Combo 1 at the cost of a discard can end on Muck (by Rage + Sharvara @3:40) + Varudras + Phantom + Chamber/Rage in GY + Samsara, skipping Cross Sheep entirely and playing better into any board breaker not named Super Poly. Reminder that Muck can "cheat" Samsara" by attempting to pop Phantom, then tributing itself to protect it, so that you can save Phantom for after using Varudras and get the float effect even with 1 OG Yubel in the build. Combo 2 instead of Varudras or Abo (@10:35), can go into Anguish + Nib = Muck, discard to revive Anguish, then Anguish + Yubel into Gryphon while you have Phantom linked and Chamber live with a free MMZ next to Gryphon.
@@TYSDan Combo 1: 1) Throne adds Lotus, tribute for Spirit, set/activate Pain, pop Spirit to add Squirmer, Throne summons Terror and Spirit summons Yubel exactly as in the video 2) Yubel + Terror make Yama, then add Sharvara. 3) Yama was the 5th summon so now Nib can activate. So before doing anything else, shuffle into the deck Yubel + Terror from your GY for a free Phantom 4) Special Squirmer from hand 5) Yama + Squirmer into Rage 6) Banish Squirmer from GY, revive Spirit from GY 7) Sharvara pop Spirit to Special itself 8) Banish Yama from GY to revive Spirit, Spirit Special Summon Yubel from deck 9) At this point we have Varudras, but Sharvara fiend locks while faceup on the field, so we make Muck using Sharvara + Rage 10) Sharvara sets an Unchained trap. 11) Spirit + Yubel make Varudras 12a) (if you set Escape in step 10): Muck with a discard can revive Rage (now we are fiend locked for the rest of the turn but we don't care), and will allow you to target Rage with Escape, then tribute itself to protect Rage and still pop an opponent's card. 12b) (if you set Chamber in step 10): Muck will allow Samsara to attempt to destroy Phantom when it changes an opponent's effect, then Muck will tribute itself to protect Phantom, so you aren't forced to use Varudras or Phantom first and after that use Samsara.
@@TYSDan Combo 2: 1) Throne adds Lotus, tribute for Spirit, set/activate Pain, pop Spirit to add Squirmer, Throne summons Terror and Spirit summons Yubel exactly as in the video 2) Yubel + Terror make Yama, then add Sharvara. 3) Yama was the 5th summon so now Nib can activate. However instead of following the previous line and avoiding Nib entirely, we waste Squirmer for Sheep. 4) Special Squirmer from hand 5) Yama + Squirmer into Sheep, then get Nibbed exactly as in the video. 6) Shuffle into the deck Yubel + Terror from your GY for a free Phantom, in the most left or right MMZ 7) Banish Squirmer from GY, revive Spirit from GY, then Sharvara pop Spirit to Special itself 8) CL1 Banish Yama from GY to revive Spirit, Spirit Special Summon Yubel from deck. Yubel should be summoned in your full left or right MMZ, the opposite of Phantom in [step 6], so Gryphon that will be summon in MMZ 2 or 4 won't be linked to it. 9) Sharvara + Nib Token into Rage 10) Sharvara sets an Unchained trap 11) Here you either make Varudras and pass with that or go for Gryphon, the choice is yours and depends on what unchained trap you play or a 2nd og Yubel. I'll write the Gryphon line that requires Chamber in [step 10]: 12) Rage + Spirit make Anguish, then Anguish uses Nib and makes Muck in the EMZ near Phantom. With Muck you revive Anguish and use it + Yubel to make Gryphon. Chamber is set to revive Rage next to Gryphon's arrow, while Gryphon already points to Phantom so your effects are live. In your GY you have 2 Yubels and Samsara to start your turn 3 immediately with a 2nd Phantom. If you want to avoid Evenly and Lightning Storm, you can leave Nib on their field, and just use your first Phantom as link material instead of Nib (with Anguish), then shuffle back Yubel/Spirit/Samsara to make the 2nd Phantom and due to Pain your Gryphon is protected by battle. With any extender instead of starting only with Throne, you can leave Yama in GY so this is protected from Raigeki or Duster as well. Hope these help. If you need an alternative end board for this combo (due to playing Escape or 2nd Yubel) feel free to ask.
The samsara combo plays so hard into board breakers. 1 droplet/ super poly/ dark ruler cooks that board. You can make a more simple board end on apo and phantom with rage in gy and yama still in gy
Cross sheep is great for recovery, as shown with the Nib token. But as you said, it's not needed for the basic combo lines, especially if you use Yama in GY. You can easily trade Samsara for a 2 mat Apollo, or if you don't run it, just use Muck after Varudras to revive Samsara provided you play Chamber instead of Escape.
you forgot crossheap can be a actual interuption depending on what type of fiend you send to gy, if you send a barrier statue and summon it with crossheap, snake eye instantly losess
Just a reminder that when you Varudras to negate you can choose to destroy ANY card on the field, even your own. So you can use varudras to negate, destroy your own unchained rage and use rage's eff on destruction to add spirit of yubel or samsara lotus back to hand for follow-up/ insurance if your opponent tries to otk. This is useful when you have chamber set because then you can bring back rage later for interuption via SP.
So.... Maybe I'm not understanding something but has no one tried playing spright blue and 1 carrot, 1 red? Doesn't level 2 lock you and can be summoned on DBB for early nib counter or on yama summon one to either bait a nib or get a counter for it
Nightmare Throne's second effect only triggers if a Yubel monster you control leaves the field by a card effect. Destroying Spirit in Deck doesn't trigger it.
@@josephtodd9877 No, it Tributes itself for cost, not for effect. You also have to select a monster that's a Level higher or lower than the one that leaves the field, so you wouldn't be able to recycle the Phantom that way anyway.
@@josephtodd9877 You can do that play with Samsara transforming the effect to pop the OG Yubel on the field after Phantom destroyed Spirit. Since Yubel would go to Terror anyway and you can only summon 9 or 11, you recycle a Phantom that way. Note that since Phantom isn't added to the hand, the effect stops there and you can't Special Summon by Throne.
Your sequencing is a bit weird Either Throne or Lotus + any other 0 ATK/DEF Fiend makes either of these boards: 1) Needs Sunlight Wolf + Princess - Varudas - Phantom - Shavara in-hand, Wolf on field, Princess in GY - Rate in GY + Chamber 2) Needs Sheep + Apollousa - Varudas - Phantom - Apollousa (2) - Rage in GY + Chamber Take your pick really. Basically the same lines but you switch what you end on towards the end
Just took top 4 at a case tournament with this today. Against lab, snakes eyes melodious fire king eschatos lock (which was my only loss), lightswarn (only draw), kashtira mekkknight horus wanted pile, branded, tenpai and raidraptor. Deck rogue? Idk nobody was breaking through full board if I won the dice roll. And I'm still playing superpoly for board breaking. And I only got my field spell twice all day. So think we'll be seeing a lot more representation from this deck if top-tier players decide to pick it up
I will say the card that hurt me worse than anything today besides that mean eschatos lock was droll. Especially paired with another hand trap or removal. Like the snake eyes player had droll, cyclone, imperm and eschatos with full combo. Even had skill drain up and he just went Arvata effect to summon and pop. Hurts 😢lol
Throne + Beckoning Beast: Normal Beckoning beast --> add gates Gates --> add 2. beckoning Activate Throne --> destroy spirit from deck --> summon OG Yubel Link 2 into yama --> add red dog Now on Summon 4 make phantom with beckoning and OG yubel in GY Gates discard dead card in hand or the 2. beckoning beast Summon spirit Spirit add/ set pain Pain eff --> add squirmer Spirit eff --> summon OG Yubel (DONT use throne here!!!) Summon dog pop og yubel OG Yubel --> summon terror (DONT use throne here!!!) Summon squirmer --> pop terror Throne eff --> summon spirit from grave/ deck Red dog + squirmer --> rage Dog set abom chamber Rage + yama --> appolusa Squirmer in gy --> summon og yubel Spirit + og --> varudras Endboard: Rage in Gy + set abom chamber Appolusa with 1600 ATK Varudras Phantom of yubel Battle Targeting Protection by pain. Yama still in GY for blow out cards or pressure This combo plays the best through handtraps. For example: Ogre on gates: Cause you have Red dog in hand, you can chain it to pop your yama. Yama is in gy, when ogre pops your gates. Yama triggers and can summon spirit anyway. at this point you can just do the gryphon lock.
@@MSTTV Shifter, Orange Light, quick effect Tiara, trap bounce, while the new link 2 is incredible extender. I believe Madolche will be a welcome surprise just like Melodious in TCG doing well unlike the giga flop in OCG
Dude, I really liked it, but I don't have monetary power because of my country, so I would be able to put together an example LabrynBel without arias, serve an xyz dugares, without the yubel field, without the ancient yubel, without the sacred beasts engine, without unchained and with 2 yubel amorous fusion and 2 lady and 1 lovely from the rest of the labry within the archetype I have practically 3 copies, I have the chimera of 3 material fusion, a chimera of 2400 I have a tournament on the 28th and I'm trying to fix it from scratch but without much example to idea and I have to earn money to pay for the Yubel set, get some booster that comes with the new fusion, plus I'm going to sell my old PC from 2011 to pay for it since I forgot to pay in installments before..... being the last case a lot of stuff from the collection from childhood. Thanks if you shed some light.
@@MSTTV no kidding that you will have full board but you were incorrect on how many summons at that point. Details are important, especially if you’re teaching something.
Nice video! In my opinion, in the first combo, you should finish with soul of rage in GY and with Appo with 2 mats if you don't put the yubels in the cross sheep zone. With sharvara and samsar, you make soul of rage, after you make appo with Cross sheep and Soul of Rage🙂 Maybe i'm miss something haha
If you want my honest opinion, cross-sheep is probably not a worth inclusion in the already tight extra deck. The deck's current 1 and 2 card combos consistently put up the same end boards that are being shown in the video already without cross sheep because you can just send the soul of rage to graveyard as the extra material you're missing. Soul of rage in the graveyard with chamber set is just strictly better than having it on field because people aren't playing cards like dd crow and bystials so it makes your end board far more resilient to board breakers. I would still run djinn buster after phantom releases because it gives you the capability to put 2 monster negates on board with itself and phantom before you even summon lotus or activate nightmare pain. Greedy combos with cross-sheep that end on 1 or 2 more interruptions at most just aren't worth it when our end boards off of 1 card are already 6 interruptions minimum and you can just use the phantom and extra cards to protect yourself against hand traps.
@@sandstorm7790 Cross Sheep is incredibly for recovery plays. For example using Phantom on a handtrap then getting Nibbed. Squirmer/Gates revive something + nib token for Sheep, then Phantom to get another revive. But for combo making it just burns through Phantoms for win more boards while making you miss important board breaking extra deck monsters.
@@babrad Yeah I hate using phantom for "win more boards". With the current state of the game, if yubel goes uninterrupted and gets their full end board, I don't think there are any decks that can play through it without a board breaker. Even snake eye with its ridiculous amount of 1 card combos can't get through 3-4 negates, 2 banished, and a link off from soul of rage. So I just personally see no reason for going into greedy combo lines when you can structure your normal combos to just put up a negate or two as soon as possible to ignore handtraps. Cross sheep is a very good card but I just find it difficult to slot in. I could drop knightmare gryphon but the knightmare gryphon lock with muckraker is actually absurd against certain matchups like voiceless voice and melodious since a chunk of your end board is targeting interruption, and tenpai since they just don't care about effects in general so having a lingering floodgates with 4 ways to protect it and no arrows for them to summon is crazy.
@@sandstorm7790 my personal take on the deck (I mean pure yubel not fiend link) is 2nd Yama, not ending turn 1 without Yama in gy, Rage + Escape on field because Rage is useless against Tenpai etc, while Apollo is bad into boardbreakers anyway so I split interruptions between backrow and monsters. Rage adding back a Spirit has allowed me to survive a lot of games I shouldn't have. Escape has let me resolve Varudras even against costly droplets from my opponent so I love its versatility, as well as the secret effect of popping your Varudras with Yama revive and getting a free pop especially if done in dmg step or against Zealantis OTK leaving them with nothing or forcing them to go for SP to banish Yama giving me a turn, or wasting a Dharc to keep my Yama then getting the pop anyway. I believe Yubel flops because people try too hard to play it as a hyper combo snake-eye wannabe without Fiendsmiths. The mid-range approach is better before InFo, in a way how Unchained was super resistant to handtraps during AgOv format.
I enjoyed it and hand pieces can be converted to phantom too. The purpose of testing odd number is to define what lines are open and weigh if they are worth the risk. It had a slightly better solo lotus play, and keeps phantom stronger post verudras, and less predictable in which effect I would use first.
Personally, I really like double yubel after phantom's release. If you only run 1, there's a risk it could be stuck under your varudras when you want to float off of spirit from deck.
I love the 2. It's nice for floating twice if you don't have access to field spell plus kash is still a thing and helps to lessen the odds of it getting banished face down of risehart and really making the movements of the deck difficult
Combo 1 at the cost of a discard can end on Muck (by Rage + Sharvara @3:40) + Varudras + Phantom + Chamber/Rage in GY + Samsara, skipping Cross Sheep entirely and playing better into any board breaker not named Super Poly. Reminder that Muck can "cheat" Samsara" by attempting to pop Phantom, then tributing itself to protect it, so that you can save Phantom for after using Varudras and get the float effect even with 1 OG Yubel in the build.
Combo 2 instead of Varudras or Abo (@10:35), can go into Anguish + Nib = Muck, discard to revive Anguish, then Anguish + Yubel into Gryphon while you have Phantom linked and Chamber live with a free MMZ next to Gryphon.
The one card throne combo should still end on varudras phantom 2 mat apo and rage in gy with trap. This is using cross sheep tho
Can you do a step by step for the combos please?
@@TYSDan Combo 1:
1) Throne adds Lotus, tribute for Spirit, set/activate Pain, pop Spirit to add Squirmer, Throne summons Terror and Spirit summons Yubel exactly as in the video
2) Yubel + Terror make Yama, then add Sharvara.
3) Yama was the 5th summon so now Nib can activate. So before doing anything else, shuffle into the deck Yubel + Terror from your GY for a free Phantom
4) Special Squirmer from hand
5) Yama + Squirmer into Rage
6) Banish Squirmer from GY, revive Spirit from GY
7) Sharvara pop Spirit to Special itself
8) Banish Yama from GY to revive Spirit, Spirit Special Summon Yubel from deck
9) At this point we have Varudras, but Sharvara fiend locks while faceup on the field, so we make Muck using Sharvara + Rage
10) Sharvara sets an Unchained trap.
11) Spirit + Yubel make Varudras
12a) (if you set Escape in step 10): Muck with a discard can revive Rage (now we are fiend locked for the rest of the turn but we don't care), and will allow you to target Rage with Escape, then tribute itself to protect Rage and still pop an opponent's card.
12b) (if you set Chamber in step 10): Muck will allow Samsara to attempt to destroy Phantom when it changes an opponent's effect, then Muck will tribute itself to protect Phantom, so you aren't forced to use Varudras or Phantom first and after that use Samsara.
@@TYSDan Combo 2:
1) Throne adds Lotus, tribute for Spirit, set/activate Pain, pop Spirit to add Squirmer, Throne summons Terror and Spirit summons Yubel exactly as in the video
2) Yubel + Terror make Yama, then add Sharvara.
3) Yama was the 5th summon so now Nib can activate. However instead of following the previous line and avoiding Nib entirely, we waste Squirmer for Sheep.
4) Special Squirmer from hand
5) Yama + Squirmer into Sheep, then get Nibbed exactly as in the video.
6) Shuffle into the deck Yubel + Terror from your GY for a free Phantom, in the most left or right MMZ
7) Banish Squirmer from GY, revive Spirit from GY, then Sharvara pop Spirit to Special itself
8) CL1 Banish Yama from GY to revive Spirit, Spirit Special Summon Yubel from deck. Yubel should be summoned in your full left or right MMZ, the opposite of Phantom in [step 6], so Gryphon that will be summon in MMZ 2 or 4 won't be linked to it.
9) Sharvara + Nib Token into Rage
10) Sharvara sets an Unchained trap
11) Here you either make Varudras and pass with that or go for Gryphon, the choice is yours and depends on what unchained trap you play or a 2nd og Yubel. I'll write the Gryphon line that requires Chamber in [step 10]:
12) Rage + Spirit make Anguish, then Anguish uses Nib and makes Muck in the EMZ near Phantom. With Muck you revive Anguish and use it + Yubel to make Gryphon. Chamber is set to revive Rage next to Gryphon's arrow, while Gryphon already points to Phantom so your effects are live. In your GY you have 2 Yubels and Samsara to start your turn 3 immediately with a 2nd Phantom.
If you want to avoid Evenly and Lightning Storm, you can leave Nib on their field, and just use your first Phantom as link material instead of Nib (with Anguish), then shuffle back Yubel/Spirit/Samsara to make the 2nd Phantom and due to Pain your Gryphon is protected by battle. With any extender instead of starting only with Throne, you can leave Yama in GY so this is protected from Raigeki or Duster as well.
Hope these help. If you need an alternative end board for this combo (due to playing Escape or 2nd Yubel) feel free to ask.
@@babrad how do you have Samsara with 12b ?
The samsara combo plays so hard into board breakers. 1 droplet/ super poly/ dark ruler cooks that board. You can make a more simple board end on apo and phantom with rage in gy and yama still in gy
Cross-sheep seems pointless in the 2nd combo because you go -1 to summon it and its only purpose is to give you +1, so it can be skipped entirely
and 1more ED space
That actually goes for all of the combos
i think cross sheep is so u can get to lotus for additional disruption. lotus doesnt come back unless u got a yubel on field
Cross sheep is great for recovery, as shown with the Nib token. But as you said, it's not needed for the basic combo lines, especially if you use Yama in GY. You can easily trade Samsara for a 2 mat Apollo, or if you don't run it, just use Muck after Varudras to revive Samsara provided you play Chamber instead of Escape.
you forgot crossheap can be a actual interuption depending on what type of fiend you send to gy, if you send a barrier statue and summon it with crossheap, snake eye instantly losess
Just a reminder that when you Varudras to negate you can choose to destroy ANY card on the field, even your own.
So you can use varudras to negate, destroy your own unchained rage and use rage's eff on destruction to add spirit of yubel or samsara lotus back to hand for follow-up/ insurance if your opponent tries to otk. This is useful when you have chamber set because then you can bring back rage later for interuption via SP.
Yubel and fiendsmith about to make bystials go up
Nightmare throne can return any yubel from banishment so can eternal favorite
At 3:30, you wouldn’t destroy a card you control with Lord of Yama because it’s redundant? In what case , would you destroy a card you control ?
Oh my gosh, every time I see Crosssheep pop up, I just think "alright and then we can use crosssheep and go full fiendsmith"
I love yubel i can't wait to get this deck ❤
So.... Maybe I'm not understanding something but has no one tried playing spright blue and 1 carrot, 1 red?
Doesn't level 2 lock you and can be summoned on DBB for early nib counter or on yama summon one to either bait a nib or get a counter for it
😊 thanks I can't wait to play with it
What's cross sheep used for, I get that u summon phantom into its arrow but is that just for a bigger apollousa or what?
Hello, can you really summon varudras since you are lock with fiend or I am missing something ?
Isnt incarnate trigger on end phase to blow the baord on ur combo 1
Why does phantom of yubel cannot be negated?
you could use the field to return the fantom in extra at 4.51 in block chain so yubel will be safe summon
Nightmare Throne's second effect only triggers if a Yubel monster you control leaves the field by a card effect. Destroying Spirit in Deck doesn't trigger it.
@@LettuceDeerwig but when fantom leave the field is not by card effect ?
@@josephtodd9877 No, it Tributes itself for cost, not for effect. You also have to select a monster that's a Level higher or lower than the one that leaves the field, so you wouldn't be able to recycle the Phantom that way anyway.
@@LettuceDeerwig ok ok thanks for responce
@@josephtodd9877 You can do that play with Samsara transforming the effect to pop the OG Yubel on the field after Phantom destroyed Spirit. Since Yubel would go to Terror anyway and you can only summon 9 or 11, you recycle a Phantom that way. Note that since Phantom isn't added to the hand, the effect stops there and you can't Special Summon by Throne.
Damn. I should’ve never sold my Yubel deck last week
😮 ok but what if you go second and your opponent has a super scary end board how to play through it 🤔
You draw "the out" or you scoop welcome to ygo
This was a great video!
what are best counters to this engine? hand trap/boardbreaker wise
How effective is super poly vs yubel?
U should try out promethean Princess. It’s definitely a great card in this deck
Your sequencing is a bit weird
Either Throne or Lotus + any other 0 ATK/DEF Fiend makes either of these boards:
1) Needs Sunlight Wolf + Princess
- Varudas
- Phantom
- Shavara in-hand, Wolf on field, Princess in GY
- Rate in GY + Chamber
2) Needs Sheep + Apollousa
- Varudas
- Phantom
- Apollousa (2)
- Rage in GY + Chamber
Take your pick really. Basically the same lines but you switch what you end on towards the end
I did not see yubel the Loving Defender Forever? Is it nessary?
Just took top 4 at a case tournament with this today. Against lab, snakes eyes melodious fire king eschatos lock (which was my only loss), lightswarn (only draw), kashtira mekkknight horus wanted pile, branded, tenpai and raidraptor. Deck rogue? Idk nobody was breaking through full board if I won the dice roll. And I'm still playing superpoly for board breaking. And I only got my field spell twice all day. So think we'll be seeing a lot more representation from this deck if top-tier players decide to pick it up
I will say the card that hurt me worse than anything today besides that mean eschatos lock was droll. Especially paired with another hand trap or removal. Like the snake eyes player had droll, cyclone, imperm and eschatos with full combo. Even had skill drain up and he just went Arvata effect to summon and pop. Hurts 😢lol
You should construct your lines to link off rage to gy so you don't hard lose to board breakers.
Can summom variadas with sharvara effect?
the samsara d lotus combo just add throne off of nightmare pain since you run two yubel
pain can't add throne
@@andhyCoded is it because it says "Yubel" in quotations
Throne + Beckoning Beast:
Normal Beckoning beast --> add gates
Gates --> add 2. beckoning
Activate Throne --> destroy spirit from deck
--> summon OG Yubel
Link 2 into yama --> add red dog
Now on Summon 4 make phantom with beckoning and OG yubel in GY
Gates discard dead card in hand or the 2. beckoning beast
Summon spirit
Spirit add/ set pain
Pain eff --> add squirmer
Spirit eff --> summon OG Yubel
(DONT use throne here!!!)
Summon dog pop og yubel
OG Yubel --> summon terror
(DONT use throne here!!!)
Summon squirmer --> pop terror
Throne eff --> summon spirit from grave/ deck
Red dog + squirmer --> rage
Dog set abom chamber
Rage + yama --> appolusa
Squirmer in gy --> summon og yubel
Spirit + og --> varudras
Endboard:
Rage in Gy + set abom chamber
Appolusa with 1600 ATK
Varudras
Phantom of yubel
Battle Targeting Protection by pain.
Yama still in GY for blow out cards or pressure
This combo plays the best through handtraps.
For example:
Ogre on gates:
Cause you have Red dog in hand, you can chain it to pop your yama.
Yama is in gy, when ogre pops your gates. Yama triggers and can summon spirit anyway.
at this point you can just do the gryphon lock.
to make rage i think you meant to type/use sharvara + squirmer since terror is in gy at that point. regardless, what a sick line of play
@@mangodangoLTE thank you. I fixed it :D
Great video! Could we also get a counter guide video? o:
Tombox nice edit on the eyes in the thumbnail.
Are you excited about the new madolche support? I can't wait for you to play the deck again.. BTW awesome video and of course I liked the video
I have to play it , the wife deck
My wife’s deck
@@MSTTV Shifter, Orange Light, quick effect Tiara, trap bounce, while the new link 2 is incredible extender. I believe Madolche will be a welcome surprise just like Melodious in TCG doing well unlike the giga flop in OCG
You can use nibiru token as link material?
Yes
Cross sheep uses 2 monsters with different names
2 tokens can make I:p
I'd always make field spell cl1 so it doesn't get ogred
Tombox Sharvara doesn’t lock you into fiends. Only Aruha and Rakea 😅
Sharvara has a fiend lock… while it is face up on the field
@@MSTTVyou meant that lock mb 😭
What if nib on summon of soul of rage ?
Still have the chamber
Lava golem goes brrrr
It’s not a rouge deck 😂
shall we play super poly?
Why not playing fusion Yubel loving defender?
No super poly or way to poly it, just side them
This deck in a 50 card pile with a full unchained package is down right disgusting
looks like droll is about to be mained again 🥲
Chain phantom 🤷
Dude, I really liked it, but I don't have monetary power because of my country, so I would be able to put together an example LabrynBel without arias, serve an xyz dugares, without the yubel field, without the ancient yubel, without the sacred beasts engine, without unchained and with 2 yubel amorous fusion and 2 lady and 1 lovely from the rest of the labry within the archetype I have practically 3 copies, I have the chimera of 3 material fusion, a chimera of 2400 I have a tournament on the 28th and I'm trying to fix it from scratch but without much example to idea and I have to earn money to pay for the Yubel set, get some booster that comes with the new fusion, plus I'm going to sell my old PC from 2011 to pay for it since I forgot to pay in installments before..... being the last case a lot of stuff from the collection from childhood. Thanks if you shed some light.
I’m nibing you at 6:39, that is 5 summons
Chain grave squirmer 😊 yama is still resolving and grave squirmer is in the grave so it‘s really doesn‘t matter
I accept and will pivot to full board?
@@MSTTV no kidding that you will have full board but you were incorrect on how many summons at that point. Details are important, especially if you’re teaching something.
@@JohannTaube cool story, he said 4 summons instead of 5 (which was my point). Teach it correctly or not at all.
@@rex2g4 it‘s 5 after the Chain is full resolved, but i think i don‘t get your point sry
Nice video! In my opinion, in the first combo, you should finish with soul of rage in GY and with Appo with 2 mats if you don't put the yubels in the cross sheep zone. With sharvara and samsar, you make soul of rage, after you make appo with Cross sheep and Soul of Rage🙂 Maybe i'm miss something haha
If you want my honest opinion, cross-sheep is probably not a worth inclusion in the already tight extra deck. The deck's current 1 and 2 card combos consistently put up the same end boards that are being shown in the video already without cross sheep because you can just send the soul of rage to graveyard as the extra material you're missing.
Soul of rage in the graveyard with chamber set is just strictly better than having it on field because people aren't playing cards like dd crow and bystials so it makes your end board far more resilient to board breakers. I would still run djinn buster after phantom releases because it gives you the capability to put 2 monster negates on board with itself and phantom before you even summon lotus or activate nightmare pain. Greedy combos with cross-sheep that end on 1 or 2 more interruptions at most just aren't worth it when our end boards off of 1 card are already 6 interruptions minimum and you can just use the phantom and extra cards to protect yourself against hand traps.
@@sandstorm7790 Cross Sheep is incredibly for recovery plays. For example using Phantom on a handtrap then getting Nibbed. Squirmer/Gates revive something + nib token for Sheep, then Phantom to get another revive. But for combo making it just burns through Phantoms for win more boards while making you miss important board breaking extra deck monsters.
@@babrad Yeah I hate using phantom for "win more boards". With the current state of the game, if yubel goes uninterrupted and gets their full end board, I don't think there are any decks that can play through it without a board breaker. Even snake eye with its ridiculous amount of 1 card combos can't get through 3-4 negates, 2 banished, and a link off from soul of rage. So I just personally see no reason for going into greedy combo lines when you can structure your normal combos to just put up a negate or two as soon as possible to ignore handtraps.
Cross sheep is a very good card but I just find it difficult to slot in. I could drop knightmare gryphon but the knightmare gryphon lock with muckraker is actually absurd against certain matchups like voiceless voice and melodious since a chunk of your end board is targeting interruption, and tenpai since they just don't care about effects in general so having a lingering floodgates with 4 ways to protect it and no arrows for them to summon is crazy.
@@sandstorm7790 my personal take on the deck (I mean pure yubel not fiend link) is 2nd Yama, not ending turn 1 without Yama in gy, Rage + Escape on field because Rage is useless against Tenpai etc, while Apollo is bad into boardbreakers anyway so I split interruptions between backrow and monsters. Rage adding back a Spirit has allowed me to survive a lot of games I shouldn't have.
Escape has let me resolve Varudras even against costly droplets from my opponent so I love its versatility, as well as the secret effect of popping your Varudras with Yama revive and getting a free pop especially if done in dmg step or against Zealantis OTK leaving them with nothing or forcing them to go for SP to banish Yama giving me a turn, or wasting a Dharc to keep my Yama then getting the pop anyway.
I believe Yubel flops because people try too hard to play it as a hyper combo snake-eye wannabe without Fiendsmiths. The mid-range approach is better before InFo, in a way how Unchained was super resistant to handtraps during AgOv format.
Erm, Yubel combos
Not a fan of double Yubel
I enjoyed it and hand pieces can be converted to phantom too. The purpose of testing odd number is to define what lines are open and weigh if they are worth the risk.
It had a slightly better solo lotus play, and keeps phantom stronger post verudras, and less predictable in which effect I would use first.
Personally, I really like double yubel after phantom's release. If you only run 1, there's a risk it could be stuck under your varudras when you want to float off of spirit from deck.
I love the 2. It's nice for floating twice if you don't have access to field spell plus kash is still a thing and helps to lessen the odds of it getting banished face down of risehart and really making the movements of the deck difficult
apolousa wont be a part of this combo since it will get banned
Day 396 of waiting for a new floow card. Don’t buy cardboard my kings, buy sparking zero🐧
Swallow’s cowrie is basically a floo card bro just count it 💀
@@naiyar3573 No sir!🐧
You know, for the longest time this was chuckle worthy but man I wish you said other things.
More Floo cards as this makes them mad!
@@Reflecter16 Eventually🐧
Its rogue. Any tops are flukes
😐
Rogue? Have you seen the ocg tierlist ?
Poorly informed
I don't see this build being as good as centurion white woods or chimera fiendsmith/ Snake-Eye fiendsmith
This build shouldn't be considering it's prior to INFO and the fiendsmith cards even existing lolz.
Why don’t I just do Fiendsmith Yubel yah know…
@@MSTTV because we love chimera illusion too much lol