Nightmare throne and phantom have only been released in OCG. TCG hasn’t released them. I just got back into yugioh and I was going to do a branded Ab deck. But for some reason when phantom nightmare dropped made me want to make a yubel deck because everyone is doing the fire snake eyes crap. Which is incredible now because snake eyes was $70 now it’s $15.
Got you bro Main Deck: Yubel - The Ultimate Nightmare x1 Yubel - Terror Incarnate x1 Yubel x1 Spirit of Yubel x3 Unchained Soul of Sharvara x1 Ash Blossom & Joyous Spring x3 Ghost Belle & Haunted Mansion x3 Dark Beckoning Beast x3 Infernal Grave Squirmer x1 Samsara D Lotus x3 Droll & Lock Bird x3 Piri Reis Map x3 Terraforming x1 Nightmare Pain x3 Opening of the Spirit Gates x2 Nightmare Throne x3 Infinite Impermanence x3 Abominable Chamber of the Unchained x1 Eternal Favorite x1 Extra Deck: Yubel - The Loving Defender Forever x1 Phantom of Yubel x3 Garura, Wings of Resonant Life x1 Mudragon of the Swamp x1 Super Starslayer TY-PHON - Sky Crisis x1 Decanelogue - Valdrath x1 Apollousa, Bow of the Goddess x1 Unchained Soul of Anguish x1 Unchained Soul Lord of Yama x1 Unchained Soul of Rage x1 S:P Little Knight x1 Muckraker From the Underworld x1 Cross-Sheep x1 Side Deck: Gameciel, the Sea Turtle Kaiju x3 Lightning Storm x2 Harpie's Feather Duster x1 Dark Ruler No More x3 Super Polymerization x3 Evenly Matched x3
First off, I wouldn't play Piri Reis. You die harder to Droll this way which disables more of your other additional plays, and you lose harder to time if you play Swiss. I'd swap it for Talents as it's a hardcore staple. One Infernal Grave Squirmer is not a good number. You want to see that one going in more often as it's not JUST some combo piece but as a valuable extender. Up that card to 2-3 and you'll find it more comfy. Plus it acts as another Sharvara which can dodge single target hand traps. Three Phantom of Yubels are overkill. You'd be better off playing two as you can potentially recycle one via Rage, Anguish, or Nightmare Throne for grind, even though the deck doesn't need much to begin with. I'd swap one for Dragostapelia because that one is a CLUTCH BUTTON as a Super Poly target. And speaking of Super Poly, idc if people say it SUCKS but it's hella valuable if you know what you're doing. Not just your typical board breaker but also can interrupt your opp and catch them off guard. DEFINITELY main it over side. I'd also recommend Pankratops as a well going second option to outing a card. Card can literally force your opponent's interruption once they see it happening. DRNM isn't good this format, as there's not a load of decks that ends with a front row of bajillion negates.
@@kendrip6960 Those are some really good points bro. Im gonna do my best to address each one, because I think what you're saying is very important: - Grave Squirmer: I agree. Grave Squirmer is very useful, and two is probably better. I played two at first but took one out for more hand traps. I'll probably add back the second copy. Its probably your best extender. - Phantom of Yubel: I mentioned in the video that two is probably correct, but while testing I always found 3 useful since you can summon it multiple times each turn, but youre right 2 is probably the more correct ratio, as it gives you slightly more extra deck flexibility. - Super Poly: I did say that ones going to be controversial lmaoo. Trust me bro i dont think it sucks, but I think hand traps are better this format than board breakers. I actually took it out for Ghost Belle, since Ghost Belle protects your GY, which is important, and also disrupts your opponent. Super Poly is a big minus, and conflicts with Phantom of Yubel, as it cant be used as fusion material. Meaning if you go first, you MUST end on Yubel or Spirit of Yubel to take full advantage of Super Poly, which is suboptimal, because you want to use your Yubel + Spirit of Yubel to XYZ/Link Summon. The only "Yubel" you actually end on is Phantom of Yubel. HOWEVER, going second its extremely useful, which is why I dont think playing it main deck is bad. This is one of those things that depend on the Meta. I wouldnt be surprised if people Main Decked 1 or 2 Super Poly when it comes out in TCG. - Pankratops: Thats a good tech I didnt consider, but you just gave me the idea to play Fenrir in this Deck lol thank you. Also, DRNM is 50/50, you could play Talents or Nibiru instead
These guides are kind of useless if you’re trying to learn the deck, because they don’t show you what to do when your opponent hand traps you. All these guides just show you the perfect scenarios and never what you can do if shit hits the fan
@@earthteamjordan yeah man, your videos are all bangers, but the cadence of speech sounds like this smiling friends character, which for some reason is how a lot of tiktok creators talk too ruclips.net/video/Kikowe8tC7I/видео.html
i thought i was tripppin on that thumbnail
Nightmare throne and phantom have only been released in OCG. TCG hasn’t released them. I just got back into yugioh and I was going to do a branded Ab deck. But for some reason when phantom nightmare dropped made me want to make a yubel deck because everyone is doing the fire snake eyes crap. Which is incredible now because snake eyes was $70 now it’s $15.
First demo if you’re op had super poly when you let them summon you would have gotta completely wiped but other wise good video
Good point, thank you!
best explanation
Do you have a link/source to the Yubel artwork in the thumbnail? It looks sick.
Thanks bro! I actually made this one myself. I can send it to you/post it in discord if you wanna join!
How do I do this combo without the fusion Yubel?
Where can I get the whole deck list ? I have majority of the cards except the fusion and links.
Got you bro Main Deck:
Yubel - The Ultimate Nightmare x1
Yubel - Terror Incarnate x1
Yubel x1
Spirit of Yubel x3
Unchained Soul of Sharvara x1
Ash Blossom & Joyous Spring x3
Ghost Belle & Haunted Mansion x3
Dark Beckoning Beast x3
Infernal Grave Squirmer x1
Samsara D Lotus x3
Droll & Lock Bird x3
Piri Reis Map x3
Terraforming x1
Nightmare Pain x3
Opening of the Spirit Gates x2
Nightmare Throne x3
Infinite Impermanence x3
Abominable Chamber of the Unchained x1
Eternal Favorite x1
Extra Deck:
Yubel - The Loving Defender Forever x1
Phantom of Yubel x3
Garura, Wings of Resonant Life x1
Mudragon of the Swamp x1
Super Starslayer TY-PHON - Sky Crisis x1
Decanelogue - Valdrath x1
Apollousa, Bow of the Goddess x1
Unchained Soul of Anguish x1
Unchained Soul Lord of Yama x1
Unchained Soul of Rage x1
S:P Little Knight x1
Muckraker From the Underworld x1
Cross-Sheep x1
Side Deck:
Gameciel, the Sea Turtle Kaiju x3
Lightning Storm x2
Harpie's Feather Duster x1
Dark Ruler No More x3
Super Polymerization x3
Evenly Matched x3
@@earthteamjordan thank you!
😊 whenever I play with a deck that destroys my own monsters I always add the continuous spell supply squad.
you will be missing quite a bit of timing then.
New Tier 1??
There's quite a LOT OF THINGS I'd change tbh...
How so?
First off, I wouldn't play Piri Reis. You die harder to Droll this way which disables more of your other additional plays, and you lose harder to time if you play Swiss. I'd swap it for Talents as it's a hardcore staple.
One Infernal Grave Squirmer is not a good number. You want to see that one going in more often as it's not JUST some combo piece but as a valuable extender. Up that card to 2-3 and you'll find it more comfy. Plus it acts as another Sharvara which can dodge single target hand traps.
Three Phantom of Yubels are overkill. You'd be better off playing two as you can potentially recycle one via Rage, Anguish, or Nightmare Throne for grind, even though the deck doesn't need much to begin with. I'd swap one for Dragostapelia because that one is a CLUTCH BUTTON as a Super Poly target.
And speaking of Super Poly, idc if people say it SUCKS but it's hella valuable if you know what you're doing. Not just your typical board breaker but also can interrupt your opp and catch them off guard. DEFINITELY main it over side.
I'd also recommend Pankratops as a well going second option to outing a card. Card can literally force your opponent's interruption once they see it happening. DRNM isn't good this format, as there's not a load of decks that ends with a front row of bajillion negates.
@@kendrip6960 Those are some really good points bro. Im gonna do my best to address each one, because I think what you're saying is very important:
- Grave Squirmer: I agree. Grave Squirmer is very useful, and two is probably better. I played two at first but took one out for more hand traps. I'll probably add back the second copy. Its probably your best extender.
- Phantom of Yubel: I mentioned in the video that two is probably correct, but while testing I always found 3 useful since you can summon it multiple times each turn, but youre right 2 is probably the more correct ratio, as it gives you slightly more extra deck flexibility.
- Super Poly: I did say that ones going to be controversial lmaoo. Trust me bro i dont think it sucks, but I think hand traps are better this format than board breakers. I actually took it out for Ghost Belle, since Ghost Belle protects your GY, which is important, and also disrupts your opponent. Super Poly is a big minus, and conflicts with Phantom of Yubel, as it cant be used as fusion material. Meaning if you go first, you MUST end on Yubel or Spirit of Yubel to take full advantage of Super Poly, which is suboptimal, because you want to use your Yubel + Spirit of Yubel to XYZ/Link Summon. The only "Yubel" you actually end on is Phantom of Yubel. HOWEVER, going second its extremely useful, which is why I dont think playing it main deck is bad. This is one of those things that depend on the Meta. I wouldnt be surprised if people Main Decked 1 or 2 Super Poly when it comes out in TCG.
- Pankratops: Thats a good tech I didnt consider, but you just gave me the idea to play Fenrir in this Deck lol thank you. Also, DRNM is 50/50, you could play Talents or Nibiru instead
@@kendrip6960i forgot about Piri Reis. My reasoning is you play 7 bricks that need other cards to work, but I see your point
@@earthteamjordananother down side is if the summon gets negated that card name is stuck till you can get it in rotation again
These guides are kind of useless if you’re trying to learn the deck, because they don’t show you what to do when your opponent hand traps you. All these guides just show you the perfect scenarios and never what you can do if shit hits the fan
great content but why does this sound like a 16 minute long tiktok video
Thanks bro!! But I'm really curious how it sounds like a Tik Tok video that never occurred to me?
@@earthteamjordan yeah man, your videos are all bangers, but the cadence of speech sounds like this smiling friends character, which for some reason is how a lot of tiktok creators talk too
ruclips.net/video/Kikowe8tC7I/видео.html
also subbed, looking forward to more videos