Regenerator Venom (or any other tough boss really). I highly doubt you can actually out dps the healing while tanking and constantly using your relic. So yeah there is no reason to have this much HP unless you do literally the sit there and facetank everything with World's Edge thing that the other guy did. Which is all fine and dandy but then don't make claims that this is universally optimal.
This build's relatively customizable, as all good builds are. For melee range bosses, you can just use any melee weapon you like as long as it's dealing good damage. For bosses that aren't in melee range, you can swap out Drakestone Pearl for something like Hardcore metal band or Blessed Ring and somewhat bypass the need for melee in general, so you can just use your guns for damage. You'll still have to dodge frequently to build up shields so you can have enough effective HP to deal with the harder apocalypse hits though. I also recommend checking out Vash Cowaii's channel, he JUST uploaded a new tank build using Crystal Heart that's admittedly more optimized than my own and doesn't rely on melee at all. I still think I can make an equally strong build with Resonating Heart despite his claims that it's bad (he actually didn't know about the summon exploit with it), but he's a really smart dude nonetheless and knows what he's talking about, ao feel free to check out his videos if you need help building your character
I mean, as someone who completed Apoc with 80% DR, I definitely disagree. At least on Root Earth. You can get away with that in all the regular worlds, but on root earth, Venom and Annihilation have a few moves that hit absurdly hard and if you roll viscous or spiteful, you WILL be one-shotted by certain parts of their moveset and no amount of healing will matter. Not too much of an issue if you're good at dodging, but I'm not. Edit: also there's a consumable to cure every status that matters so while shadeskin isn't useless, it's definitely not better than Barkskin if you had to choose between them and don't have 80% DR yet
@@AlphaSeagull edit: sorry it isnt my intention to brag i hope you dont take it that way. =.=" i completed apocalypse solo with only 67% DR. the only hit i couldn't tank completely is the tons of orbs from annihilation. other than that, it was smooth sailing. like vash, i was using medic/summoner with a little modifications from his build •full leto + lab gloves •resonating heart •talisman of the sun or red doe sigil? for healing effectiveness (cuz i love misty step) •ring of omens (cuz of misty step and dodge for relic) •ring of malevolence (or if thats the name) •ring that a summon gives me bulwark •dense silicone ring (for mod power, also this can be swapped) •pulse rifle with fire tornado (cuz i love pulse and fire tornado is goated) •nebula (cuz i miss the swarm mod. free damage btw) *nebula can be swapped with hellfire as i figured that mobs in root earth are weak to fire *enigma for final boss (cuz orbs) 1. Cancer's stomp is prolly the only hit that'd cause a dent on my HP, but it was pretty manageable as 1st its easy to dodge, 2nd it normally wont 1hit you. 2. Venom, i hit the snooze button on that fight. nebula and fire tornado ate him like nothing. all i had to do was kite it around the building like no ones business. 3. Bane i didnt know it was considered a boss. probably an aberration? 4. Annihilation, like i said the only issue was the orbs. just enigma those things and let fire tornado do it's thing. with shadeskin and active resonating heart, i can get sucked into fire tornado without dying immediately. there are times where fire tornado is locked on a boss, and said boss will rush you instantly thus sucking you into the tornado. if you telegraphed it late and without shadeskin, youre ded. vash did a great job explaining why he didn't invest on barkskin, but instead on shadeskin and it did made sense to me in the end after trying it. im not saying that your build is wrong or anything. we make builds to our playstyles anyways. i just think that there is more room for improvement if we dont focus on maxing out our DR thus im pointing out that 65% is manageable. if someone else says that 50% DR is more than enough, then I'd also be interested on that build.
@@shnsnto oh right yeah I forgot about fire tornado. If that's the kind of thing you're going for, I totally get it. You only need as much Barkskin as it takes to reach 80%, but I think since most enemies don't hit super hard on elemental hits, it's *usually* more worth the points than shadeskin, assuming you're not gonna be dealing a bunch of elemental damage to yourself. Either way though if it works it works. My definition of "it works" is moreso the "I don't have to move/dodge" and with just 80% DR I couldn't achieve that with Venom or Annihilation, but as long as you can dodge the hits that matter, even as low as 60% can probably work
@@shnsntoI had a very similar experience. Venom spear was the only thing that does enough damage to one-shot (thankfully they fixed Cancer's roots ignoring DR). Annihilation orbs are also spooky. Used Nebula in my first try and there was no way to get all of them down fast enough. With Enigma it's easy mode though, what's new. So yeah you can definitely drop some of the tankiness and add other stuff. And I think that is the beauty of this sort of setup. You only need a few pieces to become unreasonably tanky and then still have room for whatever funky stuff you want to add. Pidgeonholing yourself into only defensive rings and amulets is a waste of potential really.
@@TheGrouch91 word. At first i thought of maxing out DR to literally just face tank everything like how people are doing in their videos, but then i thought, whats the point if i encouraged myself not to learn mechanics (dodging)? I decided to make a build where it'll give me enough survivability to allow me to learn monster mechanics without dying in one shot, and with enough damage up time.
If you use a heart that heals for 90 health, you get 90 healing. If you use the ring with three people. Everyone only gets 15 healing. Since it splits the remaining healing evenly. 90÷2 is 45 and three people all wearing it is 45÷3 is 15 per person. It still cuts your healing down. Doesn't matter if it's "wasted healing or none wasted healing" the math doesn't change. After a ton of testing its always better to just run a medic to share the heart healing. (Since reson heart is a thing for 20 seconds of over healing will almost always give you 100 plus per person in any boss fight)
@AlphaSeagull math wise, the medic also gives you 30% without splitting it. Just a flat 30% for everyone (In most boss fights I didn't notice an issue with distance at all) in testing this was much more consistent option than running a three person group with the ring.
@@be9240 Ah I see your confusion. This is only true for single target healing. If you heal for 90 and nothing else happens, the healing is halved, that's 100% true. However, if your healing source is somehow shared ALREADY, prior to Game Master's Pride getting involved, like with Medic skills or with Burden of the Divine, the calculations run a bit differently. Let's say the medic on your team uses Healing shield and that heals every member by 100 HP, and let's say for simplicity, this heal is instant. Normally, if only one person got hit before it was used, the other 2 players are receiving the heals but that HP isn't going anywhere because their HP is already full. The team collectively healed 300 HP but since only 1 player was actually damaged, they only actually healed 100HP at most. 300% healing in theory, but only 100% healing in practice. Make sense so far? great. Enter Game Master's Pride. This causes both healing AND DAMAGE to be shared across the team equally, which means when one person gets hit, all members get hit. Now medic uses Healing Shield, except this time a couple things are different. The healing gets halved which means instead of healing everybody by 100, it heals everybody by 50 for a total of 150. What's also different is that all players are damaged now which means all players are receiving that healing, so they actually do heal that 150. 150% healing in theory, 150% healing in practice. The amount of practical healing is 50% greater. This is why shared healing is 50% stronger with GMP in use. All the numerically better healing in the world doesn't matter if in practice, 2/3 of it is usually wasted at any given time. Game Master's Pride only makes up for the reduced healing because it's nearly impossible to actually waste shared healing this way. It's worth noting this only applies when only 1 person is being hit, but that's most of the time. Also, Burden of the Divine doesn't give 100% shared healing, only 50%, which means the team collectively gets 200% healing instead of 300%. After being halved, this means you get the same amount of total healing that you would already get solo. Which is already ridiculous with the interaction, by the way, so not sure you're worried about the quantity, but regardless, it doesn't actually get weaker when interacting this way. The fact is, even if you were absolutely right about the healing being weaker still, there's video evidence that it works, that the healing is still crazy, and that you still have triple the effective HP thanks to the damage being shared which is something you never even mentioned. I wasn't able to get this video myself since my annihilation footage got corrupted, but there's another RUclipsr named Vash Cowaii who consulted me about this ring and made a fully optimized 3-player co-op build using a similar (ableit better) setup. His comment is pinned on the video, you can check his channel from there, it's great stuff, his HP never drops below 50% and it all heals back instantly against Venom. Pretty insane
@AlphaSeagull not saying that it's not a very valid strategy to get away from the medic class when it comes to shared healing options. I'm saying the math you used was bad. I understand why you think that's the way it works, but you are no longer pulling from a 300 health pool. You are pulling from pretty much average (it's a little more complicated than that but we will just say average) health of all three. there is no long three individual pools, since they are all connected there us one pool and you need to change your calculation by a lot to deal with that.
Well, with Game Master's Pride active, instead of shared healing being 50% stronger than normal, it will only be just as strong as normal since you're getting half the healing and taking half the damage per hit as opposed to 1/3 the damage per hit. Then your total health pool is doubled instead of tripled, as you only have 2 players worth of HP. Though this gets somewhat counteracted by your inability to use shields, so your ability to not get one-shotted is about the same. Then self healing will only be 75% as strong with Burden of the Divine instead of 100% as strong, since you get your own healing (100%) then your ally healing (50%) for a total of 150% but that gets halved to 75%. This means self healing is slightly weaker with the Pride on with 2 players, though this is somewhat counteracted by the second player activating the Benevolence perk for more healing from the Relic. I don't know to what extent though. All in all, using this build in a 2 player lobby rocking Game Master's Pride should prove just about as effective as the build works in solo without the ring, with the only real difference being an increase in versatility for the non-medic player. The way me and my friend handled it is that I went Medic/Engi because the machine turret is really good for the final boss, and he went Engi/Summoner so that his Summon could be a constant fuel for the perk while he could also place a turret down. That was good enough to beat Annihilation with 2 players, but it definitely works better when you have 3.
Stop trolling, it works completely fine. I'm using this build right now to get through apocalypse. It does take long boss fights but I am DEFINITELY NOT DYING, by following the build and spamming a relic every 15 seconds or so.
Not trolling they nerfed the healing aspect of the relic basically before with your build you could stand in the fire tornado mod and completely tank it and use the enigma mod to get relics back if you ran low but now if your not paying attention you will get absolutely floored especially if the boss attacks are fast I'm not saying you can't make it work I'm just saying you actually have to play still now I patched around your build with making adjustments to add more healing effectiveness of the relic but even still it's not like it was (add this edit in here everything aside your a god and a legend for the build still the best build out there and definitely the best explained for smooth brains such as myself)
Yeah my buddy didn't get apoc rewards either when we finished together. Unfortunately in order to get them, it's gotta be YOUR campaign on your save file. So now I'll prolly help him on his game as well
Took a break from workin on the latest vid and finally got around to watchin yours(I do read and remember *most* comments, even if I don't always reply).
Can't say I'd agree with every choice made, and I'm sure you already understand my preferences by this point, but I will be damned - you thought it through, gave your reasoning and your targeted applications, and I love you for it. Good job.
Senpai noticed me
@@AlphaSeagull Ha! NeeeeeeEEEEEEEERD! Actually, you'd probably get a kick out of the sheet update that's coming. I'll have to find you on discord and give you a peek, the idea was to make it more user friendly and braindead but I've made it... considerably not so lmfao.
@@VashCowaii Non-user-friendly is very friendly to me lmao
Lets used World Edge to get access to World Edge ! Weeeeee
Ikr it's genius. Just use the stones to destroy the stones
(In all seriousness tho that's why I added variants because so many RUclipsrs make apoc look easy, it's not. I would not have beat the difficulty without game master's pride honestly)
I think Hero Sword would do the Job as well
@@TaaRee1976unfortunately Hero's sword was changed so that it requires a certain amount of stamina to get the beam, so unfortunately that won't work for this build. That said, as long you have as much effective HP as possible and use the Heart/Medic/Summoner interaction, you can use whatever damage source you want, including guns. This is just the absolute highest effective HP I could reach. That way you don't get one-shotted by the late-game strong attacks. If you can dodge a few things, a lot of damage sources can work fine
If you need help and are on steam, lmk.
@UchihaSasuke.810 add me maybe we can play together, I'm getting ready anyways for apocalypse
This is one of the most fun builds I have found on yt. Ty bro
Haha that "aren't you worried about running out of relics? .... no no im not" great vid!
Three guys: rocking game master's pride
1: guy: walks up to the walker and its roar
2 guys: minding their own business
All three of them: "I'm dead."
You would make for a pretty chill math teacher but I'll take a good Remnant guide youtuber too
Thanks for the more in-depth explanation I don't even want to know how much time it must've taken to collect all this data and try everything
bro u dont even know the half of it in school this bro got to do peoples homework
One thing a lot of these tank build guides dont cover is that if a boss has empathy, the fights take a very long time or even forever if your DPS is not cutting it.
I'm not gonna lie to you, it wasn't even a consideration when I was making the video. I just never noticed a boss where this was an issue. If I'm lucky it might have enough DPS to deal with them naturally but I'm not gonna assume that.
The simplest answer would be to put either Twisting wounds on one of your guns, or swap out one of the HP rings for Blood Jewel, it's not like you need every shred of HP on an empathy boss since it likely isn't using Viscous or anything. These both apply bleed to the enemy which halves their healing. It's not a solution I want, I'd rather focus a build around DPS better, but it's a solution that works.
I will work on a build for empathy bosses, but the unfortunate truth is there's no one size fits all build. This tank is as close as I could possibly get to one, but the reason I added variants in the first place is because it's not gonna be ideal for every situation. This is a setup that will survive everything, even Viscous/Spiteful bosses. If surviving isn't your issue, you need at least a slightly different setup
Run bleed weapon and it half’s empathy
bleed reduces health received
@@vltq9507 yep in turn making it easier to deal with empathy by halving the amount it heals from you healing but you could always just use consumable to heal instead of relic and/or rings.
Game master ring does half healing. Not sure if that applies to empathy though
Got my apoc run completed using this build with a little twist. Thanks!
Reminder that the handler dog cant rez you unless its in the primary slot
Oh dang really? Genuinely didn't know that, I never use Handler lol. Guess it's just summoner all the way then unless you're in multiplayer and NOT the medic
@@AlphaSeagull yea I found out the hard way too lol. Only reason to have it in the second slot is for kinship or an impromptu bleed imo
6:09 Same thing happened to me. I was not using a tank build, but I didn't know these things could roar, and for some reason I just instantly died. So stupid!
You can use engineer clipping to get the ring in the parlor, multiplayer not needed. You can also use it to get the other items without playing the game.
Shhh friendship
it got patched. RIP clip
Should specify that I play on xbox and it still works after the recent patch that dropped. We are currently only on the first patch out of the three that came to Ps5 and PC.
@@-MNZ-
Ah fuck i knew the dsy would come when this build was discovered.
Here comes the nerf train lol
I mean to be fair, people discovered the build a while back, but they didn't know what was causing it to work.
Unless you're talking about the Game Master's pride stuff. If that's the case I'm surprised it took this long tbh
Beat apoc this morning thx for the build
I am tearing through Apocalypse using this build with Stonebreaker. My DPS could be better, or it may just be Apocalypse, but I'm outliving them. Tried some other high DPS builds, but nothing compares for survivability.
I hope they dont nerf this interaction between the things that make this possible. If they do I'll probably stop playing but damn I hope they dont touch this build lol.
I mean resonating heart is still pretty good even without this interaction, but yeah, you'd probably need gear involved to get this kind of healing. Game Master's Pride should stay exactly how it is though, I think it's great to reward proper coordination
So why use Resonating Heart over Crystal Heart? CH gives 25% DR and the same healing as the doubled effect of RH, but it does only last 10 seconds. Is that the reason for RH? The duration? ( I understand with your setup this would have above 80% DR, but just curious if this means you can replace all the armor rings/amulet by swapping to Crystal Heart)
CH gives about the same healing without summons, but once summons get involved, RH heals noticably more since those summons (with Benevolence perk) affect RH's ability. It's definitely doable to make a build around Crystal Heart, and you'll probably have some more damage output this way since you can change a lot of gear, but you'll have less manueverability and won't be able to tank some of the higher DPS attacks like Shahala's black hole orb thing, Ravager's roar, or Venom's black pool things. As long as you keep the shield you might still be able to not get one-shotted by stuff like Venom Spear, but yeah, it's a give and take situation. Both things can work, this is just a but better at not dying.
@@AlphaSeagull Sweet. Thanks for the response. I saw another vid that uses CH. They seem to function the same way but are different build styles (yours is melee, theirs is passive and letting Flyers do dmg). The CH build was able to tank the Ravager howl spin attack thing attack but I’m unsure about the others. It was same DR but 165% healing rate. I’ve been having fun with your build
I don't have World's Edge ☹️ guess ill have to try the flail variant but I guess I don't really understand what's the flail good for when you fight bosses that you can't reach with it? Guess you just have to use your guns? And you don't have to use melee? I prefer guns over constantly using melee tbh.
Are there any of the other ranged melee weapons that can be used besides World's Edge? I have the Krell Axe or Huntress Spear, can't think of anything else that has constant range attacks. Red doe staff but you have to charge it with damage to use ability so that doesn't seem useful if your target is out of range.
As far as the Gamemaster's pride ring variant if i understand correctly that's only for multiplayer right and not useful when playing solo?
As a more casual gamer it's a lot of info to digest plus I hate math lol. (I've beaten the game on Survivor but was thinking about working my way up the difficulty ladder before trying Apocalypse lol. Great video though and much appreciated.
Right ok so, with this build you already have 74.9% DR even if you're standing still. If you really don't wanna use melee, you could replace drakestone pearl with either hardcore metal band or Blessed Ring and you'll still survive MOST things. That said, using melee is going to give you stagger protection and all that extra shield to survive the harder hits in late game apocalypse, and World's Edge just happens to be the best melee weapon for this. That said, if you're not in late game apocalypse you don't really need all that, just the DR and heals will be enough.
So to make sure I follow this because it's stated obviously on the ring but I can be slow your team all needs to wear game masters pride? Or will the healing work on Teammates because of medic already?
The healing works through medic already, but yes, everyone needs game master pride. Not for healing, but because as long as 1 person gets hit at a time, the team can collectively take 3x as much damage before anyone dies, and since healing generally isn't an issue, this makes the team basically unkillable.
@AlphaSeagull awesome, thanks for the clarification. Great video btw 👍
Great video, more like this please.
Hi there, awesome video. at 3:37 you've noted to have 7 points in recovery. Is there a specific reason why it has to be 7? isn't it better to have all 10 for extra sheild uptime? Thanks!
If you wanna give up 3 points in any other trait, you absolutely can do 10 recovery yeah. I just preferred 10 points in Arcane Strike, but both ideas work
For this build I have - Ring of the Robust, Burden of the Divine and Gamemaster Pride. What is a substitute for Dreakstone Pearl?
I answered it on your other comment, I didn't even realize it was on the wrong video 😂 either way though
You can use engineers turrent mode as it counts as a summon
True! The only reason I didn't list it as an option is cuz it runs out of ammo and doesn't move unless you move it yourself. In order to be immortal, you've gotta have an active summon near you. With Engineer, you're not gonna be able to do that all the time. This can still work to an extent and give you better DPS but summoner is more reliable imo
@@AlphaSeagull fair
As with all these tank regen builds what do you do about empathy? I’ve just rolled yet another boss with empathy (&thick skinned!) I Just can’t do enough DPS to out DPS what I’m healing them. Suggestions apart from keep bleed on them?
You know, I'm actually not sure. I might have gotten lucky and just never came across an empathy boss, or maybe I just didn't notice when I did. For bosses like those, you might have to spec into damage just a little bit. If they're within melee range, I definitely recommend rocking the flail variant as the damage is actually pretty good with bore. Other than that, you might have to do something with lifesteal? I've noticed a lot of earlier bosses that don't deal as much damage output barely even get past my shield, so if you can rework it so that you rely a lot on passive healing, shields and lifesteal, you might be able to get the healing you need without the use of relics, and if the boss is running empathy they'll be less likely to have vicious/spiteful so you don't have to worry about bulk as much. I'll try to roll some apocalypse worlds and come back to this if I come up with a real answer, but it's worth noting that either Twisting wounds (mutator) for guns or Blood Jewel (ring) for melee can both be a reliable source of bleed if you really don't wanna change the build too much. If I find more I'll either make a comment, or maybe a whole new build video about it. Maybe "ways to combat each modifier" isn't a bad video idea
Imma just copy paste my comment from earlier since I had the same exact problem. Got Venom with Empathy and Regenerator and it was extremely annoying.
"Personally think this sort of defense is overkill. Currently using this interaction with the 2 flyers instead of big boy and pair it with the ring that gives you 1 Bulwark for each summon. That's 13% DR right there plus another target for the overheal to heal you as well. Then grab the amulet that gives you 15% all damage and permanent Haste when you have Bulwark and you have a solid mix of damage, tankiness and speed. Currently breezing through Apoc with it right now and it's great."
This sort of setup has more damage while maintaining a very similar tankiness. Also has some utility with the perma haste. Perma haste just feels... nice. Makes everything a lot smoother. And yeah obviously bleed is big as well. I personally used Merciless because fashion souls since it fits the minions but I'm not super convinced it's that great. Definitely serviceable though.
E: Ankh is more damage but no haste. If you don't care about the haste part. You'll be spamming relics non-stop so that's a nice 30% damage increase.
Got a question, I just noticed that you have a mutator that says +10 at the end...none of mine say +anything, how do you level up mutators?
You upgrade them through Dwell (the yaesha guy) at Ward 13. This costs scrap and Corrupted Lumenite crystals so it can be a bit expensive to fully upgrade a mutator, since going from base to +10 costs 25 crystals. Everything up to +9 just increases the base effect, while +10 adds a second effect. In Overdrive's case, the upgrades make the stacks last longer while the +10 gives us 20% more melee crit damage outright, which is the main reason it needs to be +10. You can still make the build work without upgrades but it'll be slightly less damage
The Handler perk that heals your pet doesn't count towards your Medic healing. I find your have higher dps if you run Medic/Handler But more versatility with Medic/Summoner
Yeah I actually made a mistake mentioning handler at all. Originally I thought at least the dog would revive you, but turns out that's the prime perk so Medic/Handler doesn't really do much that Medic/Summon can't do. If you need DPS, you can sacrifice a bit of the bulk to do it. just swapping Drakestone Pearl with any bulwark giving ring like hardcore metal band eliminates the need for melee so you can just use other damage sources
For the flail variant, are we supposed to change around our armor as well? It looks like without twisted idol this armor set's weight gives fat roll. Or does that not matter since its a tanky melee build?
Yeah it's a tanky melee build so fat roll doesn't really matter.
Honestly, the fact that I hit 75 with the normal variant was pure coincidence. It's not like we need to dodge
your build is amazing!!!
there is no point in making it though ... Gunfire games love to search videos like yours and then nerf everything in their next update...
i really hate this!
it's like they dont want us to enjoy their game....
I mean... is it wrong to nerf a build that makes the hardest difficulty easy? Yeah the build's gonna get nerfed eventually but then I'll just look for a new way to break the game
@@AlphaSeagull
isnt this the point?
to grind and grind and grind and finally make a build that makes the hardest difficulty easy...
this build is the rewards of your great efforts!
it's not like its easy to make so anyone can use it to break the game...
and even if it is easy to get ... why is that a problem?
it takes away the challenge?
one thing that the devs dont get is that if someone wants the challenge he wont use any of the builds.
why force it to all of us ?
some of us just want to grind , get OP and then destroy the game.
it offers choice. by removing it you only leave one choice and that's not good
@@Kyoku_Ryuu I guess that just comes down to how the game is designed. Some games are built to always have some kind of challenge for you regardless of what you do, some games aren't.
Wouldn't Mud Tooth's Tonic (25 HP) lend itself to greater survivability than Bark Extract?
Ah well you see...(mumbles to self)...(opens calculator)...(types aggressively)........
Yes
The video title made me go cross eyed 😂
The only thing is, as I would infer, is that if you're playing with randoms, they're likely not gonna use game master's pride. Would be nice to see someone who did.
I loving playing games for fun and to challenge myself. Standing and swinging your sword just to beat apocalypse doesn't seem fun to me
Hey, that's totally fair. As the title suggests, this is for people who don't want to do that, so uhh just don't use the build then
Could this work with thrown melees like the huntress spear and krell axe?
Yes, but keep in mind that unlike World's Edge, these weapons do have stamina requirements, so you won't be able to constantly spam it
I really love the build and apocalypse difficulty become so much easier but still even with all that some boss monsters can still one shot you in apocalypse if you don't dodge and the damage you deal is not that great either, so yeah it has some downsides but otherwise it's amazing.
Which bosses in particular? I built this with the idea to survive venom spears as long as you have the shield built up, and I don't know much that's stronger. What were you getting one-shotted by?
@AlphaSeagull it's unfortunately venom. I have the exact same build you have, the only things that I don't rly have are song of Eafir and Drakestone pearl, maybe because I'm not doing the meele charged attack or maybe because I don't have these 2 items idk rly :/
@@AlphaSeagullI replaced Darkstone pearl with Hardcore Metal Band for Bulwark since you constantly get hits from enemies but idk really, I'm new to the game and not that experienced.
@@AlphaSeagull I feel like I'm missing something idk rly, maybe more health
@@YuneML Ahh yeah that explains it. Yeah, I did make this build with the purpose of living Venom spears and junk, but basically ALL of it has to work in tandem to make it happen. Song of Eafir makes a bigger difference than it sounds, and even then you're not gonna live the hard hits unless you have a bunch of shield up, which is gonna be hard if you're running metal band and getting hit often. If you don't have the full build, I would honestly just recommend avoiding the attacks in question:
When he throws the spear at you
When he lands as he gets the spear
The pools of black if there's 2 close together (they can both hit you at the same time)
The quick spray of 3 fireballs he throws when in air. If more than one is on you, they'll explode after a small delay and deal a TON of damage
He does a simple 3-hit combo that ends with a charged thrust that's somewhat telegraphed. Avoid the thrust.
The 2nd stage attack where he makes all those red spear beams all over the arena. I've survived the beams in multiplayer before so it might be doable, but I wouldn't bet on
Yeah Venom just hits super hard man. You REALLY gotta go all out just to tank attacks.
What melee weapon would you use if you don't have world's edge sword against the world boss at Nerud? The boss you can't get close to.
krell axe is nice
Ok so cool thing I found out using Vash's new calculator is that you can push roughly the same effective HP without melee at all by replacing Drakestone Pearl with hardcore metal band, at least once you're at max Bulwark. So you can use any damage source you like, including guns. That said, since it's harder to gain shields this way, you will be slightly easier to One-shot. Shouldn't be a problem for N'Erud, just keep in mind the tankiness will have its limitations during the root earth bosses
@@AlphaSeagull Thanks for the response.
Very nice, great video!!
Wish the build didn't use a melee weapon that u get from beating apoc. I'll try the flail
Thanks. (you should link your buddy's info)
Yeah that's why I included variants. World's Edge is ideal, but any melee weapon without a stamina requirement will work, and if you're in multiplayer, it's not as necessary to hit the DR cap and if one of you is an Engi you can get the rest of the DR that way. The big reason the build works is because there's a summon, everything else is just to be bulkier, including the use of melee. How you become bulky afterwards is entirely up to you, this is just the best way I've found.
Oh, and he doesn't do RUclips much but my buddy goes by Trainersorou, he commented on the video actually
Can you do a gun version of this rather than melee?
The important bit is the Medic/Summoner interaction with resonating heart. As long as you have that, and you're as you're as bulky as possible, you can do whatever you want. This is just the best way I've found of being bulky enough to not get one-shotted by the game's hardest attacks. If you're willing to dodge a few things, you can make things work with guns just fine
What causes you to gain a relic after healing yourself
Medic's prime perk allows you to regenerate relics after healing a certain amount of HP. This amount increases per player in the party, but summon healing still counts and doesn't increase the requirement so it's usually just infinite relics this way
Unironically this is one of the best build videos I have ever seen for this game. It's very well put together. And even talks Variants to the build.
Damn boss I have is vicious/empathy making it very hard to beat.
Yeah I'm working on a build that performs better against Empathy/Hearty/Thick Skin type situations, but for now, a good option is to throw twisting wounds on your weapon or replace Seal of the Empress with Blood Jewel. It'll still probably be a slow fight, but bleed halves their healing which makes it easier to outdamage what they get. If they're in melee range I definitely recommend trying the flail/bore interaction since the DPS is actually pretty great for a build that's not centered around DPS
is there a build thats this but we use our guns? like i dont like melee plus i dont think i have any ranged melees. id just have fun with this build if i could pretty much not die an be able to use my guns.
I think you can swap a few rings or amulets around to fit your criteria. Just keep in mind you'll need to look for a source of stagger resist, otherwise it won't matter if you can't die if you also can't deal damage due to getting stunned out of aiming constantly.
The part that makes the build work is the Medic/Summoner interaction with resonating heart. Technically, what you do from there is entirely up to you, you've just gotta try to be as bulky as possible. This is just the best way I've found of doing so. You can absolutely do something else and not even use melee, but you might find some things in late-game apoc will still one-shot you.
i appreciate the replies guys ill def look into making a build work with guns! whats some good stagger resist that i could use since i wanna use guns? if u know of any thanks in advance.
@@Malibus-Most-Wanted there is a consumable that temporarily increases movement speed and reduces stagger by 1, so if you just buy like 100 of em and pop them when necessary, you can avoid stagger that way. Other than that, I think your options are a bit limited
pretty sure bloodbond stacks with DR too beyond the cap, but someone can correct me if im wrong
Yes it sure does, I did say that when talking about Song of Eafir but it's easy to miss
Why waste amulet and ring for stamina reduction when you can use 1 ring that disable stamina cost..
I assume you're talking about the flail build since that's the one where the amulet gets involved. Even if you're talking about the regular variant too, here's why we're not using Bisected Ring:
1: That ring increases our damage intake which will directly mess with our DR and vastly reduce our effective health, moreso than not using Twisted Idol. Dropping the idol reduces our total DR by 3%, Bisected Ring (when also using idol) drops it down by 6.5%, which means we take about 15% more damage this way
2: The ring doesn't give you infinite stamina, it just makes all actions take 0 stamina, making Rerouting Cable do nothing, which reduces our effective health much further since we don't have all that extra HP in shields. We basically have 33% less HP at max.
Ran the numbers real quick, this takes our max effective HP (on the flail build) down from 1,676 to 904, which means we're more almost twice as easy to one-shot. That might fly for your average dungeon, but might not work for a world boss, and DEFINITELY won't work on the root earth bosses. Even if we swap out rerouting cable for something like Hardcore metal band to get all that DR back, it only brings us up to 1,202 effective HP, which isn't too far off from the 1,048 the flail build has before Rerouting cable even gets involved. Infinite stamina is a great feature to have, but if you can have much more HP without it, I think that's the better play
Loved this
Personally think this sort of defense is overkill. Currently using this interaction with the 2 flyers instead of big boy and pair it with the ring that gives you 1 Bulwark for each summon. That's 13% DR right there plus another target for the overheal to heal you as well. Then grab the amulet that gives you 15% all damage and permanent Haste when you have Bulwark and you have a solid mix of damage, tankiness and speed. Currently breezing through Apoc with it right now and it's great.
Yes but some attacks in late game apocalypse will one-shot you unless you go really overkill on health, or you're just good at dodging them. This is the "use this if you're terrible at the game like me" kind of build
@@AlphaSeagullAttacks that one-shot you will one-shot this as well. Just finished my apoc run and the only thing that one-shots was Venom spear. There's really no reason to have this much defense. Plus with the Bulwark setup you have the same DR. Only thing that's missing is like 15HP.
If you get a boss with defensive modifiers then you'd really wish you had some more damage. Had to fight Venom with Empathy and Regenerator and let me tell you even with a much more aggressive setup the fight took forever.
@@TheGrouch91that's just wrong my dude. When I ran apoc with the less optimized version of this, I wasn't even hitting 80% DR yet (though I was close) and I had less HP. I tried putting my medic shield just to see what would happen, Venom spear took my whole shield and about half my HP. And it had Viscous modifier. This optimized version has more HP to start with, caps at 60% shield from rerouting cable, and has 80% DR. Mathematically speaking there's no reason Venom Spear would one-shot this build if the Rerouting Cable is capped out. It's not like Venom Spear is a guaranteed one-shot or anything, it just does a crap ton of damage. I never ran a real test after completing this build because I would have to run Apoc again and I don't have that kinda time RN, but the numbers don't lie. It dealt about 1.5x my HP, I have more than 1.5x my effective HP now. Doesn't go deeper than that.
@@AlphaSeagull That's assuming you're sitting there spamming World's Edge attacks. Which if you haven't beaten Apocalypse yet you won't have. And if you have beaten Apocalypse then you should be capable of walking sideways when Venom does his spear attack. Don't even have to anything. Just walk to the left or right. Plus you claimed that this works with ranged and not just melee too and there is no way to keep your Rerouting Cable stacked when using guns unless you constantly dodge or sprint. At which point you might as well just avoid certain easily avoidable attacks.
If you want to bring in boss modifiers then do the proper testing (no lame excuses and then calling others wrong) and see if this can beat an Empathy and Regenerator Venom (or any other tough boss really). I highly doubt you can actually out dps the healing while tanking and constantly using your relic.
So yeah there is no reason to have this much HP unless you do literally the sit there and facetank everything with World's Edge thing that the other guy did. Which is all fine and dandy but then don't make claims that this is universally optimal.
@TheGrouch91 I'm interested in trying out a bunch of builds and yours sounds pretty solid. Would you mind sharing the full build you are using?
I don’t have a long range melee. Is that vital?
This build's relatively customizable, as all good builds are. For melee range bosses, you can just use any melee weapon you like as long as it's dealing good damage. For bosses that aren't in melee range, you can swap out Drakestone Pearl for something like Hardcore metal band or Blessed Ring and somewhat bypass the need for melee in general, so you can just use your guns for damage. You'll still have to dodge frequently to build up shields so you can have enough effective HP to deal with the harder apocalypse hits though. I also recommend checking out Vash Cowaii's channel, he JUST uploaded a new tank build using Crystal Heart that's admittedly more optimized than my own and doesn't rely on melee at all. I still think I can make an equally strong build with Resonating Heart despite his claims that it's bad (he actually didn't know about the summon exploit with it), but he's a really smart dude nonetheless and knows what he's talking about, ao feel free to check out his videos if you need help building your character
Bless 🙏
Unpopular opinion: shadeskin > barkskin. Having around 65% DR is more than enough DR to complete apoc with all the healing from resonating.
I mean, as someone who completed Apoc with 80% DR, I definitely disagree. At least on Root Earth. You can get away with that in all the regular worlds, but on root earth, Venom and Annihilation have a few moves that hit absurdly hard and if you roll viscous or spiteful, you WILL be one-shotted by certain parts of their moveset and no amount of healing will matter. Not too much of an issue if you're good at dodging, but I'm not.
Edit: also there's a consumable to cure every status that matters so while shadeskin isn't useless, it's definitely not better than Barkskin if you had to choose between them and don't have 80% DR yet
@@AlphaSeagull
edit: sorry it isnt my intention to brag i hope you dont take it that way. =.="
i completed apocalypse solo with only 67% DR. the only hit i couldn't tank completely is the tons of orbs from annihilation. other than that, it was smooth sailing.
like vash, i was using medic/summoner with a little modifications from his build
•full leto + lab gloves
•resonating heart
•talisman of the sun or red doe sigil? for healing effectiveness (cuz i love misty step)
•ring of omens (cuz of misty step and dodge for relic)
•ring of malevolence (or if thats the name)
•ring that a summon gives me bulwark
•dense silicone ring (for mod power, also this can be swapped)
•pulse rifle with fire tornado (cuz i love pulse and fire tornado is goated)
•nebula (cuz i miss the swarm mod. free damage btw)
*nebula can be swapped with hellfire as i figured that mobs in root earth are weak to fire
*enigma for final boss (cuz orbs)
1. Cancer's stomp is prolly the only hit that'd cause a dent on my HP, but it was pretty manageable as 1st its easy to dodge, 2nd it normally wont 1hit you.
2. Venom, i hit the snooze button on that fight. nebula and fire tornado ate him like nothing. all i had to do was kite it around the building like no ones business.
3. Bane i didnt know it was considered a boss. probably an aberration?
4. Annihilation, like i said the only issue was the orbs. just enigma those things and let fire tornado do it's thing.
with shadeskin and active resonating heart, i can get sucked into fire tornado without dying immediately. there are times where fire tornado is locked on a boss, and said boss will rush you instantly thus sucking you into the tornado. if you telegraphed it late and without shadeskin, youre ded. vash did a great job explaining why he didn't invest on barkskin, but instead on shadeskin and it did made sense to me in the end after trying it. im not saying that your build is wrong or anything. we make builds to our playstyles anyways. i just think that there is more room for improvement if we dont focus on maxing out our DR thus im pointing out that 65% is manageable. if someone else says that 50% DR is more than enough, then I'd also be interested on that build.
@@shnsnto oh right yeah I forgot about fire tornado. If that's the kind of thing you're going for, I totally get it. You only need as much Barkskin as it takes to reach 80%, but I think since most enemies don't hit super hard on elemental hits, it's *usually* more worth the points than shadeskin, assuming you're not gonna be dealing a bunch of elemental damage to yourself. Either way though if it works it works. My definition of "it works" is moreso the "I don't have to move/dodge" and with just 80% DR I couldn't achieve that with Venom or Annihilation, but as long as you can dodge the hits that matter, even as low as 60% can probably work
@@shnsntoI had a very similar experience. Venom spear was the only thing that does enough damage to one-shot (thankfully they fixed Cancer's roots ignoring DR). Annihilation orbs are also spooky. Used Nebula in my first try and there was no way to get all of them down fast enough. With Enigma it's easy mode though, what's new.
So yeah you can definitely drop some of the tankiness and add other stuff. And I think that is the beauty of this sort of setup. You only need a few pieces to become unreasonably tanky and then still have room for whatever funky stuff you want to add. Pidgeonholing yourself into only defensive rings and amulets is a waste of potential really.
@@TheGrouch91 word. At first i thought of maxing out DR to literally just face tank everything like how people are doing in their videos, but then i thought, whats the point if i encouraged myself not to learn mechanics (dodging)? I decided to make a build where it'll give me enough survivability to allow me to learn monster mechanics without dying in one shot, and with enough damage up time.
His math is god awful.... you are losing healing, you cant count wasted healing as losing healing.... holy hell.
Elaborate
If you use a heart that heals for 90 health, you get 90 healing. If you use the ring with three people. Everyone only gets 15 healing. Since it splits the remaining healing evenly. 90÷2 is 45 and three people all wearing it is 45÷3 is 15 per person. It still cuts your healing down. Doesn't matter if it's "wasted healing or none wasted healing" the math doesn't change. After a ton of testing its always better to just run a medic to share the heart healing. (Since reson heart is a thing for 20 seconds of over healing will almost always give you 100 plus per person in any boss fight)
@AlphaSeagull math wise, the medic also gives you 30% without splitting it. Just a flat 30% for everyone (In most boss fights I didn't notice an issue with distance at all) in testing this was much more consistent option than running a three person group with the ring.
@@be9240 Ah I see your confusion.
This is only true for single target healing. If you heal for 90 and nothing else happens, the healing is halved, that's 100% true.
However, if your healing source is somehow shared ALREADY, prior to Game Master's Pride getting involved, like with Medic skills or with Burden of the Divine, the calculations run a bit differently. Let's say the medic on your team uses Healing shield and that heals every member by 100 HP, and let's say for simplicity, this heal is instant. Normally, if only one person got hit before it was used, the other 2 players are receiving the heals but that HP isn't going anywhere because their HP is already full. The team collectively healed 300 HP but since only 1 player was actually damaged, they only actually healed 100HP at most.
300% healing in theory, but only 100% healing in practice. Make sense so far? great.
Enter Game Master's Pride. This causes both healing AND DAMAGE to be shared across the team equally, which means when one person gets hit, all members get hit. Now medic uses Healing Shield, except this time a couple things are different. The healing gets halved which means instead of healing everybody by 100, it heals everybody by 50 for a total of 150. What's also different is that all players are damaged now which means all players are receiving that healing, so they actually do heal that 150.
150% healing in theory, 150% healing in practice. The amount of practical healing is 50% greater. This is why shared healing is 50% stronger with GMP in use. All the numerically better healing in the world doesn't matter if in practice, 2/3 of it is usually wasted at any given time. Game Master's Pride only makes up for the reduced healing because it's nearly impossible to actually waste shared healing this way. It's worth noting this only applies when only 1 person is being hit, but that's most of the time. Also, Burden of the Divine doesn't give 100% shared healing, only 50%, which means the team collectively gets 200% healing instead of 300%. After being halved, this means you get the same amount of total healing that you would already get solo. Which is already ridiculous with the interaction, by the way, so not sure you're worried about the quantity, but regardless, it doesn't actually get weaker when interacting this way.
The fact is, even if you were absolutely right about the healing being weaker still, there's video evidence that it works, that the healing is still crazy, and that you still have triple the effective HP thanks to the damage being shared which is something you never even mentioned. I wasn't able to get this video myself since my annihilation footage got corrupted, but there's another RUclipsr named Vash Cowaii who consulted me about this ring and made a fully optimized 3-player co-op build using a similar (ableit better) setup. His comment is pinned on the video, you can check his channel from there, it's great stuff, his HP never drops below 50% and it all heals back instantly against Venom. Pretty insane
@AlphaSeagull not saying that it's not a very valid strategy to get away from the medic class when it comes to shared healing options. I'm saying the math you used was bad. I understand why you think that's the way it works, but you are no longer pulling from a 300 health pool. You are pulling from pretty much average (it's a little more complicated than that but we will just say average) health of all three. there is no long three individual pools, since they are all connected there us one pool and you need to change your calculation by a lot to deal with that.
Can you please explain how this will work with just 2 players? I have only 1 friend 😂
Well, with Game Master's Pride active, instead of shared healing being 50% stronger than normal, it will only be just as strong as normal since you're getting half the healing and taking half the damage per hit as opposed to 1/3 the damage per hit.
Then your total health pool is doubled instead of tripled, as you only have 2 players worth of HP. Though this gets somewhat counteracted by your inability to use shields, so your ability to not get one-shotted is about the same.
Then self healing will only be 75% as strong with Burden of the Divine instead of 100% as strong, since you get your own healing (100%) then your ally healing (50%) for a total of 150% but that gets halved to 75%. This means self healing is slightly weaker with the Pride on with 2 players, though this is somewhat counteracted by the second player activating the Benevolence perk for more healing from the Relic. I don't know to what extent though.
All in all, using this build in a 2 player lobby rocking Game Master's Pride should prove just about as effective as the build works in solo without the ring, with the only real difference being an increase in versatility for the non-medic player. The way me and my friend handled it is that I went Medic/Engi because the machine turret is really good for the final boss, and he went Engi/Summoner so that his Summon could be a constant fuel for the perk while he could also place a turret down. That was good enough to beat Annihilation with 2 players, but it definitely works better when you have 3.
@@AlphaSeagull Thank you for explaining. You're amazing. Definitely going to try this with my buddy.
Vygar instead of vigor
Yes
Say it with me.....Vig.....gor
it's similar to N
I will pronounce it Vye-gor until the day I die
Nerfed completely useless now
How so? Nothing in the build was changed
Stop trolling, it works completely fine. I'm using this build right now to get through apocalypse. It does take long boss fights but I am DEFINITELY NOT DYING, by following the build and spamming a relic every 15 seconds or so.
Not trolling they nerfed the healing aspect of the relic basically before with your build you could stand in the fire tornado mod and completely tank it and use the enigma mod to get relics back if you ran low but now if your not paying attention you will get absolutely floored especially if the boss attacks are fast I'm not saying you can't make it work I'm just saying you actually have to play still now I patched around your build with making adjustments to add more healing effectiveness of the relic but even still it's not like it was (add this edit in here everything aside your a god and a legend for the build still the best build out there and definitely the best explained for smooth brains such as myself)
No shit! Let make a video on something obvious.
That's how it goes
I’ve been healing in multiplayer and not getting my apoc awards 🥲🥲
Yeah my buddy didn't get apoc rewards either when we finished together. Unfortunately in order to get them, it's gotta be YOUR campaign on your save file. So now I'll prolly help him on his game as well