Repent of your sins and believe on the Lord Jesus Christ that has died for sins and rose from the tomb on the third day and let the Holy Spirit within you, and you shall be saved.
Nice tutorial :) The best usecase of timescale is applying to a sort of time deceleration effect. The most notable example is the battle in Final Fantasy 7, where the effects slows down while choosing the battle action. The character animation and the particle effects both slows down, which allows the player to select through the action, while still giving a sort of "Action" feel by not completely stopping everything.
Repent of your sins and believe on the Lord Jesus Christ that has died for sins and rose from the tomb on the third day and let the Holy Spirit within you, and you shall be saved.
For someone else does the particle change the rate and lifetime when you click play? It says has the same numbers, but in-game and in studio it doesn't appear the same way.
Are you talking about gon ultimate form or when he turned older for a few moments, I so search up some beam tutorials it will help with the wavy ness of the hair trust me
@@bokushinobi340 how do u make auras/effect look more detailed not like a basic aura that has no effect on the aura just no detail how do u do that and like brighten auras to make it look more detailed
Hey dude, Im having trouble with particles. im trying to find a way to like stick the particles, whenever I move a part with an particle, it creates a trail and I need help figuring how to stop that
Repent of your sins and believe on the Lord Jesus Christ that has died for sins and rose from the tomb on the third day and let the Holy Spirit within you, and you shall be saved.
this is my code game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(p) local part = Instance.new("Part",p.Character) part.CFrame = p.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-1.5)
local bv = Instance.new("BodyVelocity",part) bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge) bv.Velocity = p.Character.HumanoidRootPart.CFrame.LookVector * 60 end) Idk how I can make this have particles
Dude your lightning and particle tutorials are great. These tutorials will help me a lot in my builds. Thank you so much for these tutorials!
Repent of your sins and believe on the Lord Jesus Christ that has died for sins and rose from the tomb on the third day and let the Holy Spirit within you, and you shall be saved.
@@romitsu968 WDYM???
Same
@@romitsu968 talk about Christianity on another video
Nice tutorial :)
The best usecase of timescale is applying to a sort of time deceleration effect.
The most notable example is the battle in Final Fantasy 7, where the effects slows down while choosing the battle action. The character animation and the particle effects both slows down, which allows the player to select through the action, while still giving a sort of "Action" feel by not completely stopping everything.
Lord Jesus Christ is the way, the truth, and the life: No one comes to the Father, except through Him.
Repent of your sins and believe on the Lord Jesus Christ that has died for sins and rose from the tomb on the third day and let the Holy Spirit within you, and you shall be saved.
@@romitsu968 no one cares
@@ralamante A lot of people do Thats not something U just say he or she is just spreading the word of god
@@EagleTjYt damn so you support clout seeker eh
That sunray effect looks amazing :)
What a tutorial! Thank you so much!
1:06 what’s a color I’ve never heard of it
Definitely make a rain tutorial!
I love how in the title it saids 2023 but it was made 3 years ago and its 2024
Wait a second- huh?
Thanks! I used a money particle for my Leaderboard it looks very cool👍
Thanks this helps alot
I add light particles in the atmosphere for my game
Beautiful video my friend thanks for sharing ,new friend
Definitely underrated 👍
How can you reverse the particles so that it looks like they are traveling to the part instead of away from it?
In ParticleEmitter he have the properties EmissionDirection
Just add an invisible part with particles in the front
GOOOOOOOOONNN
thanks dude this will help a lot u earned a sub but thanks for the tuorial
For someone else does the particle change the rate and lifetime when you click play? It says has the same numbers, but in-game and in studio it doesn't appear the same way.
great tutorial
very nice thank you
yes!
Can you send the flame particles?
really cool!
U deserve more subs
The only thing I'm trying to find is "How" to get a particle that is above your head, without anything else(if yknow what I mean.)
um i think just put the particle directly into the head instead the entire rig (i think so)
Hey bro can you make a tutorial for particles like in the thumbnail?
does anyone know how to make tornado effect? Like when your particles move upwards in a spiral
Ty
How do i change the vfx of explosión?
Does anyone know how to add the particles to the hands? so that when starting the game (to fly in my case) they appear
How do u design the particle it self? In photo shop?
what particle is that on thumb
how to make like auras like ki,curse energy etc
Why didnt you do the same like in the thumbnail?
How can I use real CanCollide true ConTouch true parts as particles?
Qustion how do I get it on to the part
Whenever I put in the ID for the texture it never shows on the part 😓
cool!
how did you make that Gon hair :)
I made it out of a beam and some smoke particles.
how do you do particles like gon's hair
Are you talking about gon ultimate form or when he turned older for a few moments, I so search up some beam tutorials it will help with the wavy ness of the hair trust me
@@bokushinobi340 how do u make auras/effect look more detailed not like a basic aura that has no effect on the aura just no detail how do u do that and like brighten auras to make it look more detailed
Hey dude, Im having trouble with particles. im trying to find a way to like stick the particles, whenever I move a part with an particle, it creates a trail and I need help figuring how to stop that
Nvm found out sorry
How to choose option in Roblox studio?
how do you make a particle still
DUDE I CANT FIND IMAGES 2:50 HEEEEEEEEEEEEEEEEEEEEEELLLLLLLLLLLLLLLPPPPPPPPPPPPPPPPP
Where is explorer button?
How to make a cool aura?
how do you make a particle emmiter?
Hi I'm a new suscriber and I was wondering if you could help me Jumpstart the developpement of my game
When i copy id it doesnt do anything
How to get them on the part
could u do a robux particle
i need the hacker particle
How do you start?
bro how come when i press on particle admiter it doesnt let me customize it?????????
I think it’s because you don’t have properties. how do you get It is go to view then properties.
how do i make my particle stick to the part and not go out
Set speed to 0
@@Venopon dam thx :) tomorrows my birthday
Hello
AGAMATSU?????
skibidi
Deepwoken fire
Repent of your sins and believe on the Lord Jesus Christ that has died for sins and rose from the tomb on the third day and let the Holy Spirit within you, and you shall be saved.
this is my code
game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(p)
local part = Instance.new("Part",p.Character)
part.CFrame = p.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-1.5)
part.Name = "-Violaxum"
part.Shape = "Ball"
part.Size = Vector3.new(2,2,2)
part.Color = Color3.new(0.333333, 1, 1)
part.Material = "Neon"
local bv = Instance.new("BodyVelocity",part)
bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
bv.Velocity = p.Character.HumanoidRootPart.CFrame.LookVector * 60
end)
Idk how I can make this have particles
Effect inspired by tf2's unusual ?
I actually remade the Miami Nights unusual effect which was fitting for the game, but the idea wasn't directly inspired by TF2.
tysm this helped