Crafting a Killer Concept Art Portfolio: Tips to Get Your Characters Noticed

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  • Опубликовано: 29 сен 2024

Комментарии • 69

  • @deadpixeldesigns4308
    @deadpixeldesigns4308 Год назад +43

    Hey, Hardy. I was a student of yours at Skillshare and I learned so much from your classes. I used them time and time again and I still do. The characters, creatures, vehicles, environments and portraits classes that you taught made me a better artist. My portfolio has become much better in the last 3 years. I have become faster and still meticulous towards the end of a piece. I downloaded the briefs you had provided so I could use those as portfolio pieces. The point is that even though I've seen you do this technique dozens of times, you say something new every time, and I still learn something new every time. I still get rejected because IT IS competitive, but I don't (always) get bummed out anymore.😔 Anyway, thank you very much.

    • @fowlerillus
      @fowlerillus  Год назад +17

      That is super nice to hear. Thanks for letting me know. I'm sorry to hear that the rejection is piling up, but it's awesome that you are not giving in to despair. So much of launching a career in art is being very thick skinned and just relentlessly getting back up. Artists like you who don't give up are the ones that achieve those goals. Good luck.

    • @johanleion
      @johanleion Год назад +3

      Would love to see your portfolio!

  • @catfangsart
    @catfangsart Год назад +17

    Thank you for helping out! 🥰 Great video!
    You mentioned the "fake it till you make it" principle - true, tbh. I am so scared of applying for a character concept design job, I cannot get rid of that thought of "but it says to have 5 yrs of experience at least" aka wouldn't they wanna know what I did before? What do I write in my application if it's the first time in a creative field? 😱 (come to think of it, I might be prone to overthinking 🤣)

    • @fowlerillus
      @fowlerillus  Год назад +16

      So hard right? How do we ever start a career if everyone requires experience? I think you can be a bit vague about your experience and just blow them away with your portfolio. I am pretty sure that if your work rocks, they will be flexible on how many years of experience. If they call you out on it (and I have been in that position before!) just say that you were so excited to be a part of the project that you were hoping an exception could be made. Enthusiasm goes a long way - directors like when their artists are really stoked about the project. The portfolio conquers all, though. Make sure you're showing your best work and good things tend to happen!

  • @artfreakguy
    @artfreakguy Год назад +9

    Wow, thanks man! Awesome advice to stand out in this crowded sector of the industry :)

    • @fowlerillus
      @fowlerillus  Год назад +5

      I'm so glad this was helpful. Such a daunting thing to try to break into and this stuff really helped me feel more empowered.

  • @zerosandrawsandsketch
    @zerosandrawsandsketch Год назад +5

    another very informative video. Thank you so much for this.

  • @natreaper
    @natreaper Год назад +2

    I find your style and process of painting character very interesting - especially the red base for skin and very dark backround, it feels like it make you more open-minded while rendering. What brush do u use? I suppose is something like a hard brush, but could you correct me if I am wrong?

    • @fowlerillus
      @fowlerillus  Год назад +2

      Thanks! You've got it - most of the brushwork was done with a standard round brush but I was changing the brush hardness with keyboard shortcuts (shift + bracket keys) when I needed to cut in hard value edges.

  • @johnpacheco5404
    @johnpacheco5404 Год назад +3

    Do you think you can post some of your older art or art that you see mistakes on of your own that you can point out what you see as a mistake and how you fixed it or would have fixed it?

    • @fowlerillus
      @fowlerillus  Год назад +3

      That's an awesome idea. I'll definitely do that.

    • @johnpacheco5404
      @johnpacheco5404 Год назад

      Thanks. It just seemed like it would be fun. Also I never see any flaws in your work and I'm thinking geez everytime I try character creation It looks great until I take a step back. Then it's like ill 🤮what the heck did I make?🤦

  • @jelloserve1993
    @jelloserve1993 5 месяцев назад +1

    Thanks a lot for your videos and precious advices ! I am really struggling about how to make my portfolio, feelling blind, and your content is really a light in shadows, precious help ! Thanks a lot again ! : )

    • @fowlerillus
      @fowlerillus  5 месяцев назад +1

      My pleasure - I'm so glad this has been helpful

  • @The_Warden
    @The_Warden Год назад +4

    Developing a library of poses is so smart! Thank you!

  • @HisLilyPrincess
    @HisLilyPrincess Год назад +1

    This is just me asking because I'm learning. Based on how long her arms are, she seems a little on the taller side. Shouldn't her head be a little taller/larger? Again, this is me just being curious 🤔🤨

    • @fowlerillus
      @fowlerillus  Год назад +2

      That is totally possible. Proportions are super tricky and can have all kinds of variation and can drive us nuts second guessing. I try to measure a bit but in the end it comes down to trusting your eye. You could definitely be right, but this is what looked right to me.

  • @HalkerVeil
    @HalkerVeil 7 месяцев назад

    How do you paint with so much white blinding you in the menu and background?

    • @fowlerillus
      @fowlerillus  7 месяцев назад +1

      It is how I have always worked so it really doesn't bother me or feel like a distraction or anything.

    • @HalkerVeil
      @HalkerVeil 7 месяцев назад

      @@fowlerillus Interesting. I've always found it dilutes color to the eye. The same reason traditional paint palettes are 50% grey.
      I suppose if the room is well lit that would be a factor to balance that out too..

  • @victortunisse7392
    @victortunisse7392 Год назад +1

    But how do you do with a clearly fantastic character? I mean, imagine a humanoid dragon mage for example, how would you do that?

    • @fowlerillus
      @fowlerillus  Год назад +1

      Amazing timing on this - I'm working on some videos that have humanoid aliens and I'll discuss all kinds of ways to abstract the human form, I think you'll like it! The first one of those will be out next month.

    • @victortunisse7392
      @victortunisse7392 Год назад

      @@fowlerillus That´s great! thank you!

  • @bonster101
    @bonster101 Год назад +3

    your style reminds me slightly of disco Elysium. Love it

  • @S-I-T
    @S-I-T Год назад +1

    I find it fascinating you use reds to begin shading skin. What's the reason for this?

    • @fowlerillus
      @fowlerillus  Год назад +1

      So weird right? I actually don't really have a good reason and I don't remember why I started but I just like how the reds interact with the dark cyan base silhouette that I like to use. It's pretty arbitrary though since I end up converting colors to skin tones in later steps but when figuring out values, that red on cyan contrast just feels right

    • @S-I-T
      @S-I-T Год назад

      @@fowlerillus I thought it might be you working in sub dermal reds or something. Lovely work btw. Inspiring.

  • @doragon214
    @doragon214 Год назад

    What do you do if the human character you draw has purposely weird anatomy? I have some characters from a story project I am working on, they are human but in the story their anatomy has been drastically altered to be long and lanky. How do I make it clear to people on first glance that I drew their anatomy like that on purpose because I feel like upon glance most people think I can't draw anatomy.
    I do have a silhouette of a normal human with normal proportions next to my characters for comparison, is that enough or do I need to do something else?

    • @fowlerillus
      @fowlerillus  Год назад +1

      That's an interesting question. I had a few aliens in my recent videos that were abstractions of human anatomy so those might be helpful. But if it is actually a human, that makes it a bit harder. I would recommend going pretty extreme with your exaggerations so that it was clearly deliberate. If you can use other graphic devices like color or texture to highlight the unusual anatomy, that could certainly help too. I'd love to see it when you're done - good luck!

  • @justinbobb9987
    @justinbobb9987 3 месяца назад

    Thanks for this invaluable information Hardy!

  • @sazero01
    @sazero01 7 месяцев назад

    :0

  • @michaelrasmussen1342
    @michaelrasmussen1342 Год назад

    Fantastic video Hardy! There are insights here that I'll definitely keep in mind moving forward.
    I feel I may have been a little over exuberant coming out of the Academy and pushing character art as my main focus. As you mentioned in the video, and is evident by the sheer lack of response I've received from the dozens of inquiries I've put out, Character Art is incredibly competitive. It's kinda the Ferrari of the Industry, and I should probably try to start with the SUV or the maybe the Coupe. ie, props and environments... certainly no less important than the characters, and they do a lot of heavy lifting for a story... just not as flashy.
    So, quite literally, it's back to the drawing board for me. 🙂

    • @fowlerillus
      @fowlerillus  Год назад +1

      Thanks Mike. Sorry to hear it has been quiet on the job hunt. I would definitely continue producing character art and applying for those related jobs that you want if that is still your ultimate goal. It is just going to take stubborn determination. I definitely wouldn't rule yourself out of anything (that Ferrari would look mighty cool in the driveway :) but casting a wide net is probably a good strategy when trying to break in. Just getting on board with a paying gig or two can really get the ball rolling.

  • @Raygaldhd
    @Raygaldhd Год назад

    *why don't you show the process of drawing clothes? and also I eat weapons to look for a process where you draw clothes but are always almost cut off :(*

    • @fowlerillus
      @fowlerillus  Год назад

      That's a great point. A lot of it is trial and error and I end up editing it out since it seems boring but I think there is value in seeing those stumbles before I settle on something I like. Thanks for the comment - I'll remember that.

  • @steelflexy
    @steelflexy Год назад

    excellent video as always hardy! im curious ive been out of college for 2 years now i mainly studied animtion in 3D using maya but i had a decent base at drawing before hand the degree took 3 years and i never really fell in love with modeling like i did with the concept art for my modling work so back on point i have been cracking away at your courses on udemy for the past while and while i love doing it that way im a better learner when somebody can look at my work and point blank tell me what areas need improvement is there any place out there that do portfolio reviews that you would know of by industry professionals? the big thing in this industry is confidence i feel and so many artists are more than likely good enough but put off by the daunting fact that companys look for Minimum 2 years in the industry!

    • @fowlerillus
      @fowlerillus  Год назад

      3D just never really grabbed me in college either. I guess it felt too stiff and I never quite got how to be expressive with those tools. I would love to do a portfolio review panel at some point in the near future, there are really skilled alums of concept art academy who I would like to participate as reviewers. Right now, I know that Bobby Chiu at Schoolism has portfolio reviews and I've seen Marc Brunet post videos like that before, but I have no idea how one gets on that list. If you are a member of my discord community, reach out and I'll set your name aside if we ever do a review like that. I'd love to see your work! That 2 years minimum experience thing is a tricky one to navigate - I think the best thing you can do is make your portfolio as strong as possible - really good work can make those requirements very flexible :)

  • @DroolingDrilling
    @DroolingDrilling Год назад

    What are your go to project/file configurations? As in the canvas side and DPI? I feel like your art doesn’t lose quality no matter how close you get, mine always feels like it only looks good from a distance.

    • @fowlerillus
      @fowlerillus  Год назад

      I usually do about 10x14 inches at 300 dpi for a character canvas. Maybe something a little bigger for a landscape - I'll go to 16x9.

    • @DroolingDrilling
      @DroolingDrilling Год назад

      @@fowlerillus right so just over 4,000 pixels. I usually go with 3,000 x 2,000 px or at most 3,000 x 3,000. Going 4K makes pretty much any action, especially painting, lag. I tried doing 5K once and my PC pretty much crashed.
      Granted I’m using a GTX 970 4GB. You’re using either a MacBook or the Apple PC so you’re definitely well optimised to work in that resolution.
      I really want (technically need because mine is really pushing it’s lifespan at this point) to upgrade my PC but Nvidia is difficult to worth with (pricing) and AMD is fine but not great for those applications.
      Idk maybe I’ll just settle for an Apple product in the end.

  • @nicopuriii
    @nicopuriii Год назад

    how did you learn to paint like that? the technique is beautiful

    • @fowlerillus
      @fowlerillus  Год назад

      Thank you so much! The technique is based on using really low flow and opacity and then tapping the stylus repeatedly to build up tones. It gives a great deal of control. I'm so glad that you like it :)

  • @Fyingfuji
    @Fyingfuji Год назад

    Hi, Hardy. Thank you so much for the video. I also bought your course at Udemy. They helped me a lot. I'm a newly graduated concept artist who's looking for a job in the game industry. I have been doing it for two months. I found that nowadays they're looking for senior-level artists more. It's really hard to find a junior job.

    • @fowlerillus
      @fowlerillus  Год назад +2

      That's always one of the tricky parts about breaking into the industry. Experience is required but how do you get experience if you can't get hired?! I wish you the best and reach out if I can help.

    • @Fyingfuji
      @Fyingfuji Год назад

      @@fowlerillus Thank you so much. Is it okay if I reach out to you on Discord?

    • @fowlerillus
      @fowlerillus  Год назад +1

      @@Fyingfuji Certainly. Any time. I'm traveling a bit this week but I will get back to you as I'm able

  • @jesssworn3864
    @jesssworn3864 Год назад

    As I'm trying to return to doing art again I struggle with the switch from traditional to digital and being creative in digital which makes the process of creating a portfolio a challenging task.
    Thanks for sharing this with the struggling artists here. 🎨 🙏

    • @fowlerillus
      @fowlerillus  Год назад +1

      So happy that this is helpful! Good luck with that transition - I know it can feel awkward but there is so much about digital art that can feel like freedom. I hope it works well for you!

  • @walkerg5069
    @walkerg5069 Год назад

    wow~ that's great!

  • @SpiritL1VE
    @SpiritL1VE Год назад +1

    u helped see a new way of desiginig my characters I hate making faces so I used to give them mask every time I designed my own charecters

    • @fowlerillus
      @fowlerillus  Год назад +1

      I'm glad this was helpful! Yeah, I think faces are super important but really challenging too.

  • @fuzzydragons
    @fuzzydragons Год назад

    I have so many ideas going threw my head now!!😀

    • @fowlerillus
      @fowlerillus  Год назад +1

      Awesome! Always great to get inspiration fired up.

  • @fraserhawkins4462
    @fraserhawkins4462 Год назад

    Hi Hardy, I get your courses on Udemy, but it looks like you havent posted new courses there in a while. Where is the best place to keep up to date with your newest paid content.

    • @fowlerillus
      @fowlerillus  Год назад +1

      Hi Fraser, yeah, sorry I've been kind of absent from that platform but I've been focusing on building digital painting studio and the community. I can be reached most easily on our discord server discord.gg/rfAd4tWv . It's a really cool group of artists and we're constantly having challenges and events.

  • @ruchikapeter6621
    @ruchikapeter6621 Год назад

    • @fowlerillus
      @fowlerillus  Год назад

      Thanks Ruchika! Nice to hear from you :)

  • @hardelponzo5406
    @hardelponzo5406 Год назад

    Sir , do I need to learn Traditional Art first if I want to do Digital Art ??

    • @AlexHuneycutt
      @AlexHuneycutt Год назад +1

      No, but it can help to learn the important of drawing without undo. Not necessary at all

    • @hardelponzo5406
      @hardelponzo5406 Год назад

      @@AlexHuneycutt Okay Thank - You

    • @fowlerillus
      @fowlerillus  Год назад +1

      I agree with Alex. It is not at all a prerequisite but the skills from traditional art can certainly help to inform your digital art. If you are new to art in general, I think it's entirely fine to go directly to digital.

    • @hardelponzo5406
      @hardelponzo5406 Год назад

      @@fowlerillus Thank - You Sir For Your Reply