CMSF2 PVP: 90 Seconds
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- Опубликовано: 5 фев 2025
- Syrian Army forces face off over a desert village in a PVP Meeting Engagement. My opponent Gunsalot's video of this battle is here: • 90 Crucial Seconds
Combat Mission Shock Force 2 is now out on Steam: store.steampow...
Mods used in this video:
HQS Sound Mod: cmmodsiii.green...
Veins Visual Effects: cmmodsiii.gree...
Vin Geometric Icons: www.thefewgood...
And now with Sir Lancelot's Syrian Army Realism Mod: community.battl....
Remember, these go in Data/Z, not UserData/Mods!
In Battlefront's own words:
"Combat Mission Shock Force 2 finally updates the ground breaking Shock Force 1 game setting to the current Game Engine 4 environment. Due to massive changes over the last 10 years of Combat Mission development the updating and upgrading of the original content to current standards was no small task. Most of the 3D models had to be rebuilt, reskinned, and reintegrated into brand new TO&E coding. All original scenarios and campaign games had to be checked out, tweaked, and generally improved so they retained the balance and excitement of the originals. Fans of the original game will find that this is much, much more than a new coat of paint."
"Take command of US Stryker Brigade Combat Teams (SBCT) and Heavy Brigade Combat Teams (HBCT) to fight against Syrian Army Infantry, Mechanized and Armored units in an arid setting. Experience the full range of modern threats to conventional military forces, including irregular combat forces, terrorists, spies, suicide bombers, IED's and other deadly tools employed in the asymmetric warfare of the modern day. Play the Task Force Thunder campaign, more than a dozen carefully crafted battles, or unlimited Quick Battles."
#CombatMission
#CombatMissionShockForce2
And crushed I was! Those elite technomagic green tanks where awesome at their job. Great fun all around. Thank you very much for the rematch.
Really fun to watch as well, on both channels!
I saw the sneak peak on your channel, I was wondering if/when Hapless would post his version!
We are going to have to do this again and go the whole hog at some point.
Let me lick my wounds a bit and gain more tactical secrets from one or two other fights before another rematch.
At 8:35 i liked how you explained the firefight with the T-72s , it was perfect ! Although I'm sure it took some time...
Cheers man! It probably took about an hour, maybe a bit more. The hard part was figuring out what tank shot which target with what ammo, after that it's just drawing arrows on overlays.
I'm going to be doing my mandatory military service soon. I hope I never have to actually fight, this video demonstrates how absolutely brutal modern warfare is.
now considering the UAV attack even from a small power nation........not even able to get a good night of sleep man..........
Forgive me for asking but what country? I do hope you stay out of harms way no matter what nation especially since you are not volunteering.
@@Spider-Too-Too UAVs are not particularly different to regular air attack
same shit here man, greetings from Russia.
@@Spider-Too-Too are you talking about the Azeri drone attacks on Armenians?
I always thought that I would be able to put up a good fight against Hapless, but after seeing this video I still feel woefully under skilled.
There are so many ways this could have gone completely wrong! If Gunsalot had punched straight through my recce screen, engaged my flanking force through the dust with thermal optics or got his helicopter support in then this would have panned out very differently.
@@usuallyhapless9481 Well this fills me with confidence, how about a game sometime? I have a profile on a Few Good Men
The trick you did with this 90 seconds, really reminds how your opponent killed several tanks and assault guns within one turn in Heavy Hitters battle, when you were attacked from two flanks simultaneously. In here you made a classic simultaneous L-shaped fire approach + thermal sights, of course. Great move!
Really enjoyed watching two Opfor armies hashing it out! It can get a little dull sometimes watching Western/NATO forces win time after time so this is definitely a breath of free air for me. I am curious how a militia vs militia (unconventionals) battle might play out, if it is even possible to do so in the game? (don't own it myself). Certainly would be a big challenge for both players given the absolute lack of any major equipment/organization! :P
@Flinn Bella Absolutely! I found both side's uses of tanks to be far more interesting and intense. Compared to when Challenger2/Abrams 'camps bush' a kilometer away and yeet depleted uranium at everything in sight. Perhaps that it also a reason why I love @Usually Hapless videos set in WW2, less tech advantages leads a greater challenge for the players to overcome.
@Flinn Bella Uncon vs Uncon simply becomes an infantry fight which is quite similar to any other pure infantry fight. Uncon vs Syrians runs into the same power parity issue as Syrians vs Bluefor. The most interesting balles i find are between different bluefor facions as they are all on a similar tech level but with quite different strengths and weaknesses.
Having played one or two Blue vs Uncon games, I can say that the Uncons are terrible at everything. Red vs Uncon might be more interesting, but I suspect Uncon vs Uncon would be like watching a competition of inability.
@@usuallyhapless9481 UNCOM desperately need at least *some* access to armor (and the ZPSU truck). With high enough morale (Fanatics) they can be alright in my experience, certainly in urban areas. If they had a handful of T-55s or T-62s to hide here or there then they would be seriously improved.
@@Cyarrick1 its ridiculous that they only get techies. I know the game isn't based on the Syria Civil War but the real war should be used as inspiration by the devs for how these forces are designed. There is no major unconventional force in Syria that doesnt at least have access to tanks. For years the FSA had plenty of access to armour and especially IFVs. Daesh had plenty of armour but no good crews. Even the SDF, which given their size have been the most armour-adverse faction relatively speaking, have 12 tanks we know of and a few dozen IFVs.
The devs clearly deeply understand NATO forces but their representation of the Syrian army is mediocre at best (no excuse for time setting, the 2008 Syrian army was much more like the SAA of ~2013 than it is of the formations in the game) and their unconventional forces are nonsense, having none of the actual advantages these types of forces have in real life, but all of the disadvantages. Also would have preferred them to be actually based on something rather than a weird borderline offensive models in the game, many of which appear to be based on Hezbollah despite them being a fairly tertiary player in Syria, and not at all aligned to Assad back in 2008 (though in our timeline Assad was cooperating heavily with the west and especially the US in 2008)
Came back to this... I think this may be one of the best CM videos that illustrates the in-game effect of the thermal upgrade. :)
It's a massive inflection point
Easily my new favorite channel, I love your content!
Glad you enjoyed it!
Wow, I'm speechless... Truly masterfully planned and executed, well done!
Me at the beginning of the video: Damn hapless got recked right from the start
Me 1 minute after: Top 5 people with highest IQ
Getting wrecked at the start is the key to success!
@@usuallyhapless9481 awesome video btw, as usual ! I like this quick format from time to time :D Greetings mate
I guess the true lesson here is always have a recon screen
Cheers for the mod links, much appreciated!
Thank you Hap. This algorithm comment is super informative
I'm curious if you've played the Valleys of Death custom campaign. It's an interesting diversion from typical SF2 gameplay with a more counter-insurgency focus, and I personally found it quite fun to play with a nice variety of missions, and seeing you play it on youtube would be pretty cool.
About halfway through that campaign. Very interesting play for sure.
I'd actually missed that one... looks really interesting actually! I am between campaigns at the moment...
awesome content
THAT WAS SO COOL
Godamn no wonder you called it 90 seconds. Great match, makes me want to get the game. Too broke though lol.
Walking into the objective is such a power move
Daft place to store the BRDM's spare wheel.
At least it adds a bit of top 'armour' haha
Brutal.
This was excellent.
Brilliant play good sir
I love blue vs blue and red vs red games.
You make the SAA look almost usable :p
Nice video.
Almost! ;)
Wow!
Uf that was brutal!
Hey dude can u make a video on how to use recon units, I always get them killed and they are just useless to me because idk how to use Recon units
It's on the list ;)
I wish they'd open up the Afghanistan maps to UK etc forces
Did manually keep track of the ammo used and annotate on in the video or were you somehow able to automate it?
The game tracks ammo counts, so it's pretty simple to replay the turn and see which particular ammo type decreases by one every time a tank fires. Takes a while though.
@@usuallyhapless9481 I see :). Thank for your diligence, really enjoyed the video!
Do mORE!
This is epic. But why do you have so much more force than the opponent?
Mechanised Infantry vs Dismounted Infantry. Big price difference. The tanks probably balance out, less but better vs more but weaker.
@@corteaz also in most combat mission games the price of equipment scales realistically for forces. In such an AO Russia or Syria will deploy a battalion sized element compared to the US deploying a company so units and vics scale on this as well as the Syrian and Russian T72s are generally older and inferior to western counterparts making their head to head price lopsided but keeping the game into a more realisitc balance. Not so much in Black Sea where Russia is able to bring some of its better toys, but its certainly possible to essentially defeat or at minimum make useless multiple Syrian armored and mech battalions with only a U.S. Mechanized company and their attached supports. A U.S. combined armed task force would be essentially unbeatable in game without serious tactical prowess and them being absent of unless one goes beyond the intended scale and deploying something similar to division strength against them.
What corteaz and Molvania said. It was a meeting engagement, so we had the same budget. It's also worth bearing in mind that I never saw Gunsalot's whole force at once and that I don't know how much he spent on his two Hinds- CAS can be very expensive.
Since when the English guy start using the "Meeting engagement" words ? Doesn't this mean "Movement Contact" to us ?
A meeting engagement is a type of battle, movement to contact is more of a battlefield action: one describes two forces attacking into each other, the other describes moving forwards until finding the enemy. Subtle differences to be fair.
@@usuallyhapless9481 Really ? As I know, the both thing are means the same. The only different is the Russian using the "Meeting Engagement" for Regimental operations only. they had 6 elements for each regiment to doing this job.
But in western world, there's no any free world country using this type of battle.
@@usuallyhapless9481 And, this type of battle is kind of risking, they putting a huge size of military elements for first contact. the reconnaissance force is just doing spot, identify and guides, no anything else they can do.
0/10, this was much longer than 90 seconds. Would not buy again. ;)
If you time it, I don't think the 90 seconds section with the tank fight is actually 90 seconds either: I can't remember whether it got extended or shortened to fit the narration.
In the video, it's about 80 seconds, but it's hard to tell if it's been sped up.