References in ZeroRanger

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  • Опубликовано: 29 авг 2024
  • In this video, I go over a non-exhaustive list of shmup and mecha references in ZeroRanger. I've certainly missed a bunch, and maybe even misunderstood a couple - let me know what errata you find, and any other references you spotted!
    Videos:
    Donpachi - bigvilo: • JCF Test: Donpachi - A...
    Embodiment of Scarlet Devil - haruTH: • Embodiment of Scarlet ...
    Imperishable Night - Circe the Hex Witch: • Imperishable Night: Re...
    Super R-Type - SNESDrunk: • Which SNES R-Type Game...
    Gradius III - SNESDrunk: • Is Gradius III Worth P...
    Audio:
    Gunbuster: Aim For The Top - Boss Skeleton: • Gunbuster [8bit] - Aim...
    Gundam Wing | Operation Meteor Medley - plaird7: / gundam-wing-operation-...
    Gurren Lagann: / irony-oreimo
    Komm, Susser Todd - Fragrance99: • Komm, süßer Tod - The ...

Комментарии • 101

  • @helloimdoggo
    @helloimdoggo 2 года назад +16

    I like how Arc Adder straight up screams "FUCK !" at 1:41

  • @Emnesium
    @Emnesium 4 года назад +59

    The only reference that you didn't talk about that I found, was that the first level has the same retracting buildings as Tokyo-3

    • @doopu
      @doopu  4 года назад +19

      Ahhhh such an obvious thing to miss, especially after talking about Eva..!

  • @NiGHTcapD
    @NiGHTcapD 2 года назад +10

    That witch is an Eschatos reference. It's the Wonder Witch! The cheevo for collecting it, "Clair De Lune", shares its name with a classical music piece as well as the pre-credits of Eschatos.

  • @universalperson
    @universalperson 4 года назад +48

    This is old, but meh, it bears repeating:
    The game is heavily inspired by Radiant Silvergun - large portions of its plot were inspired from that game, and anyone who played Silvergun will recognize the style of the Boss intro text.
    There's a segment loosely based off the "high speed" sections that appear in every Gradius game.
    The Space Invaders/Missile Command Boss.
    THE UNDERTALE BOSS HOW DO YOU MISS THE UNDERTALE BOSS COME ON!
    The final boss not only has a Touhou-esque theme, but the hand projectiles are referencing Esp Ra De.
    The really real end credits show what appear to be parodies of box art. I only recognize one: One that is parodying Ketsui, another Bullet Hell by Cave.

    • @IPODsify
      @IPODsify 2 года назад +1

      Not to mention they basically one for one copied the gallop from radiant silvergun

    • @PenolAkushari
      @PenolAkushari 2 года назад +2

      @@IPODsify which is an R-Type & Armed Police Unit Gallop reference even in the radiant silvergun

    • @Blackcloud288
      @Blackcloud288 2 года назад

      Which one is Undertale boss?

    • @PenolAkushari
      @PenolAkushari 2 года назад +1

      @@Blackcloud288 monk guy during the simulation boss rush, you also can beat him the "pacifist" way or just time out when he sleeps. his attack patterns might also remind you of the doo da da tu guy

    • @universalperson
      @universalperson 2 года назад +3

      @@PenolAkusharialso in the post-game he's replaced by a skeleton that tells jokes.

  • @kgblagden
    @kgblagden 2 года назад +8

    The first boss, the big bomber ship is actually a ref to the first boss from Guxt. Big Zan is a reference to the fake final boss of Cho Ren Sha (this is more evident in earlier versions of ZeroRanger back when it was call "FinalBoss"), in fact its little minions are the player ship from that game, the secret ships that drop bonuses are the final boss ship and the big tankier ships that show up in stage 3 are the red ships that drop items in Cho Ren Sha... there's a lot of Cho Ren Sha in this game is what I'm getting at. Finally, the Onion Giant from the second stage of the 2nd loop is pretty clearly a reference to the God Warrior from Nausicaa. The boss parade is full of references.

  • @ProfessionalNamielleLewder69
    @ProfessionalNamielleLewder69 2 года назад +7

    Shoutout to Eboshidori's channel: He's one of the dudes who made this divine acid trip.

  • @Mathenaut
    @Mathenaut 3 года назад +9

    9:40
    You forgot one of the biggest Gurren references when you fight Grapefuit with the drill: The drill clash. It is almost verbatim the climax of the Spiral King fight.
    Basically, just use your drill when Grapefruit does, and try not to panic.

  • @mln2764
    @mln2764 4 года назад +16

    The witch that appears in stage 3 may also be a reference to the WonderWitch from (the company Qute, who published the game) Eschatos.
    Also, some of the high score names might reference other video game songs:
    Erupter - Battle Garegga
    Pulse - Cave Story?
    Nitro Rider - Mega Man 10
    Opus 13 - Castlevania Rondo of Blood?
    Survive - Eschatos
    Ray Future - Flame Zapper Kotsujin?
    There were some more on the one player results screen as well, but I can't be arsed to delete my save to try and figure them out.

    • @Coreagrus
      @Coreagrus 4 года назад +4

      Stag Beetle It was the actual WonderWitch sprite back when the game was called FinalBoss.

    • @avalonfour8054
      @avalonfour8054 Год назад +2

      Originally, it was the ACTUAL WonderWitch, but they probably changed it to avoid being an exact likeness.

  • @doopu
    @doopu  4 года назад +11

    I've just seen that Type-C Zero Ranger's cut-away introduction is also doing the Gunbuster pose! So many references!

    • @God-ch8lq
      @God-ch8lq 4 года назад

      you forgot that the chaining system is rather similar to DDP

    • @slavkei
      @slavkei 4 года назад +1

      There's a bunch you missed, several of which you won't find unless you download the free version called FinalBOSS, which uses the original sprites and music. The sprites were all updated for the release version, as a good number weren't just references to other games, but straight up used redrawn versions of copyrighted stuff, which is why you can see it in the free version, but not the for-profit version.
      The Stage 1 boss is a direct reference to the Stage 1 boss in Guxt: An airplane with four turrets that all aim at y ou and are destructible, a main body that can be broken open, and when breaking open the main body, the boss's attack patterns become more complex and dangerous, and destroying the main body a second time is the way to beat it.
      1-3's final boss is the final boss of Cho Ren Sha 68k
      The random mechs are Zakus
      The shot pattern on the Type B is the shot pattern from Cho Ren Sha 68k's fighter
      The Type B's lockon attack is the same as the laser weapon from Crimzon Clover.
      These are just a few of the ones I caught, I know there are a ton I missed, too.

    • @slavkei
      @slavkei 4 года назад +2

      Also, the "It's Showtime!" reference isn't actually to Big O- it's to Cho-Ren-Sha, where there is a boss rush stage that starts with the phrase "Show TIme!"
      And finally, you missed that using melee weapons in the final fight of 2-3, you can recreate the Giga Drill duel between Razengann and Guren Lagann. :D
      Once you play through FinalBOSS, youll see a lot more hidden references that aren't as obvious in the commercial release version.

    • @MechagirlSachiko
      @MechagirlSachiko 3 года назад

      @@slavkei There's one more reference to Cho Ren Sha 680000. The Big Zan is physically identical to the boss of Stage 0 of that game.

    • @slavkei
      @slavkei 3 года назад

      @@MechagirlSachiko Yep! Even used the same model in Final Boss (whcih is still available for download)!

  • @alanthieris4447
    @alanthieris4447 2 года назад +4

    I think the optional monk boss fight is a reference to Undertale in general (how you can avoid it altogether) and to Sans in particular (see the rollercoaster-esque shape and of one attack and the big lazerbeams.

    • @TwilightFlower9
      @TwilightFlower9 2 года назад

      Especially considering how after defeating the true final boss, it's replaced by a skeleton who tries to tell you a pun

  • @Blueflag04
    @Blueflag04 3 года назад +5

    a year later ,we are still waiting for his follow up video

    • @doopu
      @doopu  2 года назад +4

      I'm feeling (rightly) called out lol - the follow-up is about 70% edited, one day soon I hope to finish it up and finally upload it!

    • @LostSoulSilver
      @LostSoulSilver 2 года назад

      @@doopu If you need any help, please tell me! I'd like to see it finished

  • @ZEBASS
    @ZEBASS 7 дней назад

    I'm surprised that nobody's mentioning this, as it was my first "oh, references!" moment when playing the game:
    When you're sent to the past, to restart the game (I think this happens after the boss rush + monk fight) you see several circles or "portals" briefly appear on screen, during your time travel. These circles show different graphics that are backgrounds from classic shmups. This is only from the top of my head, so maybe this info is not 100% accurate, but these are the games graphics I remember seeing:
    -Galaga (multi colored stars BG)
    -Xevious (Nazca lines style figure)
    -1942 / 1943 (aircraft carrier)
    -Star Force (Square metal tiles on asteroids and stars BG)
    -Gradius (Moai statues)
    -Slap Fight (Or Truxton/Tatsujin... could be either) - (X-shaped metal grid on top of a rocky terrain)
    And then there's 2 that I don't think I recognize, not from a quick glance at least. Maybe someone can help identifying those!

  • @mrblackjacker32.03
    @mrblackjacker32.03 4 года назад +4

    Well, some extra references to add to the video on top of the references already told on the comments
    1st stage boss looks first boss of Shippu Mahou Daisakusen / Kingdom Grand Prix without the dragon heads
    Enemies prior to the Big Zan resembles the Zanki, player ship on Cho Ren Sha 64k
    Gofer refers to the villain and also part of the subtitle of Gradius 2 in the JP version, Gradius 2 Gofer no Yabou.
    Hang tighly because here comes weapon references:
    Regular shot of Rybb shots like the Zanki from Cho Ren Sha
    Side-shot of Decker refers to the lightning weapon of Tatsujin at max power without lock-on properties
    Shot 3 of Decker is reference to the Lock-On Ray of the ship on Rayforce while Shot 3 of Rybb is a probably a reference of the lock on Radiant Silvergun
    Great vid tho

  • @WakiMiko
    @WakiMiko 3 года назад +6

    Pretty sure the intro at 10:38 is a reference to Dimahoo: ruclips.net/video/wM1CEDJgGlo/видео.html

  • @doopu
    @doopu  4 года назад +7

    Thanks everyone for your comments so far! So many obvious things missed, and clearly I've got a lot of shmups to play... It's yet another sign of System Erasure's love of the genre that so many people can come together to identify all the references hidden away in this gem. And some of the not-so-hidden... I really should get around to Radiant Silvergun...

  • @ForFutureUse
    @ForFutureUse 2 года назад +3

    While the origin of the references traces back to dodonpachi, I think the dream sequence is at least partially referencing crimson clover as well. crimson clover also has the same pattern of tanks moving down at an angle, and the fire pattern of your ship is almost identical between the dream sequence and crimson clover.

    • @BrawlerGamma
      @BrawlerGamma 6 месяцев назад

      I thought this too when I encountered it, but I'm also not a massively prolific shmup player, so I wasn't sure if there might be deeper roots Crimson Clover took inspiration from that were, similarly closer than the Dodonpachi comparison. 🤔

  • @LostSoulSilver
    @LostSoulSilver Год назад

    Both your channel and this game are so painfully underrated I swear

  • @OkamiAmaterasu.
    @OkamiAmaterasu. 4 года назад +5

    Lmfao, poor Arc Adder just can't catch a break.

  • @SuperLlama42
    @SuperLlama42 8 месяцев назад

    The witch is probably a reference to the WonderWitch, a combination mascot for Qute and the name of a dev kit made by Qute for the Wonderswan Color. Qute are the developers of Judgement Silversword and Eschatos (in fact, WonderWitches make recurring appearances in Eschatos.) The fact that the achievement for finding the witch is the name of Eschatos' ending theme makes this almost certain
    Also, right there above Erasure at 11:05 is the Treasure logo.

  • @DiesIrae28
    @DiesIrae28 Год назад +4

    WHERE THE FUCK IS THE ANALYSIS FOR BUDDHISM IN ZERO RANGER DOOPU??? IT'S BEEN THREE YEARS I NEED IT NOW!!!!

    • @godlyvex5543
      @godlyvex5543 6 месяцев назад +1

      Not just them, literally nobody has done an in-depth analysis of all of the buddhist elements

  • @macaroniwithcheese3133
    @macaroniwithcheese3133 2 года назад +1

    Something else I noticed is I think Erasure's dialogue before the final sequence references Gradius V.
    First of all, there's the ship's computer sending you back in time at the end of both games. The future Vic Viper says "I don't have much time so listen closely", and the computer says "that is a highly dangerous operation", both very similar to Erasure's lines.

  • @gamingtime9716
    @gamingtime9716 4 года назад +3

    I just wanna add that the enemy in stage 1-4 that gives the last SE bonus dies in a similar way to Marx and Galacta Knight in Kirby Super Star (and Kirby Super Star Ultra) the way he bounces all around the place and then explodes.

    • @pokepe12
      @pokepe12 3 года назад

      YO TRUE, it's bizzare how little people tall about that reference.

  • @georckbread3403
    @georckbread3403 2 года назад +2

    11:14 ok are we just going to ignore the treasure logo chilling in the background?

  • @legless8528
    @legless8528 3 года назад +2

    There are also a couple of Hellsinker. references thrown about. I didn't know if they were really true or unintentional at first, but after seeing System Erasure's tweet about Hellsinker being on sale, I was sure it was completely intentional.
    2-1 boss's final phase references Scarlet Queen's Soul Volatiling secret phase from Hellsinker. The bobbing movement and the missile spam attack are the telltale signs.
    For both charge shots, if you hold down the button for an entire minute, you shoot an extra-powerful shot. This references the character DEADLIAR's 60 second blade attack, where holding main-shot for 60 seconds causes an extremely powerful barrage of blade slashes.
    There are 4 main menu themes, just like in Hellsinker, that are unlocked as you progress through the game. Not entirely sure if this one is intentional.
    Bit of a stretch, but the end of first loop boss rush could be a reference to Perpetual Calendar, the Segment 5 boss in Hellsinker. (i.e. a central machine throwing 4 other bosses at you)
    There are 8 stages in total..? Does that count? Plus a hidden final phase? Really pushing it, but I don't know any other 8 stage shmups...

    • @doopu
      @doopu  3 года назад

      Good spots - I've been trying to get into Hellsinker but it's such a timesink (heh). I think a few of the things you've mentioned are definitely related to that game.
      The charge shots are an interesting one, because since at least R-Type Final back in 2003 there's been a charge beam you had to hold for 45 (!) seconds... But the extra fifteen seconds makes it more Hellsinker-y for sure. Maybe a reference-in-a-reference..?
      I suspect the eight stages are more to do with the Buddhist noble eightfold path, which I'm (finally) hoping to talk about soon..! Thanks for the comment!

    • @legless8528
      @legless8528 3 года назад

      @@doopu Right, the eightfold path! Interestingly, I believe Buddhism is also a prevalent theme in Hellsinker as well, super interesting and I totally forgot about it!
      Also, with the charge shot - it's probably that kind of nested reference in shmups - very clever if they really made a double-homage that way.
      What a great game, I regret not playing it seriously earlier, but I've been having a lot of fun routing out score routes and such - the level design is a very underrated aspect of the game too. Just so good on all fronts

  • @interesting_output
    @interesting_output Год назад

    The dream stage boss announcement pulls a card from Ikaruga's boss announcement.
    "A huge enemy approaching fast. According to the data, it is identified as King Onion."
    Both Ikaruga and Radiant Silvergun are developed by Treasure, of which the game pulls other aspects from the latter.

  • @RuserCruiser
    @RuserCruiser 4 года назад +7

    I'm a bit late, but there's one other bit to that Gurren Lagann drill reference (or perhaps you didn't cover it for the sake of letting people figure it out).
    I don't want to spoil it in plain sight, so pardon me while I make space and shove this
    into
    read more.
    Should be good now.
    Fun thing about the drill is that Grapefruit, as far as I'm aware, will mimic the melee powerup that you took in the first loop when it's finally time to fight them.
    In the case of the sword, there's a bit of dueling and projectile deflecting you can perform.
    For the drill, however? You get something reminiscent of the series climax of Gurren Lagann, as you're able to clash drills with Grapefruit, which causes torrents of bullets to fly at you from the sides of the screen. If you successfully survive the clash, Grapefruit's giant drill shatters, and they go with it.
    Neat video. Thanks for sharing!

  • @josephsu9574
    @josephsu9574 2 года назад +2

    I think you missed out the striking resemblance of Rybb’s transformation with magical girls. Also, the homing laser is inspired by Rayforce (Decker) and Radiant Silvergun (Rybb).

  • @Cknight700
    @Cknight700 3 года назад +3

    I was really glad to see someone made a video like this, there are a lot of references I missed, but I am surprised you missed the Sans fight in the boss rush in 1-4. If you beat the true ending, he is even a skeleton.

  • @SychroLynx
    @SychroLynx Год назад

    9:34 That also can be a reference to the Getter-2, the second form that the Getter pilots can use on the Getter Robo franchise by Go Nagai and Ken Ishikawa, work that also was a heavy inspiration for Gurren Laggan
    Nice video btw, I loved how you catched some elements from this excellent game

  • @DharmaPunkGames
    @DharmaPunkGames 8 месяцев назад

    Excellent video, really enjoyed this, thanks!

  • @Verminator4
    @Verminator4 7 месяцев назад

    Very late, but just wanted to add that Rybb's long orange hair pretty closely resembles the same kind of glorious mop on Genesic Gaogaigar, a super robot which features in the OVA series Gaogaigar Final. I also think that the pre-boss text in regular stages outside the dream sequence closely resemble those in Radiant Silvergun as well.

  • @Creepynoise42
    @Creepynoise42 3 года назад +2

    During the transition sequence between stage 1-4 and 2-1, one of the bubbles contains a level from Star Force (NES). I'm sure the other bubbles are references too but I didn't recognize any.

  • @hiroaritillwhen4581
    @hiroaritillwhen4581 3 года назад +2

    Thats no Marisa, but rather Eshchatos 'wonderwitch' bonus. There are few references to Touhou still.

  • @MrMalkraz
    @MrMalkraz 8 месяцев назад

    The serpent in stage 3 has the exact same surfacing animation as the serpent boss in Rondo of Blood

  • @just_matt214
    @just_matt214 4 года назад +3

    You forgot the Cho Ren Sha 68K references, namely the main ship from that game being an enemy type in stages 3 and 5 and the Power Up Carrier appearing as a secret in numerous stages as secrets.
    Ya gitz :P

    • @GameBoyGuru
      @GameBoyGuru 4 года назад

      Not to mention the primary fire pattern of the Type-B ship is obviously patterned after that of the Cho Ren Sha fighter. Pretty obvious reference, I think.

    • @MechagirlSachiko
      @MechagirlSachiko 3 года назад +1

      @@GameBoyGuru The Big Zan is also the boss of Stage 0 of Cho Ren Sha, complete with its breakable parts.

  • @Sabanata99
    @Sabanata99 4 месяца назад

    In gunstar heroes, the two player characters are siblings, while a third sibling has been brainwashed to work for the antagonists. Perhaps I'm reaching but it was the first thing that came to mind when I understood the sister's relationship. It also has the "boss warning" text(maybe the first game to have the text?).

    • @dsa1979
      @dsa1979 3 месяца назад

      In the talking screen room there is a clear Treasure logo at the top

  • @jgn
    @jgn 3 месяца назад

    the zeroranger opening is literally just an altered version of great mahou daisakusen (dimahoo)'s opening

  • @hohe476
    @hohe476 3 года назад +1

    idk if anyone's mentioned this but the scrolling background in the final boss seems to reference Marx's boss background in Kirby Super Star, the final boss's death is also really similar to Nighmare's death in Nightmare in Dreamland, the orbs that appear alot in the game also look a bit like Nightmare's orbs

  • @seyriuu
    @seyriuu 2 года назад +1

    I dont know if it's a reference, but on the second fight against Grapefuit, he uses an attack that is exactly the same as Merco from Mischief Makers (a beam that looks like a dragon/snake).
    Here's Merco attack:
    ruclips.net/video/ak_0ubJ5-2Q/видео.html
    Grapefruit:
    ruclips.net/video/DaoMOdp_pP0/видео.html

  • @nomore8712
    @nomore8712 4 года назад

    Hey man excellent video, I really enjoy your format. I cannot believe that the evangelion references went over my head like that, thankyou for bringing me 'enlightenment'. all that aside, on the SHMUP side of things I want to say that the disk like enemies that you first encounter are most certainly inspired by the basic enemies in the old school shooter XEVIOUS. Also you could say that the boss fight against the flying saucers and shrimp plays out alot like space invaders/galaga, and regarding the 'WARNING' you get before a boss fight ive seen similar stuff in the Blazing lasers/alpha mission/ super star soldier 64 games. Ill have to keep my eyes peeled for more, due to the vast array of games the creators could be sourcing.
    Anywho thanks to your video I now can spend another 24+ hours hunting down references.
    and last, id love to see more !

    • @doopu
      @doopu  4 года назад +1

      Wow, thanks for the comment! I really didn't expect anyone to see this video to be honest, so to have such a detailed comment really means a lot. I can't believe I didn't include the Space Invaders reference, it's so obvious..! From what I gather, it's actually a nested reference because another game has a Space Invaders reference, and Zero Ranger is referencing THAT game. It's way too deep... Apparently there's a lot of Radiant Silvergun references too, but I was only working off the stuff I personally recognised. From the games you listed, it looks like there's still loads of stuff for me to work through before I can consider myself well-versed in shmuppage..! Again, thanks for the comment - I reckon I'll have to do a follow-up soon for sure.

  • @spidermacho123
    @spidermacho123 7 месяцев назад

    Artypo also fights a lot like the third boss from radiant silvergun.

  • @massim0g
    @massim0g 4 года назад +4

    Couple of people mentioned it already, but big zan is extremely reminiscent of this boss from cho ren sha 68k (even down to the music): ruclips.net/video/3HO5aMd1Osk/видео.html

    • @Xeroxiv
      @Xeroxiv 3 года назад

      Yeah baby i bought Zero Ranger because it looks like Cho Ren Sha. Didn't knew they got this boss here.. that's just fantastic..

  • @maskedbadass6802
    @maskedbadass6802 Месяц назад

    At 10:35 you put in Komm Susser Todd but if you listen to the actual music of the intro leading up to the fire raining down on the city it's very clearly the same as the first few seconds of the Gurren Lagann song called Libera Me From Hell.

  • @SoloWingSpitfire
    @SoloWingSpitfire 4 года назад +11

    Nice video!
    Something I'd like to point out, the intro cutscene with the flashing text is a pretty clear-cut reference to the Dimahoo shmup, developed by Raizing, but the Evangelion similarities through it can't be denied. Here's a link to the cutscene itself for some comparison, it's near identical (even the font is similar!)
    ruclips.net/video/EoDs5Brqfss/видео.html

  • @starscorpia4005
    @starscorpia4005 3 года назад

    also 2-3's boss battle when using the drill ends on a drill clash like gurren lagann, which is....really cool

  • @Bofner
    @Bofner 3 года назад

    Really liked this video! Looking forward to the Buddhism one!

    • @Blueflag04
      @Blueflag04 3 года назад

      you still waiting?

    • @Bofner
      @Bofner 3 года назад

      @@Blueflag04 lol I guess so!

  • @LostSoulSilver
    @LostSoulSilver 2 года назад +1

    Will you make a video about the Buddhism in Zeroranger? I really want to know more about it

  • @JoonCrest-sk4on
    @JoonCrest-sk4on 9 месяцев назад

    the whole game is actually jeremiah gottwald reference

  • @SanraiDalris
    @SanraiDalris 7 месяцев назад

    You missed a Gurren Lagan reference. The loop 2 Grapefruit theme “Sky xxxx Days” is a reference to the opening theme.

    • @youngkappakhan
      @youngkappakhan 6 месяцев назад

      There's like 3 back to back Gainax references in the first Grapefruit encounter.
      He fails to mention that it straight up has an AT Field too.

  • @IPODsify
    @IPODsify 2 года назад

    You missed the extra enemies and skull enemies which are based off of enemies from kingdom grand prix and dimahoo

  • @laisafontenele5676
    @laisafontenele5676 3 года назад

    I dont know why you have a small porcentage of subs, its such a great vd :/

  • @fittyyen
    @fittyyen 2 года назад +1

    I hope the Buddhism reference project isn't shelved!

  • @SanraiDalris
    @SanraiDalris 4 года назад +1

    I kinda dealt like the three commanders assembly were trying to pull a sort of Gendo feel.

  • @thescopedogable
    @thescopedogable 4 года назад +1

    Nice video

  • @luke4pres
    @luke4pres 4 года назад +1

    Looks fun

  • @nootaboot7042
    @nootaboot7042 2 года назад

    bro its been 2 years wya

  • @the_russian_tanker
    @the_russian_tanker 7 месяцев назад

    2:58 I was thinking it's a reference to Escatos' bonus witch things, considering how charge shot works simular-esh to shield from that game
    ruclips.net/video/jFf5DnAghZ0/видео.htmlfeature=shared&t=372

  • @Thehiro10152
    @Thehiro10152 3 года назад

    the opening sequence reminds me of nono's final form from diebuster

  • @amr0017
    @amr0017 11 месяцев назад

    You're the developer brah aint no way you spotted this

  • @soulmantis4627
    @soulmantis4627 2 года назад

    Why wouldn't the laser be from big zan? If you take too long to kill him, he uses that same laser to kill you.

  • @mikedx42
    @mikedx42 3 года назад

    I think the witch is from cotton

  • @deathisyourfate1
    @deathisyourfate1 7 месяцев назад +1

    Love the videos but please don't speak words in foreign languages. It just doesn't work for you man.

    • @youngkappakhan
      @youngkappakhan 6 месяцев назад +1

      If you're somehow unable to just put the word in Google Translate and click the megaphone to know how it's pronounced then what the fuck are you doing...
      Almost no content creator on this site even bothers trying to pronounce other languages right